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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215857 times)

WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1470 on: July 17, 2010, 01:05:59 pm »

I'm also starting a new fort with 31.10 for testing purposes.

Here is a little interim release with less glowing objects to save you from eye strain! :)
Spoiler (click to show/hide)
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Harmonica

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1471 on: July 17, 2010, 01:38:01 pm »

Also: I just installed the latest tileset, but when I embark the ground is littered with weird flashing tiles constantly changing material? O.o

From some forum searching this seems to be a problem relating to duplicate entries in the raw files?

I had this problem when I was editing a few months ago. I think I had mistyped into the material raws. An extra character here or there will do it. I couldn't find the exact cause so I had to replace my lovely custom colours and stuff.


http://www.bay12forums.com/smf/index.php?topic=53180.msg1396828#msg1396828
What do you think? Tile magic is missing at this point, though.

I really dig that style you've got going on, everything looks very natural and yet detailed.
« Last Edit: July 17, 2010, 01:40:00 pm by Harmonica »
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Vince

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1472 on: July 17, 2010, 02:00:35 pm »


http://www.bay12forums.com/smf/index.php?topic=53180.msg1396828#msg1396828
What do you think? Tile magic is missing at this point, though.
I really dig that style you've got going on, everything looks very natural and yet detailed.

Haha, that's nice, but that are just Worms/Irons tiles copied together to show what I mean with "ores/stones/gems sorted by value". :D
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Eremit

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1473 on: July 17, 2010, 03:14:31 pm »

I'm also starting a new fort with 31.10 for testing purposes.

Here is a little interim release with less glowing objects to save you from eye strain! :)
Spoiler (click to show/hide)

I registered(again) to react for 0.43 set, and this post.

Suddenly, after seeing that pic, i just made what i want you to check, guys:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

tileset:


7z:
http://www.easy-share.com/1911357184/ironhand0_dfg.7z

Now, what's there, on these screens:
- doors that were best in 0.42 ironhand set and were definitely broken in 0.43, chg to 0.42's here.
- bag(0.31 pictogram - sex representation made bags just...bad looking now, Mayday icons were optimal and strangely...clear. Taken from Mayday set).
- levers - taken from Mayday(maybe unnecesary, but something made me doing it like this),
- beds - non tile-magic bed from Mayday set(That's the SHAPE to make perfect tile-magic'ed beds, imho).
- dwarves taken from Mayday set(so it's not considered here, imo, neccesary for long term DFG sets user, unfortunately no tile-magic here;/)).

I thought i share this, as with 0.43 i can see some..disadvantages of current..way.
Btw, workshop tiles are barely readable without zooming, i think these may need other, simplier method for 16x16's.
---
Big respect, Ironhand, you are doing great and refreshing job, but do not loose it, please...
---

Now, this post is comment, nothing more.
« Last Edit: July 17, 2010, 03:38:35 pm by Eremit »
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yeah, i know i won't last long.
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s20dan

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1474 on: July 17, 2010, 04:30:17 pm »

All these extra tiles.. I just made/edited one too :)  It has diagonal wall sections, anyone interested?



Right Click Save as

Although it doesn't show in the pic for some reason, there are engraved wall sections
too.
 Its the interim tileset that wormslayer posted but with some 'tilemagic' to the gems and the diagonal walls plus a few other tweaks.

Pic:
Spoiler (click to show/hide)

EDIT//  There was a problem with the fonts, so they have been replaced with the Ironhand Clean ones.
« Last Edit: July 17, 2010, 05:18:49 pm by s20dan »
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Thundrim

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1475 on: July 17, 2010, 04:36:05 pm »

Don't we all have our own idea of perfection. There is no such thing though, only an idea of perfection that takes the form of an approximation. And for every individual focused on this matter, this approximation takes a slightly different form. True perfection would for some represent stagnation, for then all work in the field could be dropped forever.

That is not our nature, some say that if we went to Heaven, we would be bored to death. It is the journey there that can hold some interest.

Keep up the good work.

---
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soul4hdwn

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1476 on: July 17, 2010, 05:11:28 pm »

someone commented about size. but due to the graphic versions of DF you can resize the window so size doesn't necessarily matter. you can have a 32 or 21 or 48 size tile and it'll work fine just need to use that mouse wheel.

larger sizes gives room for more detail but some people refuse to mess with the zooming
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1477 on: July 17, 2010, 05:48:25 pm »

Hey, guys!

Here's the deal.
0.44 isn't gonna happen until after the next Toady release.
I've got a bunch of stuff to do this week, but I'm done on like Wednesday.

So then I'll sit down and put some stuff together, hopefully.
And I should be able to release 0.44 by the end of the week.

Until then, bother WormSlayer.



And don't worry, Eremit.
I'm not losing it.

First, I honestly like WormSlayer's stuff.
I think it goes nicely; at least a lot of it does.
I might sort through it and fiddle with some though.

(speaking of, Wormy old bean, what's with the rotary fan?)
(I think it's a bit too soothing and not quite enough painful)

And second, we're getting way more done with him around.
If he weren't here, I'd still be bogged down with stuff anyway,
and then you guys wouldn't be getting much new art at all.
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1478 on: July 17, 2010, 06:21:59 pm »

Well IH old chap I've been molesting your tiles for weeks, so your more than welcome to do the same to mine - If they end up more awesome then everyone wins! :D

Yeah it does kind of look like a desk fan - I spent way too long trying to make the blades look contoured :)

I have a pretty massive, high res monior and I dont have any trouble making out the workshops? The custom one is a bit cluttered though, I may remove a few things.

People modding mod's of mod's is cool :)
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TealThanatos

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1479 on: July 17, 2010, 07:01:17 pm »

Diagonal walls = win.

Necessary! Neecceeeesssarryyyy! :D
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userpay

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1480 on: July 17, 2010, 07:08:30 pm »

I think I'll agree that diagonal walls are better than the normal ones.
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s20dan

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1481 on: July 17, 2010, 07:13:15 pm »

Thats what I always thought, but it seems we are in the minority :)
 Btw I just updated that diagonal wall PNG to allow you to see the Z-level below more clearly, like what was in the previous Ironhand version.
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1482 on: July 17, 2010, 07:43:13 pm »

Has anyone done a set with rounded corners?
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Robsoie

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1483 on: July 17, 2010, 07:52:50 pm »

I had difficulties with the text font previously at the resolution/windowed size i play with, and now with the glow it is worse for my poor old eyes, so for anyone interested here is :

-a mix of Ironhand tileset with Haowan letters and numbers
Spoiler (click to show/hide)

-a mix of Ironhand tileset with Teeto_K/Maus letters and numbers (slightly edited manually by myself)
Spoiler (click to show/hide)
edit : uploaded the fixed version of the second tileset
Open the spoiler and Right click and Save As the one you want.
« Last Edit: July 17, 2010, 08:01:59 pm by Robsoie »
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blub-dwarf

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1484 on: July 17, 2010, 08:52:36 pm »

hi one question
whats the best resolutions for this game?

i try to play on my laptop with 1280x800 do i change or move the window the pictures are going smaller
when i try to play on my TV (40" with 1920x1080) i cant hardly see any dwarf and it looks like its smaller than normal.
why dose the resolution change if i move the window?
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