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Author Topic: MACCGG - Main Thread, Turn 15, Always Open New Players Welcome  (Read 11605 times)

TricMagic

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Re: MACCGG - Main Thread, Turn 13, Always Open New Players Welcome
« Reply #105 on: April 01, 2025, 12:29:22 am »

Shadow, all that does is restrict it needlessly. If you don't want to get controlled, have the stats to manage it. It sounds like you just object to it's stat nerf putting it in range of a lightning bolt.

Also I would like to appeal Mind Priestess into a Psychic Priest.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #106 on: April 01, 2025, 11:45:26 pm »

Team 1 wins again! The winners were NUKE9.13, TricMagic, and Shadowclaw777. The 14th round begins.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #107 on: April 12, 2025, 05:20:17 pm »

Your cards are in and the 14th battle phase begins. We have three appeals: Chamber of Horror now reads "Once per turn, you may draw a card. At the start of your turn, discard a card." Mind Priestess is now 3/5. Carpenter Ant's ability is a turn faster.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #108 on: April 15, 2025, 11:11:11 pm »

Also! Another appeal I totally forgot about! Army Recruiter is Market-Might now and it's effect's cost is changed to "Spend 2".
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #109 on: April 21, 2025, 08:42:43 pm »

Matchups are ready! They are:

TricMagic (Anime) vs FallacyofUrist (Anime > Eldritch > Might) (Tric 1st)
Megam0nkey (Eldritch > Market) vs VermilionSkies (Swarm > Market) (Vermilion 1st)
NUKE9.13 (Might > Anime) vs FallacyofUrist (Might > Anime > Swarm) (Nuke 1st)
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TricMagic

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #110 on: April 21, 2025, 11:56:38 pm »

Appeal: Add to Ontological: The first time you play a card each turn, you can send 1 copy of it from your deck to the discard pile.
Basically an extra effect to thin the deck and facilitate plays. Bonus in that it removes copies of itself so you don't draw into them.

Maybe that will help justify it's high cost. Can AWM into an AWM, even with an empty discard pile~
If it needs restriction just limit it to Anime cards for the send trigger.
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FallacyofUrist

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #111 on: April 22, 2025, 12:44:23 am »

If it's going to have an extra effect like that, it should definitely be Rare. It's pretty strong as is. Keeping in mind how well it works with Apprentice White Mage, Puff Ball Fairy, and Hive Tunnels, and all.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TricMagic

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Re: MACCGG - Main Thread, Turn 14, Always Open New Players Welcome
« Reply #112 on: April 22, 2025, 12:48:16 am »

Umm.. Fallacy, what the hell if Puff Ball Fairy? Also Anime's whole thing is "working together" in the first place.
On it's own Ontological isn't that strong for it's cost. Endless Library x2.

Huh. that's probably fine? It's no different than AWM's effect going off. And give there does exist effect stopping now it's fine?
Just means a new type of deck combo in town. Prepare your item hitting cards now.
« Last Edit: April 22, 2025, 12:53:30 am by TricMagic »
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 15, Always Open New Players Welcome
« Reply #113 on: April 22, 2025, 04:43:09 pm »

Team 1 takes their 9th and possible penultimate victory as we enter the twilight days of MACCGG. Our victors are FallacyofUrist, Megam0nkey, and NUKE9.13. The 15th design phase begins.
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