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Author Topic: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)  (Read 79273 times)

Garbles

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #180 on: June 06, 2011, 02:47:50 am »

http://dffd.wimbli.com/file.php?id=4492

Here it is, finally. It's just the regular flavor, I haven't the willpower to edit the More Creatures version. It's probably for the best. It's hard enough when random garugas show up at forest forts, but now they're faster and have steel bones and scales.

As for plants, mainly I nerfed the values of the alcohol, and gave sleep and fire herbs leaves.

Oh, I also upped the output of the metalworking reactions. I removed the metal duplication reaction that uses union bars; my dwarves had a tendency to copy union bars with more union bars. Never actually confirmed that the new reaction still works. Should probably do that. For good reason. It was broken, works again.
« Last Edit: June 06, 2011, 12:13:47 pm by Garbles »
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clockwork

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #181 on: June 06, 2011, 07:19:59 pm »

I was wondering if rubies and gems were going to be added.
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goukaryuujin

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #182 on: June 06, 2011, 07:22:44 pm »

I was wondering if rubies and gems were going to be added.
The current DF really wont allow any of the gem abilites to work at the moment. =(
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My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

skaltum

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #183 on: June 15, 2011, 06:15:23 pm »

cant wait to make mah plesioth waveblade to take down some agnas
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

SirAaronIII

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #184 on: June 16, 2011, 12:58:38 am »

I don't think there are waveblades, unfortunately. However, he may have added them while I wasn't paying attention, so I wouldn't know.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Harry959

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #185 on: June 16, 2011, 11:55:09 am »

I don't think there are waveblades, unfortunately. However, he may have added them while I wasn't paying attention, so I wouldn't know.
It's just a great sword, nothing special.
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Garbles

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #186 on: June 16, 2011, 12:46:25 pm »

I just realized that it's totally possible to give bones the same elemental/status syndromes as the metals. Unfortunately, I have the procrastinations, and also a job now. This might take a while.
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Azhat

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #187 on: July 09, 2011, 04:44:12 am »

Quick question- Is there any way to have my dwarves be dwarves again, instead of mossswine? I've tried re-installing the mod and re-downloading DF but my dwarves are stuck being called Mossswine.
Sorry if you've already mentioned in the thread. I kinda skimmed.
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jaxy15

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #188 on: July 09, 2011, 04:55:41 am »

Quick question- Is there any way to have my dwarves be dwarves again, instead of mossswine? I've tried re-installing the mod and re-downloading DF but my dwarves are stuck being called Mossswine.
Sorry if you've already mentioned in the thread. I kinda skimmed.
Did you duplicate the raws?
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Dwarf Fortress: Threats of metabolism.

Azhat

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #189 on: July 09, 2011, 05:02:21 am »

When I reinstalled the mod I removed the original files then replaced them with newer(?) ones. Nothing is in there twice.
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SirAaronIII

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #190 on: July 09, 2011, 11:33:59 am »

You're not supposed to remove the original files, I think. Try just putting them in the raw folder.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Azhat

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #191 on: July 09, 2011, 12:44:23 pm »

You're not supposed to remove the original files, I think. Try just putting them in the raw folder.

I didn't mean the original Dorf fort, I meant I removed the MH mod files that were previously there and replaced them with the new ones.

I tried remove mosswine from the raws, but then it assumes I'm playing as felynes by default.
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Mister Dirks

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #192 on: July 14, 2011, 09:37:53 pm »

So i guess this mod is dead?
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Every village = Farm plots
Vegetables grow and wither...
Thats about 100 tiles of dead food...

NECROMANCY, RAISE THE VEGETABLES!
WE WILL RULE THE WORLD THROUGH HEALTHY GOODNESS!!

Harry959

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #193 on: July 14, 2011, 11:11:35 pm »

I don't think so, not yet.
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Mister Dirks

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Re: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« Reply #194 on: July 15, 2011, 03:55:59 pm »

I don't think so, not yet.

Just has been quiet for a while, and i really like this mod and would love to see it being updated
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Every village = Farm plots
Vegetables grow and wither...
Thats about 100 tiles of dead food...

NECROMANCY, RAISE THE VEGETABLES!
WE WILL RULE THE WORLD THROUGH HEALTHY GOODNESS!!
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