Are the bones/ materials from these creatures enhanced so that you can make effective weapons/ armor out of them like the games or are they more like the vanilla version where your better off with metal items?bone are still weak like in Vanilla DF for now. I'm gonna make them useful in some future update :)
was very busy this days, but i finally find some time to update! the desert area is finished, so i'll switch to 0.2!Are the bones/ materials from these creatures enhanced so that you can make effective weapons/ armor out of them like the games or are they more like the vanilla version where your better off with metal items?bone are still weak like in Vanilla DF for now. I'm gonna make them useful in some future update :)
better wyverns bone will come in the next update along with new forest creatures.
my idea is this:
- Small creature like velociprey will have bone with stats equivalent to copper
- Carapaceons = silver bones
- Small wyvern like the Yian Kut-ku = iron bones
- semimegabeast wyverns = bronze bones
- Megabeasts = steel bones
- Fatalis & co = maybe blue metal (f**k yeah!)
Will you add the color variation like the gold and silver Rathalos/Rathian? Also how far are you going to go of the games will we see portable 3rd creature? A Yama Tsukami would be awesome and for magma you could add the Volganos/Lavasioth the english name is so lame for this
[REMOVE_MATERIAL:BONE]
[USE_MATERIAL_TEMPLATE:METAL_BONE]
where METAL is the name of the metal (so IRON_BONE, STEEL_BONE, ecc...).Hmm your Chameleos do not live very long one die in year nine of old age but something odd is going on in year 103 it fought an Orc and killed him....did it become a zombie?...he has [MAXAGE:1000:10000] maybe he just spawned old... going to change it to 9000:10000 :P
Edit:I found a Rathian that die 3 times, maybe it not the mod odd
Just noticed that the carve bone spear reaction makes a bone war hammer instead.
Fought a kelbi. Took me a really long time to kill it and when it was all done, I had 50 hooves. Dunno if that's the way it's supposed to go. :p
Haven't found any monsters yet T_T
you... are... god.....
Next update: something HUGE. Believe me, it will be HUGELau shun lung from mh1?
Next update: something HUGE. Believe me, it will be HUGELau shun lung from mh1?
Plesioth? Or do you already have that?That already in. I think it might be ether the Fatalis or Raviente
Fast update is fast!
First, the small Kirin, forget to add it in the previous release.
Second, Raviente! This huge, tusked serpent has 10 zeros of body size. And he can throw rocks at you. And naturally most of his hits will send dwarves flying.
Third, the Lao-Shan Lung, a gigantic dragon. Normally is smaller than a Raviente (7 zeros)...
but i discovered a little fact: the Lungs you fight in the game are the babies! Check it here: Link (http://monsterhunter.wikia.com/wiki/Size#Trivia)
so, after a VERY long time (2000 years!) they reach their full size of 100000000000!!
Enough big? No! Next update will add Shen Gaoren, Akantor, and maybe some other Elder Dragons!
Next update: poison for arrows in adventure mode! naturally this will also introduce some MH plants like Nitroshroom or Sleep Herb!Well, i found this awesome mod (http://www.bay12forums.com/smf/index.php?topic=69205.0), and i need to thanks a lot the author (CrimsonEon)! Finally advenurers can use Bows and Crossbows with poison ammo.
CURSE YOU AND YOUR FAST UPDATES GRAAAAH
Just kidding, but really, it's kinda getting annoying genning one world and then poof! New update means I have to regen. Got a solution?
I've been thinking about how to make the gunlance. I've taken the liberty of making a small mockup of what it might be likeAll the number are pretty arbitrary and based roughly on other weapons.Spoiler (click to show/hide)
note: Since blunt weapons and edge weapons depend on different material properties for effectiveness I might suggest making a metal with properties that is effective for both blunt and edge weapons.
Good mod so far.
Don't forget the Kelbidrome.
How are dragonite and carbalite in comparison to steel? Are they better, worse, or equal for their purposes (dragonite = weapons, carbalite = armor)?
wow this will make things brutal in adventure modedon't worry, I'll add them.
me like this
also i sugest you add things from 3
because you can never have too many things wanting to kill you :)
I'm not seeing the "things to add" file in the latest upload...
How are dragonite and carbalite in comparison to steel? Are they better, worse, or equal for their purposes (dragonite = weapons, carbalite = armor)?Hmmmm i always thought Dragonite and carbalite were used to make high grade steel/metal wepons along with iorn ore...
How are dragonite and carbalite in comparison to steel? Are they better, worse, or equal for their purposes (dragonite = weapons, carbalite = armor)?Hmmmm i always thought Dragonite and carbalite were used to make high grade steel/metal wepons along with iorn ore...
Is it right for me to expect some amazing steel varients soon...?
you need to find Union first, have the luck of finding the eltalite, and hoping your miner will actually extract it!
do you plan to add the new, new critters from Monster hunter portable 3rd?
monsters such as the ice agnaktor, ice barroth, Froggi's, amatsu, Jinouga etc
Do shakalakas actually carry weapons and armor now? Because before, they still had their jobs (swordsman, spearman, etc) but they were all naked and unarmed.
oooook New Update. Small thing
I did some fixes... like Lagiacrus missing [SEMIMEGABEAST].
The "things to add" file includes a lot of new tokens to add.
since i know some mods adds katana to the game, i changed longsword's name in the RAWs changed from ITEM_WEAPON_SWORD_KATANA to ITEM_WEAPON_SWORD_LONG_HUNTER, to avoid every compatibility issue :)
The last thing is an alternate set of Raws, found in the "More Creatures" folder. Playing with these raw makes the game VERY HARD.
All creatures here are [LARGE_ROAMING] and [LARGE_PREDATOR], with some exceptions that are still Megabeast, but attack a lot earlier (Lao-Shan, Raviente, Fatalis). This means that while you walk around in Adventure mode you can be ambushed by a Garuga, a Rathalos (or a Chameleos...), and in Fortress mode dwarves going outside must be careful.
oooook New Update. Small thing
I did some fixes... like Lagiacrus missing [SEMIMEGABEAST].
The "things to add" file includes a lot of new tokens to add.
since i know some mods adds katana to the game, i changed longsword's name in the RAWs changed from ITEM_WEAPON_SWORD_KATANA to ITEM_WEAPON_SWORD_LONG_HUNTER, to avoid every compatibility issue :)
The last thing is an alternate set of Raws, found in the "More Creatures" folder. Playing with these raw makes the game VERY HARD.
All creatures here are [LARGE_ROAMING] and [LARGE_PREDATOR], with some exceptions that are still Megabeast, but attack a lot earlier (Lao-Shan, Raviente, Fatalis). This means that while you walk around in Adventure mode you can be ambushed by a Garuga, a Rathalos (or a Chameleos...), and in Fortress mode dwarves going outside must be careful.
oh gawd the garugas T.T
did you give them the prone to rage tag? seeing as they rage waaaaay to easily in MHFU
Don't mean to be a stickler, but, what about the sub-types? They had more brutal AI, and even new attacks! Like the Emerald Congalala? Or the Purple Daimyo? Golden or Pink Rathian? Silver or Azure Rathalos? Are you including all elder dragons? Will there be elder dragon Blood? This is awesome regardless if you add those things or not. Thanks for doing these!!so far subtypes are slightly bigger than normal. The more brutal AI i don't think is possible, but some new attacks are coming.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...
i got the choice to play as one in adv mode.... i hate copypasting.Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...
You sir, are awsome.
A Shen Gaoren attacked me soon after embark. I had only 10 dwarves and I hadn't made much wealth yet. Is this normal?
EDIT 2 :: Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...
Sweeeet
so who else thinks the peco is pretty fly? 8)
I think I'm going to combine this with Kobold Camp. Wish me luck.
I think I'm going to combine this with Kobold Camp. Wish me luck.DO EET
I'm sorry to say this, but your weapon data values are so screwed that I had to manuallyThe values are largely invisible from actual gameplay. It's all really abstract and in the background, and sometimes, you'll just use out-of-whack values to get the desired or exaggerate the in-game effect you want, even though the weapon isn't really like that. It could use more tweaking, but it really takes a LONG time to test weapons, especially when considering different materials and the armors that they'll be used against.
fix stuff one by one.
For example, Yeah, I've been playing monster hunter 2nd G and I'm looking forward to the 3rd one. So I'm pretty familiar with the size of weapons
Looking from Giant swords to switch axes, I noticed that you messed up the weapon size. srsly? 3000? that's way too big you know.
Vanilla Halberd is big enough, and 3000 is nearly double that size.
also, what's wrong with the penetration values? those were way too low or way too high.
just look at this stuff!
[ATTACK:BLUNT:1000:20:smash:smashes:NO_SUB:1500]
I'm expecting a fix for this on next release.
I'm sorry to say this, but your weapon data values are so screwed that I had to manuallyThe values are largely invisible from actual gameplay. It's all really abstract and in the background, and sometimes, you'll just use out-of-whack values to get the desired or exaggerate the in-game effect you want, even though the weapon isn't really like that. It could use more tweaking, but it really takes a LONG time to test weapons, especially when considering different materials and the armors that they'll be used against.
fix stuff one by one.
For example, Yeah, I've been playing monster hunter 2nd G and I'm looking forward to the 3rd one. So I'm pretty familiar with the size of weapons
Looking from Giant swords to switch axes, I noticed that you messed up the weapon size. srsly? 3000? that's way too big you know.
Vanilla Halberd is big enough, and 3000 is nearly double that size.
also, what's wrong with the penetration values? those were way too low or way too high.
just look at this stuff!
[ATTACK:BLUNT:1000:20:smash:smashes:NO_SUB:1500]
I'm expecting a fix for this on next release.
It's one thing making values for real weapons, but MH weapons are about as unrealistic as they get, so there's a lot of room for freedom in messing with the values if it comes out to a good result in-game.
I'd like to second the request for an already installed version of the mod. I have no idea where I'm supposed to be copying things.lulz when i tried i got the choice to play as an forgotten beast :P
I'm sorry to say this, but your weapon data values are so screwed that I had to manually
fix stuff one by one.
For example, Yeah, I've been playing monster hunter 2nd G and I'm looking forward to the 3rd one. So I'm pretty familiar with the size of weapons
Looking from Giant swords to switch axes, I noticed that you messed up the weapon size. srsly? 3000? that's way too big you know.
Vanilla Halberd is big enough, and 3000 is nearly double that size.
also, what's wrong with the penetration values? those were way too low or way too high.
just look at this stuff!
[ATTACK:BLUNT:1000:20:smash:smashes:NO_SUB:1500]
I'm expecting a fix for this on next release.
*Elf leather backpack*!!!!!That is a testament to the dwarven spirit right there. :P
this is why i love adventure mode crafting.*Elf leather backpack*!!!!!That is a testament to the dwarven spirit right there. :P
*Felyne leather mail shirt*
OKAY GUYS, I SO GOT THISThanks a lot. It takes me forever to figure stuff like this out. I think I can install the graphics myself though.
If you have a preferred uploading site, then I'll put it there.
So basically, it's the game, with the new files, with only the dwarves having the new weapons and stuff. No graphics.
I've noticed that a lot of goblins are showing up with Eltalite armor/weapons. Fortunately they don't seem to have realized that it's better than adamantine, because not everyone was outfitted with it, but my switch axedwarf was pounding away at one crossbowman's body and head for a really long time before he thought to lop off a leg and let him bleed out. Is there a tag somewhere that keeps high quality metals from showing up on invaders too quickly?i think you just got unlucky :). Shakalakas ALWAYS have eltalite; if other civs, like your goblins, find it, they'll use it, like every other metal.
Right now, it's more of a blessing than a curse. My embark site has zero eltalite.
Shakalakas ALWAYS have eltalitePoop on a stick. I think I'm going to go die now.
Are you doing ALL of the mods that I know and love? :o
Sure seems like it. Corrosion, LFR, and this. Genesis too, I think.Shakalakas ALWAYS have eltalitePoop on a stick. I think I'm going to go die now.
So. Velocidromes. Is there, uh, any particular reason they all get Legendary Mining?
Sorry about the double post.
Many megabeasts die off to old age quickly(10-15 years), and don't seem to make offspring, so I have to generate a year 2 world for maximum Fun. Either that or I mod the raws so that they live thousands of years. Is this intended?for the no offspring, everybody has eggs and male/female caste, so i think you are just unlucky.
dude turn down the bullfangos they are overpowered
They do seem to be immune to bleeding to death, as I've mentioned, though. Not sure if thats a bug or a feature.
They do seem to be immune to bleeding to death, as I've mentioned, though. Not sure if thats a bug or a feature.bug. A "_" instead of a ":" and they completely lack any blood. Fixing it.
also i got some you are melting anounchments after killing some veociprey. Bug or Feature?weird... i have personally killed many 'preys, and never get the melting announcement. Probabily it was some other thing.
You get kitty carted.
What, no, the kitty cart is your friend! When you get ko'd, two felynes rush into the line of fire and rescue you. Then they wheel you back to your camp, and dump you in front of your tent.. They charge you 1/3 of your reward money per trip, but that stuff is chump change eventually. It would be really nice if you could do something like that in DF, at least in adventure mode. Maybe a random chance that you could be left for dead, then be rescued by a passerby or a member of your party.You get kitty carted.
FEAR THE KITTY CART!
I was wondering if rubies and gems were going to be added.The current DF really wont allow any of the gem abilites to work at the moment. =(
I don't think there are waveblades, unfortunately. However, he may have added them while I wasn't paying attention, so I wouldn't know.It's just a great sword, nothing special.
Quick question- Is there any way to have my dwarves be dwarves again, instead of mossswine? I've tried re-installing the mod and re-downloading DF but my dwarves are stuck being called Mossswine.Did you duplicate the raws?
Sorry if you've already mentioned in the thread. I kinda skimmed.
You're not supposed to remove the original files, I think. Try just putting them in the raw folder.
I don't think so, not yet.
Has anyone noticed a lack of Remombra's in their world?I seem to find them in large numbers around evil areas but nowhere else.
Does anyone know why the addition of the 'More Creatures' segment would crash my game? It runs fine without it, but when I copy those extra files in the game does not start.It just happens with some mods sometimes. Try using a shorter world generation, if you can.
This mod had such potential, really hoping somebody picks it back up.
And SirAaron, if you do decide to do some work on it, keep in mind that just about every natural ability the monsters should have seems to be entirely nonworking.
Daora's wind veil seems to work when you put them in the arena, but only until you take control of something. Not sure why commanding a unit breaks it, but it may still be FUN in fortress mode. (especially considering it seems to be insanely OP, even compared to other monsters from this mod)
(no, seriously.. it took like 4 tigrex at once to bring one down in the arena, after it'd killed a hydra and well over 100 armed sentients of various races ??? )
Hi !
Thanks for the patch, Thuellai !
I played a bit in adventure mode, encountered a bunch of Jaggis, and everything went fine !
Strange thing is : when I stand on a stack of bones and create a piece of bone armor, no matter how many bones there are, it always consumes the whole stack, it seems...
*looks around*
Dear God.
This mod was THIS popular?
Well... what can I say?
I think I owe you all an explanation: in the old days I was still working on this, my PC decided to die. Tech Support took some 4 months to fix it, and I lost all my files and my interest in both Dwarf Fortress and Monster Hunter in that time.
I just started playing again today and was checking the forums to download some mods, I'm honestly surprised this wasn't completely forgotten.
I don't think I'll pick it up again, I can't remember anything about how to mod, I admit it, and I'll probably just forget or lose interest again if I do. So Thuellai and anybody else who wants to has my "official" permission to continue/update the mod as they wish. :D
Well, with that said... when I find some time I really should get back to hanging around the forums... and maybe finally upload a decent avatar.
Oh, and any modder who feels like they wanna do a new one of these for the newer versions, please do. I would love to see it redone, and I bet others will, cause these monsters are downright scary when combined with DF.Actually, it is redone to a certain degree for the new version. Just bringing everything up to code, aside from one or two stubborn tags. I might start working on the new stuff from 3P/Ultimate/etc here soon.
With the previous version, I had a bug which crashed the game during worldgen.
Your patch fixed it, thank you ! :D
With the previous version, I had a bug which crashed the game during worldgen.
Your patch fixed it, thank you ! :D
You're welcome, though I really did nothing with that. It seems to be a problem with DF worldgen and beasts set to very high in a medium or larger world. It MIGHT also be a problem with one of the monsters. Unfortunately, I've found no error reports or logs. Windows recorded it and has an error, but no useful info on what caused the problem.
There was a similar problem before DF v0.34.04 IIRC. I'm going to do more research/tests and see if I can come up with something conclusive.
For now, it seems it's much safer to make worlds with less beasts or less size. Also, advanced worldgen seems to work more often.
Oh yeah, a question about the crash; when did it happen in worldgen? I got mine in the first few years of history simulating.
Same here. Does it also happen in vanilla? I would check myself but can't atm.
Same here. Does it also happen in vanilla? I would check myself but can't atm.
No it doesn't happen in vanilla.
Bumping so people get an update notification. Look at post above for update details.
And please, suggestions would help a lot. I'm planning on adding altaroths and bnahabras for some general annoyance, but that's hardly something on its own. Any monsters/MH features you'd like? (plenty of monsters already, but I can add favourites, I'm looking for more MH-world unique things like the plants and their uses.)
Bumping so people get an update notification. Look at post above for update details.Rajang. Definitely Rajang.
And please, suggestions would help a lot. I'm planning on adding altaroths and bnahabras for some general annoyance, but that's hardly something on its own. Any monsters/MH features you'd like? (plenty of monsters already, but I can add favourites, I'm looking for more MH-world unique things like the plants and their uses.)
Hey guys so this seems like an absolutely incredible idea to do monster hunter themed DF.... However I am an utter noob when it comes to editing the files :P. Is there any chance you could make a download with everything set up? or at least the raw folder? I would be so eternally grateful if you could.
Jhen Mohran would be nice. And the Lunastra and Teostra
Wimopy, maybe you should start a new thread, considering OP isn't updating this one anymore?