(Don't worry, the reason I put this in the Modding forum will become clear at the end of the post).
I rarely look at the Legends screen. When I do, it's usually to map out Megabeasts and Semi-Megabeasts to hunt down and spear in the face.
Anyway, I was checking out my Legends (all the worlds I gen are called Sil Lathon. I just like the name.) and I saw this:
It was interesting enough, a war based on religious reasons - at least it wasn't some ethics thing like eating sapients. But I took a look at the person who started the war?
She was
thirteen when she died. Even younger when she started it.
The best part is, she's some sort of religious leader, too. Like... war-priestess.
Married at 7, much like a lot of the sentients in DF.
She's also a murderer, apparently. Of another seven year old. Raised by Goblins. Go figure.
So anyway, I've been running around in Adventure mode murdering children, without realizing it.
Oh, and she got killed by a seven year old.
Anyway, unlike most players of DF, I still have a soul (heh). Do you guys think it would be feasible to raise the 'adult' age somewhere higher? I mean, sure, it'll make fort mode dwarves take long as hell to grow, but I could just leave those fellows as is. And it
will make my Legends screen a bit easier to read.
Probably would also have critters that take longer to hit adulthood losing wars a lot, since they won't have as many soldiers.
I'm thinking Orcs hit adulthood at 10, with a correspondingly lower lifespan (rather than the immortality they seem to have). Elves and Goblins hit adulthood at... twenty, maybe? Humans hit it at 13 or 16. Kobolds at 5, to help them survive better. Dwarves either stay the same or go adult at 12.
Ideas?