Perhaps you need a hobby of some kind, something to do while you are having a break from playing video games?
Most definitely. It just feels awkward since I've been playing games for ever (there's a VHS tape of me "playing" on a Commodore Amiga as a 2 year old).
Maybe it's actually a good thing, given that I can now enjoy it as an entertainment thing and not as a 'main interest', because it can become rather compulsive.
I should stop derailing now, I guess.

...
Agree with you completely.
You see, before bosses were instanced, and I could predict some snips of the lore/plot, I was thinking what they would do would be like Mass Effect's Reapers.
I'm not sure if this is a spoiler to anyone, but the Tentacle Aliens or whatever on Starbound, I always thought that this would become the random Eye of Cthulhu (and everything else).
Those pirate airships? I thought one day they could actually land (or travel around planets) and attack you - there's your Blood Moon, and random events.
You'd also be running against a clock because the aliens want to consume the universe, after all. That's when you put in a Sandbox mode (no clock) and a Story Mode.
Of course, the game's still being developed, so that stuff might actually be implemented. Otherwise that new temple thing showing how the universe will end in tentacles would make no sense.
But why do I feel like it will all be scripted and instanced?
As they changed to instanced bosses and as POIs keep static and meaningless, I just don't get a good vibe.
Why make a huge procedural universe, if it will actually be static? Even if random events are added, that's still meaningless stuff. It just doesn't make sense in my mind, for a sandbox game.
Maybe I've been completely spoiled by DF, but I actually expected that stuff in Starbound would be meaningful - like the Pirate Airship attacks I mentioned, having them be actual tracked ships which fly around sectors raiding towns and etctera.
Was this sort of thing ever intended? Because I might have had a completely wrong idea about what Chucklefish was trying to accomplish with SB, and maybe that's why I find it all so weird.
In the end, maybe I should've read a lot more about the game and its design and milestones before I bought it, because I actually thought it was going to be a whole different thing than Terraria. I played the hell out of Terraria with friends, and we started over every major patch..so I was not looking forward to a Terraria replacement so soon.
Therefore, it's not my intent to add wood to the dying fire (dying here, at least), as there's a good chance I might have had the wrong idea of what SB was going to be.