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Author Topic: Fallout 4: It Just Works  (Read 804420 times)

Krevsin

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Re: Fallout 4: Hype Never Changes
« Reply #195 on: June 04, 2015, 01:02:07 am »

Jim Sterling delivering some pretty vicious criticism here.
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scriver

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Re: Fallout 4: Hype Never Changes
« Reply #196 on: June 04, 2015, 04:13:14 am »

You guys know I was talking about the setting right? Not game mechanics.

People do not make the vast majority of the things you got in Fallout 1 and 2... they were all things that have been scavenged.

I wasn't talking about mechanics either. FO1 does take place in the devastated wasteland, but it clearly shows that humanity is picking up and rebuilding. FO2 even more so.
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Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #197 on: June 04, 2015, 05:04:15 am »

Well then tell me... What is the currency of Fallout 1 and 2? :P

It is some sort of produced currency right? :P
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Krevsin

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Re: Fallout 4: Hype Never Changes
« Reply #198 on: June 04, 2015, 05:12:54 am »

Well then tell me... What is the currency of Fallout 1 and 2? :P

It is some sort of produced currency right? :P
Fallout 2 had actual money, the NCR golden dollar. You could find a stash of bottle caps in some random encounter if I remember correctly, but they were useless as currency.

Only Fallout 1 and 3 (and NV) had bottle caps (though NV also had factional currency, the NCR paper dollar and the legion denarius, along with chips in the casinos). The reason why in NV caps were primarily used was again entirely boring and terrestrial in that the NCR dollar has fallen upon some inflation and that the majority of traders (namely, Crimson Caravan and Fargo traders) operating outside the NCR have fallen back to the more stable currency. (though I suspect it has more to do with NV using FO3's engine and this being the explanation given to us)
« Last Edit: June 04, 2015, 05:15:25 am by Krevsin »
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Harry Baldman

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Re: Fallout 4: Hype Never Changes
« Reply #199 on: June 04, 2015, 05:15:38 am »

Well then tell me... What is the currency of Fallout 1 and 2? :P

It is some sort of produced currency right? :P

Bottlecaps in 1, NCR dollars in 2. The latter is indeed very much produced. Might even be gold coins from Redding (notes aren't seen in 2 as far as I can tell), while in New Vegas they already appear to have banknotes.

EDIT: Dang it, ninja'd.
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Re: Fallout 4: Hype Never Changes
« Reply #200 on: June 04, 2015, 05:16:55 am »

Bottle caps were chosen by the Hub trades since they control most of the limited bottle cap presses and they're quite hard to counterfeit. So yeah, most of the bottle caps are produced and not found.

Also I just can't get excited about a Bethesda game. I hated Fallout 3, Skyrim and Dishonoured. I don't want any game to be bad but I just can't not be cynical with Fallout 4. It could turn out that the game isn't a level-scaled incoherent theme park with gameplay that feels like a previous title with a new coat of paint- but I just don't see that happening.
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Harry Baldman

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Re: Fallout 4: Hype Never Changes
« Reply #201 on: June 04, 2015, 06:29:27 am »

I can't really get excited about a Bethesda game either, though I must admit I seem to be less salty about it than most of the like-minded people in this thread. I kind of appreciate Bethesda dusting off their formula once in a while and piquing my interest with a bit of stylish advertising to get me to mill about in another of their worlds.

As a side note, I do hope they have a set protagonist, given that the RP value in a Bethesda game is pretty much nil anyway aside from really broad strokes. Might as well give the players something other than a murderous person-shaped void that rolled out of a forgotten corner of the world to play around with. Especially if it's a pre-war guy with a semblance of personality - I'm not exactly picky about what that personality might be, though I'd hope for hilariously out-of-touch propaganda victim in the optimal case, or maybe the archetypal Fifties Dad (which is even better). Now that's something I can get hyped about.

EDIT: Damn, I am getting hyped about it. I can see it now, a manly paragon of pre-war virtue and WASPitude traveling amidst the savages of the modern world, dispensing Ward Cleaver-style frontier justice to all he deems inappropriate and wrong, and exactly how deluded that justice is depends on the players themselves. Through cleverly-written dialogue choices you could make sure that, no matter what he's doing at any given moment, the Fifties Dad always has some pithy lesson to provide to the unenlightened wastelanders. Imagine that! Dialogue choices with character! I love those!

And, once the character becomes that much less of a self-insert, you have much more incentive to explore other options - maybe you want bad things to happen to Fifties Dad. Maybe his continued survival is not in your interest. Maybe it's that much more amusing to sell innocent people into slavery if he's got a fun line to say about it and you can look at it from a detached perspective. An evil path with purpose and meaning, mayhap? Something never before seen in a Fallout game, yet possibly keeping with most if not all of its themes!
« Last Edit: June 04, 2015, 06:59:16 am by Harry Baldman »
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Zangi

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Re: Fallout 4: Hype Never Changes
« Reply #202 on: June 04, 2015, 07:27:11 am »

The game shouldn't be the 4th fallout if it is gonna force you to be a premade character.  In a sandbox series like this, its like being forced to use some jackasses OC.

Maybe if it was a new IP or something that does not follow the numbering scheme/name of the sandbox series.  Like Fallout: New Hope
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Wimopy

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Re: Fallout 4: Hype Never Changes
« Reply #203 on: June 04, 2015, 09:16:55 am »

I'm thinking we're gonna play a cryoed player-made character and his dog. Cryo was set to over 200 years, simply to be sure that when you get out, it IS safe and there're people out there.
Vault 111 was a cryo-only vault, but robotised.

Thing is, I dunno why a decryoed guy would do as a plot, but it could be that the Brotherhood open his chamber after the vault malfunctioned and he and his dog are the only survivors.

He/guy should be considered swappable for she/gal or other versions.
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MasterFancyPants

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Re: Fallout 4: Hype Never Changes
« Reply #204 on: June 04, 2015, 12:27:01 pm »

Well then tell me... What is the currency of Fallout 1 and 2? :P

It is some sort of produced currency right? :P

Fallout is set 70 years after the war, not 200, when people are first starting to exit the vaults. Shady Sands is totally built from the ground-up and farms, no scavenging. The Hub is a fledgling trading empire.

Currency in Fallout 2 is minted coinage. In fact you can find a bag full of caps in FO2, the description reads: "These are worthless bottle caps. You've heard that at one time they were used as money, though you suspect its only a story."
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Re: Fallout 4: Hype Never Changes
« Reply #205 on: June 04, 2015, 12:41:16 pm »

Preordering a game with no announced release date. Mmmmmm no.
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Teneb

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Re: Fallout 4: Hype Never Changes
« Reply #206 on: June 04, 2015, 12:45:22 pm »

Preordering a game with no announced release date. Mmmmmm no.
It's also ridiculously expensive, at least for me, at R$249.00 which at the moment converts roughly to US$79.55. Not even Elite: Dangerous is that expensive.
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FArgHalfnr

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Re: Fallout 4: Hype Never Changes
« Reply #207 on: June 04, 2015, 12:58:29 pm »

Preordering a game at all.

FTFY. The only exception I ever made was for The Binding of Isaac: Rebirth, but that was only because it was the remake of a game I already knew I would enjoy made by one of the few people in the industry I trust. I don't trust bethesda enough to give them my money for the promise of a game, maybe worth the price, at some point in the future. If it's that expensive I might even completely skip it, or wait for a massive sale. 80$ Is way too much for a game, regardless of the quality IMO.
The only other game I remember seeing at this price is the latest simcity, and that was the "deluxe" version.
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GiglameshDespair

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Re: Fallout 4: Hype Never Changes
« Reply #208 on: June 04, 2015, 01:01:27 pm »

£50... ouch. I expected more along the lines of £40.
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Jarvis

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Re: Fallout 4: Hype Never Changes
« Reply #209 on: June 04, 2015, 01:33:53 pm »

>Pre-ordering a game we know next to nothing about
Why?
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