This game is inspired by Pacific Rim and X-COM. Each player controls their own organization, aiming to save Humanity from giant aliens which keep showing up by some sort of gateway. "Saving Humanity" is a fairly vague goal, and you might be able to figure out an alternative method than punching out the invaders.
You may choose to team up however you wish, but your funders will be more impressed by independence. If someone goes full R&D and merges their organization with a combat-specialized player, for example they won't be getting twice as much funding boosts as either would alone. A lone wolf organization 'saving the day' will gain more income than the weaker organization would lose. On the other hand, it's generally inefficient for each of five organizations to keep researching the same technologies.
Oh yes, and nearly everybody's incompetent.
The monster was a massive beast reminiscent of Godzilla. It suddenly appeared in the sea just outside of San Fransisco. The military was quickly on-hand, but somehow, it jammed nearly every electronic tracking system we had on hand, and regenerated any damage within a minute. At the cost of half the civilian populace of the city, two and a half tank brigades, two Chinook helicopters, two Chinook helicopters worth of swordsmen, 57 F-15s, and three Coast Guard PT-boats, it was finally slain.
The beast let out a massive roar, with enough force that a skyscraper crumpled over, smashing onto another half dozen tanks. One of the circling fighter jets smashed into its head, unable to regain control in time.
The ground exploded around it as missiles arrived, guided by infantry targeting lasers. It screamed again, dropping two planes this time. A fresh wing of planes arrived, blasting missiles into the back of its head, torso, and knees at near point-blank range. Only two pilots escaped, but it was knocked off balance on the unstable terrain, and fell.
It opened its mouth to blast the artillery brigade just in front of it, but the volley of exploding fire down its gullet was faster. It was finally dead.
In the ensuing panic, five organizations have been founded to understand this new threat and, if needed, save humanity.
[b]Organization Name:[/b]
[b]Leadership Style:[/b]
[b]Organization Plans:[/b]
[b]Trait:[/b]
[b]Primary Location:[/b]
[b]Interesting Flavor Text:[/b]
Organization Name: Maybe you're X-COM? Y-COM? N+1COM?
Leadership Style: Mostly for flavor, but may have some effect. If you lead from the front, you'll have a minor combat bonus (or a minor hero unit), but your death would give a brief penalty while your second-in-command catches up.
Organization Plans: Are you going to make giant suits of powered armor to beat the aliens back? Are you going to save the human race with some clever plan? Are you hoping to just hoping to line your own pockets and build your own self-sustaining Mars colony to escape to?
Trait: Pick one. If you can think of something else, I'll probably allow it.
--Capitalist Funding - Better initial income. Your successes or losses will have more effect on your funding. Your investors won't like it if you work too closely with another organization.
--Superior Scientists - Your scientists will work better.
--Superior Engineering - Your engineers will design and build better precision technology.
--Superior Construction - You'll be able to build buildings and oversized constructs cheaper.
--Superior Combat Personnel - Your soldiers and pilots are better.
--Black Market Connections - You can sell tech and alien remains for more, have greater access to goods, and may buy many things cheaper.
Primary Location: Affects how quickly you'll be able to respond to attacks. Players are allowed to be close to each other.
Interesting Flavor Text: Anything else notable about your organization.
I'll probably have three phases each turn: Purchases and Hiring, R&D, and combat assignments.
Organization Name: NERV
Leadership Style: Behind the scenes
Organization Plans: Fight the invaders with giant biomechanical robots based on the invaders' own biology and technology. Unite all of humanity through Instrumentality.
Trait: Superior Combat Personnel
Primary Location: Tokyo
Interesting Flavor Text: The successor of the SEELE subsidiary GEHIRN, the NERV organization is led by Gendo Ikari and his right-hand man Kozo Fuyutsuki. NERV has existed to combat inhuman invaders for decades, and their pilots, while young, are top-notch - as are the foot soldiers of the organization, led by Major Misato Katsuragi. The research division is led by the brilliant Dr. Ritsuko Akagi, who also maintains NERV's Magi supercomputers.
Organization Name: The R.O.C.K.ET initianive
Leadership Style: Aerosol
Organization Plans: Give every human on earth a rocket launcher and the knowledge to use it.
Trait: Black market connections
Primary Location: Banff, Canada
Interesting Flavor Text: Boom
Organization Name: F.A.F.N.I.R.
Leadership Style: Flashy and up-front, occasionally even taking needless risks in order to impress the public to gain recruits and funding.
Organization Plans: Turn these 'monsters' into a resource, using their own equipment to drive them back, and even selling a little to the public on the side.
Trait: Capitalist Funding
Primary Location: Charlotte, North Carolina, USA
Interesting Flavor Text: When life gives you lemons, make lemonade. And when life gives you monsters, take 'em apart, find out what makes them tick, and get so good at killing 'em that you can make monster-hide purses into the next fashion craze.
I think I spent too much time making this.
Organization Name: HALBERD
Leadership Style: Frontline Command
Organization Plans: Fight the extraterrestial threat using highly advanced weaponry, cybernetic enchancements and mechs.
Trait: Superior Engineering
Primary Location: Germany
Interesting Flavor Text: I am out of interesting flavor right now, sorry.
Remalle's NERV
Tokyo
Superior Combat Personnel
1000 CR
Income: 500 CR/month
Sarrak's HERALD
Antarctic
Superior Combat Personnel
1000 CR
Income: 500 CR/month
Adwarf's Black Forge
San Fransisco
Superior Engineers
1000 CR
Income: 500 CR/month
Wwolin's F.A.F.N.I.R.
Charlotte, North Carolina, USA
Capitalist Funding
1500 CR
Income: 750 CR/month
IronyOwl's SINCOM
Berlin
Superior Scientists
1000 CR
Income: 500 CR/month
Hawk132's Halberd
Germany
Superior Engineers
1000 CR
Income: 500 CR/month
Furtuka's Timmy Grant and the Kaiju Fighters ... ? Well, it has the commander's signature on it.
California
Superior Charisma
1000 CR
Income: 500 CR/month
What is a credit? I don't know.
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project each month.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields. De-specialization has the same cost.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Larger workshops must be researched, because we're currently at modern tech levels and there is no off-the-shelf design for Eva workshops.
Base facilities are usually optional, if you want to use sub-par rental labs and civilian airports. Your initial buildings are built instantly. Future buildings take one month.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Better engineers will produce better equipment. You should get a fairly significant improvement with even one great engineer leading in inferior team. Better scientists will both study faster and have better rolls, but don't have much of a leadership bonus over their inferior brethren.
YES OF COURSE we need that many types of engineers and scientists.
If you want anything not listed, ask for it. Some will need to be researched. If a government could get something with today's tech, it's probably purchasable in this game.
Begin first turn, phase one: purchases and hiring.
Tip of the day: Either scientists or engineers may create a new design, or modify an old one. Engineers will trend towards rugged designs with tried-and-true methods, while scientists will tend to make more expensive designs with more experimental features. Scientists tend to be better at incorporating new theoretical technology into their designs.
Tip of the day: Engineering projects tend to have a set engineer-month threshold. Research and designs do not, and have better results the more and better people are on the project, up to a point.
Tip of the day: R&D may optionally be boosted with extra funding. Note that designs made under a large budget tend to use more expensive components.
Each operation has begin their operations, and are currently hidden from the eye of the public. They know that there are similar organizations, and they may communicate with each other through their funders.
To help get them started, the funders of each organization have acquired tissue samples from the slain kaiju, and collections of videos, reports, and eyewitness accounts from the attack.
Experts theorize that the kaiju was created by a freak combination of radiation, quantum randomness, and divine punishment. It is expected that more attacks will wipe out every bastion of sin on the planet within the coming days. Church attendance up by 3% across the US.
Wwolin's random purchase bought a mechanized infantry platoon, with eight vehicles. The vehicles are in great condition, but the soldiers are completely green, poorly trained, and barely know what they're doing. By default, the vehicles are armed with a heavy mix of AA, AT, mortars, and anti-infantry weaponry. Their load-outs may be swapped quickly. ((That option was designed as buying more experienced infantry, but I suppose it doesn't make sense to buy expensive elite infantry to fight giant monsters.))
IronyOwl scored an elite special forces platoon, able to survive nearly anywhere on Earth without support virtually indefinitely, so long as they're not actively being fired upon.
Wwolin, Adwarf, Hawk132, and Sarrak each recieve a bonus of 150 CR for having easy-to-follow expense reports.
Furtuka, I think your math was off by 50CR. You should have 56.
Adwarf, weapons lab is a bit vague. Is it for energy weapons? Ballistics? Chemicals?
Tokyo
Superior Combat Personnel
38 CR
Gross Income: 500 CR/month
Expenses: 173 CR/month
Net Income: 327 CR/month
Buildings:
Small workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
170 CR
Gross Income: 500 CR/month
Expenses: 135 CR/month
Net Income: 365 CR/month
Buildings:
1 Large Workshop
2 Living quarters (173/200)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 General Engineers
10 Undergrads
3 Special Forces platoons
3 Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
152 CR
Gross Income: 500 CR/month
Expenses: 120 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One ______ Weapons Research Laboratory
One Living Quarters (0/100)
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 ______ Specialist Scientists
5 General Engineers
1 Special Forces Platoon
2 General Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
155 CR
Gross Income: 750 CR/month
Expenses: 225 CR/month
Net Income: 510 CR/month
Buildings:
2 Small Workshops
General Laboratory
3 Living Quarters (300/300) + 125 soldiers living off-base
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju liver sample
Berlin
Superior Scientists
0 CR
Gross Income: 500 CR/month
Expenses: 75 CR/month
Net Income: 425 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Engineers
1 Elite Special Forces Platoon (Survival trait)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju brain sample
Germany
Superior Engineers
153 CR
Gross Income: 500 CR/month
Expenses: 75 CR/month
Net Income: 370 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (153/200)
Hospital Ward (0/10)
Personnel:
47 Undergrads
1 General Scientist
1 LG Spec Scientist (Robotics)
1 Spec. Engineer (Robotics)
3 General Pilots
2 SF Platoons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju spinal cord sample
California
Superior Charisma
56 CR
Gross Income: 500 CR/month
Expenses: 121 CR/month
Net Income: 379 CR/month
Buildings:
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju claw
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 1, R&D and military deployment phase start.
1 general scientist and 9 undergrads study my kaiju spleen in my lab.
1 undergrad reviews the combat data in his room. (What's he going to do, blow his computer up trying to watch a video?) ((Spoiler warning: Yes.))
1 general scientist and 5 undergrads spend 5 CR to rent a lab to study laser weapons.
5 general engineers license, build, and sell commercial hunting weapons in workshop 1.
25 undergrads redesign a helicopter gunship to carry as many rockets as possible, and unleash them all in a devastating alpha strike, in workshop 2.
1 soldier platoon guards my base.
1 special forces platoon looks for work with a PMC.
2 soldier platoons head to San Fran to help with the rebuilding.
1 soldier platoon raids Timmy Grant's base, trying to take his kaiju claw. (I know where it is because I tricked him into telling me where he lives.)
Tip of the day: Did you know that you can hire out your military assets for non-kaiju related tasks? You risk losing all or part of them, and suffer breach-of-contract penalties if you need to suddenly re-assign them. They will be worth more and have possibly have reduced casualties as their training and your tech level increase.
Furtuka's Timmy Grant and the Kaiju Fighters
Some of the undergrads steal an old school bus sometime in the night of August 3rd, and spraypainted it so nobody else on the team would notice. By the time this is discovered, it's already had scrap metal poorly welded to the sides, and the rear modified so it manually folds up into the ceiling to expose a hypothetical sound system. Plans have been drawn up for modifying a fairly pricy system to take up half the bus. The local authorities are not happy, and have taken thee undergrads into custody. They have decided to donate the now-useless school bus to you. (Costs 10 credits, 5 engineer months to finish building.)
The costume design is a full body robot suit. The repeating steel plates over a proprietary thermal protection bodysuit look to be really bulky and uncomfortable, and each suit will take significant time to make.
Those studying the claw remark that it's really cool. It appears to be made of an unexpectedly dense organic material. It isn't very sharp, and is fairly brittle. They estimate that it would break if used in combat, and need to be regenerated. No special acoustics properties are noted. The claw now has a crack in it, and the tip is broken off.
The bone was stolen in the night, likely due to an undergrad forgetting to lock the door. All they learned was that it was really heavy.
Your advertising is an absolute failure. You are now known around town as "Timmy Grant and the Veterans for Demeaning Work."
-3 undergrads
+1 Scrap-armored bus.
+Design for scrap-armored audio blaster bus (20 credits, 15 engineer months)
+Design for Mki Rocker Suit (25CR, 25 engineer months)
+Claw merely damaged by the research.
IronyOwl's SINCOM
None of the undergrads studying the brain sample have taken any classes in neurochemistry, but they give the report their best shot. Alien DNA has six proteins, obviously different from humanity's, dubbed U, V, W, X, Y, Z. They speculate that a kaiju/human crossbreed is therefore impossible. Of the brain itself, they think they find minor thermal damage not caused by battle, possibly by some sort of overclocking. The one who took the lead on the project demands that you get 'her' paper published (5CR) so she can collect her Nobel prize.
The engineers make a fairly serviceable design for a camera drone from scrap parts.
The special forces platoon gets a job that turns out to be unexpectedly hazardous. Two die and three are maimed such that they must retire. You receive extra hazard pay. (+15CR)
+Preliminary kaiju neural and genetic research completed. Brain sample destroyed.
+Cheap Camera Drone (8 engineer months)
+15CR
-platoon loses strength. May replace losses for 2CR and low xp loss.
Adwarf's Black Forge
Your railgun project confirms that the laboratory wall is not immune to railgun weaponry. They make no progress in making the weapon worthwhile on the battlefield. (-15CR)
Your explosives research only succeeded in killing 6 undergrads.
Project Deliverance modifies an existing military autocannon design. The result is fairly heavy and cumbersome, and quickly chews through ammo, but should be able to devastate tanks in close range.
Project Construct is generally a failure, and nobody could figure out a way to build modular vehicles that could remotely keep up with military hardware. The senior engineers on the project turn to alcoholism to cope with their job difficulties.
+Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo)
-6 undergrads
Wwolin's F.A.F.N.I.R.
The undergrads assigned to study the skin determine that, without regeneration, it is vulnerable to buzzsaws, swords, bullets, and napalm.
The armor design is Kevlar with ceramic plates, with thin layers of metal in key spots to look reminiscent of plate-mail. Not enough about the kaiju is known for an effective infantry armor system for them, but this should be effective against bullets and stray battlefield debris.
Your motorcycle team draws up a fairly effective design certain to impress civilians. It's not the most durable, but it's fairly fast.
The bone is nearly destroyed twice in the first week of study, but the lab's automated systems manage to prevent most of the damage. The undergrads determine that it is made of ultra-dense organic materials. They're pretty sure it would make for cool armor, if some way to work with the bones without reducing them to a fine powder was discovered. The powder appears to be useless, unless you're looking for a lethal milkshake ingredient.
The residents of San Francisco are grateful to F.A.F.N.I.R. for their support. The organization now has one dedicated fan site, complete with wiki.
The pilots learn little from reviewing the combat data.
-Skin and bone samples destroyed
-1 undergrad
+Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
+Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
+F.A.F.N.I.R. respect
+Preliminary bone research completed.
Remalle's NERV
Before the bone sample is accidentally destroyed, the researchers determine that it is made up of an ultra-dense exotic organic compound that, while heavy, is surprisingly light for its strength.
Nobody really learns anything useful about the muscle sample before laboratory stresses destroy it.
The undergrad assigned to track kaiju appearances buys a big map and a box of tacks, sticks one into San Francisco, and writes down in a journal that the first attack was on August 9th, 2014.
Plans are started for a powered exoskeleton.
The three engineers find themselves unable to improve on military technology.
The undergrad assigned to the tracking system project productively spends his time typing away at strings of code.
Your military guards the base and trains, while the child pilots rotate between playing Titanfall, PT, and hanging out with the soldiers on-watch. The Third hates PT, but is in mild danger of considering you to be really cool.
+Preliminary bone research completed.
+Preliminary plans for powered exoskeleton
Sarrak's HERALD
The knife redesign goes poorly, given that the kaiju are almost complete unknowns who probably should not be stabbed with infantry knives. They advise a large, durable knife on the general market.
The harsh training wipes out a full platoon's worth of troops. The remaining platoon organization is re-arranged, with the ones that best learned the lessons together.
The pilots learn their lessons well, and promise not to disappoint you enough that you'll order them to crash into a giant monster. ((I missed seeing you pay extra for them. They're experienced now.))
-1 special forces platoon
+1 special forces platoon gains the survival trait.
Hawk132's Halberd
Nothing is really learned about the muscle sample, other than that it's surprisingly strong.
The spinal cord sample study goes slightly better. There seems to be the remnants of a scar, which has effectively healed over. It looks like the kaiju won't be stopped for long by a bit of spine damage.
The bone is made of an exotic alien compound that looks nothing like normal bones.
The combat data reveals that it will take a massive amount of firepower to bring down a kaiju. You're out of popcorn.
Project VERT designs a chassis for the mech that stands about twice as high as a human. It's fairly unstable when walking faster than a crawl, and needs more work.
No worthwhile PMC work is found.
+Preliminairy spinal cord research completed
+Preliminary bone research completed
+Project VERT makes progress
-Bone sample
-Spinal cord sample
-Muscle sample
Tokyo
Superior Combat Personnel
365 CR
Gross Income: 500 CR/month
Expenses: 173 CR/month
Net Income: 327 CR/month
Buildings:
Small workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
Research Completed
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
170 CR
Gross Income: 500 CR/month
Expenses: 141 CR/month
Net Income: 359 CR/month
Buildings:
1 Large Workshop
2 Living quarters (173/200)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 General Engineers
10 Undergrads
1 Special Forces platoons
1 Special Forces platoons (survival)
3 Experienced Pilots (2/mo each)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
448 CR
Gross Income: 500 CR/month
Expenses: 114 CR/month
Net Income: 386 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory
One Living Quarters (95/100)
Small Airfield (0/3)
Personnel:
32 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Special Forces Platoon
2 General Pilots
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
616 CR
Gross Income: 750 CR/month
Expenses: 224 CR/month
Net Income: 511 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
General Laboratory
3 Living Quarters (180/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Special Resources
Combat data from first attack
1x Kaiju muscle sample
1x Kaiju liver sample
Berlin
Superior Scientists
440 CR
Gross Income: 500 CR/month
Expenses: 75 CR/month
Net Income: 425 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Engineers
1 Elite Special Forces Platoon (Survival trait) (90% strength, 2CR for replacements)
Designs
Cheap Camera Drone (8 engineer months)
Completed research
Preliminary kaiju genetic study
Preliminary kaiju neural study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju brain sample
Germany
Superior Engineers
413 CR
Gross Income: 500 CR/month
Expenses: 130 CR/month
Net Income: 370 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (153/200)
Hospital Ward (0/10)
Personnel:
47 Undergrads
1 General Scientist
1 LG Spec Scientist (Robotics)
1 Spec. Engineer (Robotics)
3 General Pilots
2 SF Platoons
Completed Research
Preliminary spinal cord research
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
California
Superior Charisma
398 CR
Gross Income: 500 CR/month
Expenses: 118 CR/month
Net Income: 382 CR/month
Buildings:
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
37 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot
Vehicles
1 Scrap-armored bus (Needs 10CR, 5 engineer months to finish with sound system)
Designs
+Design for scrap-armored audio blaster bus (20 credits, 15 engineer months)
+Design for Mki Rocker Suit (25CR, 25 engineer months)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Damaged kaiju claw
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 2, September 2014. Hiring and purchasing phase start.
Hire
25x General Scientists (250, 125 per month)
1x Undergrad (0, 1 per month)
Build
1x Small Workshop, upgraded once (300)
And I'll just put my updated sheet here, for convenient copypasting. I also added the bone research to it, because the turn said I got that, and fixed the expenses because I was spending 240 a month, not 224.
Charlotte, North Carolina, USA
Capitalist Funding
66 CR
Gross Income: 750 CR/month
Expenses: 365 CR/month
Net Income: 385 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Level 1 Small Workshop (Under Construction)
General Laboratory
3 Living Quarters (180/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Research Completed:
Preliminary Bone Research
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Special Resources
Combat data from first attack
1x Kaiju muscle sample
1x Kaiju liver sample
((How come wwolin lost an undergrad? There doesn't seem to be an explanation in the turn.))
Well someone had to try the novelty Kaiju purée, didn't they?
((I cannot crank out daily updates for this!))
Tip of the day: You can hire other players. They may join your organization for no initial fee, if they wish, although they retain standard pay. Scientists or engineers start as a low grade specialist of their choice, and will randomly rank-up until they eventually reach X-COM tier (Superior scientists is optional, and may be traded for a second specialization). Their costs go up with rank. Their costs vanish into the aether, and cannot be tracked or used. They receive a bonus to rolls for projects they lead. They may defect to another player, and try to take a mix of 1-3 completed techs, samples, and prototypes with them, depending on how much risk they're willing to take. Heroes must post or PM me their actions to receive their roll bonus. They may have their team research or build something the owning organization doesn't necessarily want them researching or building. The GM does not know how hero military units will work.
Global event! The economy is booming as people eagerly enjoy their kaiju-free lives. +5% income to every X-Company1.
Adwarf gets an elite infantry platoon, experts at urban combat.
The head of SINCOM submits its paper on kaiju genetics to a semi-prestigious scientific journal. Surprisingly, it even gets published. It establishes SINCOM as the leader in the field of alien study. There are several complains about the difficulty in reproducing the results, due to material scarcity. Several bored college students debate the name SINCOM.
Cheap Camera drone costs reassessed, dropped to 1 engineer month.
Kaiju preliminary genetic study shared with the world.
+100CR to Wwolin. Thank you, that copy-pastable sheet was nearly perfect, although you didn't have the living quarters change. (All platoons are assumed to have 50 people unless otherwise noted.)
+50CR to Furtuka, Hawk123, and Sarrak.
+25CR to Adwarf (didn't show individual upkeep cost changes)
1 - Thank you, Remalle.
Tokyo
Superior Combat Personnel
15 CR
Gross Income: 500 CR/month
Expenses: 173 CR/month
Net Income: 327 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
Research Completed
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
79 CR
Gross Income: 525 CR/month
Expenses: 256 CR/month
Net Income: 269 CR/month
Buildings:
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 Undergrads
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
3 Special Forces platoons
1 Special Forces platoons (survival)
3 Experienced Pilots (2/mo each)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
123 CR
Gross Income: 525 CR/month
Expenses: 145 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
166 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Research Completed:
Preliminary Bone Research
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Special Resources
Combat data from first attack
1x Kaiju muscle sample
1x Kaiju liver sample
Berlin
Superior Scientists
333 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Completed research
Preliminary kaiju neural study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju brain sample
Germany
Superior Engineers
88 CR
Gross Income: 525 CR/month
Expenses: 190 CR/month
Net Income: 335 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (153/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoons
Vehicles
2 chinook transport helicopters (50 transport capacity each)
Completed Research
Preliminary spinal cord research
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
California
Superior Charisma
248 CR
Gross Income: 525 CR/month
Expenses: 121 CR/month
Net Income: 404 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot
Vehicles
1 Scrap-armored bus (Needs 10CR, 5 engineer months to finish with sound system)
Designs
+Design for scrap-armored audio blaster bus (20 credits, 15 engineer months)
+Design for Mki Rocker Suit (25CR, 25 engineer months)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Damaged kaiju claw
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 3, September 2014. R&D And Military Deployment Phase Start.
Rule change: No more hiring your soldiers out to PMCs. That would quickly get annoying to track.
((So I can volunteer as a member of personnel?))
Underwater combat scouting specialist Date Makanouichi reporting for duty!!
(http://media.tumblr.com/ca96e997da109e96b513f792e94950c7/tumblr_inline_msapaxO7Xq1qz4rgp.gif)
Let's get kraken! We can jet down there and take the gilling inkvasion to those suckers! They'll never inkspect it!
Wait, I can actually be hired. Sign me up. Engineer Shamrock reporting for duty.
Name: Archibald Shamrock
Age: 43
Past employment: Department of Defence (US)
Specialization: Armoured Vehicles
Skills: Welding, sandwich making, electrical wiring and various engineering related skills.
Qualities: Lack of ethical concerns, no moral compass, loyal, makes no friends and will bring my own lunch.
Motivation: Likes making tanks.
25 General scientists research the Kaiju liver in the in-base lab
5 Armor Specialists, 5 General Engineers, and 5 undergrads use one of the finished workshops to build a set of anti-bullet body armor
5 General Engineers and 10 undergrads use the other finished workshop to start building a set of motorcycles
20 undergrads look over the combat data
25 undergrads study the Kaiju muscle in a rented lab for 50 CR
2 special forces platoons guard the base
The mechanized infantry platoon can find some remote part of Appalachia and go offroading train diligently
The five pilots can sit around playing flight sims or something
Meanwhile, John Schonberg, founder of the First Association for Fighting Nigh Invulnerable Reptiles invites Date Makanouichi to meet with him over lunch.
((The actual conversation will most likely take place over PMs, to avoid cluttering the thread))
Charlotte, North Carolina, USA
Capitalist Funding
31 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Research Completed:
Preliminary Bone Research
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Special Resources
Combat data from first attack
1x Kaiju muscle sample
1x Kaiju liver sample
Halberd
Research:
LG Spec. Scientist, along with 6 General Scientists and 18 Undergrads study the skin sample in the lab.
Engineering:
Spec. Engineer, along with 4 General Engineers and 20 Undergrads continue work on Project VERT in the workshop. Main priority is to remove the stability issues. Additional funding: -50CR
2 General Engineers with 9 Undergrads design a larger workshop. Renting costs: -30CR
Military:
2 SF Platoons guard the compound.
6 Pilots are to provide feedback on controlling the VERT (and possibly gain some piloting experience with them).
2 Pilots are assigned to the Chinooks.
I've adopted Wwolin's method of copypastable bookkeeping. I've also fixed a few errors (removed the destroyed bone sample (you've accidentally left it there) and fixed the personnel count (it was increased to 169)).
Germany
Superior Engineers
8 CR
Gross Income: 525 CR/month
Expenses: 190 CR/month
Net Income: 335 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (169/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoons
Vehicles
2 chinook transport helicopters (50 transport capacity each)
Completed Research
Preliminary spinal cord research
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
Write me in into the "HERO" list.
Name: Moishe Goldstein
Country of origin: Germany/Israel
Age: 27
Job description: Aerospace Engineer
Education: University of Göttingen, Institute of Aerodynamics and Fluid Mechanics
Idol: Ludwig Prandtl
Former Employment: Airbus Group, currently self employed (Moishe's Junkyard and Airplane Parts)
Motto: All that glitters is not gold.
I decided to seek work with one of the X-Companies for the good of all mankind (and personal profit). I offer expertise in engineering (mostly aerospace) and hold all the rudimentary skills that are needed in this line of work.
Thanks to my previous experiences and education I'm proficient in aircraft maintenance (if it's built to fly I can fix it) and design.
5 general scientists, 15 undergrads analyze and compare the combat data with the neural data to attempt to further their understanding of Kaiju behavior and thought processes
5 general engineers work on a variant of the camera drone that can take samples of (presumably dead) Kaiju
Survival platoon is sad about their lack of employment options, and will perhaps aid the engineers in making sure the drones aren't liable to getting themselves slagged unnecessarily
Berlin
Superior Scientists
333 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Completed research
Preliminary kaiju neural study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Tip of the day: When using an upgraded workshop or laboratory, please remind your GM that it is upgraded.
Adwarf's Black Forge
With an actually competent team, research on battlefield railgun weaponry goes exceptionally well. Railguns require particularly bulky ammo, due to the need to replace rails, but are both accurate and powerful. The team has the theoretical work done on railguns of nearly any size, and are ready to begin designing railguns of whatever size you want, from a disposable 'pen' hold-out weapon up to battleship sized turrets. One of the undergrads suggests that no mountain would dare stand against you if you start employing railgun turrets the size of a battleship. (-30CR taken for rental lab due to construction)
The motorcycle team has nothing to show for their efforts, other than an unusually unstable bike.
Unable to double-up in the workshop with the motorcycle team, the weapon manufacturing takes place on the airfield. The newly built deliverance weapons are noticeably less accurate and jam significantly more often than expected.
New Tech: Conventional Railguns, Exceptional
+2 Bad Quality Deliverance Weapons
Furtuka's Timmy Grant and the Kaiju Fighters
The commandos gain experience in Rock. They are skilled enough to entertain elementary schoolers. They are starting to appreciate this posting.
The sound system is installed in the bus. One of the undergrads dropped a speaker after opening the box, but it still works.
Plans are drafted for converting the claw into guitars. They think they could get three from one claw.
The study of the claw results in a particularly dry and boring report. You're not sure how they made the claw from a kaiju so boring.
Nobody really notices your marketing campaign.
You buy a bus. Your pilot crashes it several times, but somehow only causes superficial damage. He learns a lot about crashing a bus safely. (-10CR)
New Tech: Preliminary Kaiju Claw Study
New design Kaiju Claw Guitars (3 engineer months, 1/3 of a kaiju claw)
Bus upgraded.
New pilot trait: Safe crashing [ground]
Kaiju claw destroyed
Wwolin's F.A.F.N.I.R.
The study of the liver sample goes very well. It seems to be capable of absorbing and breaking down any blood-born poisons in a matter of seconds. The researchers get ideas for an artificial organ capable of doing something similar in humans, but warn that it may be prohibitively expensive with current technology.
Those studying the combat data get a few ideas, possibly increasing troop effectiveness.
A preliminary study of the muscle is completed.
Research Completed: Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Research Completed: Through Kaiju Liver Sample Study
Research Completed: Preliminary Kaiju Muscle Sample Study
+1 Set of good quality anti-bullet armor
+0.5 sets of motorcycles
Hawk123's Halberd
Kaiju skin is unnaturally tough. It seems to be the source of the kaiju's passive ECM, but the dead sample is largely lacking ECM properties.
Project VERT continues. The mech is now fairly stable, even over debris-strewn terrain, but it's top speed is barely faster than a human walk. It should be able to easily fire light infantry weapons while moving. They have many improvements that could be made, or they could try to get a combat-usable design ready with another month.
The group designing a larger workshop gets several designs, some of which would fall apart under their own weight, none of which would survive a mech accidentally ramming a wall. Useless.
Research Completed: Preliminary Skin Study
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Sarrak's HERALD
Herald's accountant has been fired and replaced. ((25 credits refunded. Normally dead troops still get paid, but I think I failed to do that for anybody else last turn.))
Your researchers design a chainsword. It is decently balanced, but needs serious strength to use in combat.
Your engineers design titanium short swords with obsidian edges. They probably won't be good for more than one slash on each edge.
The basic survival training produces another well-trained platoon, without losing an entire platoon this time (6CR to return to full strength). Your other platoon spends two months going through horrible training, but will come out of it able to survive unsupplied nearly anywhere on Earth with no attrition.
404: generic pilot training unavailable at this time.
Survival II platoon unavailable for actions until the end of next turn.
New Design: Chainsword (2CR, 2 engineer months each)
New Design: Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50) ((I'm not tracking 0.5s. They cost 13 of each if you're making 50, or 25 for a 100 pack.))
Execute/Dumbo.exe's NERV
The scientists study the skin, and suggest no better ways of destroying it than with large explosions. They suggest that live skin should have different properties than dead skin.
The heart sample seems to be remarkably similar to terrestrial hearts, after accounting for alien genetics and its improved strength.
The undergrad assigned to the tracking project begins consulting various psychics. His results are that there was only one kaiju, and it was a modifed Earth species.
The powered exoskeleton project is proceeding slowly. They have settled on a hydraulic movement system for the legs.
The powerplant project is a failure. The engineers assigned will be in the hospital for the foreseeable future to recover from heavy radiation poisoning, at doubled pay. Your standard workshop needs about 175CR to be properly decontaminated.
Research Completed: Preliminary Kaiju Skin Study
Research Completed: Preliminary Kaiju Skin Study
Critical failure during design phase.
IronyOwl's SINCOM
Your team comparing combat data analysis and neural data suggest a few tactics for your troops, which might help to bring them down faster.
SINCOM engineers design a small drone to scoop up kaiju samples. They only have a range of a few miles, and can't really cut samples away, but can work together to get larger pieces.
The troops get basic training in operating the sample retrieval drones.
Research Completed: Preliminary Behavioral Analysis (SINCOM)
New Design: Sample Retrieval Drone (3 engineer months, 2 credits)
Warning! Kaiju detected.
This one looks like a six legged turtle. Its current course will take it to the Chinese coast in slightly over an hour.
Anti-kaiju organizations may ask for military assistance getting to the kaiju attack, if they wish. (Having your own airfield will speed up transportation. Having your own air transport is even faster.) Responding is not required.
Tokyo
Superior Combat Personnel
330 CR
Gross Income: 500 CR/month
Expenses: 185 CR/month
Net Income: 315 CR/month
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary bone research
Preliminary Kaiju Skin Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
104 CR
Gross Income: 525 CR/month
Expenses: 231 CR/month
Net Income: 294 CR/month
Buildings:
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 Undergrads
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
2 Special Forces platoons (-6CR to recover to full strength)
1 Special Forces platoons (Survival)
1 Special Forces platoons (Survival II)
3 Experienced Pilots (2/mo each)
Designs:
Chainsword (2CR, 2 engineer months each)
Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
463 CR
Gross Income: 525 CR/month
Expenses: 145 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Conventional Railguns, Exceptional
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Military Goods
2x Bad Quality Deliverance Weapons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
454 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
Berlin
Superior Scientists
733 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Sample Retrieval Drone (3 engineer months, 2 credits)
Completed research
Preliminary kaiju neural study
Preliminary Behavioral Analysis (SINCOM)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Germany
Superior Engineers
342 CR
Gross Income: 525 CR/month
Expenses: 190 CR/month
Net Income: 335 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (169/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoons
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Special Resources
Combat data from first attack
California
Superior Charisma
642 CR
Gross Income: 525 CR/month
Expenses: 121 CR/month
Net Income: 404 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot (Safe Crashing [ground])
Vehicles
1 Scrap-armored audio blaster bus
1 bus
Designs
Scrap-armored audio blaster bus (20 credits, 15 engineer months)
Mki Rocker Suit (25CR, 25 engineer months)
Kaiju Claw Guitar (3 engineer months, 1/3 of a kaiju claw)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
My vehicles will remain behind.
All infantry will take military transports to the battle. They will take potshots at long range, and will move in when it looks like it's nearly dead to try to lay a partial claim on the body.
Turn 4, September 2014. Kaiju interrupt.
I'd like to join in, for pretty much anyone except Timmy Grant and the Kaiju Fighters.
Name: Werner Rossum
Birth Country: Switzerland
Age: 33
Education: Institute of Theoretical Physics
Field: High Energy Physics (Plasmas)
Former Employment: CERN
If there are no objections from Nirur Torir in terms of bookkeeping, I'd like to have some discretion in terms of projects, and regardless, a decent lab.
May I still join?
Organization Name: MODES JAVOS Program
Leadership Style: Combat avoidant.
Organization Plans: Manufacture a nuclear weapon of unspeakable power, deliver it to the source of the problem, nuke them. Uber nuke, more precisely.
Trait: Explosives Pioneers
Primary Location: Cracow, Poland,
Interesting Flavor Text: MODES JAVOS Program is an organisation created for one goal only: taking the fight to the attackers. The Program is independant from any country, but the usual course of action is a missile/bomb strike on our opponents.
I'd like to sign up. Please note that he is simply nuts.
Name: von Doom, Michael
Place of Birth: Latveria
Specialization: Vehicle Engineering and Power Systems.
Job Description: Privately Wealthy.
Description: Tall man with iron mask, grease-stained coveralls, and backwards-facing baseball cap.
I'm tired of living in the shadow of my more famous relatives, and instead of going into energy weapons, robots and magic, I build and customize vehicles. Be warned, manical laughter is my constant companion.
Welp, I forgot about my sheet.
Name: Ildefons Szanty
Place of Birth: Vilnius
Specialization: Explosives, Physics
Job description: A one man company designing mines
Descriotion: An old man, looking like he survived a direct hit from the Tzar Bomb, wearing a ripped lab coat, walking around all dirty, slightly cut and lost in thought.
Might as well hop in as a Hero. A pilot, if that's ok with Nirur Torir. Willing to be hired by any of the Companies, as long as the work is exciting.
Name: Ryan "Raven" Salk
Place of Birth: Juno, Alaska
Specialization: Piloting
Job description: Former Air Force Pilot and currently working as a Firefighting pilot
Description: An adrenaline junky who has flown nearly every class of aircraft known to man over his career. He currently does firefighting work, traveling to the most dangerous hot spots in the country. In his off time he does stunt flying to hone his skills.
Tip of the day: Pilots looking for exciting work are not advised to join an anti-kaiju organization. Such work simply doesn't exist at this time.
Halberd forces leave their base within fifteen minutes, having their own transports but needing time to grab heavier weapons, and are the first to arrive. They touch down just before the giant turtle make landfall at Shanghai. One platoon takes their heavy anti-tank weapons and begin short-range recon, while the second takes the chinooks and helps the civilians evacuate.
Despite their efforts, the beast rampages for nearly two hours before more organizations start arriving. The valiant local forces managed to destroy its head in an impressive barrage, but it merely grow back. The shell is nearly inpenetrable, but seems to lack regeneration.
Most of the civilians have been evacuated by the time F.A.F.N.I.R. and Black Forge arrive to help with evacuations. They spread out, looking to retrieve straggelers.
Halberd, F.A.F.N.I.R., Black Forge, SINCOM, and NERV infantry fail to do much damage to it, and are only poorly linked with local forces, who only have marginally more success.
After another two hours of ineffective fighting, the Chinese government calls for all military forces to pull out immediately.
With all the chaos, Timmy Grant and the Kaiju fighters find themselves unable to get a flight in time, lacking their own airfield. HERALD, similarly, can't get the military to divert any transports to Antarctica.
The kaiju proves vulnerable to a high dose of nuclear fire.
Casualty list:
NERV: 1 SF platoon, 3 Inf platoons, all infantry/special forces morale down due to sucicide mission. Estimated 1 year for full recovery.
Halberd: 1 SF platoon
Misc minor damage to other platoons - Auto-charged for replacements.
Kaiju remains
Various local forces
Estimated 5 million civilians, in evacuation, battle, and immediate aftermath.
Estimated 50 million humans over 5 years from nuclear after-effects, including ecological
Shanghai an irradiated ruin
Your performances were deemed unsatisfactory. Be aware that, in the unlikely event that kaiju death-cults sprout up and then spread to take 40% of world governments, all anti-kaiju organizations will be terminated. Additionally, if the world's population ever falls below one billion humans, Earth's loss will be virtually garunteed.
Halberd has gained a token funding increase.
After careful review, no penalties to funding have been deemed necessary at this time.
Tokyo
Superior Combat Personnel
324 CR
Gross Income: 500 CR/month
Expenses: 185 CR/month
Net Income: 315 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary bone research
Preliminary Kaiju Skin Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
104 CR
Gross Income: 525 CR/month
Expenses: 231 CR/month
Net Income: 294 CR/month
Buildings:
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 Undergrads
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
2 Special Forces platoons (-6CR to recover to full strength)
1 Special Forces platoons (Survival)
1 Special Forces platoons (Survival II)
3 Experienced Pilots (2/mo each)
Designs:
Chainsword (2CR, 2 engineer months each)
Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
460 CR
Gross Income: 525 CR/month
Expenses: 145 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Conventional Railguns, Exceptional
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Military Goods
2x Bad Quality Deliverance Weapons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
453 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
Berlin
Superior Scientists
732 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Sample Retrieval Drone (3 engineer months, 2 credits)
Completed research
Preliminary kaiju neural study
Preliminary Behavioral Analysis (SINCOM)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Germany
Superior Engineers
357 CR
Gross Income: 540 CR/month
Expenses: 190 CR/month
Net Income: 350 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (119/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
1 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Special Resources
Combat data from first attack
California
Superior Charisma
642 CR
Gross Income: 525 CR/month
Expenses: 121 CR/month
Net Income: 404 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot (Safe Crashing [ground])
Vehicles
1 Scrap-armored audio blaster bus
1 bus
Designs
Scrap-armored audio blaster bus (20 credits, 15 engineer months)
Mki Rocker Suit (25CR, 25 engineer months)
Kaiju Claw Guitar (3 engineer months, 1/3 of a kaiju claw)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 5, October 2014. Hiring and purchasing phase start.
Ooh, this is fun. I'll sign up as a hero.Name: Arentino Maletsi
Age: 37
Past Employment: Bookkeeper/Manager for various professional Black Market dealers.
Skills: Record Keeping, Organization, Light Researching, and Resource Management.
Any more information will be provided upon request.
Looks nice.
Sign me up as hero.
Name:Starn Gundar
Age:53
Previous employment:Commander of the 3rd battalion in the 69th Armor Regiment. (Gimme a break,I had no idea whether or not to make up a regiment or not.)
Specialty:Tank commanding.
Will give more information upon request.
Upgrade the airfield to a large airfield, and add a set of hangars to it
Put an offer out to the other X Companies: The Fantastically Armed Foundation for Nemesis Identification and Research (F.A.F.N.I.R.) is looking for skin and bone samples, and will pay 100 credits for either of these materials.
Hire Johan Svensson (30 CR monthly)
Charlotte, North Carolina, USA
Capitalist Funding
353 CR
Gross Income: 788 CR/month
Expenses: 395 CR/month
Net Income: 393 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Large Airfield (0/3)
Personnel:
Johan Svensson, Bioengineer (http://www.bay12forums.com/smf/index.php?topic=140300.msg5505999#msg5505999)
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
Age: 42
Past employment
Doctor, former member of Aum Shinrikyo, currently imprisioned for using humans as test subjects.
Specializations
Biological warfare, Biological engineering.
Recent biography
Has published several articles very critical to the anti-kaiju forces. Criticising them for using American military doctrines against an enemy vastly superior to anything humanity has to offer. No, the anti-kaiju should take inspiration from terrorist organisation and other militias which has fighting vastly outgunned. Johan Svensson has volunteered to help organisations to fight these kaiju, using their own bodies against them.
Motivations
Wants to learn as much as possible of these creatures. How come they are able to regenerate a head, but cant survive a nuclear strike? How does their immune system work? Whats the origin of this species? Can we somehow apply its regenerative abilities to humans?
If you hire Johan he want to focus his research to (but he is am open to suggestions)
Research on Possibilities to use biological warfare on Kaiju.
Transhumanism, merging man and machine.
Merging man and Kaiju (??)
Preferenses
An unconditional pardon from the Swedish prison.
A good lab.
Kaiju remains.
Animals for live testing.
Humans for live testing.
Some undergrads to help with research.
A good salary.
Some autonomy on what to research.
Will defect if
Another organisation offers vastly superior lab AND a higher amount of remains.
If most of his preferences remain unsatisfied for a long period of time.
Halberd
Construction:
Nothing.
Recruitment & Requisitions:
1 SF Platoon -50CR, -25CR/mo
10 General Scientists -100CR, -50CR/mo
10 General Engineers -100CR, -50CR/mo
Fire 20 Undergrads +20CR/mo
Germany
Superior Engineers
107 CR
Gross Income: 540 CR/month
Expenses: 270 CR/month
Net Income: 270 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (169/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
27 Undergrads
16 General Scientist
1 LG Spec Scientist (Robotics)
16 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoons
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs:
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research:
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Preliminary Kaiju Genetic Study (from global research)
Modern Earth tech, as of July 2014 (from global research)
Special Resources:
Combat data from first attack
Tip of the day: Games of Hot Potato involving Commander Ikari never end well for anyone involved.
HERALD finances belatedly updated.
Evil Marahadja, I ignored Execute/Dumbo.exe's turn. You may take a delayed hiring phase alongside your standard turn.
Humanity is currently experiencing an unusual wave of scientific curiosity. Research (not design work) rolls are increased this turn.
Population: 7.161 Billion -55M +7M
Current growth rate: 1.00099x per month
Cult status: No relevant details
Tokyo
Superior Combat Personnel
324 CR
Gross Income: 500 CR/month
Expenses: 185 CR/month
Net Income: 315 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary bone research
Preliminary Kaiju Skin Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
42 CR
Gross Income: 525 CR/month
Expenses: 311 CR/month
Net Income: 214 CR/month
Buildings:
1 General Laboratory
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
30 Undergrads
5 General Scientists
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
3 Special Forces platoons
1 Special Forces platoons (Survival)
1 Special Forces platoons (Survival II)
3 Experienced Pilots (2/mo each)
Designs:
Chainsword (2CR, 2 engineer months each)
Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
60 CR
Gross Income: 525 CR/month
Expenses: 170 CR/month
Net Income: 355 CR/month
Buildings:
2x Small Workshops
One Living Quarters (153/100)
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Heroes:
GUNINANRUNIN's Date Makanouichi, underwater combat scouting specialist [UNKNOWN PERSONNEL TYPE]
Personnel:
1 Hero
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Superior Engineer
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Conventional Railguns, Exceptional
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Military Goods
2x Bad Quality Deliverance Weapons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
353 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Large Airfield (0/3)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
Berlin
Superior Scientists
232 CR
Gross Income: 525 CR/month
Expenses: 235 CR/month
Net Income: 290 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (73/200)
Small Airfield (0/3)
Heroes
Mephansteras' Raven, **Pilot
Ensorceler's Werner Rossum, LG Scientist, Plasma
Personnel:
2 Heroes
15 Undergrads
5 General Scientists
5 General Engineers
1 X-COM tier Engineer
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Sample Retrieval Drone (3 engineer months, 2 credits)
Completed research
Preliminary kaiju neural study
Preliminary Behavioral Analysis (SINCOM)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Germany
Superior Engineers
107 CR
Gross Income: 540 CR/month
Expenses: 270 CR/month
Net Income: 270 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (119/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
27 Undergrads
16 General Scientist
1 LG Spec Scientist (Robotics)
16 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Special Resources
Combat data from first attack
California
Superior Charisma
322 CR
Gross Income: 525 CR/month
Expenses: 141 CR/month
Net Income: 384 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Small Airfield (0/3)
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Heroes
Anailater's Elizabeth Shuu, LG specialist scientist, Neurobiology [Biotech]
Personnel:
1 heroes
40 undergrads
2 General Scientists
6 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot (Safe Crashing [ground])
Vehicles
1 Scrap-armored audio blaster bus
1 bus
Designs
Scrap-armored audio blaster bus (20 credits, 15 engineer months)
Mki Rocker Suit (25CR, 25 engineer months)
Kaiju Claw Guitar (3 engineer months, 1/3 of a kaiju claw)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 6, October 2014. Research and Development phase start.
Halberd
Research:
LG Spec. Scientist, along with 16 General Scientists and 8 Undergrads research cybernetic implants in the lab. Funding: -25 CR
11 Undergrads analyze Kaiju behavior and weaknesses using acquired combat data from both the first attack and the recent one. Renting: -25 CR
Engineering:
Spec. Enginner, along with 16 General Engineers and 8 Undergrads work on Project VERT in the workshop. They are to improve the VERTs speed until it is at least as quick as a walking human its size (Possible ways of increasing speed even further: mounting rocket thrusters on the VERT for quick boosts of speed and/or deployable wheels) and make it able to carry at least a 40mm chaingun without issues. Funding: -50 CR
Military:
Both SF Platoons undergo survival training.
If possible, the pilots use the VERT prototype to get used to its controls.
Germany
Superior Engineers
7 CR
Gross Income: 540 CR/month
Expenses: 270 CR/month
Net Income: 270 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (169/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
27 Undergrads
16 General Scientist
1 LG Spec Scientist (Robotics)
16 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Special Resources
Combat data from first attack
Personnel count is actually 169, not 119. Fixed that.
NERV
Hiring phase
Buy one hangar. (-50 cred)
Buy two modern helicopters, they should be agile and fast and able to transport 0.5 platoons each. Some offensive capabilities would be nice aswell. (-??? cred)
Hire one superior engineer and one specialist engineer (Explosives) (-200 cred)
Hira five undergrads.[/b]
Explain to the soldiers that we might be facing the end of the world if we dont find ways to stop this creatures. If you, the best of the best arent willing to give your lives to stop this creatures, who will? Last time one of them attacked, humanity lost 5 million of civilian lives.
Reorganise the platoons, create a new platoon with volunteers only, one which will be used for extra dangerous mission. If I cant scrape out enough volunteers ignore this command.
Research and engineering
Start Project Mile high club (or MIC): 1 superior engineer, 2 engineers and 5 undergrads should use modern day skydiving/parachuting and if it comes to that jetpack science find out a way for soldiers to jump from a helicopter and onto a Kaiju, and to stay there for 30 seconds to a minute. Preferably find a way to make it easier to hang onto a moving Kaiju, and provide a reasonable fast retreat when the mission is over aswell. Assign them the volunteer platoon (if that failed, the special forces platoon), Combat data from the first attack and two helicopters for experimentation.
Start Project Spelunky: Lead by the explosives expert, 3 engineers and 5 undergrads should start to design a bomb which can be planed directly onto the Kaijys skin. The general idea is to have an drill/something similar penetrate the Kaiju skin, and then the machine will pour in as much explosives as it can into the hole, as deep as possible, before it explodes. The machine has to be fast and light enough for a single soldier to carry. Cooperate with Project Mile high club to design a project Spelunky optimal for using that flying technique to plant the bomb. Use the skin research to optimise the bomb.
Start project Ubergun: 5 general scientist should start researching a potential machine gun with the same properties as Project Spelunky. The bullets should be able to penetrate the skin, and then go as deep as possible before exploding. Be creative, it dosent have to be ballistic ammunition. But it has to penetrate the skin and then explode. Use the skin research as guidance.
5 Undergrads watch for differences between the two kajiu we have encountered. Why were we able to kill the first one but not the second one? Did the first one have regenerative powers aswell? Etc.
Tokyo
Superior Combat Personnel
174 (- two helicopters) CR (+100 for bone)
Gross Income: 500 CR/month
Expenses: 225 CR/month
Net Income: 275 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
1 superior engineer
1 engineer specialist (explosives)
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary bone research
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju heart sample
Buy NERV's bone sample for 100 credits. (I assume that it's not going to arrive instantly, so I won't research it this turn.)
5 General engineers and 10 undergrads finish off the set of motorcycles in one of the basic workshops. (I'm assuming since the project's already been started, I don't need to pay for it again.)
25 general scientists head to our lab and use what we know of the kaiju's liver to try and develop some sort of poison that has an effect on them.
5 general engineers and 20 undergrads use the workshop+1 to design a dartgun, scaled up the size of an anti-tank rifle for use on kaiju.
5 armor specialists and 20 undergrads use the other basic workshop to put together another set of body armor.
10 undergrads search the web for any information pertaining to last month's attack, putting any useful data into a file.
All platoons look over the combat data from the first attack, and see if there's anything that they can work into their techniques to help minimize casualties.
Charlotte, North Carolina, USA
Capitalist Funding
328 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Large Airfield (0/3)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
1x Kaiju Bone Sample
Tip of the day: In the event of complete global economic collapse, your GM will only accept payment for turns in the form of printer ink.
Hawk132's Halberd
The cybernetics team purchases a brain scanner and conducts a study over the direct neural control of cybernetic implants. They determine that, with about a month of training, someone could learn to control implants with foreign effects. One test case learns to control a forearm-mounted pistol turret capable of retracting, while the second learns to fly a camera drone, although poorly. The third and fourth make no progress. None of them can do anything without the lab equipment, and nothing has been implanted yet. There is no neural feedback. A brain chip needs to be designed, and then implanted in each person you want to use any other implants.
The undergrad team compares kaiju combat data, looking for weaknesses. Your troops should be more effective.
Project VERT is coming along well. It can now jog at 12 MPH over lightly broken terrain, but must slow to a walk over moderately damaged terrain. It can fire a heavy infantry weapon while moving at full speed, and can fire medium vehicle weaponry while stationary. There is more room for 'standard' speed improvements, but they might require limiting the possible loadout. The lead isn't confident he is skilled enough to make a general mech capable of easily being switched between light, medium, or heavy roles.
Nothing much comes of your survival training.
The pilots think project VERT is cool. One requests Mechwarrior style jumpjets. A second thinks that's unlikely, and would prefer superheavy behemoths capable of actually hurting a kaiju.
Research completed: Neurally controlled implants
Research completed: Kaiju weaknesses study 0.2
Adwarf's Black Forge
Xenobiology research halted due to no lab space. Teams reassigned to aid other research.
Ballistics improvement research has no successes, 9 dead-or-maimed undergrads, and several injuries. Paperwork for replacement undergrads is filed. Everyone should be have recovered from their physical wounds in four months. ((The dice do not much care for you at all.))
Project Slipstream goes much better.
Project Sladestorm goes poorly. It needs another month of design time, unless you want a weapon that needs a complete overhaul every time it is fired.
Various injures.
Fast off-road motorcycle design (65CR, 32 engineer months for 25 two-person bikes with 1 light vehicle weapon hardpoint)
Evil Marahadja's NERV
NERV buys a pair of modified Chinook helicopters for 50CR each. They're slightly slower than baseline Chinooks, and only have half as much carrying capacity, but each carries a pair of medium machine guns and a rocket pod, and they're fairly agile when unloaded.
Nobody signs up for the suicide squad. There is mild disgruntlement over the true death toll being 55 million people, not 5 million.
Results from Project MIC indicate that anyone who cannot rappel from a helicopter onto a giant turtle isn't qualified to be issued a gun. One undergrad suggest that the US should update their gun licensing laws.
The Spelunky Bombs are ready for manufacture. Tiny explosive charges help a titanium and diamond drill make a deep hole, which is then automatically filled with explosives. It should only take a few seconds to attach the drill, after which the soldier is free to leave.
Ubergun modifies HEAT ammo into APHEAT. They're not particularly reliable, and are slightly weaker than standard HEAT rounds, but exploding after they stop, hopefully somewhere in the kaiju, should let them cause more damage.
The undergrads think the second kaiju was harder to kill because of its shell. They think the brain may not have been in the head. Both had similar levels of regeneration.
New Design: Spelunky Bombs - A drill attaches to the skin of the kaiju. After roughly a minute of drilling, the hole is injected with unstable explosives. (5CR, 5 engineer months)
New Design: Ubergun APHEAT ammo - HEAT ammo modified to penetrate tough material and then explode when the round stops moving. Fired from an anti-tank gun. (2CR, 3 engineer months for around an hour's worth of ammo.)
Wwolin's F.A.F.N.I.R.
The bone arrives safely. ((You forgot to pay for it in your sheet.))
The motorcycles are finished.
A prototype anti-kaiju toxin is developed, despite the low level of xenobiology knowledge. The toxin team has hopes that it will be disorienting. It will be more effective if delivered into the bloodstream, but should still have some effect if the dart hits elsewhere. The rat injected with a test sample died violently. Toxin will need to be created by scientists, not engineers.
By the end of the month, Wwolin engineers have created a dart rifle suitable for delivering toxins to kaiju. It is very accurate at medium range, and should be able to penetrate through to an artery with a direct hit.
The new set of body armor is nearly as good as the last set.
The Internet doesn't have much new data on the attack, other than shots from different angles by civilians who were too stupid to evacuate. There is much discussion about what strategies should be used, but little agreement. One of the team's favorite suggestions is to destroy every kaiju with nukes while building colony ships and abandoning Earth. It should be possible with that new reaction-less drive or a nuclear pulse engine. The EPA has better things to do than complain about testing a nuclear pulse engine in the Earth's atmosphere.
F.A.F.N.I.R. platoons study the combat data.
Mark I disorientation toxin developed. (4CR and 6 scientist months for 10 kaiju darts)
Kaiju dart rifle (1CR, 2 engineer months for 10)
IronyOwl's SINCOM
Werner Rossum's plasma generator and storage project stalls out after a few days. The team spends most of the month working in circles. They have a minor breakthrough near the end of the month, but don't actually have anything to show other than technobabble and indecipherable calculations.
The undergrads watching the footage, completely without Rossum's supervision, note that the shell seemed to act as a sort of ablative armor. Enough low yield explosions might have been able to get through it, since it didn't regenerate.
SINCOM's new engineering team lead manages to get the team to make surprisingly good camera drones out of scrap. He only gives a manic chuckle when questioned about how he turned scrap into a drone network capable of tracking nearly 25 targets and predicting their paths with optical sensors.
Sarrak's HERALD
HERALD scientists studying xenobiology learn stuff that doesn't need to be repeated yet again.
They learn nothing notable from the combat data.
With only one workshop, and no funds allocated to workshop rental, all engineers focus their efforts on swords. They're very nice swords.
Most of the troops going through basic training survive. Two platoons get better at survival. (-2 CR)
The existing survivalist platoon can't find a contract. The elite platoon realizes they can't gain a second trait. Both spend the month guarding the base from penguins, just in case.
A pilot voices a complaint about the repetitive task, but looks like she's afraid of being assigned survival training.
Research Complete: Preliminary Kaiju Bone Study
Research Complete: Preliminary Kaiju Muscle Study
100 great titanium-obsidian short swords made.
Two platoons gain survival trait
Furtuka's Timmy Grant and the Kaiju Fighters
Von Doom's design completely misses the mark. You can now have a team of three people drive a bus by playing Jazz.
The suit team gets the suit costs down by 80%. They're now slightly more comfortable and impressive, but much less protective. It is unlikely to matter against something the size of an apartment building.
Nobody of the xenobiologists break anything this time.
The soldiers are getting a bit better. Given another six months, a few of them may even rival Grant's skills.
The driver remains terrible.
Jazz band vehicle driving system (1CR, 4 engineer months)
Research Completed: Skin and muscle study
A middle-aged man by the username of kaijurule4ever has started posting Youtube videos about kaiju supremacy. He has started to attract a small following due to absurd hamminess.
Population: 7.169 Billion +8M
Current growth rate: 1.00099x per month
Cult status: Hammy Youtuber with a small following
Tokyo
Superior Combat Personnel
349 CR
Gross Income: 500 CR/month
Expenses: 225 CR/month
Net Income: 275 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/6)
Personnel:
15 undergrads
5 general scientists
5 general engineers
1 specialist engineer (explosives)
1 superior engineer
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary Kaiju Bone Study
Preliminary Kaiju Skin Study
Preliminary Kaiju Heart Study
Designs
Spelunky Bombs - A drill attaches to the skin of the kaiju. After roughly a minute of drilling, the hole is injected with unstable explosives. (5CR, 5 engineer months)
Ubergun APHEAT ammo - HEAT ammo modified to penetrate tough material and then explode when the round stops moving. Fired from an anti-tank gun. (2CR, 3 engineer months for around an hour's worth of ammo.)
Vehicles
Attack modified chinooks (25 transport capacity each, 2x med machine guns, 1x rocket pod, agile when unloaded)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
229 CR
Gross Income: 525 CR/month
Expenses: 311 CR/month
Net Income: 214 CR/month
Buildings:
1 General Laboratory
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
30 Undergrads
5 General Scientists
4 Melee Specialist Engineers
10 General Engineers
1 Superior Engineer
1 Special Forces platoons
3 Special Forces platoons (Survival)
1 Special Forces platoons (Survival II)
3 Experienced Pilots (2/mo each)
Designs:
Chainsword (2CR, 2 engineer months each)
Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50
Completed Research:
Preliminary Kaiju Bone Study
Preliminary Kaiju Muscle Study
Military Resources
100x great titanium-obsidian short swords
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
415 CR
Gross Income: 525 CR/month
Expenses: 170 CR/month
Net Income: 355 CR/month
Buildings:
2x Small Workshops
One Living Quarters (153/200)
One Ballistic Weapons Research Laboratory +2
Small Airfield (0/3)
Heroes:
GUNINANRUNIN's Date Makanouichi, underwater combat scouting specialist (Soldier)
Personnel:
1 Hero
38 Undergrads
4 General Scientists [3 injured, at 2mo,3mo,4mo recovery times]
2 Ballistics Specialist Scientists [1 injured, at 1mo recovery time]
5 General Engineers
1 Superior Engineer
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Conventional Railguns, Exceptional
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Fast off-road motorcycle design (65CR, 32 engineer months for 25 two-person bikes with 1 light vehicle weapon hardpoint
Military Goods
2x Bad Quality Deliverance Weapons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
651 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Large Airfield (0/3)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
1 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Mark I disorentation toxin (4CR and 6 scientist months for 10 kaiju darts)
Kaiju dart rifle (1CR, 2 engineer months for 10)
Military Resources
2 Sets of good quality anti-bullet armor
Special Resources
Combat data from first attack
Berlin
Superior Scientists
552 CR
Gross Income: 525 CR/month
Expenses: 235 CR/month
Net Income: 290 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (73/200)
Small Airfield (0/3)
Heroes
Mephansteras' Raven, **Pilot
Ensorceler's Werner Rossum, LG Scientist, Plasma
Personnel:
2 Heroes
15 Undergrads
5 General Scientists
5 General Engineers
1 X-COM tier Engineer
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Sample Retrieval Drone (3 engineer months, 2 credits)
Completed research
Preliminary kaiju neural study
Preliminary Behavioral Analysis (SINCOM)
Military Resources
1x Great network of 11 cheap camera drones
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Germany
Superior Engineers
277 CR
Gross Income: 540 CR/month
Expenses: 270 CR/month
Net Income: 270 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (119/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
27 Undergrads
16 General Scientist
1 LG Spec Scientist (Robotics)
16 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Research Completed
Neurally controlled implants
Kaiju weaknesses study 0.2
Designs
Project VERT specs: Mech with 2x human height. Speed of 12 MPH over lightly broken terrain, must slow to a walk over moderately damaged terrain. It can fire a heavy infantry weapon while moving at full speed, and can fire medium vehicle weaponry while stationary.
Completed Research
Preliminary Kaiju Spinal Cord Study
Preliminary Kaiju Bone Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
California
Superior Charisma
701 CR
Gross Income: 525 CR/month
Expenses: 146 CR/month
Net Income: 379 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Small Airfield (0/3)
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Heroes
Anailater's Elizabeth Shuu, LG specialist scientist, Neurobiology [Biotech]
Personnel:
1 heroes
40 undergrads
2 General Scientists
6 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot (Safe Crashing [ground])
Vehicles
1 Scrap-armored audio blaster bus
1 bus
Research Completed
Preliminary Kaiju Skin Study
Preliminary Kaiju Muscle Study
Designs
Scrap-armored audio blaster bus (20CR, 15 engineer months)
MkII Rocker Suit (5CR, 5 engineer months)
Kaiju Claw Guitar (3 engineer months, 1/3 of a kaiju claw)
Jazz band vehicle driving system (1CR, 4 engineer months)
Special Resources
Combat data from first attack
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 7, November 2014. Hiring and purchasing phase start.
Halberd
Construction:
1 Hangar -50CR
Recruitment & Requisitions:
1 Superior Engineer -150CR, -25CR/mo
2 General Pilots -8CR, -2CR/mo
1 Large Transport Plane (C130?) -50CR? (Yes, I am going to drop VERTs on parachutes until I get something Skyranger-esque or droppods.)
Germany
Superior Engineers
19 CR
Gross Income: 540 CR/month
Expenses: 297 CR/month
Net Income: 243 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (172/200)
Hospital Ward (0/10)
Large Airfield (2/3) + additional hangar in construction
Personnel:
27 Undergrads
16 General Scientist
1 LG Spec Scientist (Robotics)
16 General Engineers
1 Spec. Engineer (Robotics)
+1 Superior Engineer
8+2 General Pilots
2 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Research Completed
Neurally controlled implants
Kaiju weaknesses study 0.2
Designs
Project VERT specs: Mech with 2x human height. Speed of 12 MPH over lightly broken terrain, must slow to a walk over moderately damaged terrain. It can fire a heavy infantry weapon while moving at full speed, and can fire medium vehicle weaponry while stationary.
Completed Research
Preliminary Kaiju Spinal Cord Study
Preliminary Kaiju Bone Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
F.A.F.N.I.R.
Construct:
1 Living Quarters (50 CR)
Hire:
1 General Infantry Platoon (20 CR)
Charlotte, North Carolina, USA
Capitalist Funding
581 CR
Gross Income: 778 CR/month
Expenses: 365 CR/month
Net Income: 413 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
4 Living Quarters (305/400)
Hospital Ward (0/10)
Large Airfield (0/3)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
1x General Infantry Platoon
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
1 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Mark I disorentation toxin (4CR and 6 scientist months for 10 kaiju darts)
Kaiju dart rifle (1CR, 2 engineer months for 10)
Military Resources
2 Sets of good quality anti-bullet armor
Special Resources
1x Kaiju Bone Sample
Combat data from first attack
I am willing to sell my skin sample for 100 cred.
Build living quarters (-50)
Buy improved antitank guns. (Budget is up to 150 CRED.)
But a standard helicopter transport (Budget up to 75 cred.
Offer to hire DR Awesome.
Hire one specialist engineer:Vehicles. (-50 CRED)
Tokyo
Superior Combat Personnel
29 CR
Gross Income: 500 CR/month
Expenses: 256 CR/month
Net Income: 264 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/6)
Personnel:
15 undergrads
5 general scientists
5 general engineers
1 specialist engineer (explosives)
1 superior engineer
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary Kaiju Bone Study
Preliminary Kaiju Skin Study
Preliminary Kaiju Heart Study
Designs
Spelunky Bombs - A drill attaches to the skin of the kaiju. After roughly a minute of drilling, the hole is injected with unstable explosives. (5CR, 5 engineer months)
Ubergun APHEAT ammo - HEAT ammo modified to penetrate tough material and then explode when the round stops moving. Fired from an anti-tank gun. (2CR, 3 engineer months for around an hour's worth of ammo.)
Vehicles
Attack modified chinooks (25 transport capacity each, 2x med machine guns, 1x rocket pod, agile when unloaded)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju heart sample