How do people feel about designing games with didactic motives? I.e. creating a game where certain ways of playing are rewarded or punished due to the nature of the setup?
I've been thinking about the fact that people are usually quite quick to claim truthfully on this site, by D2 at the latest. You don't often see town gambits or players clamming up until the end of the game. Obviously there are a lot of exceptions, and veteran players have their own styles anyway, but I do think lying as town or keeping everyone in the dark is NOT something that gets talked about very much. Very different from some other mafia forums!
I think this might be because of experimental or high-powered closed setups being pretty much the rule here. The exception is the odd open/semi-open, and a couple of longstanding mafia formats with more predictable roles like Supernatural, Paranormal, Mostly Vanilla Mafia, Armed Forces, etc. This dominance of weird closed setups tends to make disclosure less damaging, and false claims less useful. Even in the exceptions, there's a bit of a tendency to drop the ball when there's info that shouldn't be made public - it's just not something that's foremost in people's minds.
(I've tried a game where powers weren't too strong and claiming at the wrong moment could massively lower the chance of town victory -
Wormwood Mafia. It kind of worked, but careful truthful claiming was in town's interest after a certain point, and there really weren't a huge number of opportunities for town gambits. It was a test of impulse control, but didn't go that much further in terms of controlling information as town.)
I'm wondering about a game where there's a list of possible roles, and knowing a town player's role lets the mafia control their night action, or even force them to perform the kill. Call it something like True Name mafia, after the thing from the Earthsea books and fantasy in general where knowing someone's true name gives you power over them. Conventional roles like Tracker, Blocker, and even Cop, but as soon as your role is known, you become a mafia asset. Maybe even the mafia getting to convert people if they know their true names? That might be going too far.
I'd be interested in any thoughts people have on the True Name mafia. Also what you think about designing setups to reward particular ways of playing.