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Topics - Doomblade187

Pages: [1] 2
1
Forum Games and Roleplaying / Fight for the Woods - Bookbinders
« on: May 16, 2020, 01:56:09 pm »
Welcome, Bookbinders

“You are the chosen ones!” Rafal says from the balcony above you, flanked by his Avalon guard, and personal witch hunters. You’re standing in Avalon, listening to your new boss induct you into the Bookbinders. He carries on, “Long have the Woods trembled before the so called right of heroes and villains to rule us, too long have we stood defenseless as Tales attack us, drive us out of our homes! This ends now! We have the magic, we have the might, and we have the science to take control of our fate!”

The crowd cheers, and Rafal steps back into the castle, where the Bookbinders are staying today. You meet back up with the other engineers and smiths, chatting among yourselves about the past few months. It sure was a wild time, Rafal’s rise to prominence. You remember it as if it were yesterday…

Core Thread: Thread

How did Rafal first strike back against the oppressive rule of fairy tales?

(Clarification - this prompt is to help you develop your starting units. While you can vote for a "tapestry" of war stories, it means you'll get less from each story. You can have Tales in your forces - they just agree with your cause of getting the magical world under control. Folklore from ALL CONTINENTS is allowed.)

Index:
Backstory
Design 1
Revision 1
Raid 1
Current Phase - Revision 2

2
Forum Games and Roleplaying / Fight for the Woods - Tales United
« on: May 16, 2020, 01:54:31 pm »
Welcome, Tales

The Green Knight stands before you, clad in dully gleaming armor barely lit by the torchlight of the cellar. Several trolls lurk in the corner, everyone else keeping a safe distance from them, and gnomes shooting them dirty looks. A talking parrot is chatting with a pirate about the comparative virtues of looting ships versus towns. The quiet din is cut short by a loud clang, as the Green Knight knocks his shield with the pommel of his sword.

“Welcome all, to the first meeting of the united Tales. We’re here to fight back against Rafal and his evil. These woods have been our home forever, and we’re not about to cede the world to this upstart and his paranoid ways. Trolls, gnomes, elves - whoever you are, you deserve to live free, in harmony with this world. We stand for true freedom - not the pitiful rule of Man, but the wild joy of nature, the call of the abandoned ruin. We start tomorrow, and we will take back this land.”

You sign and lean back. You’re sitting at a table with an incredible variety of people - witches, pirates, knights, dwarves. You’re all here because you’re skilled at forging the weapons of war, now the weapons of rebellion. You have a lot of work ahead of you, you think. The dwarf sitting next to you starts talking across the table to a Gnomish wizard, reminiscing about home. Fire stirs in your blood as you think about how you struck back when your home was threatened, and the memories come flooding back.

Core Thread: Thread

How did you and your family live your life before the Bookbinders struck?

(Clarification - this prompt is to help you develop your starting units. You'll want to show the "before" state of the starting units of your side. While you can vote for a "tapestry" of families, it means you'll get less from each family. You can always design in other Tales to recruit them. Folklore from ALL CONTINENTS is allowed. A family is defined as a group of 1-50 entities living in a similiar way in one area.)

Index:
Backstory
Design 1
Design 1 (Part 2)
Raid 1
Current Phase - Design 2

3
Fight For the Woods - a Fairy Tale Arms Race

This is an asymmetric arms race that I'll largely be pulling from Grimm's fairy tale style stories (as well as The School For Good and Evil and some other influences)

In the Kingdom of Camelot, Fairy Tale creatures are illegal. Those who generate the kingdom's wealth are enslaved and put to work in sweatshops, while the "unviable" Tales are to be exterminated. Of course, politics being what they are, and half the kingdom's GDP coming from magical practices run by fairy tale folk, this was a contentious decision. However, the initial uprising was rather brutally crushed, and the new Lord Inquisitor Rafal headed up a task force to root out the remaining Fairy Tales.

Meanwhile, the remaining Tales have gathered under the leadership of a charismatic wizard, and are gathering to eradicate the Lord Inquisitor, the architect of this new policy. As the kingdom quakes in the throes of the societal shift, who will write the storybooks of history, and rule over Camelot?

Spoiler: Mechanics (click to show/hide)

Spoiler: Turn Structure (click to show/hide)

Spoiler: World (click to show/hide)

Spoiler: People (click to show/hide)

The divisive nature of Lord Inquisitor Rafal’s decree has sparked division within the community of Tales - heroes and villains have chosen sides, and now princes argue with their brothers, pirate captains fight off mutiny within their crews. A time of turmoil beyond good and evil has come.


Preliminary Turns:

During the change in power, each faction lashed out with all their might, fighting for control over the kingdom. How did your side react in these initial months of fighting?

Discord: https://discord.gg/XUuvhBUSFM
Tales: Thread
Bookbinders: Thread

4
Forum Games and Roleplaying / Illuminati Arms Race: Dronklond
« on: November 02, 2019, 10:12:24 pm »
ILLUMINATI ARMS RACE

Your goal is to use all resources at your nation's disposal to find the Illuminati, who are *definitely* the cause of your nation's woes.

Rules: Roll to Dodge style d6, I determine how it does. 5 good, 1 bad, 6 overshoot.

You start with [Basic Security Cameras] and [Alchemical Truth Serum]

Dronklond has suffered for years under one epidemic or another, and they just know that the Illuminati are the cause of this horror. They will find them and end them.

It is the Design Phase

You have heard of covert activity in the merchant quarter - perhaps you should investigate there.

5
Forum Games and Roleplaying / Illuminati Arms Race: Froompyland
« on: November 02, 2019, 10:11:13 pm »
ILLUMINATI ARMS RACE

Your goal is to use all resources at your nation's disposal to find the Illuminati, who are *definitely* the cause of your nation's woes.

Rules: Roll to Dodge style d6, I determine how it does. 5 good, 1 bad, 6 overshoot.

You start with [basic magical scrying], and [network of informats]

Froompyland has been ravaged by famine for decades, and know the Illuminati are to blame for low crop yields. They will find them and end them.

It is the Design Phase

You have heard of covert activity in the merchant quarter - perhaps you should investigate there.

6
Forum Games and Roleplaying / Illuminati Arms Race [Very Serious Yis]
« on: November 02, 2019, 10:09:24 pm »
ILLUMINATI ARMS RACE

Your goal is to use all resources at your nation's disposal to find the Illuminati, who are *definitely* the cause of your nation's woes.

Rules: Roll to Dodge style d6, I determine how it does. 5 good, 1 bad, 6 overshoot.

Froompyland has been ravaged by famine for decades, and know the Illuminati are to blame for low crop yields. They will find them and end them.

Dronklond has suffered for years under one epidemic or another, and they just know that the Illuminati are the cause of this horror. They will find them and end them.

Team threads:
Dronklond
Froompyland

7
Forum Games and Roleplaying / Gods Race Rebirth: Dark (Turn 3, Design)
« on: February 08, 2018, 01:44:56 am »
The cataclysm rocked the planes, sending all into chaos. An unknown force had closed off the gates, wounding you and your master, and it was centuries before you were able to reopen the gates to the planes you sought. Your master healed, your beings rejuvenated, you are ready to conquer once more. Your master has offered you designs from their mind, developed over the decades.

You stand in the land of hot sand and darkness, eyeing the portal to the planes you seek to rule.

It is time to march.


And finally, a choice of three champions is offered.
Spoiler: Champions (click to show/hide)

Central thread
Discord
Planning Spreadsheet

8
Forum Games and Roleplaying / Gods Race Rebirth: Light (Turn 3, Design)
« on: February 08, 2018, 01:43:07 am »
The cataclysm rocked the planes, sending all into chaos. An unknown force had closed off the gates, wounding you and your master, and it was centuries before you were able to reopen the gates to the planes you sought. Your master healed, your beings rejuvenated, you are ready to conquer once more. Your master has offered you designs from their mind, developed over the decades.

You stand in the land of ice and wind, eyeing the portal to the planes before you.

It is time to march.



You have been given a choice of champions.
Spoiler: Champions (click to show/hide)

Central Thread
Discord

9
Forum Games and Roleplaying / Gods Race: Rebirth
« on: February 08, 2018, 01:40:13 am »
Gods Race

Welcome one and all to the new world. A vast expanse lies beyond the gates of your home plane, and your orders are simple. Conquer for the glory of your master. The old is dead, the new must rise to take its place. What part will you play?

Spoiler: Game Info (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Mechanics (click to show/hide)

Light
Darkness
Discord

10
Roll To Dodge / Mindcrime: A Test
« on: February 05, 2018, 11:24:43 pm »
Mindcrime

This is a test game about catching criminals who committed crimes. Except every human in the world is psychic.

The Classes:

Obsessive - You have OCD. This isn't all bad for you though. Your unconventional thought patterns have made your mind hard to read or mess with. You take a penalty to reading other people's minds, though, as without extra training it's harder. The stronger the obsessive thought patterns, the more resistant you are. I'll give you between a 1-2 bonus to resist, the +2 being for things related to your ritual. I expect you to roleplay this to some extent.

Implanter: You plant persistent thoughts in other's heads that can take a varying amount of time to come to fruition, if not resisted. More training increases strength of compulsion and shortens time to effect.

Reader: You focus on scanning thoughts. You're very versatile and if in the combat variant, can even read opponent's actions in advance. Pick general, long-range, or combat focus. Long range has less precision, but greater pickup and general identification.

Destroyer: You drown out opponent's thoughts in a wave of mental noise and 'loud' thoughts. Can also help teammates focus by "muting" distracting thoughts. (+1 to stat of choice)

Rolls are standard d6

Sheet: +1 per three points in a stat. Start with 12 points.

Name:
Class and Focus:
Strength: melee
Dexterity: aim, initiative
Speed: dodging
Mind: power of mental attacks
Will: mental defense
Focus: finesse of mental attack

Everyone gets standard police gear. Think US police.

11
Roll To Dodge / MINIMALISM ART GO [7] [DRUNKEN MEDIEVAL VILLAGE]
« on: December 01, 2017, 11:06:41 pm »
SIGN UP WITH NAME AND WHAT YOU ARE. YOU SPAWN IN WOODEN HUT, CENTER OF FIELD.

Spoiler: OTHER INFO (click to show/hide)

12
Roll To Dodge / YOU ARE A PEASANT
« on: February 22, 2016, 10:44:23 am »
THE CASTLE IS UNDER SIEGE. YOU ARE A PEASANT HIDING FOR YOUR LIFE. WHAT DO?

Spoiler (click to show/hide)

13
Roll to be an Interstellar Mercenary
A Doomblade187 game.

You lean back in your seat in the briefing room as the orientation officer starts his little speech. Standing at the front of the room, in front of a screen showing Mercicorps soldiers in action, he starts to speak in a lovely boring drone. "Welcome to Mercicorps. As new recruits, I have been assigned to ease your transition into Mercicorps and your new home, the MSS Armelite. To start, we will begin with the various types of missions you may be sent on.

There are three main classifications for missions. The first is 'conventional'. This designation means that you'll be facing relatively conventional enemies and armaments, such as other mercenaries, armies, rebels, etc. You get the general idea. The next designation is 'civilian'. This means that you'll be going undercover in some aspect to accomplish a clandestine or 'dirty' objective that we can't be seen having our hands on. These are often the most risky.

Finally, the last classification is 'exotic'. These missions deal with aliens, enemies within the company, or missions that we can't classify otherwise. Extra caution is suggested on these, as you often don't know what you'll be facing. Most of you recruits will end up with a conventional mission for your first assignment, so don't worry too much. Now get to the barracks, drop off your belongings, and get your gear at the armory.

Spoiler: Character sheet (click to show/hide)

Welcome soldier, to the armory. You may choose a primary weapon, a secondary weapon, and your auxiliary gear. The pack comes standard.

Armory:
Spoiler: Primary Weapons (click to show/hide)
Spoiler: Secondary Weapons (click to show/hide)
Spoiler: Auxiliary Gear (click to show/hide)
Spoiler: OOC Section (click to show/hide)

Active Character Sheets
Spoiler: Players (click to show/hide)
Spoiler: Waitlist (click to show/hide)

14
Roll To Dodge / ANCIENT PRINCESS SACRIFICE HERO TO SUMMON DRAGON. RAWR.
« on: December 12, 2013, 09:15:55 pm »
ANCIENT PRINCESS SACRIFICE HERO TO SUMMON DRAGON!


Spoiler: Minimalist RTD, Go! (click to show/hide)

15
Creative Projects / NaNoWriMo 2013- It Ends!
« on: October 19, 2013, 10:23:39 pm »
Hello all. This will be our home on the forums for the 2013 NaNoWriMo season, I suppose.

If you have anything you want me to put on the OP, just ask, and I'll get around to it.

If you don't know what NaNoWriMo is/are new to it, look below:

Links of Note:
nanowrimo.org
nanocountdown.com


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