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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 320951 times)

joemoben

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Re: You are a Necromancer!
« Reply #540 on: February 02, 2012, 07:55:48 pm »

What if the amulet actually has no powers and is only a trap created by either another necromancer or some authority to root out novice necromancers? We could be revealed the moment we set our hands on that thing.
Gloves to start out with, and also,the amulet could also be a thing of great power. All of a sudden 3 necromancers pop out of no where. Although it is a long shot, They could have found amulets of their own which allowed them to get their own superior powers. I know its a HIGHLY unlikely but then again, so is 3 necro's at once. Also i have the belief that we are all connected and discovered our powers at the same time. They could have of just had a highly more easy way of practice or maybe they found necromantic artifacts.
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Phantom of The Library

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Re: You are a Necromancer!
« Reply #541 on: February 02, 2012, 10:32:12 pm »

What if the amulet actually has no powers and is only a trap created by either another necromancer or some authority to root out novice necromancers? We could be revealed the moment we set our hands on that thing.
Well, we're already being careful with it and if we go with that line of thinking we might end up like this.
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yourfears

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Re: You are a Necromancer!
« Reply #542 on: February 02, 2012, 11:07:27 pm »

What if the amulet actually has no powers and is only a trap created by either another necromancer or some authority to root out novice necromancers? We could be revealed the moment we set our hands on that thing.
Well, we're already being careful with it and if we go with that line of thinking we might end up like this.

u have truly dizzying intellect (i didnt watch the clip just saw the name. i know that movie way to well) also i agree overthinking could be a problem
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fergus

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Re: You are a Necromancer!
« Reply #543 on: February 03, 2012, 12:44:17 am »

Monk12, are you actually waiting for anything before you update, or have you just not found the time?
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monk12

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Re: You are a Necromancer!
« Reply #544 on: February 03, 2012, 11:07:48 pm »

Monk12, are you actually waiting for anything before you update, or have you just not found the time?

That second one, along with a bad case of general apathy. Since I'm not done yet (about halfway maybe?) enjoy this author's note I've been sitting on instead.



This, coupled with the fact that perhaps our POTION MAKING SKILL WILL INCREASE OVER TIME. Or perhaps our mana-pool or whatever. Then we could make even better potions, and as we reach higher limits then the price should increase just about exponentially near the top. We currently don't know much about the potion market, but there's no reason not to ask the merchant about the world of potion trade. You know how, universally in all trade, high-end things are always ridiculously overpriced, even if they are only somewhat better than current standards.
There's no point in making a potion that restores more mana then the mage can store.

That's a valid point, sure, but you don't need quaff it down all at once. Take about as much as you need and save the rest for later!

Also, Monk, if we make about a hundred potions we should be able to do so more efficiently, right? I mean, the speed at which we make potions or the concentration? [EDIT: Same thing lol]

The speed at which you can infuse a potion is limited more by the absorption rate of the Crystals than by any particular talent on Your part. Hence, Brew Potion isn't a skill, it's a spell. Note that other forms of alchemy may have an associated skill.

And I was wondering if mana potions could be distilled. I can't imagine the crystal particles evaporating along with water. [EDIT: And even if they dissolve completely, like sugar in water, it should leave a higher concentration and eventually a crystallized residue.] This might not actually be the most profitable way of making potions but it's good to know. You could carry an extremely potent, high concentration potion, then pour it in a cauldron of water and start bottling and serving it in the marketplace. Not the most necromantic of experiments, but still, it's just good to know how it works.

Quote from: Pevo
It doesn't matter how much water this gets dissolved in- ideally, you want it to be enough that the potion isn't too grainy or sludgy, but not so much you have to drink a liter of the stuff just for 2 Mana. Most potion bottles are sized to provide a good compromise, unless you're making an outlandishly strong potion.
...
Technically, you don't need to get it that fine, but if you don't you'll have chunks of crystal in your potion, which will be tough to swallow at the very least... The biggest thing with size is, the Crystals are sharp, so if they're too large they'll cut you up pretty good- this is why you can't just infuse a crystal and eat it without any liquid at all.

So yeah, "Brew Potion" would be more aptly named "Infuse Crystal." Distilled Mana Potion would basically just be infusing the powder and not adding liquid. The liquid is just there because the Crystal is wholly inedible. Dropping your Kool-Aid packet of Crystal worth 2 Mana in a cup of water results in a cup of 2 Mana, and dropping that same packet in a bathtub results in a bathtub of 2 Mana. This works basically as you might imagine.

So, looks like the current course of action is "MOOOOCH," "Meet with Elders," "Meet Elana hopefully," and "Negotiate with merchant." I will note that 100 gold is a lot of money- your parents are fairly well off, being public servants and all, but that's still like four month's pay even before you consider a fair amount of their compensation is in the form of food/housing.
We are not mooching for 100 gold, just enough to complement a bit to haggle down the cost to the amulet to say, 25 gold at the maximum.

Aside: We're getting stupendously well paid for the potions then, considering we're getting 18 gold pieces for 5 days' work.

Yes, you are being paid well- this is a consequence of being a magical elf girl. You started as a level one Elf Mage, which got you a 10/10 Mana Pool. A level one Human Mage would have more like 6/6. You gained a level and jumped to 12/12- the human would gain that same level and jump to 7/7. Elves have higher starting mana pools and higher mana growth, which means that you grossly outperform your human equivalent. Human wizards who put in the time and effort to match your mana pool normally don't need to waste their time and resources making potions for sale, which means that the supply of high-end potions is limited.

That said, there is less demand for higher potency potions, which means it is easy to saturate (har har) the market. You could make a comfortable living traveling between big cities and selling potions, and in fact this is probably what Pevo thought you would do when he offered to teach.

And finally, yes, your parents could make more money than they do, especially your Mother. Elves in general aren't terribly materialistic, and your parents in particular put little stock in wealth, valuing community much higher.

GlyphGryph

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Re: You are a Necromancer!
« Reply #545 on: February 06, 2012, 11:50:35 am »

/poke/
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forsaken1111

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Re: You are a Necromancer!
« Reply #546 on: February 06, 2012, 12:22:28 pm »

/poke/
You're not allowed to poke someone else when you've been slacking in your own game!
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GlyphGryph

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Re: You are a Necromancer!
« Reply #547 on: February 06, 2012, 12:24:28 pm »

/pokes forsaken/

Argument denied.
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forsaken1111

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Re: You are a Necromancer!
« Reply #548 on: February 06, 2012, 12:35:56 pm »

/pokes forsaken/

Argument denied.
\\raeg\\
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monk12

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Re: You are a Necromancer!
« Reply #549 on: February 08, 2012, 12:27:41 am »

We could bring up the subject with the merchant of accepting the amulet in lieu of wages for the potion making. He gets several phials of potion which he knows will sell for a decent price and loses a 'dwarven' trinket which he may never sell. Possible he would accept, especially if he likes us.

You are awakened early the next morning by rain thrumming on the roof. Rising, you find your mother making breakfast in the kitchen, and join her for a meal of fruit and cheese, exchanging pleasantries and talking of inconsequential things. She soon leaves to perform her daily duties as Mage. After freshening up, you head out into the morning gloom, pulling up the hood of your cloak against the cold, soaking rain.

You squelch your way back to the Caravan Fair. Between the rain and the hour, there aren't many elves out and about, and the few you see are more concerned with their errands than with merry-making. You don't want to spend much time in the wet either, and press on to your meeting with Luki Revereorder.

You find Luki within his tent, preparing to do business for the day. There are no other customers here at this hour- the medallion is hung in the same place as yesterday, its supernatural pull as strong as when you first saw it. Luki looks up from his busywork as you enter, and starts rooting around behind his table.

Good to see you again, milady Nym! I have your supplies here- an empty bottle and enough crystal for a 6 Mana Potion. I'll pay you for the work upon delivery.
Thank you, Master Revereorder. Speaking of my pay, I've actually had a thought on that. I've taken a liking to that medallion you've got there- how about, instead of the 18 gold I was going to receive for the potions I'm making for you, I were to take the medallion instead?
Surely you jest! That medallion is an extremely valuable historical treasure- I could hardly part with it for that paltry sum.
Mmm. As it happens, I'm something of an amateur historian- just looking at it, I can tell you it isn't dwarf-make like you think. See, dwarves are given to hard lines and sharp angles in their art, and that piece is all curves and circles. An oddity, it is; a treasure, it is not.
Hmph. I'm certain that the appraisers along the Jeweled Coast will be able to do a better job of identifying it than you. Meaning no disrespect, of course.
Of course... but let's be reasonable. That medallion is a gamble, and you know you can make a handsome profit on my potions. A bird in the hand is worth two in the bush, right?
That may be true, but I have too much invested in that medallion to accept such a small amount. Not, I'll take my chances on the open market.
Too much invested? What do you mean by that?
It took quite a bit of convincing to get the original owner to part ways with the piece. I won't take a loss on it.
Uh-huh. What you mean is, you got taken for a ride on something you don't know the value of. If I were you, I'd cut my losses and take the sure profit.
I'm telling you, this is a valuable- nay, priceless piece of art, and it'll make me a fortune! I'm certain of it!
Alright, no need to get excited about it. I'll be back later with the potion.

I vote for asking the council as soon as possible - try to convince them. Offer to do diplomacy. To gather information, and then return. Offer to travel with a (different) caravan heading east. Note that one of the rangers has offered to escort and protect you if you leave. Focus on the benefits your trip can provide, especially if they give you some magical way to remain in contact with them (if such a thing exists, obviously!) If they turn you down, we'll know, immediately, that we need to change our plans. If they push the issue, don't just storm off - agree with them that they are correct, the issues they've brought up are serious, and they're right - you will stay in the veil.

Do a quick look around for Elana on the way - if we don't find her, so be it, but if we do, be glad to see her and tell her what's going on.

Stowing your potion supplies, you decide to meet with the Elders. You trudge back out into the rain, heading back to Yicelafo proper- you don't pass Elana on the way, and given the weather you lack the inclination to do much searching. The Elders meet in the Shrine- a small grove of trees and shrubs grown tightly together, their branches and leaves cunningly interwoven to shelter an open area about the size of a house. The Shrine is a sacred place used for powerful Life rituals, and doubles as a place the Elders can formally meet to discuss important matters.

As you approach the Shrine, you are stopped by a pair of staff-wielding Rangers standing guard over the vine-shrouded entrance. One of them addresses you in a bored tone of voice.

I'll tell you what I'm telling everyone else, citizen- the Elders are dealing with the Necromancer threat, and they will announce their actions later tonight. There's no cause to be alarmed- go enjoy the Fair.
Actually, I'm not here about that. I need to speak with them about leaving the Vale.
What? Huh. Well, hang on, I'll check if they can see you.

He ducks inside, and after a few minutes he returns and ushers you inside. You brush past the vines, stopping for a moment as your take in your surroundings. The interior is dim, lit by some kind of glowing moss growing along the tree trunks. In the center of the room is a large boulder covered in the glowing moss- atop it, the Eldest stands waiting. The rest of the room has no furnishings to speak of, and is filled with groups of elves- the oldest and wisest the Elven people has to offer, in large part composed of the Mages who make life possible and the Sages who hold the sum total knowledge and tradition of the race. They stand in small clusters, some conversing amicably, some debating, some arguing.

The Eldest beckons you to a place before the boulder, and motions to the crowd for silence.

Alright, alright- enough! We've got something new to discuss for a while. This elf has a petition to make. He gestures to you. Speak your piece.
Um. Thank you Eldest. I'm here to ask permission to leave the Vale. I've had the inclination to leave and explore for a time now, and recent events have only strengthened my resolve. I feel it would be inappropriate for us- the Elves- to hide away from the world, especially during this crisis. I can act as an ambassador, showing the world our commitment to peace. I can send back information so we don't rely on foreigners for knowledge of outside events. I can strengthen the resolve of the humans against the threats these Necromancers pose. I'm certain I could obtain an escort of like-minded elves to ensure my safety. There is little to lose by letting me leave, and much to gain.

As soon as you announce your intention to depart, there is a quiet murmur, but no outcry like you may have expected- likely Pevo's influence at work. Additional mutters arise with each point you raise, until there is a general clamor after you finish.

I still don't like it! With the Necromancer threat, we need to marshal our strength here, at home!
There is wisdom in her words, and precedent- Yicelafo sent delegations to help combat the necromancer Aban Dippedrumors some four hundred years ago-
Dippedrumors was active hundreds of miles away- Nightroar threatens us here, now! We can't afford to draw his ire-
We've already drawn his ire by being who we are!
An ambassador would help rally Thrimesdur against Nightroar, and could help sway the Jeweled Coast against the Pirate King-
The Pirate King already has his allies amongst the humans, despite the history of his ilk! How can we trust them to keep faith with us?
We can only rely on ourselves- Yicelafo is strong, if we stay united! We can defeat them alone!
If we cannot rely on the humans for support, how can we rely on them for information? This only increases the need for spies-

ENOUGH! Nym has raised important questions- we should take the time to consider them calmly and rationally. We will send for you, Nym, when we have reached our decision.

You make your thank-yous, but are drowned out by the renewed discussion- your request seems to have touched on a pre-existing debate. Leaving word of where you can be found, you return to your mother's apartment. You take advantage of your solitude to craft that Mana Potion for Luki, a process that isn't terribly interesting but certainly passes the time. You do a little cleaning, eat a light lunch, listen to the rain and generally wait for time to pass until one of the Rangers who was on guard knocks on the door, and escorts you back to the Shrine.

The various huddles of Elders seem to be quieter than before, although urgent discussion continues within some groups. They quiet as you once more approach the Eldest. He clears his throat as you approach, and launches straight into it.

It is the decision of this council that you remain within the Vale.
...May I ask why? I did give several good reasons, and I think you owe me the justification.
Simply put, you gave excellent reasons for an Elven presence in the world, but you cannot honestly make the case that you are the most qualified to be that presence. We have trained diplomats who can represent our interests, and we have qualified scouts who can provide us with information and know how to blend into human lands. You are unsuited for either task, although your earnestness does you credit.
So only the most skilled may leave? Is that how it was when other Necromancers threatened the land- send a token representative and be done with it?
The case has been made that a greater general presence could do some good, but ultimately we have decided that it is in the best interests of Yicelafo for as many Elves as possible to remain within the protection of the Vale. Most Elves within the Vale know nothing of war or combat, yourself included. We will shortly be announcing a new policy of conscription- if any Necromancer comes against us, they will have to fight through the combined might of the Elvish nation. Once the security of the Vale is assured, we plan to allow volunteer expeditionary forces to venture forth against the Necromancers.
And what will it take to assure the safety of the Vale?
We hope to see the common elf become proficient in the martial arts, especially as regards combating the undead. The Mages are even now dusting off magics not seen since the last Necromancer walked the earth. We will secure the borders through both magic and vigilance, and we will monitor the situation on the world stage to keep from being outmaneuvered. With luck, this can be accomplished in as little as two years- surely not longer.
I see. I suppose that's... certainly the safe route to take.
The safety of our people is paramount. Enjoy the Fair, Nym- when it is over, the work will begin.

The Eldest makes a kindly- but clearly dismissive- gesture, and steps down from his boulder. The Elders, satisfied at the judgement handed down, return to their discussions. You hadn't expected much better, but it is still disheartening to hear the rejection. Two years until they think the average elf will be skilled enough to survive outside the Vale? To most elves, that is a brief time, but you are young, and have a secret- it seems an eternity.

The more you think on it, the grimmer the future looks. Two years until broader action against the Necromancers- that means that in two years, the Elders expect there will still be Necromancers to fight. At the rate they are going thus far, Thrimesdur will be an Empire of the Undead by then, with the Jeweled Coast suborned or conquered- a gloomy thought, to be sure.

As you leave, you are stopped by none other than Pevo Zephyrtempest!

Pevo? What are you doing here? You aren't one of the Elders!
Neither are you, but here we are! Actually, I was called in to give testimony on the outside world- I am the only trained Sage to have left the Vale, which gives me something of a unique perspective.
Well, I'm sure you heard their verdict.
I have, which is why I wanted to speak with you. I thought you should know, your words did more good than you suspect.
What?
Before you spoke, the Elders were ready to just seal the Vale and be done with it. You demonstrated that the average elf cares about what goes on out in the world, and you raised good points in favor of involvement in the world.
Yeah, but surely I wasn't the first to think of them.
No, nor were you the first to say them- but you were the first to say them in such a firm and public manner. It really crystallized support that had been undirected before. With some practice and tutoring, you could be a great orator, I think.
Now you're just flattering me.
Maybe, but it's deserved. Regardless of how or why, you made a difference here- now there's talk of sending a delegation to the Prince of the West about coordinating the efforts of Yicelafo and Thrimesdur, and I expect the Elders will be more receptive to ideas about sending military advisers and the like to help.
Well, that sounds like a good thing, although I think you're giving me too much credit. I suppose I'll go enjoy the Fair while I can.
Take care, Nym, wherever you go.

As far as mooching goes - that's part of why I want to see the council. IF they turn us done, we act depressed and mopey and use THAT as an opportunity to guilt our mother into helpung us buy us a piece of jewelry we really want but can't afford.

IF they decide to let us go, ask her for the money for the trip to help us come home safely.

And once we get the amulet, DO NOT PUT IT ON.

Wrap it up, stuff it away. We want to get some idea of what it does before we use it, and we know almost nothing about it or what influence it might have on us.

Heading back out into the rain, you decide to swing by the Fair. The festival atmosphere is rather muted, dampened by the rain and the rumors of war and conscription. You spend a little time sight seeing with an eye open for Elana, but don't see her. Eventually, you make your way to Luki Revereorder's tent, trading your Mana Potion for the promised 36 silver and the supplies for tomorrows potion. You briefly debate visiting Omo, but decide to just head home already.

When you arrive home, you find your Mother has preceded you. It doesn't take much acting to look rather glum, and after helping prepare a meal you sit down to eat together.

Alright, so what's up with you?
Well, I asked the Elders permission to leave the Vale today- I was refused.
And a good thing, too- it's too dangerous out there for any sane elf.
Yeah, yeah. I'm still pretty bummed out about it, though.
Well, if you ever need anything, you know you can talk to me about it.
Thanks. ...Actually, now that you mention it, there's this amulet that caught my eye at the Fair.
Oh is there? What's so special about it?
The merchant thinks that it's an old dwarven artifact or a similar relic- I think he's crazy if he thinks it's dwarven, but it does have a certain something about it. Unfortunately, since he's convinced it is so valuable I wasn't able to argue down his price at all.
How much is he asking?
100 gold, at minimum.
Whew... you've got expensive taste, you know that?
Well, I worked out a way to make almost 20 gold selling potions, but that isn't nearly enough, especially since I'd have to get it to him before he left with the Caravan. I was thinking, maybe if I could get a small loan...
A small 80 gold loan?
Not all that much, maybe more like 30 more- I could totally argue him down a bit.
Nice try- I doubt you can argue him down 50% of his asking price, and even if you could I'm not going to float you 30 gold for a trinket. The most rewarding things in life are the things you earn yourself.
Maybe, but this is literally a once in a lifetime opportunity- the odds I'll ever see this particular piece of jewelry again are staggeringly unlikely.
There's always other pieces of jewelry, and we are immortal. Good things come to those who wait. Although, if you're convinced that it isn't an artifact, I could come test it for you- that might get him to drop the price.
What? You can do that?
There are ways, yes. A true Artifact is... well, it's almost alive, but it is a very peculiar form of life. Life magics can't affect it, but I know techniques that can detect it.
That's... I did not know that. It certainly bears thinking about. Something that is alive that normally isn't... it sounds like Necromancy to me.
It's similar, we think, but not true Necromancy. Dwarves are known to be innately able to make Artifacts under special conditions- we don't know much about it, but it isn't Necromancy. We know that Mages of all faiths could make Artifacts in ancient times, so it isn't just a dwarf thing, either. And it isn't Vitality that is inside an Artifact- it's something rather more complicated, you'd have to be a Mage to understand.
Are you sure it isn't Necromancy? Can you detect that?
Yes, I'm sure. We do have spells to detect Necromantic energy- the artifacts the Elders guard do not register anything like that. Maybe if we could deduce how exactly Artifacts work, we'd be able to create them once more.
Well! That's certainly interesting. In other news, you've heard that the Elders plan on enforcing conscription?

You redirect the conversation to the news you already know- your Mother had only heard rumors, whereas you had been there in person. Although you continue to make small talk, you are really thinking about this new information. Life Mages can detect Necromantic energy, and Artifacts are arguably alive, huh? Can your Necromancy affect the amulet where Life magic cannot? If somebody can prove it's an Artifact, it seems that Luki will indeed make a nice profit on it if he reaches the Jeweled Coast. If somebody can prove it's a Necromantic Artifact... well, who knows what would happen to it.

After talking for some time, you head to bed early, and enjoy a pleasant, dreamless sleep. The question is, what will you do tomorrow?

Spoiler: You (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Omo Thunderjaw (click to show/hide)
Spoiler: Notable Figures (click to show/hide)
Spoiler: Planned Experiments (click to show/hide)
Spoiler: Maps (click to show/hide)

fergus

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Re: You are a Necromancer!
« Reply #550 on: February 08, 2012, 12:53:28 am »

Artifacts might be related to golem making.
If the amulet is actually an artifact, then it probably is dwarven.
We might be better of just stealing it.
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BY THE GODS! THIS QUOTE MADE MY SIG BOX HAVE A SCROLL BAR! HAPPY DAYS INDEED!
BY THE GODS! YOU HAVE TOO MANY SIGS!

somebody

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Re: You are a Necromancer!
« Reply #551 on: February 08, 2012, 01:19:31 am »

Artifacts might be related to golem making.
If the amulet is actually an artifact, then it probably is dwarven.
We might be better of just stealing it.
It would be fairly obvious it's us if we stole it, as we're the person whose shown a repeated interest towards it.

Ask about the former owner of it maybe it will lead us somewhere.
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Felius

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Re: You are a Necromancer!
« Reply #552 on: February 08, 2012, 04:05:16 am »

Hmm. We did got some worrying information though. There are magics to detect necromantic energy. It might or might not be able to point at us as a necromancer, or as someone "contaminated" by necromancy. If it's the second case, we might want to very subtly do something that would "contaminate" everyone with a residue of necromantic energy (put some vitality in the water supply maybe?), not nearly enough to harm anyone, just to not be the only one to glow when they cast "detect necromancy" :P The elven elders are... unlikely... to go all blackwatch and kill everyone if the numbers are sufficient.

Of course, this is all hypothetical, depend of the chance of false positives in the normal proceeding of the spell, if the spell actually works like that, if we are even in elven lands when they start throwing these kind of spells around, etc.
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Grek

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Re: You are a Necromancer!
« Reply #553 on: February 08, 2012, 08:23:34 am »

The Council's decision is pretty much the best thing we could have hoped for. They want to train us in marital arts and then, once we're trained up and strong, let us go out on missions with their backing and support. I mean, yeah, it sucks that we're still living in the Vale for a while, but it's not like we can't practice in our spare time once the Fair's over.

Let's make that mana potion for Luki and then see if we can't find Omo and tell him the news. Maybe he'll even show us a thing or two to get us ready to leave the Vale sooner?

If there's time, we can also say hi to Elana.
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Phantom of The Library

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Re: You are a Necromancer!
« Reply #554 on: February 08, 2012, 12:54:04 pm »

If we choose to stay for a while, we could make an offer to the merchant to pay him double the asking price if he keeps it for us for a year while we make the money.

Staying for training is definitely a good option, it would give us time to train our skills in secret, and give us some actual combat skills.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.
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