1: 15mm HE round (Small project) IIII
7. New RADAR system built to work and not break, small enough for our ships. IIII
10. Upgrade aircraft engine IIII
11. Radio bomber navigation III
15. Sonar IIIII
A. Bomber factory II
B. Expand docks IIII
C. Naval armaments factory [Nope, I'd like the way artillery production is organized as it is. In fact, I've been thinking of centralizing machine gun production too. Discussion possible] IIII
D. Produce hand grenades [Hand grenades are thrown in with the ammunition and other forms of supply, they don't need to be produced separately]
E. Expand Osprey, factory and switch all production from ravens to Sparrows IIII
Alpha.1: Do not retire but switch to secondary roles IIII
Beta: Analyze enemy fighters IIII
15 mm HE round (Team delta)New rounds are designed for the 15 mm gun. Considering the team had time to spare, they decided to also make incendiary, incendiary explosive, and tracer variants, in addition to the HE round. Sadly, all rounds have a common flaw. They're quite fragile, either jamming the machine gun, or igniting spontaneously before firing.
15 mm HE round
Round: 15x125
250 round Belts
Flaw: Fragile, selfigniting
15 mm Incenadairy round
Round: 15x125
250 round Belts
Flaw: Fragile, selfigniting
15 mm Incendaire explosive round
Round: 15x125
250 round Belts
Flaw: Fragile, selfigniting
15 mm Tracer round
Round: 15x125
250 round Belts (1 tracer round per 20 bullets)
Flaw: Fragile, selfigniting
Advanced HA Aircraft engine (Team gamma)
The newly designed aircraft engine has been optimized for flight at high altitudes, has been lighted slightly, and includes a new gear system that allow it to work better on smaller aircraft. Unfortunately, power has dropped a bit, especially at during high altitude flight.
12 Cylinder, Double Bank Radial Engine
Weight: 700 kg
Power: 800 KW
Traits: Reliable, Resilient, High altitude
Radio Bomber Navigation (Team Eta)The radio navigation makes great progress, and is ready to be prototyped at the end of the year. Unfortunately, Moldavia is only just within broadcasting range, and as such the targeting fix won't be very accurate. Additionally, the drop-off means that fairly powerful sender and receiver installations are required, which are fairly large and relatively fragile. Still, the system works as was expected.
2 Beam radio NavigationMax range: 550 km
Beam width: 0.014° (25 meters at 100 km, 50 at 200 km,100 at 400 km)
Max deviation from target: 144 meters @ 500 km
86 meters @ 300 km
(Does not include other errors, like the width of the attacking beam) (Distance travelled by the secondary, aiming beam. Both assume a 60 degree angle between beams)
*Note: I really need to draw a to scale map. The current one is silly in it's off scale-ness. Just for information, The Moldavian coast is 200 km away but for optimal result the thingy needs a fairly large angle between the 2 beams.
Low tech solution (Eliminates the need for special parts, but doubles the error margins)
High tech aiming system (Expensive, but decreases the margins by 20% and lowers the chance that the enemy detect the system)
Auxiliary aiming beam (Allows the usage of a third beam to further decrease the error margin)
Cheap transmission installation (Decreases the installation cost of the transmission installations)
Aerial Navigation utility (Develop a related system to help our pilots return to airfields)
New Radar System (Team Beta)A new, more advanced radar system is constructed. Range has been significantly increased (40 kilometers), while the cost of the installation has remained the same. However the installation is still plagued by issues. It's rather inaccurate, and still uses expensive and hard to make parts. You could technically mount it on a ship, but it's large weight (50 tons) and fragility don't make it an ideal choice.
Smaller planes, like biwings often go completely undetected, and even a lone Osprey managed to evade detection 2 times out of 3.
Radar (Beta edition)Range: 40km
Resolution: Bad. It can spot waves of aircraft, but making out the size or the model is still very hard.
Displacement: 50 tons
Cost: 80 (Uses special parts)
Sonar system (Team Alpha)
The new Sonar system is created, and is ready to be installed on your ship's. It's fairly heavy, weighting approximately 20 tonnes, all equipment included. It can detect a submarine straight in front of the ship at a distance of almost 2 kilometers, and transmit this distance to whatever ASW the ship has avaible.
Lighter: Reduces weight by half (can be taken multiple times)
Extra range: Increases detection range to 5 km
Depth Finding: Measures the depth of the submarine
Rotating: Allows detection in a 45 degree angle in front of the ship
Full rotation: Allows detection in a 180 degree angle in front of the ship. Increases displacement to 40 tonnes.
That's 2 projects that actually deserved less engineers. Additionally, you forgot to ask a new expert.
The fighter production is switched over to the new Sparrow design*, and the Osprey's production is enlarged too. At the same time, the dockyards are expanded, and a new bomber factory is constructed. The bomber's blueprints are a national secret, as they have been released to no one, not even the laborers supposed to be building it. At the same time, the analysis of one of the enemy fighters "lightning" that crashed for the coast of Crow's Isle comes in. The wreck was heavily damaged, but they did manage to get some information. It's at least partially armored with 10 mm steel**, though it's unlikely that the aircraft is entirely armored with this. Empty take-off weight appears to lie around 5000 kg. It has at least 2 Nose mounted machine guns, and appears to have fittings for wing mounted weaponry as well.
*warn me if I forgot to update that one to the new engine
**I hope this isn't silly. If it is, tell me and we'll assume it's intended for the pilot only.
Workforce: Unhindered ****
Food: No supply problems ***
Coal: No supply problems [Exporting] *****
Iron: No supply problems [Exporting] *****
Steel: No supply Problems [Exporting] ***
Rubber: No supply problems [Importing] **
Advanced parts: No supply problems **
Advanced electronical parts: Significant shortage ***
Ethanol /Methanol: No supply problems **
Special fuels: No supply problems * [Note: most rocket fuels belong here]
Explosives: No supply problems **
Diesel: Rationed [Importing] *
Gasoline: Rationed [Importing] *
The enemy has taken a significantly more defensive approach this year, choosing to intercept our convoy's much farther away from our waters, where both our air force and theirs can't easily reach. This reduces the effect of their commerce raiding by a fair margin, but also significantly cut their losses. Additionally, it allowed them to free up their ships to gather their own waters, reducing the effectivity of our commerce raiding, which is already being hampered because the enemy rerouted their primary trade routes.
What little trade on this side of the island is being attacked by our Hunter's, though these are frequently beset by enemy submarine raids. 2 Hunters are lost, and an unknown amount of enemy submarines destroyed. (No confirmed kills) The Herrings have also continued their attacks, but enemy Sonar and airplane raids take their toll. Another 2 Herrings are destroyed, presumably with loss of all hands. The others managed to escape the dance, but find that targets are scarce.
In air, the war goes very different. With the Ravens relegated to secondary roles, it falls to the Sparrow's to take on the enemy lightning's, and defend against the occasional raids of enemy torpedo bombers. Much to their consternation, they find out that the Lightning has been refitted with an automatic tail gun. Despite the recent refit with newer engines, the enemy 2 engine fighter is still faster, a fact of which it takes full advantage. The enemy has apparently also reorganized it's forces, using it's older biplanes as secondary roles, and deploying the Lightning's in larger task forces, to ensure they have the upper hand in fighting.
Despite that, they could not prevent us destroying another 5000 ton cruiser
Our losses30 civilian ships
2 Hunters
2 Herring
62 Sparrow's
56 Osprey's
70 Raven's
1 5000 ton cruiser
Their losses34 civilian ships
1 5000 ton cruiser
2 2000 ton commerce raiders
5 1000 ton support ships
20 Torpedo boat Destroyers
41 Torpedo Bombers
39 Lightning's
70 fighters
((I'm pretty sure that civilian shipping loss is too low for both parties. Going to adjust my formula, so don't panic when it skyrockets next turn.))
Will be completed as you get more information
Soldiers: 35 000 - 45 000
Primary armament: Mosin Nagant [Reports have come in that they have introduced a new SMG]
Secondary weapon: Bayonet (Reports of pistols have come in)
Special Equipment: None known (Spies report of machine guns)
Land forces:
- Small tankette.
- Light Tank (Rumours of this vehicle having recently been developed are running around)
Naval forces
5 Modern 5000 ton Cruisers
2 Older 4000 ton Cruisers [Glory refit?]
10 2000 ton Commerce raiders
45 Destroyer Support ships 1000 ton
317 Torpedo Boat Destroyers 400 ton [Revolutionary Class refit ?]
Unknown submarine
Air forces:
- 554 Biwing fighter plane
->100? Naval Scout plane
- 129 Torpedo bomber Seaplane
- 133 2-engined fighters
Production facilities:
Land force:
Unknown
Naval Force:
4000 ton Improvised drydock: Mysterious construction
5000 ton Drydock: 1 Cruiser / year
2000 ton dockyard: 4 Commerce raiders/ year
2*1000 ton dockyard: 12 Support ship's year
4*500 ton dockyard: 32 Destroyer* year
Airforce:
100 Biwing/year
100 Torpedo bomber seaplanes/ year
150 2-engined fighter plane
-Design team Alpha [Large projects]
-3 Master Engineers, 4 veteran engineer, 3 engineers, Naval specialist
-Design team Beta [Large Projects]
- 2 Veteran engineer, 6 Engineer ,2 Novice engineers,
-Design teams Gamma [Large Projects]
-1 veteran engineer, 4 engineers, 5 novice engineers, 2 Aero engineer experts
-Design team Delta [Medium and Small Projects]
-5 veteran engineer, Gun engineer Expert, Manufacturing Specialist
-Design team Eta [Medium and small projects]
- 3 engineers, 2 Novice engineers
-100 Workmen
An aging single floor brick building
A small academy [1 expert/ year]
A small, flat field that could serve as an airstrip.
A wharf ((Not all these dockyards are on site, but I'd like to keep these togehter))
-1 800 ton dockyard (96 piranah)
-1 2300 ton dockyard [8 cod/year, 6 Herrings/year ]
-1 4400 ton drydock (Half production speed, allows refits) [6 Hunters /year]
-1 2900 ton Capital ship Dock [Double production speed. Can only work at 1 ship at a time. Min 2000 ton] [4 Protectors per year]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Equipment Recovery Center
Some more destroyed buildings
Arms Complex factory [1200 production points]
-50% Revolutionary rifles [0.2] 3000 / year
-17 Valiyze pistols [0.025] 8160/ year
-33% SMG's [0.2] 2000/year
Machine Gun Complex [3000 production points]
- 1 15 mm machine gun [3] 1000/year (160 to protector, 120 to hunter, 50 to Mule, 192 to Piranah , 480 to Sparrow )
Large Artillery Factory Complex [2400 production points]
- 35% Heavy Naval cannon [25] 33/year (12 to protector construction)
- 30% 80 mm cannon [10] 72/year (20 to Hunter Production)
- 35% 40 mm cannon [5] 186/year (40 to protector construction,40 to hunter construction, 6 to herring construction)
Truck Factory [600 production points]
-0.5 Truck [4] 75/year
-0.5 Mule tankette frame [5] 60/year
Fighter Factory complex [2400 Production points]
-1 Sparrow frame [10] 240/year
Torpedo Bomber Complex [2000 Production Points]
-1 Osprey 100/year
-Frame [14]
-Machine guns [6]
Small Bomber factory [400]
-What bomber [?] ?/year
38,500 / 40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant (25% Revolutionary Rifle)
Secondary weapon: bayonet, Valizye Pistol [Sometimes Grenades]
Vehicles
625 trucks
110 Mule Tankettes
Artillery:
346 40 mm cannons
120 80 mm cannons
60 160 mm Heavy Naval cannons
Naval forces:
1 Glory Class Cruisers
13 Protector Class Light Cruisers
8 Hunters
36 Revolutionary Torpedo Destroyers
30 Shark Torpedo Boats (With Machine guns)
96 Sharks (Without Machine Guns)
48 Piranahs (without machine guns)
130 Piranah Torpedo Boats
5 Herring Submarines
25 Cod submarines
Air forces:
50 recon balloons
235 Raven class fighters
245 Sparrow's
131 Osprey's
Our weapon reserves:
-1500 Mosin Nagants
-6000 SMG's
-17000 Revolutionary Rifles
-4000 Valizye Pistols
-40 15 mm Machine guns
-680 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly
Rule Change: Training teams has been replaced by training experts. Same effects, but teams are now available at all times.
Some people wrote stories. Go read them. Link near the OP))