Err what are you trolling about. For a start you got the totally wrong end of the stick with the original comment, though I don't know how. It didn't imply help wasn't welcome at all, It clearly implied that he should contact those currently responsible for anything art/model related to find out what he can do. That's not saying help isn't wanted in the slightest, it's just passing him along to the folks that know/care about the art. As a programmer he probably doesn't give *that* much of a damn about the art side as long as it gets done.
So its not him missing the point, it's you failing at the English language. Please can you tone down the hate before I have to report you to a mod. Even if you were correct, at most all that should have warranted was a polite explanation, not profanity.
Sorry if you were upset by my interpretation of Skeggox's posts. It seemed like his words were deliberately chosen to be vague and unproductive whilst sounding specific. The rest of my original post was merely a light-hearted comment on the sorry fate of OSGEdit, though it's a pity that so many projects go that way. As for the 'profanity', it matched the arrogance of the post to which it was responding. Still, it must be tough, being so easily disturbed by such words

This project sounds awesome. I hope you guys and the community can pull it off.
I don't think I have something to contribute. Theoretically, if I made some newby models in Blender could someone make use of them for the project? (Probably once the project is further along and we have an idea of dimensions/properties 3D objects should have). I could probably make some amazing ROCKS (no one else could do this) or simple untextured objects (assuming there will be support for items laying around).
To that end I've chosen to use OpenSceneGraph to render the geometry and models. That means there is a decent composer called OSGEdit(http://osgedit.sourceforge.net/) that you can use to import models and play around with. If you can make it in OSGEdit, Obsidian will render it.
Currently, opsneakie and Djohaal are our modellers/render experts, and GFXiNXS our artist. Contact them (cc me) and lets organize what models and textures we'll need for starting out.
By the sound of the above, LucusUP, it seems that modelling contributions are not welcome,
You misunderstood.models are not yet useful, because the project is not yet to a point where it uses them.
No shit. Are you going out of your way to miss the point or does that just come naturally to you?
There's another OSG manager out there that isn't so outdated, we intend on using it. (I forgot the name and am too lazy to look up its name in our google wave brainstorm)
Again, disingenuity.
Disingenuity? (and why "again") Well excuse me but this is a voluntary collaborative project between fans of the game, thus you can only expect as much quality as the members of the community can do. If you know of a better scene management system that might work with skegg's needs, feel free to share all your knowledge about it. Otherwise if you don't have anything constructive to add to this thread, then please refrain from posting your disarticulated trolling. [snip]
Well I hope I've saved some people a few hours trying to get OSGEdit to work!
=)And if you want an argument, at least try to address the point rather than making a troll out of a straw man.
Yeah props to you if you can use Blender man. Trying to figure out the Blender interface is like trying to take a physics exam after smoking an 8th.
Since I'm posting anyway, I found that
this made it clear ^_^