Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dozebôm Lolumzalìs

Pages: [1] 2 3 ... 254
1
General Discussion / Re: AmeriPol thread
« on: March 07, 2021, 12:14:44 pm »
Affirmative action is essentially just means-testing, using demographic as a rough estimate of need. Whatever your thoughts on means-testing, it’s hardly beyond the pale.

2
DF General Discussion / Installing Dwarf Fortress on Fedora
« on: May 24, 2019, 03:10:32 pm »
This isn't a request for help, but a description of my process in case it helps other people.

The wiki is a good resource, but incomplete. I had to remove df_linux/libstdc++.so.6 and install ncurses-compat-libs before it would work. (Links: this explains the inscrutable error message, and this explains how to parallel-install the older version of ncurses.)

(I've only tested this for CLI mode; more will probably be necessary for GUI mode.)

3
the latter soudns liek cheating - the first involves building constructions, which we want to not do.
This thread isn't about how building constructions is lengthy and clunky (which is true), it's about how you can't build constructions on floors. That problem is thoroughly solved by obsidian casting. (And I think building a cast and digging it out takes less time than building normally, while giving you valuable stone and smoothable/carvable floors and walls at the same time.)

4
DF Dwarf Mode Discussion / Re: Hermit challenge, how?
« on: May 24, 2019, 01:41:09 pm »
I doubt the goblins are held away from your fortress by a sense of decency or "honorable war". I think it's more that they don't care about you until you're big. Necromancers, on the other hand, can use every corpse they get. (Like the shambling corpse of this very thread...)

5
DF General Discussion / Re: A DF based dream.
« on: May 22, 2019, 07:59:15 pm »
Dwarf Fortress players: even in their dreams, they fight the UI.

6
Scaramouche

7
General Discussion / Re: Terrible Jokes
« on: November 09, 2018, 11:59:57 am »
What's the difference between a mutant and a vampire?

Spoiler: punchline (click to show/hide)

8
It's been a while since I took calculus, but I don't think you ever need to explicitly invoke infinitesimals to ground calculus. You just need limits, which are of the form "for any epsilon there exists a delta such that delta x-diff results in epsilon y-diff". That only ever mentions finite numbers, although the need to prove it for all finite numbers implicitly involves infinities.

9
...good point, scientific methodology is largely irrelevant to whether we should include oppression (which is at least moderately related to the OP). I’ll drop it.

10
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 07, 2018, 12:01:52 am »
That’s why it’s terrible.

(Yes, it’s functionally equivalent to “remove stick”. But it’s trivial to mod them out anyway.)

11
Seeing is indeed the ability to see things that exists, and only those things that exist. Not only do we not know which methodology is the correct one to detect the phenomenon if it exists, we don’t know which is the correct one to fail to detect it if it doesn’t exist.

In other words, in one possible world there’s one seeing man and ninety-nine blind men. In another possible world, there’s one hallucinating man and ninety-nine sane men. You are assuming that the first world is the one we’re in. This Proves Too Much in that it can be used to argue for the existence of anything regardless of its existence. A better method is to say “a negative result establishes that EITHER the phenomenon isn’t real and this methodology is sound OR the phenomenon is real and this methodology is unsound.”

For “fake replication by not adding noise”, that can still be represented. If two observations are not independent, they do not add as much information together. In the simplified version where somebody just physically reconstructs the original study down to the atom, this gives no additional information than the original study (barring quantum randomness playing a role).

You are correct that “cryptid-seers are hallucinating because cryptids aren’t real” relies on the assumption that cryptids aren’t real, and so can’t be used as an argument against cryptids being real. But I haven’t seen anyone make that argument.

The precautionary principle is a rough approximation to optimal decision-making. Effort/cost should be expended to prevent a negative outcome to a degree proportional to both the weight of the outcome and the probability of the outcome.

As for Antarctica, that’s Maximally Realistic. Part of oppression in fictional games includes the ability to meaningfully combat it. Is that unrealistic? Yes, because single people rarely have a disproportionate impact on history compared to the Vast Formless Things. But this is just the same unrealism underlying role-playing games in general. (My argument, in general, is that the “problems” you’re pointing out are not specific to oppression.)

12
What do you mean by “winning”? Can you describe it without using the word itself or any synonyms? In other words, winning by what metric?
Pretty sure GC implied it meant advancing the plot. E.g., local townsfolk wanted the player to acquire an amulet and slay a dragon.
That makes no sense in the context of DF. DF is a very open-ended game. The plot could be “conquer the goblins” or “slay the beast” or “explore the wilderness” or “build an outpost” or “become the best bard” or even “steal the tongues of every human child”.

Yes, “work with people who are more powerful than you” is an instrumental convergent goal, but that’s just a summary. If your particular goals aren’t achieved by working with the oppressive system, then... don’t do that. Yes, it’ll be harder to achieve your goals if there are large and powerful systems that oppose your goals. But you know what else is a large and powerful system that opposes your goals? Goblins, in the ideal case and without bugs preventing them from attacking you. And what do we see on these forums? People complaining that the goblins don’t oppose them enough.

13
DF Dwarf Mode Discussion / Re: The King is dead.
« on: November 05, 2018, 06:38:05 pm »
the wiki collaborates it though.
To collaborate is to work with somebody. You want "corroborate".

14
Can I request my highest moodable skill be weaponsmithing?
Sure, that shouldn't be too hard. Your current highest skill is masonry, but it's only at Proficient.

15
DF Gameplay Questions / Re: Dwarf Fortress multiplayer modding?
« on: November 05, 2018, 02:22:42 pm »
How possible would it be to just create zones within which items and entities would be read, transmitted, despawned, and then spawned in your friend's receiving zone? Not exactly multiplayer, but both people could use the same world if they wanted, to make it somewhat parallel, and trade things and needed workers. Separate means could be used for viewing one another's screens if desired.
What do you mean by "same world"? If it's asynchronized, then it's more like "parallel playthroughs". If it's synchronized, then that's a very hard problem and might take as long as DF itself.

Assuming both players are using vanilla raws and the same version, this sounds possible but will probably have negative side effects. Any links to history (tracked kills, being a histfig, being an artifact, etc.) will be severed, and it will probably be difficult to restore them if they return. If it's asynchronized-parallel, it might seem possible, but histfigs and artifacts are created over time so you will still need to sever links to histfigs that don't exist in the other world. And what if somebody made an artifact in Aleph but not in Bet? Should it still be linked to them? This shouldn't be an issue if it's synchronized, but at that point you might as well just implement sending trade caravans. That's minimally difficult compared to implementing synchronized multiplayer.

Pages: [1] 2 3 ... 254