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Author Topic: Future of the Fortress  (Read 178180 times)

I3erent

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Re: Future of the Fortress
« Reply #1380 on: June 26, 2007, 04:05:00 pm »

Not to get off the lovely cuttlefish topic (hey it beats undead fish!) but are you opposed to setting cage traps in trees outside today?

[ June 26, 2007: Message edited by: berent ]

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Toady One

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Re: Future of the Fortress
« Reply #1381 on: June 26, 2007, 11:43:00 pm »

I actually lived in Seattle for four years while I was going to UW.  Now I'm across the Sound in Bremerton for the time being.

Items no longer disappear arbitrarily when dropped in water, but they will disappear if they "soak", which depends on the material etc.  This is actually worse for artifacts, since it replaces lost artifacts when you go to hunt them, but it doesn't replace submerged objects right now.  Nothing floats at the moment, since it's a hassle, but I'll handle it later.

I'm not opposed to setting cage traps in trees although I think most anything to do with trees is premature until I handle multi-tile trees.  Elves might be the first to set traps up there.

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TerminatorII

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Re: Future of the Fortress
« Reply #1382 on: June 27, 2007, 12:33:00 am »

I am absolutely amazed at how many programmers that make free games (like this) that I know live up here in the North West  :)
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Gaulgath

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Re: Future of the Fortress
« Reply #1383 on: June 27, 2007, 03:24:00 am »

Multi-tile tress? Awesome, but I wonder how they'll look.
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Faces of Mu

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Re: Future of the Fortress
« Reply #1384 on: June 27, 2007, 06:02:00 am »

Multi-tile trees: I agree; awesome. Makes sense that trees are NOT all dwarf sized. Makes me think of future trees that will cross the z-axis, and then tree-felling as the wood cutters call "Tiiimmmmberrrrrr!" and the tree becomes a huge, horizontal wood mine!   :p
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Anticheese

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Re: Future of the Fortress
« Reply #1385 on: June 27, 2007, 09:25:00 am »

quote:
Originally posted by Gaulgath:
<STRONG>Multi-tile tress? Awesome, but I wonder how they'll look.</STRONG>


code:

... ... ...
.#. .#. .^. - BEFORE (Z slices)
... ... ...

.....
.%%%. - AFTER (X/Y)
.....


You know..like # representing the trunk and the ^ being the top of the tree.

Then after that having different trees being different hights and different average hights (I.E You would not expect to see a grapefruit tree being larger than a good sized pine).

Perhaps after a tree is felled, a lumberjack or possibly a dwarf with another seperate labour enabled (Logging?) could process the tree on site into the logs we know, love and turn into beds today.

Then you might add the risk of a tree crushing something or someone in the way.

Then there might be another use for the mill building, just get a number of dwarves (or one leveled dwarf) to haul an unprocessed log to the mill for processing.

So many things can be done with trees now that we have the Z axis.

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Slime

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Re: Future of the Fortress
« Reply #1386 on: June 27, 2007, 12:22:00 pm »

Do we have an ETA based on how much progress has already been made versus how much is left? Months? Weeks?
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Misterstone

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Re: Future of the Fortress
« Reply #1387 on: June 27, 2007, 03:03:00 pm »

quote:
Originally posted by Anticheese:
[QB]
code:

... ... ...
.#. .#. .^. - BEFORE (Z slices)
... ... ...

.....
.%%%. - AFTER (X/Y)
.....


You know..like # representing the trunk and the ^ being the top of the tree.


I was thinking something more like this:

code:

(Z slices, low to high)

1   2   3              6
... .|. \|/            ...   O = trunk
.O. .O. .O-  etc. etc. .^.   \/|- = branches (could be brown over dithered green background to represent foliage?)
... ..\ /.\            ...   ^ = treetop      (idea copied from Anticheese!)
 


This would be cool because it would allow you to walk under branches while things above (elves) drop things on you, etc.

Just an idea!

[ June 27, 2007: Message edited by: Misterstone ]

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Vinic

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Re: Future of the Fortress
« Reply #1388 on: June 27, 2007, 04:31:00 pm »

Slime, there's never an ETA for obviously understandable reasons, but you can watch this file, which is the list of items Toady is definitely going to do, along with considerations.

This list has drastically gone down since its inception.

Now he may work a bit faster the more donations he receives. I make no promises.

But you do get some rad ASCII art for it with a bitchin' story.

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I3erent

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Re: Future of the Fortress
« Reply #1389 on: June 27, 2007, 04:32:00 pm »

I noticed that the encrust menu seems to be incomplete.
After choosing a gem to use then selecting ammo furniture or whatnot seems you should go to a screen that lists all available items in that category like when you make a bridge etc.
Is that going to happen eventually or is this it for encrusting?
I would really love to pick my items to encrust.
Last night i mined out all these gems then set up my jeweler to only encrust so he puts everything on one bed!!!
Frustrating i guess.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Faces of Mu

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Re: Future of the Fortress
« Reply #1390 on: June 27, 2007, 07:08:00 pm »

Lumpy bed!   :mad:
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I3erent

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Re: Future of the Fortress
« Reply #1391 on: June 27, 2007, 07:51:00 pm »

Never found out I chasmed it i was so pissed lol!

I was even more angry then when he did the same thing with my mechanisms.

Inkedpaddles! we got those decorative mechanisms! Swing by with an anvil and we can do some business! -sidebar(a dwarf went nuts and destroyed my partially made magma forge now i have no anvil! 3 years and still waiting for my damn rep from the capital to show up...lazy bastard.)

[ June 27, 2007: Message edited by: berent ]

[ June 27, 2007: Message edited by: berent ]

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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

ToXey

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Re: Future of the Fortress
« Reply #1392 on: June 27, 2007, 10:14:00 pm »

I have some crazy stories to tell about my dwarves as well. They really like hugging gorillas, sleeping in the midst of things, drowning when wounded, thirsting to death when wounded and melancholic because they would not stand still (and thus would not get to water, half lame as they are, and would not beg for it either). The immigrants come and i say "nooooo!!!" and i realize that to support such an economy i have to move my whole encampment much further into the fortress. Dwarves... only good for carving rock.
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Faces of Mu

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Re: Future of the Fortress
« Reply #1393 on: June 28, 2007, 02:52:00 am »

quote:
Originally posted by ToXey:
[QB]drowning when wounded, thirsting to death when wounded and melancholic because they would not stand still (and thus would not get to water, half lame as they are, and would not beg for it either). [QB]

My apols if you already know of this but the drowning and thirsting dwarves are likely to be those that fail at creating their artifact during a strange mood - they kill themselves because of it. They may also chasm themselves (haven't seen them magma themselve yet). I always try to keep workshops under lock and key. As soon as I see that someone in a strange mood is just standing in the workshop and aren't creating anything yet, they get a nice living tomb until they're dead, swept into a corner, life goes on and NO-ONE MENTION CRAZY UNCLE IFGISH! OKAY!

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Faces of Mu

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Re: Future of the Fortress
« Reply #1394 on: June 28, 2007, 03:01:00 am »

It'll be nice in this new version when we can bury dwarves on the spot they die or simply entomb them one level below. Reminds me of Indiana Jones and the Last Crusade - with the crypts beneath the city streets.

Eager anticipation for the ghost arc now!

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