I'm setting up a community fortress. It will be built on a mountain surrounded by goblins and zombies. The goal is to become militarily powerful and succeed against our enemies. With the new c-screen mechanics, this should be more interesting.
Self-Imposed Restrictions: no turtling. I'm considering eliminating bridges and traps, but I don't know if I want to go that far.
Available Dwarves:
Ïteb Likotgikut, "Ïteb Inkeddabbled", Peasant
"Did you hear the one about the giant rhesus macaques and the molemarian?"
She is eighty-one years old, born on the 5th of Limestone in the year 44.
Her very long hair is tied in a pony tail. Her teeth are widely-spaced. Her nose bridge is concave. Her short eyebrows are low. Her slightly close-set raw umber eyes are sunken. Her somewhat narrow head is tall. Her sandy taupe skin is slightly wrinkled. Her hair is tan with a touch of gray.
She is very slow to tire, but she is very weak.
Ïteb Likotgikut likes rock salt, fine pewter, star sapphire, coral, gems, bolts, windows, the sound of The Wisp of Bewilderment and the sight of The Sienna Sheen. When possible, she prefers to consume giant moose and finger millet beer. She absolutely detests worms.
She has a great musical sense, but she has an iffy memory and meager creativity.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing. She personally finds those that engage in trade and commerce to be fairly disgusting and does not care about family one way or the other. She dreams of mastering a skill.
She has an incredibly calm demeanor. She is emotionally obsessive, forming life-long attachments even if they aren't reciprocated. She is not the type to fall in love or even develop positive feelings. She tries to do things correctly each time. She does not have a great aesthetic sensitivity, and she is conflicted by this as she values artwork and its creation. She has a tendency to consider ideas and abstractions over practical applications. She doesn't cling tightly to ideas and is open to changing her mind. She doesn't often experience strong cravings or urges. She has an active sense of humor. She is often cheerful. She generally acts impartially and is rarely moved to mercy. She generally acts with a narrow focus on the current activity. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.
Overall, Ïteb is untroubled by unmet needs. She is not distracted after being away from people. She is not distracted after being unoccupied. She is not distracted after leading an unexciting life. She is not distracted after being unable to acquire something. She is not distracted after being unable to fight. She is not distracted after a lack of trouble-making. She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant. She is not distracted after not learning anything. She is not distracted after being unable to help anybody. She is not distracted after a lack of abstract thinking. She is not distracted after being unable to make merry. She is not distracted after being unable to admire art. She is not distracted after being unable to practice a craft. She is not distracted after being away from friends. She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill. She is not distracted after being unable to take it easy. She is not distracted after being kept from alcohol.
A short, sturdy creature fond of drink and industry.
Kosoth Avédzaneg, "Kosoth Clobberedrelic", Peasant
"Always deal fairly."
She is fifty-three years old, born on the 2nd of Sandstone in the year 72.
Her raw umber eyes are very round. Her teeth are widely-spaced. Her somewhat tall ears have nearly fused lobes. Her hair is clean-shaven. Her nose bridge is somewhat concave. Her nose is slightly hooked. Her hair is tan. Her skin is sandy taupe.
She is incredibly tough.
Kosoth Avédzaneg likes native aluminum, tin, pipe opal, the color sandy taupe, gems, shields, goblets, chickens for their scratching, the words of The Contested Tenacity and the sight of The Aquamarine Wonders. When possible, she prefers to consume whitetip reef shark, blueberry wine, donkey's milk and eggplants. She absolutely detests purring maggots.
She has a sum of patience, a feel for music, good intuition and willpower.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge and finds nature somewhat disturbing. She personally doesn't really see the value in self-examination. She dreams of raising a family.
She feels best when everyone gets along without any strife or contention. She has an overbearing personality. She forms strong emotional bonds with others, at times to her detriment. She has a tendency to go it alone, without considering the advice of others. She is generally quite confident of her abilities when undertaking specific ventures. She is rarely happy or enthusiastic, and she is conflicted by this as she values parties and merrymaking in the abstract. She generally finds herself quite hopeful about the future. She enjoys the company of others. She is quite comfortable with others that have a different appearance or culture. She does not easily hate or develop negative feelings. She occasionally overindulges. She doesn't seek out excitement. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.
Overall, Kosoth is untroubled by unmet needs. She is not distracted after being away from people. She is not distracted after being unoccupied. She is not distracted after doing nothing creative. She is not distracted after being unable to acquire something. She is not distracted after being kept from alcohol. She is not distracted after a lack of decent meals. She is not distracted after being unable to fight. She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant. She is not distracted after not learning anything. She is not distracted after being unable to help anybody. She is not distracted after a lack of abstract thinking. She is not distracted after being unable to make merry. She is not distracted after being unable to admire art. She is not distracted after being unable to practice a craft. She is not distracted after being away from family. She is not distracted after being away from friends. She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill. She is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Zuntîr Thîkutsoloz, "Zuntîr Bookworshipped", Peasant
"How can people be so glum?"
She is seventy-five years old, born on the 13th of Obsidian in the year 50.
Her eyebrows are low. Her somewhat narrow head is tall. Her very long hair is tied in a pony tail. Her raw umber eyes are slightly wide-set. Her ears are somewhat tall. Her hair is tan. Her skin is sandy taupe. Her nose is somewhat long.
She is quick to tire.
Zuntîr Thîkutsoloz likes garnierite, iron, prase, hemp fabric, maces, mail shirts, the words of The Contested Tenacity and the sight of The Aquamarine Wonders. When possible, she prefers to consume garden cress and spelt beer. She absolutely detests bark scorpions.
She has a great ability to focus and willpower, but she has poor analytical abilities, little natural inclination toward music and little patience.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing. She personally is repelled by the idea of honesty and lies without compunction and values artwork. She dreams of crafting a masterwork someday.
She is swayed by emotional appeals. She can be very single-minded. She doesn't often feel envious of others. She is often nervous. She is brave in the face of imminent danger. She thinks she is fairly important in the grand scheme of things. She tends to assume the worst of two outcomes will be the one that comes to pass. She does not easily fall in love and rarely develops positive sentiments. She doesn't cling tightly to ideas and is open to changing her mind. She is quick to form negative views about things. She rarely feels discouraged. She tends to share her own experiences and thoughts with others. She is trusting. She often snaps her fingers when she's bored. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.
Overall, Zuntîr is untroubled by unmet needs. She is not distracted after being away from people. She is not distracted after being unoccupied. She is not distracted after doing nothing creative. She is not distracted after leading an unexciting life. She is not distracted after being unable to acquire something. She is not distracted after being kept from alcohol. She is not distracted after a lack of decent meals. She is not distracted after being unable to fight. She is not distracted after a lack of trouble-making. She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant. She is not distracted after not learning anything. She is not distracted after being unable to help anybody. She is not distracted after a lack of abstract thinking. She is not distracted after being unable to make merry. She is not distracted after being unable to admire art. She is not distracted after being unable to practice a craft. She is not distracted after being away from family. She is not distracted after being away from friends. She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill. She is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Meng Atheltoral, "Meng Ringlaws", Peasant
"It's best to slow down and just relax."
She is sixty-three years old, born on the 7th of Felsite in the year 62.
Her very long hair is braided. Her teeth are widely-spaced. Her very large-irised sunken raw umber eyes are very round. Her nose bridge is incredibly concave. Her extremely short eyebrows are low. Her somewhat tall ears have nearly fused lobes. Her somewhat narrow head is somewhat tall. Her hair is tan. Her skin is sandy taupe.
She is very weak.
Meng Atheltoral likes claystone, bronze, picture jasper, olm leather, the color pine green, quivers, querns, ogres of evil for their macabre ways, the words of The Contested Tenacity and the sight of The Azure Satins. When possible, she prefers to consume giant jackal and rye beer. She absolutely detests bats.
She has great intuition and a great sense of empathy, but she has an iffy memory, poor analytical abilities and poor creativity.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing. She personally sees competition as wasteful and silly, sees perseverance in the face of adversity as bull-headed and foolish and disregards tradition. She dreams of crafting a masterwork someday.
She is completely wrapped up in her own appearance, abilities and other personal matters. She considers spending time alone much more important than associating with others. She is unfriendly and disagreeable, and she is bothered by this since she values friendship. She feels a strong need to reciprocate any favor done for her. She has a calm demeanor. She tries to do things correctly each time. She finds obligations confining, though she is conflicted by this for more than one reason. She does not easily hate or develop negative feelings. She likes to brawl. She generally finds herself quite hopeful about the future. She is generally quite confident of her abilities when undertaking specific ventures. She doesn't handle stress well. She is brave in the face of imminent danger. She doesn't tend to hold on to grievances. She is somewhat uncomfortable around those that appear unusual or live differently from herself. She is quick to anger. She is quite ambitious. She is trusting. She is stubborn, though she is conflicted by this part of herself. She tends not to reveal personal information. When she becomes exasperated, she begins to speak very deliberately. She commonly winks as a form of greeting. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.
Overall, Meng is untroubled by unmet needs. She is not distracted after being unoccupied. She is not distracted after doing nothing creative. She is not distracted after leading an unexciting life. She is not distracted after being unable to acquire something. She is not distracted after being kept from alcohol. She is not distracted after a lack of decent meals. She is not distracted after being unable to fight. She is not distracted after a lack of trouble-making. She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant. She is not distracted after not learning anything. She is not distracted after being unable to help anybody. She is not distracted after a lack of abstract thinking. She is not distracted after being unable to make merry. She is not distracted after being unable to admire art. She is not distracted after being unable to practice a craft. She is not distracted after being away from family. She is not distracted after being away from friends. She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill. She is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Kivish Ìtdùnkadôl, "Kivish Charmgem", Peasant
"I'm alright."
She is seventy-two years old, born on the 1st of Limestone in the year 53.
Her nose is sharply hooked. Her nose bridge is concave. Her hair is clean-shaven. Her slightly sunken raw umber eyes are slightly wide-set. Her hair is tan. Her skin is sandy taupe.
She is very slow to tire, but she is weak.
Kivish Ìtdùnkadôl likes sylvite, sterling silver, variscite, pebbles, hatch covers, the sound of The Wisp of Bewilderment and the sight of The Lute of Glistening. When possible, she prefers to consume giant parakeet and bumblebee mead. She absolutely detests cave spiders.
She has an amazing spatial sense, an iron will, an ability to read emotions fairly well and the ability to focus, but she has a meager kinesthetic sense and very bad analytical abilities.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing. She personally has a negative view of those who exercise power over others and doesn't particularly value loyalty. She dreams of raising a family.
She does not enjoy participating in physical confrontations, and she works to square this natural tendency with her respect of martial prowess. She doesn't handle stress well. She isn't particularly curious about the world. She likes to take it easy. She is quite comfortable with others that have a different appearance or culture. She does not go out of her way to help others. She is stubborn. She does not have a great aesthetic sensitivity, and she is conflicted by this as she values artwork and its creation. She is not inherently proud of her talents and accomplishments. She tends to hang on to grievances. She is not particularly interested in what others think of her. She holds her breath when she's nervous. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.
Overall, Kivish is untroubled by unmet needs. She is not distracted after being away from people. She is not distracted after leading an unexciting life. She is not distracted after being unable to acquire something. She is not distracted after being kept from alcohol. She is not distracted after a lack of decent meals. She is not distracted after a lack of trouble-making. She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant. She is not distracted after a lack of abstract thinking. She is not distracted after being unoccupied. She is not distracted after being unable to make merry. She is not distracted after being unable to admire art. She is not distracted after being unable to practice a craft. She is not distracted after not learning anything. She is not distracted after being away from family. She is not distracted after being away from friends. She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill. She is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Sigun Ledkìrar, "Sigun Rackrighteous", Peasant
"I could tell you all about it!"
He is eighty-eight years old, born on the 28th of Slate in the year 37.
His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long beard is arranged in double braids. His very long hair is neatly combed. His teeth are widely-spaced. His nose bridge is incredibly concave. His large-irised sunken raw umber eyes are round. He has a prominent chin. His sandy taupe skin is wrinkled. His ears are somewhat tall. His hair is tan with flecks of gray.
He is very slow to tire, but he is flimsy and clumsy.
Sigun Ledkìrar likes anhydrite, lay pewter, yellow grossular, green glass, black-handed gibbon tooth, the color puce, bucklers, rings, alpacas for their resemblance to a miniature llama, the words of The Spoons of Dating and the sound of The Wisp of Bewilderment. When possible, he prefers to consume guppy and carrot wine. He absolutely detests blood gnats.
He has very good focus, but he has a shortage of patience, little linguistic ability, a poor ability to manage or understand social relationships and a very bad sense of empathy.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge and finds nature somewhat disturbing. He personally sees introspection as important, does not respect the law and sees working hard as a foolish waste of time. He dreams of crafting a masterwork someday.
He has no confidence at all in his talent and abilities. He shares intimate details of his life without sparing a thought to repercussions or propriety. He has an utterly languid pace of easy living, calm and slow. He is completely careless with resources when completing projects and invariable wastes a lot of time and effort. He dislikes helping others. He is a friendly individual. He has a noticeable lack of perseverance. He generally finds himself quite hopeful about the future. He tends to be swayed by the emotions of others. He has a calm demeanor. He is quick to form negative views about things. He does not easily fall in love and rarely develops positive sentiments. He doesn't cling tightly to ideas and is open to changing his mind. He needs alcohol to get through the working day. He likes working outdoors and grumbles only mildly at inclement weather.
Overall, Sigun is untroubled by unmet needs. He is not distracted after being away from people. He is not distracted after doing nothing creative. He is not distracted after leading an unexciting life. He is not distracted after being unable to acquire something. He is not distracted after being kept from alcohol. He is not distracted after a lack of decent meals. He is not distracted after being unable to fight. He is not distracted after a lack of trouble-making. He is not distracted after being unable to be extravagant. He is not distracted after not learning anything. He is not distracted after a lack of abstract thinking. He is not distracted after being unable to make merry. He is not distracted after being unable to admire art. He is not distracted after being unable to practice a craft. He is not distracted after being away from family. He is not distracted after being away from friends. He is not distracted after a lack of introspection. He is not distracted after being unable to practice a martial art. He is not distracted after being unable to practice a skill. He is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.
Ònul Edëmkidet, "Ònul Keytalon", Peasant
"I've been alright."
He is sixty-one years old, born on the 25th of Timber in the year 64.
His short sideburns are neatly combed. His very long moustache is neatly combed. His very long beard is braided. His short hair is neatly combed. His slightly large-irised raw umber eyes are very round. He has a narrow, prominent chin. His nose bridge is concave. His eyebrows are low. His somewhat narrow head is somewhat tall. His ears are somewhat tall. His hair is tan. His skin is sandy taupe.
He is very strong and quick to heal, but he is clumsy.
Ònul Edëmkidet likes ilmenite, black bronze, pink jade, fluffy wambler leather, alpaca wool, bucklers, mittens, coins and the words of The Spoons of Dating. When possible, he prefers to consume char, strawberry wine, white millet flour and coconuts. He absolutely detests brown recluse spiders.
He has a great kinesthetic sense, great analytical abilities, a very good sense of empathy, a very good feel for social relationships and a way with words, but he has a questionable spatial sense.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing. He personally values loyalty, values hard work and values artwork. He dreams of raising a family.
He despairs of anything positive happening in the future and lives without feelings of hope. He often feels discouraged. He is grateful when others help him out and tries to return favors. He isn't given to flights of fancy. He is slow to anger. He doesn't tend to hold on to grievances. He generally acts with a narrow focus on the current activity. He tends to be a bit stubborn in changing his mind about things. He tends to be passive in discussions. He lives a fast-paced life. He needs alcohol to get through the working day. He likes working outdoors and grumbles only mildly at inclement weather.
Overall, Ònul is untroubled by unmet needs. He is not distracted after being away from people. He is not distracted after being unoccupied. He is not distracted after doing nothing creative. He is not distracted after leading an unexciting life. He is not distracted after being unable to acquire something. He is not distracted after being kept from alcohol. He is not distracted after a lack of decent meals. He is not distracted after being unable to fight. He is not distracted after a lack of trouble-making. He is not distracted after being unable to argue. He is not distracted after being unable to be extravagant. He is not distracted after not learning anything. He is not distracted after being unable to help anybody. He is not distracted after a lack of abstract thinking. He is not distracted after being unable to make merry. He is not distracted after being unable to admire art. He is not distracted after being unable to practice a craft. He is not distracted after being away from family. He is not distracted after being away from friends. He is not distracted after being unable to practice a martial art. He is not distracted after being unable to practice a skill. He is not distracted after being unable to take it easy.
A short, sturdy creature fond of drink and industry.