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Author Topic: Fallout 4: It Just Works  (Read 804456 times)

Bluexdog

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Re: Fallout 4: It Just Works
« Reply #5700 on: March 29, 2016, 07:56:19 pm »

How does one start the new fallout DLC?
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5701 on: March 29, 2016, 08:01:04 pm »

It "starts" automatically when Ada finds you, which happens after a certain level IIRC.
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Knave

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Re: Fallout 4: It Just Works
« Reply #5702 on: March 29, 2016, 08:03:25 pm »

It "starts" automatically when Ada finds you, which happens after a certain level IIRC.

I think you'll get a radio signal when you hit level 15. Or a quest marker to find a radio signal.
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Sartain

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Re: Fallout 4: It Just Works
« Reply #5703 on: March 30, 2016, 11:49:09 am »

It "starts" automatically when Ada finds you, which happens after a certain level IIRC.

I think you'll get a radio signal when you hit level 15. Or a quest marker to find a radio signal.

Radio signal at level 15, listening to it gives a quest marker. So basically, like every radio-initiated quest and DLC ever.
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BigD145

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Re: Fallout 4: It Just Works
« Reply #5704 on: March 30, 2016, 12:26:48 pm »

I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.
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Ultimuh

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Re: Fallout 4: It Just Works
« Reply #5705 on: March 30, 2016, 01:10:19 pm »

I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.

They have coincidentally been attacked at that moment you hit level 15.
But in a way, not much of an asspull as some DLCs from other titles.

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
« Last Edit: March 30, 2016, 01:15:00 pm by Ultimuh »
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BigD145

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Re: Fallout 4: It Just Works
« Reply #5706 on: March 30, 2016, 01:49:06 pm »

I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.

They have coincidentally been attacked at that moment you hit level 15.
But in a way, not much of an asspull as some DLCs from other titles.

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.

But in the this case it's a "almost no radio stations work across the whole map, and some get a boost when you raise towers manually, but if you don't raise any of them you still get a global distress call when you hit this level." Would I get the same radio signal if I were on Mothership Zeta and suddenly hit level 15?
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Ultimuh

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Re: Fallout 4: It Just Works
« Reply #5707 on: March 30, 2016, 01:54:33 pm »

I like the location based signals but the level based dlc ones are so lazy. Suddenly global radio signal for one fairly minor optional npc.

They have coincidentally been attacked at that moment you hit level 15.
But in a way, not much of an asspull as some DLCs from other titles.

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.

But in the this case it's a "almost no radio stations work across the whole map, and some get a boost when you raise towers manually, but if you don't raise any of them you still get a global distress call when you hit this level." Would I get the same radio signal if I were on Mothership Zeta and suddenly hit level 15?

Well, Ada does state that her "creator" was some sort of genius.
Perhaps he managed to boost the signal somehow?
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Rolan7

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Re: Fallout 4: It Just Works
« Reply #5708 on: March 30, 2016, 03:22:06 pm »

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
That courier was the best though.  "I have a package for you...  Your eyes only (;"  *naked*
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Ultimuh

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Re: Fallout 4: It Just Works
« Reply #5709 on: March 30, 2016, 03:31:03 pm »

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
That courier was the best though.  "I have a package for you...  Your eyes only (;"  *naked*
I suspect you play Skyrim with certain.. mods..
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Rolan7

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Re: Fallout 4: It Just Works
« Reply #5710 on: March 30, 2016, 03:38:27 pm »

Okay you got me.  But the default winking animations were just awful!
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ultimuh

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Re: Fallout 4: It Just Works
« Reply #5711 on: March 30, 2016, 03:41:03 pm »

Okay you got me.  But the default winking animations were just awful!
No need to be ashamed.. I sometimes play with the same.. mods..
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Sergius

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Re: Fallout 4: It Just Works
« Reply #5712 on: March 30, 2016, 08:54:59 pm »

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
That courier was the best though.  "I have a package for you...  Your eyes only (;"  *naked*
I suspect you play Skyrim with certain.. mods..

Pretty sure that's just a vanilla bug.
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Teneb

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Re: Fallout 4: It Just Works
« Reply #5713 on: March 30, 2016, 08:56:08 pm »

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
That courier was the best though.  "I have a package for you...  Your eyes only (;"  *naked*
I suspect you play Skyrim with certain.. mods..
Pretty sure that's just a vanilla bug.
That was supposed to be fixed in the last patch the game got, but yeah.
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IronTomato

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Re: Fallout 4: It Just Works
« Reply #5714 on: March 30, 2016, 09:11:57 pm »

edit: Like that psychic courier who just happen to know where to find you in Skyrim.
Distress radio signals are a bit more plausible than that.
That courier was the best though.  "I have a package for you...  Your eyes only (;"  *naked*
He wasn't naked. He wore a hat.
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