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Author Topic: Royal Slavery  (Read 6049 times)

shadowform

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Re: Royal Slavery
« Reply #30 on: September 12, 2009, 07:57:35 pm »

If you like, you can always imagine that the Hammerer, Tax Collecter, and Consort are like this to the Duke/Baron/etc, and the Duke/Baron/etc is like this to the King.
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SirHoneyBadger

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Re: Royal Slavery
« Reply #31 on: January 02, 2010, 09:39:33 am »

Dwarfs are profoundly creative. Slavery, I feel, is inherantly very antithetical to that.

When everybody's free, and when everybody's invested in the society, then creativity seems to flourish. Even when slavery is used to free up time for a portion of the populace, who then might be expected to create and invent, it still seems to be a drag on that society, in terms of the advancement of that society. 
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Servant Corps

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Re: Royal Slavery
« Reply #32 on: January 05, 2010, 06:15:02 pm »

bumpy
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darkflagrance

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Re: Royal Slavery
« Reply #33 on: January 05, 2010, 10:28:44 pm »

Dwarfs are profoundly creative. Slavery, I feel, is inherantly very antithetical to that.

When everybody's free, and when everybody's invested in the society, then creativity seems to flourish. Even when slavery is used to free up time for a portion of the populace, who then might be expected to create and invent, it still seems to be a drag on that society, in terms of the advancement of that society. 

It's not necessarily for dwarves. It's for flavor in worldgen and for when you feel like playing goblins/modded civ X.

Besides, procedural cultures put an end to standard Tolkienorwhateveresque conceptions of dwarves.
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KenboCalrissian

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Re: Royal Slavery
« Reply #34 on: January 05, 2010, 11:25:43 pm »

Why create new nobles when we're still looking for uses for current ones?

This sounds like a good way to use barons/counts/dukes, but should be controllable via worldgen tags.  And I'd avoid using the term "Royal slaves" as it's a very confusing misnomer.  It sounds like a bad attempt at making something uninteresting sound interesting, no offense.
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Eztuzt

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Re: Royal Slavery
« Reply #35 on: January 07, 2010, 04:02:56 am »

Finally, a use for all my caged goblins!

Silver had a great idea. I'd like to see something like that, a bit more war-based, though. Perhaps when armies you can throw captured enemy siegers into your army to act as untrained wrestlers on the front line. Or they could be used as actual slaves for your army officers out to war, think of an happy thought 'Went to war with a faithful servant.

You could be able to assign them to wars like assigning dump or melt, just on the cage they were captured in. Or on the creature, if we'll be able to capture wounded unconcious enemy soldiers.

When you go out to war, you may actually have an new incentive to attack enemy or neutral villages - a random proportion of the town would become slaves, and former soldiers would appear with injuries from the battle, while working class dwarves that weren't killed in the assault would be ripe and ready for use.

And then whenever the civ for that village you just left in ruins discovers you, a great siege would occur! Oh, all the blood and genocide! Marvelous!

New room option, dragged out from bed: Slave quarters. Wounded slaves gained in war would be nursed here. Unless certain cultural limitations say not to, slaves would be confined as beggars, sleeping in the halls unless assigned private slave quarters.



Apparantly I'm feeling were warlike right now. I'm sure I could think up some other uses for them besides small undesireable work like refuse hauling. They might even be the same as dwarves, just disrecpected and shunned from society.

But just imagine the legends this would cause! How much more epic would it have been if Cacame had been a slave at first, and earned his freedom?
 


Also tentacle demons have a strange affinity for attacking slaves.
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