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Topics - Reelya

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A thread for posting longer videos and recommending podcasts or series

EDIT: To embed Youtube videos try this experimental Greasemonkey/Tamermonkey script:
Spoiler (click to show/hide)
I currently suggest Tampermonkey as the user script manager of choice. Greasemonkey hasn't kept up well in recent years.

Often I want somewhere to post longer videos on a number of topics, but they don't fit well with the fast flow of the many discussion threads, and someone recently asked why we don't have a thread for podcasts. So I made one.

I'll start with this one for some reason: Tarn Adams interview from June 2020
https://www.youtube.com/watch?v=VAhHkJQ3KgY

Also recommended, the Extra History subchannel of Extra Credits. This playlist is always updated, and the topics range from military, political, economic and social history.
https://www.youtube.com/playlist?list=PLhyKYa0YJ_5Aq7g4bil7bnGi0A8gTsawu

For an audio podcast, I'm working through Qanon Anonymous, here:
https://podbay.fm/p/qanon-anonymous
I recommend either Episode 86: The Mole Children or Episode 1: An Introduction to Qanon. The episodes can pretty much be listened to in any order though they do sometimes reference previous content.

If those weren't nerdy enough, the Angry Video Game Nerd is an fun watch. Reviews of good games are boring, just play them.
https://www.youtube.com/playlist?list=PL2B009153AC977F90

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Forum Games and Roleplaying / Movie/TV association game
« on: November 27, 2019, 10:16:47 am »
An association game.

Take any piece of media such as a movie or TV show / franchise, mention an actor and something else they were in. The next person then takes the new movie and adds a link of their own.

If there are double-posts then the next person can pick the one they like the most. If someone deliberately picks a dead-end, then the next person can backtrack to a previous post.

I'll start to specify the intended format:

Peter Sellers played Hrundi V. Bakshi in The Party. He also played Inspector Clouseau in The Pink Panther.

(the next person could pick anyone from any Pink Panther movie)

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General Discussion / Culture Wars - debate and discussion
« on: July 03, 2017, 07:20:13 pm »
Many topics, e.g. gender issues in video games, campus sjw culture and other issues when brought up are often challenged as being off-topic in many other threads. however, there is a lot of interesting stuff going on in the moment relating to social justice, the alt right and other related movements. I've created this thread to see if we can have a space to direct these sorts of discussions to.

Basic rules.

1. Generally forum rules apply

2. Be Civil. Avoid personal attacks, taking things out of context, or reading things into statements that aren't actually there.

3. Avoid epithets and generalization. Try not to say "men" or "women" or "feminists" are doing something. Be more specific about which subgroup you think is doing something. e.g. "black people" probably don't all agree on any one thing but "black lives matter activists" could reasonably be said to adhere to certain beliefs.

4. Argue with citations wherever possible, provide links to supporting evidence for your position rather than hunches or gut feelings. Sure, you might think that some contrary opinion is true, but if you're not basing it on anything, just accept that it's probably wrong.

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DF General Discussion / Df-y names for a kingdom/duchy/county
« on: October 29, 2016, 08:15:53 am »
Hi, for one particular online game I've been asked to come up with a name for a subrealm that has a bay12/dwarf-fortress theme. BTW we're already using Armok and Cacame for other things, so variations based on those names can't be considered.

I have one or two ideas, but I thought I'd put the question out here. If you were carving out a province in a kingdom, and it needed to have a name inspired by DF lore, what would you call it? Referencing heroes from stories or legends would be good.

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General Discussion / Tech News. Automation, Engineering, Environment Etc
« on: August 20, 2016, 01:14:14 am »
I realized we kinda lack a thread that's about general tech developments in "real world" contexts. Maybe this can be this thread. Recent news articles:

https://tech.slashdot.org/story/16/08/18/1351200/ubers-first-self-driving-fleet-arrives-in-pittsburgh-this-month
Quote
Ride-hailing app Uber will introduce self-driving cars in Pittsburgh as soon as this month, Bloomberg reports citing many officials and engineers at the company. The move is the first part of a pilot program to explore the future of the technology, the report added. The company plans to test 100 Volvo XC90s outfitted to drive themselves. Still, the cars will be accompanied by two humans: an engineer who can take control of the vehicle when needed and a co-pilot who takes note. Bloomberg reports:
The Volvo deal isn't exclusive; Uber plans to partner with other automakers as it races to recruit more engineers. In July the company reached an agreement to buy Otto, a 91-employee driverless truck startup that was founded earlier this year and includes engineers from a number of high-profile tech companies attempting to bring driverless cars to market, including Google, Apple, and Tesla. Uber declined to disclose the terms of the arrangement, but a person familiar with the deal says that if targets are met, it would be worth 1percent of Uber's most recent valuation.
So, self-driving Ubers are here. My guess is that this is really going to push self-driving cars into the general consciousness. Good news for self-driving cars, maybe not so good news for Uber drivers. It also opens up the question of what's Ubers core market advantage when all taxi services are automated? I can easily see city-specific cab companies all signing up to create their own website / app together, especially since they compete with each other much less than they compete with Uber. But Uber might have other competitor too, because ...

Airbus Details Plan To Build Flying Taxis
Flying taxis, nuff said. Airbus plans to expand by turning Earth into Coruscant.

https://science.slashdot.org/story/16/08/18/2310242/satellite-images-can-map-poverty
Quote
"A team from Stanford University were able to train a computer system to identify impoverished areas from satellite and survey data in five African countries. The latest study looked at daylight images that capture features such as paved roads and metal roofs -- markers that can help distinguish different levels of economic wellbeing in developing countries. They then used a sophisticated computer model to categorize the various indicators in daytime satellite images of Nigeria, Tanzania, Uganda, Rwanda and Malawi. 'If you give a computer enough data it can figure out what to look for. We trained a computer model to find things in imagery that are predictive of poverty,' said Dr Burke. 'It finds things like roads, like urban areas, like farmland, it finds waterways -- those are things we recognize. It also finds things we don't recognize. It finds patterns in imagery that to you or I don't really look like anything... but it's something the computer has figured out is predictive of where poor people are.' The researchers used imagery from countries for which survey data were available to validate the computer model's findings.
Pretty cool if we can adapt existing systems like that to give us a better understanding of third-world development without needing to rely on subjective measurements, local authorities figures, or get investigators to interfere on the ground. Doing the same analysis on photos across a time lapse would help identify areas which are missing out on development aid, regardless of politics or national borders, warfare.

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General Discussion / MOVED: StarFighter game - working prototype
« on: May 12, 2016, 08:40:02 pm »
Moved to Creative Projects

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Creative Projects / StarFighter game - working prototype
« on: May 12, 2016, 08:30:59 pm »
As I mentioned to a few people before, I spent the last few weeks working on a game prototype for class. It was original based on a procedural planet generator I wrote years ago. So, here's the current prototype that I'm working with. The tech used is C++/OpenGL with a little bit of the Glut library for window management, SFML for loading sounds, SOIL for loading texture files.

If anyone wants to boot this up for a few minutes I'm definitely open to ideas on what to add.

http://retrogressiongames.com/projects/starfighter/StarFighter.zip

Here's a quick screenshot:


It's actually pretty fun to load this up and shoot down the enemy ships that try and attack you. Go at very slow speeds if you want to fight stuff, but you can also accelerate fast and scoot out to the edge of the solar system if you want to explore. The AIs are currently pretty goddamn dumb, but they do the job. Fly into a space station (literally) to get health if you need it.

Eventually, I'm going to expand this to a whole procedurally generated galaxy. Here's a screenshot of my (currently separate) galaxy generator algorithm:


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Creative Projects / Need pixel/3D artists for games
« on: March 21, 2016, 03:17:47 am »
Hey, as probably next to nobody knows, I'm currently studying a bachelor's degree in game development. What fun! Well, the short story is that I have about 7 weeks to produce a game for my current trimester, and it's kinda of short on artists around here. So I thought, where better to ask for help with making a cool looking demo than on Bay12's creative projects?

I'm basically an impoverished student, but still, I don't like asking people to help me out for free, so I can sling people some Steam/Humble Bundle gifts and the like for helping me out here. Long-term I'm looking to release on of these games on Google Play, and would be looking for people to help create a substantial amount of artwork for it.

At the moment I'm just looking for people willing to express interest in helping out, even just a little (a few tiles, sprites or even one 3D model). As for the actual game, currently I'm tossing up two possible projects. One is more code-heavy and would basically need a smattering of 3D models, and the other is more art-heavy, and would need some mix of models and pixel-art.

Spoiler: Space Game (click to show/hide)

Spoiler: Roguelike Game (click to show/hide)

Let me know what you think, and I'll take on board any suggestions regarding feasibility and other ways to get the artwork I need.

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Curses / Trying to compile on VS 2013 Community
« on: September 06, 2015, 08:46:31 am »
<EDIT> Scratch everything I wrote about not being able to compile. I found my mistake (reading the readme should have been the first thing I did).

I did find an actual issue that was an error in the source code, one of the files uses mem_fun but doesn't reference the header where this is defined, which is <functional>. I just stuck that in the file that needed it rather than throw in in the include.h path.

Doing everything through one huge #include is really dumb. I'm sure that adds a heap to compile time. I'm a big fan of every cpp file #including just the functionality that they need. That way, you can see the dependencies quickly for any file by looking at the top of the file rather than having to guess which files might break if you change a specific thing.

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Creative Projects / Unity game development thread
« on: April 16, 2015, 01:36:41 am »
Recently I started studying a course which develops games in Unity using C#. Other Bay12ers are using it with JavaScript.

Gauging interest in a thread ... I was wondering how many fellow Unity developers, or those who would like to learn about it, we have here? This could be a place to share creations, collaborate on ideas, and swap code and tips.

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www.scenariogenerator.net

I just read about this in today's kotaku article. It generates extra challenge missions/goals for 16 different of games, to help you get more replay value out of them. The list of games currently supported by the webapp includes Crusader Kings 2, Europa Universalis IV, Civ 5, Kerbal Space Program, MineCraft and of course Dwarf Fortress. Overall, all the games on the list look like quality titles that Bay12ers tend to like.

You can also suggest games to add to the list. Maybe Bay12 can pick a game some of our people are working on, and convince the dev to add it (while giving suggestions for mission goals as well). I suggest Liberal Crime Squad or Cataclysm:DDA. If we get things added to the list, then they'll definitely get more attention.

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Come play Crown of Conquest and join The Slaves to Armok. Dehimos' old thread is here.

Update: Bay12 has a custom script that is being updated to add a lot of automation, to remove some of the micromanagement from the game. This includes map movement with less clicking than vanilla, automatically collecting gold from your garrisons, scanning all shops when you enter a town and filtering a list of items into a special report, that match criteria that you can customize. The script also allows you to define your own custom character builds and have the level up stat points, skills and spells allocated automatically. This prevents tedium and accidentally clicking the wrong thing!

As well as the script we have a bay12 map, which automatically draws data from script users who choose to set up an account, or you can manually edit the map to put your own notes in, as needed. It makes world navigation much simpler.

~~~

Looking for new players to try the game out. It's a turn-based dungeon crawling RPG with a party of up to 8 D&D style characters. It'd be a great help if people play this for even a short amount of time. A couple of weeks of daily play will get you a level 15 party capable of capturing and holding a city. Then, you only have to log in occasionally to maintain things ... and via the magic of Javascript we've reduced that down to literally logging in and clicking one button to level up all your characters.

A Bay12-exclusive interactive game map is here, this is for navigating around, and also has a plug-in which lets you track your location on the map automatically. It needs a special password which you can get by PM'ing one of the established active players. Players can update info for places they visit, including castles, cities and dungeons, and put notes on any locations of interest.

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DF General Discussion / Dwarven Kingdom name competition - winner declared
« on: February 08, 2015, 09:39:35 am »
For a kingdom some Bay12ers are making in a browser-based MMO RPG, we need a kingdom name. I'm looking for cool suggestions. It's gotta be something "bay12ish". Mountainhome is not an option (was used previously and we want a fresh one). All names in the game are referred to as "The Kingdom of ... X".

So far the thoughts are either to use a well-known name like Boatmurdered, Spearbreakers or a made-up name like Granitebeards. I'm looking for catchy ideas that sound like they could be a fortress or DF civilization name.

If someone can come up with a better one, I'll gift you a game of $US5.00 value on steam or gog.com (redeemable any time you prefer).

A poll will be arranged to decide the winning name. Multiple entries are allowed. And pretty long names are allowed too. They don't have to be short. So Axeaxes the axing axe of axes is allowed.

Shortlist

Boatmurdered (reelya)
Granitebeards (reelya)
Spearbreakers (arx)
Stoneshield (That Wolf)
Ironband (Tiruin)
Brimstone (Th4DwArfY1)
Magmafall, the Fort of Smiths (Th4DwArfY1)
Fists of Dwarven Fury (Th4DwArfY1)
Magmaburned (scrdest)
Uristbay (Erils)
Pulleydanger (Baffler)
Steelhold (Boksi)
The Ardors of Digging (Boksi)
Steelheart (Wysthric)
The burning procession (JoshuaFH)
Ironstorm (Rex Invictus)
Stonehold (Rex Invictus)
Obsidiansoul (Wimopy)
Magmacrazed (Wimopy)
Steeldagger the Burning Crazed Magma-Lovers of Fortresses (Wimopy)
The Crystal of Reverences (Mapleguy555)
The Kingdom of Friendship, Knowledge, Laughs and the Hatred for Elves (Fabulous death bringer)
Kingdom of The Benevolent Toad (highmax28)
Empire of the Twelfth Bay (highmax28)
FireBowels, The Anus of Agony (Itnetlolor)
Forgotten Beast (Zazmio)
Hellish Impotency (tonnot98)
The Kingdom of Crutch-bearing Childcare Workers (shoeless)
Slaves to Armok (Spirit of Rock)
Cheesesock the Tantrum of Magma (Spirit of Rock)
Kingdom of The Holy Carp (Tomcost)
Tantruming Spiral (Tomcost)
The Kingdom of The Armok-Blessed Carps (Wimopy)
Copperheart (Working Ogretime)

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General Discussion / Lead poisoning and violent crime rates
« on: December 05, 2014, 03:20:56 am »
tl;dr version. Medical experts know that exposing babies to lead causes brain damage + violent tendencies in later life. In the past, we exposed everyone to a lot of lead, and violent crime rates always rise and fall ~20 years later, closely tracking the exposure levels, regardless of place and time, which should have been obvious but nobody put 2+2 together before recent years. Of course, the guys who sell lead for a living are the only people who don't buy the science. The following are links to articles and studies and a couple of country-specific predictions.

===

Detailed version with citations:

This was inspired by a conversation I had with a nurse in Australia claiming that violent movies and video games are primarily responsible for high levels of violent crime in Australia in recent years. She's seen the numbers of people coming into the hospital who have been beaten up, and if it's not movies and games causing it then "what else could it be?". I'm dropping this here to possible bring the issue to some peoples attention and as a space to collect my thoughts and some links on the issue.

Most people are aware of industrial pollutants and their negative effects on people and the environment. Individual lead poisoning in developing children has been found to be strongly associated with later lower IQ, aggressive tendencies and conduct of violent crimes in adulthood. It sort of makes sense that if poisoning one child with lead makes them more likely to commit violent crimes, then if you poison a whole lot of children at the same time with lead, then you'd expect the whole lot of them to end up committing a lot of violent crimes. But, of course, we would never do that, would we? Poison everyone with lead at the same time? How could that happen? Very easily in fact, since every road vehicle was a massive lead pumping machine back in the day, before they banned lead. Required reading

Forbes, summary of the evidence
Motherjones, this is really the definitive article on the issue

Of course, a correlation between lead and crime itself wouldn't be very convincing, no more convincing than global warming is correlated with falling rates of piracy. But lead levels aren't the same everywhere, different people have different exposures, different places introduced and banned lead at different times. So, let's look at the breakdown of evidence instead:

First we have individual studies,  where "Groups of children have been followed from the womb to adulthood, and higher childhood blood lead levels are consistently associated with higher adult arrest rates for violent crimes."

Then, we have neighborhood studies, where "Mielke has even studied lead concentrations at the neighborhood level in New Orleans and shared his maps with the local police. "When they overlay them with crime maps," he told me, "they realize they match up." "

There are inter-city studies (which I lack a spiffy quote for), but also state-vs-state studies, where "use of leaded gasoline varied widely among states <...> In states where consumption of leaded gasoline declined slowly, crime declined slowly. Where it declined quickly, crime declined quickly."

Then, you have international studies comparing countries. Each country has totally different times and rates at which they industrialized, had cars running on leaded gasoline, and later removed the lead: "in 2007 he published a new paper looking at crime trends around the world <...> what are the odds of that same something happening at several different times in several different countries? <...> Nevin collected lead data and crime data for Australia and found a close match. Ditto for Canada. And Great Britain and Finland and France and Italy and New Zealand and West Germany. Every time, the two curves fit each other astonishingly well. When I spoke to Nevin about this, I asked him if he had ever found a country that didn't fit the theory. "No," he replied. "Not one." "

So ... rather than a coincidental "good data fit" for the lead poisoning / crime theory "We now have studies at the international level, the national level, the state level, the city level, and even the individual level" which ALL tell the same story about lead vs crime.

Back to Australia, we started bringing in unleaded fuel 10 years after the USA did, 1985 in Australia vs 1975 in the USA. But on top of that, America was much more aggressive with reducing lead levels in remaining leaded fuels than we were. In 1995 USA's average lead levels in leaded fuel were 0.026 grams/liter vs Australia's 0.3 grams per liter, and our total lead emmissions were 27 times the entire USA that year, not bad for a small population. So in terms of removing lead poisoning due to fuels, Australia was actually something like 20 years behind, since America made big efforts to reduce emissions in the early 1980s, and we did no such thing until a full ban in 2002. The prediction for Australia is therefore that violent crime due to lead poisoning should be spiking right about now, and will have dropped off heavily by 2020. I'll be checking in on this prediction over the years. You can bet that whoever is in political power in the next 5 years will get undeserved credit.

Now, lets put the theory to the test with a prediction based on unrelated data. Let's predict that the currently most violent countries will all have had a lot of leaded in the gasoline, at a point of 20 years ago (the lead time from babies with lead poisoning to adults with mental problems).

The top 4 countries by homicide are Honduras, Venezuela, United States Virgin Islands and Belize.

First, Virgin Islands was reported to use 26 times as much lead in gasoline as the entire United States 20 years ago, data from page 4 of this report. So US Virgin Islands did not remove lead from gasoline at the same time or rate as mainland USA. For an island of 100,000 people to pump out 26 times the lead from gasoline as the entire USA is staggering. Virgin Islands was also putting in much more lead / liter than any other country, 1.12 grams / liter.

Second, in 1995 the only countries in Latin America which hadn't yet begun phasing out leaded gasoline were (from north to south) Belize, Honduras, Venezuela, Bolivia, Paraguay. (page 3 here)

Bolivia and Paraguay don't top the list of homicides like the others. But a quick hypothesis would be that those two countries don't have a high number of cars per person compared to the other 3. 1/6 have a car in Belize, 1/7 have a car in Venezuela, 1/10 have a car in Honduras (but the country is tiny so the pollution is extra concentrated), whereas 1/16 have a car in Bolivia, and 1/20 have a car in Paraguay. So this also fits the hypothesis. Countries with a higher degree of car ownership and/or high population density, which didn't start phasing out leaded gasoline before 1995 have the highest murder rates now, 20 years later.

Belize, Honduras and US Virgin Islands did act to reduce lead levels soon after these reports, which under the lead theory should mean their murder rates have peaked already, and that is what we see in news reports, with rates still high but starting to drop off. Venezuela was the last country in the Americas to ban leaded gasoline, in 2005, although they reduced lead concentrations by 2/3 from 1989 - 1999. Therefore, Venezuela should see homicide rates peaking about 2009 and heavily dropping off by ~2019. 2019 is also the year that President Maduro of Venezuela is up for re-election, so this is good news for Mr Maduro's re-election chances :/ although the coming drop in homicide rates will have nothing to do with his policies, politicians always end up getting credit for whatever happens on their term.

This is an interesting article about the murder rate in Venezuela. The government has one figure, and the opposition has a different, much huger figure (estimated in a pretty silly way though, exponentially extrapolating a short-term trend towards infinity). There is a third set of figures collected by a group which has gone completely unnoticed by the two political camps, which makes it more plausible that it's raw data not affected by politicking - the country's Ministry of Health collects information on births and deaths, and their count of violent deaths is in the middle of the two conflicting estimates, though this figure has never been cited by politicians from either party in the country. The Ministry of Health data suggests murders peaked in 2008 and have fallen ever since.

Who else hadn't started bringing in unleaded gas by 1995? Almost all of Africa and the Middle East, basically.

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DF Modding / Tool wear - DFHack modding question
« on: November 28, 2014, 12:23:55 am »
I thought of making a "stone age" dwarf mod, and would like stone digging tools that wear out and have to be replaced. I know this needs DFHack but I haven't really played around enough to know what's needed.

The setup I was thinking about, would be a loop that checks the item type and material for all wielded items, and also whether the dwarf was engaged in a mining-related task. If it detects a stone pickaxe and suitable job, then it would "tick" down the quality/condition. Ideally, it also keeps track of the last task that this had been done for with the current dwarf, so that the game only does the condition reduction once per dwarf job.

Can someone give me some pointers on how I'd go about building this?

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