I’ll make sure to run into all of them (which seems to happen to me whether I try or not, in everything I use, so...).
Eh, it’s been fun for me to work on this, so I’m good.
Makes sense. Should be useful. I’ll try it for some ambient none-hostiles when it’s done.
Edit: Hmm... I used the Roll Credits effects and it just tinted the screen. Any clue what could be wrong?
I'm not going to set it up to look nice until there are some improvements (something to prevent gameplay and black out the screen while the credits rolled would probably work well for my case. Beyond that, those might be good to add anyway, since they seem generally useful).
Edit: Are the volume, pitch, and speed options for SFX not yet implemented? I need them to test out some of the sound effects.
Beyond that, preliminary run at sound effects is done. It isn't great, since I don't have sound effects tailored to certain specific instances, where a more specific use effect would work better, but it is there. There is still no Lusuria music because I can't figure out what to put there, since I lack the one specific song I want.
Edit: Hmm... Any advice on finding sideview tilesets? Unlike probably all of the other Trial dungeons, Batelier's is going to be sideview. Might use some sideview elements in others, thinking about it, but probably not to the same level Batelier's uses them. Need kind of a dungeony-towery sideview tileset, and I have no clue where to even begin looking. I'd make one myself, but, like I've said before, I can't art.