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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 213711 times)

bayar

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #480 on: January 20, 2011, 03:16:30 am »

Well, if you could allow it to flow out of the caverns, then it would go away. Otherwise it adds to the FUN.

Would adding magma to the water supply clear out any of the secretions ? Would steam affect it in any way ?


Also, isn't it about time for the periodic cleansing of Greater Ardentdikes ?
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Maquox

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #481 on: January 20, 2011, 04:02:23 am »

Also, isn't it about time for the periodic cleansing of Greater Ardentdikes ?

I could be okay with this...
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Don't you just love magma-baked cookies?

Graeldragon

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #482 on: January 20, 2011, 05:22:24 am »

Blegh... Sorry guys I thought i could get through the fps problems but it is taking me like ten minutes to wait for a dwarf to walk across a big room :( so i guess it's Glacial's turn. Just take me of the list until I can get a better computer or something. Netbooks man dem fucking netbooks. Glacial could you dwarf me please... the smith would be preferable. Thanks for waiting so long, twice, for me lol.
« Last Edit: January 20, 2011, 05:39:13 am by Graeldragon »
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Oh, the sea of ooze? It's a tourist attraction.

Di

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #483 on: January 20, 2011, 07:39:11 am »

Hey has anyone considered dropping goblins in those lakes with FB extracts?
Also add me to the list
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Glacial

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #484 on: January 20, 2011, 12:50:32 pm »

I'm sorry to hear you're having computer troubles, Graeldragon.

I have the downloaded save, and will commence my turn tonight.

I really like the idea of testing FB secretions on goblins. I'll see what I can arrange.
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Zeocin

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #485 on: January 20, 2011, 01:17:33 pm »

Scientific progress must go on, after all. Just make sure to get a nice big sample size to avoid any ambiguities in the results ;3.
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Crocatowa

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #486 on: January 20, 2011, 02:33:36 pm »

Scientific progress must go on, after all. Just make sure to get a nice big sample size to avoid any ambiguities in the results ;3.
I Concur! Test it on the fair folk as well.
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Korva

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #487 on: January 22, 2011, 09:09:30 pm »

*bump*

A story-only writeup like Boatmurdered would be great if anyone feels inspired to do it. I love this fort and hope it will go on for a long time. :) Got a fort of my own on this embark (though not quite the same 4x4) and it's been fun, but reading about Argentdikes is even better.
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Glacial

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #488 on: January 22, 2011, 11:13:28 pm »

I swear, it must be an Ardentdikes rite of passage to move the fortress entrance...
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Maquox

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #489 on: January 23, 2011, 01:38:05 am »

I have some questions... if you wouldn't mind answering.

Why are there so many trade depots?
Is it Argentdikes or Ardentdikes?

and most importantly... what do we do now?
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Don't you just love magma-baked cookies?

Glacial

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #490 on: January 23, 2011, 02:55:04 am »

Argentdikes' real name is Ardentdikes. Don't let me confuse you when I call it Argentdikes!

Multiple trade depots are a symptom of succession games.

And right now we're going to have a siege. After that, I'm going to try to figure out what to do about all the forgotten beast disease hitting the fort again.
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Zeocin

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #491 on: January 23, 2011, 03:43:18 pm »

Argentdikes' real name is Ardentdikes. Don't let me confuse you when I call it Argentdikes!

Multiple trade depots are a symptom of succession games.

And right now we're going to have a siege. After that, I'm going to try to figure out what to do about all the forgotten beast disease hitting the fort again.

To quote the new Scotty: "I like this fort, it's exciting!"
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Korva

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #492 on: January 23, 2011, 03:58:14 pm »

How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)
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Glacial

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #493 on: January 23, 2011, 04:54:23 pm »

How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)

I consider it a perk.

The siege is broken; whoever built the caltrop-traps along the northeast corner did a good job.

I did what dorfings I could, but unfortunately Megaman chose some steel boots that came with a special white goo. I'm currently wondering if I need to inspect all the footwear in the fortress for stomach-eating slime.
« Last Edit: January 23, 2011, 06:15:55 pm by Glacial »
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bayar

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #494 on: January 23, 2011, 05:27:20 pm »

How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)

I consider it a perk.

The siege is broken; whoever built the caltrop-traps along the northwest corner did a good job.

I did what dorfings I could, but unfortunately Megaman chose some steel boots that came with a special white goo. I'm currently wondering if I need to inspect all the footwear in the fortress for stomach-eating slime.

Oh yeah, definately magma cleansing time.
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