Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36

Author Topic: War of the Planets : Invader thread : Review Q3 2025  (Read 31097 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #510 on: September 15, 2015, 01:23:57 pm »

Eh, no point in burrowing vehicles for the time being. Mind you, if we just got an extra two production lines, those poor bastards have to deal with a LOT more Karsts :D

That being said, Working on a better fighter seems like the best bet for now.

Erek Fighter Craft
A significantly larger craft, akin to the human fighters in size, and with a mass to match. Using a fusion engine to power the beast, along with a veritable array of weaponry to make it an exception air superiority craft. With a nasal gauss cannon, a quartet of plasma-lensed lasers and a pair of missile racks carrying around five air-to-air missiles, all fitted with a potent explosive. Whilst still piloted by AI, the size of the craft permits a far more powerful one compared to the Ki'k.
My vote.
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #511 on: September 16, 2015, 07:23:55 am »

Eh, no point in burrowing vehicles for the time being. Mind you, if we just got an extra two production lines, those poor bastards have to deal with a LOT more Karsts :D

That being said, Working on a better fighter seems like the best bet for now.

Erek Fighter Craft
A significantly larger craft, akin to the human fighters in size, and with a mass to match. Using a fusion engine to power the beast, along with a veritable array of weaponry to make it an exception air superiority craft. With a nasal gauss cannon, a quartet of plasma-lensed lasers and a pair of missile racks carrying around five air-to-air missiles, all fitted with a potent explosive. Whilst still piloted by AI, the size of the craft permits a far more powerful one compared to the Ki'k.
My vote.
+1.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #512 on: September 16, 2015, 09:31:13 am »

Kornak SAL

A cheap surface-to-air laser able to shoot both aircraft and missiles with great efficiency.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #513 on: September 16, 2015, 04:00:47 pm »

Erek Fighter Craft

The Erek Fighter is a high speed, heavily armed air superiority fighter. The droplet shaped craft, build around a fusion scramjet that provides shows legacy of the Kal Terek's space centric lifestyle, having no clearly definable top or bottom. It's a VTOL craft, capable of reaching speeds up to Mach 6, though it is not very maneuverable and can't utilize it weapons near top speed due to power and overheating concerns. It sports an integrated gauss cannon, and mounts that allow for the installation of 4 smaller weapons (lasers, for the moment), as well as external mounts that allow for the eventual installation of missile weaponry (none at this moment). All is controlled by an adaptive AI system, which can learn and adapt to enemy attacks. Batch Size: 1

Gained tech : Adaptive AI
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #514 on: September 16, 2015, 04:37:36 pm »

Ohohoho boy. We get some ordinance for that thing to drop, and they may as well all surrender immediately. If we have a significant number of them.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #515 on: September 16, 2015, 05:19:17 pm »

Batch size one, no missiles? We might as well stick with Ki'k drones for the moment.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Design Q3 2025
« Reply #516 on: September 16, 2015, 11:32:44 pm »

Erek Fighter Craft

The Erek Fighter is a high speed, heavily armed air superiority fighter. The droplet shaped craft, build around a fusion scramjet that provides shows legacy of the Kal Terek's space centric lifestyle, having no clearly definable top or bottom. It's a VTOL craft, capable of reaching speeds up to Mach 6, though it is not very maneuverable and can't utilize it weapons near top speed due to power and overheating concerns. It sports an integrated gauss cannon, and mounts that allow for the installation of 4 smaller weapons (lasers, for the moment), as well as external mounts that allow for the eventual installation of missile weaponry (none at this moment). All is controlled by an adaptive AI system, which can learn and adapt to enemy attacks. Batch Size: 1

Gained tech : Adaptive AI

For revision we should add improved anti-missile/laser armor (particularly something around the engine) or improve manuverability.  Not having our superior armor and not being more maneuverable then the human craft are both glaring flaws.  Not to mention the small batch size, but that is less of a concern if the craft are really as good as we hope.

As a question, if we were to make a missile system or other weapons next turn could we retrofit existing craft at no cost?

Taricus

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #517 on: September 17, 2015, 12:05:08 am »

Yeah, fixing that manoeuvrability flaw is a priority. The batch size isn't too bad if we focus on making these things with most of our production lines.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

VoidSlayer

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #518 on: September 17, 2015, 01:00:03 am »

Research phase should be focused on human detection systems and how to hide our craft best from them.

Stealthy pods should be totally doable now that we have those fusion ramjets.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #519 on: September 19, 2015, 01:19:24 am »

Poke?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #520 on: September 19, 2015, 01:30:32 am »

Either missiles or self replicating drones.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #521 on: September 19, 2015, 01:42:11 am »

Those are design topics Kevak, not revisions.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #522 on: September 19, 2015, 02:12:11 am »

Oh, it's revision? Derped and misread.
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #523 on: September 19, 2015, 02:36:06 am »

Should we try to cheapen the Erek? Or maybe make it more maneuverable?

I think we should make some missiles for it on the next design phase. Hell, let's make missiles for everyone. Especially the Earthlings (in other words, I want to blow their military to kingdom come).
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: War of the Planets : Invader thread : Review Q3 2025
« Reply #524 on: September 19, 2015, 04:45:17 am »

The Erek is too expensive to be useful as it is. Plus, it doesnt help with our two main issues (Our troops get shot down when landing, and we don't have good garrison units for our existing territory).

Install some good point defense weapons on our Improced Combat Drop Pod's weapons mount. Have our engineers test both laser and gauss PD and settle on the most effective. The Improved Combat Drop Pod's fire controls probably will need some love for maximum efficiency.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
Pages: 1 ... 33 34 [35] 36