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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 192 193 [194] 195 196 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 496078 times)

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2895 on: November 17, 2013, 11:48:46 pm »

I still see wild (not-feral) hounds in my adventuring.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2896 on: November 17, 2013, 11:52:09 pm »

Well, as domestic animals, they would show up wandering around most sites. Are you sure you're not within the borders of a hamlet? They extend considerably beyond where the houses are.

Really, they shouldn't be appearing in the wild, I removed all their biome and frequency tokens.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2897 on: November 17, 2013, 11:53:56 pm »

I have definitely seen both feral and wild hounds roaming about and attacking me. I've never seen the two types in the same place, though.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2898 on: November 18, 2013, 02:43:16 am »

Do you have an earlier version of the raws? The most recent build should NOT have any biome tags for regular hounds. Maybe someone thought they were missing and re-added them?
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vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2899 on: November 18, 2013, 03:45:28 am »

Huh... on GitHub, the hounds have [BIOME:ANY_LAND][FREQUENCY:100].  It looks like the whole creature_halfling.txt file got reverted to an older version during Putnam's turn.  I guess I should re-revert it?
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Climbing is a strength-based skill. Elephants are very strong. Why are you surprised?

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2901 on: November 18, 2013, 06:21:57 pm »

I'm still adding in plants and animal to add diversity, hippies are only half baked (pun intended) and I'll probably release them as a patch. On the plus side we have dyes now.
« Last Edit: November 18, 2013, 06:25:07 pm by kopout »
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...although I've been having so much fun failing at this I just about forgot what my original aim was.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2902 on: November 18, 2013, 06:40:56 pm »

More diversity is always welcome, especially in the plants.
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2903 on: November 18, 2013, 06:48:19 pm »

So far I have many, many fruit trees, a new fabric plant three kinds of dye, potatoes, and many grasses.probably put in a few other mundane trees (banyangroves and raft roots in the swamps ect) and call it a mod.
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2904 on: November 20, 2013, 07:08:17 pm »

Is there going to be an update soon?
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Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2905 on: November 20, 2013, 08:06:11 pm »

We need more sorts of tea, perhaps adding a "cold" sort that can be found in taigas.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2906 on: November 20, 2013, 08:27:34 pm »

I think people in those climates would prefer tea as a warm beverage.
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vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2907 on: November 20, 2013, 08:30:21 pm »

Huh... on GitHub, the hounds have [BIOME:ANY_LAND][FREQUENCY:100].  It looks like the whole creature_halfling.txt file got reverted to an older version during Putnam's turn.  I guess I should re-revert it?

That's done now.  It turned out to be a bit trickier than I thought it would be; I basically had to revert the file to the version before Putnam's turn and then manually add back any changes that seemed deliberate.  I'd appreciate any extra eyeballs on this, just to check that I didn't mess up anything.

Oh, and kopout, could you please make sure to include the fixed creature_halfling.txt in your turn's raws?
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Climbing is a strength-based skill. Elephants are very strong. Why are you surprised?

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2908 on: November 20, 2013, 10:51:15 pm »

Speaking of my turn, I'm just running some final tests on the more exotic grasses (ie finding the darn things). I'm thinking of adding another animal  to bring it to an even dozen. What do you think, should I go for it or just upload now. I'm already a day over due. 

EDIT:The game is complaining about not finding NOSEBILL and MOUTHBILL body glosses. I'm just going to add those in manually.
« Last Edit: November 20, 2013, 11:41:14 pm by kopout »
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.
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