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Author Topic: A bug with modding positions, FYI  (Read 1794 times)

Marshall Burns

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A bug with modding positions, FYI
« on: August 20, 2010, 09:53:05 am »

So, in my Castlevania-based mod I'm working on, I wanted to have more progression with the nobles. For instance:
Manager -> Chancellor -> Seneschal
each replacing the one before, and having the same responsibilities but being more demanding and generally bitchy. I thought this would work, given that there's a default progression of landowners and military dudes.

As it turns out, though, there's a bug with the MANAGE_WORK_ORDERS position and the ACCOUNTING position. If you put the REPLACED_BY tag on one of these, they won't show up at all upon embark. I tooled around with it for a while to make sure that's what it was, and sure enough all the other changes were fine; it was the REPLACED_BY tag that borked it.

So, now you know.
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By the way, I design table top RPGs and other games. You can buy some.

Rhenaya

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Re: A bug with modding positions, FYI
« Reply #1 on: August 20, 2010, 10:02:58 am »

seems there are other replace_by related bugs

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2689
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Rhenaya

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Re: A bug with modding positions, FYI
« Reply #2 on: August 20, 2010, 10:10:16 am »

oh and FYI .. there is a bug forum and a bug tracker... would be a better place to report that stuff ;)
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User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
Mods: http://dffd.wimbli.com/who.php?id=554

From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Grimlocke

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Re: A bug with modding positions, FYI
« Reply #3 on: August 20, 2010, 12:05:41 pm »

Still, would have been nice to know these before I ran into these myself.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Marshall Burns

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Re: A bug with modding positions, FYI
« Reply #4 on: August 20, 2010, 04:29:46 pm »

oh and FYI .. there is a bug forum and a bug tracker... would be a better place to report that stuff ;)

Yeah, I know, just calling it out here so fellow modders will be sure to see it and know. Information sharing is good!
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By the way, I design table top RPGs and other games. You can buy some.