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Other Projects => Other Games => Topic started by: Ozyton on December 11, 2017, 06:33:46 pm

Title: Monster Hunter World: Iceborne
Post by: Ozyton on December 11, 2017, 06:33:46 pm
(http://www.monsterhunterworld.com/images/top/img_intro01.jpg)
Official Website (http://www.monsterhunterworld.com/us/) (Warning: auto-playing music)
Release dates:
PS4/XboX1: January 26, 2018
PC: August 9th, 2018
Switch: Half-Life 3

Quote from: Official description
Monster Hunter: World puts you in a living, breathing ecosystem as a hunter that seeks and slays ferocious beasts in heart-pounding battles that unfold across the vast ever-changing terrain. Venture on quests alone or cooperatively with up to three hunters via online drop-in multiplayer.
Quote from: Official bullet points
•Welcome to the new world: taking on the role of a Hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world”.
•Living and breathing ecosystem: utilize the surrounding environment and wildlife to your advantage.
•Online drop-in multiplayer: when the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a sos flare to a worldwide server.
•Hunt to craft new Gear: defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain.
SEAMLESS gameplay: players and monsters can move from One map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.

Greetings hunters, it's about that time again. A whole new generation of Monster Hunter is upon us and with it brand new entry to the series. Monster Hunter World, the first game in the fifth 'generation' of Monster Hunter games, aims to be the most ambitious entry to the series to-date, yet also has plenty of changes to make some of the more obtuse mechanics easier to understand for newer players. Wow I am really not good at writing these things, so, on with the discussion!

One of the new features in the game is a sort of 'clan' system which is essentially makes it a little bit easier for you to hunt with your friends. You can join multiple squads at a time for convenience. Currently askovdk is running the Bay 12 squad for the Playstation 4 version of the game, simply named 'Bay12' so go ahead and join that and hunt together =)
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 11, 2017, 07:56:23 pm
First!
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Nighthawk on December 11, 2017, 08:09:18 pm
Early impressions: it's pretty fun (especially with a pal). The changes to the weapons feel well thought out and enjoyable in use. A few points of worry which will hopefully be addressed before the game is fully released:

- Some weapons are markedly more powerful than others. Can't properly test the elemental damage output of the faster weapons, but certain weapons, like Hammer, just seem unnecessarily hard-hitting on moves that aren't even that risky to use.
- Some of Anjanath's hitboxes are silly and need to be cleaned up (I'm looking at you, deadly leg hitboxes).
- Monsters roar pretty often, and roars don't feel as telegraphed as they once were in previous games, which leads to some annoyance.
- Monsters run a LOT. In older games you see a monster move zones maybe twice per hunt if you complete the hunt in decent time. I was consistently experiencing monsters running away four or five times in a single hunt. I understand that this might be intentional so people can utilize more aspects of the environment during their hunt, but considering there's a mantle with the specific purpose of luring monsters to new places, I don't think this is necessary, and it annoyed me more than anything. Double that frustration when facing flying monsters like Rathalos (yes, I did attempt this, though I didn't quite finish him off).

These are pretty small issues in an otherwise enjoyable experience, however. I'm fairly confident things will be more fine-tuned when the game is released.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 11, 2017, 08:47:01 pm
Apparently the thing with the roars is a bug or they tuned down the volume for them during the beta, as they barely make a sound.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 11, 2017, 10:14:01 pm
Did Barroth feel even easier than before to anyone? Probably tuned him down for the demo but I felt like Barroth was a joke.

And the environment weapons like para frogs, vine drops, the waterfall etc they feel great to use, if very situational. Though dropping a waterfall on Rathalos before he notices you is sure fun.  :P
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: DeKaFu on December 11, 2017, 10:33:14 pm
- Monsters run a LOT. In older games you see a monster move zones maybe twice per hunt if you complete the hunt in decent time. I was consistently experiencing monsters running away four or five times in a single hunt. I understand that this might be intentional so people can utilize more aspects of the environment during their hunt, but considering there's a mantle with the specific purpose of luring monsters to new places, I don't think this is necessary, and it annoyed me more than anything. Double that frustration when facing flying monsters like Rathalos (yes, I did attempt this, though I didn't quite finish him off).

I wouldn't be surprised if the constant running is just a Beta thing, along with the shortened time limits and (possible) difficulty reduction. The hunt is shorter than normal and they probably wanted to show off the environment and various interactions, so they made them run around more than usual to give you a full "tour" before time ran out... That's my guess, anyway.

My first impressions were that it feels like Monster Hunter but different... A long-overdue "next-gen" overhaul, I suppose. It won't really feel like a true MonHun until I get to do some mushroom-collecting and craft some kelbi pants, though, so I found the demo a bit lacking. :P

I can't really comment on most of the weapon changes, since I've mained SnS exclusively since the PS2 days... So my impression is "SnS feels great and very similar to 4U but smoother" and "everything else is still inferior". :P

I already commented on a lot of stuff that I really liked in the other topic. It's not all good, though... As far as I can tell, it looks like kicking has been removed. How will I express my triumph over my slain enemies if I can't kick their corpse repeatedly in the head during the post-quest countdown? This is terrible.

Anyway, apparently some people have seen an extra monster (Pukei-Pukei?) spawn in place of Rathalos in the third mission, but nobody seems to know how to trigger it. If you haven't encountered it yet, time's running out!
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Ozyton on December 11, 2017, 10:47:28 pm
One of the things I worried about while playing through Generations, and even to an extent 4Ultimate, was power creep for the player. Every generation it seems the player becomes more powerful, gets more tools to fight monsters with ranging from mounting to hunting arts to things like the slinger which lets you re-mount monsters that knock you off... the list goes on. It's never really been a glaring issue but they're really pushing the limits in terms of giving the player ways to make fights more trivial. Hell, even less "clunky" movement could be considered giving the player more power. By less 'clunky' I mean you seem to get animation locked a lot less than in previous games, just going by videos I've seen.

As for weapons being overpowered, it always seems that there's always going to be an 'optimal' or 'overpowered' weapon in these games. I remember charge blade being popular in 4u because of how stupidly powerful it was, while I only remember seeing someone use a hammer on a handful of occasions. Hell, one time I picked up a charge blade, not knowing what I was doing, and beating some monsters faster than the weapon I primarily used for hours. Thankfully it's very rare that a weapon will become so weak that it's completely unusable, but you will definitely be seeing people going around using the 'meta' weapons and the 'meta' armor, whichever those happen to be this time around.

Barroth being easy? Well, it's entirely possible that 1: Like I mentioned above there's so many new ways to deal with monsters that weren't available in 3 it could be seen as easier, or 2: you have gotten significantly better at the game since the last time you fought a Barroth.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 11, 2017, 11:30:08 pm
It's basically confirmed that the beta has weakened monsters.

Also the current beta is actually an older version compared to what some Youtubers are playing on right now. It explains the jarring discrepancy between performance as well as why their roars sound better and so on.

---------

Edit: The power of the new charge blade: https://www.youtube.com/watch?v=T5jD5_fyiAc

This guy just cleared all three monsters in the forest in 13 minutes.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Folly on December 12, 2017, 12:38:48 am
I played through the beta on PS4. Solo'd the first mission. Ran out of time on the second, though the poor dino was maimed with pieces of tail and armor all of the place and must have been close. Jumped in multiplayer and cleared the second and third missions without issue...though getting matchmaking to work took about an hour each time. I'm assuming the online stuff will be smoothed out in final release.

I spent the whole time using feather blade; flipping through the air and raining death from above, then sending swarms of beetles to suck out those sweet dino juices and bring them back for me to devour. Okay, it sounds kind of weird now that I think about it...but it was fun just the same. I'm pretty well sold on the game.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Paxiecrunchle on December 12, 2017, 01:06:10 am
Is it just me or does rathalos look even bulkier??
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 12, 2017, 01:17:33 am
Is it just me or does rathalos look even bulkier??
He's been working out.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Nighthawk on December 12, 2017, 02:51:49 pm
Did Barroth feel even easier than before to anyone? Probably tuned him down for the demo but I felt like Barroth was a joke.

And the environment weapons like para frogs, vine drops, the waterfall etc they feel great to use, if very situational. Though dropping a waterfall on Rathalos before he notices you is sure fun.  :P
I felt the same way about Barroth, and judging from the fact that my brother (who has NEVER played a Monster Hunter game before) easily beat him on his first attempt, I would say that yes, he's been toned down. I think it's a combination of more forgiving hitboxes and a much more dramatically telegraphed charge (I seem to remember Barroth's charge coming out much faster in Tri). Also... I never saw him tail spin. Not even once. Which is spooky, because I remember Barroth doing tailspins often.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Man of Paper on December 12, 2017, 05:11:01 pm
I imagine some moves got left out for the beta to keep a surprise or two for people who mastered fighting crap before the game's actual release.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Farce on December 12, 2017, 10:25:18 pm
Barroth was easier?  Damn, I found him to be the hardest.

The only Monster Hunter I've ever played was like, the very first one on PS2, and I uh never actually made it to the actual big stuff or anything, so basically that doesn't really count, I guess.  I thought this one was one was fun.  I basically only used the heavy bowgun with the shield and the machine gun special ammo, though - tried them all out in the practice mode, but only took that Greatsword out on an actual hunt (against Barroth).

I enjoyed it, though I didn't try multiplayer.

First hunt was easy, as advertised.  I managed to get 'em despite not noticing you could run and not realizing circle reloads your special ammo, so I kept doing poorly with my HBG.

Second hunt didn't go quite as well - I rolled with the GS instead, and I was kinda unused to getting my licks in with it.  Barroth kept running around and I kept going for big heavy whacks and such.  Second time around I picked my HBG back up, but something exploded out of the ground and instalkilled me while I was fighting.  It was some kinda huge wyvern, and it proceeded to totally kill me two more times and chase me across the map while I was trying to put Barroth down.  Timed out again.  Third time was the charm - the big gross mud thing took offense to my existence once I got Barroth down to the watery area, but I managed to shoot it to death that time.

Third was pretty easy again.  I had to do it twice though, on account of spending like ten minutes unable to find any tracks the first time.

I heard that the HBG is about big ranged damage, but I felt like I was really doing plinky-damage the whole time.  Barroth was understandable, since it was like, two-thirds of it was armor, but I was doing 5 against the others, and that was with the attack charm on.  I guess balance with being able to stay far away?
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 12, 2017, 10:59:01 pm
I didn't pay attention to the numbers ever, will be one of the things I turn off immediately, but feels like you were outside of critical range.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 12, 2017, 11:24:24 pm
How to HBG:

1. Get evade extender (not possible in beta)

2. Get trajectory (not possible in beta)

3. Get as much pierce 1 and 2 ammo as possible

4. Rambo
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 13, 2017, 01:00:01 am
Or play their better cousin and go bow.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Farce on December 13, 2017, 01:45:44 pm
Okay yeah, but can I be Rambo with a bo-- wait, that's a bad argument isn't it.

Anyway I just want to do this like all the time, it looks hilarious.  https://twitter.com/ruirui3141/status/939596235836493824
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 13, 2017, 02:56:17 pm
There's also a sniper variant HBG in the demo and apparently it was more powerful.

Wasn't as fun as rambo though.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Nighthawk on December 13, 2017, 03:42:50 pm
I'm with you. Sniping isn't at all true to the nature of Heavy Bowgun. Since the olden days it's always been about how fast you can put innumerable bullets into a monster's face.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Furtuka on December 13, 2017, 05:11:11 pm
Ptw
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 14, 2017, 02:08:59 am
Rambo with bow- go spread lv 4 and grab close range coatings. Watch horns, chests, and wings explode in seconds.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: se05239 on December 14, 2017, 03:49:34 am
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 14, 2017, 03:57:19 am
I usually don't make multiple characters, just sell every material i own and start back from square one, but with the new character creation I'm probably gonna have a few, glad they made it even better for this game.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 14, 2017, 05:46:04 am
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.
Haha, I really doubt that'll happen.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 14, 2017, 06:10:39 am
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.
Haha, I really doubt that'll happen.

Going back or not going back?
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on December 14, 2017, 02:36:04 pm
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.
Haha, I really doubt that'll happen.

Going back or not going back?
Haha, I really doubt that it will go back to the 3DS.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: se05239 on December 15, 2017, 07:36:55 am
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.
Haha, I really doubt that'll happen.
Going back or not going back?
Haha, I really doubt that it will go back to the 3DS.
That's where the Monster Hunter franchise has done most of their work. Where their success lies.
MWH feels like a very risky move to try and present the Monster Hunter franchise to us casuals here in the west by dropping it on PC and Playstation. It hasn't really gotten traction here before due to the handheld market being really small.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 15, 2017, 07:57:05 am
Exactly why they shouldn't go back to the 3ds- let the japanese have their handheld version, and us our consoles, obviously release both for all but the sides will mostly support one demographic.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: se05239 on December 15, 2017, 08:07:59 am
Exactly why they shouldn't go back to the 3ds- let the japanese have their handheld version, and us our consoles, obviously release both for all but the sides will mostly support one demographic.
And that's why I hope this "western" Monster Hunter release will do well! So it wasn't a financial flop putting money and effort into risking moving their game to other consoles, to another audience.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on December 15, 2017, 08:28:38 am
I will go millions into debt to save this series if I have to. Thankfully there's a whole world of hungry buyers so I most likely won't have to.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Ozyton on December 15, 2017, 06:13:29 pm
The western MH games (at least 4u, IIRC) were surprisingly successful considering that they were on 3ds. With the success of MH in the west on handheld, I can only imagine it'll be even more successful now that it's coming to our 'preferred' platforms. Hell, putting it on PC means they can sell the game (and perhaps a console) to PC players, then when it comes out later they will buy it again.

So.. I'm not exactly worried. They felt it was feasible enough to translate the games and even have an English release of their spin-off game, Monster Hunter Stories. Perhaps MH5 will make Monster Hunter no longer just a 'niche' game.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Ozyton on December 16, 2017, 07:21:46 pm
It's a shame that the beta is over...

I guess you guys are going to have to wait until December 22nd until you can participate in the second beta demo, which will be available to all PS4 users whether you have PS+ or not. It'll last until December 26th, and you can even start pre-loading on December 18th if you enjoy having unusable icons to look at (or have slower internet connection). Still no word about PC release, or even a PC or XboX1 demo.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Urist McScoopbeard on December 17, 2017, 12:05:09 pm
I'm just pissed it's not coming to the Switch >:/
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Ozyton on January 03, 2018, 05:04:28 pm
Bit of a new update. It's now confirmed that the PC version scheduled to be released in autumn of this year.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on January 03, 2018, 06:21:35 pm
Only two weeks till we can play it... Poor PC people... *Laughs in Xbox*
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: se05239 on January 04, 2018, 02:40:55 am
All my hype for the game went away, like a balloon rapidly deflating. Gotta wait to Autumn.. uuuuuuurgh..
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on January 04, 2018, 04:01:42 am
Don't forget we'll have to wait even longer for the G-rank version.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on January 04, 2018, 07:51:38 am
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: Urist McScoopbeard on January 04, 2018, 03:53:20 pm
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.

But will it be on the switch :C
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: StagnantSoul on January 04, 2018, 04:57:56 pm
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.

But will it be on the switch :C

I doubt it.
Title: Re: Monster Hunter World - Big game hunting with big swords
Post by: umiman on January 04, 2018, 05:29:32 pm
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.

But will it be on the switch :C
Lol.
Title: Re: Monster Hunter World - Commence the waitening
Post by: StagnantSoul on January 05, 2018, 03:40:02 pm
Deviljhooooos baaaaaaack!

On a minor note, you can have Elder Dragon turf wars and fight multiple at once. Nergigante vs Teostra looked sick, they were wrestling with each other.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Folly on January 25, 2018, 05:55:43 am
Less than 24 hours to launch! I'm getting hype!
Title: Re: Monster Hunter World - Commence the waitening
Post by: se05239 on January 25, 2018, 08:00:26 am
Less than 24 hours to launch! I'm getting hype!

Not for people waiting for the PC release.. :(
Title: Re: Monster Hunter World - Commence the waitening
Post by: Nighthawk on January 25, 2018, 12:27:55 pm
Yeah, it's a damn shame the PC release is going to be coming so late after the initial launch. Still, I suppose it's a good sign that they're taking their time; that would seem to indicate that they're being careful not to fudge the port.

Or, at least, that's what we're hoping. Capcom does some stupid stuff sometimes...

*coughreleasingstreetfighter5unfinishedcoughnodragon'sdogma2coughnotlocalizingmhxxcough*

Oof, sorry. I caught a cold recently and sometimes I just go into a coughing fit. Anyway, it seems like they're putting a lot of care and planning into this particular game, so I'm willing to be optimistic.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Urist McScoopbeard on January 25, 2018, 01:27:37 pm
Less than 24 hours to launch! I'm getting hype!

Not for people waiting for the PC release.. :(

Or the Switch release... :(
Title: Re: Monster Hunter World - Commence the waitening
Post by: StagnantSoul on January 25, 2018, 02:04:04 pm
Less than 24 hours to launch! I'm getting hype!

Not for people waiting for the PC release.. :(

Or the Switch release... :(

It's probably not happening, no real reason to.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Urist McScoopbeard on January 25, 2018, 02:09:55 pm
That's the joke.
Title: Re: Monster Hunter World - Commence the waitening
Post by: StagnantSoul on January 25, 2018, 03:44:36 pm
That's the joke.

Half the people I see are serious about it though.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Nighthawk on January 25, 2018, 04:13:02 pm
To quote Ryozo Tsujimoto during an interview when asked about putting the game on the Switch: "We have no plans at the moment. Switch wasn’t even announced at the time we kicked this game off. At the time, the platforms we could see and have visibility on is PlayStation 4 and Xbox One, and they were the perfect fit for our concept of using the cutting edge, current generation consoles."

In short, it ain't happening. Anyone who thinks it might happen is either being painfully optimistic or hasn't been paying attention to the news.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Ozyton on January 25, 2018, 05:59:29 pm
Supposedly putting games onto the Switch is relatively easy (compared to, say, the PS3) so I wouldn't be too surprised to see a Switch version sometime in the future with toned down graphics (REALLY toned down). If they are going to do it I doubt we'd see it in at least two years or so. By then I'll have it on PC though, so no worries for me.

As for the PC release, I'm hopeful that the port will be good, considering how decent the port of Dragon's Dogma was. But... I am a little worried if they are just now starting to work on the PC port...
Title: Re: Monster Hunter World - Commence the waitening
Post by: StagnantSoul on January 25, 2018, 06:36:18 pm
The switch is pretty meh for a "modern gaming experience" like they wanna deliver.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Urist McScoopbeard on January 25, 2018, 06:42:34 pm
The switch is pretty meh for a "modern gaming experience" like they wanna deliver.

Why do you say that? And I DO want to see it come out on Switch. I just know devs have little time and money to do that after a certain stage.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Ozyton on January 25, 2018, 06:50:12 pm
It's mostly to do with the power of the system. Even Breath of the Wild, Nintendo's flagship game for the system, seems to struggle on the thing.

In the end it mostly boils down to how profitable Capcom believes putting it on the Switch would be.
Title: Re: Monster Hunter World - Commence the waitening
Post by: Folly on January 26, 2018, 12:54:22 am
Initial impressions.

Character Creator:
Pro-
Can use neon colors for hair and eyes
Can customize size, shape, and position of tattoos. Though not rotation.
Con-
No breast slider

Intro Scene:
I'm forced to control my character, but can only move along a strict path, and get interrupted by cutscenes every five seconds. It's like a gross mashup of a cinematic and a QTE. Honestly, this is what I think gamer hell must be like. Thankfully it's not terribly long.

Central HUB:
Full of needless stairs that make getting around tedious(edit: once I figured out the quick-travel system, this is not so bad). Also the whole area is super bright, like there are 5 suns or something; it's an eyesore.

My first expedition:
Game crashed halfway through. Upon loading the game back up, I lost all progress from the expedition, but also from the stuff I did in town before the expedition.

Loading screens:
They are long. About a minute of staring at a boring black screen every time.

Day 1 DLC:
It's stuff like hair styles and gestures, which really should have been included with the game purchase. Also it's ridiculously expensive, $1-2 for a single item. Shameless cash-grab.

Voiceovers:
I can understand not wanting to pay for voices for every single NPC line, but I'm disappointed to find that even some of the lines of NPC's commenting with useful information about the fight I'm engaged in are just text on the side of the screen with no actual voice.
Title: Re: Monster Hunter World - Commence the waitening
Post by: BlitzDungeoneer on January 26, 2018, 01:26:24 am
Getting my own copy later today, so that'll be fun.
Title: Re: Monster Hunter World - Release day!
Post by: Ozyton on January 26, 2018, 01:39:46 am
I haven't gotten to try the game myself yet for obvious reasons, but from what I saw of the tutorial in a video a while back it seemed like they were trying to go with something similar to what they did in MH4U where you start the game by 'fighting' an elder dragon (Dah'ren Mohran) to sort of give new players a sense of how awesome the game is going to be. It was more of a movement tutorial than an actual hunt, much like the MH5 video I saw. Compare this with the drawn-out tutorial in 3U where you go on about 5 or 6 gathering quests with all the dialog involved in between before you even see your first large monster, and even then I would argue the entirety of lowrank is a tutorial of sorts in that game. Yes, you still probably go through a few of those gathering quests like before but the difference is that first impression: you immediately know that at some point you're going to be fighting this thing and that drives new players to continue playing.
Title: Re: Monster Hunter World - Release day!
Post by: umiman on January 26, 2018, 07:24:39 am
I really liked that intro section from mh4u. Greatly made me interested in the genre.

It was way better than the crap intro of mh3.
Title: Re: Monster Hunter World - Release day!
Post by: StagnantSoul on January 26, 2018, 01:11:25 pm
Just waiting to get the download finished here. Can't wait!
Title: Re: Monster Hunter World - Release day!
Post by: askovdk on January 27, 2018, 05:50:40 am
I've been playing it since the second it unlocked (beside these bothersome sleeping periods) and I love it.  :D

A couple of observations:
* Use the lifts instead of the stairs in the hub.
* Use 'investigations' for farming. You get a lot of these, so don't worry that they can only be done a limited number of times.

I've made a squad simply called:
Bay12
This is for Playstation.

There was very little work and no benefit for me in doing it, so let's try to meet.
You can be a member of 8 squads at the same time, so joining this shouldn't block anything.
Title: Re: Monster Hunter World - Release day!
Post by: Ozyton on January 27, 2018, 10:44:49 am
I've made a squad simply called:
Bay12
There was very little work and no benefit for me in doing it, so let's try to meet.
You can be a member of 8 squads at the same time, so joining this shouldn't block anything.

Cool, I'll add it to the OP, however it would be useful to know which platform you're playing on first.
Title: Re: Monster Hunter World - Release day!
Post by: Folly on January 27, 2018, 04:30:00 pm
Anjanath is the first monster to really give me trouble; I failed the first 7 times I fought him. Each time I would struggle for 20-30 minutes, chipping away at his health, then suddenly he would start 1-shotting people from full health with fireballs from halfway across the map with no warning. I need to kill him several more times for the weekly quest...not looking forward to it.

Also, I wish someone would have told me before all that mess that fire can be extinguished by rolling.
Title: Re: Monster Hunter World - Release day!
Post by: Ygdrad on January 27, 2018, 05:27:56 pm
I'm going to have to wait till fall for the pc version since I don't own a current gen console nor do I plan on ever owning one again. I'm still not sure whether this release gap is for polishing the pc version or just to protect console sales.
Title: Re: Monster Hunter World - Release day!
Post by: Ozyton on January 27, 2018, 07:02:25 pm
Also, I wish someone would have told me before all that mess that fire can be extinguished by rolling.
I'm not sure about in this game but in the ones I played if you roll in water the fire goes out immediately instead of after 3 rolls.

I'm going to have to wait till fall for the pc version since I don't own a current gen console nor do I plan on ever owning one again. I'm still not sure whether this release gap is for polishing the pc version or just to protect console sales.
I personally think it's a bit of both, but we'll know for sure when it comes out and can see whether it runs like trash or not. They also could have gotten paid by Microsoft and Sony to delay to PC release to help encourage people to buy their hardware, but if that's the case it seems odd that they each wouldn't be able to get their own console exclusive release dates (I.E. one console gets their release a week earlier).
Title: Re: Monster Hunter World - Release day!
Post by: askovdk on January 27, 2018, 09:57:55 pm
I've made a squad simply called:
Bay12
There was very little work and no benefit for me in doing it, so let's try to meet.
You can be a member of 8 squads at the same time, so joining this shouldn't block anything.

Cool, I'll add it to the OP, however it would be useful to know which platform you're playing on first.

Of cause. I'm on Playstation. :)
Title: Re: Monster Hunter World - Release day!
Post by: JimboM12 on January 27, 2018, 10:51:21 pm
just bought it for my ps4. i have very fond memories of Monster Hunter Freedom Unite, 4 Ultimate, and Generations so this is right up my alley. i can't imagine trying to perform last minute dodges at walking speed without a joystick so i splurged and first adopted.

its going to take a while before i start playing tho; got some stuff i gotta finish this weekend. but then. then i'll be grinding rathians like the olden days.
Title: Re: Monster Hunter World - Commence the waitening
Post by: IronTomato on January 27, 2018, 11:03:53 pm
Less than 24 hours to launch! I'm getting hype!

Not for people waiting for the PC release.. :(
c r a w l i n g  i n  m y  s k i n
Title: Re: Monster Hunter World - Release day!
Post by: Folly on January 28, 2018, 02:57:05 pm
Anjanath is the first monster to really give me trouble; I failed the first 7 times I fought him...I need to kill him several more times for the weekly quest...not looking forward to it.

I managed to finish the weekly quota without further losses, except for one investigation with an unusually short time limit where we ran out of time. I think my losing streak was just a mix of bad luck and steep learning curve.

I discovered the training room, accessible through my personal room, and spent some time learning the intricacies of the weapons I've been using. I also consulted some websites, as many of the combos are not listed anywhere in game. Better understanding of my weapons has been a huge help.
Title: Re: Monster Hunter World
Post by: Folly on January 28, 2018, 03:40:40 pm
Spoiler (click to show/hide)
Title: Re: Monster Hunter World
Post by: askovdk on January 30, 2018, 05:07:30 pm
I thought I had finished the story Sunday after 45 hours, and all that was left was grinding stronger versions of the same creatures.
... I was wrong!   :D  :D  :D

So without giving any spoilers, then remember to keep playing after you guided a certain someone towards the sea. 
Title: Re: Monster Hunter World
Post by: Nighthawk on January 30, 2018, 05:46:44 pm
I thought I had finished the story Sunday after 45 hours, and all that was left was grinding stronger versions of the same creatures.
... I was wrong!   :D  :D  :D

So without giving any spoilers, then remember to keep playing after you guided a certain someone towards the sea.
I appreciate the subtlety, and also the promise of content after the main game is complete. That news alone is awesome for someone who's taking his time in the main campaign.

I'm just gonna throw it out there that anyone who wants to post something that is potentially spoiler flag it with "HR ___ spoiler" or something similar. That way, anyone beyond that Hunter Rank knows that they're safe to view the spoiler and it doesn't become a guessing game.
Title: Re: Monster Hunter World
Post by: Ozyton on January 30, 2018, 06:15:09 pm
When you're making spoiler tags you can do [spoiler=Spoiler Title]Spoiler Text[/spoiler] to make it easier.

I'm trying to avoid as much info as I can until the PC release, but I do wish there was a video spanning from the start of the game up until beating your first boss monster. I did see a video of the first 20 minutes but it's basically just the opening cutscene and then the cutscene you get when you get to Astera.
Title: Re: Monster Hunter World
Post by: Folly on January 31, 2018, 10:39:18 am
I noticed that in my guide, very nearly all of the monster weak points have the exact same number of stars for slashing, blunt and piercing damage. Is there really no difference between the damage types? Why even bother to display them then?
Title: Re: Monster Hunter World
Post by: Folly on January 31, 2018, 11:43:44 am
My guide shows no vulnerability for Barroth's head...and equal vulnerability to all 3 physical damage types on his arms and tail.
Title: Re: Monster Hunter World
Post by: BlitzDungeoneer on January 31, 2018, 03:47:37 pm
Spoiler: HR Spoiler (click to show/hide)
Title: Re: Monster Hunter World
Post by: Nighthawk on January 31, 2018, 05:04:14 pm
Despite being breakable and even having a carve point once broken, Barroth's head isn't actually weak. His arms and tail are in fact weakest; you can test that yourself. That doesn't stop every hammer bro I know from whacking him on the head, though.

As far as the different damage types, I think the number of stars will only be different when there's a LARGE disparity in damage. In most previous games, a head weak point would often be something like a 55 damage zone for cutting and 50 for blunt (or vice versa), which is different, but not by much. Since MHW only measures from 1* to 3* in terms of damage, there's no room for comparison for tiny differences.

It's also possible that they've changed the damage zones and there's actually no difference at all anymore, but that would require testing to figure out.
Title: Re: Monster Hunter World
Post by: Folly on January 31, 2018, 08:01:10 pm
Just finished building my robokitty. It's sooo cute!
Title: Re: Monster Hunter World
Post by: Folly on February 03, 2018, 10:14:33 am
Spoiler: HR (click to show/hide)
Title: Re: Monster Hunter World
Post by: umiman on February 03, 2018, 06:01:19 pm
Rathian's a girl.

Also this: https://www.youtube.com/watch?v=bT_c7q0zJ0c
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 03, 2018, 10:04:06 pm
Coming from only playing Tri and 3U (I'd say 700 hours combined between both) with maybe ten hours of 4U, World is amazing. Pretty much every little annoyance I had like the arm pump, not being able to change gear when I accept a quest, having no clue without the wiki what built out of what, being so stationary when I shot my bowguns, needing specific armor spheres to upgrade to the next level... Missing people like Zin and Narga and Lagi, but there's enough to do in World to keep me happy. Just wish the multiplayer was more family-like like it was before, what with everyone greeting you and taking turns on quests and not continuously hitting the sleeping monster and everyone eating together... Nope, just flares and the room being disbanded instantly.

Also, quick question: How do I tell what the bow does without making it and trying it out? Like it's arrow types and arc shot, I just had to go back a tab in the workshop before and I scoured it for information, can't find it.
Title: Re: Monster Hunter World
Post by: BlitzDungeoneer on February 04, 2018, 12:23:28 pm
All bows have all arrow types now, mapped to seperate buttons IIRC.

Regular shots shoot rapid, Circle shoots out spread etc.

Dunno about the arc shot though.
Title: Re: Monster Hunter World
Post by: Folly on February 07, 2018, 12:04:51 am
Spent all day farming Legianas. Didn't get a single gem.
Title: Re: Monster Hunter World
Post by: askovdk on February 07, 2018, 08:09:47 am
Spent all day farming Legianas. Didn't get a single gem.

I can't remember, - can the mender create gems?
She seems to be intended for creating any very rare but desperately needed matrerial.
Title: Re: Monster Hunter World
Post by: BlitzDungeoneer on February 07, 2018, 09:09:24 am
Spent all day farming Legianas. Didn't get a single gem.

I can't remember, - can the mender create gems?
She seems to be intended for creating any very rare but desperately needed matrerial.
Yes, but only with Gold Wyverian Print.

One of the weekly bounties gives 1-2 of those right now, and I think Expedition NPC questlines can also give 1-2 per line completed as well.

Gems drop pretty commonly from gold box investigations, though, so its pretty weird that Folly doesn't have one yet.
Title: Re: Monster Hunter World
Post by: Folly on February 07, 2018, 09:45:53 am
My gold box investigations have only been giving scales and hides lately. Just bad luck perhaps.

The melder is gated by either optional or main quests...not sure which, but she hasn't yet unlocked the gem I need.


Edit:
I went back today and got Legiana's gem on the first kill. Thanks Kismet!
Immediately after finishing my Legiana armor set, I grabbed my best bow and went Diablos hunting. The set bonus made a massive difference, with kills taking roughly half as long.
Title: Re: Monster Hunter World
Post by: Folly on February 07, 2018, 09:01:55 pm
After several frustrating losses to Nergigante when he was low on health and enraged, I finally decided to just cheese him with mega-barrel-bombs. It took 6 of them to finally bring him down. That guy is a beast when he enrages.
Title: Re: Monster Hunter World
Post by: Nighthawk on February 08, 2018, 11:46:45 am
After several frustrating losses to Nergigante when he was low on health and enraged, I finally decided to just cheese him with mega-barrel-bombs. It took 6 of them to finally bring him down. That guy is a beast when he enrages.
It seems like ol' Nergy gets particularly violent when he's on his last legs. I've seen him use his highest damage (typically insta-kill) attacks twice in succession after chasing him to his nest. If you have the good fortune to be able to hunt with bowgun friends, I suggest telling them to save some paralysis shots for the very end of the hunt, to mitigate his ability to attack you when he's at his most dangerous. You can also use flash pods and flashflies to help take the edge off.

He's a fun fight, though; he feels challenging in a satisfying way.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 08, 2018, 05:15:22 pm
When Nergigante limps, his spikes instantly regrow and go black so he can smash open his door, meaning he'll do one smash when you're chasing, one to break the door, then an actual smash that'll break the spikes once he's home.
Title: Re: Monster Hunter World
Post by: inteuniso on February 08, 2018, 06:34:17 pm
Anyone notice how amazing glider mantle is? Being able to grapple back onto monsters after they throw you, even when you're 30 feet away but-oh-look-still-two-cm-midair-youregood.jpg

Please don't change it.
Title: Re: Monster Hunter World
Post by: Nighthawk on February 08, 2018, 09:17:23 pm
Anyone notice how amazing glider mantle is? Being able to grapple back onto monsters after they throw you, even when you're 30 feet away but-oh-look-still-two-cm-midair-youregood.jpg
Actually, I'm pretty sure you can grapple back onto a monster without any mantle at all, provided you have the stamina.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 08, 2018, 09:45:58 pm
Aye I grapple back onto Teo when he lobs me off, and I've never used the Glider mantle aside from fighting Legiana.
Title: Re: Monster Hunter World
Post by: Folly on February 09, 2018, 05:40:57 pm
The online community is kinda going crazy for the new event quest 'Triple Threat Throwdown'. I'm regularly seeing 10+ SOS's at once, and every time I join I find everyone wearing bandit mantles and fanged monsters shedding parts like pinata candy. 2-4 decorations after each run is also nice.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 09, 2018, 05:50:03 pm
It's the perfect farming quest, for Zenny mostly.
Title: Re: Monster Hunter World
Post by: Folly on February 14, 2018, 04:58:00 pm
Spoiler: HR (click to show/hide)
Title: Re: Monster Hunter World
Post by: BlitzDungeoneer on February 14, 2018, 05:04:04 pm
Spoiler: HR (click to show/hide)
Spoiler: HR (click to show/hide)
Title: Re: Monster Hunter World
Post by: Folly on February 16, 2018, 08:26:04 pm
The new set of event quests is here.
One involves fighting 5 monsters, and seems to have an increased rate of large/small monster crowns; good for getting those trophies.

There's also a PS4 exclusive Street Fighter quest to get some unique armor, but only if you have a save file on your system.
Title: Re: Monster Hunter World
Post by: Zangi on February 20, 2018, 09:08:53 am
Whelp, picked this up on the PS4.  Using the Charge Blade.  Havn't actually figured out how to charge it yet, but I reckon swinging muh blade around in large sword mode has worked so far.
Just recently beat that fish type monster in the questline.

Also had a +100 HR friend help beat up that T-Rex way too early.  I died to it twice.  It is pretty much a 2-shot.  First hit brings me down to sliver of health.
Title: Re: Monster Hunter World
Post by: umiman on February 20, 2018, 10:05:25 am
Whelp, picked this up on the PS4.  Using the Charge Blade.  Havn't actually figured out how to charge it yet, but I reckon swinging muh blade around in large sword mode has worked so far.
Just recently beat that fish type monster in the questline.

Also had a +100 HR friend help beat up that T-Rex way too early.  I died to it twice.  It is pretty much a 2-shot.  First hit brings me down to sliver of health.
Charge Blade is a weapon you can't actually use properly unless you watch a guide video or two.

To put it simply, every attack you do in small sword mode charges the weapon. When it starts glowing yellow or red, you use a button combo to charge it into the phials on the top left. Then you use the axe to make explosions.

There's a billion other things you can do with it including charging the shield, charging the sword, what kind of damage it does, dodging, rolls, guard points, etc. etc. etc. It's easily the most complicated weapon in the game. This doesn't mean it's the best or highest damage weapon in the game mind you. It's just the most complicated.

Once you kinda know what buttons you're pressing, watch these:

https://www.youtube.com/watch?v=hvlVtfSzO2Y

https://www.youtube.com/watch?v=ggcyYKXapWk
Title: Re: Monster Hunter World
Post by: Zangi on February 20, 2018, 12:40:16 pm
Reckon highest damage means jack-all if you can't reasonably land hits anyways. 

I'll take a look sooner or later, thanks.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 20, 2018, 05:54:45 pm
The chargeblade's great, and a very good mix of mobility, defense, speed, and offense, not to mention being so fun to slam a massive axe down on things heads with. I actually went through most of low rank not knowing about the ultra discharge, I did it by accident floundering about chasing Rathian down. Sure the GS puts out bigger boops, SNS may be more mobile, Lance more defensive and stickier, etc, but it does a lot of things meaning if you get the patterns down and remember the comboes you can do whatever you want- even KO the monster pretty well, not hammer fast but hey better than SNS shield bashing.
Title: Re: Monster Hunter World
Post by: Folly on February 20, 2018, 06:38:33 pm
Also had a +100 HR friend help beat up that T-Rex way too early.  I died to it twice.  It is pretty much a 2-shot.  First hit brings me down to sliver of health.

Always eat food when hunting wyverns. It doesn't actually consume any food resources from your inventory, just a small amount of currency. I spend research points, as I earn them far faster than I can spend them.

T-Rex has a mean fireball that has long range and goes through walls, and trying to run or heal makes you a high priority target. This goes for most any wyvern: if you find yourself low on health, don't run away, instead run circles around the monster, just outside of their melee range. Any long range attacks should miss you this way. Wait until the monster starts targeting another player or your cat, or until it does a lengthy attack that you know will give you a few seconds of freedom, that is when you chug a potion.

For large wyverns, it also helps a lot if you learn to mount, and exploit flash pods and environmental traps. Each of these give you a big window to attack.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 20, 2018, 07:46:02 pm
Aye flash pods help a lot against most wyverns, they'll often sit there doing things like stamping the ground or blasting fireballs randomly and giving you 5-15 seconds to attack. Don't do it against Dibbles, he'll just run away from you, least that's my experience.
Title: Re: Monster Hunter World
Post by: Folly on February 21, 2018, 08:37:00 pm
Got my first warrior streamstone, sword. I was looking forward to putting it on my poison longsword, only to find out that rank 7 weapons need 2 streamstones at a time.
Got my second warrior streamstone, bow. I was looking forward to putting it on my rank 6 dragon bow, only to find out that regular bows use 'shaft' streamstones.

Someday...
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 21, 2018, 10:26:37 pm
Fought the tempered Bazelgeuse quest today... Was my first time, and did it solo... Is pain an emotion?
Title: Re: Monster Hunter World
Post by: Man of Paper on February 21, 2018, 11:50:58 pm
As someone who has near 2k hours if not more playing monster hunters  (it used to be all I did, even sometimes in lieu of sleep), I can verify that pain is indeed an emotion. In multiple games a buddy and myself farmed the silver los and gold ian for those sweet sweet rubies to make that sweet sweet armor. That was painful, almost as much as having nobody to play 4u with and grinding my way into g rank quests solo.
Title: Re: Monster Hunter World
Post by: Nighthawk on February 22, 2018, 02:43:30 am
Fought the tempered Bazelgeuse quest today... Was my first time, and did it solo... Is pain an emotion?
Bazel is such a crappy monster, imo. All of the difficulty of the fight comes from the random bombs that drop off its body. Imagine Bazel without its bombs for a second. It'd be an absolute walk in the park, right? All of its regular attacks are slow and pretty easy to get away from. But the bombs... you never know when one will drop right next to you and ruin your day.

I recently cleared the double tempered Bazelgeuse, so it's definitely not impossibly hard, just annoying because of how you're walking on eggshells (or perhaps bombshells?) the entire fight.
Title: Re: Monster Hunter World
Post by: Folly on February 22, 2018, 03:02:54 am
Basil is not so bad. The bombs are only really dangerous when he is enraged and glowing, causing them to detonate instantly when dropped; in this mode melee need to stay back, and search for slinger ammo or traps until Basil calms down. At that point the bombs will only detonate after being attacked, either by a player or a monster; you can hit them yourself and then roll away before the explosion just to clear the field.

My biggest gripe with Basil is how he's always butting into other monster fights. Mind your own business, Juice!
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 22, 2018, 10:41:43 am
After 100 hours with the ChargeSNS as my only melee weapon really, I finally got back into the other melee weapons... Now I've got Legiana SA, Odo DB and lance, bazel duals, and Teostra LS, all fully upgraded. Got these all in one night, now I'm out of mountain dew and probably have diabetes. Worth.
Title: Re: Monster Hunter World
Post by: Zangi on February 22, 2018, 10:46:57 am
Hmmm....  I use the charge blade, but I don't really utilize the shield much.  Well, there are occasional times a block does happen while I'm transitioning between weapon modes.  I really need to work on that part.  Also should see the limits of blocking.

Trying out the bowguns now. 
Ore type Heavy Bowgun has machine gun mode, which looks fun.  While the bone type has sniper mode, which I've tried out, not really to my tastes.  The slowmo evades tho.  I think I've settled on the Light Bowgun, for now.  The damage numbers feel... tiny, basically half damage to my tiny charge blade hits.  Made up in volume though.  At the least, dropping volatile mines is actually a useable way to make bigger numbers, so not that bad.
Title: Re: Monster Hunter World
Post by: StagnantSoul on February 22, 2018, 12:07:03 pm
I use all three ranged weapons a lot, mainly HBG, but if I'm fighting someone fast like Legi or Odo I'd switch to either bow or LBG depending how I'm feeling. I'd probably use LBG more of one of them rapid fired sticky... God how I miss God's Archipelago. That thing was broken.
Title: Re: Monster Hunter World
Post by: Zangi on February 23, 2018, 01:57:42 pm
Alright, so using ranged weapons feel a whole ton better on the PS4 controllers compared to the PSP.
It is a huge difference in the fun factor, as I've always shied away from ranged weapons cause of the controls. 

Learned the LBG's land mine thing has multiple charges which can be triggered by the monster stepping on them or from any attacks hitting it.  Makes for a great light show if you manage to set it up.

EDIT:
Have any of you ever had the experience of Bazel chasing across multiple map zones?  And then camping you when you run into a 1-way in/out camp? 
That just happened to me, in a multiplayer game.  What did I ever do to make him that pissed at me?  People probably think I was leeching or something, instead of bringing him all the way to the party...

Hmm... right dung bombs.  Forgot I had those.
Title: Re: Monster Hunter World
Post by: Folly on February 28, 2018, 02:12:58 am
PS4 players, the Aloy armor crossover event is now live! And it features an extra-large Anjanath to help get your gold crown!
Title: Re: Monster Hunter World
Post by: Folly on April 14, 2018, 01:56:34 am
Spring Festival event is here!(and has been for a while. I'm late to the party.) Runs until April 19th.

Megaman Palicoes! Beetle armor sets! Wyvern Ignition greatswords! And the return of many previous events, including Aloy armor and palicoes, eyepatch, sunglasses, KuluYaku hat, and wiggler hat! Get your loots before it's too late!
Title: Re: Monster Hunter World
Post by: Folly on April 19, 2018, 04:23:03 pm
Spring Festival has ended. Or at least the main events are no longer available, though the decorations are still up and the re-run events are still going.

Kulve Taroth has begun! This giant golden dragon will be around for a limited time, and yields many shiny new weapons and armor! Get your bling on!

EDIT:
I love the Kulve Taroth fight!
She comes with her own map, with new mini-animals to capture, new environmental hazards to discover and exploit, and massive loot-showers. And each kill awards about a dozen shiny new weapons of rank 6-8! I'm definitely going to be farming this hard until the event ends.
Title: Re: Monster Hunter World
Post by: Ozyton on May 10, 2018, 03:23:43 pm
Probably going to skip it anyways, because World...
I never even played Generations all that much.
Title: Re: Monster Hunter World
Post by: umiman on May 10, 2018, 03:30:43 pm
Probably going to skip it anyways, because World...
I never even played Generations all that much.
After playing World I straight up can't go back to the older gens too.

Just the graphics alone. Holy moly.
Title: Re: Monster Hunter World
Post by: Ozyton on May 10, 2018, 03:36:18 pm
Still waiting on the PC release here, I have been avoiding as much info as I possible can about it until I can play it myself.
Title: Re: Monster Hunter World
Post by: Nighthawk on May 10, 2018, 04:09:18 pm
Probably going to skip it anyways, because World...
I never even played Generations all that much.
After playing World I straight up can't go back to the older gens too.

Just the graphics alone. Holy moly.
There's plenty of reason to go back to Double Cross once it gets localized, variety being the main one. MHW has something around 25 large monsters total, and of those, there are very few elemental monsters (where is the water, the lightning, the ice?).

Double Cross/GenUltimate has something like 90+ large monsters total, which is a huge variety compared to World's cast of... fire-breathing lizards. I'm not saying quantity beats quality, but after replaying Generations... having more monsters to fight and gear to craft does make a difference.

That, and there are a lot of changes that happened in World that I personally dislike. Flash-bombs being the meta is one, due flying wyverns just getting staggered while flying instead of being dunked. Another is the downright terrible scaling. Playing a hammer in singleplayer will often net you two to three stuns on a large monster. Switch over to multiplayer and you'll be hard pressed to get one. Those are just a couple of things that made World less enjoyable to me.

I see a lot of people outright dismissing the previous entries because MHW is so shiny and new. I invite anyone with that mindset to look and see how much there is to gain by playing the older games.
Title: Re: Monster Hunter World
Post by: StagnantSoul on July 09, 2018, 11:53:34 am
Framerate can hit 60 fps, updates are also planned for the release as well, my guess is Behemoth will drop then.

Also, they didn't say anything about crossplay... Slim hope I'll be able to play with PC people on my console.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on July 25, 2018, 02:06:24 pm
There was a thread today saying Monster Hunter's PC port was shit.

Then IGN took offense to that and did a stream showing it off, and I watched it. Suffice to say, The PC port looks really solid guys. Runs well on all settings, from low to max. Looks relatively good on low, and great on max. No framerate caps, no hitching, no real issues whatsoever.

Also contrary to IGN's usual shenanigans, the stream was really informative with a guy who knew absolutely what he was talking about when it came to PC performance, and a player who was surprisingly good at the game.

Also the load times are incredible on PC, with an SSD.

Here's a link: http://ca.ign.com/articles/2018/07/25/monster-hunter-worlds-pc-port-actually-runs-great-so-far
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on July 25, 2018, 03:22:26 pm
I can't tell if that's supposed to be sarcasm.

As long as I can get 60FPS I'm good. 144 would be better obviously but I probably wouldn't notice as much as the jump from 30 to 60.

I've been trying to avoid anything MH related (aside form the release date) because I don't want to get spoiled too badly.

Seems the thing most people are complaining about it the Denuvo DRM, which not only is DRM but also apparently is bad for SSDs because of the constant writing. I'm still getting the game, my desire for MH far outweighs my dislike for extra DRM on top of Steam's DRM.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on July 25, 2018, 04:02:36 pm
It's not sarcasm
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Malus on July 29, 2018, 08:25:29 am
Good to know the PC port isn't garbage. I preordered the PS4 version but couldn't stomach the frequent FPS dips below 30 — on a PS4 pro. I literally played less than two hours, it was terrible.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on July 29, 2018, 11:26:57 pm
https://www.destructoid.com/monster-hunter-world-replaces-in-game-squads-with-steam-groups-on-pc-514770.phtml

If we want to play together we need to be in the same Steam group. What group shall we use?
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on July 31, 2018, 11:03:45 pm
Can't wait to play. I've also been trying to not spoil anything and have avoided most of the info about the game. I did hear that the game was easier than the previous installments and that some veterans were somewhat disappointed, but I was already expecting this since this game's purpose is to attract new blood to the monster hunter series, it was always going to end up more "casual" or newbie-friendly. I just hope it's not a permanent shift/trend in the long run since Capcom has a bad habit or ruining its own franchises with questionable decisions, but if I want a brutal MH game I can always fire up Monster Hunter Frontier.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 08, 2018, 05:06:58 pm
The game comes out tomorrow, hooray =D I actually took the day off from work (unfortunately Friday wasn't available...) just to play this. Unfortunately there won't be a preload and the game won't release at midnight. so hope you have a good internet connection to download the game with.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on August 09, 2018, 02:11:09 am
Whilst I never, ever normally pre-order I found a good deal on this, and I also believe that if the PC port is a bit clunky they'll put the work in to make it better. I'm imagining it'll be a long download time though if they're not allowing preloading. 

Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 09, 2018, 07:16:09 am
my friend was so hyped he bought the deluxe edition for all the bonuses and stuff.

me, being a monster hunter vet for 4 previous games, decided to save money by getting it through fanatical and getting the standard edition.

im wondering how good they made the deluxe samurai armor. is it a skin you can put over any armor or something, or is it a solid early game set? either way, i know how to slay monsters and i'll have a set of rathian armor asap. or tigrex, if they're in the game at all.

for all my hunter vet bros, whats your favorite weapon? mines the greatsword. i got so good at the timing in monster hunter generations that i could walk underneath a monsters swipe attack and turn around and get a good cut at its backside, all without taking damage.
that said, i do also have a soft spot for the longsword. i love pulling off combos and dodging like a swordmaster. and then mistiming a dodge and getting slapped upside the head and set flying.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 09, 2018, 08:55:03 am
I'm rather fond of the charge blade, but my favorite still remains an evade+2 guard up, guard+2 lance. Only going for defensive skills seems silly, but this allows me to stick to a monster and always stay on the offensive with minimal downtime no matter what it's doing so it's still a damage potential boost, it's a pretty fun playstyle. This set carries over to charge blade quite well and makes it into another pretty versatile setup.

Edit: 2 hours till release, get hyped :D
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 09, 2018, 10:11:47 am
So the denuvo DRM version on MHW requires the FMA3 CPU instruction set to work, which means the recommended specs on the steam page wouldn't even be able to launch the game. Kind of hilariously sad when your DRM has higher requirements than your game. This was confirmed by the chinese version(by a different publisher) which launched a day earlier. All hope is not lost since the chinese version will be getting a patch to fix this in 20 minutes or so and the steam version releases in 40 minutes, I may be able to to run the game at launch after all. I'm guessing Capcom will patch this issue out of the steam version too since they could get slapped with fines if their game won't even launch on their recommended specs.

There's are legit good reasons to hate denuvo.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 09, 2018, 10:13:17 am
FUCKING DENUVO FUCKING I HATE YOU SO MUCH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHH!!!!!!!!
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Man of Paper on August 09, 2018, 10:16:01 am
I'm a Long Sword user myself. I've found it best for dueling monsters since I usually played on my own. I started off with Dual Swords then went to Gunlance, but I love the combination of raw power, mobility, and selection of elemental attributes and status effect. I've got an estimated +2K hours in the series, most of it with the LS. I feel like, more than the other weapons, you need to have a deep understanding of your target and it's behaviors in order to get full worth from a Long Sword, and, at least in my experience, the one-on-ones with harder things like a Seregios or Rajang can feel more like a mind game than a fight. When I roll with friends I usually wind up taking the role of Gunner/Support though, so you can expect to see some of that from me as well.

I can't wait to get my hands on this and start my genocidal conquest, but I've got a vacation coming soon and work every day until then, so I might as well wait for another week or so. Until then, we definitely need to decide on a Steam group to use to play together.

EDIT: Booooooooooooo denuvooooo
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 09, 2018, 10:39:37 am
ah, the dreaded denuvo elder dragon. beware its ability to prevent you from even starting the game.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 09, 2018, 10:46:04 am
It's difficult to say what weapon is my favorite, but 3U was my first game on the 3DS and I used lance back then without knowing mucha bout armor skills or anything like that. Throughout 4U I used switchaxe. I was a bit disappointed because I like axe mode quite a bit but if you aren't using sword mode then you're missing out on a lot of damage. I didn't play Generations all that much but I dabbled a bit with longsword in that game.

When it comes to Monster Hunter World I'm undecided on what weapon I'll primarily use. I'm thinking of going back to the lance, but if my friend (who played the first Monster Hunter but never got to play the others) decided to use it then I'm thinking of using either greatsword or hunting horn. Now that the game can be played on an actual controller (or keyboard/mouse) then gunning isn't entirely off the table either, but I probably wouldn't enjoy it as much as a blademaster weapon.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 09, 2018, 11:07:58 am
Well, it's downloading. Hoping Capcom got the denuvo fix in for launch :x
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 09, 2018, 12:06:27 pm
Well good news, it at the very least launches on my pc with an old overclocked G3258 so it seems they patched the denuvo issues for the launch version.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on August 09, 2018, 01:42:25 pm
Denuvo is literally Satan.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 09, 2018, 04:09:08 pm
recycling my old guild back into service. join if you want, or don't, i'll be making the guild ingame if it allows and anyone's free to join at any level. im a vet monster hunter player and i'd be happy to share my experience.

https://steamcommunity.com/groups/CSW-Steam -for us and anyone ya know who likes this game

https://discord.gg/EQ6C4Ke -our discord
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 09, 2018, 04:33:12 pm
So, question: how do you fish? It's not like other games where you just go up to designated fishing bodies of water and press A.
You have to actually equip the fishing rod from the item menu. Same for catching bugs with bug nets.
i made a steam group for this, and i'll set up a simple discord for it too. maybe it'll stagnate with the game or maybe it'll grow and we'll use it for other games as well. idk.

https://steamcommunity.com/groups/TheFortressHunters -for us and anyone ya know who likes this game

https://discord.gg/7AaZRaR -our discord
I think there's already a Bay 12 group, maybe? I was planning on playing with friends but we'll see how that goes
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 09, 2018, 04:41:33 pm
i know we have the dfc and dfp (dwarf fortress community and dwarf fortress players) groups but i dont often see people in the players group chat and most people in the dfc one do their own thing.

actually, instead of making those new ones, i think i'll recycle my old clan/guild group Cthulhu Saves the World back into service again; all the stuff for it is set up.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 09, 2018, 08:04:09 pm
So the framerate in town and during quests is fine for the most part but my game is plagued with a really shitty problem. Whenever any sort of load happens, the game and my ENTIRE SYSTEM will lock up for up to 30 seconds, sometimes more, before recovering and the game resuming its thing. This happens on initial game load, loading the save, preparing the upcoming mission, even before most tutorial popup messages and sometimes when swapping weapon at the item box. Needless to say other apps don't really react well to this and sometimes crash, get disconnected, or have their rendering get bugged, leaving a black/blank window. I haven't tried playing online yet, but I'm pretty sure this would also disconnect me from multiplayer since nothing responds during that time, not even the mouse or keyboard, it's 100% locked up.

I really don't what's to blame for this.

Edit: even setting the process priority lower doesn't stop it from locking up the system by using 100% cpu. I think I'm gonna blame Denuvo for this as it's not normal processs behavior. I've managed to limit lock ups by using BES to limit the amount of cpu time it's allowed to get by auto-suspending it for some cycles now and then.

Fuck Denuvo :(
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 09, 2018, 10:38:07 pm
You start the game with one. Look through your item list again.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Folly on August 10, 2018, 01:17:36 am
So, question: how do you fish? It's not like other games where you just go up to designated fishing bodies of water and press A.
You have to actually equip the fishing rod from the item menu. Same for catching bugs with bug nets.

You can also grab fishes with the net. If you really need the fish, like for a quest or something, the pole is more reliable...but net is soooo much faster.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on August 10, 2018, 02:25:28 am
How's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on it
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 10, 2018, 03:13:04 am
How's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on it
Any MH without G-rank is going to be easier than MH4U by default. Including this one.

I'm loving the shit out of it though.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on August 10, 2018, 04:30:50 am
How's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on it
Any MH without G-rank is going to be easier than MH4U by default. Including this one.

I'm loving the shit out of it though.
To be more specific, how difficult is it to kill a monster in High Rank MHW compared to High Rank MH4U? :P
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 10, 2018, 05:37:19 am
So I just completed the first Barroth quest. A Rathian showed up and the npc's told me to run away. Having played every MH game except the chinese mmo I just said "hold my beer" and went at it, turns out they buffed her pretty hard since they didn't want you fighting her, she could 1-shot me, but I beat her, using up most of the mission time but getting a Rathian plate for my trouble. Finished Barroth with 4 minutes left, he went down really quickly in comparison, kinda anti-climactic :P.

Overall so far I'm finding most things die pretty quick compared to other MH games, makes me wish they hadn't done away with the harder multiplayer quests in favor of scaling. Also the lance is insane now and can dance around bosses while practically invincible.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 10, 2018, 07:31:15 am
Ah, the good ol rathy. My fav animal in the whole series, next to the tigrex and rathalos.

Maybe the quests scale in hardness based on number of players present too?
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 10, 2018, 11:12:41 am
Ah, the good ol rathy. My fav animal in the whole series, next to the tigrex and rathalos.

Maybe the quests scale in hardness based on number of players present too?

The quests do scale based on number of players, but due to this I don't think you can solo "online" quests anymore.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 10, 2018, 11:19:02 am
How's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on it
Any MH without G-rank is going to be easier than MH4U by default. Including this one.

I'm loving the shit out of it though.
To be more specific, how difficult is it to kill a monster in High Rank MHW compared to High Rank MH4U? :P

I'd venture to say a good bit easier. The combination of faster sheathe times and the ability to heal while moving makes popping a potional basically unpunishable. If you get carted, it'll be because you were careless and didn't heal, or you got A) oneshotted, B) stunned, or C) paralyzed.

The difficulty ramps up with the later monsters, though, especially the ones they add through free DLC. Lunastra was quite a hurdle for me and my friends, even though we didn't have much difficulty with Teostra and the other elder dragons.


Ah, the good ol rathy. My fav animal in the whole series, next to the tigrex and rathalos.

Maybe the quests scale in hardness based on number of players present too?

The quests do scale based on number of players, but due to this I don't think you can solo "online" quests anymore.
The quests in World have very simple scaling: you're either fighting a singleplayer monster, or a multiplayer one (which is entirely dependent on whether or not a second player joined you at ANY point during a quest). Singleplayer monsters get stunned and staggered more easily, and have less HP. Multiplayer monsters have their HP and stun/stagger resistances multiplied (by something around 2.5x to 3x). I'm not certain about other statuses like poison and paralysis scaling up, as I haven't tested it myself.

Basically, if you're playing multiplayer, you're probably going to want three or four people. 2-man multiplayer can become a drag due to the scaling.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: DeKaFu on August 10, 2018, 12:30:19 pm
They've also recently added "Arch-Tempered" monsters as event quests in the console versions, which are extremely difficult compared to everything else the game, so if you find things too easy there's at least that to eventually look forward to.
Spoiler (click to show/hide)
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on August 10, 2018, 02:39:33 pm
So I've played it a lot since it came out yesterday and thought I'd write down my impressions from a previous non-MH player. I played a tiny bit of a NDS one, but only a little bit and didn't really get into it so I'm basically completely new to it (but do play a lot of dark souls type games).

So far I think it's great fun, I really like the crafting aspect and it's a nice mix between guided stuff and open world stuff. The combat is really fun, and there's so much choice and ability to develop stuff. Most of all though, it feels like a game driven by your skill rather than number rolls and behind the scenes dice - I can imagine getting really, really hooked on getting good at it. I'd highly recommend it to anyone who's into 'learning' a game rather than just smashing through level after level. The story is ok (more below) and the graphics/atmosphere is good.

Observations/potential downsides:
- It's quite 'Japanese-y' in parts; that's in no way an objectively bad thing, but it's got a lot of 'anime' moments and as I'm not a big weeb I find it a bit grating at times. Some of the systems are a bit difficult to understand/different to what you might be used to as well. Not a bad thing, just the level of cringe/grating (or if you love that side of it) will depend on your enjoyment/tolerance for it.

- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.

- You need to take the time to get into it - it's basically an MMORPG (you even have daily login rewards!) rather than a story RPG. Not a bad thing, but a friend of mine thought it'd basically be 'Japanese Witcher but with more hunting' whereas it's more like warframe but with hunting instead.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Sensei on August 10, 2018, 03:52:51 pm
So I'm playing this and having fun, first Monster Hunter game I've owned. Just got done with the Bannoth quest. If anyone else wants to play you can find a link to my Steam and the Discord I hang out in in my signature.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 10, 2018, 11:19:26 pm
- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.

Uhhhhhh.

Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 10, 2018, 11:31:30 pm
- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.

Uhhhhhh.

Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 11, 2018, 01:06:17 am
Switchaxe is pretty great. Elemental discharge when close enough and the monster down has you actually jump on the thing and stab it with the sword, then blow it up. Hitstop isn't as extreme as GS or Hammer, but you do feel it.
You're actually guaranteed the "mounting" elemental discharge so long as your swaxe is in the amped state; when the colored highlight around your resource meter is full and your switchaxe is glowing violently, you're amped. The swaxe also does extra phial effect on sword-mode hits while amped, which is neato.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 11, 2018, 01:50:30 am
One thing I will say though is the hitboxes in this one are just ridiculously bad. I'm talking almost Monster Hunter 1 levels of bad, things are hitting when nowhere near the mark. This is annoying when you try to hit some monster parts because other parts intercept the hit first despite your weapon being a good 2 meters away from them sometimes.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on August 11, 2018, 05:38:10 am
- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.

Uhhhhhh.

Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.

I mostly use long swords, but I've played around with the hammer and chargeblade - some hits do seem to connect well, but others seem to just sort of glide through them. Mostly it's on tails/similar and when doing combos.

None of it is bad or really detracts from the experience, just that it's not quite as...precise? as it looked in trailers.   
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Folly on August 11, 2018, 06:27:14 pm
The major drawback of switch axe is that you can still be hit by attacks and knocked off while mounted. On bigger, higher tier enemies who use wide-sweeping attacks more often, bringing a switch axe is a death sentence.

Against smaller monsters it can be a lot of fun though. Particularly if you build a paralyzing switch axe against an enemy vulnerable to paralyze, you can literally just stunlock some bosses to death.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Folly on August 11, 2018, 09:25:09 pm
I definitely recommend the Legiana 4-set if you're going with a bow. It adds an extra level to your combos, roughly doubling your overall damage output. Add an eyepatch as your last armor piece for massive damage when nailing those weak points.

This setup is particularly amazing against Diablos, whose wings are just massive weak points that are vulnerable to bows. His charges are also super easy to avoid with the bow's dodge move.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 11, 2018, 10:17:21 pm
- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.

Uhhhhhh.

Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.

I mostly use long swords, but I've played around with the hammer and chargeblade - some hits do seem to connect well, but others seem to just sort of glide through them. Mostly it's on tails/similar and when doing combos.

None of it is bad or really detracts from the experience, just that it's not quite as...precise? as it looked in trailers.
Longsword doesn't have a lot of hitstop, except maybe on the spirit finisher (spam right trigger until your combo ends). It does have a little on basic attacks, though.

Also, you'll get basically no hitstop ever if you hit a part of the monster that is resistant to damage (gray numbers rather than orange). The hitstop is there to tell you when you're hitting where you should.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 12, 2018, 05:49:18 pm
Well, all my performance issues with MHW have been fixed by this little gem https://steamcommunity.com/app/582010/discussions/3/1745594817439431537/

The guy being the FAR mod for Nier Automata which fixed the horrible performance issues the devs didn't bother with is working on fixing MHW now. Amongst other things the devs were so ignorant when it came to all things PC that they entirely failed at thread priorities. Things that were supposed to be low priority were high and high ones were low, along with the highest priority of some threads simply being set to the highest possible, which was locking up my PC.

The tool fixed my issues and improved performance for my roommate.

It's easy to hate on Denuvo and blame it for the game's performance, but turns out it was just incompetent devs.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 17, 2018, 03:21:06 pm
Damn. Nergigante is a b!tch. It was my first failed quest and I've failed it 3 times now. he hits so hard even with guard+5 and guard up a ton of damage gets through a lance powerguard. His 3-hit combo air dive basically kills me from full health if I block.

Not too sure what to do about it. Too many attacks leak way too much damage through guard in my opinion. If you invest in guard+5 and guard Up, at the very least a lance powerguard should block it all, not make you lose 25%+ of your health. Lance used to be able to entirely block hits as long as you had the stamina. I like the rest of the lance changes, but the massive guard nerf basically ruins guard-lancing.

Edit: Turns out that for some reason, the powerguard lets MORE damage through than a standard guard. My 4th attempt was still intense but went pretty well since I knew his moves by then and blocking his slam combo with normal guard only took off a little over a mega potion's worth of HP instead of killing me. Leaky guard with all that skill investment still sucks though :/
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 17, 2018, 04:38:29 pm
I failed my first Nergigante quest too, embarrassingly. I'm not sure what caused my first 2 carts, but my third was I was trying to do an advancing guard but I hit the wrong button and did a forward hope right into one of his attacks. This was when I was still using the high rank chainmail armor. After I went and got some Uragaan armor it wasn't so bad. Think I still had Guard+4 when I fought him. Afterwards I tried doing SOSes with randoms but they kept carting so I just did it myself again in less time than an SOS.

Are you going into the battle with 150 health? If not that might be why it seems you're taking all that damage. Eat for defense up L (6 fish ingredients) and then use a max potion. Start cultivating the items to make max potions at the ancient tree so you don't have to worry about gathering all those items. Putting a fertilizer on top of an active one increases its lifespan and how many items you get per harvest.

EDIT: If we figure out how I could try joining you to help, but it'll probably just make his health pool larger. I'm not very far into the game so I probably wouldn't be carrying you, but I'd give him something else to aim at.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 17, 2018, 06:31:56 pm
Doing duos actually makes the monster really much harder.

The way it works in this game is that monster HP in MP (all MP, doesn't matter if it's 2 people or 4) is multiplied by basically 4x. So when you do duos, fights can take eons even if you're both super good.

Like when I fight Rathalos, it takes like... 5 minutes tops. When I duo with my friend and we're both really, really good... it takes like 20 minutes. And not just HP. mounting threshold is multiplied, part breakage is multiplied. Etc. etc. In SP you can cut Rathalos's tail in like.... 1 GS combo tops. In MP it takes a long, long time.

So if you're gonna do MP, you're better off doing it solo or with 3 or 4 people.

That being said... I have randomly joined some Bay12ers assignment quests here and there. Don't remember who though, but I've helped like 3 people from Dwarf Fortress with Nergigante.

I have nothing to do while ranking up so I just randomly join people or fight tempered or whatever. There's really not a lot of content in this game and I really don't like the way they did the MP lobby system in this.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 17, 2018, 08:53:25 pm
I failed my first Nergigante quest too, embarrassingly. I'm not sure what caused my first 2 carts, but my third was I was trying to do an advancing guard but I hit the wrong button and did a forward hope right into one of his attacks. This was when I was still using the high rank chainmail armor. After I went and got some Uragaan armor it wasn't so bad. Think I still had Guard+4 when I fought him. Afterwards I tried doing SOSes with randoms but they kept carting so I just did it myself again in less time than an SOS.

Are you going into the battle with 150 health? If not that might be why it seems you're taking all that damage. Eat for defense up L (6 fish ingredients) and then use a max potion. Start cultivating the items to make max potions at the ancient tree so you don't have to worry about gathering all those items. Putting a fertilizer on top of an active one increases its lifespan and how many items you get per harvest.

EDIT: If we figure out how I could try joining you to help, but it'll probably just make his health pool larger. I'm not very far into the game so I probably wouldn't be carrying you, but I'd give him something else to aim at.

I beat it on my 4th attempt. Yeah I ate for defense and had 150hp. Had defense as high as it could get at the time. Problem was that powerguard makes you take a whole lot more damage than a normal guard. It was relatively easy once I started being careful which guard I used.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Folly on August 17, 2018, 09:25:51 pm
Nergigante is brutal if you let him dive-attack you. If you're going to be ranging him, you really have to master the superman-dive, and get the timing down. It'll likely take a few tries.
Once you have strong enough weapons, you can actually cheese Nergi very easily. Each time his white spikes get destroyed he is briefly stunned, which should give you enough time to destroy another set of spikes, chaining him to death. Alternatively you can just bring an Insect Glaive; he is almost completely powerless against sky-dancing.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 17, 2018, 09:55:07 pm
So I just 'beat' the game, or at least got the end credits. Really hoping that they continue MH in this direction, but with more stuff to do and with PC releases. I remember MH4U taking much longer and you had so much variety in terms of monsters (though IIRC the maps weren't as good as 3U).
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Folly on August 18, 2018, 10:27:28 am
There are credits after you beat the normal mode, but after you play through the same content on hard there are more areas to explore and story to unlock, and a lot more loot to collect. Events also occur regularly, some of which temporarily unlock new areas and monsters.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 19, 2018, 02:04:09 pm
I took this screenshot while hunting all the endemic life in the game:

Spoiler (click to show/hide)

Also this one, which I thought was kinda funny. (spoilers for the end game)

Spoiler (click to show/hide)

And this, which basically explains Monster Hunter's terrible bossfight design which they were kinda improving, then went back to maximum lameness in this version. Giant HP pools and yet extremely simple. It's not like this in MHXX (MH Generations).

Spoiler (click to show/hide)
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 19, 2018, 03:00:22 pm
Is it me or where Jhen/Dahren Morhan more fun than Zorah? I mean, the idea of fighting a monster on the back of another monster is cool but it's implemented pretty poorly here. He sticks around for maybe a minute before leaving. Then after Zorah gets to the barrier it's just shooting cannons at him, you can't even get back on him.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 19, 2018, 03:37:24 pm
I tried that and I got teleported back onto the platform even though I was walking on top of him for a split second...?
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 19, 2018, 04:49:03 pm
Is it me or where Jhen/Dahren Morhan more fun than Zorah? I mean, the idea of fighting a monster on the back of another monster is cool but it's implemented pretty poorly here. He sticks around for maybe a minute before leaving. Then after Zorah gets to the barrier it's just shooting cannons at him, you can't even get back on him.
As already explained by others, you can get on top of Zorah again, but I agree with you that Jhen and Dahren Mohran were way more fun. I think the main thing is it felt like you actually had to try in those fights, whereas in the Zorah fight you can lackadaisically wander around doing things and it kinda just works out.

I mean, you don't even have to fight
when it appears. You can literally ignore it and there are no consequences.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 19, 2018, 09:05:39 pm
Compare those bosses to the final bosses of MHXX: (major spoilers obviously)

https://www.youtube.com/watch?v=oS4QN-VFOQM

https://www.youtube.com/watch?v=5QQLP8omCW0

Those are some amazing bosses.

MHXX's final boss alone makes me want to buy a switch.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on August 19, 2018, 11:42:16 pm
triple carted to Valstrax the Rocket Dragon for the first time \o/

Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 20, 2018, 08:29:14 am
Beat the main story yesterday. Also, despite having played a lot of hunting horn in previous games, I never tried to properly figure out the hunting horn's recital and encore attacks. I spent a good hour in the training room and I've basically got it all figured out for MHW. There are 6 possible different animations/attacks for recital and 9 for encore. Knowing exactly which one would come out under which circumstance has definitely helped, the damage output of a fully utilized HH moveset is pretty damn high. I'll probably put together a video guide going over all of the Hunting Horn's details since I didn't find any that covered everything in detail.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 20, 2018, 11:52:03 am
Beat the main story yesterday. Also, despite having played a lot of hunting horn in previous games, I never tried to properly figure out the hunting horn's recital and encore attacks. I spent a good hour in the training room and I've basically got it all figured out for MHW. There are 6 possible different animations/attacks for recital and 9 for encore. Knowing exactly which one would come out under which circumstance has definitely helped, the damage output of a fully utilized HH moveset is pretty damn high. I'll probably put together a video guide going over all of the Hunting Horn's details since I didn't find any that covered everything in detail.
Please do, actually, and link it here if you get the chance. I've played a decent chunk of hunting horn in MHW, but never actually bothered to lab the thing despite realizing that recitals can have varied animations depending on which move you do previous and which cardinal direction you select. I mostly just stick with Forward+TopFaceButton into Recital because I like kicking the horn.

Having the knowledge compiled in one place would be super helpful, and might even encourage people to pick up the weapon. Poor hunting horn is still seriously underutilized.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 20, 2018, 03:24:13 pm
I've seen 2 tutorials on the hunting horn and neither of them went over all of the moves. They also mentioned stocking up songs to use as 'ammo' but never fully explained that. Do they mean playing one song then dodging out of it so that you can do the recital/encore moves again to play the next song or do they mean something else?
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 20, 2018, 06:18:54 pm
I've seen 2 tutorials on the hunting horn and neither of them went over all of the moves. They also mentioned stocking up songs to use as 'ammo' but never fully explained that. Do they mean playing one song then dodging out of it so that you can do the recital/encore moves again to play the next song or do they mean something else?

If you have multiple songs queued you can play them all in a row if you want by holding the recital button. This is handy since you can then use a single encore to double them all up, this just takes a lot of time. I'll do this at the start of a quest in co-op or before an engagement if I'm fighting something I don't feel safe around, like tempered Bageljuice. Most of the time though I play my songs one at a time and pretty much always use the recitals as an attack, if you're in combat and you're doing a recital without trying to hit a monster with it, you're doing it wrong, those things hurt and can then be chained into encores which deal stupid amounts of damage. Having at least one song comprised of 3 or 4 notes readied at all times is useful though since a backwards encore of a 3+ note song is your strongest move and you want it ready if you get the opening.

Edit: When playing multiple songs at once, it's the 3rd that really makes the whole thing take so long, playing 2 songs at once is relatively quick.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 20, 2018, 11:10:46 pm
I've seen 2 tutorials on the hunting horn and neither of them went over all of the moves. They also mentioned stocking up songs to use as 'ammo' but never fully explained that. Do they mean playing one song then dodging out of it so that you can do the recital/encore moves again to play the next song or do they mean something else?
If you have multiple songs queued you can play them all in a row if you want by holding the recital button.
Quick correction: you don't have to hold the recital button. If there are multiple songs in the queue, they'll all be played in a row unless you cancel with an encore or dodge.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Man of Paper on August 22, 2018, 07:05:59 am
The quest to hunt the Anjanath goes down as one of my recent favorites. While it was my first time actually hunting (and capturing) him, I did get some practice against him during other hunts. Ever since The MHF2 popo tongue quest where Tigrex pops in I'll accept any monster's challenge.

The Barroth was actually a tougher fight for me, in terms of how close I got to triple carting. Still, my hunts so far have been a series of successes.

Right now I've got full Vespoid armor (slinging stones during the Vespoid hunting quest for the canteen i think it was was all I needed) and a trusty Long Sword.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 22, 2018, 03:28:00 pm
I didn't know that using the slinger kills vespoids without exploding them, so I was using poison smoke bombs. Is there any real point to the poison bombs now that the slinger can do that? Plus there's an armor skill that prevents them from exploding too.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on August 22, 2018, 03:41:56 pm
I didn't know that using the slinger kills vespoids without exploding them, so I was using poison smoke bombs. Is there any real point to the poison bombs now that the slinger can do that? Plus there's an armor skill that prevents them from exploding too.
Nah, no real point to poison smoke.

They also explode kinda rarely to begin with. There's lots of ways to farm them without going out of your way.

Hell, I kinda just kill them with my kinsect. Dies in one kinsect attack.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 23, 2018, 03:18:53 pm
A connection patch was released today (https://steamcommunity.com/games/582010/announcements/detail/1690426356251580770). Has anyone noticed any improvements to multiplayer? Haven't gotten to try it yet.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: JimboM12 on August 23, 2018, 05:27:50 pm
having fun with the gunlance. its a solid performer; high defense shield with minimal stagger, low but consistent poke damage from behind the shield, high burst damage with spikes and wyvernblast. it used to be my solo weapon of choice back in monster hunter freedom unite, until i switched to greatswords.

the horn is a hilarious thing to bring into random sos quests. i'll wallop on the target with heal combos and then circle the fight closely when i play the healing melody and attempt to combo with the encore.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 27, 2018, 12:01:47 pm
Monster Hunter Generations Ultimate--the full, G-rank version of Generations--is releasing tomorrow on the Switch. If you played Generations on 3DS it supports savefile importing so you don't have to start over.

If you've somehow never heard of Generations, it's a crazy "spinoff" with the core Monster Hunter gameplay, plus the addition of insane weapon styles to encourage experimentation and variety. It also has 93(!!!) total large monsters to fight, including the extremely challenging Deviant monsters.

Yes, this is basically a sales pitch for a game I'm quite fond of. I suggest you give it a go if you're even slightly interested and don't mind losing some of the little quality-of-life things that Monster Hunter World brought with it. I'll be playing it for Gog-only-knows unholy amounts of time after it's out, so feel free to PM me if you want somebody to hunt with.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on August 27, 2018, 12:50:02 pm
Why does it have to come out just one day after my classes start

But yeah, regarding the lack of World's QOL changes I guess I'm kinda lucky that I didn't play World and am used to not having those things
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: tnc on August 28, 2018, 11:52:37 am
This game makes me feel sorry for the monsters  :'(
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on August 28, 2018, 09:32:04 pm
screw those scaly bois
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Man of Paper on August 29, 2018, 06:35:31 am
I don't care if they're working two jobs to support their wife and children, I'm still going to give them Annoyance by 1000 Cuts followed by a pair of roofies.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Dostoevsky on August 29, 2018, 09:42:21 am
I gotta say, the Monster Hunter games always had a bit of narrative dissonance going on. Especially in the more recent entries the stories present a very 'nature is great, we should respect and seek to understand it' narrative while mechanically you're just hoovering up all the resources you can and clobbering/capturing the native wildlife.

In Tri the ultimate (low rank) quest was simply diverting the great beardy sea creature... then post-story you go back and kill it for that viking-themed gear.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: tnc on August 29, 2018, 09:49:19 am
LOL. I didn't play it yet just watching a couple of gameplay videos I thought poor monsters. I felt kinda similar for some of the Dark Souls bosses. This huge gorgeous creature is just being itself and you're being an asshole.  :D
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on August 29, 2018, 03:25:26 pm
I never played it but there's a spinoff game called Monster Hunter Stories(?) and you basically go around befriending monsters and they fight along with you like pets.

Anyways, there was an interesting reddit post I read about the subject a few days ago. The gist of it is that while there are a handful of 'innocent' creature there are quite a lot that are rather devastating. Creating tornadoes all over a continent, threatening to sink an entire island into the ocean, nearly making an entire continent explode, that kind of thing.

Link if you want that perspective in more detail (https://www.reddit.com/r/MonsterHunter/comments/9aow2e/were_not_the_bad_guys/).
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Dostoevsky on August 29, 2018, 09:29:46 pm
Oh yeah, it's definitely a world where humans are not the apex predator. And several of those imminent disasters you mention aren't even malicious monsters, just the little humans getting caught in the ripple effects of all these giant monsters.

In terms of demeanor it's not at all a survival/struggle setting, though, which always makes it come off odd.

Edit: From looking at that thread a little more, there's also the mention of the canon story v. the actual gameplay, i.e. it's assumed you do each quest once (and I guess no investigations, which are sort-of-random quests in MHW). In actual gameplay, though, you do go out and kill dragon after dragon after dragon, marking off the largest and smallest slain, keeping tabs on just how many you've killed/captured, that sort of thing. It's a story/gameplay dissonance that I've always found rather silly.

Then again, pre-MHW a lot of the animations were intentionally made quite ridiculous so it was clear it wasn't taking itself too seriously (e.g. potion drinking, diving into rock-hard beds, etc. etc.). MHW is a little more straight in its style.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 30, 2018, 12:39:17 am
I've always thought of Monster Hunter as a silly game at heart. Hunters flex when they drink potions, do a hilarious running animation when running away from monsters, and never actually die; they just get unceremoniously dumped back at base camp. When you fail a quest, it's not even because you can't get back up and keep fighting, it's essentially because the guild (or your own hunter) decides you need to git gud before trying again.

The game is obligated to give you some kind of context for beating the daylights out of all of these critters, but when half of the optional quests are things like, "Yo, I really dig the Brachydios's hairdo, could you hunt me one so I can get a closer look?" it's easy to get the impression that it's not intended to be serious on the whole.

Monster Hunter World tried to be different in this regard, but honestly, I had so much more fun with the dialogue in the older games, which was always full of charm and wit. World comes of as... bland. Serious and bland. It attempts to take on a more mature tone, but in a game that is mostly propelled by the player's desire to do things like fatally bludgeon lightning unicorns to make assless chaps out of their hides... it's not really worth the attempt.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on August 30, 2018, 06:57:57 am
Yeah I have to say whilst I'm loving the mechanics and the general gameplay, I really don't enjoy the story/characters/dialogue/fluff - it's got that sort of annoying 'serious but stupid' anime thing that seems to just not want to commit either way and ends up just grating. It's not even like it's a serious game with silly bits or vice versa, it's that they try to mash them together at the same time; 'This is a serious situation, the dragons are threatening the whole ecosystem of the world so now is the the time..the time for dancing cats!!!'

It's not just in the dialogue, it's also that most (basically other than Pukei and the stupid bird) monsters look serious and pretty scary and when you break them into bits they start limping/howling/etc. which clashes with the silly tone of everything else. Don't get me wrong, I'm fine if it wants to be silly and campy, I just want it to be consistent. Being on edge, crawling through the jungle hunting a Rathalos for the first time to then have the s0per-kawaii helper woman shouting 'hehehe I'm so ditzy! lol!' sort of breaks any feelings of immersion. 
 
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on August 30, 2018, 06:48:32 pm
[Rant Warning]

It doesn't exactly help that the handler herself is a stupid character. Her entire schtick is basically going gaga over all the cool monsters and environments in the game, which, in a medium where we ourselves can see and experience all of said things, is a gigantic waste of time. Yeah, I get it, the Coral Highlands are cool, now shut up and let me play the game, you useless tag-along.

This is a painfully shallow attempt to get the player's emotional investment, and nothing like the more effective theming in 4U, where they showed you a group of capable hunters (the Aces) while you were just a noob, then allowed you to climb up the ranks and show that you are equal to, and eventually, better than them.

I'd like to see more of that sort of player-centric narrative effectively employed in future games instead of the inconsistent and completely uninteresting "We need to kill monsters because hoo boy they may or may not be dangerous to us at some undisclosed point in the future. I'm gonna go sit in my usual spot in our completely unthreatened base camp while you go hunt that Elder Dragon that will literally stare you in the face and not aggro as long as you don't attack it."

[Rant End]
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on August 30, 2018, 08:51:28 pm
New batch of pc events, this one includes the quest for the wiggler helm! Don't miss it.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Kagus on September 03, 2018, 02:19:35 pm
So after hearing this game's praises sung from the rooftops and the windows (brain, I know you love dogs, but "wooftops" is not a word), I decided to check out a few gameplay videos to see how it all worked out.

Does it... Ah... Does it ever stop being quite so... Japanese?


I quite liked Horizon Zero Dawn despite its faults, and I'd very much like to see more in the modified hunting genre. I'm not sure if that's what I'm looking at here.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: NullForceOmega on September 03, 2018, 04:20:15 pm
Dude, it's a Capcom game, it will be Nihon as fuck beginning to end.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on September 03, 2018, 04:57:02 pm
Dude, it's a Capcom game, it will be Nihon as fuck beginning to end.
What he said. I know I'm going to sound like a broken record saying this, but Horizon is A) completely different from Monster Hunter, and B) made by Dutch developers. Capcom is in fact, y'know. Japanese. It'd be hard for them to make a game that doesn't reflect their culture.

I'd be interested to know exactly which aspects of the game's Japanese-ness (Japanesity? Japanessence?) are turning you off, though.

On that other note, grouping Horizon in with Monster Hunter by putting them in this so-called "hunting" genre is probably not advisable unless you want to confuse yourself. It's much like saying Final Fantasy 7 and Disgaea are alike because they're both RPGs where you control a party of characters.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Kagus on September 03, 2018, 05:41:38 pm
I'd be interested to know exactly which aspects of the game's Japanese-ness (Japanesity? Japanessence?) are turning you off, though.
So far in the playlist, it's basically just been the colossally-oversized weapons (and this coming from someone who quite enjoys WH40k), the "I will duel this gargantuan beast as though it were a man-sized opponent" battle style, and the obnoxiously cutesy aspects such as Ms. Never-Shuts-Up and the magic indestructible catslaves. The LPer been skipping cutscenes and dialog and muted all voice volume, so there hasn't been much character development outside of the unavoidable comments of Ms. NSU, so I can't comment on stereotype arcs.

I'm also not particularly huge on the "slap it until numbers come out" school of combat feedback or the well-trained Chernobyl Fireflies, but that's more just a specific conflict with what I would have liked to have seen, rather than something I can pin on Japanoproximity. A high ranking on the Japanograph? Shit, none of these really work. I like Japanessence, but that makes it seem more like an inherent quality than a sliding scale...

Capcom is in fact, y'know. Japanese. It'd be hard for them to make a game that doesn't reflect their culture.
Well, Bloodborne's also Japan-made; but save for some weapon compensation, the aforementioned battle style, and some fabulous hair it's not quite the same degree of Nipponity. Some, certainly, but not the same level. There are better examples, but that's the one that comes to mind offhand.


As for the H:ZD mention and the "Hunting" genre, that was more to do with what I'd wanted to see more of, and what I thought I might find here. I'd heard Monster Hunter World talked about a fair bit in terms of "You go and dynamically hunt big monsters in an open world", but my interpretation of what that means and the game's interpretation of what that means happened to diverge a fair bit. It's definitely my own wishful thinking, and that's on me, but I wanted to see if there was something I could grab onto beneath the surface that maybe prescribed to my wishful thinking enough to keep me interested.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ozyton on September 03, 2018, 06:32:53 pm
Honestly Monster Hunter is about the most Japanese I can stomach in media. If it's not your thing then yeah you're probably not going to enjoy it or roll your eyes right out of their sockets at every cutscene. World is even less 'Japanesey'(??) than games like Monster Hunter Generations, which have 'hunter arts' now.

If you have a Switch there should be a demo for Generations available, but I dunno what you'd get out of it that a Let's Play hasn't already.

Also note that the story has never really been a big focus for these games, if you skip the cutscenes you're probably not going to miss out on much, so if deep character development is what you're after you're out of luck. The main characters of this game are the monsters, not the hunters, if that makes sense.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: umiman on September 03, 2018, 08:06:51 pm
It's also worth noting that the number-pop-out aspect is unique to World, and can be disabled. The fireflies are also unique to World, but cannot be disabled.
You can mod it out but uh... you don't really want to.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on September 03, 2018, 11:02:17 pm
It's also worth noting that the number-pop-out aspect is unique to World, and can be disabled. The fireflies are also unique to World, but cannot be disabled.
You can mod it out but uh... you don't really want to.
I found myself missing paintballs, honestly. The whole "follow the glowing bugs" shtick makes me feel less like a hunter and more like a drooling clone drone following an arrow to the next NPC with an exclamation point over their head. :(

As for the H:ZD mention and the "Hunting" genre, that was more to do with what I'd wanted to see more of, and what I thought I might find here. I'd heard Monster Hunter World talked about a fair bit in terms of "You go and dynamically hunt big monsters in an open world", but my interpretation of what that means and the game's interpretation of what that means happened to diverge a fair bit. It's definitely my own wishful thinking, and that's on me, but I wanted to see if there was something I could grab onto beneath the surface that maybe prescribed to my wishful thinking enough to keep me interested.
Yeah, calling MHW an "open world" is stretching things a fair bit; anyone who describes it as such is just using a gaming buzzword to garner attention. It's more open than previous entries in the series, sure, but it's no massive landscape. The maps are just big enough to give you and the beastie(s) you're fighting some breathing room, and the game itself, unlike Horizon, is essentially just a series of boss battles.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on September 04, 2018, 11:18:33 am
Honestly Monster Hunter is about the most Japanese I can stomach in media. If it's not your thing then yeah you're probably not going to enjoy it or roll your eyes right out of their sockets at every cutscene. World is even less 'Japanesey'(??) than games like Monster Hunter Generations, which have 'hunter arts' now.

I agree. I didn't mind some of the earlier Final Fantasy games, and MGS is weird but neither of them really do the 'cutesy Japanese kawaaiiiiiiiii' thing that irks me so much. The mechanics and game play more than make-up for it, but it's just so, so grating. The thing is, I could probably put up with it if the writing was half decent, or there was any sort of story. 

Lately, I've been doing an RP where I've been dragged to this island of really fucking annoying weebs and so throw myself suicidally into the jaws of any monster I can find. My desire to live conflicts with my desire to make the pain stop, which is a way better story and character development than anything they can come up with.

One day I'll feed that cat it's own fucking paws. Meowster that, bitch.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Man of Paper on September 05, 2018, 03:20:23 pm
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Kagus on September 05, 2018, 03:23:18 pm
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.
While this sentiment is generally true, and is fucking awesome when it is true, it's entirely possible for co-op players to get unreasonably pissed off at anyone on their team bringing down the total efficacy by picking a sub-optimal weapon "because it's fun".
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on September 05, 2018, 04:38:41 pm
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.
While this sentiment is generally true, and is fucking awesome when it is true, it's entirely possible for co-op players to get unreasonably pissed off at anyone on their team bringing down the total efficacy by picking a sub-optimal weapon "because it's fun".

Agreed with Kagus - it doesn't bother me a great deal, but when you're trying to do a difficult quest and someone comes in with a very sub-optimal load out it can be really annoying. I'm not skilled enough at MH to know all that (or far enough through it) so it might not be a real problem, but I've played other games where you've got someone using something which is quantitatively rubbish slowing everything down.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on September 06, 2018, 06:01:04 pm
Ah elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Retropunch on September 06, 2018, 06:16:44 pm
Ah elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.

My issue isn't when someone chooses something sub-optimal and isn't fitting with the current meta etc. etc., its when someone becomes absolutely useless/a liability because their load out is so awful. In MHW for instance, you get a max of three reviews per team - if one player is just woefully badly equipped (and purposefully, not just a beginner) then it damages everyone's enjoyment.

I really haven't played MHW long enough to know if it's really a major problem and I'm the furthest away from Elitist possible. However, I've played various other multiplayer games where it can get annoying - it's mostly just when there's a risk to the whole team, and someone decides that they want to use 'magical flute of pacifism' for a massive boss rather than 'super deadly axe of slaying' just for the lols. I get they're having fun, but the other players aren't.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on September 10, 2018, 11:08:11 am
You're barely saving time by going the most optimal, so it doesn't really matter. Use what you find works best for that particular foe.
This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.

But man, was it a godsend for me when fighting tougher monsters. I remember trying to fight Lunastra for the first time with Greatsword. Wow, did it go badly. I was getting tossed around like a ragdoll glued to the hands of a flaming monkey. Then I switched to Lance and laughed as my big piece of metal absorbed all of the damage the Lunastra could muster. And the chip damage dealt by fire and particularly powerful strikes? Healed effortlessly by my SnS bro rocking his not-at-all damage-focused Wide Range build.

By myself, I was a guy who patiently pokes things. By himself, he was an evasive little potion-chugger who slashed things and got the heck out. But together? We beat the stuffing out of Lunastra, tempered Teostra, you name it.

Play what you're good at, get a build that helps you, adapt when you have to, and fight your hardest. Nobody can fault you after that.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: BuriBuriZaemon on September 12, 2018, 06:09:23 am
Looking for friends to play in Oceanic timezone. I main Dual Blades and have been farming Tempered Elders and Monsters for decos and streamstones. My other friend uses Hunting Horn or Insect Glaive. We use Discord voice chat when playing. Hit me up if you're interested.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Ygdrad on September 12, 2018, 06:10:25 am
This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.

I main guard/counter lance and hunting horn, but I go out of my way to make sure I'm proficient with every weapon. With that out of the way, while the lance's basic moveset can seem simple, maximizing your poking uptime and maintaining good positioning is where the complexity lies. Lance is actually capable of some really high damage output since if you're good at offensively repositioning and countering you've basically got near 100% stabbing uptime. It all comes down to making good use of guard dash + leaping thrust, power guard counter thrust for changing attack direction without pausing/losing damage, and quickly transitioning into dash attack/charge when the monster is out of range of leaping thrust. Lance at first glance seems like a slow defensive weapon but it is in fact the most aggressive and mobile weapon and I LOVE it.


Take switchaxe for instance. There are a grand total of... like, 1 or 2 that are optimal. Does it mean that the rest are worthless? No. You're barely saving time by going the most optimal, so it doesn't really matter. Use what you find works best for that particular foe.

I can tell you there are more than 2 good switchaxes. I've recently started practicing and trying things out with the swaxe and found some interesting mechanics that make a lot more axe than you'd think viable. For example I've got a 100% crit chance crit status build with the Paolumu swaxe reaching 637 blast buildup on crits. Between Element/zero sum discharge applying status on every hit(I did some science and it's 45% of the status buildup per hit) and the 2 secondary explosions you get per hit when the sword is in amped mode, which have 100% status application on proc, you get ridiculous amounts of blast procs. I also ran the numbers and dragon damage aside, the Paolumu axe with a full crit build is pretty much on the same level as the two "main" axes. Diablos axe reached 336 effective raw, Deviljho 316, and Paolumu 305, that's only a 10% difference. I still need to do tests with elemental damage on switchaxe, but with the number of hits you can get out of discharge and amped state, I would think elemental damage gets to do good work too.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: Nighthawk on September 12, 2018, 11:27:13 am
This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.
I main guard/counter lance and hunting horn, but I go out of my way to make sure I'm proficient with every weapon. With that out of the way, while the lance's basic moveset can seem simple, maximizing your poking uptime and maintaining good positioning is where the complexity lies. Lance is actually capable of some really high damage output since if you're good at offensively repositioning and countering you've basically got near 100% stabbing uptime. It all comes down to making good use of guard dash + leaping thrust, power guard counter thrust for changing attack direction without pausing/losing damage, and quickly transitioning into dash attack/charge when the monster is out of range of leaping thrust. Lance at first glance seems like a slow defensive weapon but it is in fact the most aggressive and mobile weapon and I LOVE it.
Glad to see someone who understands lance, considering how underused and underappreciated it is. It really is an enormously satisfying weapon despite the simplicity of its attacks, able to stick to the monster like glue and deliver some of the most consistent DPS of any weapon in the game. And the feeling when you take a huge attack on your shield with a perfectly timed power guard while everyone else around you desperately rolls away, then deliver a charged poke for huge damage directly on the monster's exposed face... feels good, man.
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: Ozyton on September 12, 2018, 03:41:56 pm
Regarding weapon popularity I was doing an expedition and ran across the First Wyverian while using lance. He said "Most hunters use the long sword. Very few hunters use the hunting horn. Your weapon ranks #11 in popularity"

I also enjoy that the palicos you run across will talk about what weapons their masters use.

In regards to Switchaxe, I remember in 4U when I mained SA I would use the Volvidon (Paralysis) axe when playing multiplayer. Element/status phials means you do even more status/element than you would think. Not sure how much that holds up in World or Gen. Point is outright damage isn't everything. Being able to paralyze or stun a monster increases the DPS of everyone in your team if you're playing online.
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: umiman on September 12, 2018, 05:49:16 pm
I have an lbg set that has max palico power on it. Pretty fun to use to solo tempered elders with.

I just sit at a distance and take pot shots while the cats do massive damage.

Takes about 10-ish minutes. Not winning any speed records but it's super easy.
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: Ygdrad on September 15, 2018, 10:35:41 pm
If anyone is looking for hunting partners, just hit me up on steam(Ygdrad), or on discord(Ygdrad#1297). Currently HR130+ and farming decorations/just hunting for fun.

I have an lbg set that has max palico power on it. Pretty fun to use to solo tempered elders with.

I just sit at a distance and take pot shots while the cats do massive damage.

Takes about 10-ish minutes. Not winning any speed records but it's super easy.

Thanks to the pc modding scene and mods showing you monster HP, someone was able to show that palicos can actually deal a lot of damage under certain circumstances, dealing 60-170 damage per hit using the shieldspire ability. Might actually try to fit palico rally in a hunting horn set  with maybe wide range for MEOWXIMUM GAINS.
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: Retropunch on September 16, 2018, 05:21:55 am
MEOWXIMUM GAINS.

Please stop.
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: Ygdrad on September 18, 2018, 06:27:04 pm
For those of you interested in playing hunting horn but confused as to which horns to use, I've done some heavy number crunching and came up with a list of viable horns. I was surprised to see there are a lot more than you'd think at first glance.

https://www.reddit.com/r/MonsterHunterWorld/comments/9gzlry/a_breakdown_of_various_viable_hunting_horns/?

My general favorite is Bazel's horn because it is almost at the top damage-wise and has the extra added utility of 2 size 2 deco slots, attack up XL song for the party along with an easy song for damage output which heals people as a bonus.
Title: Re: Monster Hunter World - PC release Aug 9th!
Post by: IronTomato on September 20, 2018, 08:58:07 am
Ah elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.

My issue isn't when someone chooses something sub-optimal and isn't fitting with the current meta etc. etc., its when someone becomes absolutely useless/a liability because their load out is so awful. In MHW for instance, you get a max of three reviews per team - if one player is just woefully badly equipped (and purposefully, not just a beginner) then it damages everyone's enjoyment.

I really haven't played MHW long enough to know if it's really a major problem and I'm the furthest away from Elitist possible. However, I've played various other multiplayer games where it can get annoying - it's mostly just when there's a risk to the whole team, and someone decides that they want to use 'magical flute of pacifism' for a massive boss rather than 'super deadly axe of slaying' just for the lols. I get they're having fun, but the other players aren't.
I agree with this. It's annoying when I'm trying to get help farming a HR monster in Generations Ultimate but some asshole using aerial bow with a mixed LR Armor set without any armor skills is repeatedly triple carting. Like I don't generally care what weapon or armor people use, or even if they're not a very skilled player, or wether or not their loadout is """""meta optimized""""", but if a single person's presence is actively being such a hindrance that the other members of the party are unable to accomplish anything at all, that's kind of the point where I decide that maybe I'd be having more fun if I kicked them
Title: Re: Monster Hunter World - Featuring the angriest pickle
Post by: Ygdrad on September 20, 2018, 12:44:52 pm
The thing is that only your playstyle and skill at the game can make you a liability or useless. A person without any armor skill will still have about 50% of the damage of a full meta build on one of the weaker maxed weapons. As long as this person keeps hitting the monster normally and isn't carting it's not going to be a big deal since it's not a large overall loss of damage in a 4-man group.

People can have the whackiest or shittiest gear sets, as long as they've got an upgraded weapon and aren't actively losing the quest for me, I'm not going to mind them.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on December 31, 2018, 01:43:47 pm
Ermagerrrrrsh I got this on PC and it's the best thing ermagersh.

Anyway I got me an Insect Glaive and it's stupid fun, but I have trouble killing things solo on expeditions. Any tips on DPS-doings? Like right now my plan is:

1) Red Buff
1.1) If I cant get that right off the bat, mount the thing and nab it while it's down
2) Combo until something on the baddie breaks, work some buff-grabbing into things, etc.
3) It runs the hell away (severely injured) and eventually leaves the area before I can actually slay it.

Am I missing a thing? It feels like a meh-DPS with good utility/support for a group since it's so easy to mount/dodge about.

I have played previous titles, and I agree that you are only an outright hindrance if you have low skill. That's true of most co-op games, all in all. Even if I suck at doing DPS with me Glaive, so long as I'm not dying left and right I am at least helping. Like if you know you can't kill the monster/don't know the fight/etc, don't try to learn by charging in and finding out what happens until the mission fails. If you really feel you need to watch other players in action just... stand off to the side a bit, play cautiously, watch for a while before engaging fully.
Title: Re: Monster Hunter World
Post by: Nighthawk on December 31, 2018, 02:23:58 pm
Ermagerrrrrsh I got this on PC and it's the best thing ermagersh.

Anyway I got me an Insect Glaive and it's stupid fun, but I have trouble killing things solo on expeditions. Any tips on DPS-doings? Like right now my plan is:

1) Red Buff
1.1) If I cant get that right off the bat, mount the thing and nab it while it's down
2) Combo until something on the baddie breaks, work some buff-grabbing into things, etc.
3) It runs the hell away (severely injured) and eventually leaves the area before I can actually slay it.

Am I missing a thing? It feels like a meh-DPS with good utility/support for a group since it's so easy to mount/dodge about.
With Insect Glaive you generally want to upkeep all three varieties of monster kool-aid. Barring that, at least get both strawberry and coconut (red and white) at the same time; having both of them will make your combos awesome and essentially multiply your DPS. Plus, coconut's deliciously smooth flavor increases your unsheathed movement speed and vault height, which you're gonna want.

You've probably already figured this out, but don't spam jumping attacks too often. Your real damage comes from grounded combos; flitting about is just utility and a convenient way to dodge certain moves.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on December 31, 2018, 03:04:34 pm
Yeah I think I'm a bit too pleased with my weaponized backflipping in that case. Need to stay on the ground more.

Also I was unaware of the specific combos for things, and also unaware of the jump height boost, so that's super helpful. I have achieved all three buffs a couple of times, thereby entering fu**-off-murder-mode, but I need to get better at aiming my bug friend.

I did enjoy fighting that purple chameleon poison-chicken, He would try to fly up and eat some fruit ammo and I could just fancy on up there and chop off his stupid tail.
Title: Re: Monster Hunter World
Post by: Ozyton on December 31, 2018, 05:15:35 pm
When I made this thread I intended to update it with MH news and such. So much for that. Basically Capcom announced that there's DLC coming sometime next year that will add a snow map(s?) and G-rank. Instead of having buy a whole new 'ultimate' edition it'll be DLC, which is good news.

Still have to convince my friends to get past Low Rank, they don't like how people can't join until they see the cutscenes for the first time.
Title: Re: Monster Hunter World
Post by: etgfrog on January 02, 2019, 04:03:17 am
I will agree with that, trying to play with someone else was problematic because the cutscene after cutscene. Previous games you could just dive strait at whatever monster unlocked the next rank. I guess that is the downside of the heavier story this time around.
Title: Re: Monster Hunter World
Post by: Kagus on January 02, 2019, 05:39:58 am
Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!
Title: Re: Monster Hunter World
Post by: etgfrog on January 02, 2019, 10:48:12 am
Well, that took a ridiculously long time and about 400 pierce 3 ammo but I managed to solo the first stage of behemoth.

Also, evade extender 3 with a heavy bowgun is just plain silly.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on January 02, 2019, 01:24:53 pm
Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!

This would be best if you could see them faffing about in the background as well.
Title: Re: Monster Hunter World
Post by: Kagus on January 02, 2019, 04:24:37 pm
Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!

This would be best if you could see them faffing about in the background as well.

Exactly! C'mon devs, get on this!
Title: Re: Monster Hunter World
Post by: Ozyton on January 02, 2019, 04:42:33 pm
I will agree with that, trying to play with someone else was problematic because the cutscene after cutscene. Previous games you could just dive strait at whatever monster unlocked the next rank. I guess that is the downside of the heavier story this time around.
The problem is they merged village quests with gathering hall quests. In the old games cutscenes only played out in village quests with the exceptions of 'gimmick' elder dragons like Dah'ren Mohran and Dalamadur, and even those only played at the beginning of the quest and can be skipped (like Kulve Taroth). You weren't really intended to play gathering hall quests before village quests but the game didn't stop you from doing so. Now that they've merged them they decided to force the cutscenes to play throughout low rank but didn't implement a good solution for people playing those online. Who knows whether it was due to technical limitations or some other reason.

In regards to 'key' quests (older game term), it's good that the game explicitly tells you what you need to do to progress. In the older games you usually had to do specific quests, and your only hints were that it was usually the newest monster or hardest quests at that point in the game, but not always...

My friend seems to be having trouble figuring out how expeditions work, since progression involving them doesn't simply pop up in the 'assigned quests' board.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on January 02, 2019, 07:17:32 pm
Start expedition
Tell your friend you are about to fire an SoS
Fire an SoS
Friend joins
Kill all the Jagras, everywhere

Unless you mean..... the mechanics of them? I'm sorry maybe I am misinterpreting your thing there. You just sort of ride out, kill whatever you feel like today, then pop on back to town to get rewards based on what essential part of the local ecosystem you destroyed today.
Title: Re: Monster Hunter World
Post by: Ozyton on January 02, 2019, 08:04:10 pm
I guess I meant anything that isn't "Go to the quest board and select the quest you need to do" confuses him a little. For some reason he didn't know what 'go to the third fleet leader and talk to her' meant. Anything involving going on an expedition somewhere to find sometime on the map causes problems. He did get lucky and found the First Wyverian just a minute into his expedition when he needed to, so there is that.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on January 02, 2019, 08:05:59 pm
Oh, that. Yeah that's been confusing a few times. Sometimes the quest marker for who to talk to out in the field is hard to see, or nonexistent. Even the first one where you have to set up that camp in the jungle was odd for me and my bud. His quest marker never showed at all, whereas mine took like 5-6 minutes.

I'm sure it's not a bug, just an unexplained feature, because hey, it's Monster Hunter.

Unrelated, how long do you think it takes a solitary-inclined 20-foot tall 50-ton mass of muscle and rock (https://i.ytimg.com/vi/0XiPN_MjbRY/maxresdefault.jpg) to grow to adulthood? Longer than it takes to find a new place to set up a tent? Probably not. Don't think about it. It's hunting time.
Title: Re: Monster Hunter World
Post by: nenjin on January 25, 2019, 12:01:38 am
Just got the game, completely new to the Monster Hunter series.

Any tips for a nooblet? Other than the obligatory "read everything."
Title: Re: Monster Hunter World
Post by: Ozyton on January 25, 2019, 12:33:46 am
If you've already decided what weapon you want to use it wouldn't hurt to see some video tutorials. Arekkz has done a pretty decent series on all of the weapons here: Playlist (https://www.youtube.com/playlist?list=PLHc2Wj95htvMxZR7dvgYwevupNBy9imiu).

Get some armor early on but don't worry too much about farming to get better armor until High Rank because you're just going to ditch your armor for the high rank version anyways. You can get through Low Rank just using the hunter armor or bone armor or whatever, or the jaggras, kulu etc. stuff. I hunted Barroth a ton of times just to get his armor and then I never touched it again once I got to high rank because even the basic leather and chain armor you get at the start of high rank is going to be better.

Try to go through low rank by yourself if possible, it'll make you better at the game as opposed to being 'carried' by other players.

Always eat before a hunt. Early on you won't get much benefit but after upgrading your canteen and ingredients you'll be able to consistently get max health and stamina from meals. Much later on you're going to want to learn to use the canteen to give yourself specific food skills and instead rely on max potions to max out your health for a hunt, but I wouldn't worry about that until sometime during high rank.

For hunting itself, I've often heard people suggest treating the game almost as a turn-based game. The monster will have its turn to attack you a couple times and then leave itself open for you to deal damage. Depending on the weapon you're using this isn't necessarily true. It's also always better to not take a hit than it is to deal an extra hit or two but then take a bunch of damage.

Set up an item set that you can use before each hunt. At the start you'll probably have an item set with maybe a well done steak and a potion or two when you go out gathering for materials, and another set for actually hunting stuff with all your mega potions and such. The quick item wheel (or the keyboard shortcuts if you're using them) are customized pert item set so make sure to save the item set after customizing it.

The icons in the bottom left of the screen both on the minimap and next to it show the monster's status, which is useful for knowing when it;'s angered and will chase you between areas if you try to zone out, or when it's close to dying and is captureable or going to sleep or is exhausted and going to eat etc. The little quest icon will show next to the target monster and the color of the quest icon shows the type of quest it is (a white marker means capture quest). The little green line coming from your position shows where the scoutflies are trying to guide you in case you get turned around.

There's likely more but that's what I can think of at the moment.

E: Oh yes, one more thing. There are certain weapons which are really popular (longsword, charge blade), or which are considered 'meta' (Bows). You may be drawn to them or even might not want to use them for the sake of trying to stand out. I say use what you feel is best regardless of what other people use, or use what feels fun for you. You're likely going to be sticking with a single weapon type for a while simply because trying to upgrade multiple weapons can become rather time consuming especially if you're just trying to progress.
Title: Re: Monster Hunter World
Post by: sjm9876 on January 25, 2019, 07:15:41 am
Seconding the above.

Also, to add to the comment on low rank armour, not only should you (probably) not be trying to build a lot of weapons early on, also try not to build every upgrade tree. All the trees are viable short of speedrunning, and trying to build them all as you find their monsters is a good way to burn out early (for most people). If you're not sure what tree to choose, I'll put a bit on what the weapon info means, but the main note that affects early game is that elemental damage is less effective on slower/heavier weapons.

Title: Re: Monster Hunter World
Post by: nenjin on January 25, 2019, 10:37:36 am
Haven't researched anything about the game so I don't know shit from shit. But it sounds like if you just casually make and try out weapons, you'll spend a lot of time spinning your wheels? I assume there's several different tiers of weapon in each class, like multiple kinds of longswords?
Title: Re: Monster Hunter World
Post by: sjm9876 on January 25, 2019, 11:08:08 am
In the early game it's not too bad, you can buy starter weapons of each class or make them pretty easily you start with the weakest of each weapon class, so you can give them all a shot, but it can be a significant investment to get a weapon from there to being endgame level. Personally I'd recommend watching a run through or two of the weapons to try and get a feel for what you might like and then tutorials on those from there. The game does have a training area which is handy for practising trickier moves without the threat of being eaten, but it's not the best for learning from scratch IMO.

More generally, there are the 14 weapon classes, each with completely different movesets and playstyles. They've all got a good amount of depth, so just taking one out blindly can be pretty rough, so most players will have a few classes they actually use and keep upgraded.
Within each class, the weapons have various branching upgrade trees. These usually all function similarly but have different stats, elements etc. Some of the more technical weapons have deeper changes between trees, but most don't.

Tier wise, the game is divided into low and high rank - HR has the same monsters again, but stronger, and with some new monsters thrown in (vaguely like some ARPGs repeat content again but harder). Armour shares these tiers, with low rank armour being basically obsoleted by its high rank variants, hence the previous advice on not grinding too much for LR armour. Weapons have a softer tier progression, with stronger weapon upgrades requiring materials from HR monsters.
Title: Re: Monster Hunter World
Post by: Folly on January 25, 2019, 11:19:45 am
Fully upgraded weapons do take a few hours to grind out. But it's an action game, and the hunt is supposed to be fun. If you are finding the grind to be more tedious than entertaining, Monster Hunter probably isn't meant for you.

The meatiest part of the late-game grind comes from farming modular augments. Fortunately these can be socketed and removed freely; so if you find you don't like them in one weapon, you can just stick them in another weapon, with minimal effort wasted on the weapon you end up not using.

Also, many of the live events will outrightly drop endgame quality weapons, so that's an opportunity to obtain and test some different weapon types without having to build and upgrade them.
Title: Re: Monster Hunter World
Post by: Retropunch on January 25, 2019, 01:03:25 pm
I liked the hammer as a noob to the series - it has simple attacks and does a lot of damage. You also can stun-lock stuff which is helpful.

From the guides I read, you want to have a bludgeoning weapon and a slashing weapon as you'll need one of each for different parts. Long sword is easy to work out, but I hear dual blades are even easier to get your head around.

Title: Re: Monster Hunter World
Post by: nenjin on January 25, 2019, 03:56:06 pm
So carrying multiple weapons for one monster fight is a thing? Videos implied that weapon switching wasn't a core strat, that you basically picked a weapon and dealt with its short comings (or went with a different weapon before getting in to a fight.)
Title: Re: Monster Hunter World
Post by: sjm9876 on January 25, 2019, 04:38:34 pm
In my experience you do just fine without worrying about damage types. As someone who's never really gone after tails I found I got plenty just through quest/capture rewards.

You can switch equipment loadouts back at camp, but outside of specific endgame hunts it's something I've pretty much never used nor seen used much.
Title: Re: Monster Hunter World
Post by: Ozyton on January 25, 2019, 05:20:10 pm
They probably mean you hunt the monster once to cut the tail and another time with a blunt weapon to get something like barroth ridges which are harder to get with a cutting weapon. I can't say I've ever had to do anything like that though.

In terms of damage, generally speaking the longer it takes for you to perform the attack (Sometimes called 'motion value', either by how slow the animation is or how many inputs you need to do before the attack) the more powerful the attack is. Slower, hard-hitting weapons are better with raw damage, while quick, fast-hitting weapons like dual blades are better at applying status and doing element damage. This is because elemental damage doesn't care about the 'motion value,' it will do the same elemental damage regardless of if you slapped the monster with the flat of your greatsword or done a full True Charged Slash.

So heavy weapons better for raw, light weapons better for element. That's not to say element is worthless on heavier weapons, it's just not as much of a focus.

In terms of which weapon trees to go for I would suggest lighting or maybe ice. Many monsters in World are weak to lightning or ice or at least not strong against them. There's also dragon element but that won't be available until later in the game.

If you're still not sure then you probably won't go wrong with a status weapon. Poison is nice because it's just straight up damage over time. Paralasys is good because it will immobilize monsters as if they're caught in a shock trap, which is great if you're playing on a team. Sleep is situational and good for weapons like greatsword because the first hit on a sleeping monster does 2 or 3 times as much damage (?), or alternatively use bombs if your weapon isn't a hard hitter. I don't have any experience with blast but I think it deals more part damage (for breaking parts) and it might also ignore armor (deal full damage like bombs do).
Title: Re: Monster Hunter World
Post by: Retropunch on January 25, 2019, 05:25:16 pm
So carrying multiple weapons for one monster fight is a thing? Videos implied that weapon switching wasn't a core strat, that you basically picked a weapon and dealt with its short comings (or went with a different weapon before getting in to a fight.)

Ahh sorry should have been clearer - you can only carry one weapon out on a hunt with you, but you different weapons are better for breaking off different parts. So lets say you want to get a skull bone for upgrading some armour, you might be better to use a hammer as that's blunt damage, if you wanted a tail you'd bring a long sword (etc. etc.).

The thing is that you don't *have* to do that - you can quite easily stick to one weapon type, it's just how much you want to optimise your strategy - the whole game basically revolves around that though, so if that's not your thing it might not be the game for you. One of the great things about it though is that all the weapons are quite well balanced (for casual play) so you don't have to worry about 'choosing badly' you just choose which is the most fun for your play-style and then maybe pick a secondary. The only ones you might struggle with solo are projectile weapons and the horn (which is made for party play).

Overall, I'd highly recommend it - just don't expect the same sort of RPG as you might be used to.
Title: Re: Monster Hunter World
Post by: nenjin on January 25, 2019, 07:40:27 pm
Yeah after watching enough videos and absorbing the UI, I realized that you get loot from destroying specific monster parts. So I guess you can do that and run away and come back later with something else to get something else.....or just beat them down the first time you meet them, tutorials and quest-specific things withstanding.

I think I grok most of this. The weapons video went a long way toward explaining some questions I'd had about all the moving parts I'd seen watching various videos. Like the insect things only being relevant to the Insect Glaive.

I'm thinking I'll aim for Long Sword / Paralysis to start with. And I'll move to Sword and Shield if I find things too hard and need to be more defensive.

Quote
The thing is that you don't *have* to do that - you can quite easily stick to one weapon type, it's just how much you want to optimise your strategy - the whole game basically revolves around that though, so if that's not your thing it might not be the game for you. One of the great things about it though is that all the weapons are quite well balanced (for casual play) so you don't have to worry about 'choosing badly' you just choose which is the most fun for your play-style and then maybe pick a secondary. The only ones you might struggle with solo are projectile weapons and the horn (which is made for party play).

For me that level of optimization / grinding relies on either how in love I am with the game aesthetically, or if the challenge makes it worth my time. If neither of those are true, I tend to just power through for completion's sake. I'm the kind of player that doesn't necessarily enjoy making things the easiest and most assured for myself they can be. (Like I rarely use consumables if I don't have to.)

Anyways, the hunt begins!
Title: Re: Monster Hunter World
Post by: Ozyton on January 25, 2019, 07:47:23 pm
I realized that you get loot from destroying specific monster parts.
Funny story about that. I was fighting a later game monster because I just needed a gem (rarest drop) from him. I broke his head and ended up failing the quest because it was a special quest with only 1 faint allowed. The one single reward I got was the gem I needed from breaking the head.

If you carve tails or other parts that fall off the monster, or collect parts from tracks or whatever you will keep those rewards even if you leave the quest (not abandon) or fail.

In other news, the Kulve siege is almost here again. I need to get farming.... E: Nevermind it's already here?
Title: Re: Monster Hunter World
Post by: nenjin on January 26, 2019, 01:44:41 am
The first hour of the game or so, including character creation, almost put me off. Mostly because I was spending my time trying to understand all the side bits. So much info to digest....and it's all so pretty it's hard to focus.

But after the first big kill it started to sink in. It's weird how, when you're just flailing around at the start because you've got Dark Souls controls hardwired in to your brain, the game seems slow and awkward. But when you grok the controls and the rhythm your weapon expects, suddenly it starts getting a lot smoother.

And by the time I was running around the Ancient Forest in the dark, I was pretty well hooked. I can see why this game doesn't work for everyone. It's got a weird flow to it. But I enjoyed kicking the shit out of my first monster and am looking forward to more. I think this is a game you gotta really get comfortable with the control scheme before you start appreciating all the options they give you in full.
Title: Re: Monster Hunter World
Post by: etgfrog on January 26, 2019, 09:36:07 am
Yeah, don't be like me and wait until your at endgame to finally start to use the quickslots. I just last night set it up so I could fight the lunastra + teostra. Before I was using the arrow keys to cycle through my items or navigating the crafting menu to make more pierce 3 ammo. Now its just press F then 1 to craft more ammo or G then 4 to drink a potion. I recommend setting the quickbar slots to be F, G, T and Y because your hand is right there.
Title: Re: Monster Hunter World
Post by: Kagus on January 26, 2019, 09:46:19 am
Yeah, don't be like me and wait until your at endgame to finally start to use the quickslots. I just last night set it up so I could fight the lunastra + teostra. Before I was using the arrow keys to cycle through my items or navigating the crafting menu to make more pierce 3 ammo. Now its just press F then 1 to craft more ammo or G then 4 to drink a potion. I recommend setting the quickbar slots to be F, G, T and Y because your hand is right there.
"This is my pimp hand. And this right here? This is my FGTY hand."
Title: Re: Monster Hunter World
Post by: etgfrog on January 27, 2019, 08:55:08 am
So that is a bit interesting, the regular lunastra hunt will have a second elder dragon in the area. I have seen both nergegante and kushala dora engage in a turf war with the lunastra.

Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 12:54:58 pm
This game....

I'm now officially in love.

And it was over the smallest thing.

I got the quest to Steal Wyvern Eggs from the Ancient Forest.

Knew that there were "upper levels" to the Ancient Forest I hadn't found yet. Didn't think it'd be a BFD, did the Herbivore Egg Stealing quest in the Wastes no problems.

Cue me spending almost 30 minutes just trying to figure out how to get up to the damn place.

I didn't even finish the quest; friends wanted to play another MP game so I had to cut it short.

But man....the experience. The exploration. The visuals. The dankness of the forest paths, the climbing, the shadows...and THEN the actual experience of trying to get that egg back to camp.

So many games I've played in the last decade? try to deliver that "epic" feel and fail miserably. The either try too hard or not enough, or it's just not a complete package in some way. Either the music sucks or the visuals are weak or the actual action isn't satisfying....MHW somehow manages to do all these things right, in the right quantities, with an earnestness that just feels totally authentic. Like, obviously some producer said "this needs to be epic." And yet MHW feels epic because that's the final product, not just because it was something they were working toward. It's a natural outcome of all the good things they do.

This game is so special. Special in the way Dark Souls felt special.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 04, 2019, 01:25:24 pm
There a secret camp you can unlock at the tippy top of the trees that helps with that :3

Also I 100% get you there. Game nails all the details.
Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 01:39:03 pm
The first real Zorah Magdaros story mission....even though I knew it was mostly scripted, it gave me legit goosebumps for how cool it was.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 04, 2019, 01:51:53 pm
It's also got a great air of not taking itself seriously. Meowscular Chef is my spirit animal.
Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 04:20:31 pm
And yet the cutscenes with all the main characters is totally that overly dramatic, heroic Japanese style theatre. Really I avoided getting this game for so long because there's only so much animoo, doki-doki kawaii I can handle. But this game has kind of reminded me why I enjoyed anime in the first place. It's got just the right amount of cuteness cut with edginess to keep me on board.
Title: Re: Monster Hunter World
Post by: Ozyton on February 04, 2019, 04:21:45 pm
I found all of the MH games I've played have that wow factor in the maps, and the ancient forest really gives that feeling when you're in the denser portions of it. Unfortunately I haven't really bothered to memorize the map like I have memorized all of the other maps because you can just GPS or teleport your way around. You do miss out a lot on that feeling because of that, but I imagine a lot of player simply getting lost forever without those features so I guess I can understand that.

Coral Highlands I got lost pretty easily because I kept going down into the underneath areas where you never fight monsters. It's a shame that map is so gorgeous but you spend a majority of your time in the eastern portion where the monsters hang out.

The silly charm of the game not taking itself seriously is one of the things I really like (our weapons are larger than feasible after all, and our best furrrend is a cat with a tank). They seemed to have toned it down compared to previous games but it's not that terrible.

The story is trash, but I mean.... they've all pretty much been set-ups for you to fight awesome monsters than something to look too hard into.

E: If you want to multiplayer sometime I'm on the DF discord. I just never talk there so you'd have to ping me.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 04, 2019, 04:29:58 pm
And yet the cutscenes with all the main characters is totally that overly dramatic, heroic Japanese style theatre. Really I avoided getting this game for so long because there's only so much animoo, doki-doki kawaii I can handle. But this game has kind of reminded me why I enjoyed anime in the first place. It's got just the right amount of cuteness cut with edginess to keep me on board.

Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 04:35:09 pm
I may take you up on that. First though I'm going to get through LR el solo because, yeah, after a few dozen hours I can see how you could play through the whole game coop and never learn to be a good hunter. A sloppy hunt is fine when you're alone but when you're online with other people doing way tougher hunts, not knowing your ass from the end of your weapon would probably piss a lot of people off. I'm also now doing my duty of trying to recruit more friends to the cult.

Looking forward to the tougher hunts though. In LR it's pretty clear you don't need to utilize even half the options to beat the monster. I'm looking forward to fights where they're tough enough those elements feel warranted.

And yeah, I appreciate the heads up about the grinding. I keep faffing around doing investigations and optional missions before reminding myself that almost none of this matters compared to HR gameplay. I should probably just blast through the story but every time I do I'm like "Man I just want to beat up [a monster] some more...."

Also yes, the story is trash. Something something elder dragons, something something fleets, something something Brack Dragon....normally I'd be annoyed at having to listen to a story I don't care about, but the story in MHW fails to annoy me. I may not care what it's about but it's got enough feeling to make me appreciate it.
Title: Re: Monster Hunter World
Post by: Ozyton on February 04, 2019, 04:38:37 pm
I do miss the eating animation where you just shovel the entire plate into your face or, only eat one bite and call it done.

I do like that when you eat in the gathering hall during the festival going on right now you have bits of cake frosting on your face afterwards.

In terms of progression, there are quests on the list with a speech bubble next to them that progress things that aren't the story, like upgrading the canteen or upgrading the farm (or whatever it's called in this game, botanist?). Or you could just go look up how to unlock the higher tiers of those, or the cooking ingredients.
Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 04:53:47 pm
I'm caught between wanting info so I can be efficient, as a good gamer does, versus not wanting to spoil everything for myself right now. I've clued in to a couple higher levels aspects of gameplay (talons and charms, armor spheres, etc...) by mainly just watching "13 Tips to being a better hunter..." and videos of those ilk, that aren't relevant to me yet but explain some questions I had about when I should use stuff or not. But that's the limit so far. The game does a decent job of telling you which quests are about making shit better, versus which quests are just sheer resource grinds.

Although I do love those investigations where they want you to kill two monsters and they both conveniently show up at the same time and do half your job for you.

I also appreciate the....soulsy-nature of combat. (I know Souls didn't really coin this whole thing but it's how it strikes me.) That feeling of "if I get hit it's my fault." Makes you feel like a badass when you do it right. But I will say I don't always enjoy losing 70% to 100% of my health in one hit against a monster you're "not supposed" to fight yet. I tried to fight Anjanath a couple times before I got the story quest to fight him, and it was all smooth sailing until he'd just whack me at full health and kill me outright.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 04, 2019, 05:18:24 pm
First of all, excuse me, if you get hit it is MONSTER HUNTERS FAULT and you need to cuss magnificently at your screen immediately. There's voice chat on PC now I can verify that this is the appropriate reaction.

Also, I've basically played with a 4-man static crew the whole way through, and it's helped me learn to play with others. I did find that the final boss was EASIER for me solo, though. He's way simpler to predict.
Title: Re: Monster Hunter World
Post by: nenjin on February 04, 2019, 05:25:20 pm
In my barely informed opinion, it's that attack animations in this game are so ungodly slow for most weapons, and tracking is pretty much non-existent, that if you aren't very deliberate with when to attack, or aren't willing to cancel any attack at a moment's notice....you gun git hit. I think that's part of the charm of combat for me, actually. Starting out I was getting hella frustrated by trying to hit anything, even tiny little Jagras. Then I woke up to how the game wants you to fight and suddenly the pacing both made more sense, and was a lot more enjoyable to me.

Like it's weird, coming from games like Dark Souls. I thought your stamina bar was relevant to attacking, or even dodging. Heh, no. It's relevant to running and that's more or less it (special stunning things that drain your stamina aside and what not.) You can dodge pretty much all day and never have to look at your stamina bar when attacking. (I dunno, maybe even heavier weapons than the long sword actually have a stamina cost that matters?)
Title: Re: Monster Hunter World
Post by: Ozyton on February 04, 2019, 07:00:24 pm
I have a friend that mains longsword and I'm a lancer. This game has decos that prevent tripping and it's practically mandatory to play with him XD

Yeah, the thing about the attack animations is that afterwards there is that loong animation of your character caaaaaasually bringing his weapon back into a neutral stance. That huge window is intended to be used as an evade window either to animation cancel so you can change the direction you're attacking or to actually dodge attacks if you're using evasion skills (or are that godlike at dodging). When I played 4 ultimate I used switchaxe with evasion and I just dodged through everything the monster did including most roars because of the huge window they give you after an attack to dodge. I tried in World and they changed most of the Switchaxe's attack animations so I don't think I'll ever be able to do it in this game which makes me sad.

Stamina is relevant for attacking only with certain weapons, such as dual swords and bows, or anything where dodge cancelling is important. Blocking with a shield (or a greatsword) also takes stamina. I have rarely run into stamina issues in World but I also usually have it maxed out at 150 the entire hunt through rations since they're so quick to eat compared to meats.
Title: Re: Monster Hunter World
Post by: nenjin on February 06, 2019, 04:52:08 pm
Decide to hunt Rathian.

Head to the nest.

Engage.

Rathalos is like "What's going on here?"

Immediately fireballs the nest.

Busts the damn.

All three of us almost get washed out of the nest. I cling to the very edge and manage to ride out the deluge. Rathian goes plummeting.

I turn and look at Rathalos. He looks at me. I nope right the fuck off the edge.

I land and start wailing on Rathian while she's down.

She gets up and runs off.

We duel some more, she runs off again.

At the third spot, the biggest Great Jagras I've seen decides to get involved.

Fine. We'll make it work.

Then Rathalos is like "REMEMBER ME BITCHES?"

So it's a 4 way fight between me, Rathian, Rathalos, and the Great Jagras.

At some point Rathian takes off. I politely bow out of the fight between Rathlos and the Great Jagras. I head back up to the nest.

Within seconds of engaging Rathian in the nest, Rathalos shows up again.

Annnnnnddd right about this time is when my roommate informs me that work never got my sick day email and everyone is wondering if I'm dead. With my focus completely shot I run in flailing at both Rathalos and Rathian, and the predictable happens: I get put in a corner and slaughtered.

I set the controller down and start making phone calls, checking things.

Come back a few minutes later and pick up the controller just in time to see "Rathian has left the locale."

FFFFAAAAAAAAAHHHH. What a great series of moments totally ruined by RL. Still, again, damn this game knows how to make things epic.
Title: Re: Monster Hunter World
Post by: nenjin on February 06, 2019, 08:29:12 pm
Also, when's a good time to pursue a new monster? Is it when you get an optional quest for it? Because I feel like every time I've gone after a monster the game hasn't instructed me to hunt, I get splattered pretty hard. But when I go after it as part of a quest, it definitely does less damage. Is there any, like, level-scaling based on your hunter rank?
Title: Re: Monster Hunter World
Post by: Ozyton on February 06, 2019, 09:18:41 pm
Monster damage is pretty much fixed as far as I know. Multiplayer the monsters get more health but not more damage AFAIK. If you're on a quest to hunt more than one monster then the target monsters will all have less health (but guest monsters that aren't the target will have full health)
If you're doing expeditions my advice would be to... not do them. They're only really worth it for when the game requires you to do them or for gathering random stuff. If you're trying to hunt monsters then quests (especially investigations) are better for it since the quests themselves have a reward pool in addition to the reward for hunting the monster.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 06, 2019, 09:24:27 pm
They're good for funsies, tho. And capturing monsters for lots of parts.
Title: Re: Monster Hunter World
Post by: nenjin on February 07, 2019, 12:42:06 am
The duration of their stay in the locale is the issue for me, especially when they're at or above your capabilities. I swear Anjanath is programmed to just run the fuck away and waste your time. I lost track of them twice during different expeditions because we'd have one exchange, then he'd spend 4 minutes at a time running across the whole map. I don't think I was wearing anything with Intimidator on it at the time.

But I'm starting to learn a few tricks to slow them down and maybe engage them enough they choose to fight.
Title: Re: Monster Hunter World
Post by: Nighthawk on February 07, 2019, 01:14:57 pm
The duration of their stay in the locale is the issue for me, especially when they're at or above your capabilities. I swear Anjanath is programmed to just run the fuck away and waste your time. I lost track of them twice during different expeditions because we'd have one exchange, then he'd spend 4 minutes at a time running across the whole map. I don't think I was wearing anything with Intimidator on it at the time.

But I'm starting to learn a few tricks to slow them down and maybe engage them enough they choose to fight.
The monsters generally stay long enough for a well-equipped hunter or hunters to bring them down. In World, I think that's something between 10-15 minutes. So if you're a bit undergeared or not fighting super well that day, yeah, you're probably not going to kill something being cycled in and out during an expedition.

Keep in mind that capturing can significantly reduce the time you spend fighting a monster. In World the capture threshold seems to be a lot higher, so you effectively save yourself the effort of hacking through another large chunk of HP for the low, low price of a shock trap and a couple tranqs.

Intimidator does not affect large monsters at all, by the way. It only prevents small monster aggro (which it states in the in-game skill description) so you don't get bothered by them when you're trying to do other stuff. So don't be afraid of having it as an armor skill.
Title: Re: Monster Hunter World
Post by: nenjin on February 07, 2019, 01:33:43 pm
I've generally always waited until the monster is limping before I deploy traps and give 'em the gas. Which generally doesn't save me any real time. But with such limited quantities of traps available in a mission, it feels like it's hard to experiment to find the sweet spot. I guess in expeditions it's not a BFD, but on capture quests which I've already spent tickets on, it's something I haven't tried to gamble with.
Title: Re: Monster Hunter World
Post by: etgfrog on February 07, 2019, 04:10:19 pm
You can go to the tent and refresh your items mid hunt. I'll simply put that this reason is why I started to bring far casters.
Title: Re: Monster Hunter World
Post by: nenjin on February 07, 2019, 04:44:45 pm
Ah, ok. I was wondering what if anything the tent did, and if there was a way to pull from your storage during a mission, because the supply box obviously didn't do it. Thanks.
Title: Re: Monster Hunter World
Post by: Ozyton on February 07, 2019, 05:44:10 pm
Don't underestimate the slinger. Get some scatternuts (or a similar pod later on) and when a monster does a grapple attack on you use it to get them to back up and allow you to stand up. If the map turns white and the monster begins to leave you can force them to stay by hitting them with a scatternut.
Title: Re: Monster Hunter World
Post by: DeKaFu on February 07, 2019, 10:01:40 pm
Holy shit, I only noticed the existence of the "The Greatest Jagras" quest today, right before it disappeared.

I am mad about how much this Great Jagras kicked my endgame-gear-clad ass. I went into it being gentle because I didn't want to accidentally kill it before it coughed up the decorations for me... but quickly realized this was a listed as a 9-star quest for a reason.

Kinda wish I'd found it sooner, though. Terrible as it was, getting like 30 decorations from a single quest was pretty nice...
Title: Re: Monster Hunter World
Post by: nenjin on February 08, 2019, 02:43:35 pm
There's times when I feel like this game is easy, and then times I question if I actually know what I'm doing.

Like, I fight Rathian once, splatter her. Fight her again later, get fainted within the first 2 minutes of the fight.

It's not even like missing a dodge. More it's like....positioning. I think the monster AI is trained to understand the distance between you. So when you end up in a corner, they just go ape shit on you and the timing between their attacks is much, much lower than when you are fighting in the open and dodging a good distance away from them. Not a big issue for the first couple of monsters, but later on when they're breathing fire, using poison attacks or doing other sorts of crazy stuff, you can go from doing fine to fuckin' dead in just a few attacks. Not unlike Dark Souls I suppose. I guess the difference is, when I feel like I know a boss in Dark Souls, very little of what they can do surprises me. With MHW though even monsters I think I know well will sometimes pull out an extra large can of whoopass and it catches me off guard.
Title: Re: Monster Hunter World
Post by: etgfrog on February 09, 2019, 06:14:50 pm
Kinda wish I'd found it sooner, though. Terrible as it was, getting like 30 decorations from a single quest was pretty nice...
The new lavasoith event does the same thing, but not nearly as many decorations as fast. It is a bit easier in my opinion, both in terms of damage taken and ability to avoid attacks.
Title: Re: Monster Hunter World
Post by: Greiger on February 09, 2019, 06:28:29 pm
Just got to what I assume is postgame.  Fight a behemoth.

NPCs: Maybe you should use an SOS flare.

Me: You guys ALWAYS SAY THAT and I always solo the monster like a boss, shut up.

*Shoots arrow from best bow I got, hits behemoth*

1 damage

Me:  :I Ok I think I should SOS flare now *gets explodied*

The game tricked me.  They are so panicky about SOS flares that by the time I actually need it I ignore them :P
Title: Re: Monster Hunter World
Post by: Ozyton on February 09, 2019, 06:34:13 pm
"postgame" occurs after you fight
Spoiler (click to show/hide)

Behemoth is a crossover even from the final fantasy MMO and is designed to sort of give a similar feeling to a boss in an MMO where you have a 'tank' draw the monster's attention while other people heal and deal damage to the distracted monster. It was designed to be fought with 4 players.
Title: Re: Monster Hunter World
Post by: Greiger on February 09, 2019, 06:45:37 pm
Huh I knew he was a crossover but I didn't know they brought tanking mechanics over too until I looked hum up on youtube too.  I actually fought him in FF14 and from the looks of his video he has just about all of his mechanics too.  Including the hide behind the rock or die meteor and a DPS check.  No click the crystals or die, but that was a stupid mechanic in that fight and was more the stage than him anyway.

A lot more faithful than most crossovers I've seen in games.  I'm even still using a bow, just like I was when I first fought him in crystal tower in FF14. Nice.  I'll probably never be able to beat him, but nice.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 11, 2019, 07:24:22 pm
They also brought Rathalos into FFXIV.

There are Monster Hunter mechanics too, such as only healing via a stack of 10 mega potions, no visual indicators for attack pattern outside of the monsters animations, and harvesting the boss for rewards.
Title: Re: Monster Hunter World
Post by: nenjin on February 18, 2019, 11:23:25 am
Well I think I've got my legs under me now. Done the story up through the Rotten Vale, and slain every monster I know about with the exception of Kirin, who I just got the quest for.

Diablos and Rathalos were by far the hardest to learn how to beat, surprising probably no one. Rathalos because I wasn't using Flash Pods pretty much the whole game up until now. Being able to flash the monster and put them on the ground for 40 seconds to a minute is the difference between winning and losing, I've found.

Diablos....just took a lot of resources and a few faints. I had to capture him because, honestly, the "I'm about to die" rage mode makes him an unbelievable pain in the ass. Even though I know capturing is ideal compared to slaying, I dunno, I prefer to slay. Capturing to avoid the end of the fight somehow feels like cheating, most other bosses once you've gotten them down that far the fight is usually in the bag. Not with him. He can two shot you pretty easily even right near the end of the fight. You also gotta time your rolls and dodges really well in conjunction with sprinting, because he's so fucking big that if you dodge from the center line of his charge, you're going to get hit more often than not. Really he's just one of those fights you have to do everything right; get a little sloppy when trying to avoid his ground pop up attack, you're going to get wrecked. Snooze a little bit when he's about to emerge from the sandfall, you're gonna get wrecked. Spend half the fight chasing him across the arena and end up doing little to no damage and taking plenty of hits? You're gonna get wrecked or run out of time.

Pretty much every other monster in the game, once the learning phase is over, I've steamrolled.

I <3 this game very much. I think I'm at like 60 hours already and haven't finished the story because I just keep nancing around doing the optional quests, or doing expeditions to find all the hidden camps and Palico tribes and what not in each region. I'm doing a lot of farming now for stuff like Whetfish Scales, Honey, Flash Bugs and all that other stuff. I figure farming now will make HR a little less tedious since I'll have most things I need to hunt and hunt and hunt without having to stop to fill up on essentials. I'm also basically making sure to craft every weapon I know the full recipe for, before I move on to the next big thing. It took me a while to learn that, unlike most games, consumables and optimization aren't REALLY optional in MHW. Sure, you CAN win without appropriately matched gear and tons of consumables, but it's like playing Dark Souls naked and doing a no-hit run: it CAN be done but it doesn't mean it SHOULD be done. Once I started using Demon Drugs, Armor Skins, the mantles, Flash Pods, traps and the best elementally matched weapon for the monster I'm hunting, the game got easy enough I could start paying attention to what the monster actually does instead of constantly just rolling and healing to barely stay in the fight. I've also progressed enough with using the Long Sword I'm starting to look in to the finesse side of the weapon, with the dodge strikes and what not.

I guess I've also learned that putting damage on vulnerable areas consistently is how you win fights. If you're not stacking multiple hits against their weak points, they won't ever get stunned. If they don't ever get stunned, you never really get the chance to go ham on them. Trading a couple hits here and there is fine for weapon resource building but you always have to be working toward that knock down and the big combo if you want to beat the tough monsters. Little else will do, at least for melee.

Tried to get a friend in to the game but right now he's hung up on the tedium of fights. He went with Dual Blades and I don't have the heart to tell him that his weapon choice probably made the game harder initially for him than it could be. Played through all of Dark Souls 3 with the guy and got him to love it, but he's still on the fence with MHW despite basically getting up to the same part of the story as I am. He gets why the game is good but can't escape the impression that monster fights are time consuming and you don't have great feedback that you're doing damage or making progress. I know this isn't actually the case with the game but for him the subtleties are too subtle, and the moments where the AI is like "I'm gonna fuck ya" really get under his skin. I can't blame him honestly, it is pretty goddamn frustrating to have spent 15 minutes fighting a monster and chasing them to three different places, only to have them turn around and break out an industrial sized can of whoopass on you with no warning. The flying monster types like Paolumu really piss him off because he has no range, and despite knowing that Flash Pods are a thing and using them, he still pretty much hates the amount of dancing around you have to do with monsters like that.

Question: I just unlocked the Melding lady. On the surface it seems like a very easy way to get what you want versus growing or harvesting it. Yet in all the tips videos I've watched, not one person has mentioned her. Is melding a bad deal resource wise or.....? Because being able to turn 40 Monster Bone S in to Flash Pods seems pretty amazing. There's a lot of garbage in game you eventually won't need anymore (I think I'v got like 40 Great Jagras manes) and the Melder seems like a great way to turn it all in to something useful. A lot of noise was made about Zenni in tips videos, how the cash requirements go way up in High Rank. So far that doesn't seem to be the case in low rank. Does it make more sense to sell everything later on, rather than meld it in to something useful?
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 18, 2019, 01:06:40 pm
Once you progress past a certain point there are sidequests to unlock a botany center where you can grow herbs and honey and such.

Fun fact
Title: Re: Monster Hunter World
Post by: nenjin on February 18, 2019, 01:32:16 pm
Already got that but there's more to farm than slots to grow it. So.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 18, 2019, 01:48:29 pm
You can do quests to expand it! It's great. But yes regular farming is still necessary :3

Anyway this game is really about unlocking additional Meowscular Chef cutscenes. Change my mind.
Title: Re: Monster Hunter World
Post by: Folly on February 18, 2019, 01:59:45 pm
Diablos....just took a lot of resources and a few faints. I had to capture him because, honestly, the "I'm about to die" rage mode makes him an unbelievable pain in the ass. Even though I know capturing is ideal compared to slaying, I dunno, I prefer to slay. Capturing to avoid the end of the fight somehow feels like cheating, most other bosses once you've gotten them down that far the fight is usually in the bag. Not with him. He can two shot you pretty easily even right near the end of the fight. You also gotta time your rolls and dodges really well in conjunction with sprinting, because he's so fucking big that if you dodge from the center line of his charge, you're going to get hit more often than not. Really he's just one of those fights you have to do everything right; get a little sloppy when trying to avoid his ground pop up attack, you're going to get wrecked. Snooze a little bit when he's about to emerge from the sandfall, you're gonna get wrecked. Spend half the fight chasing him across the arena and end up doing little to no damage and taking plenty of hits? You're gonna get wrecked or run out of time.

You're using screamer pods when he does his pop up attack, right?
Trouble dodging? Learning to Superman Dive will save your life.
Have fun learning Black Diablos~
Title: Re: Monster Hunter World
Post by: Nighthawk on February 18, 2019, 02:21:17 pm
I'm, uh, gonna spoiler this since there's a ton of text. I wanted to reply to every damn thing and I apologize if I'm too long-winded:

Spoiler: Loads of text (click to show/hide)

Anywho, glad to see you're enjoying the game and getting the hang of its systems. The process of learning how to play MH really is one of the most satisfying experiences I've ever had in gaming, and it's the reason that I'm now a loyal fan, despite Capcom sometimes making stupid decisions (we had to wait HOW LONG to get Generations Ultimate in the west?!) with the series.
Title: Re: Monster Hunter World
Post by: nenjin on February 18, 2019, 03:00:47 pm
Diablos....just took a lot of resources and a few faints. I had to capture him because, honestly, the "I'm about to die" rage mode makes him an unbelievable pain in the ass. Even though I know capturing is ideal compared to slaying, I dunno, I prefer to slay. Capturing to avoid the end of the fight somehow feels like cheating, most other bosses once you've gotten them down that far the fight is usually in the bag. Not with him. He can two shot you pretty easily even right near the end of the fight. You also gotta time your rolls and dodges really well in conjunction with sprinting, because he's so fucking big that if you dodge from the center line of his charge, you're going to get hit more often than not. Really he's just one of those fights you have to do everything right; get a little sloppy when trying to avoid his ground pop up attack, you're going to get wrecked. Snooze a little bit when he's about to emerge from the sandfall, you're gonna get wrecked. Spend half the fight chasing him across the arena and end up doing little to no damage and taking plenty of hits? You're gonna get wrecked or run out of time.

You're using screamer pods when he does his pop up attack, right?
Trouble dodging? Learning to Superman Dive will save your life.
Have fun learning Black Diablos~

Ah. Screamer pods. Had em, remember them being mentioned, never thought to use them. I figure that's the way most of the big bads go. They all have a thing to neutralize the biggest PITA parts of them. However I've really been avoiding fight spoilers where possible because I want the satisfaction of finding it out for myself if I can.

And yeah, I saw videos of the Black D. Nothing like an additional charge immediately after the pop up attack. :X

Quote
I won't deny that these moments exist, but if they're happening consistently enough to get him carted (fainted, killed, whatever term ya'll use), I guarantee it's because he's getting greedy. Monster Hunter is not the kind of game where you can attack attack attack and then just press the dodge button when an attack comes in and get away. This ain't no Bayonetta. When you attack, you dedicate yourself to that attack, come what may. Until he understands that and starts to respect the monster instead of thinking he's an invincible super-soldier, he's gonna have a bad time.

He's played Dark Souls so I think he understands the risk of greed. More his complaints are:

a) Monsters literally turning on a dime as you put a heal potion to your lips.
b) Two shot combos from monsters that, if you get the first hit and the AI is going to continue, you're pretty much fucked.
c) The inordinate amount of time you waste dealing with flying monsters. (Again, Dual Blades.)
d) The chasing.
e) Monster roars that, if they don't actually disrupt something important, just delay you.

For me, I've learned that when the AI sees you heal and starts coming after you, it often times it so you can _just_ barely dodge out of the way as you complete your drink. It's happened so consistently now it seems planned.

I've learned that two shots happen but pretty rarely. It's just the window for avoiding the 2nd or 3rd attack is very, very small. And sometimes the AI just does go ballistic.

Flying monsters, I've just learned to use the correct tools and/or try to use the environment as much as possible. I still agree that flying bastards are annoying, but when you have 6 Flash Pods to burn it's usually enough for most fights. Also the long sword can often tag airborne enemies with the overhead attack so at least I feel like I'm doing something. Dual Blades don't really have that recourse.

Chasing I've just learned is part of the hunt. I try and get immersed in the idea. No animal that started a fight and took serious damage is going to stay and slug it out, not in RL. So while it is reeaaaaallllly annoying to have to chase them down a 3rd or 4th time, at least it's within the theme of the game and I can accept that.

Roars are just flavor, for the most part. Except for the occasional time monsters use it interrupt your heals or a big combo.

Kinda doubt I'll go play the older Monster Hunters though. Plenty to do here and I'm not sure the value to me in retreading the series. Also I think none of the others are on PC?
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 18, 2019, 03:51:13 pm
Use Insect Glaive and never bring the wrong weapon to anything ever again.

Also have you guys seen the "deliberately horrible character customization" scene in monster hunter world? It's is expansive.
Title: Re: Monster Hunter World
Post by: nenjin on February 18, 2019, 03:55:06 pm
Link?
Title: Re: Monster Hunter World
Post by: Nighthawk on February 18, 2019, 04:07:37 pm
Kinda doubt I'll go play the older Monster Hunters though. Plenty to do here and I'm not sure the value to me in retreading the series. Also I think none of the others are on PC?
Correct, 4U and Generations Ultimate are not on PC. The value in retreading the series, however, is evident in the massive amount of content. Seriously. World is a wading pool compared to the Olympic-sized pool of monsters that is Generations Ultimate. We're talking 31 (give or take a few?) large monsters in World vs. 93 in Generations Ultimate. And more monsters means more armor sets, more weapons, more everything.

Once you reach late game of World you might start to see what I'm talking about. There aren't that many real challenges in the endgame outside of the extra stuff Capcom has added in updates, and many of those are, "Fight this monster but now it has higher HP and deals way more damage," which doesn't exactly form the most satisfying difficulty curve. I don't want to rag on World too much; it's the first in a new generation of MH games, but it's definitely got its shortcomings.

tl;dr - If you believe World is better than every previous game in every possible way, I'm afraid that's not quite true, and you should consider playing the older games to see all they have to offer.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 18, 2019, 04:11:43 pm
Link?

Most of the REALLY funny/bad ones I suddenly can't find now.

Here's some.

(https://i.kinja-img.com/gawker-media/image/upload/s--JTkN-Qo9--/c_scale,f_auto,fl_progressive,q_80,w_800/ilukthxz3tw0jdg6w6gq.png)

(http://media.comicbook.com/2018/01/ducpmh5vaaa6laq-1079440.jpeg)

EDITED BEFORE POSTING:
Title: Re: Monster Hunter World
Post by: nenjin on February 18, 2019, 04:24:52 pm
Kinda doubt I'll go play the older Monster Hunters though. Plenty to do here and I'm not sure the value to me in retreading the series. Also I think none of the others are on PC?
Correct, 4U and Generations Ultimate are not on PC. The value in retreading the series, however, is evident in the massive amount of content. Seriously. World is a wading pool compared to the Olympic-sized pool of monsters that is Generations Ultimate. We're talking 31 (give or take a few?) large monsters in World vs. 93 in Generations Ultimate. And more monsters means more armor sets, more weapons, more everything.

Once you reach late game of World you might start to see what I'm talking about. There aren't that many real challenges in the endgame outside of the extra stuff Capcom has added in updates, and many of those are, "Fight this monster but now it has higher HP and deals way more damage," which doesn't exactly form the most satisfying difficulty curve. I don't want to rag on World too much; it's the first in a new generation of MH games, but it's definitely got its shortcomings.

tl;dr - If you believe World is better than every previous game in every possible way, I'm afraid that's not quite true, and you should consider playing the older games to see all they have to offer.

Yeah I've already gotten that impression. Then again, to reference Dark Souls, Dark Souls 2 had 1/3rd as many bosses as either Dark Souls 1 or 3. But at least half the bosses in Dark Souls 2 were a complete joke, versus pretty much every boss being meaningful and interesting in DS3. Not disagreeing with you per se, World does seems like it's going to devolve in to just fighting the same shit over and over again with way more HP and damage. But that will probably keep me occupied for another 200 hours. With how well World is doing (I've seriously never seen a game toots its own horn this much), I feel like it will continue to grow as well.
Title: Re: Monster Hunter World
Post by: Ozyton on February 19, 2019, 08:43:52 pm
A bit late, forgot to reply the other day, oh well.

Has your friend considered using the lance? Just about everything the monster does you can say "no, fuck you" and counter poke them. A monster roaring turns into free damage, you can still usually hit flying monsters if you forget your flash pods somehow, and if you've been using an armor set with Guard Up on it (I.E. Uragaan) then even laser beams and supernovas become more of an inconvenience than anything. I will say that playing like this tends to get rather monotonous because of the very limited moveset the lance offers compared to other weapon, and it might form bad habits like not superman diving away from supernovas or dive bombs or sheathing weapon to use mantles and other items. I've actually done fights where I've wailed on the monster long enough to go into red sharpness before they move to the next area and I have to force myself to stop fighting for a second and sharpen, and I actually bring smoke bombs specifically for that so I don't have to zone out of an area first. I still have a habit of not using special items on a hunt...

Otherwise I have no weapon specific advice to offer since I prefer heavier hitting weapons to the more mobile ones.

Is your friend using chain armor still? I remember playing through the game roughly 3 or 4 times with friends and each time they were still using chain armor (at level 1 no less) towards the middle/end of Low Rank and were complaining about being 1-shot constantly. He shouldn't be using lengthy combos (Demon Dance for dual swords) when the monster is running around and fighting, those moves are for when the monster is knocked over, trapped, or stunned. If you're having trouble knocking a monster over a lot of them get knocked down faster if you aim for their feet instead of their head. Heads will usually cause a flinch but won't typically actually knock a monster over faster than aiming for the legs. The problem is the feet are typically not a weak spot so you won't trigger skills like Weakness Exploit/Tenderizer.

Speaking of monsters that take a long time to fight, I've been trying to get Teostra Gamma armor set while he's still available, and the hunts typically last 20 minutes when I solo it. It would be faster if I played in a group but none of my friends are high enough HR to do the quest and doing it with randoms it's very likely they will all die and waste time anyways. I've also been fighting Lavasioth for the past few days to get the rare feystone drops using a fire lance and in a full group that takes roughly 10 minutes. I would use gunlance but I've been carted more times than I prefer, but the shelling does go straight through armor which would make the fight quicker if I didn't cart.

For number of monsters: the lack of variety is really noticeable but most everything else in the game (but not all) is either a straight up improvement or just a sidegrade compared to 4u (I have only played a tiny bit of Gen so I can't really compare it). Yeah, the weapon design is pretty lackluster, but the armor design feels just as tacky as it's ever been. Dozens of quality of life improvements you've probably heard about countless times. Astera's layout isn't as good as Moga from 3U or Val Habar from 4U (which were both essentially corridors with everything you need condensed a few feet from each other). (E: One thing I am glad isn't in this game, and this might sound REALLY weird, but I'm glad there aren't any 'styles' for the weapons. That might seem weird, but we already seem pretty powerful as it is with how the weapons have been updated over the generations, and adding 'super moves' on top of that seems a bit far out there even for this game... at least that's how I felt when I played Gen.)

I do miss the variety from the older games. MHW feels like there's maybe 4 or 5 base monster types or skeleton/animation sets which makes a lot of them feel quite samey. I'm hoping things like Lagombi make a return, and Zamtrios would be a pleasant surprise by variety alone. Since it's all but confirmed that Nargacuga is making a return perhaps we'll also see Barroth, or maybe even Zinogre (another fan favorite), and Tigrex. Brachydios would be a pleasant surprise as well, but he's a similar style to Barroth but even then his attacks are quite different enough to make him seem like his own thing. If they managed to get Leviathans to function with their animation system that would probably make me the happiest of all. Najarala, Agnagtor, Lagiacrus, and Mizitsune to name the most popular, but also Nibelsnarf and Gobul which were both monsters you could literally use your fishing line to fish them out of the water/ground to stun them. Or how about, hear me out... Rajang? That's not to mention all of the elder dragons you could bring about. I still feel that Jhen/Dah'ren Mohran were the best 'gimmick' fights in the series that I've personally played, a lot better than Zorah Magdaros in terms of enjoyability (Zorah Magdaros has great spectacle and fighting a monster on top of a monster is a great concept, but they don't really do anything with the idea besides waste your time). There's a surprising amount of variety in a game about punching monsters to death, and I believe the way the game doesn't take itself super seriously or try to base itself in hard science really helps with that.

E: If you want to bring more unconventional monsters back you could have things like Duramboros, Daimyo Hermitaur/Shogun Ceanataur, Nerscylla, Seltas/Seltas Queen... I forgot about Tetsucabra but he would be fun to see again.
Title: Re: Monster Hunter World
Post by: nenjin on February 20, 2019, 11:10:09 am
Dual Blades are probably the only thing he'd use. He is a mobility guy, likes his weapons and stuff edgy and fast and cool.

He's been building new armor and reinforcing it so I don't think that's the issue per se.

Mostly he just lacks patience and doesn't find the process of failing a hunt to learn something all that pleasant. The way enemies telegraph isn't that obvious, the AI being trained to dick you over sometimes, the lack of obvious feedback, the fact monsters are giant bundles of HP with no HP bar so you don't know how well the fight is progressing...

And to be fair, I spent a lot of time in the early game just getting comfortable with my weapon. About 4x as much as he has. I get the goodness with my weapon but I think he's still trying to understand his.

MHW definitely requires a decent frustration threshold from the player.

FWIW he says there's a lot to like about the game. But having gotten up through Rotten Vale he still says he's reserving final judgment on it. Which, in my mind, is pretty indicative of how he actually feels already.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on February 20, 2019, 01:22:13 pm
Yeah that's most of the way through the main story portion of the game, that is,
Title: Re: Monster Hunter World
Post by: Ozyton on February 20, 2019, 04:40:07 pm
Perhaps he should slow down his combat a bit since it sounds like he enjoys being super fast. He doesn't need to speedrun the hunts if he's just starting, I don't even speedrun hunts myself because that's not necessarily why I play. What I suggest is treat the game like a turn based game. It could just be how long I've been playing but the monster telegraphs seem pretty clear to me unless you're standing directly underneath the monster so the camera is blocked by their body. Most enemies follow a sort of pattern: first they'll target someone, and do an attack animation based on how far away the target is, sometimes they'll even walk/fly to close the distance if they're just out of range but not far enough away to do a charging attack of sorts. Once their attack is finished they will either follow up with another attack or they will target someone else. and repeat. Learning what the attack animations look like (specifically the end of them so you know when another attack is coming) is pretty useful. The exceptions are flinches on certain monsters who have counterattacks (Odogaron and Teostra come to mind) and monsters becoming exhausted (who will just stand there catching their breath instead of attacking).

I forget if I mentioned this but at first he should be eating at the canteen every quest and choosing the chef's choice platter to get the most HP possible. Later on you'll use max potions instead but that usually requires farming Mandragoras.

Sometimes just standing in the right place can be the difference between getting cheapshotted and avoiding such a fate. Does he typically target the monster's head? I bet he does, and if he's standing directly in front of its face then that's the most dangerous spot to stand. Try standing either at a diagonal or to the side while still being able to hit the head and it's slightly safer. When trying to avoid monsters move in diagonals or perpendicular, since a lot of ranged attacks don't track after they've targeted you so moving diagonally will make the attacks miss, don't even need to serpentine or anything like that. Since he's using DB it's possible that he keeps running out of stamina and doesn't have any left to dodge with. Make sure he's eating steaks/canteen meals/rations to keep his stamina at 150 throughout the hunt, and if he has access to them dash juice or wiggli liches (those slugs found on fallen tree trunks) are practically mandatory if he wants to use Demon Mode all the time.

Not all that much to say about monsters being big bundles of HP. I usually compare this game to things like Warframe and such, except in Warframe and its ilk all the enemy HP is spread across the entire mission while in Monster Hunter the entire health pool is crammed into a single enemy that hits like a 6 ton monster (for some reason, hmmm).
Title: Re: Monster Hunter World
Post by: nenjin on February 20, 2019, 04:51:37 pm
He's been consuming all the tips videos so I think he's got the fundamentals down. It may just be that it's not for him. Then again, he whined and complained and bitched and moaned and lambasted Dark Souls for weeks before something clicked and he started to enjoy himself. Now he sings the game's praises. I dunno, when it comes to "tough games", some gamers need to find their niche at their own pace, and have their freakouts in private, and they make for poor companions until they reach that point. Could be the case with him.
Title: Re: Monster Hunter World
Post by: nenjin on September 19, 2019, 05:37:34 pm
Any Deviljho tips?

I've successfully hunted him a few times, but right now my only avenue for hunting him is finding him via Expeditions (or as an intruder on another hunt) and I don't quite have enough damage etc... to guarantee that I can capture him before he leaves the map. I have several crafting needs he's a part of, and apparently getting investigations is random so I can't really rely on those yet for longer hunt durations. If I had 30 minutes I'd be doing it no sweat, but the ~15 to 20 minute expedition timer they have is often just too short.

So other than just playing better and tighter, any tips folks have learned that make him a bit easier to put damage on? The son of a bitch rarely stands still, and even his knockdowns and roll overs and what not seem shorter than most other monsters. Going back to fight Bazelgeuse was like night and day, I kicked the shit out of him in like 7 minutes, where as I struggle to get Deviljho down to capture status within 15 minutes.
Title: Re: Monster Hunter World
Post by: Dostoevsky on September 19, 2019, 06:23:38 pm
What weapon are you using?

Granted, it's been a while since I've last played (PC user, waiting for the expansion), but back when I played it a fair bit I pretty much had to rely on lance, gunlance, or heavy bowgun (with dedicated shielding and good ammo options) when fighting the great pickle. They're just so aggressive, so much, that being able the tanking/counter ability of those weapon options allowed me to squeeze in more hits.

Overall, though, it is a lot easier to get it as a specific target (either through the RNG quests or the rotating quests) and then getting a party. Of course, in that case you'll have to expect a certain amount of triple-carting failures.
Title: Re: Monster Hunter World
Post by: Ozyton on September 19, 2019, 06:31:24 pm
It has been a long while since I last played but you should be able to just use the optional quest to fight him. Granted, investigations with gold/silver rewards will give you better stuff but that requires actually getting the investigation to begin with. When you're doing an optional quest it's a 50 minute time limit instead of the expedition timer, but you fail after 3 carts.

In case you still haven't unlocked the optional quest somehow here's a copy paste I just found:
Quote from: Reddit
  • Go on an expedition with ??? monster Icon. Get Track or at least see DevilJho for once.
  • Head back to base and talk to 3 researchers with blue exclamation mark on the right side of the quest board.
  • That should unlock the special investigation quest for you.
  • Finish the special investigation quest head back, talk to the same group of 3 researchers.
  • You then unlock dragonproof mantle and finally Jho's Optional Quest. Today's Special: Hunter Flambe.
Title: Re: Monster Hunter World
Post by: nenjin on September 19, 2019, 06:47:06 pm
Oh derr. That's right you can replay all the quests. I'm pretty sure I have his optional quest. Thanks.

Also apparently the actual answer in fact git gud. (https://www.youtube.com/watch?v=xe7VopP2pr0) I don't hardly ever use my counter but it's literally the answer to most of my problems.
Title: Re: Monster Hunter World
Post by: forsaken1111 on September 20, 2019, 08:20:47 am
recently picked this up when it went on 50%, so far it's been a blast killing things and making pants out of them
Title: Re: Monster Hunter World
Post by: Ozyton on September 20, 2019, 02:33:12 pm
There are still things I need to do in this game, but I've been pretty burned out and none of my friends feel like playing, so I'll probably pick it up once Iceborne comes out on PC
Title: Re: Monster Hunter World
Post by: nenjin on September 21, 2019, 02:57:29 pm
I need to beat the 4 big Eldar Dragons but I've been spending inordinate amounts of time farming up all my weapons to max and making armor sets I don't use. In truth I'm just nervous to try them solo, but I will prevail!
Title: Re: Monster Hunter World
Post by: Jopax on September 29, 2019, 12:21:40 pm
So I've been trying to get into this over the past week or so, don't have much playtime in yet but I've done the first couple of quests and some side stuff. The tracking and gathering stuff is fun, the combat I'm still not quite down with. I can get the basics of it and how it should work but the controls (k+m) are kinda too clunky and not entirely intuitive when it comes to aiming. I've fiddled with the settings a bit but it seems kinda weird to be able to lock on specific parts of the body and then your attack direction still being dependant entirely on your keyboard directional inputs which are just not precise enough for that.  So you end up with a lot of flailing about and whiffed hits because of it. It might just be my choice of the gunlance not being the best but I like the idea of the weapon and it seems to be the middle ground in terms of complexity between the ranged weapons which seem to be puzzles in their own right and the more straightforward melee stuff.

Any tips regarding coming to grips with the control scheme? Wait for a controller? Fiddle with the settings? Or is it just a matter of unlearning my DS habits and adapting to this stuff (which might be easier said than done since I'm still playing a bit of DS3 on the side these days)
Title: Re: Monster Hunter World
Post by: Nighthawk on September 29, 2019, 12:36:50 pm
So I've been trying to get into this over the past week or so, don't have much playtime in yet but I've done the first couple of quests and some side stuff. The tracking and gathering stuff is fun, the combat I'm still not quite down with. I can get the basics of it and how it should work but the controls (k+m) are kinda too clunky and not entirely intuitive when it comes to aiming. I've fiddled with the settings a bit but it seems kinda weird to be able to lock on specific parts of the body and then your attack direction still being dependant entirely on your keyboard directional inputs which are just not precise enough for that.  So you end up with a lot of flailing about and whiffed hits because of it. It might just be my choice of the gunlance not being the best but I like the idea of the weapon and it seems to be the middle ground in terms of complexity between the ranged weapons which seem to be puzzles in their own right and the more straightforward melee stuff.

Any tips regarding coming to grips with the control scheme? Wait for a controller? Fiddle with the settings? Or is it just a matter of unlearning my DS habits and adapting to this stuff (which might be easier said than done since I'm still playing a bit of DS3 on the side these days)
Mouse and keyboard aren't something I would ever recommend for a game series that has historically been designed with a controller in mind, but MHW's controls are pretty usable with mouse and keyboard. The biggest limitation of the keyboard is the lack of full 360 degree movement, and thus precise melee aiming, but you can get around that.

First, if you're using the permanent Zelda-esque lock-on camera that constantly keeps the monster in the center of your screen, don't. Change the settings to only move the camera to the monster when you press a key or just... don't lock on. Like you guessed, this game is not Dark Souls and lock-on is not really meant to be used all the time. With that out of the way, just keep your target body part in the center of the screen, right in front of your hunter when you're attacking. This will guarantee that an attack performed while holding forward (W) will connect as long as your spacing is right.

The concept is pretty much the same for people who use controllers, too; keep the monster on the screen with your own camera controls so you have the freedom to decide what to stare at. It might seem counter intuitive, like you said, to have a lock-on system and then not really use it, but one of the key elements of Monster Hunter is positioning and surgical precision with melee weapons, so it's something you'll just have to get used to doing yourself.
Title: Re: Monster Hunter World
Post by: Ozyton on September 29, 2019, 01:40:50 pm
Pretty much what Nighthawk said, but there is one option that you should definitely enable... but I forget the name of it. I'm pretty sure when the game first launched the mouse controls felt like it was poorly imitating an analog stick, or it had ridiculous amounts of mouse acceleration, but whatever the case is there's an option now to have the mouse behave like in any third person shooter as you would expect. Unfortunately I'm too lazy to open the game up to see what the name of the option is, but with some fiddling you should find it.

The concept is pretty much the same for people who use controllers, too; keep the monster on the screen with your own camera controls so you have the freedom to decide what to stare at. It might seem counter intuitive, like you said, to have a lock-on system and then not really use it, but one of the key elements of Monster Hunter is positioning and surgical precision with melee weapons, so it's something you'll just have to get used to doing yourself.
I'm kinda weird in that I don't use lock-on, and don't always keep the monster centered. There are even times where I've timed a counter/dodge based on audio cues because I let the monster jump off outside of my view and my thumbs were busy. I just can't get used to tapping L1 to snap the view to the monster. This also means the camera tends to wind up in awkward positions but I don't think it's ever negatively impacted my play. I always play with 'orientation 2' controls so no matter which way my camera is facing my dodge and certain special attack controls are relatively to my hunter (I.E. lance's super hop is always back + dodge no matter where the camera is facing). Then again I've been playing with those orientation controls since MH3U so I've gotten quite used to them by now and would probably be terrible playing any other way.
Title: Re: Monster Hunter World
Post by: forsaken1111 on September 29, 2019, 02:10:29 pm
Yeah I recently got into this too and the controls felt clunky at first. I did a few small changes to make them more usable, like binding defend (I use a charge blade) to shift and making sprint Q, a few other minor tweaks. It's worked out really well. Stick with it and it will start to feel better imo.
Title: Re: Monster Hunter World
Post by: nenjin on September 29, 2019, 05:08:15 pm
Echoing other's sentiments. I don't use lock-on ever. It actually interferes with me moving and dodging the way I feel I need to. After Dark Souls it's weird to orient yourself that way but it works. In Dark Souls the monster is the center of all movement and you're relative to it. For me MHW is the opposite. You are always the center of the movement and everything moves around you. I'll often not even have my camera actually pointed at the monster. If I'm facing forward and the monster's leg is directly in front of me and the rest to the right, I'll keep my camera pointed forwards basically not looking at 90% of the monster. It's more important for me to know which direction is truly forward at that moment, because it's relevant both to where my attacks will go and which direction I will dodge. I often dodge in expectation of where the monster is going to move or swing than actual knowledge of it and seeing it with my own eyes.

Aiming will probably always feel awkward to some degree. Even now I can constantly miss with my charged attack (Long Sword.) In the higher ranks recently what I've found is that single, deliberate strikes often pay off better than trying to wail on something with a bunch of hits. The monsters move so much, even during their attacks when they're rooted to the same spot, and counter attack with such regularity (especially when enraged), that I've been having better luck doing 1 or 2 hits, then using a dodge attack to reposition for the inevitable change in the monster's position or their counter attack. Often a monster will turn and decide to hit you and will stay focused on that spot even if you GTFO of there before the attack comes. So not staying rooted to the same position, either with combos or with being locked on constantly turning you to the face them, helps you stay out of the way of a lot of attacks. Like, in Dark Souls it feels like the dodging is designed around you moving with the enemy via lock on so their attack and your dodge are in synch. In MHW, that kind of mentality seems to keep you in their line of attack more often than it gets you out of it.
Title: Re: Monster Hunter World
Post by: nenjin on September 29, 2019, 06:04:10 pm
So what skills do people find they always come back to?

For me most of my choices are defense-based. I feel a lot cozier with all this ass coverage rather than going for offense.

Divine Blessing was the first skill I just started habitually going with. I've basically worn Legiana head and chest since they were available and got really used just taking a shitload less damage than I expected to at random. There are many times it has been the difference between finishing the fight and carting for me.

Stun Resistance has cut down the number of times I cart probably in half. In the later game you just can't get away with standing there for 5 to 6 seconds, there's so many attacks that will deal 60%+ of your health that if you're already damaged you're screwed. Like Kirin. And I just got my third Steadfast decoration so it's good bye to stunning entirely for me.

Evade Window. Even though it has many levels I saw a guide online that said only two are necessary. Almost starts to feel just a little bit like Dark Souls with the iframes and lets you do silly stuff around the monster's feet easier.

Quick Sheathe. I only just started using this but now I can't live without it. Long Sword has an ok-ish sheathe timing by default, but it still sucks and that delay on being able to start sprinting can really fuck you over. Now I feel like I can be much more reactive to the situation, repositioning is less agonizing than before, and the overall just flow of character movement feels better.

Flinch Free. I dunno how much it's helping at level 1, but I swear I now take a lot of little damage while fighting that I don't even notice anymore because it doesn't interrupt me. That was one of the most frustrating parts about learning to play MHW was the constant interruption from various kinds of damage. Hard enough to learn to fight and combo already without literally the monster brushing past you interrupting your attacks. Between Quick Sheathe and Flinch Free I can do so much more damage consistently in combat now.

I played most of the game using Poison/Paralysis all the time, but I've kinda drifted away from that since. It seems like it takes a lot of specialization to make those elements worth it. Sure it's nice to paralyze an enemy once or twice a fight, but doesn't seem worth tying up gear and decoration slot choices when there's so much other interesting stuff to use. In the specific case where a monster is super weak to it, it's worth making a build around it. But for average everyday monster huntin', not so much.
Title: Re: Monster Hunter World
Post by: Ozyton on September 29, 2019, 06:32:32 pm
Evade Window. Even though it has many levels I saw a guide online that said only two are necessary. Almost starts to feel just a little bit like Dark Souls with the iframes and lets you do silly stuff around the monster's feet easier.

Source? I used to run evade up (now evasion window) and evade distance on my Volvidon switchaxe back in MH4U but ever since they changed the moveset in MHW I can't really get into it. I heard that the I-frames they put on SA's dodges are smaller than a normal dodge which sounds like an unnecessary nerf to me. I tried throwing Evade window 5 in a SA and even then I don't feel like I could dodge attacks as well as I used to in 4U. (EDIT: I somewhat consider evade window an offensive skill simply because it increases your uptime actually dealing damage instead of healing etc.)

As for currently? I usually just ran the meta lance sets, nothing fancy, but I absolutely must have Guard on a lance. Guard 3 is good enough most of the time, but 5 feels a lot better. I sometimes use Guard Up because I have a 2 slot gem for it but there aren't a lot of monsters with laser beam attacks in this game so it's very situational. (Being able to sit in ATKT's lava bath is nice though, if a bit risky)

I haven't put a build together for it yet but some of the new moves for sword and shield look pretty sexy (I'm a fan of attacks based on timing) so I was thinking of putting together a build with the Gobbler skill on it. I once saw a decent build someone had made but I was dumb and did not write it down, but basically he had a bunch of nice skills and then had room for one or two more gems so he put something like Grinder on, but I think gobbler would have been much nicer to speed up your buffs and healing. Naturally, Wide Range is a necessity for a support sword and shield, but I sometimes put some on my other builds when I'm not sure what else to throw on.


In terms of element/status, poison is nice since it's free DPS which you don't need to hit the monster to do. Paralasys is nice if you're playing with a group of people since it increases their DPS at the cost of your own, very nice if you have someone with a greatsword. Same thing for sleep, people used to run sleep greatswords in the older games. The meta for MHW however is just raw damage, which is has apparently been remedied in Iceborne. The great thing about raw damage being strong is that it simply works against most monsters and you don't need specific builds for it. However that is also the downside, you end up using one build for everything and don't end up using the ~14 pages of loadouts you are provided. Incidentally there are 14 weapons in the game... it'll be nice to have a full page of lance elemental loadouts once more.
Title: Re: Monster Hunter World
Post by: nenjin on September 29, 2019, 07:16:30 pm
Coulda been Arekkz Gaming channel on Youtube, it was a while ago. Other comments on Reddit say that EW 5 is about double the iframes of zero, so I'm guessing the coefficient works out that 2 gets you the most bang for your buck.
Title: Re: Monster Hunter World
Post by: DeKaFu on September 29, 2019, 08:20:30 pm
One skill I've been seriously loving (as SnS) is Free Meal. 25% chance to not expend a consumable item upon use. Works for all potions, armorskins/demondrugs, antidotes, mushrooms (with Mushroomancer), etc... It feels great activating on things like Mega Demondrugs and Ancient Potions, but mainly it means stuff like getting 11-15 Mega Potion uses out of a stack of 10. Extra nice combined with Speed Eating and Wide Range.

There's a way in Iceborne to up its effectiveness to 75% activation with a certain armour set, too. Though it's ugly, so I probably won't...
Title: Re: Monster Hunter World
Post by: etgfrog on September 30, 2019, 10:22:32 pm
There actually isn't a single skill that I constantly use for every fight. I will almost always bring some sort of elemental protection to counter what I'm going up against. Earplugs tends to take up too much slots to make it work, which used to be my go to skill in previous games. I do like evade extender +3 when using the heavy bowgun. Focus and quick sheath when using the greatsword.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 20, 2019, 08:14:51 pm
Turns out the best way to deal with Behemoth is to pick a weapon that doesn't use Drachen armor.  Played most of the game with Lance, then switched back to my original Greatsword after Nergigante, then hit a brick wall trying to get my shearclaws and said fuck it, bow time.

Bow's pretty fun.  Easy to get locked down though if you're not careful, if you don't input your attacks precisely you won't be able to dodge on command and you can get whacked.  Mostly hunting tempered monsters now so there's very little room for error with a lot of fights.  I've got a tempered rathian investigation with one life and a pink rathian on the same map.  It's almost impossible to separate them, often they'll follow each other from zone to zone, and it's really easy to get stunlocked when the rathian starts doing her charge at you over and over move.  It's also tough to maintain ammo, the botanical facility can do 8 per quest maximum unless I'm missing something, power shot especially burns way faster than it's easy to replenish.  But it's fun, and easier than the bowguns.

Really want some drain decorations, the rock-shot move is brutal on monster stamina if you hit the legs with it.  That's my contribution to the favorite skills thing. 

I'm using mostly rathalos with some other stuff, like lavasioth legs for the spread shot boost.  Got the sealed eyepatch and halloween layered armor, which is a good bow look until Iceborne where I can get the real good shit, girros or tzitzi ya-ku armor with Shamos head. 

For greatsword, I really wish there was damascus layered armor.  Damascus armor with dragonking eyepatch looks amazing on a greatsword, grizzled veteran knight kind of vibe.
Title: Re: Monster Hunter World
Post by: Ozyton on October 20, 2019, 08:37:19 pm
it's really easy to get stunlocked when the rathian starts doing her charge at you over and over move.
I'm not sure if this is useful info since I play lance, but when I was farming for gold/mini crowns I fought a bunch of rathian/pink rathian. I noticed that as she's charging (it has to be the looping 'charge' animation, it can't be the turn-around or the finishing bite) if I managed to poke her in the head it would topple her over as if you knocked her out of the air. Deviljho has a very similar "counter" where after he gets staggered he will go in for an attack. If you hit him in the head during the animation he'll topple over. I've noticed similar things for other monsters but I haven't tried it out enough to consistently do it.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 20, 2019, 10:14:22 pm
I don't think that works for bow, it may depend on the kind of damage being done.  Greatsword can do that shit all day with the busted shoulder-charge move, it wrecks the commit-heavy monsters like diablos and rolly-boys, though I've noticed unless I'm missing something that Uragaan doesn't stagger from it when you hit his roll, he just doesn't do much damage.  Radobaan goes into his floppy thing if you beat his rolling move, and then if you hit him while he's flopping it KOs him.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 21, 2019, 12:40:45 pm
So watchu guys think of the new expac?
Title: Re: Monster Hunter World
Post by: forsaken1111 on October 21, 2019, 01:06:46 pm
So watchu guys think of the new expac?
I won't get to see it for a while since I play on PC
Title: Re: Monster Hunter World
Post by: nenjin on October 21, 2019, 01:14:35 pm
So watchu guys think of the new expac?
I won't get to see it for a while since I play on PC

Ditto.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 21, 2019, 01:32:32 pm
Yeah I'm on PC.  I like the new layered armors, and I love all the monsters being added, rajang and zinogre and brachydios are all great.  Though I don't like the MHW zinogre theme as much, feels less electric.  A lot of the new monster themes don't really feel like they fit well with the monster, especially Vaal Hazak
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 21, 2019, 01:44:26 pm
Hang on they added new PC monsters too? I missed that.
Title: Re: Monster Hunter World
Post by: Nighthawk on October 21, 2019, 01:52:45 pm
A lot of the new monster themes don't really feel like they fit well with the monster, especially Vaal Hazak
I was supremely sad when I heard MHW's rendition of Deviljho's theme. It's just so... weak. The old theme was oppressive and terrifying, but the strings in this new one just don't have that punchy sound that made the music stand out. It sounds like a high school orchestra (albeit a very good one) tried to play the original Deviljho theme with seemingly no understanding of what made it great in the first place.

Listening to the new Zinogre theme, I see exactly what you're talking about, and it feels like the same thing; that punchy, percussive sound has disappeared from so many of the new tracks. It's like they decided to take all of the electric and/or synth-esque sounds from the previous themes and either subdue them, or turn them into natural orchestral sounds, and it makes all of the music less potent.

Edit - Credit given where it's due, though, I think the new Glavenus theme is excellent and an improvement on the old one, even if it has a very different sound to it (it's a lot more ominous).
Title: Re: Monster Hunter World
Post by: forsaken1111 on October 22, 2019, 01:54:28 am
It's all pretty new to me as I've not played any prior monster hunter games before, but I will say that either I am supremely unlucky or the game has really cunning timing built in. Both the Deviljho and the Bazelgeuse seem to randomly 'show up' right when I least expect or want them. I had nearly killed a HR black diablos when a Deviljho strolled in and flipped out on both of us. I managed to finish the kill but only just, and got stunlocked and fainted once when I would have been fine.

I've since started carrying dung pods.
Title: Re: Monster Hunter World
Post by: DeKaFu on October 22, 2019, 09:16:36 am
Bazelgeuse and (less commonly in MHW but more traditionally in other games) Deviljho's whole shtick is showing up at the least opportune possible moment and crashing the party. That's legitimately their role: Spawning partway through hunts for other monsters and just completely interrupting whatever you were trying to do.

Enjoy Bazel's annoying hijinks while you can, because Jho takes over the job again in Master Rank and my first run-in with him there was moderately traumatizing...

---

I'm on PS4 so I've actually been playing the hell out of Iceborne, though I have yet to complete the main story or see all the monsters. Happy to leave some disorganized impressions, though:

- I'm in love with the new town/base/place that you can optionally use instead of Astera. Apart from looking nice, everything is placed so much closer together and more conveniently. You can change your cat's gear and deal with the Tailraider Safari without having to go into your room, too!

- The new room you get there looks awesome and has customizable unlockable decorations with way more depth than I was expecting or will reasonably use. (Material and fabric print choices?)

- Love the new ice area. Lots of really nice-looking areas and a surprising amount of interactive features.

- There's a pretty massive jump in weapon/armour stats from High Rank to Master Rank (the DLC levels). I suspect even AT High Rank stuff is going to be substantially easier with my new gear. Haven't done any multiplayer yet (trying to beat the story first) but I'm expecting a pretty major power level difference between the "haves and have-nots". Not entirely sure how to feel about that, but I guess it's not a competitive game...

- Even with the new gear, the difficulty level of the MR content seems to be much higher. For me, wearing my usual hodgepodge of whatever garbage armour I think looks most stylish, I found the base game content to be a bit too easy, but the new MR content is very much more in line with the difficulty of older Monster Hunter titles. That is, I'll sometimes actually cart a couple times or find myself down to the wire on time, but rarely actually fail a quest. It's a nice level for me, though I'm sure other people will have varying experiences.

- The new "Level 4" decoration gems are handed out like candy in MR and are a huge deal for skill builds. They each either raise a single skill by 2-3 levels or two different skills by one level each. Not all MR gear has level four slots, but a ton of it does, so you can cram pretty much twice as many skills onto a given build.

- I've been using the new "Clutch Claw" much more than I initially expecting to. The mechanics took a little bit to get used to, but in practice it's all about forcing the monster to crash into walls for huge damage and 1-3 extra knockdowns per fight. Pretty fun and makes you pay a bit more attention to your surroundings.

- The selection of monsters available has actually really impressed me. I avoided spoilers as much as possible beforehand (and still am, since I know I still haven't seen everything) but there's already been about 2-3x as many brand new species as I was expecting, not to mention the interesting new variants on a bunch of the pre-existing monsters. All the old guys get slightly modified movesets as well, which in a few cases makes a surprisingly big difference.

- Endemic life comes in different sizes with gold crowns and miniature crowns now, and the difference is visibly obvious in the field and in your room. Hope you're looking forward to having fun hunting down gold crown downy crakes! I know I am......

- Not entirely sure how niche this is, but as an SnS-user I now have access to the new "Slinger Burst" mechanic. The controls to switch to it are a bit of a pain in the ass in the heat of battle, but it gives me a slinger mode where all the ammo types have a different, more powerful effect. My favourites so far are "pierce pods" turning into a staggering shotgun blast and "slinger bomb" turning into a slightly time-delayed exploding cloud that deals >100 damage instead of 40. Again, another feature that I'm finding myself using more than I thought I would.

Overall extremely happy with Iceborne so far. It adds just a ton of stuff and feels like a really organic extension of the original game. Basically like buying the second "Ultimate" version, except you get to keep your original save. They've already done a free post-release additional content patch, too, which added a new monster and some other stuff (like more room decor). Promising for future support.
Title: Re: Monster Hunter World
Post by: forsaken1111 on October 22, 2019, 09:28:18 am
Bazelgeuse and (less commonly in MHW but more traditionally in other games) Deviljho's whole shtick is showing up at the least opportune possible moment and crashing the party. That's legitimately their role: Spawning partway through hunts for other monsters and just completely interrupting whatever you were trying to do.

Enjoy Bazel's annoying hijinks while you can, because Jho takes over the job again in Master Rank and my first run-in with him there was moderately traumatizing...

Are the dung pods not effective in MR? Now that I have started carrying them Jho and Bazel are no issue, I pop a pod in their face and they scurry off. Helps me control turf wars as well, separating monsters that would otherwise be a pain to fight together.
Title: Re: Monster Hunter World
Post by: DeKaFu on October 22, 2019, 09:57:54 am
Are the dung pods not effective in MR? Now that I have started carrying them Jho and Bazel are no issue, I pop a pod in their face and they scurry off. Helps me control turf wars as well, separating monsters that would otherwise be a pain to fight together.

Dung pods are still effective in MR for the most part (I never leave home without them), but this particular Jho subtype is/was uncommonly relentless and was basically ignoring them. I'm not sure I've ever felt like I was being hunted across the entire map before.... Not even the gillie mantle could shake it...

Luckily I've only run into it twice so far, so maybe it's not that common.
Title: Re: Monster Hunter World
Post by: nenjin on October 22, 2019, 10:24:06 am
I just put probably another 80 hours in to MHW to finish about 90% of HR quests. Definitely needed a break as I was starting to get that "what is the point other than farming decorations" feeling come over me.

Looking forward to the expac when it drops for PC.
Title: Re: Monster Hunter World
Post by: Nighthawk on October 22, 2019, 12:54:15 pm
It's all pretty new to me as I've not played any prior monster hunter games before, but I will say that either I am supremely unlucky or the game has really cunning timing built in. Both the Deviljho and the Bazelgeuse seem to randomly 'show up' right when I least expect or want them. I had nearly killed a HR black diablos when a Deviljho strolled in and flipped out on both of us. I managed to finish the kill but only just, and got stunlocked and fainted once when I would have been fine.

I've since started carrying dung pods.
Bazel and Jho are attracted to others monsters' roars. In other words, they come looking for trouble at every opportunity. If you're fighting a monster and it roars, be prepared for one or the other to drop in on you.
Title: Re: Monster Hunter World
Post by: forsaken1111 on October 22, 2019, 01:31:24 pm
Fortunately Bazel doesn't bother me too much. He telegraphs most of his moves well in advance and I can usually drive him off or hide. Jho can fuck right off though.
Title: Re: Monster Hunter World
Post by: nenjin on October 22, 2019, 01:44:54 pm
Tempered Bazel is an asshole. Same shit, only his explodies and dive bomb do way, way more damage.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 22, 2019, 02:37:16 pm
I like tempered hunts a lot.  They don't feel substantially harder, especially double-tempered since it reduces their health (I was dreading the double bazelgeuse HR30 quest but I did it without carting), but the increased damage makes it a lot more tight and intense, there's a lot less room for error even against easy monsters.  Barroth's steam charge can do like 90% of your health and even paolumu can hurt you bad.

Haven't fought a tempered deviljho yet though, wondering if maybe it's an HR50 investigation. 

One thing I've noticed is almost every investigation seems to get a bazelgeuse in it.  The worst investigation I've had was a tempered paolumu with a bazelgeuse and a deviljho, so basically each time I caught up to the paolumu I had about 15 seconds to fight it before something horrible showed up and scared it off.
Title: Re: Monster Hunter World
Post by: nenjin on October 22, 2019, 03:10:43 pm
I found Tempered Black Diablos to be a pain in my ass. If he stuns you with one hit, and follows up, your ass is going out on a piece of wood.

So Arch-Tempered Dragons get a health reduction? Or is that different than double-tempered?

I can also see Arch-Tempered Lunastra being a very painful fight.

In general though yeah, I've enjoyed Tempered Hunts. Once you're in to like Tier 6 weapons, some decent gear and decorations, even a lot of the low-tier Tempered Monster hunts don't feel challenging enough.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 22, 2019, 03:29:52 pm
I mean double as in two tempered monsters.  I don't think there's arch-tempered normal monsters.  Double hunts always have reduced health, I dunno how much but it feels like 50% to 75% health for each monster. 

As far as I can tell the tempered levels are just a hard divide between different monsters.  The lesser monsters, up to Rathian and Anjanath, are Threat 1, then everything else is Threat 2, except elder dragons which are Threat 3
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 23, 2019, 12:36:36 pm
I'd rather fight Deviljho over Beetlejuice any day. I play Insect Glaive so I can easily avoid Deviljho's big angry cloud of death thing by jumping/dashing away. Bubbajoyce just flies about dropping horrible instant death all over the place and I hate him.
Title: Re: Monster Hunter World
Post by: Nighthawk on October 23, 2019, 12:56:14 pm
I'd rather fight Deviljho over Beetlejuice any day. I play Insect Glaive so I can easily avoid Deviljho's big angry cloud of death thing by jumping/dashing away. Bubbajoyce just flies about dropping horrible instant death all over the place and I hate him.
Seconding this. The only weapon I can fight Bazel with that doesn't feel like pulling teeth is bowgun (or bow). Any monster that can drop extremely high-damage explosives right on top of you with literally no telegraph is garbage and deserves to be pierce-shot spammed from optimal range until it falls down.

Deviljho at least gives you a chance to fight him in melee without being instantly annihilated for no real reason.
Title: Re: Monster Hunter World
Post by: nenjin on October 23, 2019, 01:42:09 pm
I'd rather fight Bazel than Deviljho with the Long Sword. Deviljho has no chill to wait on your slow ass weapon to swing, so unless you're pulling Foresight Slashes constantly out of your ass, you're always just a couple seconds away from a body slam or shoulder charge. I find it really hard to find good damage windows against Deviljho.

Bazel is like "guess I'll just stand over here until you're done flying around like a jackass."
Title: Re: Monster Hunter World
Post by: forsaken1111 on October 23, 2019, 02:18:28 pm
I use a chargeblade so really unless I'm in axe mode I'm just a keypress away from 'lol didn't hurt' shielding. I always keep the shield charged and them hitting the shield charges my phials so I can recharge it. Yeah I'd rather use that for damage but I'd also like to not die.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 23, 2019, 02:22:32 pm
That's my other weapon, it's pretty fantastic to just sort of not take damage anytime.

I bring the challenger mantle if I've got buddies along so I can just sort of park there and soak up aggro.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 24, 2019, 03:05:55 pm
Got HR50 so I can fight tempered elders now.  Tempered kirin was pretty easy with a bow, took a lot of potions but I didnt cart.  Teostra whooped my ass though.  With a bow he uses his midrange wombo combo a lot, roaring and then nova blasting while youre still staggered, and tempered its a one-shot without fireproof mantle.  Gonna have to go earplugs or get really good at dodging the roar
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 24, 2019, 03:08:43 pm
Lunastra is the actual Satan and I never want to fight one again :D
Title: Re: Monster Hunter World
Post by: nenjin on October 24, 2019, 03:26:15 pm
Lunastra has one attack that basically your only response to is to superman dive for the i-frames, regardless of where you are. It's kinda BS.

Teostra I found way easier, even the tempered version. Other than the exploding dust catching you off guard, and his rise up and explode attack, he gives you ages to deal damage to him versus a monster like Deviljho which both never stops attacking, and rarely stays in the same spot for more than a few seconds.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 25, 2019, 03:38:06 pm
Yeah, I think I'll handle teostra once I've got the roar combo sorted, he's not very hard.  Lunastra is weird, is the big thing.  Her supernova is weird, her fire fields are weird, she's a weird monster to get the hang of.  Astera jerky mostly negates the chip damage she does in her supernova, but the big thing is she can make the fire fields flare up and do damage.

Really weirdly, if you have her and kushala daora in the same area for some reason, the daora tornadoes will pick up the fire fields and become fire tornadoes.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 25, 2019, 03:39:53 pm
Daora used to be the bane of my life until I discovered what Flash Pods do to it.

Still need a Daora gem tho.
Title: Re: Monster Hunter World
Post by: Ozyton on October 25, 2019, 03:47:05 pm
So Iceborne's release will be on January 9th, pre-orders are already up on Steam.
Title: Re: Monster Hunter World
Post by: Cthulhu on October 25, 2019, 07:07:52 pm
Daora used to be the bane of my life until I discovered what Flash Pods do to it.

Still need a Daora gem tho.

Elderseal to the head will also reliably KO him.  With a greatsword you can almost 100-0 stunlock him by KOing him, then rushing to true charge slash and hitting him again as he stands up
Title: Re: Monster Hunter World
Post by: Dunamisdeos on October 25, 2019, 07:23:32 pm
Daora used to be the bane of my life until I discovered what Flash Pods do to it.

Still need a Daora gem tho.

Elderseal to the head will also reliably KO him.  With a greatsword you can almost 100-0 stunlock him by KOing him, then rushing to true charge slash and hitting him again as he stands up

I just love knocking his ass out of the air so much, though.
Title: Re: Monster Hunter World
Post by: nenjin on October 29, 2019, 07:10:51 pm
Iceborne is out on Steam today, for a cool $39.99.

MHW has more than paid for itself so I'm not bitching about the price. But I just did another marathon of it and can honestly wait a while for it. With Iceborne + the base game coming out in an ultimate edition next year, I imagine Iceborne may go on sale before then.

edit

Deerrrrrppp. Reading is good. For how much fanfare there is around it, you'd have thought this was release day.
Title: Re: Monster Hunter World
Post by: umiman on October 29, 2019, 08:28:36 pm
Iceborne is out on Steam today, for a cool $39.99.

MHW has more than paid for itself so I'm not bitching about the price. But I just did another marathon of it and can honestly wait a while for it. With Iceborne + the base game coming out in an ultimate edition next year, I imagine Iceborne may go on sale before then.

edit

Deerrrrrppp. Reading is good. For how much fanfare there is around it, you'd have thought this was release day.
It's okay. I made that mistake too.
Title: Re: Monster Hunter World
Post by: Ozyton on November 01, 2019, 02:58:40 pm
I'm a little miffed at the moment. In my haste to pre-purchase the game I hadn't realized that what I wanted was the digital deluxe edition and but I can't get it because I already got the other edition instead. Apparently there's no way to upgrade either, and I don't know if I'll be able to get it once it's actually released or if it's only for pre-orders.
Title: Re: Monster Hunter World
Post by: forsaken1111 on November 01, 2019, 03:38:59 pm
I'm a little miffed at the moment. In my haste to pre-purchase the game I hadn't realized that what I wanted was the digital deluxe edition and but I can't get it because I already got the other edition instead. Apparently there's no way to upgrade either, and I don't know if I'll be able to get it once it's actually released or if it's only for pre-orders.
Can't you refund the pre-purchase?
Title: Re: Monster Hunter World
Post by: Ozyton on November 01, 2019, 03:45:43 pm
I haven never had to refund anything before but I can give it a shot? I tried to look it up on Google but all I got were people asking about the PS4 version, not Steam.
Title: Re: Monster Hunter World
Post by: forsaken1111 on November 01, 2019, 04:17:27 pm
Go to https://help.steampowered.com/en/ log in and find the game, click it, click "It's not what I expected", "I'd like to request a refund" and fill out the form.

Steam servers are slow right now so if it errors just try again

It usually takes about a day to process and another day for the money to be returned to your steam account. A refund to your card can take 3-5 days.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on November 01, 2019, 06:30:35 pm
That said, you can almost always upgrade once it comes out.

But you certainly have time to exchange it using the above method.
Title: Re: Monster Hunter World
Post by: Ozyton on December 20, 2019, 05:21:53 pm
I know I don't really keep this thread updated as much as I would like, but the G-rank expansion is going to be released in just about 3 weeks. If you haven't completed the main story yet then be sure to get it completed before the expansion comes out. The devs were even nice enough to release 'lazy' armor sets and weapons to help people cheese their way through low and high rank quicker, something they haven't done in previous titles to my knowledge. If you still need someone to carry you and you don't feel like doing it with randoms then I'm on the Bay12 discord server (even if I never talk there, so you'll probably have to poke me).
Title: Re: Monster Hunter World
Post by: Dunamisdeos on December 20, 2019, 07:05:37 pm
I know I don't really keep this thread updated as much as I would like, but the G-rank expansion is going to be released in just about 3 weeks. If you haven't completed the main story yet then be sure to get it completed before the expansion comes out. The devs were even nice enough to release 'lazy' armor sets and weapons to help people cheese their way through low and high rank quicker, something they haven't done in previous titles to my knowledge. If you still need someone to carry you and you don't feel like doing it with randoms then I'm on the Bay12 discord server (even if I never talk there, so you'll probably have to poke me).

Hell I'll come along for basically anything as well. I'm hardly pro but i'm 56 rank and don't really remember the last time I outright failed at a hunt. Hit me up.
Title: Re: Monster Hunter World
Post by: Nighthawk on December 21, 2019, 12:32:18 am
It's worth noting that you shouldn't feel too much pressure to grind for gear in preparation for Master Rank, as the simplest armors you can craft from Master Rank monsters will likely outclass anything you have access to before Iceborne comes out.

That's how it's been in basically every previous MH game, anyway.
Title: Re: Monster Hunter World
Post by: Cthulhu on December 21, 2019, 11:18:05 am
It's the case in this one as well.  If an event comes up for a weapon you want that has an Iceborne upgrade (like wyvern ignition or something) go for it, but don't waste time on the big high rank armor like drachen or anything cause it's gonna be rapidly obsolete.
Title: Re: Monster Hunter World
Post by: DeKaFu on December 21, 2019, 12:08:55 pm
Yeah, at least for my gear (SnS) it looked like the numbers on the Defender stuff are pretty close to the entry-level Master Rank gear. So even the most basic MR stuff is gonna be overpowered compared to late-game HR stuff.

On the PS4 front, they just started the first MR festival event (Holiday Joy event, seemingly Chinese holiday themed?). Apart from giving regular event tickets for logging in and completing bounties like previous festivals, this time a lot of the craftables also require "VIP Joy tickets" that you can only get as rewards for beating quests. Notably, one of the ways to get it is as a "Hunter Helper reward", which are extra rewards you get as an MR hunter helping out non-MR hunters with their Low- or High-rank quests...

I just tried actually doing that for the first time yesterday, and was kind of surprised by how hard it was to find qualifying SOS quests?! It might just be due to the event putting them in high demand, but it seemed like there actually weren't that many High-rank-quests-by-non-MR-people to go around.

Clever strategy overall, though. Reward people with the DLC for playing with people without the DLC so they can be properly jealous about the OP gear and new abilities, and then presumably rush out to buy the DLC themselves...
Title: Re: Monster Hunter World
Post by: Iduno on December 23, 2019, 09:25:15 am
It's worth noting that you shouldn't feel too much pressure to grind for gear in preparation for Master Rank, as the simplest armors you can craft from Master Rank monsters will likely outclass anything you have access to before Iceborne comes out.

That's how it's been in basically every previous MH game, anyway.

That's shit game design.


Clever strategy overall, though. Reward people with the DLC for playing with people without the DLC so they can be properly jealous about the OP gear and new abilities, and then presumably rush out to buy the DLC themselves...

It's shit game design that works.

This is why we have pay-to-win games.
Title: Re: Monster Hunter World
Post by: Dostoevsky on December 23, 2019, 10:19:45 am
It's shit game design that works.

This is why we have pay-to-win games.

Eh, for Monster Hunter specifically I think it ends up being less of an issue, as the different ranks (LR, HR, MR) function almost like New Game+. You're effectively starting over, going up through the same bosses again (sometimes spiced with some new AI or additional attacks).

And as to tempting others with the new gear, when one is properly in a higher rank there (usually) isn't much reason to go back to a lower rank. So people playing in Low Rank aren't likely to come across people wearing High Rank gear, unless the higher-ranked person is just messing around.

All that said, it can feel kind of ridiculous to have your armor crafted from world-threatening monsters suddenly become paper-thin against common nuisances.
Title: Re: Monster Hunter World
Post by: Nighthawk on December 23, 2019, 12:21:52 pm
It's worth noting that you shouldn't feel too much pressure to grind for gear in preparation for Master Rank, as the simplest armors you can craft from Master Rank monsters will likely outclass anything you have access to before Iceborne comes out.

That's how it's been in basically every previous MH game, anyway.

That's shit game design.

Debatable. On one hand, it's a grindy kind of system that pushes you back through content you've already seen while invalidating your effort to acquire gear in the previous rank. On the other, you could easily consider the Low Rank and High Rank of Monster Hunter as the kiddie pool you practice in before you're thrown into the lake. As Dostoevsky said, ascending a rank in Monster Hunter is kind of like playing through the game again, just with enhanced difficulty. It's worth noting that this "enhanced difficulty" is not just "haha let's give the monsters more health and damage," but also involves adding new moves to their move pool that you have to learn to deal with.

I remember the first time G-Rank (Master Rank) Zinogre pulled out a breakdance spin immediately following a bodyslam, a move which I thought was safe to retaliate against after dodging. That... was a lesson learned the hard way.

To put it another way: think of it like hitting the level cap in an MMO, which, for any MMO with "post game content," is what most veterans of that MMO would call the "real game." Only it's way less grindy because there are no levels in MH—just better gear which you can acquire with relative ease if you play well.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on December 23, 2019, 01:47:25 pm
The point of this game is to choose a setpiece monster fight and then enjoy it.

It is a very simple game.
Title: Re: Monster Hunter World
Post by: forsaken1111 on December 23, 2019, 05:11:08 pm
It's also worth noting that even having THE BEST armor and equipment in the game is no guarantee to success. I've seen very good players with very good gear get in an unfortunate situation or suffer a momentary lapse and get annihilated by something. It can happen very quickly
Title: Re: Monster Hunter World
Post by: Ozyton on December 23, 2019, 06:00:09 pm
Back when I played MH4U I had no knowledge of 'meta sets' so I just used G-rank Lagombi armor, which was considered a pretty early game monster. Didn't matter that I didn't have as much defense, I got good enough that I could just I-frame dodge everything in the game. No such luck in World however, and I don't know if I just suck that much more or if they changed the I-frames of switchaxe dodges or if the hitboxes linger for longer or what. Point is, I was able to survive longer in my 'non-meta' Lagombi gear in G-rank than a lot of people in high end G-rank armor could simply by not getting hit.

Same thing applies here. Yes, you can go for the meta sets, but those are most of the time geared towards speedrunners who play in a specific way or will never get hit. It's probably better to go for something with skills you enjoy using or armor that you think looks cool.

As for MHW becoming 'pay to win'... uhmm... MHW is pretty much the antithesis of pay to win. Yes, you need to buy the G-rank expansion to get the G-rank equipment, but in order to get to G-rank you need to actually work your way through the lower ranks. If anything, the fact that the Defender gear exists to trivialize low and high rank is more of a problem than people doing lower rank quests in G-rank gear. Yes, previous games did have an issue where lower tier armors were outclassed by higher tier equipment, but it wasn't just the defense values, a lot of the higher rank equipment has different skills than the lower tiers. For example I saw someone talking about a sort of meta set for Iceborne that was a mix of high and master rank equipment because of the skills or slots on the equipment.

There's also the fact that this is a cooperative game in nature so it's not as if you can just Dark Souls troll newbies. I guess you could deprive them of valuable experience by cheesing the hunt for them??? The kinds of people who do that sort of thing probably aren't the kinds of people who would play MHW anyways, they're probably busy playing one of those survival deathmatch games that are popular where the objective is to screw over people who can't play as often as they can.
Title: Re: Monster Hunter World
Post by: Ozyton on January 02, 2020, 04:26:35 pm
Iceborne is only a week away now. Last chance to get carried through the story before the expansion is out.
Title: Re: Monster Hunter World
Post by: nenjin on January 02, 2020, 04:48:30 pm
What do you consider the "story?"

Just asking because I think I've got Kulve Taroth to do, and various Tempered Hunts. Am I through the story as it's commonly understood?
Title: Re: Monster Hunter World
Post by: DeKaFu on January 03, 2020, 11:01:16 am
Meanwhile, I've finally gotten to start messing around with the newest addition to Iceborne on PS4, roughly equivalent to the Kulve Taroth siege... a few thoughts and opinions.


Re: Meta stuff. I always switch weapons before fights because I enjoy using custom weapon/item loadouts for each monster. I also finished the entire game wearing an upgraded Bone helmet just because I love how it looks. The game is absolutely forgiving enough to let you do whatever makes you happy, so I'd say only worry about "meta" sets if minmaxing is what you find fun.

And yeah, I wouldn't call Iceborne "pay to win" in any way because as soon as you start the new content, the HR stuff basically becomes irrelevant... and the MR content has a higher relative-to-gear difficulty across the board. The true Monster Hunter starts here, etc.

I would finish off anything HR before starting MR if you want to experience it "as intended", though. Without the Defender gear, ideally. :P
Title: Re: Monster Hunter World
Post by: ChairmanPoo on January 03, 2020, 07:33:33 pm
How open/sandbox/replayable is this game?
Title: Re: Monster Hunter World
Post by: nenjin on January 03, 2020, 09:51:48 pm
Semi-open.

Pretty sandboxy.

Fairly replayable.

It's "Open" in that you get one big large map to start with and lots of different quests to do that in that map. Outside of the main story missions there's several kinds of optional missions to do. As you progress and more areas open up, you largely get to choose what you want to spend your time doing/going after.

The replayability ultimately comes from the hunts and fighting the monsters, and whether you enjoy them. That's the meat of the game and the experience. Fighting monsters and learning them and mastering them, then getting offered harder and harder versions of them on top of the new ones that get drizzled in over the course of gameplay.

There's several areas with completely different biomes that you can spend time running around in free roaming, gathering, exploring, discovering a few things, fighting monsters off the cuff rather than as part of a mission if you like. That stuff was fairly engaging for me too, I found it a nice way to play the game but chill, just running around in Expeditions.

In terms of sandbox where you bait monsters to fight each other and what not, I don't know if MHW really delivers on that front. Some of it has a slightly scripted feel about it that the action and overall gorgeousness of the game does a lot to conceal. But it's not the kind of sandbox experience that offers a lot of SCIENCE! opportunities. Despite the fact "Research" is a word that gets thrown around liberally in game.

I dunno. I don't get tired of fighting monsters. I enjoy getting better at fighting them, even ones from the early game that are just juiced up for the end game. There's lots to explore, and a nice deep rabbit hole of gear and upgrades to fall down that is good for hundreds of hours. You can spend an incredible chunk of time just working to get all the weapons in a given weapon class....and there are many weapon classes to choose from.

I'd really watch some gameplay. Yeah it might spoil a monster fight or two for you, but it'll give you a sense of whether doing THAT for hundreds of hours looks appealing. It's not the kind of game where I can say "Oh if you enjoyed the challenge of Dark Souls etc... you'll like this." Despite a lot of the same similarities and feel and style and what not, they hit different beats.
Title: Re: Monster Hunter World
Post by: ChairmanPoo on January 03, 2020, 10:05:19 pm
Quote
There's several areas with completely different biomes that you can spend time running around in free roaming, gathering, exploring, discovering a few things, fighting monsters off the cuff rather than as part of a mission if you like. That stuff was fairly engaging for me too, I found it a nice way to play the game but chill, just running around in Expeditions.
I was thinking more on those terms. AKA: not be railroaded into killing monsters as part of a quest (I already have witcher 3 for that), but rather be a freeroaming monster hunter.

It kind of sounds interesting tbh
Title: Re: Monster Hunter World
Post by: nenjin on January 03, 2020, 10:10:00 pm
No, you'll totally get railroaded in to killing monsters. It's literally your job and 85% of quests are "Hunt and Kill this beast." Not the 'Oh no they're attacking a village!" kind of killing either. More "Walk up on them while they're eating some grass and start wailing on them" kind of killing. It's less heroic monster hunting and much more "Big Game" monster hunting. Although after beating some of these things you do feel pretty damn heroic.

On the plus side you can capture 90% of them rather than kill them, although that usually involves beating them almost to death and more than a little dismemberment.

Imagine.....imagine like it's the late 1800s, and a bunch of white dudes with elephant guns arrive on uncharted territory. They sample plant life. They observe and capture the local fauna and document it all in their little notebooks. And they kill the shit out of the biggest game they can find, and make armor out of them.

Now in your head, make that anime.

Now, make the monsters incredibly huge, and dangerous, and fantasy and liberally slather it all in cinematic beauty.

I was on the edge with buying MHW for a while, not sure if I even got what it was about. I got more than I bargained for, and have zero regrets.
Title: Re: Monster Hunter World
Post by: ChairmanPoo on January 03, 2020, 10:57:41 pm
What I mean is that for what you said before it's kind of open.

Rather, let me rephrase this: imagine... that I like playing minecraft to explore the map and kill, say, spiders and creepers. Could this game plausibly cover that itch?
Title: Re: Monster Hunter World
Post by: Ozyton on January 04, 2020, 12:53:39 am
I doubt it. Minecraft worlds are randomly/procedurally generated while the maps in MH are hand crafted and never change. There are occasional setpiece things that can change the maps in very small ways, such as getting a monster to attack a fragile wall to open up a small side area. While you will spend a fair amount of time exploring the maps when you first discover them and killing the small monsters within the exploration isn't really the focus of the game, fighting the monsters is. Most of the materials you need for crafting items you're going to be duplicating at the farm or ancient tree or whatever it is, while materials for crafting weapons and armor you're going to be hunting monsters for, so eventually going on those expeditions for materials isn't going to be as useful since you can be getting the materials while you hunt.

So, once you've explored a map and know it fairly well that's about it in terms of exploration. Also the fact that MHW added a GPS of sorts trivializes the matter.
Title: Re: Monster Hunter World
Post by: forsaken1111 on January 04, 2020, 06:19:46 am
What I mean is that for what you said before it's kind of open.

Rather, let me rephrase this: imagine... that I like playing minecraft to explore the map and kill, say, spiders and creepers. Could this game plausibly cover that itch?
You can certainly go out on expeditions into the maps to do your own thing, hunting monsters outside of quests and exploring the areas. The maps are all set though, they're not procedurally generated. They're fairly large and have some interesting things hidden away on them, and you get access to new ones as you go through the storyline.
Title: Re: Monster Hunter World
Post by: Nighthawk on January 04, 2020, 05:30:55 pm
I agree with Ozyton on this one. If you're looking for an exploration-focused experience with a little bit of monster-slaying on the side, Monster Hunter ain't it. Monster Hunter is very much a series of big ol' boss fights where it's you vs. the monster for an extended period of time (30+ minutes if you're really new and still getting to grips with the mechanics and controls, 5-20 minutes if you're more experienced and better geared).

That's not to say there isn't some exploration and gathering involved, but it's clearly not the focus of the game. As somebody who also enjoys exploring the procedural landscapes of Minecraft, I can say with confidence that these are two very different experiences.
Title: Re: Monster Hunter World
Post by: Dunamisdeos on January 04, 2020, 06:20:22 pm
Think Shadow of the Colossus, but there's like 40 boss mobs and they spawn in a certain area and you just hunt down as many as you want.

Also there's like 12 100% different weapons/styles. Also each boss defeated comes with a new armor set recipe.

Title: Re: Monster Hunter World
Post by: Nighthawk on January 05, 2020, 08:19:19 pm
I can't approve of every change they made going from the older titles to World, but even a curmudgeon like me has to admit that the animation work is top notch.
Title: Re: Monster Hunter World
Post by: Culise on January 05, 2020, 11:29:39 pm
Think Shadow of the Colossus, but there's like 40 boss mobs and they spawn in a certain area and you just hunt down as many as you want.

Also there's like 12 100% different weapons/styles. Also each boss defeated comes with a new armor set recipe.


For my part, I look forward to the rise of Babushcat in the expansion (https://i.imgur.com/YN2DWgZ.mp4) (linked for size and because MP4/GIFV don't work nicely with img tags).
Title: Re: Monster Hunter World
Post by: nenjin on January 06, 2020, 11:06:26 am
Did...did she just put Creme Fraiche on that?

GotY 2020.
Title: Re: Monster Hunter World
Post by: Ozyton on January 06, 2020, 05:19:15 pm
Correct me if I'm wrong, but I believe World is the first in the series that actually has an animation for cooking the food. Last I recall the only animation was the absurd and hilarious eating animation, which they toned down to make more believable in World.
Title: Re: Monster Hunter World
Post by: Nighthawk on January 06, 2020, 08:30:12 pm
Correct me if I'm wrong, but I believe World is the first in the series that actually has an animation for cooking the food. Last I recall the only animation was the absurd and hilarious eating animation, which they toned down to make more believable in World.
Correction. (https://youtu.be/k3kj-F-RR-Y)
This is from 4U. I believe there were also cooking animations in Generations. I don't remember further back, though.
Title: Re: Monster Hunter World
Post by: Ozyton on January 06, 2020, 08:45:55 pm
Oh wow, I completely forgot about the 4U chef because once I beat singleplayer I spent all my time playing multiplayer in the gathering halls.
I do remember the animation for cooking 10 well-done steaks at a time though, that was pretty damn amazing.
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on January 09, 2020, 07:26:56 pm
If the 40 gig update to MHW is any indication, Icebourne is out.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 10, 2020, 12:04:27 am
Just beat Nargacuga, have to fight Glavenus next, but I've been playing all day and need to take a break.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 10, 2020, 01:19:07 am
Just barely scratched the surface today with my best hunting buddy, but I'm already having loads of fun. The issue of scaling feeling off for multiplayer (which was one of the things I agonized over with vanilla MHW) is all but eliminated; we've been fighting monsters as a team of two and it feels like they actually react to our attacks! Also, the new gathering hub has all of the stuff in it--the forge, the bounty list, and so on and so forth. Super convenient if you play the game multiplayer as religiously as I do.

I've seen a lot of negative reception to the release due to PC-specific problems. Haven't run into any yet myself, but my PC is very new, so I don't count. I hope the issues get patched up soon so people can enjoy the game. It really does feel like they improved on everything tremendously.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 10, 2020, 09:56:57 am
Back when MHW first released on PC there was a huge issue with the elemental hit effects when you hit a monster, lightning damage being the worst offender. Currently it seems people are having huge issue in the areas with snow on the floor that leaves tracks when you move through it, so maybe it's just something they didn't anticipate and is something they can patch up. AFAIK everyone still suffers if they have the volumetric fog option enabled, so try turning that off anyways.

Thus far I feel Iceborne is a huge improvement over World, especially in terms of the user interface. The only two issues I have with it at the moment are how unresponsive it feels when you open a new menu (you can't use the menu until it fades in 100%) and how 'cancel' is selected by default when trying to take all rewards or all harvest box items. Pretty much everything else is a huge step forwards. You can push a button to unslot every decoration now, the way layered armor works is better and you can set it to your gear sets too. You can use keyboard shortcuts while using a controller so you can have your gestures and such set to your number keys while your useful stuff is in the radial menu. There's likely more stuff but I can't think of them off the top of my head.

It is taking me quite a while to get used to the clutch claw as a lancer. It doesn't appear you can use the clutch counter reactively like you can the regular counter and every time I do the monster ends up missing me despite aiming for me so I'm sitting there exposed like a dumbass. Not only that it's pretty awkward to have to switch to grapple mode whenever a monster gets staggered so more times than I can count I've wanted to clutch onto a staggered monster only to go into a clutch counter instead.

As for the new monsters themselves I've only fought Antekadrome and skinny ice shark (not fat ice shark, which would be amazing). I liked the Antekadrome fight but I've only done it about 2 times, but the Beotodus was pretty annoying. In general the tutorials have been pretty good, but in this instance I had someone trying to casually talk at me while I'm trying to focus on fighting this guy, but I have a lot of trouble multitasking and missed all of the 'tutorial' bits.

I haven't gotten to see many of the new skills yet but 4 slot decorations seem to drop like candy. Thus far my favorite new skill has to be Guardian which gives you a damage buff for ~15 seconds when you time your guard just right.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 10, 2020, 01:24:33 pm
We had some issues playing. One of us even had to return the game.

In his case, it legit did not work. At all. He has the same specs for his computer as me, but it took 20 actual minutes for the game to finish the opening cutscene.

After that, those of us who COULD play the game found that fighting things solo now took around 40m of styling all over a monster until it eventually died. I had one who was limping for a full 10 minutes while I comboed my T11 insect glaive on it's face. So basically we unlock the monster cutscene and band together to fight it each time, and we're having fun again.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 10, 2020, 04:03:00 pm
We had some issues playing. One of us even had to return the game.

In his case, it legit did not work. At all. He has the same specs for his computer as me, but it took 20 actual minutes for the game to finish the opening cutscene.

After that, those of us who COULD play the game found that fighting things solo now took around 40m of styling all over a monster until it eventually died. I had one who was limping for a full 10 minutes while I comboed my T11 insect glaive on it's face. So basically we unlock the monster cutscene and band together to fight it each time, and we're having fun again.
That really sucks with the gamebreaking bugs. I sincerely hope Capcom gets their butts in gear quickly and figure it out; even though the game hasn't presented a problem for me, I know what a draining experience it is to try and work out issues with something that shouldn't have issues to begin with.

I'm surprised to hear how long the fights are taking. I'm not entirely sure what you mean when you say T11--does that mean Rare 11? Because if it doesn't and you're still using a weapon from High Rank, replace it with another weapon made from Master Rank materials immediately. High Rank weapons, even the top-tier ones, will do something like 40% (extreme guesstimating) less damage on average than the simplest weapon you can acquire in Master Rank.

After grabbing the basic ore-crafted Master Rank hunting horn, most of my hunts, both alone and with one friend, have lasted around 15 minutes, which is pretty average for starting Master Rank in Monster Hunter. 40 minutes is a heck of a lengthy period, and the game by no means expects your every hunt to take that long.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 10, 2020, 04:06:54 pm
Ya, sorry lol. Rare 11. Master Rank.

They seem to last around 20 or so so long as there are more than one of us.

I do love [Chef Original] though. So wonderful. Also I like the Dive attack on glaive. You can combo from it even :D
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 12, 2020, 12:26:10 am
So I started playing with my friends and they've encountered a very strange bug. The requirements to build the Kadachi Fury insect glaive and every time he goes to the forge the material requirements are different. Has anyone encountered anything like this?
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 13, 2020, 07:52:56 am
It's pretty cool, difficulty of some of the monsters came as a surprise.  I'm getting the performance issues though, stameady around 40fps (which is terrible for my specs...) and occasional powerpoint for a few seconds,  bad but playable.

Also sometimes getting the classic dx12 stutter, where the game runs fast but really jerky with horrible screen tearing, unplayable.  The usual fixes for this arent working either.  Dunno what I'll do if it sticks around,  too late to refund
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 13, 2020, 01:24:37 pm
Tigrex is a bastard.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 13, 2020, 03:43:37 pm
It's a shame so many people are having issues. I didn't encounter any problems in my playthrough except for things like standing in the middle of a Barioth tornado the framerate would drop a bit, and my PC isn't exactly top quality by today's standards.

I'm currently at the new 'endgame' and I'm not sure what to think of it yet since I haven't done much with it, but it seems to be better than the old endgame of farming tempered elder dragons.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 13, 2020, 03:45:10 pm
I am enjoying the game, don't get me wrong. I'd call it just a rocky PC launch rather than something like "unplayable" etc.

They are even trying to address major problems now. For instance the specific issue that caused my buddy to be unable to play has a forum thread.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 13, 2020, 03:49:53 pm
I do trust that they will fix the issues just as they fixed a lot of issues when World came out, but for many I suspect the damage has already been done and they won't end up returning once the problems are fixed.

E: I just saw they made an official announcement on Steam that they're aware of a lot of these bugs
Title: Re: Monster Hunter World: Iceborne
Post by: forsaken1111 on January 13, 2020, 07:32:06 pm
Stuff like this is why I always give console to PC ports a month or two before even thinking of touching them. I am very excited about iceborne but it will all be there when I get it later and I hopefully won't hit the same bugs. I really enjoyed MHW much more than I expected I would, I only picked it up because it was on deep sale one day. I've never really liked any of the souls-like games, not that this is super comparable, but I really enjoyed MHW. Never played any of the prior MH games either.

Once I do pick it up in a few months I'll ping here and see who is still playing, we can team up
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on January 13, 2020, 08:04:25 pm
Also glad I didn't run out to get it. I'd just gotten done with a MHW binge a few months before so I was fine to wait. I'll also see who is around when I do decide to get it, have done next to know group hunts so far.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 14, 2020, 09:30:00 am
It seems like it's getting better,  played without any freezes today.  Got to barioth and it whooped my ass, spent most of the fight wondering how the hell to even get close to it.  Clutch claw doesnt help when it flings you off immediately.

Went back and finally upgraded my armor, new setup can hit 1000+ damage on a true charged to softened weak parts.  Plus the extra defenses we'll see how it goes.
Title: Re: Monster Hunter World: Iceborne
Post by: DeKaFu on January 14, 2020, 11:31:22 am
Barioth by default is an unfairly mobile pain train, but it's also the monster where taking the game's advice and breaking his wing claws has by far the greatest effect. Breaking one slows him down quite a bit, breaking both means he spends enough time wobbling around on the ice that he's quite easy to manage. IMO, at least.

My Gunner friend can't stand him but I was quite happy to see him come back. That might just be because I use the most mobile weapon in the game anyway, though...
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 14, 2020, 01:34:02 pm
I didn't mind Barioth so much, he was quick but not impossible to avoid. Tigrex is just mean AF. Everything you hate about Barioth is writ larger.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 14, 2020, 03:46:58 pm
So one thing I noticed yesterday is that a few of my graphics settings seem to have reset since Iceborne released. If you were struggling to run the game with the ambient fog enabled then go back into the settings and turn it back off. I also play with FPS capped at 60 since my computer isn't powerful enough to get to 120FPS at 2560x1440 anyways, and when I suggested this setting to a friend he commented that his CPU usage went down about 20%. Note that you should keep vertical sync disabled unless you enjoy the input lag.

In terms of monsters I can't help but noticed they changed how the fighter/mage/rogue trio fight. I seem to remember Barioth doing shoulder slams a lot more in 3U. I also remember Tigrex having a roar attack that wasn't a radial stun roar like a normal roar but instead a targeted air blast of sorts, but I don't think he does that anymore?
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 14, 2020, 03:49:34 pm
Tigrex is a monster where weapon matchup makes a pretty big difference. Taking a guard-centric weapon like charge blade or lance makes the whole fight a lot simpler, as your game plan changes from "chase him around all day" to "stand my ground and calmly counter all of his extremely straightforward attacks."

Also, what in the world is the fighter/mage/rogue trio? I have never heard that terminology applied to Monster Hunter in any context and I'm quite confused.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 14, 2020, 03:53:00 pm
So one thing I noticed yesterday is that a few of my graphics settings seem to have reset since Iceborne released. If you were struggling to run the game with the ambient fog enabled then go back into the settings and turn it back off. I also play with FPS capped at 60 since my computer isn't powerful enough to get to 120FPS at 2560x1440 anyways, and when I suggested this setting to a friend he commented that his CPU usage went down about 20%. Note that you should keep vertical sync disabled unless you enjoy the input lag.

In terms of monsters I can't help but noticed they changed how the fighter/mage/rogue trio fight. I seem to remember Barioth doing shoulder slams a lot more in 3U. I also remember Tigrex having a roar attack that wasn't a radial stun roar like a normal roar but instead a targeted air blast of sorts, but I don't think he does that anymore?

He does have that, actually. It's a radial stun, but if you're standing directly in front of him you can take damage/be staggered.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 14, 2020, 03:58:33 pm
Also, what in the world is the fighter/mage/rogue trio? I have never heard that terminology applied to Monster Hunter in any context and I'm quite confused.
Tigrex the 'fighter', Barioth the 'mage', Nargacuga the 'rogue'.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 14, 2020, 04:20:15 pm
Nargacuga doesn't turn invis anymore tho. Just sort of romps about with no armor whatsoever and gets stomped.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 14, 2020, 04:30:11 pm
I thought it was the Lucent Nargacuga that turned invisible?
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 14, 2020, 04:50:25 pm
Yeah but that's the only interesting version of the thing IMO.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 15, 2020, 04:03:53 pm
Upgraded my gear and beat barioth, breaking the claws goes a long way.  Beat the subsequent monsters too, next is tigrex.  Very happy with master rank difficulty, while ive only 3carted twice, to barioth and coral pukei pukei (forgot my armor had -6 water res), the monsters in master really make you work for it.  Theyre very aggressive with high damage and big attacks, with greatsword every point of damage feels earned.

Fighting brachydios, i was down to last cart with no mantles, chased it limping and when i thought it'd sleep instead it turned around and enraged, was sure I'd lost when my palico dropped a flash cage, shot it with slinger and barely managed to pull off a final charged shot for the kill, we alley-ooped him
Title: Re: Monster Hunter World: Iceborne
Post by: Greiger on January 20, 2020, 04:18:58 am
I just beat behemoth proper for the first time!  And I did it as the tank!  I'm so happy! (as in noone just exploited the endless mount AI that keeps him from doing the majority of the dangerous crap)

....I...may or may not have been in master rank gear... but the rest of the party was high rank and in my experience the rest of the party is usually the problem anyway. :P
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 20, 2020, 09:22:19 am
Endgame greatsword build only needs the hands, which I thankfully already had.  I will never even look at that thing again.  By far the worst thing in monster hunter, and trying to get the overpowered gear in HR almost killed the game dor me.  Ive never killed it, don't want to.

In IB, I'll be doing the final boss tonight.  Still happy with the difficulty, though it's getting easier.  Shoulder tackle made greatsword much more mobile and aggressive, and the new slinger move makes you extremely spicy, sliding around the monster constantly and getting a TCS the instant its out of position. 
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 20, 2020, 01:18:38 pm
Insect glaive got supa good, which I believe more and more firmly the more I play it.

It has a dragoon-style jump dive that hits hard and marks the target for bug, as well as a grapple claw attack that you just get to use mid-air as a melee attack. Also some of the new elemental glaives are NUTS, running with 500+ in an element, easy. Fulgar Anjanath gets utterly wrecked by an ice glaive with 500 ice on it let me tell you hwat.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 20, 2020, 02:53:55 pm
Wondering what theyll do with arch tempered.  A lot of the challenge in monster hunter was kind of baked into the limitations of the game, but this one's so smooth and slick and there's so many tools now, how the fuck do you make a challenge for the current breed of endgame MR players with rocksteady and temporal and clutch claw and speed eater and wide area and all the new iceborne moves

Even on greatsword I can basically stick to the monster indefinitely without sheathing as long as it doesnt fly, armoring all its attacks and getting instant TCS if it stops attacking for more than 2 or 3 seconds, and I'm not even good.

A little worried who they'll favor.   The only way to challenge the big boys is with bullshit like behemoth and arch tempered nergigante, and even then people will be speedrunning it within 10 hours of release.  Would rather we see stuff more geared to normal players.

Because for a normal person MR difficulty is pretty fun, not insanely hard but you feel the pressure, low margin for error.  Only serious wall so far has been MR kirin.  I played it to two deaths and said fuck it, its like trying to bite a porcupine.  Crit draw is apparently the way to go with greatsword
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 20, 2020, 03:25:59 pm
I don't have high hopes for arch tempered monsters. They were mostly a pain in HR and they'll probably be a pain in MR. Being a player who started with Tri and really got into the series with 4U, I'm still not used to abusing mantles every few minutes and I don't want to be forced to use them because I feel they're a relatively braindead mechanic; put on mantle, reap benefits for however long they last. It feels cheap, and certain mantles can outright trivialize certain monsters (Teostra is already pretty simple and he becomes a joke if you just put on a fireproof mantle).

Mantles were a mistake, I guess? Then again, that's my opinion on a lot of the new stuff outside of the QoL improvements, if I'm being perfectly honest. As much as I'm enjoying Iceborne a part of me still wants to go back to the good old days where combat was more deliberately paced and weapons were a little clunkier. I'm tired of whiffing Greatsword slashes because a monster's amazing smooth and realistic animation moved its tail slightly to the right just as my weapon was about to connect. I'm tired of feeling like I'm obligated to play MHW right now or else miss the currently available event quests. I'm tired of lengthy unskippable cutscenes putting side characters front and center like I'm supposed to care about them when the writing is as simplistic as it's ever been and they're all as flat as cardboard cutouts.

Sorry. That was a bit of a rant. I'm just... torn. I'm actually enjoying Iceborne a heck of a lot more than I enjoyed base MHW, but I can't help feeling that what they had in the old era of games was magic, and they lost a lot of that magic when they made the (frankly smart in a business sense) decision to appeal to a wider audience. I feel deep down, somewhere in the recesses of my shriveled cynical heart, that what I know as classic Monster Hunter is gone forever, and I'm going to miss it dearly.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 20, 2020, 03:38:48 pm
I find mocking the dialogue and story in real time with friends in discord to be great fun.

They clearly want to set these people up as some kind of naturalist/scientist group. All they actually do though is flip the fuck out any time anything changes, then proceed to violently remove every apex predator from the ecosystem in a 500 mile radius from themselves. Then it turns out that the crisis is just some kind of naturally-occurring phenomenon that happens every 100 years or whatnot and everyone congratulates themselves on permanently altering the fabric of nature for no reason.

It's like if real natural scientists were only allowed a single tool for examining the subject of their study, and also that tool is sticks of dynamite.

Ninja Addition: Teostra and Lunastra are crimes against gaming. I am so bad at fighting them hate them. If they came out with something that just one-shot them both for free I would use it while cackling.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 20, 2020, 03:45:19 pm
The storyline is real bad and occasionally doesnt make sense, but it's fun just for watching these characters try to be serious and have arcs while there's this little cat bumbling around, pretending to participate.

Mine is really fucking cute too, which makes it impossible to pay attention to the story.

I gave it blackveil vaal hazak body and no helmet so its just this floating ghost cloak with a little cat head sticking out
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 20, 2020, 03:47:19 pm
Yeah I had mine in the huge-ass blonde curly wig for a long time it made every cutscene amazing.

I approach it with a "Roast the B Movie" sort of mindset and it makes it great fun.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 20, 2020, 03:56:58 pm
Didn't 4U have the best 'story' and even then that was pretty basic? The story's never really been very good, mostly an excuse to fight these absurd monsters.

Sorry. That was a bit of a rant. I'm just... torn. I'm actually enjoying Iceborne a heck of a lot more than I enjoyed base MHW, but I can't help feeling that what they had in the old era of games was magic, and they lost a lot of that magic when they made the (frankly smart in a business sense) decision to appeal to a wider audience. I feel deep down, somewhere in the recesses of my shriveled cynical heart, that what I know as classic Monster Hunter is gone forever, and I'm going to miss it dearly.
I was going to say that there's still MHGen, but then I remember that they added even more anime abilities/moves in that game, so in a way I suppose you're right. The power will just keep creeping via new features like mounting and slingers. Hell even the little stun they added in Iceborne that gives you an opening for the clutch claw is a pretty substantial boost in power. Also it's cool that the monsters will move their heads to look at their target but more times than I can count it's caused me to miss because their head is whipping around to try to look at something behind them. There's other changes I could go into but... don't really feel like it right now and I may have already mentioned them.

E: The best part of MHW and Iceborne is that I can finally play with my friends, and on PC too.
Title: Re: Monster Hunter World: Iceborne
Post by: DeKaFu on January 20, 2020, 04:01:15 pm
Very interestingly, they've announced (on Twitter) the update schedule for the next few months, and it looks like they're fast-tracking the two title updates on the PC version in February and March to attempt to sync up both versions by April. Then new updates are going to be simultaneous moving forward.

Future updates will include:
New Arch-Tempered and Master Rank versions of existing monsters in April (yayy...)
Return of a fan favourite monster in May
New monsters and updates for June forward

I'm actually very pleased with how much new content we continue to get with this, even if some things feel like they should have been there from the start.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 20, 2020, 04:02:36 pm
Have they mentioned anything about bugfixes? I still cant turn my camera properly when starting a quest :3
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on January 20, 2020, 05:03:34 pm
Arch Tempered hunts struck me as "you're so hardcore you're willing to put up with any amount of nonsense."

Cause that's all it is. Reducing your margin for error to near zero and asking for perfect play. I suppose if you've got 3k hours in to MHW you need that kind of extremism to get off, because 2% margin for error is too much to stay interested.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 20, 2020, 05:56:17 pm
Arch Tempered hunts struck me as "you're so hardcore you're willing to put up with any amount of nonsense."

Cause that's all it is. Reducing your margin for error to near zero and asking for perfect play. I suppose if you've got 3k hours in to MHW you need that kind of extremism to get off, because 2% margin for error is too much to stay interested.
Alternatively, you could build for massive amounts of defense and healing and reduce it to a regular (albeit painfully long) hunt compared to regular monsters.
Of course, they could pull an arch-tempered Xeno'jiiva and arbitrarily impose a short time limit to force you to use DPS meta and get oneshotted as a result. (Please don't do that, Capcom.)
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 20, 2020, 08:13:47 pm
Turns out I wasn't actually at the final boss yet, I'm actually at Some Fucking Bullshit.

The bullshit wasn't too bad actually, once I figured out where to stand.  The final boss doesn't seem too bad either, just really fucking long.  Lost once, but I think I have his number now.
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on January 21, 2020, 10:45:20 am
Arch Tempered hunts struck me as "you're so hardcore you're willing to put up with any amount of nonsense."

Cause that's all it is. Reducing your margin for error to near zero and asking for perfect play. I suppose if you've got 3k hours in to MHW you need that kind of extremism to get off, because 2% margin for error is too much to stay interested.
Alternatively, you could build for massive amounts of defense and healing and reduce it to a regular (albeit painfully long) hunt compared to regular monsters.
Of course, they could pull an arch-tempered Xeno'jiiva and arbitrarily impose a short time limit to force you to use DPS meta and get oneshotted as a result. (Please don't do that, Capcom.)

I was thinking more AT Kirin where, even with tons of Lightning Def and Mantles and what not, the first stun you take is probably your last.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on January 24, 2020, 05:24:52 am
Switching to hammer, decided to try something new.  Greatsword in Iceborne kind of feels like a crutch.  It was already really strong in vanilla, but the new moves on top of the hyper-armor shoulder charge pretty much completely negates its traditional weaknesses.  Shoulder bash > leaping slash > slinger burst > true charged slash pretty much lets you move and rotate to any position you want and then go for the TCS, and if the enemy's gonna hit you you can just do it again.

The shoulder charge is definitely the most badass move in MHW though, and KOing a monster when it tries to roar in your face is fun.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 24, 2020, 03:14:02 pm
Tried to fight


after the defense mission. Went with two close friends. Failed 3 times. I was the only one that did not cart once. Not sure what to do >_>
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 24, 2020, 03:47:41 pm
I was the only one that did not cart once. Not sure what to do >_>

Sounds to me like you should do it solo.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 24, 2020, 04:15:29 pm
I was the only one that did not cart once. Not sure what to do >_>

Sounds to me like you should do it solo.

They bought me the game on the condition we play it together 8 >

They both use ranged weapons.

Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 24, 2020, 04:54:49 pm
If it's just a standard knockdown then tell them not to make any inputs until it's safe. While they're on the ground they are invulnerable and they can delay standing up until they've been attacked to no effect.
If it's that attack where the monster is breathing out an ice pool and your hunter trudges through it (a bit like trudging through a Barroth mud pile without rolling) then I can't say I've ever manage to avoid getting hit when trapped in that, not even a lance shield with guard up can block that and AFAIK you can't roll out of it.

Iceblight is pretty devastating for bow users, tell the bow user to bring enough ice resistance to get 20 ice defense (to negate the blight and damage) or slot in some resistor gems to negate the blight itself if they can't get to 20 ice defense. I don't know how bad iceblight is for HBG though, but any weapon that relies on stamina gets hurt bad by iceblight and water blight.

E: I don't know what the sheath times are like on the IG but you could all try bringing lifepowders and dust of life, then when someone's hurt and can't escape an attack you can drop a dust of life to heal them before they get hit. Alternatively bring wide range.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 24, 2020, 05:34:17 pm
I was the only one that did not cart once. Not sure what to do >_>

Sounds to me like you should do it solo.

They bought me the game on the condition we play it together 8 >

They both use ranged weapons.


Ozyton has given you some great advice already. Definitely take that advice and make sure that iceblight doesn't gimp the bow user especially.


Good luck.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 24, 2020, 06:35:43 pm
That is exactly the kind of advise I was hoping for! Going to bring some of those things to their attention, I don't think they consider those things when making their builds.

Thanks folks!!!!!!
Title: Re: Monster Hunter World: Iceborne
Post by: MCreeper on January 26, 2020, 08:46:02 am
Got this to see what's all the big deal about, having grand first impressions. Slime-covered rocks galore, thanks for showing that right in might menu. No, i'm not nostalgic about skyrim. There are fat black lines along the bottom and top of the screen, in windowed mode, what the actual fuck? New game. Here goes about a hour of thoroughly cringeworthy unskippable cutsenes. Lame, kingdom come had whole two, and they were not cringeworthy or unskippable. Cutsenes finished, finally. Ok, pick equipment, take tutorial quest, i'll probably play it later... And then game apparently just assumes that i do a mission in multiplayer and had already connected to someone and vehemently refuses to let me save, save and quit or even just quit itself. Amazing, ctrl+alt+del. Was there an autosave? Yes, of course, in the middle of cutsenes.  ::)
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 26, 2020, 10:57:03 am
That sounds pretty bad. I don't remember in the previous games if the cutscenes were unskippable but it is a bit of a problem in this game especially when trying to play with friends. At least you can skip them after watching them for the first time. The way they REALLY want to force you to play online is a bit of an issue, there isn't even a pause function anymore. The only reason not to include that feature is because the time in the world is tied to real time to an extent, but it still sucks.

When you're in a mission you can choose 'return from quest' to go back to the hub so you can save. After selecting your character you should choose 'create online session' and make sure 'private' or 'only friend can join' is enabled, it's the closest thing to playing solo. I save fairly often when I'm at the hub, probably more than I need to, but it's a good habit since the PC release isn't quite as stable as consoles from what I've been told.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 27, 2020, 01:51:48 pm
I will say this game is 100% meant to be played with other people. 110%, even. Playing it solo would be like playing an MMO solo from start to finish. If that's your thing, fine, go for it, but it is not how most people would enjoy it.

Anyway I discovered light bowgun this week. Did you know the Wyverncounter mine will stop a rolling Urugaan in it's goddam tracks? I know this now.
Title: Re: Monster Hunter World: Iceborne
Post by: DeKaFu on January 27, 2020, 02:09:42 pm
I dunno, I definitely take issue with that statement. Playing with other people is definitely easier and a lot of fun, but my policy across all Monster Hunters has always been to solo content first before doing any of it in multiplayer. I didn't even do any multiplayer in Iceborne until well into the postgame.

I find soloing more fun for encountering/learning new monsters for the first time, and then multiplayer for (at least some of) the grind. The game is balanced equally well for both, with a few exceptions (Behemoth, Kulve, Arena mode, etc...). As someone who has also solo'd MMOs in the past, I can vouch for it not really being comparable at all. :P
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on January 27, 2020, 02:32:56 pm
I agree with Dekafu. I played the 95% of the entire game - Iceborne solo and I loved it. It's challenging. It's challenging and gripping the way Dark Souls played solo is. There's a stiff challenge and you only have yourself to rely on. Granted, that's not everyone's cup of tea. But MHW is completely fine solo if you're of the mind for it.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 27, 2020, 02:48:15 pm
If you have a good grasp of your weapon's moves and the monster's attack patterns, singleplayer can actually be a smoother (potentially easier) experience than multiplayer in a lot of ways. You know the monster will be focusing on you most of the time (cats might take aggro occasionally), which means you can react accordingly to counter it more often. Your DPS will be much more consistent because you spend less time running after the monster when it's chasing someone else, and more time, y'know, hitting it.

In my experience, multiplayer is only easier because there are more people to divide the aggro, which means more time to down a healing potion (or a dust of life to help your buddies if necessary). It becomes faster than solo play only when everybody is playing very well and/or you have a game plan for how to lock down the monster.

If you want to experience the peak of easy multiplayer, party with a group of skilled players all using the Lance. It's hilarious just how trivial the monster's attempts to damage you are when everyone is camping in one spot ready to counter-thrust every little attack it throws out.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 27, 2020, 02:56:30 pm
Guess I'm the minority here XD

I really don't enjoy solo as much as multi in this. I did solo entire MH games in the past, but world just feels so play-with-a-buddy oriented to me.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on January 27, 2020, 03:15:06 pm
I feel the entirety of Low Rank i mostly a solo experience (or at least the 'village quests' from the older games) while high rank and up are more for multiplayer. 'low rank' is your extended tutorial that also acts as a barrier to enter into multiplayer so you at least know how to play and aren't having teammates completely carry you.

I do find multiplayer more enjoyable, but in PUG it's a similar experience to Warframe PUG where you don't really have much direct interaction with the other played unless they are tripping or launching you. Playing with friends is definitely the superior experience, at least for me. I played through both MHW and Iceborne solo because my friends just weren't as interested in the game as I am. I've played through the game roughly 5 times now  one by one they decide to pick the game up, and there's still a few ho haven't even beaten the final boss of Iceborne yet.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on January 27, 2020, 04:26:55 pm
Guess I'm the minority here XD

I really don't enjoy solo as much as multi in this. I did solo entire MH games in the past, but world just feels so play-with-a-buddy oriented to me.
Sorry, I might have communicated poorly, there. I almost exclusively play MH (all of the games I've played) with at least one other friend. While I do feel that singleplayer MHW is easier in a lot of ways, I absolutely endorse playing with buddies with voice chat or in the same room if possible. The game starts to feel really good in multiplayer when you communicate what you're doing to your teammates. Even things as simple as saying, "Extending," to indicate that you're extending a clutch claw stagger (the new special stagger they added in Iceborne) by grabbing the monster will make your friend(s) aware that they can sneak in more damage while the monster is reeling. If you're a gunner, it's also a good idea to tell your pals when you're loading paralysis ammunition or the like so they know to stick close and be ready to inflict maximum damage.

There's nothing quite like having a dedicated hunting buddy, that's for sure.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on January 27, 2020, 04:33:30 pm
See yeah, I have at least 2, often 3 dedicated buddies. The teamwork is real.

Last night we had a friend of one of these buddies get in trouble fighting Brachydios. They were trying to solo and hit the 45m mark. We had JUST finished a fight, but 3 of us suited up, chugged some food from Babushkat (https://i.ytimg.com/vi/teDsvJa4uq0/hqdefault.jpg), and ran out to save her. We showed up and coordinated for one of each of us to claw stagger, deploy trap, and tranq with like no time left on the clock.

Felt like goddam navy seals.
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on October 14, 2020, 09:19:31 am
Lol (https://www.youtube.com/watch?v=zc1qwginrWU)

The best part is when they abandon their guns for actual in game weapons with magical powers. And of course it stars Milla Jovovich, Queen of video game movie adaptations.
Title: Re: Monster Hunter World: Iceborne
Post by: forsaken1111 on October 14, 2020, 09:30:49 am
Well it's not like their guns were doing much good.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 14, 2020, 12:31:34 pm
I have been trying my hardest to forget the "Monster Hunter" movie even existed, but thanks for the reminder I suppose?

I know why they don't just make a proper Monster Hunter movie, it just saddens me that they aren't.

At the very least they have actual Hunters in the Monster Hunter movie, so that's a pleasant surprise.



So about Iceborne. After months of procrastination I've finally got my end game equipment set up to fight the final few elder dragons, being MRKT, Safii, Alatreon, and maybe even Fatalis (unlikely). Now it's just a matter of trying to pull my friends into playing the game so I can do those hunts. I guess I could do PUGs, I just feel really bad when I'll inevitably cart.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 14, 2020, 12:37:12 pm
I'm about ready to start those fights too. Just got back into it.

My game time is like 12AM tho lol
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on October 15, 2020, 08:09:11 pm
Paul WS Anderson is a plague.  A few parts of the resident evil movies are so bizarre they're funny, like the wesker fight, but overall not worth watching. 

I can see what a monster hunter movie should've been in my head.  Start in the monster hunter universe.  Monsters have been disappearing and they've sent a hunter to track one (probably the ultimate antagonist monster, a legendary or just a flagship big boy like rathalos or diablos) and find out why.  He finds a portal deep in the jungle and sees his quarry go through.  While he's investigating, another monster shows up and attacks him, and they both go through the portal, ending up in medieval england.  With the countryside being ravaged by monsters, he's gotta teach the britons how to monster hunt if he wants to get back home and close the portal.  At the end he finds he can't get home, but that's okay because he's come to love this place and its people.  Maybe at the end find out that he's saint george the dragonslayer, for maximum schlock.

And there you go, you've got monster hunter without guns, you've got a natural way to introduce randos to how the world works with the protagonist teaching the kings men how to kill and craft, and a silly schlocky script in keeping with shit like Sonic and Detective Pikachu.  And then for the fans there's plenty of room for fish out of water jokes about monster hunter people.  He slays the monster attacking the village, the lord throws him a feast, when they unveil the table laden with beer, all kinds of food, a roast boar, he's like "wow is that all for me?"  Flat comedy shot of the lord and his people laughing, then hard cut to them looking aghast as the protagonist eats half the feast in like ten minutes.  The monster flies off a cliff, everyone's like "how do we get down there?" and then the protagonist runs past them and just jumps the fuck off, lands completely unharmed, looks up at them like what are you waiting for.  In the training montage have him swinging a greatsword around, he sets it down and three or four soldiers try and fail to pick it up.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 15, 2020, 09:17:24 pm
Ok, but if there isn't a hammer user sharpening their weapon, a hunting horn guy hiding behind a rock away from the fight playing buff music, or someone stopping in the middle of a hunt to cook a well done steak with a disembodies lady voice saying 'Mm, so tasty!', then is it really a Monster Hunter movie?

Sadly I suspect they never would have gotten the go-ahead to make an 'actual' monster hunter movie, or even something like what you described as a nice middle ground. I don't really know much about how the movie industry works but Hollywood probably gets some kind of benefit for throwing the US military in the movie in some way.
Title: Re: Monster Hunter World: Iceborne
Post by: Aoi on October 16, 2020, 02:42:21 am
Spoiler (click to show/hide)

I'd watch it. I mean, the standards for the narrative behind an action flick isn't all that high and all it takes is a few good moments to become something enjoyable... I have a vaguely positive impression of Pacific Rim almost entirely on the strength of being amused by Ron Perlman and a line that I have no idea what they actually said, but will be forever engrained as "Left brain's gone rogue!"

Closing shot to setup a sequel (that will never be made, even in this alternate universe) is a nice shot of people (including Hunter and Felyne love interest random female) celebrating and looking over the ocean wondering what their future in this foreign world will entail... and the place starts rumbling to reveal Lagiacrus or Ceadeus majestically breaching over the ocean. Cut as they realize that there are still other portals and, worse for them, they're underwater. Alternatively, if you go with the St. George reveal (which, damn it, I actually like), close out with rumors of mysterious snakes (though any truly serpentine Monsters escape me at the moment) showing up on a nearby island. Because who cares that Ireland never actually had a problem with snakes back then, and that there was a ~century gap between St. Patrick and St. George?
Title: Re: Monster Hunter World: Iceborne
Post by: umiman on October 16, 2020, 11:37:13 am
Lol (https://www.youtube.com/watch?v=zc1qwginrWU)

The best part is when they abandon their guns for actual in game weapons with magical powers. And of course it stars Milla Jovovich, Queen of video game movie adaptations.
I read that the reason for this is because she's married to the director. The same director that directs all of these movies.

But it's just something I heard so take it with a grain of salt.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 16, 2020, 12:31:17 pm
I'm told the movie will have meowscular chef in it.

Maybe this is all just intentional, and it's just gonna be ham all the way down. Like I actually do want to see Milla Jovovich doing her campy straight-faced stoic action hero thing next to a laughing, ripped CGI cat chef. It ought to be the weirdest damn thing I've ever seen.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 16, 2020, 01:37:25 pm
It's definitely gonna be ham. Like, more ham than I have well done steak in my actual Monster Hunter item box.

Would I prefer a really high-quality movie that more accurately depicts the universe of Monster Hunter? Well, yeah. But knowing what to expect, I can't really be that mad, even as a huge fan of the games. It'll be a dumb action movie, which can still be an entertaining watch.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 16, 2020, 02:46:25 pm
Would I prefer a really high-quality movie that more accurately depicts the universe of Monster Hunter? Well, yeah. But knowing what to expect, I can't really be that mad, even as a huge fan of the games. It'll be a dumb action movie, which can still be an entertaining watch.

Ok but

I played through monster hunter world, and It's about a bunch of trained professional natural scientists and explorers who know about as much about natural science as a set of zoobooks could teach them in a week. They set up a colony the size of a NFL stadium in the style of a luxury resort complete with finely masoned castles and penthouse apartments that would make Donald who is The Trump blush. They then proceed to utterly decimate the local ecosystem by butchering every existing apex predator in their immediate area, the neighboring areas, and landmasses that they didn't even know existed until they tracked fleeing wildlife there. They give the unclassified ancient fossil specimens to the cat to make for dinner.

The boss fights are invariably "We discovered a natural process that we don't understand, we need to interrupt it immediately, with violence". I really could go on for quite a while.

Really man this is probably going to be a pretty accurate depiction in spirit, if not in form.

Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 16, 2020, 03:14:16 pm
I mean... kind of? I never said the folks from the Monster Hunter universe were smart, or peace-loving. But they sure as heck aren't a bunch of magically isekai'd military people; They're natives of their own world. Saying those two things are similar is like comparing a roleplay heavy session of tabletop D&D to sitting around a sofa playing the hack-and-slash Baldur's Gate games on console. Yeah, you're technically playing an RPG in both situations, but the feel of the game and the execution are leagues apart.

To put it another way: if it was truly trying to adhere faithfully to the Monster Hunter games, the movie would likely follow a hunter or group of hunters with the end goal of becoming G-rank (Master Rank) or slaying a big bad black dragon or something. But instead we're getting U.S. Military vs. Monster Hunter monsters: the movie. To call those two concepts one and the same would be a stretch.

Edit - I repeat, I'm not really torn up about the movie. I don't expect much from most videogame->movie adaptations. But as someone who enjoys the Monster Hunter universe for what it is (including the fact that "RESEARCH" apparently means, "ANNIHILATE"), I would have been a lot more excited to get a movie that has at least a somewhat stronger connection to Monster Hunter's rather sparse and often lackadaisical world lore.

Edit2 - Or they could at least get the size of a Rathalos right. I mean, c'mon. This (https://i.redd.it/95gqxkyclks51.png) is definitely not correct.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 16, 2020, 03:53:41 pm
I love this series for it's cool fights and utterly goofy setup, mind you. Me and my buds play it up and have a blast.

And yeah you're totes right, it's not a faithful representation of monster hunter insofar as established canon goes. But to me Monster Hunter at it's core is about a bunch of shallow violence mongers mindlessly blasting wildlife into oblivion. This meets that criteria.

Like I got people in my discard up in arms about how Diablos is a vegetarian and therefore it wouldn't consider Milla Jovovich it's prey and I wanna be like yo buffalo will actively attack other animals that they know to be a threat. In this way does a 30-ton spiked dragon attack Milla Jovovich out of fear, for it knows she wants it's bones to nourish her trained attack butterfly.

To me the more I play the more I realize that if a dude joined my hunt with an AK47 dressed in US desert camo it would be the least strange thing about the game thus far. I'm sorry I don't mean to be argumentative as if it's not ok to dislike the movie because of its disregard for lore, I really just like making fun of the raw absurdity of the game and the level of devotion some of my friends have to the minutiae of it.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on October 16, 2020, 06:34:38 pm
Yes Milla Jovovich is Paul WS Anderson's wife which is why she stars in all his movies, e.g. Resident Evil.  Same way Kate Beckinsale is Len Wiseman's wife which is why she starts in all the Underworld movies.  Many parallels.

I guess the movie could be fun for big monster fights and stuff but going by Resident Evil I doubt it.  Here's a Paul WS Anderson fight scene (https://www.youtube.com/watch?v=J58VPpPrmQU).  Even if the CGI is better, this is the level of competence you can expect.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 16, 2020, 08:05:59 pm
any truly serpentine Monsters escape me at the moment.
Not a movie buff so I have nothing further to add myself, but I figured I'd point out that there is a single Snake Wyvern in Najarala (and Tidal Najarala. Remobra doesn't count IMO) as well as the elder dragon Dalamadur, all which do have limbs but are the most snake-like things in the series. Leviathans are the closest thing to snakes after that. A majority of Rotten Vale actually takes place inside the skeleton of a Dalamadur, and you can even find bits of its blue stuff somewhere down by odoggo's nest. I also read somewhere that the shape of MHW's map takes the form of a massive Dalamadur with the head starting near the third fleet's research camp icon, but I'm not quite convinced.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 18, 2020, 02:44:35 pm
To me the more I play the more I realize that if a dude joined my hunt with an AK47 dressed in US desert camo it would be the least strange thing about the game thus far. I'm sorry I don't mean to be argumentative as if it's not ok to dislike the movie because of its disregard for lore, I really just like making fun of the raw absurdity of the game and the level of devotion some of my friends have to the minutiae of it.
Nah, I getcha. It'd be one thing if Monster Hunter games had intricately woven stories, but they're mainly an excuse for you to whack cool creatures and turn them into hats. That's kind of what I like about the series, anyway; it tends to put storytelling on the backburner in favor of having really solid gameplay to carry the experience. I guess it would be kind of hard to communicate that concept in a movie, anyway, so whatever this film ends up being, it'll still be a great way to get more eyes on the franchise.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 19, 2020, 10:18:53 pm
Anywho- I picked up the dootstick so I can buff my friends as they all bought into monster hunter, but I can put it away now since my brother hasn't stop hunting since he bought the game a week ago and is very nearly as progressed as I am, and the other two kinda sorta fell off at the jagras. Hauling a horn with "All Negative Ailments Negated" around against the likes of, say, the Tobi Kadachis, or the Kirin, man it takes the wind out of them. Whuzzat, Vaal Hazaak? You want to give us all half-life with effluvia? Nah. Stun? Doesn't happen to guys like me any more. Explosion? That fuse is snuffed.

Best feeling.
Horn is godlike and we musicians know not to let anyone tell us otherwise. Neutering the worst status effects, exhausting every non-elder in mere minutes, and buffing the attack of everyone in the party by 20%?

Yeah, it's a bit clunky compared to many weapons, but you'd think more people would be willing to try it considering the outrageous benefits.

Rock on, friend. Rock on.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 19, 2020, 10:31:43 pm
It's sad that hunting horn is the least used weapon, at least according to the first wyverian on PC... and apparently lance is the second least used. I imagine people don't like lance because the main attacks aren't very flashy compared to the other weapons? Hunting horn on the other hand is just really hard to play well with, plus there's the learning songs etc. to contend with that isn't very helpful for a beginner dooter. Plus, people consider it a 'support weapon' even though it can do some pretty good damage as well as KO.

As for myself, I like weapons with shields. I should try playing around with Charge Blade more, but Lance is my crutch and it's hard to play without my crutch.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 20, 2020, 12:54:08 am
It's sad that hunting horn is the least used weapon, at least according to the first wyverian on PC... and apparently lance is the second least used. I imagine people don't like lance because the main attacks aren't very flashy compared to the other weapons? Hunting horn on the other hand is just really hard to play well with, plus there's the learning songs etc. to contend with that isn't very helpful for a beginner dooter. Plus, people consider it a 'support weapon' even though it can do some pretty good damage as well as KO.

As for myself, I like weapons with shields. I should try playing around with Charge Blade more, but Lance is my crutch and it's hard to play without my crutch.
I feel like I'm running into the cool people who play the cool underused weapons recently, wow! Lance is one of my other favorite weapons in World along with Hunting Horn (closely followed by Switch Axe and a bit of Sword and Shield). And yeah, it is super unpopular, partially because it's boring, like you said, and partially because its damage tends to fall off, at least compared to a lot of the other options; the lack of a dedicated high DPS burst option on downed monsters doesn't do it any favors.

The obvious upshot is, a competent Lance user will easily deal 2x the damage of a less competent anything else user over the course of a hunt, because the weapon is so consistent and safe.

I'm really looking forward to seeing what Monster Hunter Rise (the upcoming Switch title) will do for these two unpopular weapons in particular. With the addition of wirebugs, it looks like every weapon will have a decent fast approach option, which could benefit Lance a lot. And we've seen zero footage of Hunting Horn in Rise, so they could be doing just about anything with it. World did a lot to make the weapon more comfortable to use... I really hope Rise gives it some additional spice.

Edit - As a side rant, I kind of understand Hunting Horn's lack of popularity, but Lance being so seldom used just bugs me. What could possibly be more badass than holding up a shield and standing your ground to tank a gigantic fireball/bodyslam/explosion/laser to the face while the rest of your teammates cower in fear and roll in every direction to get away?! No other weapon makes me feel invincible the way Lance does. It's glorious.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on October 20, 2020, 08:32:50 am
I played Lance through most of MHW but eventually got bored of it.  It is fun at first to stand in the monster's face and just stab it over and over but it does get kind of boring.  The big thing with it I think is consistency.  With a defensive build you can basically be invincible and you can block literally everything, with the right talents you can even block Nergigante's divebomb and Vaal Hazak's death ray, so even though you don't do much damage your only real downtime is when you have to reposition.  But eventually stabbing gets boring.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on October 20, 2020, 08:58:20 am
In vanilla MHW I switched back and forth between greatsword and bow once I was tired of lance, Iceborne I was exclusively greatsword up until guiding lands where I started getting into hammer.

The iceborne upgrades for greatsword made it way too much fun though, hypermobility and so many ways to near-instantly transition to TCS, you could keep your damage up constantly and easily follow the monster or dodge whatever it did, and as soon as there was an opening you could go straight for TCS.
Title: Re: Monster Hunter World: Iceborne
Post by: Sirian on October 20, 2020, 02:32:32 pm
I started playing recently (solo), currently I'm at the point where I need to beat Rathalos and Diablos, and in terms of weapons, my favorites are dual dagger, hammer and longsword. Bow I find unwieldy, anything with a shield I end up never using the shield, and greatsword is interesting but ultimately too slow for my taste.

Dual dagger has pretty good dps and mobility, hammer is great to keep the monsters stunlocked and has high damage too, and longsword has pretty good reach and interesting moves, I started using it against Legiana and haven't been disappointed.
Title: Re: Monster Hunter World: Iceborne
Post by: nenjin on October 20, 2020, 03:47:09 pm
I quit sometime before Iceborne but before completing absolutely all the content prior to it. (I think I was into Tempered Hunts for most of the end game monsters.)

Hearing that Iceborne pretty much invalidates all the previous content really put a damper on my desire to get it, because I have an unhealthy completionist streak. I've been meaning to get back to MHW and finish what's there for the most part so I can move on to Iceborne. Just too many games to play. TLDR: Longsword was also my jam. I've never even tried to use the other weapons.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 20, 2020, 06:25:20 pm
I don't know what it is but I don't really get tired of poking monsters. Maybe the counterattacks are just really satisfying, especially with that snap sound it makes in this game compared to previous ones. The fact that you can do advancing guard in 4 directions plus the 3-hit poke with inherent Mind's Eye is also an incredible addition. When a monster is down I found the best thing to do is a charge+final thrust into 3 high pokes (or low ones if high pokes wouldn't connect) and repeat. Even with no startup the poke of the charge attack does pretty good damage.

Now that I think about it, I wonder if Focus charges the double finisher poke faster... Maybe it would even charge the Guard Up portion of the super guard faster?

Hearing that Iceborne pretty much invalidates all the previous content really put a damper on my desire to get it, because I have an unhealthy completionist streak. I've been meaning to get back to MHW and finish what's there for the most part so I can move on to Iceborne.

This was also an issue in some of the older games though it was less prominent in the West where we always (usually) got the Ultimate version right from the start. In a way I'm glad that G Rank (or Master Rank) wasn't in World to begin with because it allowed them to reevaluate the augment system entirely.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 20, 2020, 06:39:06 pm
I'm a gunlance main, and also 100% down with helping people completle story stuff if anyone needs. I'm on PC tho.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 20, 2020, 06:50:00 pm
I wouldn't be able to join until maybe Sunday or Monday. Moving to a new state and internet won't be installed until then. Helping lower rank players is also a good chance to try other weapons.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 23, 2020, 12:37:19 am
I finally got around to updating Iceborne and making sure none of my mods crash the game, and boy howdy, is Fatalis a heck of a thing.

There's stuff I like about it, and stuff I don't like about it. Imma put my thoughts here.

I like:
- The massive fire-breath cone. If you stick relatively close to Fatalis, this attack rewards you with a big opening, but if you're far away, you're getting melted. Encourages aggression without being a DPS check. Cool.
- The focus on a single element. Bringing fire resistance to the Fatalis fight feels worthwhile. You don't need it, but unlike with Alatreon, who will hit you with every element under the sun, Fatalis is all fire and physical damage, and as such, a 20-25% reduction to fire damage can actually save your bacon. Add a fireproof mantle to that and you'll live even longer. Not long, really, but longer.
- The actually-telegraphed melee attacks. There are very few moves in Fatalis' arsenal that come out in the blink of an eye. Most of them give you ample time to react (but hit like a freight train). There are exceptions, but generally you won't see him spam fast moves back to back.
- He behaves when he gets knocked down. Let me tell you, trying to hit a monster's head when its flail animation moves the head ten feet in either direction is annoying as heck. Fatalis just lays there when it finally gets knocked down and lets you do the damage you earned. Thank you, Fatalis.

I don't like:
- Feeling like shields are terrible against him. I tried Lance first, and Guard 5 feels more like Guard 2 against Fatalis. Almost everything sends me flying backwards, which not only kills my ability to do damage with counters, but also sets me up to get blasted by follow-up attacks and take massive amounts of chip damage. Even with Recovery Up 3, Recovery Speed 3, and Super Recovery, I was taking more chip damage through my massive shield in a few seconds than I could heal. I switched to an evasion-focused weapon and the fight was immediately far more bearable. Why do you hate shields, Capcom?
- Silly "run for your life" moments. I get that the fight's supposed to be cinematic, but after the 3rd attempt it was just annoying to have to follow instructions like a good boy and stand behind the barricade so I didn't die to the instakill move. This stuff is formulaic and uninteresting, and worse yet, it's inconsistent; during one run my friend and I made it to the safe spot with more than half HP, were actively doing the lever-pull animation that would bring up the barricade, and a random gust of wind pressure stopped the process and got us killed. Why.
- The badly-meshing fight mechanics. Remember that massive fire-cone I praised earlier? Well, unfortunately, it's as much a problem as it is a boon to the fight. See, the game heavily encourages you to use artillery, and especially the Dragonator, during the fight. If you don't you're not dealing max damage, and you need to deal good damage to beat the fight within the 30-minute time limit. Trouble is, if you move toward the Dragonator to lure Fatalis to it and stab his scaly butt, half the time he'll just fill your half of the room with fire and end your life instantly. So, the game encourages you to use a mechanic, then actively punishes you for attempting to use it. Hm.

Bottom line: it's fun at times, and unnecessarily frustrating at others. I'm glad the big endgame fight isn't a cakewalk, and I'm super happy Fatalis feels genuinely imposing, but I hope Capcom stops the cinematic crap and just lets me have a straight fight in future titles. Dying to a gimmick is not a rewarding experience.

Also, stop screwing shield-centric weapons, Capcom. You made Alatreon awful for Lance with excessive knockback, too. Why have shields if you're just going to make using them pure suffering? Why does Longsword, which I barely play, make the fight 200% easier, and Lance, which is one of my mainstays, make it feel impossible? Whyyyy
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 23, 2020, 02:22:20 pm
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.

I aint done it yet.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 23, 2020, 04:19:07 pm
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.

I aint done it yet.
Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Guard 5 with Lance shield is the important thing to note, and I was still getting tossed around like a chickadee in a windstorm.

It's not uncommon to block a fireball and then be forced to block two or more subsequent fireballs because of the knockback-lock, losing roughly 1/6th of your HP, a huge chunk of stamina, and being propelled halfway across the battlefield right into the range where Fatalis starts spamming the horrible fire-cone of pain. That's actually blockable (you might need Guard Up), but it inflicts yet more chip damage and completely locks you in place while you're guarding it, wasting more time and slowly hacking away at your HP (and your desire continue).

While I'm sure the fight is doable with Lance, you'll have a much easier time doing the damage you need to do if you switch to an evasion-centric build.
Title: Re: Monster Hunter World: Iceborne
Post by: Dunamisdeos on October 23, 2020, 08:23:56 pm
Wowee. Well my other primary is insect glaive, I might go with that.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 27, 2020, 10:45:28 pm
I saw someone on Reddit who put on a single point of Evade up on hi lance, which allowed him to just hop through the quick fireballs. I haven't done the fight myself so I cannot vouch for how easy it is to do that.

Insect glaive, I heard you can just jump over the wall if someone closes the gate early, so there's that.

My computer's going to be out of commission for a while, it turns out half the electrical outlets in this new house are busted and need to be fixed and there's no ETA on when that will happen. So, hunting will have to wait. I'm really kicking myself for not getting MHGen when it was on sale the other week. I figured I wouldn't need it since I thought my computer would be up and running by now. RIP.
Title: Re: Monster Hunter World: Iceborne
Post by: Sirian on October 28, 2020, 09:18:19 am
My computer's going to be out of commission for a while, it turns out half the electrical outlets in this new house are busted and need to be fixed and there's no ETA on when that will happen.

Changing an outlet is super easy, all you need is a screwdriver and making sure you turn off the power, but if you're really not confident you could watch a youtube tutorial.
Title: Re: Monster Hunter World: Iceborne
Post by: Ozyton on October 28, 2020, 09:26:20 am
I would do that, but we got a warranty on the house. If I do anything myself it'll void the warranty.
Title: Re: Monster Hunter World: Iceborne
Post by: Cthulhu on October 29, 2020, 08:04:28 am
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.

I aint done it yet.
Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Guard 5 with Lance shield is the important thing to note, and I was still getting tossed around like a chickadee in a windstorm.

It's not uncommon to block a fireball and then be forced to block two or more subsequent fireballs because of the knockback-lock, losing roughly 1/6th of your HP, a huge chunk of stamina, and being propelled halfway across the battlefield right into the range where Fatalis starts spamming the horrible fire-cone of pain. That's actually blockable (you might need Guard Up), but it inflicts yet more chip damage and completely locks you in place while you're guarding it, wasting more time and slowly hacking away at your HP (and your desire continue).

While I'm sure the fight is doable with Lance, you'll have a much easier time doing the damage you need to do if you switch to an evasion-centric build.

Do you have the other one, I think it's Guard+ or Super Guard or something?  THere's two guard traits, and one of them allows for guarding normally unguardable moves like Vaal Hazak death ray.
Title: Re: Monster Hunter World: Iceborne
Post by: Nighthawk on October 29, 2020, 01:49:34 pm
Do you have the other one, I think it's Guard+ or Super Guard or something?  THere's two guard traits, and one of them allows for guarding normally unguardable moves like Vaal Hazak death ray.
Yeah, that's Guard Up, and I did bring it, else I probably wouldn't have been able to block some of the breath attacks. As a rule I never run any shield-centric weapon without both Guard Up and Guard 5.

In other news, I'm back after beating Fatalis a few times with a friend. My suggestions to anyone who plans on fighting it are as follows:
- Don't depend on a shield. Just... don't. You might be able to survive, but the constant knockback will make doing enough damage to kill Fatalis within the time limit nigh impossible.
- DO bring Heavy Artillery 2. If you have it, and you're hitting a softened chest with the Roaming Ballista (the machine gun), you deal like 70-something damage per shot, and the thing has 100 shots. That's 6000-7000 HP shaved off in like 20 seconds. Use. It.
- Enter the arena with the Ghillie Mantle on and use the cannons (WITH HEAVY ARTILLERY 2) for a free knockdown at the start. I won't go into details on this; it's easy to look up a YouTube video to see how to do it, or to just experiment and figure it out yourself.
- Consider Fortify. Nobody wants to get carted, but it'll probably happen. Having a considerable percent boost to attack and defense each time you cart makes up for the DPS loss of having to schlep your way back to the arena, and might just save the run. Plus, it's super easy to get via decoration.
- You kinda have to build a set for it, but one of the best weapon options for this fight is Switch Axe, specifically spamming Zero Sum Discharge with Rocksteady and Temporal mantles. There are also a few moves in Fatalis' arsenal where it's safe to cling to its face even though it's actively breathing fire. You can get a free ZSD during these openings, and you want to get head breaks anyway, because they A) get you materials, B) weaken Fatalis' flame breath, and C) provide a lengthy knockdown for more damage.
- Another good option if you're playing with multiple people is Sword and Shield with a support/damage build. It's not too difficult to get Wide Range 5, Speed Eating 3 and Free Meal 3 along with lots of damage skills, and if you're not aware, Sword and Shield is broken strong in Iceborne.

As an aside: Sword and Shield's Perfect Rush has motion values that look like this: 45 + 45 + 60 + 55 + 65 + 70. That's 340 total motion value. For reference, the Greatsword's True Charged Slash (Power) has a total MV of 286. Yes, Sword and Shield can deal as much, if not more damage than Greatsword in roughly the same amount of time. On top of having very fast attacks and being able to chug potions to heal friends at a moment's notice. Capcom has truly forgotten what balance is.


In terms of how I feel about the fight after beating it... it's okay. Fatalis' attacks felt really unfair at first, but after enough practice it became apparent that there was a pretty reliable way to avoid basically everything. HOWEVER, I do feel like the overabundance of fire breath attacks makes it hard to tell which one it's doing sometimes, which occasionally led to my death as I dodged at the wrong time and instantly lost all my HP.

I think the fight would be 1000% better if you had the usual 50 minutes instead of 30. Fatalis already wastes 2 of those 30 minutes just doing unpunishable cinematic BS, which means it's actually a 28 minute fight, and more of that can easily disappear as it decides to slither across the arena while becoming a giant hitbox. Once you have the monster moveset down (which will take any number of attempts, but you'll probably get there) it starts to feel like you're fighting a timer instead of a monster. I've always hated DPS-dependent fights, and I don't know why Capcom has had such an obsession with adding DPS checks to Monster Hunter since World; fights like this encourage a boring damage-centric meta and discourage people who want to use more eccentric and creative builds from playing the way they want to, which is silly in a game with so many weapon options and armor skills.

In short, there are some questionable design decisions, but it's suitably difficult as a true final boss.