Fight For the Woods - a Fairy Tale Arms Race
This is an asymmetric arms race that I'll largely be pulling from Grimm's fairy tale style stories (as well as The School For Good and Evil and some other influences)
In the Kingdom of Camelot, Fairy Tale creatures are illegal. Those who generate the kingdom's wealth are enslaved and put to work in sweatshops, while the "unviable" Tales are to be exterminated. Of course, politics being what they are, and half the kingdom's GDP coming from magical practices run by fairy tale folk, this was a contentious decision. However, the initial uprising was rather brutally crushed, and the new Lord Inquisitor Rafal headed up a task force to root out the remaining Fairy Tales.
Meanwhile, the remaining Tales have gathered under the leadership of a charismatic wizard, and are gathering to eradicate the Lord Inquisitor, the architect of this new policy. As the kingdom quakes in the throes of the societal shift, who will write the storybooks of history, and rule over Camelot?
I copied the MWAR Dice system.
Utter Failure (2): Nothing is gained but the knowledge of how not to do it next time.
Buggy Mess (3): The design functions, just not too well at all. At least some experience is gained.
Poor (4): The design can be used without being a threat to anyone handling it. Still, it is far from reliable.
Below Average (5): It works, but there is clear room for improvement.
Average (6,7,8): The design generally functions as intended.
Above Average (9): The design works, and something about it works out better than expected.
Superior (10): It works much better than intended, and a lot is learned in related fields of research.
Masterwork (11): This is the perfect design.
Unexpected Boon (12): Development of this design goes so well that some sort of extra benefit is provided to the side building it.
The difficulty of the design modifies the roll for +4 (Simple), +3 (Trivial), +2 (Very Easy), +1 (Easy), 0 (Normal), -1 (Hard), -2 (Very Hard), -3 (Theoretical), -4 (Ludicrous), or -x (Impossible). Difficulty is based off of the ambition of the design as well as how experienced you are with similar concepts. Impossible designs will always fail, but they may still result in some sort of progress on a higher roll.
Tales:
Design - Design something new to use this month
Hidden Movement - Quietly shuffle troops around the Woods in preparation for a strike
Revision - Revise the gear you designed while your troops move around. (takes effect next turn)
Raid - A targeted raid at the enemy, this phase also is used to plan defense of your own assets.
Bookbinders:
Revision - Revise your gear in preparation for the next month
Surveillance - Survey areas for hidden movement and suspected plots
Design - Design something new to use in this turn’s operation
Operation - Fight off raids, attack enemy leadership, etc.
The World - the known world is known as the Woods, bordered by an endless sea of trees and the occasional actual sea (really just a lot of unmapped terrain - there really do be dragons here).
Capital - Camelot
The capital of the woods, founded by King Arthur, Camelot is a city of humble stone buildings and wide streets lined with vendors, landmarked by the less than humble stone citadel where the king resides. While nobody has seen the king since his coronation, everyone is sure that he’s fine.
Public Transport - The Vinepath
To make travelling easier and quicker, the people of the Endless Woods invented trains. The Vinepath is a network of underground vines, branches and plants of various colours that connects all the lands and kingdoms of the Woods. Each route is named after a vine (usually flowering). Formerly only open to “Good” people, this obvious injustice was swiftly banished by Rafal.
Outlying Towns -
Jaunt Jolie - one of the Wood’s major port cities, and the conduit for the Wonderland trade, Jaunt Jolie has a long history of rough pirate bars, fabulous merchant kings, and stacks and stacks of both rats and money. Home to the descendents of peter pan and captain hook (the originals are still nowhere to be found).
Foxwood - a simple wooded town, sleepy and quiet. Nobody makes trouble here, lest the trees complain and put them in an extended coma. As such, many retired heroes and villains live in harmony, and the Bookbinders dont consider this area a threat. Rumors are that Rumplestiltskin keeps a summer home here.
The Stymph Forest - not a kingdom, but rather a no man’s land, this dead wood borders both Bloodbrook and Foxwood, and is home to the skeletal “birds” called Stymphs. Luckily, most kingdoms have developed measures against the occasional murder passing by, but their chilling calls are still feared by all. The trees are fireproof, too.
Bloodbrook - a dark forested swamp, this area is home to thieves, bandits, having separated from Sherwood Forest some time ago. This schism also took most of the werewolves with them, adding competition for optimal hideouts. A bandit king still rules this area, having joined with the Bookbinders after seeing what happened to the Black Knight.
Sherwood Forest - a shady, forested wood with endless creeks, streams, and lakes, this forest is home to nymphs and spirits of all sorts, as well as some brave and questionably noble thieves. It’s also home to Nottingham, one of the larger cities in the south. The current sheriff of Nottingham is actually descended from Robin Hood, but has thrown his lot in with the Bookbinders as well.
Malabar Hills - hilly lowlands in the foothills of the Bloodtooth mountains, the hills are home to a variety of swamps and thickly shrubbed moors. It’s widely suspected that ogres live here, but it’s hard to tell, since most people who actually decide to live here build rickety castles with lightning rods and keep to themselves.
The Ruined Estate - unoccupied other than a few escapees from justice and desperate souls, these cursed grounds are home to a ruined castle, with twin, ornate spires and a wild, dangerous wood. It’s rumored that the great queen Belle’s husband once lived here, though that was long ago.
Kingdom Kyrgios - founded by the Sultan Shahryār, this kingdom borders a desert that stretches as far as the eye can see, and is a major trading port with several kingdoms within and across the desert. A city full of wonderful smells and bustling traders, it’s one of the kingdom’s financial centers. Used to be home to many gnomes, who now work in goldsmithing shops.
Borna Coric - the kingdom of the Bloodtooth mountains, the knights of borna coric have actually tamed Stymphs using their dark magic, led by the formidable Black Knight, and his son, the Green Knight. A militant, isolationist kingdom, they nevertheless fell to the Bookbinders early on in a coordinated assault, and now the Black Knight lies dead, executed for treason. Home to many dwarves.
Maidenvale - elegant forests and steep valleys define maidenvale, which sits near the foothills of the Bloodtooth mountains. While dragons sleeping in caves and coming down from their mountain lairs have always been a concern, the magic of the elves has ensured this kingdom has been a training ground for heroes for centuries, with notable heroes such as Briar Rose, Snow White, and Cinderella emerging here.
Ravenwood - on the other side of the Bloodtooth mountains lies Ravenwood, Maidenvale’s opposite. Maleficent ruled here once, and the witches of Ravenwood are not to be trifled with. The lord inquisitor only maintains tenuous control here - but the Tales themselves dare not tread either. Notable for the witch hunters Hansel and Gretel, whose extended family now lead up much of the Bookbinders.
Avalon - the birthplace of both King Arthur and the Black Knight, this kingdom is renowned for its chivalry and pride. While there are murmurs of discontent, it’s proud stone walls stand tall and quiet.
Mogrifs - talking animal, plants, etc. Inanimate objects typically aren't inanimate.
Creatures - unicorns, ogres, giants, fairies. Not strictly good or evil. Some may collaborate.
Villains - pirates, vagabonds, and bandits, oh my!
Heroes - princes, lawmen, bandits and more!
The divisive nature of Lord Inquisitor Rafal’s decree has sparked division within the community of Tales - heroes and villains have chosen sides, and now princes argue with their brothers, pirate captains fight off mutiny within their crews. A time of turmoil beyond good and evil has come.
Preliminary Turns:
During the change in power, each faction lashed out with all their might, fighting for control over the kingdom. How did your side react in these initial months of fighting?
Discord:
https://discord.gg/XUuvhBUSFMTales:
ThreadBookbinders:
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