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Author Topic: Paranormal Mafia 28 - Game Over! Town victory  (Read 13457 times)

notquitethere

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Re: Paranormal Mafia 28 - Day 1
« Reply #825 on: April 10, 2025, 09:17:08 pm »

And you have spooky high focus on Agentt.  Both when voting and not.  You do look like you are informed about Agentt.

So, I need to recalibrate, neat.
I would tend to assume someone who leads a last second push on a scum player who wasn't even being voted for at the time is probably not their ally.

I focused on Agent T because Agent was scummy. Complete inability to form suspicions combined with disappearing once the heat was off. It was textbook.
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AnimePigeon

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #826 on: April 10, 2025, 09:34:08 pm »

Good Game Everyone!

Well Played in particular Magma, Jim & NQT!

Sorry for not finding you until the end Salvator.

I enjoyed playing with you all - despite how terrible I played 😂!
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Imp

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Re: Paranormal Mafia 28 - Day 3 dawns calm and clear
« Reply #827 on: April 10, 2025, 09:38:42 pm »

Day 2 & Day 3 - I would argue both Toonyman & Imp have sounded extremely suspicious, defeatist & just generally bad tonally.

I just can't see a world of Evil!NQT, but they are a smooth talker, what can I say!

AP, please pick out what you marked from my tone.

Sus is whatever, curious but more asking about defeatist and bad tonally.
I want to see what you saw, please?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
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Imp

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #828 on: April 10, 2025, 09:39:38 pm »

Good Game Everyone!

Well Played in particular Magma, Jim & NQT!

Sorry for not finding you until the end Salvator.

I enjoyed playing with you all - despite how terrible I played 😂!

Glad you were here.  You ended up being massively mech confirmed not dop, and your play's fine.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

notquitethere

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Re: Paranormal Mafia 28 - Day 1
« Reply #829 on: April 10, 2025, 10:01:16 pm »

I find it funny how I managed to place the scum team both on the good side...


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Jim Groovester

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #830 on: April 10, 2025, 10:19:35 pm »

Good game.

Wild that both scum were the top wagon on D1, which was kind of unfortunate.

I'll probably post more thoughts later. Maybe the scum team got irreparably gimped by getting lynched on D1 but I feel like they have a challenging night game to navigate regardless.
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Crystalizedmire

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Re: Paranormal Mafia 28 - Day 1
« Reply #831 on: April 10, 2025, 11:03:10 pm »

I find it funny how I managed to place the scum team both on the good side...


Good is evil.
Evil is good.
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Mephansteras

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #832 on: April 10, 2025, 11:18:45 pm »

I'll probably post more thoughts later. Maybe the scum team got irreparably gimped by getting lynched on D1 but I feel like they have a challenging night game to navigate regardless.

A bit, yes, but a dopp Detective with a Mind Shield is very scary for the night game. CM and NQT can't touch them, and they can figure out cagey power roles. With a Psychic Warden to shut down town players they could have been very hard to stop.

Granted the two Mad Scientists helped a lot with mitigating that, but I feel like a town D1 lynch would have likely changed things dramatically.
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AnimePigeon

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Re: Paranormal Mafia 28 - Day 3 dawns calm and clear
« Reply #833 on: April 11, 2025, 12:14:59 am »

Day 2 & Day 3 - I would argue both Toonyman & Imp have sounded extremely suspicious, defeatist & just generally bad tonally.

I just can't see a world of Evil!NQT, but they are a smooth talker, what can I say!

AP, please pick out what you marked from my tone.

Sus is whatever, curious but more asking about defeatist and bad tonally.
I want to see what you saw, please?

I'll find some examples when I get a moment tomorrow if that's okay :) 👌
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Imp

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #834 on: April 11, 2025, 12:47:04 am »

I'll probably post more thoughts later. Maybe the scum team got irreparably gimped by getting lynched on D1 but I feel like they have a challenging night game to navigate regardless.

A bit, yes, but a dopp Detective with a Mind Shield is very scary for the night game. CM and NQT can't touch them, and they can figure out cagey power roles. With a Psychic Warden to shut down town players they could have been very hard to stop.

Granted the two Mad Scientists helped a lot with mitigating that, but I feel like a town D1 lynch would have likely changed things dramatically.

I easily might have chosen any other tech, I had 5 choices.  But I went sentry.

I would have killed Agentt if he came to me as Dop or as Detective, right?

Toony can chain me, but I have no actions anyway; if he chains me and Agent comes to kill, Agent still dies to my guns I believe (if some townie didn't set them off first).

So I was so dangerous to the dops, just being in the game.

In this one, the only townies that COULD set me off are these three:

Jim, Sal, AP.  And I wonder about sneak and sentry gun detection :P  But if it sees in infrared and other neat wavelengths, definitely.

But I kinda feel like I was a must-elim or must-allow to live player for the dops, just by having my role and that neat tech choice.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Paranormal Mafia 28 - Game Over! Town victory
« Reply #835 on: April 11, 2025, 12:52:29 am »

Day 2 & Day 3 - I would argue both Toonyman & Imp have sounded extremely suspicious, defeatist & just generally bad tonally.

I just can't see a world of Evil!NQT, but they are a smooth talker, what can I say!

AP, please pick out what you marked from my tone.

Sus is whatever, curious but more asking about defeatist and bad tonally.
I want to see what you saw, please?

I'll find some examples when I get a moment tomorrow if that's okay :) 👌

Thank you!  Any time!

I caught Toony giving some that I thought I recognized.

I can't win the game if I'm a dopp Magma. In that scenario even if I survive today you're going to target me while Jim hides with someone, so I would have to kill you, but I have a funny feeling that wouldn't work out for dopp!me for various reasons. If I tried to guess who Jim hides with for the double kill it would still be only mylo with 4 players left, I would also be caught there by you.

It's an unwinnable scenario, and that's not even accounting for the completely unknown player roles. I don't think any solo dopp can win here because of the remaining town power roles, not dopp!Sal, not dopp!NQT, not dopp!Imp, not dopp!AnimePigeon. I'm trying to picture those outcomes and I can't, it would have to involve alien trickery which is why we still play smart instead of going with the flow.

That's not how bodyguards works.

Don't tell us which one you are.

I think I'm done. I have a policy against self-voting but if I could say the magic words I would. Magma can't function until I'm dead. I don't see how the other dopp can win with the current PRs so it's probably fine.

For me the perspective's arguably defeatist, 'dops can't win' said without joy kinda is.

I wasn't aware what I was doing that seemed defeatist (I think I remember saying I was never leaving PoE (maybe) or agreeing I was in it, I wonder what triggers that for you.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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