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Author Topic: Lifevis - A realtime 3D interface for DF - Now with more Speed!  (Read 71420 times)

Jackrabbit

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Re: 3Dwarf beautification project
« Reply #225 on: March 11, 2009, 04:39:09 am »

Yea, what he said.
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exoleet

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Re: 3Dwarf beautification project
« Reply #226 on: March 11, 2009, 01:50:45 pm »

Could not find process ID, make sure DF is running and a savegame is loaded. at Lifevis/Viewer.pm line 347

It won't load.
DF is booted up normally, no change to the name of the executable.
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Sowelu

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Re: 3Dwarf beautification project
« Reply #227 on: March 11, 2009, 06:42:20 pm »

What version are you running?  This doesn't work with the d# versions.
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strich

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Re: 3Dwarf beautification project
« Reply #228 on: March 16, 2009, 12:30:45 am »

So how can we help? From what I've read the app currently requires memory offsets for a lot of data in the new version. What data? How much has been done? What hasn't been done? I can navigate Ollydbg perfectly fine so I could help out in that regard.
I also took a look at the code. Not very much documentation in there.

I'd like to help, but I don't know what the status of this project is. Any updates?
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Sumguy21

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Re: 3Dwarf beautification project
« Reply #229 on: March 25, 2009, 08:57:29 pm »

I can't wait!
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stormbringer951

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Re: 3Dwarf beautification project
« Reply #230 on: April 26, 2009, 12:57:58 pm »

So which is the latest version?
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Gamli

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Re: 3Dwarf beautification project
« Reply #231 on: March 22, 2010, 02:12:45 am »

This tool is amazing and I think it nails just what we're looking for in a 3D visualization tool.  I can finally see if my grandiose statues and green glass castles actually look anything like what I had imagined while I'm building them.  Obviously it has a great deal of potential yet and I would like to help.

Please contact me and send me a developer ticket or two.  Since I am so happy with this tool, I am very willing to devote some of my time to improving it.
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Blargityblarg

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Re: 3Dwarf beautification project
« Reply #232 on: March 22, 2010, 05:28:24 am »

The previous post in this thread was nearly a year ago, Gamli.

AFAIK, 3Dwarf is dead, though I haven't really been paying attention. The more common visualisers nowadays are Visual Fortress and Stonesense.
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Mithaldu

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Re: 3Dwarf beautification project
« Reply #233 on: March 22, 2010, 05:41:01 am »

I'm still watching and have merely been too busy to get anything done on this front.

Gamli, if you really want to work on this, PM me your email address and I'll send you an invite to the repo.
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Rose

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Re: 3Dwarf beautification project
« Reply #234 on: June 11, 2012, 10:09:18 am »

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Pyro

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Re: Lifevis - A realtime 3D interface for DF
« Reply #235 on: June 11, 2012, 11:34:28 am »

Anything I can help out with code wise?
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Mithaldu

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Re: Lifevis - A realtime 3D interface for DF
« Reply #236 on: June 11, 2012, 11:39:05 am »

The github repo is linked in the first post. Feel free to take a look, fork, send pull requests. :)

The issues tab should give you inspiration for the things that need done. ;)
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Crossroads Inc.

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Re: Lifevis - A realtime 3D interface for DF
« Reply #237 on: June 11, 2012, 11:47:35 am »

Ho ho! SOMEONES been busy!
Any more screen shots?
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Urist_McGamer

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Re: Lifevis - A realtime 3D interface for DF
« Reply #238 on: June 11, 2012, 02:08:10 pm »

A four year old thread back from the dead on its own? I'm going to have to look into this visualizer!
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But others might prefer to have the mess contained behind windows to avoid tracking blood all over the their nice, color coordinated floor patterns. Kind of the Ozzy Osborne vs. Martha Stewart debate.

BigD145

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Re: Lifevis - A realtime 3D interface for DF
« Reply #239 on: June 11, 2012, 02:56:39 pm »

I look forward to more support.
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