Since I play on a 4+ year old, crappy laptop and I installed Vista on it; I need all the performance boosting I can get.
Therefore opening up those 1x1 fortresses for your convenience: http://www.geocities.com/jifodus/nanofortress.zip
It's been designed to work with v0.28.181.39c and later. If it detects the map finder in v0.28.181.39d and later, it will attempt to patch that as well.
It is possible that it will work with earlier versions, however, it's largely untested.
Also, before anyone says they see sky on the fortress overview map on a 1x1 fortress, I'll say that Dwarf Fortress wasn't originally intended to run on 1x1 local area maps hence there will be unexpected, possibly disasterous or possibly hilarious consequences.
Since I play on a 4+ year old, crappy laptop and I installed Vista on it; I need all the performance boosting I can get.
Therefore opening up those 1x1 fortresses for your convenience: http://www.geocities.com/jifodus/nanofortress.zip
It's been designed to work with v0.28.181.39c and later. If it detects the map finder in v0.28.181.39d and later, it will attempt to patch that as well.
It is possible that it will work with earlier versions, however, it's largely untested.
Also, before anyone says they see sky on the fortress overview map on a 1x1 fortress, I'll say that Dwarf Fortress wasn't originally intended to run on 1x1 local area maps hence there will be unexpected, possibly disasterous or possibly hilarious consequences.
Vista eats RAM, its a bad idea to install it on an old laptop.
However I have a decent computer with 64bit Vista, and its faster than XP. :)
I thought about looking for a magma pipe in a square with an aquifer and two things hit me. One, I'm seriously addicted to map features. And two, where would I put the fortress?
I thought about looking for a magma pipe in a square with an aquifer and two things hit me. One, I'm seriously addicted to map features. And two, where would I put the fortress?
I guess a map that small is an exercise is Z level efficiency.
I could never use a map that small, since it's been ingrained into me to make most of my fort on a single level since the older 2d versions.
Don't embark in a evil area like I did up there. Or any area with badass wild-er-life.
The map keeps spawning new stuff as fast as I re-kill it, and it's naturally right next to everybody. It's game-day 2 and my woodcutters are taking on the fourth wave of zombie deer. They've already beat up my dogs.
oh guys, 1x1?
it is now IMPOSSIBLE to get HFS now.
What's HFS?Hidden Fun Stuff.
Don't embark in a evil area like I did up there. Or any area with badass wild-er-life.
The map keeps spawning new stuff as fast as I re-kill it, and it's naturally right next to everybody. It's game-day 2 and my woodcutters are taking on the fourth wave of zombie deer. They've already beat up my dogs.
That's the whole dang map. This is great, excellent tool for crappy computers or people looking for a new challenge.
I thought about looking for a magma pipe in a square with an aquifer and two things hit me. One, I'm seriously addicted to map features. And two, where would I put the fortress?
Since I play on a 4+ year old, crappy laptop and I installed Vista on it; I need all the performance boosting I can get.
Therefore opening up those 1x1 fortresses for your convenience: http://www.geocities.com/jifodus/nanofortress.zip
It's been designed to work with v0.28.181.39c and later. If it detects the map finder in v0.28.181.39d and later, it will attempt to patch that as well.
It is possible that it will work with earlier versions, however, it's largely untested.
Also, before anyone says they see sky on the fortress overview map on a 1x1 fortress, I'll say that Dwarf Fortress wasn't originally intended to run on 1x1 local area maps hence there will be unexpected, possibly disasterous or possibly hilarious consequences.
Vista eats RAM, its a bad idea to install it on an old laptop.
However I have a decent computer with 64bit Vista, and its faster than XP. :)
I have a laptop with both XP and Vista, and just wanted to point out that in XP I get silky smooth 100FPS up to about maybe 50-60 dwarfs. However, if I play on my Vista installation, I get 3 FPS. At the title screen. Managing to exit the game is difficult, no way I'm trying to generate a map.
This makes it even easier to make a layer of floors covering the sky and constructing an orbital bombardment device. Or pumping magma up there.Ohh my, it seems that you came up with exactly the same idea that I've wanted to try for a long time. I attempted this on a 6x6 map, but needless to say I didn't get very far.
Is it just me, or are there no aquifers when embarking 1X1? I want a 1x1 with an aquifer, but whenever I embark on a 1x1 area the embark screen claims has an aquifer, I find no aquifer.
You want a hardcore fortress? Start a nanofort in a terrifying biome. Zombie apocolypse in a closet.
I think 1x1 just created a new playstyle: Survival Mode.
Update because I feel like it.
I warned against starting in a terrifying area, but I didn't listen to my advice. I even Embark Now!-ed just so I could get that screenshot, because I didn't plan on staying. But now I've resolved to ride this fort out to the bitter end, with the endless waves of zombies, crappy supply situation, and seven feckless near-peasents. It's been one month and there's 23 dead creatures in my unit list, not including the dog whose luck ran out. The only reprieve was when a live fox filled up the "wildlife buffer" for a little while.
You want a hardcore fortress? Start a nanofort in a terrifying biome. Zombie apocolypse in a closet.
Has anyone embarked on a mainriver yet? Preferably sinister, lololol.
Thank you, thank you, thank you, squee yeah at last mmm!
Question: is it possible to make a utility that turns off checking if embark is allowed or not (i.e., for mountain only fortresses, beaches that count towards ocean biome).
Yah, run a search for "Embark Anywhere" and you'll find it.
Wow. When I wrote this, I didn't expect the fun-losing-factor to be so great. And yeah, embark & this can work together.
Yah, run a search for "Embark Anywhere" and you'll find it.
Thanks, now I feel stupid for not checking the wiki.
I like the changes we need to make to accomodate a fortress in such a small space. Like building our fort around the magma pool for instance. Its difficult to put the dorfs beds 16 tiles away from any mining activity however.
Wait, people do this?If the dwarves are have crappy sleeps, they are that much closer to becoming unhappy, bezerk dwarves. I would sooner designate over there rather than over here and effectively give them all a happiness boost.
My bedrooms are always right under the workshops.
Eating a plump helmet in the heavily-engraved dining room makes them forget all about the crappy sleep.
Has anyone embarked on a mainriver yet? Preferably sinister, lololol.
I embarked on a main river once. I only had 50 fps with the original 7, and my wagon got dropped right on top of the bridge. After realizing that I was doomed to die of FPS issues, I removed parts of the bridge and everybody died in a glorious cave-in(to the waters below)
sleeping çuarters,
I think it´s supposed to be a "z" sound in ... Portuguese, or Catalonian. (Both, I think)
Just did a nano-embark-anywhere-bottomless-pit and had the shortest game ever, the bug-magma killed the 7 nearly instantly.
Just did a nano-embark-anywhere-bottomless-pit and had the shortest game ever, the bug-magma killed the 7 nearly instantly.
Did you get a movie of it?
I thought it was based on tiles mined or items created, whichever was lower at the time. This ... changes things.
I found that extremely satisfying to watch. Thank you.Ah, I wish it had been centered on the dwarves, but yes, it is funny. :)
Lava?err... before that
That is by far the fastest i have seen a fortress die, funny how your reclaim party managed to stay alive though, maybe you could'v even made a fortress out of it (wich without water would have been pretty damn hard)
I downloaded this and tried it out. It worked at first but now it has totally screwed dwarf fortress up.
I will play for awhile and then an error message pops up that says "NEMESIS UNIT LOAD FAILED" and then it shuts DF down. I tried unpatching it and that did nothing. Removing dwarf fortress and reinstalling it didn't work either. How do I fix this?
Update: I have tried moving directories around and using older versions of DF. Nothing works and I think that this constitutes a serious bug that needs to be fixed immediately as I cannot play DF at all thanks to it.
Ok, here it is. Had to regen the world and embark at the same location.
http://mkv25.net/dfma/movie-701-shortestfortever
I just realized that this lets us make 10×1 fortresses. If you can do a 3×3, you can do a 10×1.
Now to build the Great Wall of <insert civ name here>.
Nomadic: It shouldn't be caused by this utility. Did DF at any time abnormally exit (e.g. crashed, task manager to kill it)?
Anyway, the solution should be to delete the save folder; that happens when one of the unit files part of the save got corrupted. If it persists after you've removed all the saves, then come back.
Since all this program does is edit a memory bit or two, rebooting should fix anything caused by it.
You did reboot, right?
XP32 or XP64bit version?Since I play on a 4+ year old, crappy laptop and I installed Vista on it; I need all the performance boosting I can get.
Therefore opening up those 1x1 fortresses for your convenience: http://www.geocities.com/jifodus/nanofortress.zip
It's been designed to work with v0.28.181.39c and later. If it detects the map finder in v0.28.181.39d and later, it will attempt to patch that as well.
It is possible that it will work with earlier versions, however, it's largely untested.
Also, before anyone says they see sky on the fortress overview map on a 1x1 fortress, I'll say that Dwarf Fortress wasn't originally intended to run on 1x1 local area maps hence there will be unexpected, possibly disasterous or possibly hilarious consequences.
Vista eats RAM, its a bad idea to install it on an old laptop.
However I have a decent computer with 64bit Vista, and its faster than XP. :)
1x1 would run too fast to micromanage the dwarfs would be ripping space and time moving so fast.
Large Dwarf Collider :o
combine this with the new adjustable screen sizes and you will be able to see the entire map at once!
1x1 would run too fast to micromanage the dwarfs would be ripping space and time moving so fast.Elf: Surely you mean small dwarf collider? Ho ho!
Large Dwarf Collider :o
can you have a magma pipe and a brook on a 1*1?
can you have a magma pipe and a brook on a 1*1?
cant we just set one dwarf to speed 0? we could call then superman and make him a westler :D so he could kill all monsta comming in ...
and back to the subject,
do you thinki it is possible to make a rich dwarfen economy system based on forges by using only traded ores to make metal, so we could make a one tile forge colony...
wich are after you interesting nano fortress places, withouth making it imposible to survive?
wich are after you interesting nano fortress places, withouth making it imposible to survive?
Huh?
wich are after you interesting nano fortress places, withouth making it imposible to survive?
Huh?
What interesting places are you after that are not impossible to survive in?
Oh, a 1x1 bottomless pit IS survivable, you just have to get harvesting local plants, bring a lot of food, and set up some farms. I haven't tried in 39f yet, but it should be doable.
for go on the botomless pit you needed a embark anywhere tool too?
where is embark eniwhere haven't find its download place
I really want to try this both for the challenge and the FPS help.
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
I really want to try this both for the challenge and the FPS help.but you can have aquifire AND magma pipe/pool ;)
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
Aquifers aren't features. They're types of rock.I really want to try this both for the challenge and the FPS help.but you can have aquifire AND magma pipe/pool ;)
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
yes but they give water ...Aquifers aren't features. They're types of rock.I really want to try this both for the challenge and the FPS help.but you can have aquifire AND magma pipe/pool ;)
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
The original statement was made about features, not about water.yes but they give water ...Aquifers aren't features. They're types of rock.I really want to try this both for the challenge and the FPS help.but you can have aquifire AND magma pipe/pool ;)
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
yes but many people is looking for water+magma i think ... besides water i dont see brook's interess ...The original statement was made about features, not about water.yes but they give water ...Aquifers aren't features. They're types of rock.I really want to try this both for the challenge and the FPS help.but you can have aquifire AND magma pipe/pool ;)
So is it possible to have a feature that appears on the surface (brook) as well as one that appears underground (magma pipe/hfs/chasm) on the same tile?
does nanofortress works with latest version?The best way to find out is to try. I designed the code to prefer to fail instead of screwing DF up (which I can't say won't happen, but just make it more unlikely).
well, memory readers and hex editors definitly exist for unix type operating systems. and OSX (or lepoard, or whatever the hell its called these days) is basically a glorified GUI on top of BSD, so it should be pretty straightforward.From what I understand the only way to get a memory editor on a Unix platform is to write in the form of a debugger that you have to attach to the process/create a new process, since Unix isn't friendly to processes modifying other processes.
not that im encouraging you to do it, or advocating on behalf of that platform at all. just suggesting that the tools you want probalby exist in a slightly different form, and are probalby freely available if you check out BSD software development type websites. but i'm just guessing, i'm not versed in how that kind of stuff works.
How would a mac version of this go about being made?
Therefore opening up those 1x1 fortresses for your convenience: http://75.127.91.201/~jifodus/df/nanofortress-0_28_181_40dN.zip (2009.10.02.1)
...
For source code, check out:
http://75.127.91.201/phg/df/
Apparently this is the best way to do a Zombie Apocalypse simulation in DF!That, or the zombie apocalypse mod itself,
An upgraded version of this utility for the new version of DF would be awesome.Except, this utility is designed with the 40d# SDL releases in mind, and the SDL patch is going to be rolled in to the new version "fairly" quickly, so spending time re-developing this to work with non-SDL versions is probably a waste.
Considering the many changes to the underground, the 1 unit Embark is much, much more viable and interesting. Plus with the current release not having the 40d opengl optimizations yet, performance is at a premium.
The message "Failed to find patch locations" means that you're using an unsupported version of DF. Which version are you running?
I just tested Nano Fortress v2009.10.01.1 with 0.31.01 and it worked right out of the box. I however, wasn't able to unpatch correctly.
Is it hard to do this or something?
It says it only supports up to 28_181_40d16, I get the cannot find patch locations error but I can't tell which version of 40d I am running since it only says 28_181_40d, the next version down i see on the download page is 40c.
It says it only supports up to 28_181_40d16, I get the cannot find patch locations error but I can't tell which version of 40d I am running since it only says 28_181_40d, the next version down i see on the download page is 40c.
40d != 40d16. 40dx were released via the forums.
http://www.bay12forums.com/smf/index.php?topic=40349.msg704995#msg704995
I have a laptop with both XP and Vista, and just wanted to point out that in XP I get silky smooth 100FPS up to about maybe 50-60 dwarfs. However, if I play on my Vista installation, I get 3 FPS. At the title screen. Managing to exit the game is difficult, no way I'm trying to generate a map.Maybe your graphics settings are all messed up in that Vista. Or you run out of RAM and the game needs to use the swapfile constantly.
Is there any chance of this being ported to DF2010? Looks cool, but too lazy to install more dorf.
(http://img410.imageshack.us/img410/5590/newbitmapimagenp4.png)I recently started a fortress by hollowing out a volcano above the magmaline. Or is it lava when it's in a volcano? Anyways, aside from the lack of water (D'oh!) and the fact that i accidentally blew some obsidian, a pick, and a miner into the volcano, it's my best fort yet.
That's the whole dang map. This is great, excellent tool for crappy computers or people looking for a new challenge.
I thought about looking for a magma pipe in a square with an aquifer and two things hit me. One, I'm seriously addicted to map features. And two, where would I put the fortress?
You sir, are my hero of the day!I'll claim him for my hero of tommorrow, then.
Download: THERE IS NO DOWNLOAD LINK SINCE MY HOSTING PROVIDER DECIDED NOT ACCEPT PAYMENT (2010.12.27.1)
Well then, here you go. I uploaded it to megaupload. I hope Jifodus doesn't mind.Thanks for being awesome
Nanofortress:
http://www.megaupload.com/?d=983THWWA
Just trying to spread the love.
Well then, here you go. I uploaded it to megaupload. I hope Jifodus doesn't mind.
Nanofortress:
http://www.megaupload.com/?d=983THWWA
Just trying to spread the love.
Download: THERE IS NO OFFICIAL DOWNLOAD LINK SINCE MY HOSTING PROVIDER IS TERRIBLE (2010.12.27.1)
Alternate Mirror: http://www.megaupload.com/?d=983THWWA (thanks to CharlesPeter; version 2010.12.27.1)
Alternate Mirror: http://www.multiupload.com/V2SYJ595OH (thanks to taodih; version 2010.12.27.1)
It's been verified to work with 0.31.18. It will probably work with any the more recent versions (0.31.*), and it may work with future versions.
what about dropping it in DffD (http://dffd.wimbli.com)(for easy access)? unless you already did.
I've been trying to get nano fortress to work on my laptop with windows xp. What I do:
1. Start up Dwarf Fortress through Peridexis Errant (http://dffd.wimbli.com/file.php?id=7622).
2. I run nanofortress.exe from the Dwarf Fortress folder.
An error pops up telling me that "nanofortress.exe is not a valid Win32 application".
Anyone got an idea about what I can do to prevent this?
embark-tools enable
embark-tools nano enable
Thank you. Will check it out when I get home.I've been trying to get nano fortress to work on my laptop with windows xp. What I do:
1. Start up Dwarf Fortress through Peridexis Errant (http://dffd.wimbli.com/file.php?id=7622).
2. I run nanofortress.exe from the Dwarf Fortress folder.
An error pops up telling me that "nanofortress.exe is not a valid Win32 application".
Anyone got an idea about what I can do to prevent this?
I play on XP, and the app from the first post also gives me the error,
but the version I have on my harddrive works with the latest version 34.11
I have no idea if it's the latest one, but since it does what it's supposed to,
I uploaded it to
http://www.filedropper.com/nanofortressworkingwith3411
Try this version.
As always, test the files you download with
https://www.virustotal.com/
I play on XP, and the app from the first post also gives me the error,Can somebody reupload it?
but the version I have on my harddrive works with the latest version 34.11
I have no idea if it's the latest one, but since it does what it's supposed to,
I uploaded it to
http://www.filedropper.com/nanofortress
Try this version.
Download: http://www.lorauwar.com/~jifodus/dl/df/nanofortress.zip (2013.1.25.1)