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Author Topic: What's going on in your fort?  (Read 6786661 times)

beskreebt

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Re: What's going on in your fort?
« Reply #57720 on: April 16, 2025, 04:36:15 am »

Everyone in my fortress is mostly happy with the exception of 2 rowdy children throwing tantrums.

The first kid, was 3 years old, but in classic dwarven style was able to mercilessly brutalize about 15 cats, leaving most seriously injured and 1-2 dead, and also knocking over a still for good measure. He had all happy thoughts but was traumatized by being attacked or whatever (even though it was his fault for being outside during a siege). I decided to just send him and his dad to this small goblin town I conquered, but for some reason as soon as I sent them away my crossbowdwarfs became hostile to them and I ended up 2 dead dwarfs in an unhappy on purpose. It's probably because he was found guilty of like 30 crimes.

Almost a week after that kid was dead, another kid at age 7 in the exact same situation sunk into a depression while filling a pond. Another depression later, and he's starting to throw tantrums too. Just recently he's found a dwarf in a bedroom and killed him in his sleep. The peasant who found the body dead walked in to clean some blood spatter, and only after mopping it up noticed the dead body and the tantruming child. Deciding that no murder could have possibly gone on, no crime was reported, and the kid went on to brutalizing some cat.

I might expel the kid, or put him into an unhappy accident with one of my caged invaders (I have a stockpile of about 75 goblins and 25 dwarfs, but that's a different story).
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MaxDemone

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Re: What's going on in your fort?
« Reply #57721 on: April 16, 2025, 04:43:37 am »

I just came back from a few months break from the Fortress. I decided to make a new world and everything. The fortress of Amkolzas(Counselledcrystal) was well laid out and taking great shape. At the start of our second year, we were up to seventy-four Dwarves, and everything was fantastic: we had a lot of lavish mussels, great beer, and iron and gold. At the start of the summer, a Weregecko arrived and was easily cut down by our Axedwarves, but not before she bit some dwarves. Queue an impending spiral of Weregecko attacks I couldn't get under control and our fortress was wiped out just in time for the trade caravan to arrive and find the only survivor being a nearly newborn girl named Besmar Zustashèrith(Ancientlabor) in the lower residential halls. I will definitely be following her through Legends mode to track what she does in life.
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PlumpHelmetMan

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Re: What's going on in your fort?
« Reply #57722 on: April 16, 2025, 09:57:30 pm »

Within just a few in-game weeks of the founding of my latest fort, one of my miners drowned while channeling a canal I wanted to run into my entry hall from the nearby river. Had a slab engraved and positioned at the site of his death, which mentioned his love of jelly opals (which I found to be a rather sweet touch).
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Uthimienure

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Re: What's going on in your fort?
« Reply #57723 on: April 22, 2025, 04:50:29 am »

A tantruming dwarf started a fight, about a dozen joined in.  I was thinking "this is the end", but watched in amazement as several crossbow dwarves ganged up on an unrelated, happy, militia axe captain until they killed him.  He didn't fight back.

No crimes were reported and everyone calmed down.  I was shocked and relieved.

Current population 933.
Fort year 86.
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
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brewer bob

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Re: What's going on in your fort?
« Reply #57724 on: April 22, 2025, 07:12:48 am »

Good thing it didn't escalate further.

Also, I was just wondering the other day what might be your fort's current population. Now I know.

King Zultan

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Re: What's going on in your fort?
« Reply #57725 on: April 22, 2025, 07:51:24 am »

I wonder when you'll be able to get past the 1000 mark.
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Imic

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Re: What's going on in your fort?
« Reply #57726 on: April 28, 2025, 07:32:58 am »

Work on the living halls is ongoing. My Fortress is named Blackfurnace, albeit not for edgy reasons, the Black comes from my low-key goal of encasing everything in obsidian walls for the value, combined with the Furnace, from it being a Volcano embark.

There was a year or so when everyone was stuck inside due to a dragon running around burning everything, but I was eventually able to lure it into the caverns with two tunnels: one lead from the surface to the caverns, the other lead from the Fort to the cavern. A Dwarf went down the tunnel from the Fort, they were detected by the dragon, I set a civilian alert, and when the dragon entered the cavern proper, I locked both the hatch to the Fort and the hatch to the surface. It drowned in a pool less than a month later.

Early on, I retired the Fort and led seven adventurers there, going on a long adventure from the depopulated mountain homes through the Goblin-conquered forts and hillocks. Unfortunately, when I retired the adventurers and restarted the Fort, one of them was instantly struck with melancholy from the accumulated stress of his traumatic adventure. Of the other six, two were later killed by a Roc, but the rest are still alive. The Proud warrior died to the Roc, but the Moral support went on to become the Fort's chief medical officer once enough time had passed and they all petitioned to join the Fortress permanently. The Trader was elected mayor soon after, a position he still holds. The Marksdwarf remains a hunter, she was never much of a people person. Finally, their leader would go on to become the Baron of the Fortress, planning and designing for the place to become the Mountainhome one day.

The Dwelling Hall has been the biggest project so far: as with the rest of the Fort, every wall is made from Obsidian blocks, but its two-block-thick pillars are polished marble. The centre of the hall is three levels deeper than the upper level between the walls and the pillars. The upper level has access to the Library, still unfinished but on the way, while the lower level is going to become a communal space for eating and meeting. Twin staircases made from obsidian slopes access the lower level from a hall connected to the upper level, and on the lower level of the same hall the current project is ongoing: the tombs, as well as a long overdue temple complex for the God of death.

Beyond that, work proceeds slowly for now. Our best miners were killed in the altercation with the Roc, right after we opened the gates to celebrate the imprisonment of the Dragon, so the tombs are progressing relatively slowly, but bronze furniture for the bedrooms is also being made in large quantities in the magma forges above the Fortress. Eventually, I plan to place the Royal Throne nearby, overlooking the Volcano crater through clear glass windows, as well as the temple of the god of Mountains and Volcanoes, patron God of Blackfurnace. But for the right here and the right now, digging has commenced for iron, if we can find it...
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Imic

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Re: What's going on in your fort?
« Reply #57727 on: April 28, 2025, 07:33:42 am »

A tantruming dwarf started a fight, about a dozen joined in.  I was thinking "this is the end", but watched in amazement as several crossbow dwarves ganged up on an unrelated, happy, militia axe captain until they killed him.  He didn't fight back.

No crimes were reported and everyone calmed down.  I was shocked and relieved.

Current population 933.
Fort year 86.
Also, what in the name of God. What wonderful monstrosity have you created?!
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amade

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Re: What's going on in your fort?
« Reply #57728 on: April 29, 2025, 06:47:25 am »

I was trying to get rid of my prisoners without having to deal with their corpses. Various tried and tested options are available but I decided to go with an FB powered incineration chamber. Some troglodytes turn was up so in they go…and one of them gives birth to a baby troglodye right as the bridge comes down, exposing them to the FB's flames.

The game likes to remind me that I'm a horrible person.
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Uthimienure

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Re: What's going on in your fort?
« Reply #57729 on: April 29, 2025, 06:55:39 am »

A tantruming dwarf started a fight, about a dozen joined in.  I was thinking "this is the end", but watched in amazement as several crossbow dwarves ganged up on an unrelated, happy, militia axe captain until they killed him.  He didn't fight back.

No crimes were reported and everyone calmed down.  I was shocked and relieved.

Current population 933.
Fort year 86.
Also, what in the name of God. What wonderful monstrosity have you created?!

It all started with 7 little dwarves back in 2021, and it turned into a personal challenge to grow my biggest fort ever.
First post:
http://www.bay12forums.com/smf/index.php?topic=15096.55980
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.
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