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Messages - Dwarfoloid

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1
DF Adventure Mode Discussion / Re: Which weapon to keep as an outsider?
« on: February 24, 2012, 11:08:20 pm »
The knife is crap and glances off clothing articles. You can, however, use it as harmless training weapon and later on switch to real knives, which IIRC, use the same skill.

By real knife I mean the slicing, boning and carving knives that civvies carry, not the useless military grade crap.

2
(http://www.currentmiddleages.org/artsci/docs/Champ_Bane_Archery-Testing.pdf)

That study really needs to list detailed particulars of the armour and arrows, both material composition and hardness.

I still think lasers are better than longbows and crossbows.

3
DF Gameplay Questions / Re: Zombie Owl Cannot Be Killed
« on: February 23, 2012, 08:46:08 pm »
Collapse the building on top of it?

4
DF Adventure Mode Discussion / Re: Noob question: Coin stacks
« on: February 21, 2012, 06:01:07 pm »
Best way to manage money overall is to turn your coins in for valuable (and less bulky) trinkets. Look for finely crafted gold statues of forgotten beasts that menace with spikes of platinum.

Not that you really need cash after certain point, but it's still fun to carry swag bag worth many tens of thousands of dwarfbucks.

5
DF Adventure Mode Discussion / Re: Can someone help playtest a modded race?
« on: February 21, 2012, 04:18:53 pm »
Even if you remove the [CAN_LATCH] you can still wrestle with the tail if you lie down. Trying to rip someones arm off while still retaining full mobility might be bit off. I'll give this try later tonight.

6
DF Adventure Mode Discussion / Re: Prone Goblin Farmers in Normal Towns?
« on: February 21, 2012, 04:07:16 pm »
Considering that potter is basically standing on top of the goblin there (and presumably uttering him racist insults while doing so), I'm not so sure.

7
Also, a number of the 'Soul' attributes are no longer dump stats. IIRC, the ones that are still irrelevant are Musicality, Linguistic Ability, and Patience, though I may be wrong on that.

I habitually dump my empathy to low or very low. Adventurers are all sociopaths, afterall.

8
DF Adventure Mode Discussion / Re: cant wear any armor
« on: February 21, 2012, 07:33:47 am »
In fact, only humans can wear human armour. Dwarves, elves and goblins share theirs, being all 60000 in size.

9
DF Adventure Mode Discussion / Re: Weapon Choice
« on: February 20, 2012, 07:09:24 pm »
mauls are poor weapons due mainy to the high level of strength need.

The fact maul has 5 times the contact area of mace but only bit over 150% of the mass is most likely big part of it. Mace and warhammer, at least, are equal in their contact area to mass ratio.

10
DF Dwarf Mode Discussion / Re: Spermwhalemen
« on: February 20, 2012, 06:57:17 pm »
Sadly enough, a pesky dragon can still instagrill fully grown giant sperm whale. Underwater.

11
DF Dwarf Mode Discussion / Re: Spermwhalemen
« on: February 20, 2012, 06:41:54 pm »
It must be the size of a city! If toady implements multi-tile creatures it will probably take up the full screen, you'll be able to have adventures in the things guts.

Nope, according to laws of nature of Dwarf Fortress any given amount of space can hold infinite amount of material. Including few... let me check... Including few 313557 uristogram (300 tons? humans go for about 70 uristograms) Sperm whales.

Butcherning produced 7000 units of meat BTW.

12
DF Adventure Mode Discussion / Re: Weapon Choice
« on: February 20, 2012, 11:54:56 am »
Seems you are right about multigrasp, at least as far as adventurer mode goes. Ofc, since adventurers are always normal sized humans (and hence, below the two handed threshold of 2 handed sword) Arena needs to be used to test those tall, broad and fat humans who are above the two handed threshold.

Perhaps if you managed to get very fat on top of becoming very muscular, you could get above the two handed threshold in adventure mode too.

Additional problem is, what happens if you try to wield weapon but are below the minimum size requirement? This would be a big problem for avg. size and below Elfs, Dwarves and Gobbos trying to use the human two handers.

13
DF Adventure Mode Discussion / Re: Weapon Choice
« on: February 20, 2012, 11:07:02 am »
hmm well testing i did with dwarfs humans and elfs in the arena showed that people using the 2 handed weapon as intended did much better then those wielding a sock in the off hand, that was with them set to legendary fighter sword user.

If true, it would also imply that a Koblod or Animal Man multigrasping a spear would be more effective than a Dwarf using it in his right hand.

Anyway, you can't ever multigrasp weapon if you are large enough to use it with one hand, even if you leave your off hand empty your chara will simply fight fencer style with the two-hander. Similarily, if you are too small you can't, ever, use the weapon with just one hand.

Forcing a sock in the off hand of someone who is multigrasping is similar to wielding 1 one hander and two shields.

14
DF Adventure Mode Discussion / Re: Weapon Choice
« on: February 20, 2012, 10:45:37 am »
you get a really high disadvantage to your hit chance for using a 2 handed sword in just one hand.

Never heard of that before. My understanding is that any weapon is wielded with multigrasp if you are too small to garsp it with single hand as determined by the numbers in the weapon raws. This confers no particular advantage over wielding a weapon in single hand, save that the stats of the two hander may (or may not, see mauls) be more desirable. If you are large enough to wield two handed weapon with single hand, then you get to do so for no disadvantage.

To put that in prespective, the regular spear, a single handed weapon for most Dwarves works as two hander for most Kobolds. There is no [TWO_HANDED] tag per se.

15
DF Dwarf Mode Discussion / Re: Ethereal Hooves
« on: February 20, 2012, 09:58:28 am »
Are dwarven children just demonic little monkeys, or can all dwarves grasp with their legs when wrestling?

All Dwarves can grasp with their legs (in adventure mode too) but you need to lie down first.

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