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Author Topic: How do I...sprites...argh....  (Read 3764 times)

FearfulJesuit

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Re: How do I...sprites...argh....
« Reply #15 on: March 24, 2011, 04:51:43 pm »

It's actually octopodes. ποῦς was a 3rd declension noun, with the root ποδ-, so its nominative plural was πόδες.

The more you know!
« Last Edit: March 24, 2011, 04:55:08 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Thoth

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Re: How do I...sprites...argh....
« Reply #16 on: March 24, 2011, 05:00:21 pm »

hehe thank you for correcting my fluffy recollection, i meant octopodes since it was a plural damn my fatigued brain!
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elf-fondling human

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Re: How do I...sprites...argh....
« Reply #17 on: March 24, 2011, 06:48:23 pm »

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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

narhiril

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Re: How do I...sprites...argh....
« Reply #18 on: March 25, 2011, 04:52:18 am »

I'd love to use this, if it's alright with you.  Both the RAWs and the graphics fit nicely with the theme of a large-scale mod I'm working on.

elf-fondling human

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Re: How do I...sprites...argh....
« Reply #19 on: March 25, 2011, 06:31:30 am »

'Course! I sure as hell don't have the right to say no, all things considered. Just don't forget to add them to the entity files.
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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

narhiril

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Re: How do I...sprites...argh....
« Reply #20 on: March 25, 2011, 07:41:57 am »

'Course! I sure as hell don't have the right to say no, all things considered. Just don't forget to add them to the entity files.

If you don't mind, I'd like to get the graphics file too.  I'm having some trouble getting it to work with the image from your first post.

elf-fondling human

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Re: How do I...sprites...argh....
« Reply #21 on: March 25, 2011, 02:05:59 pm »

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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

narhiril

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Re: How do I...sprites...argh....
« Reply #22 on: March 26, 2011, 12:29:57 pm »

No prob. I'll stick the entity file here, too.

http://dffd.wimbli.com/file.php?id=4036

http://dffd.wimbli.com/file.php?id=4037

I meant the graphics file.

I have this:

graphics_pegasus

[OBJECT:GRAPHICS]

[TILE_PAGE:PEGASUS]
  [FILE:pegasus.bmp]
  [TILE_DIM:15:15]
  [PAGE_DIM:2:1]

[CREATURE_GRAPHICS:PEGASUS]
   [DEFAULT:PEGASUS:1:1:AS_IS:DEFAULT]
   [CHILD:PEGASUS:2:1:AS_IS:DEFAULT]


But it isn't working and I'm not sure what's wrong with it.  Before you ask, I converted the picture to a bitmap.

EDIT: Nevermind, fixed it.  Didn't have the coordinates starting with zero.

[CREATURE_GRAPHICS:PEGASUS]
   [DEFAULT:PEGASUS:0:0:AS_IS:DEFAULT]
   [CHILD:PEGASUS:1:0:AS_IS:DEFAULT]
« Last Edit: March 26, 2011, 01:03:08 pm by narhiril »
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elf-fondling human

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Re: How do I...sprites...argh....
« Reply #23 on: March 26, 2011, 02:23:25 pm »

Glad it works, have fun with 'em!
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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.
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