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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1214584 times)

Valathil

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Re: Stonesense - Official thread
« Reply #3615 on: July 25, 2010, 09:59:18 am »

31.12 XML up for grabs here!
That was easy, no new memory locations just a new checksum.  :)

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Granite

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Re: Stonesense - Official thread
« Reply #3616 on: July 25, 2010, 04:48:18 pm »

YES!
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MaximumZero

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Re: Stonesense - Official thread
« Reply #3617 on: July 25, 2010, 08:17:27 pm »

See, this is what I get for having a job in the middle of the afternoon. I miss all the fun.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sparr

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Re: Stonesense - Official thread
« Reply #3618 on: July 26, 2010, 09:14:25 pm »

With some help from peterix on IRC we managed to find a few of the addresses and offsets required to get Stonesense working on Linux with 31.10. I've been told that the two GUI addresses probably aren't mandatory, so the next thing we need to find is building_custom_workshop_type.

Code: [Select]
        <Address name="current_menu_state">0xffffffff</Address>
        <Address name="view_screen">0xffffffff</Address>
        <Address name="buildings_vector">0x92eb068</Address> <!-- from sparr -->
        <Offset name="building_custom_workshop_type">0x164</Offset> <!-- WRONG! -->
        <Address name="custom_workshop_vector">0x93302e8</Address> <!-- from peterix -->
        <Offset name="custom_workshop_name">0x4</Offset>
        <Offset name="custom_workshop_type">0x8</Offset><!-- from peterix -->

I know that most people are running .12 now, so maybe I'll try with that soon, but for now I'm going to keep going on .10 since I've already invested so much time in getting it to work there.
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nbonaparte

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Re: Stonesense - Official thread
« Reply #3619 on: July 27, 2010, 07:34:50 pm »

I'm having an issue getting this to work with 31.12. I got the memory.xml file, and Stonesense recognizes DF, but it says 'no map loaded' even when one is. I also got a similar problem with Dwarf Therapist when I added the new checksum.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

LucasUP

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Re: Stonesense - Official thread
« Reply #3620 on: July 27, 2010, 08:10:26 pm »

If you try downloading my Lazy Newb Pack (linked in my sig), it has the .xmls installed correctly and works for most people. Try that and see if it still doesn't work. Then you can know if its user error or something else.
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Lazy Newb Pack [0.34.11] [V15] GUI + Dwarf Fortress + Graphics + Dwarf Therapist & More!

nbonaparte

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Re: Stonesense - Official thread
« Reply #3621 on: July 27, 2010, 09:29:16 pm »

cool. that was odd. None of the utilities worked when I got them myself. But they all work in the pack.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Ladde

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Re: Stonesense - Official thread
« Reply #3622 on: July 28, 2010, 02:39:33 pm »

Is there anyway to turn of looping?
When my trade caravan came, the sound for it started loopnig over and over again...
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Granite

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Re: Stonesense - Official thread
« Reply #3623 on: July 29, 2010, 10:48:51 am »

Is there anyway to turn of looping?
When my trade caravan came, the sound for it started loopnig over and over again...
Wasn't this supposed to be posted in Soundsense's thread?
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Japa

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Re: Stonesense - Official thread
« Reply #3624 on: July 29, 2010, 11:09:03 am »

I'm happy to report that I got the crashing bug fixed, so the next version won't have it.

Star Guarded

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Re: Stonesense - Official thread
« Reply #3625 on: July 29, 2010, 02:58:38 pm »

I'm happy to report that I got the crashing bug fixed, so the next version won't have it.
hey awesome job :D wooo.
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3626 on: July 30, 2010, 09:51:42 am »

Can I have a floor tile check adjacent tiles for open space, and pick an appearance based on the result?
If so; how might I do this?
If not; is it infeasable to implement?

This would allow me to make floor trims for overhangs and balconies.
Code: [Select]
For clarity on what I mean;
     This, would look more like this:
┌─┬─┬─┬─┬─┐                ╔═╤═╤═╤═╤═╗
├─┼─┼─┼─┼─┘   _______\     ╟─┼─┼─┼─╔═╝
├─┼─┼─┴─┘     ̅ ̅ ̅ ̅ ̅ ̅ ̅ /     ╟─┼─╔═╧═╝
└─┴─┘                      ╚═╧═╝

 or this:

 ,┌─┬─┬─┬─┐
├─┼─┼─┼─̗┴─┘
├─┼─̗┴─┴΄
 '┴΄
(why isnt there a diagonal line letter? I suppose it'll have to do...)
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MaximumZero

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Re: Stonesense - Official thread
« Reply #3627 on: July 30, 2010, 10:01:24 am »

Dude, there are two "diagonal line letters". We call them "Slash" and "Backslash". They look like this: / and \
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Andir

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Re: Stonesense - Official thread
« Reply #3628 on: July 30, 2010, 10:03:44 am »

Dude, there are two "diagonal line letters". We call them "Slash" and "Backslash". They look like this: / and \
Those are special characters reserved for arrows. ;)
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

MaximumZero

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Re: Stonesense - Official thread
« Reply #3629 on: July 30, 2010, 10:14:26 am »

Dude, there are two "diagonal line letters". We call them "Slash" and "Backslash". They look like this: / and \
Those are special characters reserved for arrows. ;)

Yeah, I know, I just can't resist an opportunity to be a smartass.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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