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Author Topic: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe  (Read 18767 times)

Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #75 on: September 06, 2022, 02:10:22 pm »

Ha! Goddam flies falling down.

Have you ever built those things from the radiation cleansing tech? Do you know how they work? I wonder if they're at all worth the effort.
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #76 on: September 06, 2022, 06:16:21 pm »

Yeah, tactical bombers probably aren't the best thing to send up against quad AA. Last month featured a number of bad decisions on my part.

Rad cleansing works well enough. I'd sorta compare it to areal spreading, but it's linear rather than binary so every turn it gets a little better. Radiation around the asset's hex gradually fades, spreading outward from the site. It'll probably take a while in some of the worse areas on this planet, but if nothing else, a city hex itself will be cleaned up entirely well before the less-important surrounding hexes get cleaned. Even then, though, the surrounding hexes will get cleaned.
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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #77 on: September 07, 2022, 01:23:24 am »

I've noticed some weird things going on. Although in all fairness these might be me misunderstanding the mechanics rather than buggy behaviour.

E.g. you know those 'more mining assets' demands? They usually get satisfied with one or two extra mines, right? I've had one for the past fifteen turns or so, and I've been building scavenger communities, metal mines, and demetalization plants all this time. But somehow I still can't reach the desired level. Even as the mining overview shows me having more assets than the target. Maybe the meaning of 'asset levels' is more nuanced than just the sum of assets?

Or, I've been scavenging on a number of artifact sites since maybe half the game. From what I understand, as per the tooltip, it netts you an artifact every X extracted resources. But all I ever got was three cards very early on in the process (too quickly, I'd even say, given how slowly lvl 1 communities work), and then nothing at all. I'm pretty sure I've scavenged almost 10k from the first site, at 1:800.
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #78 on: September 07, 2022, 01:39:28 am »

I'm pretty sure mining demands are just a tally of mine asset levels. It seems like there are some demands that are based on average levels, but they should be clear about that.

As far as the artifact sites go, yeah, as long as there's still stuff to scavenge you should be getting it every X resources. I've been pulling junk out of some, and every few turns I get some new unimpressive trinket in the Zone, Leader, or Unit stratagem tab at about the rate I'd expect. I dunno. Had you been scavenging them prior to discovering the archeology site?
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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #79 on: September 07, 2022, 01:43:58 am »

I'm pretty sure mining demands are just a tally of mine asset levels. It seems like there are some demands that are based on average levels, but they should be clear about that.
Then I have more than the demand, and it's still not resolved.

Quote
Had you been scavenging them prior to discovering the archeology site?
No. And there's a few more I've found since then that should be bringing in junk by now.
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EuchreJack

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #80 on: September 07, 2022, 02:31:51 am »

Most demands are "Have what you have now plus 1"
So, continuous expansion could lead to perceived or actual bug b/c you have x+1 mines being built upon the Demand triggering?

Also, you obviously can't lose mines to rebels and wildlife.
Eh, probably a bug.

E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #81 on: September 07, 2022, 03:00:06 am »

Okay, this will sound like a weird question, and I may just be projecting my own blondness here (b/c I've caught it happening with various assets of mine this game), but... have you checked to make sure the scavenging site didn't get its production rate turned down below 100%? There was a period of 6-10 turns when I was confused why my first dig site hadn't turned up more artifacts until I checked and saw it was set to 25% production, presumably b/c I had meant to slow down building when upgrading the site due to metal/IP shortages.
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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #82 on: September 07, 2022, 11:21:45 am »

Nah, they're working full time. I've just had one more artifact turn up, so I can't say they're not doing anything, I guess.

Re: mining assets; looking at the mining overview it appears scavengers don't count (but private mines do). Still, last turn it said I had 11 of the required 10. Now I've 9 because two have closed. Maybe the game needs a turn to register that it has the required number? I don't know.

In other news: that hobo panzer had 70 experience! 70! You murderer. And just when it was going to get upgraded too.

Also, I've only just noticed there I had a perfectly viable ready-made model of a fighter with ok range that I could have been using to shoot down your shittier planes all this time. :/

Q: what does air SHQ do? Just provide combat bonuses from the commander, or is there some logistics side to it like with the regular ones? Like, is there any reason to plonk it near the front lines as opposed to somewhere safe?
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #83 on: September 07, 2022, 01:41:10 pm »

I'd kinda wondered about the Scavenging thing, but didn't bring it up b/c you said you had both types. But WRT the timing, yeah, it's start of turn to check that. IDK how many times I've "satisfied" a profile requirement only to fall below it before it got checked the next turn. That probably happens at least a couple times per game.

I'm assuming your base air models are ~8 hexes? That's what mine were, which is pretty solid to start with. This planet really is aircraft-friendly.

Re: Air OHQ, to the best of my knowledge proximity doesn't matter, although it might. More generally it serves as an OHQ for all the units attached, with the normal bonuses and such, but it also allows for the development of some skills that are air-command specific, and that your SHQ commander will never get or apply (Ground Attack, Air Logistics, etc.)
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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #84 on: September 07, 2022, 09:02:25 pm »

Enemy contact! Slaves to the system sighted. They appear... predictably bureaucratic. Cookie-cutter uniforms and boring names. How very Old Republic of them. Soon, they will learn that a new world disorder is in town. By 'town' we mean Boston.


Damn those raider minors. I got into my head I could annex them no sweat after the first couple semi-friendly ones joined me after just a few tries. But by now I must have wasted over two hundred political points on two others that just won't budge. How's your maths? 1d100 vs 3d100 (and equal modifiers) is the same as 1/3rd chance of success, right?
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #85 on: September 07, 2022, 10:10:50 pm »

Oh god, no, it's nowhere near that good. I'm seeing it as ~4%. You need to stack those odd more in your favor.

Look here, choosing View = Table & Data = At Least, and look at the 0 line.
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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #86 on: September 07, 2022, 10:40:02 pm »

0.16 is 16%, right? 1 in 6.
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #87 on: September 07, 2022, 11:29:08 pm »

That's the normal distribution tab, so I'm pretty sure it's actually 0.16% chance to get 0 exactly. You want the "At least" tab.

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Il Palazzo

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #88 on: September 07, 2022, 11:36:13 pm »

Alright. That was a waste of a few hundred PPs then. The modifiers matter a lot more than I though.
That calculator will prove handy, thx.
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E. Albright

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Re: Shadow Empire - Galactic Republic vs League of Hoboken - AARs and shit, maybe
« Reply #89 on: September 08, 2022, 12:10:46 am »

 8) I dug up that calculator a few days ago for figuring out this exact thing.

But yeah, even just adding a shadow diplomat takes it from ~4 to ~11. If you're planning on doing diplomacy, your Foreign Affairs director should look like an absolutely spoiled brat. Mine has 9 feats at this point, and keeping them happy is probably some of why I have as much Heart profile as I do.

[Ha, I was bracing myself to see you crushing my battle line b/c the initial report said I lost 1500 troops this turn. Nope, turns out a pack of Migrator Hammerheads just ate a bunch of raider militia way off in the middle of nowhere...]

« Last Edit: September 08, 2022, 12:15:22 am by E. Albright »
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