Monster Hunter: World puts you in a living, breathing ecosystem as a hunter that seeks and slays ferocious beasts in heart-pounding battles that unfold across the vast ever-changing terrain. Venture on quests alone or cooperatively with up to three hunters via online drop-in multiplayer.
•Welcome to the new world: taking on the role of a Hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world”.
•Living and breathing ecosystem: utilize the surrounding environment and wildlife to your advantage.
•Online drop-in multiplayer: when the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a sos flare to a worldwide server.
•Hunt to craft new Gear: defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain.
SEAMLESS gameplay: players and monsters can move from One map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.
- Monsters run a LOT. In older games you see a monster move zones maybe twice per hunt if you complete the hunt in decent time. I was consistently experiencing monsters running away four or five times in a single hunt. I understand that this might be intentional so people can utilize more aspects of the environment during their hunt, but considering there's a mantle with the specific purpose of luring monsters to new places, I don't think this is necessary, and it annoyed me more than anything. Double that frustration when facing flying monsters like Rathalos (yes, I did attempt this, though I didn't quite finish him off).
Is it just me or does rathalos look even bulkier??He's been working out.
Did Barroth feel even easier than before to anyone? Probably tuned him down for the demo but I felt like Barroth was a joke.I felt the same way about Barroth, and judging from the fact that my brother (who has NEVER played a Monster Hunter game before) easily beat him on his first attempt, I would say that yes, he's been toned down. I think it's a combination of more forgiving hitboxes and a much more dramatically telegraphed charge (I seem to remember Barroth's charge coming out much faster in Tri). Also... I never saw him tail spin. Not even once. Which is spooky, because I remember Barroth doing tailspins often.
And the environment weapons like para frogs, vine drops, the waterfall etc they feel great to use, if very situational. Though dropping a waterfall on Rathalos before he notices you is sure fun. :P
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.Haha, I really doubt that'll happen.
I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.Haha, I really doubt that'll happen.
Haha, I really doubt that it will go back to the 3DS.I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.Haha, I really doubt that'll happen.
Going back or not going back?
That's where the Monster Hunter franchise has done most of their work. Where their success lies.Haha, I really doubt that it will go back to the 3DS.Going back or not going back?I am actually really excited for MHW. I hope it do well enough that they don't fall back to the 3DS only market.Haha, I really doubt that'll happen.
Exactly why they shouldn't go back to the 3ds- let the japanese have their handheld version, and us our consoles, obviously release both for all but the sides will mostly support one demographic.And that's why I hope this "western" Monster Hunter release will do well! So it wasn't a financial flop putting money and effort into risking moving their game to other consoles, to another audience.
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.
But will it be on the switch :C
Lol.MHW:U will probably be even better, no reason not to be excited for it if the base game's good.
But will it be on the switch :C
Less than 24 hours to launch! I'm getting hype!
Less than 24 hours to launch! I'm getting hype!
Not for people waiting for the PC release.. :(
Less than 24 hours to launch! I'm getting hype!
Not for people waiting for the PC release.. :(
Or the Switch release... :(
That's the joke.
The switch is pretty meh for a "modern gaming experience" like they wanna deliver.
I've made a squad simply called:
Bay12
There was very little work and no benefit for me in doing it, so let's try to meet.
You can be a member of 8 squads at the same time, so joining this shouldn't block anything.
Also, I wish someone would have told me before all that mess that fire can be extinguished by rolling.I'm not sure about in this game but in the ones I played if you roll in water the fire goes out immediately instead of after 3 rolls.
I'm going to have to wait till fall for the pc version since I don't own a current gen console nor do I plan on ever owning one again. I'm still not sure whether this release gap is for polishing the pc version or just to protect console sales.I personally think it's a bit of both, but we'll know for sure when it comes out and can see whether it runs like trash or not. They also could have gotten paid by Microsoft and Sony to delay to PC release to help encourage people to buy their hardware, but if that's the case it seems odd that they each wouldn't be able to get their own console exclusive release dates (I.E. one console gets their release a week earlier).
I've made a squad simply called:
Bay12
There was very little work and no benefit for me in doing it, so let's try to meet.
You can be a member of 8 squads at the same time, so joining this shouldn't block anything.
Cool, I'll add it to the OP, however it would be useful to know which platform you're playing on first.
c r a w l i n g i n m y s k i nLess than 24 hours to launch! I'm getting hype!
Not for people waiting for the PC release.. :(
Anjanath is the first monster to really give me trouble; I failed the first 7 times I fought him...I need to kill him several more times for the weekly quest...not looking forward to it.
I thought I had finished the story Sunday after 45 hours, and all that was left was grinding stronger versions of the same creatures.I appreciate the subtlety, and also the promise of content after the main game is complete. That news alone is awesome for someone who's taking his time in the main campaign.
... I was wrong! :D :D :D
So without giving any spoilers, then remember to keep playing after you guided a certain someone towards the sea.
Spent all day farming Legianas. Didn't get a single gem.
Yes, but only with Gold Wyverian Print.Spent all day farming Legianas. Didn't get a single gem.
I can't remember, - can the mender create gems?
She seems to be intended for creating any very rare but desperately needed matrerial.
After several frustrating losses to Nergigante when he was low on health and enraged, I finally decided to just cheese him with mega-barrel-bombs. It took 6 of them to finally bring him down. That guy is a beast when he enrages.It seems like ol' Nergy gets particularly violent when he's on his last legs. I've seen him use his highest damage (typically insta-kill) attacks twice in succession after chasing him to his nest. If you have the good fortune to be able to hunt with bowgun friends, I suggest telling them to save some paralysis shots for the very end of the hunt, to mitigate his ability to attack you when he's at his most dangerous. You can also use flash pods and flashflies to help take the edge off.
Anyone notice how amazing glider mantle is? Being able to grapple back onto monsters after they throw you, even when you're 30 feet away but-oh-look-still-two-cm-midair-youregood.jpgActually, I'm pretty sure you can grapple back onto a monster without any mantle at all, provided you have the stamina.
Spoiler: HR (click to show/hide)
Whelp, picked this up on the PS4. Using the Charge Blade. Havn't actually figured out how to charge it yet, but I reckon swinging muh blade around in large sword mode has worked so far.Charge Blade is a weapon you can't actually use properly unless you watch a guide video or two.
Just recently beat that fish type monster in the questline.
Also had a +100 HR friend help beat up that T-Rex way too early. I died to it twice. It is pretty much a 2-shot. First hit brings me down to sliver of health.
Also had a +100 HR friend help beat up that T-Rex way too early. I died to it twice. It is pretty much a 2-shot. First hit brings me down to sliver of health.
Fought the tempered Bazelgeuse quest today... Was my first time, and did it solo... Is pain an emotion?Bazel is such a crappy monster, imo. All of the difficulty of the fight comes from the random bombs that drop off its body. Imagine Bazel without its bombs for a second. It'd be an absolute walk in the park, right? All of its regular attacks are slow and pretty easy to get away from. But the bombs... you never know when one will drop right next to you and ruin your day.
Probably going to skip it anyways, because World...After playing World I straight up can't go back to the older gens too.
I never even played Generations all that much.
There's plenty of reason to go back to Double Cross once it gets localized, variety being the main one. MHW has something around 25 large monsters total, and of those, there are very few elemental monsters (where is the water, the lightning, the ice?).Probably going to skip it anyways, because World...After playing World I straight up can't go back to the older gens too.
I never even played Generations all that much.
Just the graphics alone. Holy moly.
So, question: how do you fish? It's not like other games where you just go up to designated fishing bodies of water and press A.You have to actually equip the fishing rod from the item menu. Same for catching bugs with bug nets.
i made a steam group for this, and i'll set up a simple discord for it too. maybe it'll stagnate with the game or maybe it'll grow and we'll use it for other games as well. idk.I think there's already a Bay 12 group, maybe? I was planning on playing with friends but we'll see how that goes
https://steamcommunity.com/groups/TheFortressHunters -for us and anyone ya know who likes this game
https://discord.gg/7AaZRaR -our discord
So, question: how do you fish? It's not like other games where you just go up to designated fishing bodies of water and press A.You have to actually equip the fishing rod from the item menu. Same for catching bugs with bug nets.
How's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on itAny MH without G-rank is going to be easier than MH4U by default. Including this one.
To be more specific, how difficult is it to kill a monster in High Rank MHW compared to High Rank MH4U? :PHow's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on itAny MH without G-rank is going to be easier than MH4U by default. Including this one.
I'm loving the shit out of it though.
Ah, the good ol rathy. My fav animal in the whole series, next to the tigrex and rathalos.
Maybe the quests scale in hardness based on number of players present too?
To be more specific, how difficult is it to kill a monster in High Rank MHW compared to High Rank MH4U? :PHow's the difficulty in World? I've heard it's easier than MH4U which I'm accustomed to, but if it's so much easier that I can breeze through it then I might not bother spending $60 on itAny MH without G-rank is going to be easier than MH4U by default. Including this one.
I'm loving the shit out of it though.
The quests in World have very simple scaling: you're either fighting a singleplayer monster, or a multiplayer one (which is entirely dependent on whether or not a second player joined you at ANY point during a quest). Singleplayer monsters get stunned and staggered more easily, and have less HP. Multiplayer monsters have their HP and stun/stagger resistances multiplied (by something around 2.5x to 3x). I'm not certain about other statuses like poison and paralysis scaling up, as I haven't tested it myself.Ah, the good ol rathy. My fav animal in the whole series, next to the tigrex and rathalos.
Maybe the quests scale in hardness based on number of players present too?
The quests do scale based on number of players, but due to this I don't think you can solo "online" quests anymore.
- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.
Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.
Uhhhhhh.
Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Switchaxe is pretty great. Elemental discharge when close enough and the monster down has you actually jump on the thing and stab it with the sword, then blow it up. Hitstop isn't as extreme as GS or Hammer, but you do feel it.You're actually guaranteed the "mounting" elemental discharge so long as your swaxe is in the amped state; when the colored highlight around your resource meter is full and your switchaxe is glowing violently, you're amped. The swaxe also does extra phial effect on sword-mode hits while amped, which is neato.
Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.
Uhhhhhh.
Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
Longsword doesn't have a lot of hitstop, except maybe on the spirit finisher (spam right trigger until your combo ends). It does have a little on basic attacks, though.Yeah, I dunno what weapon he's using. If you wanna feel the pain, you gotta bring the GS, the Hammer, Hunting Horn, or the Chargeblade.- The combat is fun, but often you don't feel the hits 'connect' like in say DS or similar. It doesn't feel completely weightless, just that it doesn't quite have the crunch you might be expecting.
Uhhhhhh.
Hitstop (https://makeagif.com/i/BXKrpq) would like to have a word with you.
I mostly use long swords, but I've played around with the hammer and chargeblade - some hits do seem to connect well, but others seem to just sort of glide through them. Mostly it's on tails/similar and when doing combos.
None of it is bad or really detracts from the experience, just that it's not quite as...precise? as it looked in trailers.
I failed my first Nergigante quest too, embarrassingly. I'm not sure what caused my first 2 carts, but my third was I was trying to do an advancing guard but I hit the wrong button and did a forward hope right into one of his attacks. This was when I was still using the high rank chainmail armor. After I went and got some Uragaan armor it wasn't so bad. Think I still had Guard+4 when I fought him. Afterwards I tried doing SOSes with randoms but they kept carting so I just did it myself again in less time than an SOS.
Are you going into the battle with 150 health? If not that might be why it seems you're taking all that damage. Eat for defense up L (6 fish ingredients) and then use a max potion. Start cultivating the items to make max potions at the ancient tree so you don't have to worry about gathering all those items. Putting a fertilizer on top of an active one increases its lifespan and how many items you get per harvest.
EDIT: If we figure out how I could try joining you to help, but it'll probably just make his health pool larger. I'm not very far into the game so I probably wouldn't be carrying you, but I'd give him something else to aim at.
Is it me or where Jhen/Dahren Morhan more fun than Zorah? I mean, the idea of fighting a monster on the back of another monster is cool but it's implemented pretty poorly here. He sticks around for maybe a minute before leaving. Then after Zorah gets to the barrier it's just shooting cannons at him, you can't even get back on him.As already explained by others, you can get on top of Zorah again, but I agree with you that Jhen and Dahren Mohran were way more fun. I think the main thing is it felt like you actually had to try in those fights, whereas in the Zorah fight you can lackadaisically wander around doing things and it kinda just works out.
Beat the main story yesterday. Also, despite having played a lot of hunting horn in previous games, I never tried to properly figure out the hunting horn's recital and encore attacks. I spent a good hour in the training room and I've basically got it all figured out for MHW. There are 6 possible different animations/attacks for recital and 9 for encore. Knowing exactly which one would come out under which circumstance has definitely helped, the damage output of a fully utilized HH moveset is pretty damn high. I'll probably put together a video guide going over all of the Hunting Horn's details since I didn't find any that covered everything in detail.Please do, actually, and link it here if you get the chance. I've played a decent chunk of hunting horn in MHW, but never actually bothered to lab the thing despite realizing that recitals can have varied animations depending on which move you do previous and which cardinal direction you select. I mostly just stick with Forward+TopFaceButton into Recital because I like kicking the horn.
I've seen 2 tutorials on the hunting horn and neither of them went over all of the moves. They also mentioned stocking up songs to use as 'ammo' but never fully explained that. Do they mean playing one song then dodging out of it so that you can do the recital/encore moves again to play the next song or do they mean something else?
Quick correction: you don't have to hold the recital button. If there are multiple songs in the queue, they'll all be played in a row unless you cancel with an encore or dodge.I've seen 2 tutorials on the hunting horn and neither of them went over all of the moves. They also mentioned stocking up songs to use as 'ammo' but never fully explained that. Do they mean playing one song then dodging out of it so that you can do the recital/encore moves again to play the next song or do they mean something else?If you have multiple songs queued you can play them all in a row if you want by holding the recital button.
I didn't know that using the slinger kills vespoids without exploding them, so I was using poison smoke bombs. Is there any real point to the poison bombs now that the slinger can do that? Plus there's an armor skill that prevents them from exploding too.Nah, no real point to poison smoke.
Dude, it's a Capcom game, it will be Nihon as fuck beginning to end.What he said. I know I'm going to sound like a broken record saying this, but Horizon is A) completely different from Monster Hunter, and B) made by Dutch developers. Capcom is in fact, y'know. Japanese. It'd be hard for them to make a game that doesn't reflect their culture.
I'd be interested to know exactly which aspects of the game's Japanese-ness (Japanesity? Japanessence?) are turning you off, though.So far in the playlist, it's basically just been the colossally-oversized weapons (and this coming from someone who quite enjoys WH40k), the "I will duel this gargantuan beast as though it were a man-sized opponent" battle style, and the obnoxiously cutesy aspects such as Ms. Never-Shuts-Up and the magic indestructible catslaves. The LPer been skipping cutscenes and dialog and muted all voice volume, so there hasn't been much character development outside of the unavoidable comments of Ms. NSU, so I can't comment on stereotype arcs.
Capcom is in fact, y'know. Japanese. It'd be hard for them to make a game that doesn't reflect their culture.Well, Bloodborne's also Japan-made; but save for some weapon compensation, the aforementioned battle style, and some fabulous hair it's not quite the same degree of Nipponity. Some, certainly, but not the same level. There are better examples, but that's the one that comes to mind offhand.
It's also worth noting that the number-pop-out aspect is unique to World, and can be disabled. The fireflies are also unique to World, but cannot be disabled.You can mod it out but uh... you don't really want to.
I found myself missing paintballs, honestly. The whole "follow the glowing bugs" shtick makes me feel less like a hunter and more like a drooling clone drone following an arrow to the next NPC with an exclamation point over their head. :(It's also worth noting that the number-pop-out aspect is unique to World, and can be disabled. The fireflies are also unique to World, but cannot be disabled.You can mod it out but uh... you don't really want to.
As for the H:ZD mention and the "Hunting" genre, that was more to do with what I'd wanted to see more of, and what I thought I might find here. I'd heard Monster Hunter World talked about a fair bit in terms of "You go and dynamically hunt big monsters in an open world", but my interpretation of what that means and the game's interpretation of what that means happened to diverge a fair bit. It's definitely my own wishful thinking, and that's on me, but I wanted to see if there was something I could grab onto beneath the surface that maybe prescribed to my wishful thinking enough to keep me interested.Yeah, calling MHW an "open world" is stretching things a fair bit; anyone who describes it as such is just using a gaming buzzword to garner attention. It's more open than previous entries in the series, sure, but it's no massive landscape. The maps are just big enough to give you and the beastie(s) you're fighting some breathing room, and the game itself, unlike Horizon, is essentially just a series of boss battles.
Honestly Monster Hunter is about the most Japanese I can stomach in media. If it's not your thing then yeah you're probably not going to enjoy it or roll your eyes right out of their sockets at every cutscene. World is even less 'Japanesey'(??) than games like Monster Hunter Generations, which have 'hunter arts' now.
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.While this sentiment is generally true, and is fucking awesome when it is true, it's entirely possible for co-op players to get unreasonably pissed off at anyone on their team bringing down the total efficacy by picking a sub-optimal weapon "because it's fun".
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.While this sentiment is generally true, and is fucking awesome when it is true, it's entirely possible for co-op players to get unreasonably pissed off at anyone on their team bringing down the total efficacy by picking a sub-optimal weapon "because it's fun".
Ah elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.
You're barely saving time by going the most optimal, so it doesn't really matter. Use what you find works best for that particular foe.This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.
This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.
Take switchaxe for instance. There are a grand total of... like, 1 or 2 that are optimal. Does it mean that the rest are worthless? No. You're barely saving time by going the most optimal, so it doesn't really matter. Use what you find works best for that particular foe.
Glad to see someone who understands lance, considering how underused and underappreciated it is. It really is an enormously satisfying weapon despite the simplicity of its attacks, able to stick to the monster like glue and deliver some of the most consistent DPS of any weapon in the game. And the feeling when you take a huge attack on your shield with a perfectly timed power guard while everyone else around you desperately rolls away, then deliver a charged poke for huge damage directly on the monster's exposed face... feels good, man.This. As a guy who mainly plays Lance in MHW, I can confirm that the greatest favor you can do for yourself and your team is to play what works, and what you're good at. Yeah, Lance isn't the most damaging weapon ever. Yeah, it's somewhat reliant on having either Evasion or Guard slotted in. Yeah, it's dead simple and all you have to do is hit RightFaceButton in patterns of threes.I main guard/counter lance and hunting horn, but I go out of my way to make sure I'm proficient with every weapon. With that out of the way, while the lance's basic moveset can seem simple, maximizing your poking uptime and maintaining good positioning is where the complexity lies. Lance is actually capable of some really high damage output since if you're good at offensively repositioning and countering you've basically got near 100% stabbing uptime. It all comes down to making good use of guard dash + leaping thrust, power guard counter thrust for changing attack direction without pausing/losing damage, and quickly transitioning into dash attack/charge when the monster is out of range of leaping thrust. Lance at first glance seems like a slow defensive weapon but it is in fact the most aggressive and mobile weapon and I LOVE it.
I have an lbg set that has max palico power on it. Pretty fun to use to solo tempered elders with.
I just sit at a distance and take pot shots while the cats do massive damage.
Takes about 10-ish minutes. Not winning any speed records but it's super easy.
MEOWXIMUM GAINS.
I agree with this. It's annoying when I'm trying to get help farming a HR monster in Generations Ultimate but some asshole using aerial bow with a mixed LR Armor set without any armor skills is repeatedly triple carting. Like I don't generally care what weapon or armor people use, or even if they're not a very skilled player, or wether or not their loadout is """""meta optimized""""", but if a single person's presence is actively being such a hindrance that the other members of the party are unable to accomplish anything at all, that's kind of the point where I decide that maybe I'd be having more fun if I kicked themAh elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.
My issue isn't when someone chooses something sub-optimal and isn't fitting with the current meta etc. etc., its when someone becomes absolutely useless/a liability because their load out is so awful. In MHW for instance, you get a max of three reviews per team - if one player is just woefully badly equipped (and purposefully, not just a beginner) then it damages everyone's enjoyment.
I really haven't played MHW long enough to know if it's really a major problem and I'm the furthest away from Elitist possible. However, I've played various other multiplayer games where it can get annoying - it's mostly just when there's a risk to the whole team, and someone decides that they want to use 'magical flute of pacifism' for a massive boss rather than 'super deadly axe of slaying' just for the lols. I get they're having fun, but the other players aren't.
Ermagerrrrrsh I got this on PC and it's the best thing ermagersh.With Insect Glaive you generally want to upkeep all three varieties of monster kool-aid. Barring that, at least get both strawberry and coconut (red and white) at the same time; having both of them will make your combos awesome and essentially multiply your DPS. Plus, coconut's deliciously smooth flavor increases your unsheathed movement speed and vault height, which you're gonna want.
Anyway I got me an Insect Glaive and it's stupid fun, but I have trouble killing things solo on expeditions. Any tips on DPS-doings? Like right now my plan is:
1) Red Buff
1.1) If I cant get that right off the bat, mount the thing and nab it while it's down
2) Combo until something on the baddie breaks, work some buff-grabbing into things, etc.
3) It runs the hell away (severely injured) and eventually leaves the area before I can actually slay it.
Am I missing a thing? It feels like a meh-DPS with good utility/support for a group since it's so easy to mount/dodge about.
Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!
Clearly you just need to let people who've already seen the cutscene move around freely when it's playing out for the other person. Be the star!
This would be best if you could see them faffing about in the background as well.
I will agree with that, trying to play with someone else was problematic because the cutscene after cutscene. Previous games you could just dive strait at whatever monster unlocked the next rank. I guess that is the downside of the heavier story this time around.The problem is they merged village quests with gathering hall quests. In the old games cutscenes only played out in village quests with the exceptions of 'gimmick' elder dragons like Dah'ren Mohran and Dalamadur, and even those only played at the beginning of the quest and can be skipped (like Kulve Taroth). You weren't really intended to play gathering hall quests before village quests but the game didn't stop you from doing so. Now that they've merged them they decided to force the cutscenes to play throughout low rank but didn't implement a good solution for people playing those online. Who knows whether it was due to technical limitations or some other reason.
So carrying multiple weapons for one monster fight is a thing? Videos implied that weapon switching wasn't a core strat, that you basically picked a weapon and dealt with its short comings (or went with a different weapon before getting in to a fight.)
The thing is that you don't *have* to do that - you can quite easily stick to one weapon type, it's just how much you want to optimise your strategy - the whole game basically revolves around that though, so if that's not your thing it might not be the game for you. One of the great things about it though is that all the weapons are quite well balanced (for casual play) so you don't have to worry about 'choosing badly' you just choose which is the most fun for your play-style and then maybe pick a secondary. The only ones you might struggle with solo are projectile weapons and the horn (which is made for party play).
I realized that you get loot from destroying specific monster parts.Funny story about that. I was fighting a later game monster because I just needed a gem (rarest drop) from him. I broke his head and ended up failing the quest because it was a special quest with only 1 faint allowed. The one single reward I got was the gem I needed from breaking the head.
Yeah, don't be like me and wait until your at endgame to finally start to use the quickslots. I just last night set it up so I could fight the lunastra + teostra. Before I was using the arrow keys to cycle through my items or navigating the crafting menu to make more pierce 3 ammo. Now its just press F then 1 to craft more ammo or G then 4 to drink a potion. I recommend setting the quickbar slots to be F, G, T and Y because your hand is right there."This is my pimp hand. And this right here? This is my FGTY hand."
And yet the cutscenes with all the main characters is totally that overly dramatic, heroic Japanese style theatre. Really I avoided getting this game for so long because there's only so much animoo, doki-doki kawaii I can handle. But this game has kind of reminded me why I enjoyed anime in the first place. It's got just the right amount of cuteness cut with edginess to keep me on board.
The duration of their stay in the locale is the issue for me, especially when they're at or above your capabilities. I swear Anjanath is programmed to just run the fuck away and waste your time. I lost track of them twice during different expeditions because we'd have one exchange, then he'd spend 4 minutes at a time running across the whole map. I don't think I was wearing anything with Intimidator on it at the time.The monsters generally stay long enough for a well-equipped hunter or hunters to bring them down. In World, I think that's something between 10-15 minutes. So if you're a bit undergeared or not fighting super well that day, yeah, you're probably not going to kill something being cycled in and out during an expedition.
But I'm starting to learn a few tricks to slow them down and maybe engage them enough they choose to fight.
Kinda wish I'd found it sooner, though. Terrible as it was, getting like 30 decorations from a single quest was pretty nice...The new lavasoith event does the same thing, but not nearly as many decorations as fast. It is a bit easier in my opinion, both in terms of damage taken and ability to avoid attacks.
Diablos....just took a lot of resources and a few faints. I had to capture him because, honestly, the "I'm about to die" rage mode makes him an unbelievable pain in the ass. Even though I know capturing is ideal compared to slaying, I dunno, I prefer to slay. Capturing to avoid the end of the fight somehow feels like cheating, most other bosses once you've gotten them down that far the fight is usually in the bag. Not with him. He can two shot you pretty easily even right near the end of the fight. You also gotta time your rolls and dodges really well in conjunction with sprinting, because he's so fucking big that if you dodge from the center line of his charge, you're going to get hit more often than not. Really he's just one of those fights you have to do everything right; get a little sloppy when trying to avoid his ground pop up attack, you're going to get wrecked. Snooze a little bit when he's about to emerge from the sandfall, you're gonna get wrecked. Spend half the fight chasing him across the arena and end up doing little to no damage and taking plenty of hits? You're gonna get wrecked or run out of time.
Diablos....just took a lot of resources and a few faints. I had to capture him because, honestly, the "I'm about to die" rage mode makes him an unbelievable pain in the ass. Even though I know capturing is ideal compared to slaying, I dunno, I prefer to slay. Capturing to avoid the end of the fight somehow feels like cheating, most other bosses once you've gotten them down that far the fight is usually in the bag. Not with him. He can two shot you pretty easily even right near the end of the fight. You also gotta time your rolls and dodges really well in conjunction with sprinting, because he's so fucking big that if you dodge from the center line of his charge, you're going to get hit more often than not. Really he's just one of those fights you have to do everything right; get a little sloppy when trying to avoid his ground pop up attack, you're going to get wrecked. Snooze a little bit when he's about to emerge from the sandfall, you're gonna get wrecked. Spend half the fight chasing him across the arena and end up doing little to no damage and taking plenty of hits? You're gonna get wrecked or run out of time.
You're using screamer pods when he does his pop up attack, right?
Trouble dodging? Learning to Superman Dive will save your life.
Have fun learning Black Diablos~
I won't deny that these moments exist, but if they're happening consistently enough to get him carted (fainted, killed, whatever term ya'll use), I guarantee it's because he's getting greedy. Monster Hunter is not the kind of game where you can attack attack attack and then just press the dodge button when an attack comes in and get away. This ain't no Bayonetta. When you attack, you dedicate yourself to that attack, come what may. Until he understands that and starts to respect the monster instead of thinking he's an invincible super-soldier, he's gonna have a bad time.
Kinda doubt I'll go play the older Monster Hunters though. Plenty to do here and I'm not sure the value to me in retreading the series. Also I think none of the others are on PC?Correct, 4U and Generations Ultimate are not on PC. The value in retreading the series, however, is evident in the massive amount of content. Seriously. World is a wading pool compared to the Olympic-sized pool of monsters that is Generations Ultimate. We're talking 31 (give or take a few?) large monsters in World vs. 93 in Generations Ultimate. And more monsters means more armor sets, more weapons, more everything.
Link?
Kinda doubt I'll go play the older Monster Hunters though. Plenty to do here and I'm not sure the value to me in retreading the series. Also I think none of the others are on PC?Correct, 4U and Generations Ultimate are not on PC. The value in retreading the series, however, is evident in the massive amount of content. Seriously. World is a wading pool compared to the Olympic-sized pool of monsters that is Generations Ultimate. We're talking 31 (give or take a few?) large monsters in World vs. 93 in Generations Ultimate. And more monsters means more armor sets, more weapons, more everything.
Once you reach late game of World you might start to see what I'm talking about. There aren't that many real challenges in the endgame outside of the extra stuff Capcom has added in updates, and many of those are, "Fight this monster but now it has higher HP and deals way more damage," which doesn't exactly form the most satisfying difficulty curve. I don't want to rag on World too much; it's the first in a new generation of MH games, but it's definitely got its shortcomings.
tl;dr - If you believe World is better than every previous game in every possible way, I'm afraid that's not quite true, and you should consider playing the older games to see all they have to offer.
- Go on an expedition with ??? monster Icon. Get Track or at least see DevilJho for once.
- Head back to base and talk to 3 researchers with blue exclamation mark on the right side of the quest board.
- That should unlock the special investigation quest for you.
- Finish the special investigation quest head back, talk to the same group of 3 researchers.
- You then unlock dragonproof mantle and finally Jho's Optional Quest. Today's Special: Hunter Flambe.
So I've been trying to get into this over the past week or so, don't have much playtime in yet but I've done the first couple of quests and some side stuff. The tracking and gathering stuff is fun, the combat I'm still not quite down with. I can get the basics of it and how it should work but the controls (k+m) are kinda too clunky and not entirely intuitive when it comes to aiming. I've fiddled with the settings a bit but it seems kinda weird to be able to lock on specific parts of the body and then your attack direction still being dependant entirely on your keyboard directional inputs which are just not precise enough for that. So you end up with a lot of flailing about and whiffed hits because of it. It might just be my choice of the gunlance not being the best but I like the idea of the weapon and it seems to be the middle ground in terms of complexity between the ranged weapons which seem to be puzzles in their own right and the more straightforward melee stuff.Mouse and keyboard aren't something I would ever recommend for a game series that has historically been designed with a controller in mind, but MHW's controls are pretty usable with mouse and keyboard. The biggest limitation of the keyboard is the lack of full 360 degree movement, and thus precise melee aiming, but you can get around that.
Any tips regarding coming to grips with the control scheme? Wait for a controller? Fiddle with the settings? Or is it just a matter of unlearning my DS habits and adapting to this stuff (which might be easier said than done since I'm still playing a bit of DS3 on the side these days)
The concept is pretty much the same for people who use controllers, too; keep the monster on the screen with your own camera controls so you have the freedom to decide what to stare at. It might seem counter intuitive, like you said, to have a lock-on system and then not really use it, but one of the key elements of Monster Hunter is positioning and surgical precision with melee weapons, so it's something you'll just have to get used to doing yourself.I'm kinda weird in that I don't use lock-on, and don't always keep the monster centered. There are even times where I've timed a counter/dodge based on audio cues because I let the monster jump off outside of my view and my thumbs were busy. I just can't get used to tapping L1 to snap the view to the monster. This also means the camera tends to wind up in awkward positions but I don't think it's ever negatively impacted my play. I always play with 'orientation 2' controls so no matter which way my camera is facing my dodge and certain special attack controls are relatively to my hunter (I.E. lance's super hop is always back + dodge no matter where the camera is facing). Then again I've been playing with those orientation controls since MH3U so I've gotten quite used to them by now and would probably be terrible playing any other way.
Evade Window. Even though it has many levels I saw a guide online that said only two are necessary. Almost starts to feel just a little bit like Dark Souls with the iframes and lets you do silly stuff around the monster's feet easier.
it's really easy to get stunlocked when the rathian starts doing her charge at you over and over move.I'm not sure if this is useful info since I play lance, but when I was farming for gold/mini crowns I fought a bunch of rathian/pink rathian. I noticed that as she's charging (it has to be the looping 'charge' animation, it can't be the turn-around or the finishing bite) if I managed to poke her in the head it would topple her over as if you knocked her out of the air. Deviljho has a very similar "counter" where after he gets staggered he will go in for an attack. If you hit him in the head during the animation he'll topple over. I've noticed similar things for other monsters but I haven't tried it out enough to consistently do it.
So watchu guys think of the new expac?I won't get to see it for a while since I play on PC
So watchu guys think of the new expac?I won't get to see it for a while since I play on PC
A lot of the new monster themes don't really feel like they fit well with the monster, especially Vaal HazakI was supremely sad when I heard MHW's rendition of Deviljho's theme. It's just so... weak. The old theme was oppressive and terrifying, but the strings in this new one just don't have that punchy sound that made the music stand out. It sounds like a high school orchestra (albeit a very good one) tried to play the original Deviljho theme with seemingly no understanding of what made it great in the first place.
Bazelgeuse and (less commonly in MHW but more traditionally in other games) Deviljho's whole shtick is showing up at the least opportune possible moment and crashing the party. That's legitimately their role: Spawning partway through hunts for other monsters and just completely interrupting whatever you were trying to do.
Enjoy Bazel's annoying hijinks while you can, because Jho takes over the job again in Master Rank and my first run-in with him there was moderately traumatizing...
Are the dung pods not effective in MR? Now that I have started carrying them Jho and Bazel are no issue, I pop a pod in their face and they scurry off. Helps me control turf wars as well, separating monsters that would otherwise be a pain to fight together.
It's all pretty new to me as I've not played any prior monster hunter games before, but I will say that either I am supremely unlucky or the game has really cunning timing built in. Both the Deviljho and the Bazelgeuse seem to randomly 'show up' right when I least expect or want them. I had nearly killed a HR black diablos when a Deviljho strolled in and flipped out on both of us. I managed to finish the kill but only just, and got stunlocked and fainted once when I would have been fine.Bazel and Jho are attracted to others monsters' roars. In other words, they come looking for trouble at every opportunity. If you're fighting a monster and it roars, be prepared for one or the other to drop in on you.
I've since started carrying dung pods.
I'd rather fight Deviljho over Beetlejuice any day. I play Insect Glaive so I can easily avoid Deviljho's big angry cloud of death thing by jumping/dashing away. Bubbajoyce just flies about dropping horrible instant death all over the place and I hate him.Seconding this. The only weapon I can fight Bazel with that doesn't feel like pulling teeth is bowgun (or bow). Any monster that can drop extremely high-damage explosives right on top of you with literally no telegraph is garbage and deserves to be pierce-shot spammed from optimal range until it falls down.
Daora used to be the bane of my life until I discovered what Flash Pods do to it.
Still need a Daora gem tho.
Daora used to be the bane of my life until I discovered what Flash Pods do to it.
Still need a Daora gem tho.
Elderseal to the head will also reliably KO him. With a greatsword you can almost 100-0 stunlock him by KOing him, then rushing to true charge slash and hitting him again as he stands up
Iceborne is out on Steam today, for a cool $39.99.It's okay. I made that mistake too.
MHW has more than paid for itself so I'm not bitching about the price. But I just did another marathon of it and can honestly wait a while for it. With Iceborne + the base game coming out in an ultimate edition next year, I imagine Iceborne may go on sale before then.
edit
Deerrrrrppp. Reading is good. For how much fanfare there is around it, you'd have thought this was release day.
I'm a little miffed at the moment. In my haste to pre-purchase the game I hadn't realized that what I wanted was the digital deluxe edition and but I can't get it because I already got the other edition instead. Apparently there's no way to upgrade either, and I don't know if I'll be able to get it once it's actually released or if it's only for pre-orders.Can't you refund the pre-purchase?
I know I don't really keep this thread updated as much as I would like, but the G-rank expansion is going to be released in just about 3 weeks. If you haven't completed the main story yet then be sure to get it completed before the expansion comes out. The devs were even nice enough to release 'lazy' armor sets and weapons to help people cheese their way through low and high rank quicker, something they haven't done in previous titles to my knowledge. If you still need someone to carry you and you don't feel like doing it with randoms then I'm on the Bay12 discord server (even if I never talk there, so you'll probably have to poke me).
It's worth noting that you shouldn't feel too much pressure to grind for gear in preparation for Master Rank, as the simplest armors you can craft from Master Rank monsters will likely outclass anything you have access to before Iceborne comes out.
That's how it's been in basically every previous MH game, anyway.
Clever strategy overall, though. Reward people with the DLC for playing with people without the DLC so they can be properly jealous about the OP gear and new abilities, and then presumably rush out to buy the DLC themselves...
It's shit game design that works.
This is why we have pay-to-win games.
It's worth noting that you shouldn't feel too much pressure to grind for gear in preparation for Master Rank, as the simplest armors you can craft from Master Rank monsters will likely outclass anything you have access to before Iceborne comes out.
That's how it's been in basically every previous MH game, anyway.
That's shit game design.
There's several areas with completely different biomes that you can spend time running around in free roaming, gathering, exploring, discovering a few things, fighting monsters off the cuff rather than as part of a mission if you like. That stuff was fairly engaging for me too, I found it a nice way to play the game but chill, just running around in Expeditions.I was thinking more on those terms. AKA: not be railroaded into killing monsters as part of a quest (I already have witcher 3 for that), but rather be a freeroaming monster hunter.
What I mean is that for what you said before it's kind of open.You can certainly go out on expeditions into the maps to do your own thing, hunting monsters outside of quests and exploring the areas. The maps are all set though, they're not procedurally generated. They're fairly large and have some interesting things hidden away on them, and you get access to new ones as you go through the storyline.
Rather, let me rephrase this: imagine... that I like playing minecraft to explore the map and kill, say, spiders and creepers. Could this game plausibly cover that itch?
I can't approve of every change they made going from the older titles to World, but even a curmudgeon like me has to admit that the animation work is top notch.Spoiler: But really this is the hero of the game. Minor spoilers. (click to show/hide)
Think Shadow of the Colossus, but there's like 40 boss mobs and they spawn in a certain area and you just hunt down as many as you want.
Also there's like 12 100% different weapons/styles. Also each boss defeated comes with a new armor set recipe.Spoiler: But really this is the hero of the game. Minor spoilers. (click to show/hide)
Correct me if I'm wrong, but I believe World is the first in the series that actually has an animation for cooking the food. Last I recall the only animation was the absurd and hilarious eating animation, which they toned down to make more believable in World.Correction. (https://youtu.be/k3kj-F-RR-Y)
We had some issues playing. One of us even had to return the game.That really sucks with the gamebreaking bugs. I sincerely hope Capcom gets their butts in gear quickly and figure it out; even though the game hasn't presented a problem for me, I know what a draining experience it is to try and work out issues with something that shouldn't have issues to begin with.
In his case, it legit did not work. At all. He has the same specs for his computer as me, but it took 20 actual minutes for the game to finish the opening cutscene.
After that, those of us who COULD play the game found that fighting things solo now took around 40m of styling all over a monster until it eventually died. I had one who was limping for a full 10 minutes while I comboed my T11 insect glaive on it's face. So basically we unlock the monster cutscene and band together to fight it each time, and we're having fun again.
So one thing I noticed yesterday is that a few of my graphics settings seem to have reset since Iceborne released. If you were struggling to run the game with the ambient fog enabled then go back into the settings and turn it back off. I also play with FPS capped at 60 since my computer isn't powerful enough to get to 120FPS at 2560x1440 anyways, and when I suggested this setting to a friend he commented that his CPU usage went down about 20%. Note that you should keep vertical sync disabled unless you enjoy the input lag.
In terms of monsters I can't help but noticed they changed how the fighter/mage/rogue trio fight. I seem to remember Barioth doing shoulder slams a lot more in 3U. I also remember Tigrex having a roar attack that wasn't a radial stun roar like a normal roar but instead a targeted air blast of sorts, but I don't think he does that anymore?
Also, what in the world is the fighter/mage/rogue trio? I have never heard that terminology applied to Monster Hunter in any context and I'm quite confused.Tigrex the 'fighter', Barioth the 'mage', Nargacuga the 'rogue'.
Sorry. That was a bit of a rant. I'm just... torn. I'm actually enjoying Iceborne a heck of a lot more than I enjoyed base MHW, but I can't help feeling that what they had in the old era of games was magic, and they lost a lot of that magic when they made the (frankly smart in a business sense) decision to appeal to a wider audience. I feel deep down, somewhere in the recesses of my shriveled cynical heart, that what I know as classic Monster Hunter is gone forever, and I'm going to miss it dearly.I was going to say that there's still MHGen, but then I remember that they added even more anime abilities/moves in that game, so in a way I suppose you're right. The power will just keep creeping via new features like mounting and slingers. Hell even the little stun they added in Iceborne that gives you an opening for the clutch claw is a pretty substantial boost in power. Also it's cool that the monsters will move their heads to look at their target but more times than I can count it's caused me to miss because their head is whipping around to try to look at something behind them. There's other changes I could go into but... don't really feel like it right now and I may have already mentioned them.
Arch Tempered hunts struck me as "you're so hardcore you're willing to put up with any amount of nonsense."Alternatively, you could build for massive amounts of defense and healing and reduce it to a regular (albeit painfully long) hunt compared to regular monsters.
Cause that's all it is. Reducing your margin for error to near zero and asking for perfect play. I suppose if you've got 3k hours in to MHW you need that kind of extremism to get off, because 2% margin for error is too much to stay interested.
Arch Tempered hunts struck me as "you're so hardcore you're willing to put up with any amount of nonsense."Alternatively, you could build for massive amounts of defense and healing and reduce it to a regular (albeit painfully long) hunt compared to regular monsters.
Cause that's all it is. Reducing your margin for error to near zero and asking for perfect play. I suppose if you've got 3k hours in to MHW you need that kind of extremism to get off, because 2% margin for error is too much to stay interested.
Of course, they could pull an arch-tempered Xeno'jiiva and arbitrarily impose a short time limit to force you to use DPS meta and get oneshotted as a result. (Please don't do that, Capcom.)
I was the only one that did not cart once. Not sure what to do >_>
I was the only one that did not cart once. Not sure what to do >_>
Sounds to me like you should do it solo.
I was the only one that did not cart once. Not sure what to do >_>
Sounds to me like you should do it solo.
They bought me the game on the condition we play it together 8 >
They both use ranged weapons.Spoiler: Spoiler on cart reasons, request for tactics (click to show/hide)
Guess I'm the minority here XDSorry, I might have communicated poorly, there. I almost exclusively play MH (all of the games I've played) with at least one other friend. While I do feel that singleplayer MHW is easier in a lot of ways, I absolutely endorse playing with buddies with voice chat or in the same room if possible. The game starts to feel really good in multiplayer when you communicate what you're doing to your teammates. Even things as simple as saying, "Extending," to indicate that you're extending a clutch claw stagger (the new special stagger they added in Iceborne) by grabbing the monster will make your friend(s) aware that they can sneak in more damage while the monster is reeling. If you're a gunner, it's also a good idea to tell your pals when you're loading paralysis ammunition or the like so they know to stick close and be ready to inflict maximum damage.
I really don't enjoy solo as much as multi in this. I did solo entire MH games in the past, but world just feels so play-with-a-buddy oriented to me.
Spoiler (click to show/hide)
Lol (https://www.youtube.com/watch?v=zc1qwginrWU)I read that the reason for this is because she's married to the director. The same director that directs all of these movies.
The best part is when they abandon their guns for actual in game weapons with magical powers. And of course it stars Milla Jovovich, Queen of video game movie adaptations.
Would I prefer a really high-quality movie that more accurately depicts the universe of Monster Hunter? Well, yeah. But knowing what to expect, I can't really be that mad, even as a huge fan of the games. It'll be a dumb action movie, which can still be an entertaining watch.
any truly serpentine Monsters escape me at the moment.Not a movie buff so I have nothing further to add myself, but I figured I'd point out that there is a single Snake Wyvern in Najarala (and Tidal Najarala. Remobra doesn't count IMO) as well as the elder dragon Dalamadur, all which do have limbs but are the most snake-like things in the series. Leviathans are the closest thing to snakes after that. A majority of Rotten Vale actually takes place inside the skeleton of a Dalamadur, and you can even find bits of its blue stuff somewhere down by odoggo's nest. I also read somewhere that the shape of MHW's map takes the form of a massive Dalamadur with the head starting near the third fleet's research camp icon, but I'm not quite convinced.
To me the more I play the more I realize that if a dude joined my hunt with an AK47 dressed in US desert camo it would be the least strange thing about the game thus far. I'm sorry I don't mean to be argumentative as if it's not ok to dislike the movie because of its disregard for lore, I really just like making fun of the raw absurdity of the game and the level of devotion some of my friends have to the minutiae of it.Nah, I getcha. It'd be one thing if Monster Hunter games had intricately woven stories, but they're mainly an excuse for you to whack cool creatures and turn them into hats. That's kind of what I like about the series, anyway; it tends to put storytelling on the backburner in favor of having really solid gameplay to carry the experience. I guess it would be kind of hard to communicate that concept in a movie, anyway, so whatever this film ends up being, it'll still be a great way to get more eyes on the franchise.
Anywho- I picked up the dootstick so I can buff my friends as they all bought into monster hunter, but I can put it away now since my brother hasn't stop hunting since he bought the game a week ago and is very nearly as progressed as I am, and the other two kinda sorta fell off at the jagras. Hauling a horn with "All Negative Ailments Negated" around against the likes of, say, the Tobi Kadachis, or the Kirin, man it takes the wind out of them. Whuzzat, Vaal Hazaak? You want to give us all half-life with effluvia? Nah. Stun? Doesn't happen to guys like me any more. Explosion? That fuse is snuffed.Horn is godlike and we musicians know not to let anyone tell us otherwise. Neutering the worst status effects, exhausting every non-elder in mere minutes, and buffing the attack of everyone in the party by 20%?
Best feeling.
It's sad that hunting horn is the least used weapon, at least according to the first wyverian on PC... and apparently lance is the second least used. I imagine people don't like lance because the main attacks aren't very flashy compared to the other weapons? Hunting horn on the other hand is just really hard to play well with, plus there's the learning songs etc. to contend with that isn't very helpful for a beginner dooter. Plus, people consider it a 'support weapon' even though it can do some pretty good damage as well as KO.I feel like I'm running into the cool people who play the cool underused weapons recently, wow! Lance is one of my other favorite weapons in World along with Hunting Horn (closely followed by Switch Axe and a bit of Sword and Shield). And yeah, it is super unpopular, partially because it's boring, like you said, and partially because its damage tends to fall off, at least compared to a lot of the other options; the lack of a dedicated high DPS burst option on downed monsters doesn't do it any favors.
As for myself, I like weapons with shields. I should try playing around with Charge Blade more, but Lance is my crutch and it's hard to play without my crutch.
Hearing that Iceborne pretty much invalidates all the previous content really put a damper on my desire to get it, because I have an unhealthy completionist streak. I've been meaning to get back to MHW and finish what's there for the most part so I can move on to Iceborne.
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Guard 5 with Lance shield is the important thing to note, and I was still getting tossed around like a chickadee in a windstorm.
I aint done it yet.
My computer's going to be out of commission for a while, it turns out half the electrical outlets in this new house are busted and need to be fixed and there's no ETA on when that will happen.
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Guard 5 with Lance shield is the important thing to note, and I was still getting tossed around like a chickadee in a windstorm.
I aint done it yet.
It's not uncommon to block a fireball and then be forced to block two or more subsequent fireballs because of the knockback-lock, losing roughly 1/6th of your HP, a huge chunk of stamina, and being propelled halfway across the battlefield right into the range where Fatalis starts spamming the horrible fire-cone of pain. That's actually blockable (you might need Guard Up), but it inflicts yet more chip damage and completely locks you in place while you're guarding it, wasting more time and slowly hacking away at your HP (and your desire continue).
While I'm sure the fight is doable with Lance, you'll have a much easier time doing the damage you need to do if you switch to an evasion-centric build.
Do you have the other one, I think it's Guard+ or Super Guard or something? THere's two guard traits, and one of them allows for guarding normally unguardable moves like Vaal Hazak death ray.Yeah, that's Guard Up, and I did bring it, else I probably wouldn't have been able to block some of the breath attacks. As a rule I never run any shield-centric weapon without both Guard Up and Guard 5.