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Author Topic: FBYOR 7 - Game Over - Heaven or Hell  (Read 74088 times)

notquitethere

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2010 on: March 23, 2025, 06:09:59 pm »

Why doesn't Imp kill you or Jim instead here though?
I think she can't leave Salvatore and Toony alive on their own vs her without having three votes herself to outvote them, because in that scenario she knows Toony and Salvatore are going to side against her. So she had to buff her vote count last night and leave them alive.



NQT, I don't think you're being honest.  You're incorrect and ignoring/reframing a lot that really isn't a pro-town way of thinking.

It's similar to last game where you were town and really off.  Maybe you're just town, maybe you're not.
You keep saying this stuff but it rings hollow. Last game you dove off the deep end and entered tunnel-land and lost your ability to town-read. I'm honest in my reads but I'm only human, I can be mistaken. If you think I'm wrong about something, be specific.

Your lack of flips and lack of self-mechanic in the deaths is a real concern to me.  Verm didn't flip - but he also used an ability to trigger his death.  At the end he said he lied about his mechanic.  So, he lied earlier or later, I can't tell.  And he burned his whole role apparently into votes, whatever form of changed ability he ended up with, and either had to die for good right then or rather die that way than any other - I think because of his post he chose to.

Your mech looks really different to me.
Yes, and? Have you read any of the flips? Everyone's role works differently.

I think Mater's playing really weird
I think you're setting up your backup "suspect" for if and when you manage to get rid of me



Well, there was a gunshot. Somebody got shot. It wasn't me (I would probably have a better idea who did it if it was). I'm willing to listen to anyone's possible interpretations of what happened, but anyone who ignores the fact isn't going to look great to me.
What was Imp's flavour like before? Could her vote gaining narratively involve something that sounds like a shot? What about the power that magma used?

PPE: OK it sounds like she could have just shot Jim.



If Imp really didn't target Magma last night they have been very convincing in lying about it. It's still unclear to me why their action failed if they're being truthful.
Magma can you shine a light on this? Because this discrepancy seems like a pretty big deal. Either you or Imp is lying about something, or you or Imp has misunderstood how something works.



Can anyone confirm that Magma had the propeller hat and not, say, Jim? Just spitballing here.
All I know is on N3, Jim only had the Firefighter's Cap; and I've never had the propeller hat. I think Magma is right about hat numbers. I will soon make hat victory impossible.
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ToonyMan

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2011 on: March 23, 2025, 06:18:47 pm »

Can anyone confirm that Magma had the propeller hat and not, say, Jim? Just spitballing here.
I took a Propeller hat from someone who was trying to mug Imp. It's not 100% but it's Magma unless Magma is claiming something that Jim actually did. This is a contradiction though because Imp never received a message from Jim. Either way it has to be either Jim or Magma. Almost certainly Magma.

Why doesn't Imp kill you or Jim instead here though?
I think she can't leave Salvatore and Toony alive on their own vs her without having three votes herself to outvote them, because in that scenario she knows Toony and Salvatore are going to side against her. So she had to buff her vote count last night and leave them alive.
If you and the Jim/Magma group are all dead I just side with Imp regardless of their alignment and hammer Sal with them because I win no matter what. It's not what I want to do but it's a guaranteed win for me.

All I know is on N3, Jim only had the Firefighter's Cap; and I've never had the propeller hat. I think Magma is right about hat numbers. I will soon make hat victory impossible.
Also I guess I haven't mentioned this yet, a Werewolf player only needs 4 hats to hat tyrant win. Nobody has 4 hats right now, but I should mention that because there should be two Werewolf players in the game now.
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Salvatore Monday

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2012 on: March 23, 2025, 06:23:12 pm »

PPE: OK it sounds like she could have just shot Jim.
Frustratingly, I can't rule this out. I thought I could because it would have nothing to do with me so there's no reason why I should "hear" it, but Fallacy insists that I might hear other things for reasons I may not know about.
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Salvatore Monday

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2013 on: March 23, 2025, 06:24:55 pm »

I took a Propeller hat from someone who was trying to mug Imp. It's not 100% but it's Magma unless Magma is claiming something that Jim actually did. This is a contradiction though because Imp never received a message from Jim. Either way it has to be either Jim or Magma. Almost certainly Magma.
We only have Jim's word for it that it's mandatory for him to send a message with an action.

That said, I'm currently leaning toward believing that Magma mugged Imp and thus doesn't have a free action slot to shoot anybody, and that Jim may well be right about being the victim.
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Imp

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Re: FBYOR 7 - Day 3 - Negative Murder (12 / 14)
« Reply #2014 on: March 23, 2025, 06:25:13 pm »

EuchreJack was executed. EuchreJack was Town.

EuchreJack was Anti-Hat.

Anti-Hat (Town)
It seems that the hat madness has spread here, too.
Luckily, the Anti-Hat Task Force is on the case!

(Innate, Auto) Anti-Hat Methodology: Your group exists to destroy the scourge of hats. You are guaranteed to be one of the players to not receive a Hat ability at the start of the game. You may not use Mug or Graverob. (You may still use Assess.) If you would receive a Hat ability, it is instead destroyed. Hat actions utilized on you fail, and are then destroyed.
(1-Shot, Day) Final Option [target]: A Hat Tyrant must not rise. Can only be used if it is currently HATLO. You kill your target if they possess 4 or more Hats. Otherwise, their current number of Hats is publicly confirmed.
(Night) Organized Search [target: Your agents investigate the scourge of Hats. You learn the full details of any Hat actions used by your target this Night. If your target did not use any Hat actions this Night, you learn which player(s) they visited.
(Usurped, Night) Anti-Hat Raid [target]: Your agents eradicate the scourge of Hats. You steal all your target's Hats, including ones they gain this Night. It's always worth cultivating assets - if they had no Hats as of the start of the Night, you learn your target's alignment.

Game is so confusing.  People either misreading their own stuff or lying a lot.

Claims so far, as I have them noted down:

Magma Mater - Mugged Jim Groovester (confirmed)
TricMagic - Burned and blocked Agentt (confirmed)
VermillionSkies - Assessed Imp 1 Hat, Interdicted someone targeting the theatre (confirmed by Jim stealing Wizard Hat?)
notquitethere
Imp - Blended VermilionSkies (confirmed)
toastercultist
EuchreJack - Inspected Krr1ss (failed)
Jim Groovester - Mugged Agentt (confirmed), Mugged VermilionSkies (confirmed)
ToonyMan - Revived Salvatore Monday (confirmed), Assessed Jim Groovester 2 Hats
Krr1ss - Threaded Agentt No Kills (confirmed), Graverobbed Salvatore Monday
Agentt - Assessed TricMagic (blocked)

---

Krr1ss probably dug up Wizard Hat and then immediately lost it to VermilionSkies. Still waiting on a few people to claim their second actions, and waiting on notquitethere to claim anything at all.
Technically, I inspected hat/ tracked otherwise , since you disabled my "destroy hat/inspect alignment otherwise".

Ok, so I caught up on the thread.

As you will recall, I suspected Krr1ss of being scum yesterday. You know that because I voted Krr1ss yesterday, and I was consistent in doing so.

Now, because I thought Krr1ss was scum, I used my investigation ability on them. If my ability was able to actually work on my target and they had a hat, I would find out all about that hat. If my ability was actually able to work on Krr1ss and they did NOT have a hat, I would then find out who they targeted last night.

For you see, I am the Anti-Hat Cop. My role lets me destroy hats, or find out something about them if they have no hat. My secondary ability, since my hat-destroying ability is locked by Magma Matter's ability, does the above.

I can also have a special one-shot when HATLO is declared that could ideally prevent HATLO.

I was roleblocked.
Specifically, were you were roleblocked or were you told something else?
I was told my ability failed.
Alright, so I probably have 10 pages to catch up on, and if I put this off, I'll have another 10 pages to catch up on.

Magma is probably town.

His hat was a Metal Bucket that prevented one night kill.  It is now destroyed, so that knowledge does not need to be kept secret anymore.

I was in fact hit with Magma's Usurped ability, which means I can't destroy anymore hats while Magma is still alive.

...
I currently suspect Krr1ss, and I am voting them.  I'll keep reviewing the thread though.

Also: Magma Matter's hat was destroyed.

I took Magma Matter's hat.

Yeah, seems very likely Jack destroyed 1 hat (taken from Mater) and Tric destroyed 1 hat (burned off of Agentt)

Woo hoo?
We are back to the start?
So doctor protected well?

Hello Monday, welcome back?

You have any night action results for us?
I also got attacked last night..

Left me with a burn and a beta version of a software...

My mask is destroyed, so goes away my immunity to all investigative powers.
Agent.

On another note, was no change to my ability last night. It should be obvious who it was, for you are Burned and can't perform your next lethal action. Did you note this? Nope~

I can confirm your hat is ash on the wind though. Still got my Bloody Sunglasses too.

... Theaterchat was really looking like a Graveyard. We'll see how it goes but if it's not you Salvatore is an issue.

So perhaps minimum of 6 hats in play.  I'm less concerned about a hat win but still aware it's not out of play.  I'm aware I don't know if anyone can or has created hats - though I confirm I have not.

I personally have nothing that lowers my hatwin total.  But such may exist.  As may special mech about special hats in special peoples' hands.  I confirm I have none of that - to me any hat is just the hat it is.
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notquitethere

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2015 on: March 23, 2025, 06:25:47 pm »

If you and the Jim/Magma group are all dead I just side with Imp regardless of their alignment and hammer Sal with them because I win no matter what. It's not what I want to do but it's a guaranteed win for me.
Good point, I forgot about the joint win thing. That does make a kill attempt vs Jim more likely, you're right.

Also I guess I haven't mentioned this yet, a Werewolf player only needs 4 hats to hat tyrant win. Nobody has 4 hats right now, but I should mention that because there should be two Werewolf players in the game now.
This day has been so wild I completely forgot the werewolf claim too. I'm not a wolf, but if there are six hats and I can take out two, a wolf hat win could be possible but only if the hat team can force the vote. i.e. you and Imp.
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Salvatore Monday

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2016 on: March 23, 2025, 06:27:35 pm »

It's theoretically possible that your werewolf maker could randomly target me and thus fail, right?
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ToonyMan

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2017 on: March 23, 2025, 06:34:29 pm »

It's theoretically possible that your werewolf maker could randomly target me and thus fail, right?
It says a random player without a role modifier will gain the role modifier at the start of even-numbered days. When I res'd you on N2 (my 1-shot res only worked on even-numbered nights, full moon flavor reasons) with this same ability before Imp changed it Fallacy told me you would not gain a role modifier, normally you would have. I think by this logic it could randomly try give you the role modifier but fail, yes.
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Jim Groovester

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2018 on: March 23, 2025, 06:38:30 pm »

I did not become a Werewolf.

I am just town with a ridiculous number of revives. They're powered by eating hats and I've eaten four hats so far this game. I can't do anything else useful at night other than gain more hats to eat.

Which hats? Which nights?

Why did you avoid claiming the multi revive? I think knowing that solving your slot with the lynch would have been unfeasible would have been good information for making a decision during D5.

I dislike that he susses me and NQT but used his ability on Toons.  I'm cool with a cop inspecting whomever they please and being unclear about who.  But this 'inspect' is very tied to a win for himself and Jim alone, and I think the way he's using it is pro-that.

I think you skipped answering who Magma Mater could have feasibly inspected given the hat situation going into N5.

Can anyone confirm that Magma had the propeller hat and not, say, Jim? Just spitballing here.
I took a Propeller hat from someone who was trying to mug Imp. It's not 100% but it's Magma unless Magma is claiming something that Jim actually did. This is a contradiction though because Imp never received a message from Jim. Either way it has to be either Jim or Magma. Almost certainly Magma.

Alright so

you mugged Imp while Magma Mater mugged Imp
You won in the ensuing Mugging scuffle and stole the Propeller Hat off Magma Mater

Magma Mater used Jack's action to confiscate all your hats.

I don't recall any other claims targeting Magma Mater for either hat actions or anything else. notquitethere graverobbed and ate a hat, Salvatore Monday can't Mug people because of Krr1ss' cloak, and I shot notquitethere and nothing else.

Why at all would Imp's claimed Mugging attempt fail on Magma Mater? Perhaps, was it because, there was no mugging attempt?
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ToonyMan

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2019 on: March 23, 2025, 06:41:14 pm »

Why at all would Imp's claimed Mugging attempt fail on Magma Mater? Perhaps, was it because, there was no mugging attempt?
Why was your only action last night to kill NQT?
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Imp

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2020 on: March 23, 2025, 06:44:36 pm »

NQT, I don't think you're being honest.  You're incorrect and ignoring/reframing a lot that really isn't a pro-town way of thinking.

It's similar to last game where you were town and really off.  Maybe you're just town, maybe you're not.
You keep saying this stuff but it rings hollow. Last game you dove off the deep end and entered tunnel-land and lost your ability to town-read. I'm honest in my reads but I'm only human, I can be mistaken. If you think I'm wrong about something, be specific.

I really don't want to.  Last game, where I was also town and you were town, we went into it so hardcore that you talked about stopping play for a long time.  I didn't like the feel either.  Then you come back and say you'll play again but only because town won.

I don't know what's going on in your head and I don't want to tangle with you hard - mostly because I don't think I can tell your alignment from your thinking so low/no likely benefit + it sucks to go that negative + Fallacy's already asked us all to be nice in this game + I am concerned for you as a human and I don't want any negative fallout for anyone from me tangling with you.  I get upset and bothered by stuff that looks false to me and wrong-thinking, it looks really scummy.  You're doing it this game again.  I already know you do it recently as town.  It could be NAI for you at this present time - I sure can't say you wouldn't do it as anti-town and I hope 'what looks like wrong-thinking from NQT' has not become something you only do as town.

So I want to politely and gently just kid-glove you, encourage and appreciate you, hope you play over time more and more like you have in the distant past - or what I thought I saw then.  But I do think your mech effect and wincon movement here looks likely anti-town too.  You treat bussing like it means you can't be mafia and then you drive on player after player, veering off of Verm with a few swerves once he became your lover; Jack and Agentt before this tunnel on me. I don't even wanna dive into your iso because I feel stress and aggression when I do so - and I presume that's NAI for you because you produced that effect in me last game too.  I chase who feels and seems the most dangerous anti-town in every game.  I often don't catch the least dangerous maf easily, I mark wincon movement and go for that, and those who think they gotta win tend to glow for me - I go there and I'm better with meta.  And you just declare I'm not scumhunting.  You're quite rude as well as wrong.  This is my style and how I think.  And you've seen it before - but I intensely do not want to argue with you or express the hostility I feel.  I'd rather elim you, I think you very likely anti-town - and actually likely maf.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Jim Groovester

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Re: FBYOR 7 - Day 6 - Undying Hatred (6 / 14)
« Reply #2021 on: March 23, 2025, 06:51:15 pm »

Why at all would Imp's claimed Mugging attempt fail on Magma Mater? Perhaps, was it because, there was no mugging attempt?
Why was your only action last night to kill NQT?

Didn't want to Mug because I might've lost the Dunce Cap in a scuffle.

I guess I could've graverobbed or assessed but it didn't occur to me and I send messages with all my actions anyway so my night game is always accounted for. Both Magma Mater and I more or less thought the game was going to be decided during the night and everything else we did wasn't going to really matter that much.
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Imp

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Re: FBYOR 7 - Day 5 - Sheer Heart Attack (6 / 14)
« Reply #2022 on: March 23, 2025, 06:53:27 pm »

I dislike that he susses me and NQT but used his ability on Toons.  I'm cool with a cop inspecting whomever they please and being unclear about who.  But this 'inspect' is very tied to a win for himself and Jim alone, and I think the way he's using it is pro-that.

I think you skipped answering who Magma Mater could have feasibly inspected given the hat situation going into N5.

Based on claims that may or may not be true - Sal claimed to be inspectable by that ability.

Mater directly claimed:

I can't inspect anyone because everyone has a hat.
I do not have a hat.

Unfortunately I don't think that inspecting you advances the game in any way. The only people I'd be interested in inspecting are Imp and notquitethere because those are the only people with a non-pretend chance to be scum.

That works for me.  I'm fine with being inspected.  And if Mater had targeted me with the hat-theft/inspect, he would have gained back any hat I mugged from him, he would have had me ready to inspect the next night.  That's even the pro-town way to do it, the low hatwin risk because if I'm not lying about having 1 hat then he just gets the one.  I was stressed about the chance of multiples mugging HIM and me maybe being landed as the one to snag all the hats which he'd siphon - but that seemed a low risk.  That's why I mugged him; if he did target NQT and if he wasn't mugged by anyone else, I could lift a hat from him and he's in danger of getting too many hats for a town win, to the best I evaled last night.

But Mater doesn't want to inspect me.  He wants me dead.  He goes for the most hats possible.  If I have to die, I have to die.  But damn if this supposedly town and good player won't even prep for an inspect he just wants me dead.  And lies and moves for a win that would force me to lose.  It's not pro-town at all.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Salvatore Monday

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Re: FBYOR 7 - Day 5 - Sheer Heart Attack (6 / 14)
« Reply #2023 on: March 23, 2025, 06:56:49 pm »

I dislike that he susses me and NQT but used his ability on Toons.  I'm cool with a cop inspecting whomever they please and being unclear about who.  But this 'inspect' is very tied to a win for himself and Jim alone, and I think the way he's using it is pro-that.

I think you skipped answering who Magma Mater could have feasibly inspected given the hat situation going into N5.

Based on claims that may or may not be true - Sal claimed to be inspectable by that ability.
Not only am I inspectable by that ability, I could directly confirm its having been used on me from flavor, unlike most uses of investigative abilities, and I would have learned flavor about Magma too. It was the smart play for a town player, for sure.
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Jim Groovester

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Re: FBYOR 7 - Day 5 - Sheer Heart Attack (6 / 14)
« Reply #2024 on: March 23, 2025, 06:58:37 pm »

I dislike that he susses me and NQT but used his ability on Toons.  I'm cool with a cop inspecting whomever they please and being unclear about who.  But this 'inspect' is very tied to a win for himself and Jim alone, and I think the way he's using it is pro-that.

I think you skipped answering who Magma Mater could have feasibly inspected given the hat situation going into N5.

Based on claims that may or may not be true - Sal claimed to be inspectable by that ability.
Not only am I inspectable by that ability, I could directly confirm its having been used on me from flavor, unlike most uses of investigative abilities, and I would have learned flavor about Magma too. It was the smart play for a town player, for sure.

Doesn't Krr1ss' cloak render you immune to night actions?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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