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DF Community Games & Stories / Bustraven - Spreading Dwarven Might (Story Fortress, DF 0.42.01)
« on: December 01, 2015, 04:51:07 pm »
"The humans have began to spread over the world and conquering the most profitable areas. If we, the dwarves, want to stay ahead of them in terms of power, we must leave our beloved Mountain Home and start spreading the our civilization to land beyond these sturdy gates. The task will be hard, many dwarves will die, but we can't let the humans, or elves, take the control over the world. And you, my brave subjects, you seven are chosen to establish our new outpost to the world above. Stay strong, stay brave and perhaps you will earn the eternal gratitude of mine and your fellow dwarves.
- Adil Ìtdúnkib, King of The Murky Boots
Welcome to Bustraven, a story fortress using the new version of Dwarf Fortress (0.42.01)!
This fortress is played as pure as possible, without any mods, tilesets or external tools. This fortress is also my very first run with the new version, so there will be lots of features and bugs to discover. Also, since I have been in hiatus from the game quite long, my skills with it will be a bit rusty. But that's okay, more FUN! is guaranteed!
While this will be a story fort, and thus I will be controlling the whole thing, you are allowed to claim a dwarf in the fortress. Due the lack of any tools, however, I will restrict the choices you can make to gender, name and general profession. I will also reserve the rights to add extra jobs to claimed dwarves if I see fit, though I try to follow the requests as well as possible.
The only "modification" I made to the game was disabling aquifers, since I don't find myself ready to deal with those just yet. Otherwise, no modifications outside of general settings from INIT -files. Also, all the features are enabled right from the beginning (weather, temperature, invaders and so on). I will try to keep this fortress going as long as humanly possible, though it may very well be that it's going to be a short one due possible (or inevitable) bugs.
Embark Information
The starting group consist of two miners (Mining, Engraving), carpenter (Carpenter, Wood cutting), crafter (Stone Crafting, Wood Crafting, Bone Crafting, Gem Cutting, Gem Setting), farmer (Grower, Brewer, Cook, Butcher, Tanner), mason (Masonry, Building Design, Mechanisms) and leader (Record Keeping, Appraising, various social skills).
The embark location has access to stream and there are humans, elves and goblins nearby:
And the starting equipment:
- Adil Ìtdúnkib, King of The Murky Boots
Welcome to Bustraven, a story fortress using the new version of Dwarf Fortress (0.42.01)!
This fortress is played as pure as possible, without any mods, tilesets or external tools. This fortress is also my very first run with the new version, so there will be lots of features and bugs to discover. Also, since I have been in hiatus from the game quite long, my skills with it will be a bit rusty. But that's okay, more FUN! is guaranteed!
While this will be a story fort, and thus I will be controlling the whole thing, you are allowed to claim a dwarf in the fortress. Due the lack of any tools, however, I will restrict the choices you can make to gender, name and general profession. I will also reserve the rights to add extra jobs to claimed dwarves if I see fit, though I try to follow the requests as well as possible.
The only "modification" I made to the game was disabling aquifers, since I don't find myself ready to deal with those just yet. Otherwise, no modifications outside of general settings from INIT -files. Also, all the features are enabled right from the beginning (weather, temperature, invaders and so on). I will try to keep this fortress going as long as humanly possible, though it may very well be that it's going to be a short one due possible (or inevitable) bugs.
Embark Information
The starting group consist of two miners (Mining, Engraving), carpenter (Carpenter, Wood cutting), crafter (Stone Crafting, Wood Crafting, Bone Crafting, Gem Cutting, Gem Setting), farmer (Grower, Brewer, Cook, Butcher, Tanner), mason (Masonry, Building Design, Mechanisms) and leader (Record Keeping, Appraising, various social skills).
The embark location has access to stream and there are humans, elves and goblins nearby:
And the starting equipment: