56
Within an hour you and the other dwarves are hiking upriver. Two of the King's dwarves pull Fourguts' makeshift cart along the soggy ground, while another continues to retie ropes and make sure all the contents are stable. They include adequate food and drink, scarce few medical supplies and containers, as well as
two picks and
one axe that the metalsmith was able to rescue and clean. The ship's wreckage has also left you with
a shit-tonne of wood. (Add these to your inventory now.)
"I hope you love plump helmets, guys," Fourguts mutters as he peers at the packed goods. "Because I can smell no shortage of plump helmets in our immediate future."
The King's dwarves ignore him and continue pacing north. The wagon creeks and groans along with your footsteps, but the trail feels too quiet. You look around and realise that Foureyes is missing - and you do not recall the last time you saw her.
The wood cutter stops in front of you, interrupting your thoughts. "The river splits up ahead. North and northwest. Which way are we heading?"
You look up and allow your eyes to wander over the horizon. You can see mountains in either direction, and each stream flows equally strong. You shrug and open your mouth to speak, but Fourguts cuts you off with a open palm. He points towards a slightly off-colour blemish in the distance. It looks unnaturally angular and almost purple.
Recognition chills your spine and curls your beard. Before you can comment, trees on the other side of the river begin to rustle. You catch your breath and dive behind the wagon. The crossbower draws their weapon and points it warily at the noise. The shaking grows louder and thumping footsteps sound. Fourguts narrows his eyes and snatches an axe from the wagon then ...
... Foureyes bursts free from the undergrowth, leading a bruised horse foal and its disturbed mother behind her.
"I found a pony!" Foureyes flaunts gleefully. "Can we keep it? Can we?"
"What," Fourguts adds flatly.
It is nearing dusk when your feeble cart breaks down entirely. The wheels have snapped while being heaved uphill, and it is too heavy to carry by hand. Luckily you are already near your destination - just at the base of the mountains and still close to the dwindling brook. You can see healthy trees to the southeast and plenty of good stone before you. Perhaps best of all, you are only steps away from a vein of lignite and a cluster of saphires!
"Excuse me," Foureyes whispers seductively as she places a lingering kiss on the gems. "I need a private moment. Ooh, but I want you to watch, metalsmith."
"This is too good to be true," Fourguts comments warily. "Someone should have dug here already. Even a human would take this."
"Then we should hurry and take it underground ourselves," the metalsmith suggests.
"Oh please, I can pick off any attackers before you'd even smell them!" the crossbower boasts. While trying to ignore Foureyes' moaning, you survey the scene a second time and consider your reply.

If you heed Fourguts' warning and prepare traps and sentries around your digging site, turn to page 93.
If you take the metalsmith's advice and begin hauling your possessions deep underground, turn to page 27.
If you trust the crossbower and dig only a small shelter for now, turn to page 55.
If you ignore the gems and hollow out the southeastern mound simply to spite Foureyes, turn to page 65.