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Author Topic: Dwarven Problem Shooting  (Read 4619 times)

fivex

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Re: Dwarven Problem Shooting
« Reply #15 on: October 12, 2010, 01:45:27 am »

Another question.  What good are wood blocks, and how do I get stockpiles for those exclusively?
1. They can be used like any other non-magma safe block, although it can catch o n fire.
And you can't. They can't be stored in stocpiles period
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granzteel

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Re: Dwarven Problem Shooting
« Reply #16 on: October 12, 2010, 01:48:13 am »

And making the wood into wood blocks increases generated wealth.

Drakeero

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Re: Dwarven Problem Shooting
« Reply #17 on: October 12, 2010, 01:50:09 am »

yeesh.....

So they'd increase wealth, probably help train carpenters sky high...

but you cannot make furniture or crafts from them anymore?

And they'd just clutter your workshop.  How wonderful.  Unless I used a quantum storage trick.
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Cage traps are my magma.

Organum

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Re: Dwarven Problem Shooting
« Reply #18 on: October 12, 2010, 02:02:07 am »

If you're one of those enterprising megaproject people, you might like the fact that wooden and stone block walls and floors show up differently in stonesense. Similarly, sometimes it feels nicer to investigate a wall or floor tile and have it show up a smooth rather than rough.
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jaxad0127

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Re: Dwarven Problem Shooting
« Reply #19 on: October 12, 2010, 02:14:25 am »

Look through the "metal blocks" section. Blocks can only be used for contructions, and they have higher value than most raw material.
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LoSboccacc

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Re: Dwarven Problem Shooting
« Reply #20 on: October 12, 2010, 08:48:46 am »

> why my dwarves won't use the drinking fishing zone?
>> make sure that the zone menu shows that some square is available in the selected area (it will show it as water source (4)) and that the zone includes some land so that they have a place to stand while using it. also check in the 'o'rder 'z'one menu that zone only drinking/fishing is enabled
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WrathNail

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Re: Dwarven Problem Shooting
« Reply #21 on: October 12, 2010, 09:14:58 am »

Dwarven Trouble Shooting:

1. "If x fails, apply magma"
2. "If point 1. fails, apply more magma"
3. "If you fail at both 1. and 2., stop reading this you damn elf"
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LoSboccacc

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Re: Dwarven Problem Shooting
« Reply #22 on: October 12, 2010, 12:59:15 pm »

Dwarven Trouble Shooting:

1. "If x fails, apply magma"
2. "If point 1. fails, apply more magma"
3. "If you fail at both 1. and 2., stop reading this you damn elf"

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Pan

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Re: Dwarven Problem Shooting
« Reply #23 on: October 12, 2010, 01:39:30 pm »

Old, as in the magma part?
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Akura

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Re: Dwarven Problem Shooting
« Reply #24 on: October 12, 2010, 04:44:35 pm »

Look through the "metal blocks" section. Blocks can only be used for contructions, and they have higher value than most raw material.
Unfortunately, blocks don't have a quality modifier, so you'd get even more worth by making useless crap than blocks(which are even more useless than the useless crap). You do need blocks to build pumps(wood blocks = bad for magma pumps), wells, and ashery, and constructed walls, floors, roads, and bridges made from blocks will be "Smooth" rather than "Rough", though I'm not 100% sure if that applies to wooden ones.
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lordofhyphens

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Re: Dwarven Problem Shooting
« Reply #25 on: October 13, 2010, 12:13:33 am »

Look through the "metal blocks" section. Blocks can only be used for contructions, and they have higher value than most raw material.
Unfortunately, blocks don't have a quality modifier, so you'd get even more worth by making useless crap than blocks(which are even more useless than the useless crap). You do need blocks to build pumps(wood blocks = bad for magma pumps), wells, and ashery, and constructed walls, floors, roads, and bridges made from blocks will be "Smooth" rather than "Rough", though I'm not 100% sure if that applies to wooden ones.

Blocks, however, have higher "innate" value than rough values and their creation trains the underlying profession. They may also be stored in bins in stockpiles. If I had to build a dwarf-facing wall, I'd use blocks. I'd also use blocks for roads.
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jaxad0127

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Re: Dwarven Problem Shooting
« Reply #26 on: October 13, 2010, 12:16:38 am »

Look through the "metal blocks" section. Blocks can only be used for contructions, and they have higher value than most raw material.
Unfortunately, blocks don't have a quality modifier, so you'd get even more worth by making useless crap than blocks(which are even more useless than the useless crap). You do need blocks to build pumps(wood blocks = bad for magma pumps), wells, and ashery, and constructed walls, floors, roads, and bridges made from blocks will be "Smooth" rather than "Rough", though I'm not 100% sure if that applies to wooden ones.

Blocks, however, have higher "innate" value than rough values and their creation trains the underlying profession. They may also be stored in bins in stockpiles. If I had to build a dwarf-facing wall, I'd use blocks. I'd also use blocks for roads.

And stuff like workshops and trade depots.
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Nobak

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Re: Dwarven Problem Shooting
« Reply #27 on: October 13, 2010, 12:24:16 am »

Took me a fair bit of searching to find a solution, so I think this problem is worth adding here...

Q: My bone doctor is unable to apply a cast. He stands idly next to the water source with an empty bucket. How do I get him to treat Urist McMiner who broke both his legs channeling himself into a corner then dropping two stories? I do have plaster powder.

A: Bone doctors are bugged and can't fill buckets (as of .14 at least). If you can get him to pick up a bucket that already has water, he'll get to work. You can force a bucket of water to happen by creating a pond zone and then waiting for a dwarf to come with a filled bucket, then forbidding said bucket. Cancel the zone, unforbid that bucket, then forbid every empty bucket the idiot doctor grabs until he picks up one with water.
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jaxad0127

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Re: Dwarven Problem Shooting
« Reply #28 on: October 13, 2010, 12:29:58 am »

Took me a fair bit of searching to find a solution, so I think this problem is worth adding here...

Q: My bone doctor is unable to apply a cast. He stands idly next to the water source with an empty bucket. How do I get him to treat Urist McMiner who broke both his legs channeling himself into a corner then dropping two stories? I do have plaster powder.

A: Bone doctors are bugged and can't fill buckets (as of .14 at least). If you can get him to pick up a bucket that already has water, he'll get to work. You can force a bucket of water to happen by creating a pond zone and then waiting for a dwarf to come with a filled bucket, then forbidding said bucket. Cancel the zone, unforbid that bucket, then forbid every empty bucket the idiot doctor grabs until he picks up one with water.
Or use splints instead.
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