Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 76

Author Topic: Dwarven... "Child Care"  (Read 609943 times)

Talonj

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #60 on: August 14, 2011, 03:49:23 pm »

This thread may have persuaded me to play DF again... we shall see later.

OT: Would Cavys be a good, slightly less deadly substitute for dogs? Nest boxes might end up being a little too much, but I haven't played DF much since they were introduced.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dwarven... "Child Care"
« Reply #61 on: August 14, 2011, 04:00:55 pm »

Cavies are grazers, although extremely small grazers.  They don't survive long enough to reproduce without grass.  Magma mist I'm not sure on.  It'd be easy to set up, and use of creative water logic could create a good timer for the water stop, magma mist, and water resume.  The science of burning innocent children could be perfected into clockwork.

Plank of Wood

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #62 on: August 14, 2011, 04:03:51 pm »

The science of burning innocent children could be perfected into clockwork.

Brb, Going to hospital because I can no longer breath.


EDIT: But seriously, what about storing booze down there as the mist hits? The explosion could be powerful enough to burn the whole body, but weak enough not to completely kill them?
« Last Edit: August 14, 2011, 04:10:00 pm by Plank of Wood »
Logged
The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Dwarven... "Child Care"
« Reply #63 on: August 14, 2011, 04:15:03 pm »

who finds another forum where the users plan how to produce magma mist to burn one tormented child wins a cookie!
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Plank of Wood

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #64 on: August 14, 2011, 04:16:03 pm »

I heard they do it all the time on the Disney forums.
Logged
The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dwarven... "Child Care"
« Reply #65 on: August 14, 2011, 04:21:24 pm »

Booze does not explode.  It boils.  And as one person said, about the burning of goblins: "It will not burn them.  It will lightly simmer them in a refreshing mist that leaves them pleasantly smelling of wine."

Plank of Wood

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #66 on: August 14, 2011, 04:25:35 pm »

Now I want my Sociopathic, Skinless, Deformed, Aggressive and Nigh Unbeatable Super Soldiers to smell faintly of Strawberry Wine. Is that too much to ask?
Logged
The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: Dwarven... "Child Care"
« Reply #67 on: August 14, 2011, 05:02:35 pm »

Perhaps the waterfall mist can also extinguish the burning child after he's done being melted?
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Dwarven... "Child Care"
« Reply #68 on: August 14, 2011, 05:48:32 pm »


it doesn't need to be an water fall just 1 flood gate and 1 grate,the flood gate is the water input and the grate is the output.
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

ISGC

  • Bay Watcher
  • Hatters Gonna Hat
    • View Profile
Re: Dwarven... "Child Care"
« Reply #69 on: August 14, 2011, 05:54:04 pm »

perhaps it could tie into the small pool of water with a ramp
Logged
Fifteen men on a dead man's chest, Yo ho ho and a bottle of rum

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Dwarven... "Child Care"
« Reply #70 on: August 14, 2011, 05:55:20 pm »

I'm still against the water pool idea.  Not to mention that booze may be needed to stabilize mood.

TomTheDwarf

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #71 on: August 14, 2011, 06:12:01 pm »

definitely going to try this soon.
Logged

ISGC

  • Bay Watcher
  • Hatters Gonna Hat
    • View Profile
Re: Dwarven... "Child Care"
« Reply #72 on: August 14, 2011, 06:12:31 pm »

as I suggested before, kill his parents in front of him and then allow him to recover for a bit before doing this.  He'll be so apathetic he won't care about anything.
Logged
Fifteen men on a dead man's chest, Yo ho ho and a bottle of rum

Plank of Wood

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #73 on: August 14, 2011, 06:18:41 pm »

He'll get apathetic from killing hundreds and hundreds of fox cubs. Killing his parents won't be useful if they're legendary hammerdwarfs.
Logged
The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

darkrider2

  • Bay Watcher
    • View Profile
Re: Dwarven... "Child Care"
« Reply #74 on: August 14, 2011, 06:39:59 pm »

The most amazing thing is that even after spending 12 years in a chamber of utter terror the kids will still remember who their parents are at all.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 76