As with writing any lengthy wall of text, this takes time. Unfortunately due to real life concerns, time is not a plentiful commodity. So alas, it will be updated, soon
tm, but for now, the thread sleeps.
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THE ÆXEFORD DORFISH DICTIONARY REVISED(Now with big red text)Well this seems a bit ambitious, but I'm going to attempt to compile a list of dwarven words, sayings and phenomenon found in dwarf fortress, and in the bay 12 forums, so that wandering humans can understand just what the plump helmet everyone is saying.
Well due to the !FUN! found in the
original dictionary of !DWARVES!, and after a landslide poll thingy, I have now created the new, AWESHUM, revised Dorfish Dictionary, 90% more inefficient and inaccurate as ever!
(Oh and it has room for 400,000 characters now £:<)
As always:
>Suggestions, corrections and Explanations appreciated:3<
*I'll add at least one word with a comeplete description every day (until I have run out of ideas), though any and all contributions (within reason, namesakely SFW stuff) from others will be added ;p
Current dictionary:
<< !!*150 Words in total
*!!>>(SPOILERS EVERYWHERE!!!)
(Just kidding, but there might be
)*
*Unless of course you mean all of the spoiler spoilers. Then there are lots of them. They may ruin your gaming experience and install obnoxious flashing pictures in your brain.
INDEX:
A-F (woah, it links to itself too?)
G-J
I-N
O-R
S-V
W-Z
A1. A highly sought after metal, impossibly light for it's density and incredibly sharp. As well as being both malleable, ductile and somehow also incredibly rigid, Adamantine is the best thing since plump helmets to dwarves.
1. God of Blood in the dwarf fortress universe; 2. Possible controller of the dwarves; 3. Entity that revels in the spilling of blood in it's name; 4. Name of the ultimate ASCII Tile Toady thought up, and secretly locked in a USB somewhere. Rumours have it Armok.ascii has developed sentience, and will bring upon the world judgement day; 5. You haz rage and you must punch things, but you haz no arms. Pray to ARMOK - Dwarf Mantra
1. Special items using impossibly large amounts of material to make a relatively small object which seems to bend the universe inwards on itself;2. Items that serve no ther purpose than too defy logic; 3. An item created by a dwarf going through a see strange mood, this item can literally be ANYTHING the dwarf can think, or unthink of. Covered in images and engravings see beard of events and people that the maker itself probably doesn't know about, artifacts can be insane, deadly or beautiful pieces of art, and sometimes even all three at the same time.
1. Bridges imbued with the sentience of a mechanism, and some exterior control can generate enough kinetic energy to smash the electrons off of matter, turning anything in the path of the bridge into plasma. Only the strongest, or biggest obstacles can survive this dwarf tool; 2. Large tunnel built by the dwarves in response to the human's Hadron Goblin Collider. The dwarves managed to summon Armok for 1.92324311 Urist's, during which 9 elven retreats were drowned in a shower of blood.
1. A soil, stone or sand layer, that through geological fault, the density of the sedimentary layers and the endeavours of burrowing creatures, butterflies and terrible drainage, stores large amounts of see water. Commonly used by dwarves to power Aquifer Batteries. FEAR THE AQUIFER BOMB!
2. Death of many dwarven outposts.
B1. Mammal, omnivore, covered in black fur with white stripes; 2. The last thing many fortresses have seen; 3. Obelisks to channel slivers of Armok's rage; 4. Land Carp see carp; 5. Raging death
1. Simple bag with added straps to hang over one's shoulder, perfect for any would-be hikers and adventurers; 2. Dwarven device capable of forging a pocket universe within itself, much in the same way a cage trap does, creating a vacuum of seemingly infinite dimensions, the back pack is also a deadly weapon, when aimed at the crotch of the victim.
As justified by !!Quantum Physics!!
1. The clump of hair around any being's lower area of the face; 2. The living colony of creatures found on a dwarf's face. It is said every dwarf has this beard... Somewhere, and that this dwarf beard is content with eating scraps the dwarf eats. In addition to this, the beard benefits from protection from the dwarf, and in turn, the beard is covered in many amoebas which the dwarf in question can control, which digest even stone layers to form beautiful (or in the case of novice controllers) ugly engravings. The Beard and Dwarf become so emotionally attatched to each other, that should one die, the other is severely weakened or killed as well; 3. Psychic conduit used by dwarves to telepathicly communicate with each other.
1. Type of !!SCIENCE!!, the study of creatures, their anatomy and behaviour in usually the most ludicrous and excessive way possible; 2. Weaponisation of !!BIOLOGY!! to inflict doomsday upon the world.
1. The plasma medium used by creatures in the animal kingdom for various vital functions, such as passing on face melting syndromes to other animals, keeping at least 10% of a Dwarf's body non-alcohol based, making things more fun to kill, making a great tribute to bloodthirsty gods playing a vital role in respiration; 2. A great tribute to the one and only Blood God.
1. Alcohol; 2. Referal to dwarven booze, prized across the world for it's brilliant quality, resistance to all things natural and otherworldly, it is said a single urist of dwarven rum can kill an elephant if ingested. If this is the case, only a dwarf, or a particularly mighty hero could survive - let alone depend on such a volatile and explosive brew; 3. Liquid Courage, also known as cold magma; 4. Solution to many a dwarf's problem.
1. Sometimes, a living creature is subjected to the worst mental torture, usually taking the form of a horrific picture. Should the creature then seek avoid total insanity, they seek the nearest remedy, usually brainbleach, something mind numbing or stupid enough to clear all memory of such a thing existing; 2. Dwarf invention to clear out arteries in the dwarf brain which may have gotten clogged with dirty soap. It is a highly sought after product.
1. Type of noble, valued for (see trader) skills. Being a noble, is prone to sudden usefulness, staying awake, and generally benefiting the fortress.
C1. The only known instance where an elf, let alone an elf king, led dwarves into glorious dwarven adamantine-age; 2. The same Elf king who had his parents devoured by his own kinsmen, joined the dwarf militia at the age of 13 years, before waging glorious war against Elfdom; 3. Name associated with tragedy, revenge, glory, honour, guile, cunning, might, genius, skill and a giant Cacame-Collosus. 1. A simple trap used to catch animals and thieves, consisting of a cage suspended (or attached to a high tension chord), that when triggered captures the unfortunate victim; 2. Dwarven device controlled by Mechanisms, allowing for limited self awareness and large amounts of control. When the mechanism detects something foreign or dangerous, it springs the trap, creating an inverse portal which drags the victim into a large vacuum, formed in a pocket universe. Escape from such a contraption without outside help is nearly impossible. Variant of this design hoists the cage trap high into the air.
1. The chief law enforcement Dwarf in the mountainhomes, outposts and fortresses; 2. The most harmless, nicest dwarf in the fort armed with only a wooden shield, a candy mace and a smile, who enforces the law with gentle tappings and kind suggestions, who spends most of his time eating plump helmet donuts or sleeping, or conducting parties with loving friends; 3. A horrific, blood soaked figure clad in gore-slicked mail menacing with Dwarf Bone spikes, armed to the beard with a rusty steel axe, an adamantine spear and his Armok-given fists. He wanders the halls, cutting down any and all who break even the lightest infraction, never stopping, giving no mercy and no quarter. All in the fort trembles at his footsteps, and all who dare topple his chairs shall face his awesome wrath.
1. Former scourge of the seven seas. Now scourge of murky pools; 2. Nightmarish apparition that's drinks the blood of warm blooded creatures with their sharp, puckered mouths; 3. #2 resident of fortress water supplies; 4. Suspected descendant from the tyrannosaurus carp, expected to evolve advanced lungs and wings in the near future.
1. Mammal, feline, used by dwarves to cull vermin AND BE ADORABLE :3 2. FUUUUUUU
1. An advanced infestation of cat, where no dwarf is safe from the cuddly predations of cats. Then they start breeding, till the very sun is blotted out.
Our cats will block out the sun! And the sky!
1. The natural phenomenon of the ground collapsing, due too lack of support; 2. The unnatural phenomenon of a dwarf learning enough !!PHYSICS!! to be able to set up cave in traps, entire elf retreats disappearing into the magma sea, or comepletely new Fortresesses landing on Dark fortresses.
Cave in dust
1. The dust kicked up from cave in's. dwarves have mastered !!PHYSICS!! to a point where they can also direct all of the kinetic energy released as a stone segment hits the ground outwards in a shockwave, carried by the dust. This shockwave has been known to be fatal, even stunning the largest of beasts.
1. Rope, Chain or equivalent, used in everything from wells, to prisons and strangling trees.
1. Dwarf in head of all Hospitals, doctors and diagnostics in a single fortress at any given time. Due to the nature of a fortress, the Chief Medical Dwarf can be Legendary in his works in an empty fortress, or a peasant with an eyepatch working furiously amongst the miasma of hundreds of rotting bodies; 2. The name given to the chosen few of dwarves fit to do !!BIOLOGY!!.
1. Milk, treated, and made into cheese by removing the cream and leaving a nice solid block of cheese (usually for storage reasons - Cheese is more resilient than milk); 2. Dwarven delicacy extracted from the milk of a purring maggot, which unsurprisingly causes many dwarves to vomit uncontrollably when reminded of it's origins. And so Dwarven Cheese was invented, and so was Vomit Cheese; 3. Popular topic of Legendary engravers, admiring the modern art styles of cheese.
1. The pre-adult form of a creature. 2. Noble 2.0, children are the precursor to the most valuable members of Dwarven society, occasionally tearing down constructions, running around berserk and naked, eating, drinking, rarely harvesting plants and detecting ambushes rather violently. They usually are smaller versions of their adult species, identical in almost every aspect, but for Dwarven children an unusual metamorphosis undergoes, where the Dwarf will reach the age of around 12-13 and exit the pupae stage - suddenly developing the necessary beard organs to perform advanced Dwarven tasks. Due to their inquisitive nature, Dwarf children are sometimes prone to wide spread unfortunate accidents, but are widely regarded by many to be channels of Armok, bearing a wasteful, chaotic and near-thoughtless existence, and are protected as such; 3. A small sub-set of creature that has uncanny senses which it uses to locate adventurers, after this stage has occurred, they bite the adventurer, latch on and live in a symbiotic relationship with the host until it dies. Unfortunately this relationship is highly detrimental to the health of the host, and as such it is not long before the child has to find a new adventurer.
1. Type of !!SCIENCE!!, the study of atomical make up of everything that can be had, most commonly put into practice in metallurgy, creating alloys that make metals stronger, less flexible and vice versa; 2. Weaponisation of !!CHEMISTRY!! to bring doomsday upon the world; 3. Rumoured studies into !!ALCHEMY!! - Turning water into adamantine, and corpses into magma. It is doubtful if even dwarves know the potential...
1. Fun land of the clowns, see clowns; 2. Welcome to hell; 3. the floor is glowing.
1. A vast monolithic fortress full of lovely undead, and located deep in the center is a lovely upright masterwork adamantine weapon, a true prize for those capable of slaying the undead.
Removing the weapon releases see clowns. And lots of em.
[spoiler=Clowns]1. see Demons; 2. Goblins forced to dance in front of war grizzly bears
1. The act of striking creatures with such force that they are propelled by the force of the blow, often far off into the distance where the affected creatures are either blown apart by the momentous gravity of their predicament, or skewered in a well landed par on one of the menacing marking spikes, earning many a Dorfy point. Often done using the Dwarf patented bridge-O-pult, superdwarven strength and !!SCIENCE!!; 2. The sport commonly played by Dwarves of age, long ago in the past, when the very Titans themselves were flung by grotesquely powerful Dwarves, said to be descended from the original Urist himself, hence the term Colossus Golf, Bronze Colossi being the very first candidate for a city destroying sport.
1. The art of preparing various foods to eat, this has the benefit of making food easier to digest, releases more essential nutrients and makes it generally more healthy; 2. A four level dwarven art:
*Raw foods, preparing meat, preparing vegetables, fruits and fish;
*Making biscuits, usually from grinding and CURB STOMPING the food into a compact disc. War hammer optional.
*Making stews, usually out of booze and various seasonings, or more surprisingly, completely out of solid foods, apparently mincing the foods to a fine pulp, more akin to pudding.
*Roast, the most difficult of Dwarf cooking, consisting of at least 3 ingredients, minced, roasted, smashed, burnt (on purpose... usually), sliced, butchered, drained, peppered, glazed, razed and crammed together in an efficient and tasty dish. Optional SMAAAAAAASH
1. A malleable, cheap metal highly prized by Dwarves, well, for being cheap. Dense, it makes good blunt weapons, and a lovely construction material, and is a stepping stone for more advanced technologies.
1. Adamantine crafts; 2. A tasty dwarven delicacy, made from the stretched prepared intestines of certain animals.
1. A hideous, flap of animated taint, brought to life in the caverns by the nuclear waste of Toady's mental waste products; 2. Source for many threads to be derailed into the darkest depths of the bay 12 caverns.
1. Hypothetical waste product released by the pants of humans during times of extreme stress, like vomit. But brown; 2. See finished goods; 3. Colloquial term used to denounce a very, VERY bad situation.
D1. A room built for training soldiers quickly and efficiently by forcing them to block and dodge retracting spikes, usually wooden. Common health hazard here is when an overseer "accidentally" builds forests of metal spikes in a favoured nobles' bedroom, or in the worst case scenario, in the danger room. This makes the danger room, very, VERY dangerous. see unfortunate accident; 2. A top-secret government-funded project (about 90 Urists have been spent) to make the ultimate supersoldiers. It exceeded all expectations, but among some superdwarves, they had an Urist heel: decreased neurosis. Once aggressive, drunken dwarves become self aware after having their martial skills honed by the Room, with minds so sharp they were literally able to cut through limbs. There have been incidents (officially endorsed by the Dwarves) of entire forts being gruesomly murdered without any sign of outsided intrustion, by a few sane Dwarves shocked by the reality of the fort they defend.
1. The state a living being transitions to when it ceases to live. The final frontier all living beings can journey to, and not be able to return to tell of possible exploits or lovecraftian horrors. Death usually comes to dwarves in the way of cave ins, dodging into a pool or pit, social grievances, dehydration, starvation, combustion, drowning, crushing, amputation (malicious, accidential, and sometimes intentional), headplosion, infection, blood loss, suffocation, dismemberment, melting, rage, blood poisoning, regular poisoning, super poisoning, drinking battle axes and every few millenia, old age, when aged tissue fails to repair itself, and the brain ceases to function.
1. &; 2. &; 3. &; 4. &; 5. &; 6. Your average eldritch monstrosities here to donate !FUN! to your fortress. Each is procedurally generated, and there can be hundreds of thousands of types of Demon. They are without number. They are angry. They are dangerous. Only one thing matters though: They are killable.
1. DISCOOOO!!!!!; 2. DISCOOOO!!!!!; 3. DISCOOOO!!!!!
1. Fatal version of see DISCOOOO!!!!!
1. To evade the strike or an incoming object with finesse and skill, masters at dodging even being able to doge flying arrows and bolts; 2. The excuse used by dwarves to justify jumping off cliffs, jumping into magma smelters and down wells.
1. The Dorven reactor is a unique design of paradoxical and nonsensical function - It's very workings defy the laws of physics, so we assume it obeys the laws of !!PHYSICS!! instead. It consists of two or more !!CELLS!!, each functioning by a water wheel providing mechanical energy to a pump, which in turn pumps the water used to turn the wheel.
This design is inefficient, and loses kinetic energy to the gears used in transporting it. But somehow the reactor gains a net profit of energy, being able to seemingly generate it's own energy.
Legendary Mechanics have so far, been "unwilling" to share any further details, even turning down bribes of socks and booze.
1. Due to the WONDERFUL nature of this description, we would like to say just how wonderful our firebreathing sky-badger overlords are, and should not be feared for the draconian killing machines generous GODS they are.
1. A short, small creature fond of industry and drink, reknown for feats of great innovation that defies both logic and madness; 2. The abbreviated form or saying, this >thread, topic or discussion) is talking utter drunken nonsense, and should not be taken literally.
1. Alcohol intoxication, or drunkenness is a euphoric physiological state that occurs when a certain amount of alcohol is ingested in proportion to a person's body weight. Common symptoms of alcohol intoxication include slurred speech, euphoria, impaired balance, loss of muscle coordination (ataxia), flushed face, vomiting, reddened eyes, reduced inhibition, and erratic behavior. In severe cases, it can cause coma or death.
However, the opposite occurs for dwarves, who have biologically evolved to depend upon alcohol as much as water. Common symptoms of it include increased charisma, orgasmic euphoria, increased agility, increased kinesthetic sense, vitality, purging of impurities from the mouth, eagle-like vision, superdwarven fortitude, and abstract thoughts. In great enough moments, it can cause a meditative trance or ascension from this plane of reality. In fact, the average BAC of dwarf is around 50%, making it approximately around the level of Wild Turkey, and due to this Dwarven mothers lactate eggnog. Elves who attempted to partake from the corpses of Dwarven warriors almost immediately die from kidney and liver failure.
2. A person who suffers habitually from the negative effects of alcohol. Looked down upon in non-dwarfy socities.
A dwarven champion, where he/she was able the internal biology to the point that the liver takes precedence over functions such as blood pumping and breathing. They have their own personal brewers and breweries for their appetites.
Goblin prisoners were often thrown into pools of swamp whiskey, and are convinced that they would be let go as long as they can swim to the other end. The Legendary Drunk would then simply open his/her mouth open as the goblins are halfway there. The results are lulzy.
Remember kids, inebriation is bad!
But if you must be, do it with class, and do it with a ☺
1. Dwarves who have become comepletely insane usually seek the company of other insane dwarves, thus starting a new fortress. These dwarves are known as !!DWARVES!!, and are the most common resident in the bay 12 forums;
I AM A !!DWARF!! HEAR ME DWARF!!!
Adjective to; Dwarf, meaning:
1. Something pointless and time-consuming but awesome and possibly catastrophic
2. The creation and/or execution of an idea that is both groundbreaking and incredibly controversial
3. An excessive use of magma (blah, impossible)
4. A kill-on-sight policy for allies
5. The tendency to walk around while on fire and not notice
6. Any Rube Goldberg machine that ends in the total obliteration of an army and/or species
1. The designation that the following area, instruction or text will be rated Dwarf, and should be taken as literally and seriously as possible. As a comparison, this entire dictionary is rated Dwarf; 2. The surgery performed by a medical dwarf, where the entire lower body is removed to obtain the rare centuple baby offspring of a mother dwarf. If you are mortified by this, do not fret, as the lower body of a dwarf grows back in a few days.
(Just make sure the abdomen, arms, legs and chest hair are grafted together... Otherwise you get a barrel dwarf when the lower body grows back.)
!!DO A BARREL DWARF!!
E1. The act of sending 7 dwarves in a random direction across the known world with a 99.99% chance of sudden violent death; 2. The second most condemning and grave punishment to Dwarf kind.
1. A dignified, noble creature that is occasionally cursed by its unfortunate association with the common digbeard; 2. A betusked Devourer of Souls.
1. A sentient being that makes it's homes commonly in forests, and are immortal; 2. They are offended by the act of damaging trees, inflicting pain upon animals but find eating other sentient beings acceptable; 3. The scourge of the bay 12 forums; cannot tell if troll, or just elf 4. Someone who has not embraced the madness; 5. Tree huggers, who defend trees by cutting them down and making weapons with them.
1. A long time ago, written in a book that has since been banned by Dwarven nobles world gen wide, stories were told of Dwarves who tried to seek peace with the Elves, their stockpiles having since been filled with socks, wood and corpses. These Dwarves did the most immediate thing that could bring peace between the two, and not cutting down trees was out of the question. So they decided to consume defeated sentients, and thus invented steamed Elf Snichtzel, a foul tasting pastry that was often soaked in alcohol to alleviate the sheer elfiness of it all.
There were no survivors.
1. One who engraves words or images into solid material, whether for art, historical record or for symbology. 2. The local graffiti artists in the fort. When not passed out in a pile of vomit and low-quality beer, strange moods being higher than an elf on sewer brew, or munching on plump helmet biscuits, they can be seen giggling softly while scratching crude interpretations of cheese and dying dwarves curled up in foetal positions on the walls. Valued for their modern artwork.
1. Designates something to be on fire; 2. Common abbreviation for Dwarf (adjective)
see Dwarfy
i.e.
Science -> !!SCIENCE!! = Dwarf Science
1. Commonly mistaken for the specialized canine found in many animals, the eye tooth is contrary to popular belief, actually an adaptation for Dogs and other miscreants alike to be able to see with their teeth, and bite with their eyes. It is unclear why these creatures have felt the need to grow eyeballs on their teeth, but nonetheless it is a marvel of nature.
F1. Finished product of worth to a dwarf, or other race.
Miner digs stone --> Stone boulder --> Stone mug --> Gem encrusted stone mug. The mug is now finished.
1. Makes delicious Roast; 2. Makes delicious soap; 3. Denizens of the caverns, long sinced warped by their prolonged life underground or by some supernatural influence, have remained reclused for so long even tales of them have disappeared.
1. The act of losing. Losing is fun, winning is see winning
1. Resembling a heavy duty oven, the furnace uses blasts of super heated air, fuelled by coal, or in more exotic dwarven designs, geothermal forces (see magma), the furnace is used to obtain relatively pure metals from their respective ores, smelt metal alloys and aid in metalworking; 2. A friendly neighbourhood fire demon, summoned into existence and trapped in a sealed star sapphire bell jar by a dwarven construction ritual. For an offering of fuel, or a well to the heat of liquid rock, this enigmatic denizen will heat any substance to desired temperatures without creating smoke or heating the surroundings, Making smelting iron ore in furnaces made from iron blocks a feasible possibility... Albeit with the possibility of an increased chance of death and/or horrific images of the future, past, not yet present, alternate dimensions and/or mutations to the physical/mental body.
1. Device used to control the flow of liquids, gases, possibly even solids.
1. Frames per second details how many actions and computations that are performed per second. In DF, this translates to frames per tick, or how many ticks (every individual frame an action occurs is a single tick) are being viewed per second; 2. A game genre where people with cameras for heads crouch over their defeated foes, jump around like demented rabbits, and have miraculous aiming skills with large metal pipes, causing people to smash keyboards and RAEG. They obviously haven't played DF; 3. The final evolution of Dwarfkind - Fist Punching Samurai.
1. For the win! (Of course... No Dwarf truly wins though.); 2. **** the world! (I'm assuming the voice in your head knows what I'm talking about. TRULULULULU)-Dwarven excuse for creating a device that is:
A. Questionable in practicality UNDENIABLY !!FUN!!;
B. Incredibly extravagant and time consuming;
C. Will prove to the world, without question, that Dwarves honestly just don't care. They just want to see the world burn. They probably would've succeeded long ago if it were not for see cats.
3. Flame the woods! Freeze the water! Fire the WEPON TO DEFEAT THE ENEMEHS! FUS TROLL WAAAGH!
An effective way to troll, kill, and seriously mindLURVE elves, gobbos, and any unfortunate humans and kobolds.