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Topics - darkpaladin109

Pages: [1]
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In the year 20XX, the mad scientist Dr. Wily took on the identity of Mr. X, and staged the First Annual Robot Tournament, hijacking the top eight robots in an attempt to conquer the world. Mega Man stopped his plans once again, but the legacy of the tournament continues, and one is held every year, with tightened security measures to prevent Wily's meddling. Robots from all over the world participate in these tournaments - and the Fourteenth Annual Robot Tournament is no different.

Spoiler: What is this? (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

I'd prefer to start with 6 or more players.

Spoiler: Player List (click to show/hide)

2
Other Games / Mega Man 8-bit Deathmatch
« on: July 21, 2014, 10:22:17 am »
Since the only thread for this game I know of is around 4 years old at this point and hasn't been posted in for about that much time, I  thought that making a new thread for this would be good.

Old thread
Website
Trailer for the latest version of the game.

Quote
Mega Man 8-bit Deathmatch is a free project created by CutmanMike and a team of contributors consisting of hardcore fans of Capcom’s classic Mega Man series. Powered by the Skulltag engine, this retro styled first person shooter is designed around the look and feel of the 8-bit Mega Man games. It includes every robot master as a playable skin, over 50 weapons and maps based off the original games, 32 player online play, a singleplayer botmatch campaign and much much more. If you’re a fan of online first person shooters or Mega Man, you simply have no excuse to not download and give Mega Man 8-bit Deathmatch a try today!
That description is a bit off, since the game's switched to using Zandronum rather than Skulltag. While the game has a single player campaign, the multiplayer is where the game really shines. As of now, the core has skins, weapons and stages from Mega Man 1-8 as well as Mega Man and Bass and Wily Wars.

While you can access multiplayer servers through the internal browser, that's slower and the interface is clunky. So for that reason, I recomend using doomseeker, which finds and downloads WAD's you don't have for you.
Here's the guide to setting up doomseeker, writen by the creator of the game.

Spoiler: Screenshots (click to show/hide)

I don't think there's anything else for me to say, though this OP could propably be better, since I'm not all that great at writing OP's.

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~~~~~Rules~~~~~
Even though most of you likely know the typical rules, I'l repeat them here for those that don't know them.

1.
Questions and general OOC discussion is to be posted in the OOC thread.

2.
"Use colored text for PC speech."
   Normal text for descriptions and such.
   Bold text for actions.

3. Posting Order:
Player/s -> GM -> Player/s......until end of Player Phase -> Gm posts Enemy Phase -> GM posts for allies -> Turn End

4.
No posting unless GM mentions you or your character! Tipically denoted by Bold Text on the bottom of a post.

~~~~~Table of Contents~~~~~
Full of Nuthin

OOC thread.

4
So, since I felt like doing it, I've decided I'l try my hand at GM'ing a FEF.

~~~
Thousands of years ago, the continent of Grelom was infested by monsters lurking around every corner of the land. Some areas, like the area which would become known as Thyroth, had much larger numbers of monsters. To combat them, humans formed into tribes, which formed into larger tribes, and eventually becoming countries.
The west saw the rise of the Republic of Vastus, which grew at an alarming rate, eventually becoming the largest country on the continent.
Grashnon rose to the north, becoming the second largest country on the continent, and renowned for it's talented armies of magicians.
To the east, the tribes of Thyroth banded together to exterminate the monsters plaguing their lands for hundreds of years once and for all.
In the middle of the continent, three smaller countries rose; Brell, Trycordia and Esswar. Brell was a simple kingdom with a surprisingly strong army. Trycordia a republic of merchants and mercenaries, selling their services to the highest bidder. The third, Esswar, is a theocracy worshiping the god of art, known for it's artists and musicians.
Two more countries formed in the south, out at sea. Cheymough, a empire encompassing a chain of islands and known for it's strong navy and network of spies. Vesnler, a island kingdom and one of the only places on the continent where large amounts of Wyverns and Pegasi live naturally.
This only leaves the large desert to the west, cut off from the rest of the continent by the Spikerock Mountain Pass, simply called Lorche.

Many years ago, the Republic of Vastus suddenly declared war on the other countries, starting with Grashnon. After the magical experiment intended to win the war for Grashnon went wrong and released monsters into the country, Vastus attacked the other countries, confident that it's armies would be able to crush the smaller countries. The other countries, seeing that even the magical might of Grashnon's armies was not enough, created an alliance, hoping to stop Vastus. But even with their combined power, it seemingly simply wasn't enough, and only managed to stall Vastus's victory.
Many years into the war, a small group of mercenaries stationed at a simple island fortress off the coast of Brell is about to get involved in a event that will change the tide of the war, for either good or bad.........


Rulebook, if you don't have it already

Lore

Changes to Classes and Skills

Terrain Explanation

Spoiler: Quick World Map (click to show/hide)

Example sheet

Players will start as Trainee classes.

IC thread!

Player List:
-Swordstar/Kindra, Thief Trainee
-Lucus Casius/Vito Gaspari, Swordsman Trainee
-Powder Miner/Pelageya Popov, Fighter Trainee
-SeriousConcentrate/Sadie Contreras, Priest Trainee
-Blade Master Model 42/Gandus, Soldier Trainee
-Tiruin/Amelia Temrin, Soldier Trainee
-Kelsper/Alastair Murray, Rider Trainee

Waitlist:
-F.O.E./Lezna Fayne, Soldier Trainee
-GiglameshDespair/Ketari, Rider Trainee
-Humaan/Saeldur Faris, Archer Trainee
-Elacyna/Doric Nicolas, Archer Trainee

Dropped/Missing:
-Scapheap/Nicholas Myra, Mage Trainee

NPC's:
-Branden VanSantana, Swordsman Trainee

5
Said I was gonna try putting this up this week, so might as well do it now.
Spoiler: Quick Backstory (click to show/hide)
Spoiler: Sheet (click to show/hide)
Spoiler: Explanatory Links (click to show/hide)
PLAYER LIST
  • Kamen - smurfingtonthethird
  • Devot - Furtuka
  • Koshenko - blazing glory
  • Venku - The Ensorceler
  • Okon - My Name is Immaterial
  • Maltuk - IronTomato
WAITLIST
  • Matoju - Beirus
  • Krahua - Sinvara
  • Kiwip - flabort
  • Kohro - sjm9876
  • Serpus - BlitzDungeoneer

6
Roll To Dodge / The Bug War
« on: April 20, 2014, 05:23:16 pm »
IN THE YEAR OF 2XXX, HUMANITY FIGHTS A WAR AGAINST A SEEMINGLY ENDLESS ARMY OF INSECTS ON THE PLANET GRANULON V


Spoiler: What is this (click to show/hide)

Spoiler: Character sheet (click to show/hide)

PLAYER LIST
  • Playergamer - Steve Jonesen
  • Tomcost - Ryan Stamper
  • Deathsword - Gregor Wells
  • Sarrak - Ronald Brown
  • Coolrune206 - "Sarge" Rune
WAITLIST
  • NAV - Doctor H. Krill
  • Nunzillor - Abraham Ford
  • Yoink - Rodrigo Panini Stinklebott
  • GreatWyrmGold - Carl Anderson

7
Well, seeing as my brother isn't home right now to complain about me making him lag or whatever, I want to try streaming, to see how well my computer and connection can handle it.
If you care that much, you can watch it here.
EDIT: Streaming Mega Man Rock Force, as you can infer from the title.
EDIT2: Stream over. Not like anyone missd anything.

8
Roll To Dodge / Roll to Win the Bar Fight
« on: March 24, 2014, 04:34:31 pm »
That's a lot of stuff to to happen on a single dice roll. Like, there should be a roll to win the bar fight and not be stabbed.
If I wasn't away from my usual computer, I would start a Roll to Win the Bar Fight thread... :)
So instead...

Coerce someone into starting a RtWtBF thread.
So yeah. I want to start this since I tend to overcomplicate my ideas a lot and I want to get som more experience running RTD's. I think the title's self explanatory, so I don't know if I should add any sort of intro thing.
I guess I'l start when I get any number of players.
Spoiler: Sheet (click to show/hide)
If there's anything I need to add, I'l add it later today or tommorow.

9
Just as a warning, this is my first time GM'ing, so it likely won't be as great as other RTD's, or as balanced, though I'l try my best.

Intro
Years in the future, but not many, humanity begins the third world war. The world is cleansed in nuclear fire, but survivors remain, either in bunkers or by simply being far enough away from the bombs when they exploded. Over the course of the next 300 years, the survivors form tribes, and eventually setlements. They lose much of the pre-apocalyptic knowledge, but after finding a bunker full of guns and ammo, they learn to manafacture both at repurposed factories and workshops. That finding took place some 80 years ago. The various setlements are few and far beetwen, and in the wasteland, safety is a luxury, due to the various mutants, raider tribes and bandit gangs. As a result, the setlements don't have much contact with each other, at least not anymore. And that's where you come in. You are part of the Wasteland Express, and your job is to deliver messages and packages beetwen the setlements, ocasionally taking side jobs to help the locals or taking on bounties.

So yeah, in case that exlpanation wasn't good enough, it's nothing too unque, except maybe for the fact that it's about post-apocalyptic cowboys. I've got nothing else to really say about it, I guess, except that I stole the idea from was heavily inspired by Fallout New Vegas.

Rules
Rules are normal RTD rules, pretty much.
Spoiler: Weapons (click to show/hide)
Spoiler: Hit chart (click to show/hide)
Those should be all the rules, I think. I'm also propably not very good at explaining things, so if anything's unclear, feel free to ask.

Character sheet
Sheets should be done now.
Code: [Select]
Name: What your name is
Appearence: What your character looks like
Starting weapon type: Rifle, one of the three machine gun subtypes or shotgun. You can also choose beetwen a pistol and a revolver.
Health: 20 (+2 for every point of endurance.)
Stats: You get 5 points to distribute beetwen stats. Each stat starts at a negative modifier of -1. The maximum amount of points you can spend in stats is five.
          -Strength: Affects how strong you are.
          -Endurance: Affects how tough you are. Also gives you additional hp, about 2 for each investment in it.
          -Agility: Affects how fast you move.
          -Dexterity: Affects how fast you can draw your gun in a duel and generally react to things.
         - Intelligence: Affects how smart and/or educated you are.
          -Bravery: Affects how brave you are. Having it higher means you're less likely to panic.
Bio: Doesn't matter how long it is, really.
Preffered missions: What types of missions you prefer to do (Bounty hunting, recon, defense, etc.)
Preffered form of travel: Either walking, on a mount or on a motorcycle.
Player list
  • Cromwell Jackson - mastahcheese
  • Shotgun Walrus - Nerjin
  • Carlos of the Mountain - VinnieTheDead
  • Wohn Jayne - Whitius Opius
  • Chando Mendoza - Yoink
  • Everett Owen - Aseaheru
Waitlist
Empty, at least for now.

I'l finish writing this tommorow. Should be done for the most part now.

10
DF Modding / New civ not appearing
« on: December 07, 2013, 01:10:23 pm »
Well, I tried modding Giant Desert Scorpions to be playable, but they didn't appear in the newly generated world at all.
Here's the Raw's for the scorpion civ
Spoiler (click to show/hide)

I copied a lot of it from dwarven civ's raw's, if that's any help.

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