yeah but in the end you will just see lynch mods of people sick of other people killing people all the time. also i think the community could manage its self, they do it in haven and hearth :p
I don't for one second believe the community moderating itself will work out. This all depends on some imaginary scenario where people work together for the greater good which I've never really seen happen.
If we get to perma-kill christians, I'm in.
So, the guys who develop Haven and Hearth is working on a more professional MMO called Salem. (http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=14667&sid=78a30cb9724f878b3438e982f88bb8df) It looks promising, at any rate.Anyway, I don't like what they intend to do with the scent system. I do not want to be killed while I'm offline.
edit: Found some actual info about it here. (http://www.mmocrunch.com/2011/01/23/paradox-interactive-2011-new-york-convention/)
If we get to perma-kill christians, I'm in.
"There is only two types of people I can't stand. Those intolerant of other cultures and the Dutch."
What makes you think it is okay to say or think stuff like this?
So, the guys who develop Haven and Hearth is working on a more professional MMO called Salem. (http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=14667&sid=78a30cb9724f878b3438e982f88bb8df) It looks promising, at any rate.Anyway, I don't like what they intend to do with the scent system. I do not want to be killed while I'm offline.
edit: Found some actual info about it here. (http://www.mmocrunch.com/2011/01/23/paradox-interactive-2011-new-york-convention/)
Found some actual info about it here. (http://www.mmocrunch.com/2011/01/23/paradox-interactive-2011-new-york-convention/)
What makes you think it is okay for you to question what I say or think?If we get to perma-kill christians, I'm in.What makes you think it is okay to say or think stuff like this?
Holy crap, is that what they look like? Hahahah.The fuck?
Holy crap, is that what they look like? Hahahah.The fuck?
Oh boy, i always wanted a dark themed MMO with permadeath. What would be the point of burning a pagan if he would just respawn. :D
As i see it its perfectly possible to have permadeath MMO if:
1.Difference between low and highlevel characters isn't too dramatic. Imagine dwarf fortress where max skill is competent or accomplished. You obviously have the upper hand over dabbing character but if he has better equipped, has friends or more luck... The dabbing character won't be seen as somebody you just walk over when you decide, he has to be able to influence things around him from the start.
It has to bee balanced to a point you don't want to loose your character (to benefit from the permadeath mechanic influencing your actions) but if you do, you won 't quit cause of it.
2. It can't be grind based. If players see leveling as work, they don't want to see someone to destroying their work, they may get upset and quit.
I would do it like this: When you online, you go on quest (preferably not scripted), socializing, explore... AND you make a list of task you character has to make when you go offline like train with weapon, craft this, build that, cut that tree... (or you would do it online by couple of clicks without any waiting and then you would go offline for timeperiod needed for your character to do this things)
While offline you character would be still in game, could be attacked but not killed, only knocked out. He would remain all his possessions in his inventory but his properties like house could be destroyed and robbed, the character would of course deffend theirs property's. This would force the players to make villages together so the characters even if the players are offline would be a solid deffence to unorganized griefers which of course could be permanently killed, thus thinking twice to go against bunch of AI controlled character which have nothing to loose.
1. Massive grind. The primary trouble with H&H was that it was a massive grindfest with permadeath and open PvP enabled. This was due to the lack of skill or ability caps, which meant progression was infinite. This caused a bunch of other problems that I may talk about later.
The massive grind WAS useful for discouraging players from fighting from one another (what's the point when the risks are so massive?), but it also meant that both griefing and using alt accounts to attack your enemy were far too good as tactics. Just create a few noob characters, grind upto the murdering skills and go and slaughter enemies with your disposable characters.
2. No skill caps. This discouraged both grouping with other players and specialisation. What's the point in being specialised when you can get to a level in one skill and use your ability points in that skill in all others?
3. No diminishing returns from abilities / skills. This meant a massive divide between new players and oldbies, which is never a good thing in open PvP scenarios. Was resolved slightly with resets over maps, but that didn't really sort the problem out.
They said that they are alpha graphics and they will be replaced, but the game is intended to be cartoony.What makes you think it is okay for you to question what I say or think?If we get to perma-kill christians, I'm in.What makes you think it is okay to say or think stuff like this?
Like others pointed out, it's a game in Salem. I take the witch/pagan side.Holy crap, is that what they look like? Hahahah.The fuck?
(http://i52.tinypic.com/9qyzkj.jpg)
It's like... Pokemon for the DS graphics.
Still looks like something a 2 yearold could draw
Don't be silly, permadeath works just fine. You just have a lot more tension when playing it.
I used to play a certain MMO in beta with permadeath turned on only. It was incredible. Your life depended on other players and since you could only group with permadeath on people (when you had it on, of course), the tension in dungeons was incredible and heart pounding, since you could lose days of work in a snap.
It was great.
I would like to see things like ONE account/character while you play.
HnH as a group is kinda redundant when the one who decided to go Miner/Smith and thus spend most of his time doing the mining, and getting ALL the metal. Then going and creating a Farming/Cooking Alt which can supply him on the other side of the coin when as a Miner he can't do that. Kinda makes it hard for the people who don't mine to get metal that way when you can't trade with the miner cause, He can do it himself...
Haven and Hearth has a Belief system, to be an effective Miner you need to have your Belief all the way towards Industry (which gives a better chance of the Ore not becoming Slag (stone)). While he can do this, his Farming ability becomes useless as he will always recover one 'seed' from a harvest action. In response, if you have your belief all the way towards Nature (the opposite of Industry) you will recover 3 'seeds' from a harvest action, but the chances of getting Ore into normal metal is slim to none. Having it in the middle will give a <50% chance of Ore to Metal, and always give only 2 'seeds' per harvest...I would like to see things like ONE account/character while you play.
HnH as a group is kinda redundant when the one who decided to go Miner/Smith and thus spend most of his time doing the mining, and getting ALL the metal. Then going and creating a Farming/Cooking Alt which can supply him on the other side of the coin when as a Miner he can't do that. Kinda makes it hard for the people who don't mine to get metal that way when you can't trade with the miner cause, He can do it himself...
He didn't have to even create an alt in that case. All he had to do was use the massive skillgains he got off high level smithing to level farming / cooking.
He didn't have to even create an alt in that case. All he had to do was use the massive skillgains he got off high level smithing to level farming / cooking.Haven and Hearth has a Belief system, to be an effective Miner you need to have your Belief all the way towards Industry (which gives a better chance of the Ore not becoming Slag (stone)). While he can do this, his Farming ability becomes useless as he will always recover one 'seed' from a harvest action. In response, if you have your belief all the way towards Nature (the opposite of Industry) you will recover 3 'seeds' from a harvest action, but the chances of getting Ore into normal metal is slim to none. Having it in the middle will give a <50% chance of Ore to Metal, and always give only 2 'seeds' per harvest...[/quote]
It is quite hard, the difference of having 80% of your Ore going to metal to 45% at mid range is bigger then you think... Go onto the HnH forums and ask that question, $1000000000000000000 USD says that 99.9999% of the responses would be, "Just make a Farming alt..."He didn't have to even create an alt in that case. All he had to do was use the massive skillgains he got off high level smithing to level farming / cooking.Haven and Hearth has a Belief system, to be an effective Miner you need to have your Belief all the way towards Industry (which gives a better chance of the Ore not becoming Slag (stone)). While he can do this, his Farming ability becomes useless as he will always recover one 'seed' from a harvest action. In response, if you have your belief all the way towards Nature (the opposite of Industry) you will recover 3 'seeds' from a harvest action, but the chances of getting Ore into normal metal is slim to none. Having it in the middle will give a <50% chance of Ore to Metal, and always give only 2 'seeds' per harvest...
I suppose. It's still pretty easy to do it without having belief sliders set any way, though. The only thing that could have any trouble with that was the silk moths.
It is quite hard, the difference of having 80% of your Ore going to metal to 45% at mid range is bigger then you think... Go onto the HnH forums and ask that question, $1000000000000000000 USD says that 99.9999% of the responses would be, "Just make a Farming alt..."
Too many people fall into that system of, Oh I can't do this by myself with this character, lets start up another, on a new account, and do it that way. Who cares if fellow villager 1,2,3,4,5 can do it better then me, THIS IS MY ORE!!! THEY AIN'T GETTING ANY OF IT!!! THEY WANT METAL, THEY SHOULD GO MAKE A MINING ALT AND FIND THEIR OWN MINE!!!!...
Yes this has happened to me in HnH, thrice...
Azk is doing it right now to a point, he just hasn't gotten around to making the Farming Alt yet. But in time...
Personally, I think the person mentioned giving benefits for having things happening in 'past lives' might be on to something vaguely interesting. But I still think it would ultimately boil down to a handful of people who take the game seriously versus a vast army of 12 year olds with nigh unlimited griefing accounts. Permadeath attracts the small community of hardcore, thrillseeking players who crave excitement that can only come from real risk. It also attracts the /enormous/ community of mouthbreathing idiots who's only pleasure in their miserable, inconsequential lives is seeing how much they can annoy other people.
Pretty generally they have no investment in their character and thus do not care in the slightest if they die.
FYI, permadeath and player-enforced law and order work nearly perfectly in H&H.
Well those people must suck at the game, because I've only been killed once in nearly two years of constant playing. And even that death was mostly my own stupidity (took armour off and went AFK). Basically, these people are building a surface fort without any walls, traps or soldiers, and then complaining that goblin sieges are OP.
Are you a proffessional strawman builder?
FYI, permadeath and player-enforced law and order work nearly perfectly in H&H.
I love that you start your opinion with "FYI". A large number of people disagree with you.
Well those people must suck at the game, because I've only been killed once in nearly two years of constant playing. And even that death was mostly my own stupidity (took armour off and went AFK). Basically, these people are building a surface fort without any walls, traps or soldiers, and then complaining that goblin sieges are OP.
Why, yes, those people who don't agree with you must be bad at the game. You have such a way with argument. It's astonishing, really.
Are you a proffessional strawman builder?
Dude, I quoted your own statement. Try again.
My statement is that people who get randomly ganked suck at the game, because some rather simple safety precautions make it virtually impossible to die in this way. Your interpretation is that people who disagree with me suck. How is that not a strawman?
Salem wasn't about Christians burning Pagans for their beliefs.
It was about Christians burning other Christians either out of insane paranoid fervor or greed (guess what happened to the stuff the 'witches' owned after they died)
quick little pre-alpha video loftar posted: http://www.seatribe.se/salem/test.ogv (http://www.seatribe.se/salem/test.ogv)
Don't know how long it will last since its actually on their website.
QuoteSalem wasn't about Christians burning Pagans for their beliefs.
It was about Christians burning other Christians either out of insane paranoid fervor or greed (guess what happened to the stuff the 'witches' owned after they died)
Specifically what happened was the people of Salem, due to wet weather, were poisoned from the very food they ate and started to have side-effects (Convulsing for example) and in a panic started to blame almost everyone around them and for the most part it was people in Salem and thus Christians were sentenced.
There wasn't any burning in Salem either.
Honestly the amount of times people use religion as the cause of an event is staggering compared to how often it wasn't the true cause or sometimes even related.
quick little pre-alpha video loftar posted: http://www.seatribe.se/salem/test.ogv (http://www.seatribe.se/salem/test.ogv)
Don't know how long it will last since its actually on their website.
quick little pre-alpha video loftar posted: http://www.seatribe.se/salem/test.ogv (http://www.seatribe.se/salem/test.ogv)
Don't know how long it will last since its actually on their website.
Bottom Right Corner. Is that...Is that the Troll Guy?
http://www.twitch.tv/paradoxinteractive/b/296121854 2 hour gameplay video..
Sadly it really just looks like they tacked 3D onto H&H, with really bad graphics, and then threw Witches at it.
Just one thing to add to the list of how perma-death can work: just think why it works in real life. I mean, why are we inclined to work together in real life rather than go on random murderous rampages? It's because there is more to gain from working together than killing each other. Often our survival depends on cooperating with other people. If the game manages to simulate that fact, and rewards the players generously for working together, then you have all the foundation for a real in-game society.
Just one thing to add to the list of how perma-death can work: just think why it works in real life. I mean, why are we inclined to work together in real life rather than go on random murderous rampages? It's because there is more to gain from working together than killing each other. Often our survival depends on cooperating with other people. If the game manages to simulate that fact, and rewards the players generously for working together, then you have all the foundation for a real in-game society.
This is only half the equation - yes, people tend to work together in real life because you can accomplish more then working alone.
However, the other half is there's a real consequences for being a dick IRL - not so much in a video game you're not taking seriously. What does the griefer have to lose? nothing. He does not care about his character, or his town, or the time anyone spent doing anything - all he cares about is ruining your day. So what if you catch him and lynch him (or whatever) after he kills 5 people and burns half your town down? He does not care he died, he will just make a new guy and do it again till he gets bored.
F2P means they can't even make real consequences. Ban the guy? oh well, he made a new account.
Sure, most people will work together with just the first half - but there's always the troublesome minority that needs the threat of punishment hanging over them in order to behave, and there's enough of them out there to make things miserable for everyone else if it does not exist.
I was a member of the city of Mexico, which was broken into by some griefers who used a chair to bug themselves over the walls.
You make some valid points about HnH, but you neglected to report on the fact that Jorb is an incompetent coder who openly refuses to fix game-breaking bugs. I was a member of the city of Mexico, which was broken into by some griefers who used a chair to bug themselves over the walls. We had a few security vaults to house our combat characters that were broken into using the exploding house bug. As far as I know, neither of these bugs have been addressed (haven't played in about 6 months now).
Beta signups are out :DI used Scriptwolf's referral to sign up. Someone please use my referral code, I'd greatly appreciate it. Let's all get into this beta and start a B12 clan/guild/whatever they have as the group mechanic.
http://beta.salemthegame.com/?ref=a006a782456
Yeah this is a referral the catch is that you need 3 guys to also sign up, I'm willing to return the favour
I'm really looking forward to this :)
@hemmingjay
When you get the 3 signups do you get sent another email to let you know ?
Registered with exoleet referral, heres mine:
http://beta.salemthegame.com/?ref=09b2b5c170a (http://beta.salemthegame.com/?ref=09b2b5c170a)
http://beta.salemthegame.com/?ref=c4c9909cb6b
Im so much fucking iN! The permadeath will scare away the internet assholes and leave modest players, griefers and trolls, without 12 year olds and fandom....Someone hasn't seen Haven & Hearth.
UH, yeah, how do I actually know if I've gotten enough to be "in"?Unfortunately they won't tell you once you hit three people so you'll only know if the people who signed up told you.
Has anyone used my ref link? Reposting just in caseUsed x2yzh9's reference. Mine is here:http://beta.salemthegame.com/?ref=1048cb6648d (http://beta.salemthegame.com/?ref=1048cb6648d)
http://beta.salemthegame.com/?ref=b0a1d7bda31
Used fred1248's link.Bumping mine up since it ended up as the last post on the page... Please let me know if you've signed up using mine.
And mine, http://beta.salemthegame.com/?ref=7e1520fa049
I'd also like to insert a plug. I like survival games such as this, my birthdays in April and my username was created in preparation of my impending failure to be signed up. How do I know? The me from the future was so enraged he went back in time just to slap my shit and tell me to make it right.
Wont you do the right thing? /animalabusecommercialmusic
Used this Link
Used Angel Of Death's.
My own referral:
http://beta.salemthegame.com/?ref=a7167558f6c
I feel like the victim of a ponzi scheme right now. Oh well. At least it'll have more content when i get to play it.
www.lmgtfy.com/?q=ponzi+scheme
www.lmgtfy.com/?q=ponzi+scheme
Ah i see.
www.lmgtfy.com/?q=ponzi+scheme
Ah i see.
Let me put it in better terms for your avatar.......if you want to know a pretty fact.....you know you can't be lazy
I'm invited but I didn't get any download link today. ???
Oh god, this game is so fucking bad.
Might actually be more grindy and obtuse than WurmAnd that doesn't happen by accident. It takes concentrated, directed effort to design a game more grindy and obtuse than wurm. One does not make a bad game design and have it end up like that, you have to do it on purpose. Which means, among other things, that it's unlikely to be changed, because it's intentional.
Additionally, I liked HnH except the curio and LP system. I never quite understood how holding a bit of wood in your pocket makes you a better metalsmith. Wurm is grindy, but it's a grind that makes sense. If you want to be a better metalsmith, you get your hands on some metal. HnH? Stare at rocks for a month and end up being the best metalsmithin on the server who's never touched a hammer!My thoughts, basically.
I'm gonna defend these design choices as soon as I'm sober!Why do you think you'll want to when you are sober?
these guys should know exactly how to pull this off, after all it is just H&H 2.0After fucking up H&H in W5 onwards due to a bullshit excuse about 'protection against bots'? The only thing those idiots know is how to take a decent thing and make it horribly suck.
Indeed. And that is the beauty of Salem - skill values have been made fairly unimportant, it's all about stats now. FEPs were always a good system IMO, and Salem makes it even better.
I don't see how studying stuff doesn't make sense lore wise, never heard of educational toys? Anyway, I think it works OK here. The main point of curios was never stopping botting, it was rewarding player skill. With the crappy old LP system all you had to do was find the most LP rewarding activity and grind it like a madman, and anyone who did anything that gives less LP (ie work that you actually need done) or even stuff that didn't give LP at all (tidying up the cupboards, hauling logs or just chatting) wound up useless for combat.
Anyway, the main issue with Salem right now is centralized spawn. There is literally *nothing* for several hours around Boston, I know because I looked with a character that has most of the foraging skills. It just mirrors the RoB of H&H world 2, where there weren't any trees within an hour of the spawn point. Centralized spawn is a bad design choice, and the devs will have to change it now that it's so obvious it doesn't work.
FEPs were always a good system IMOPlease tell me you are kidding. Please.
How does magic in RPGs make any sense? It's a damn game, so suspend your fucking disbelief.Ah, the good old "it's a game, if you want anything to make sense then you're an idiot" argument. Contrary to unpopular belief, it's possible for games to make sense and be realistic.
How does magic in RPGs make any sense? It's a damn game, so suspend your fucking disbelief.If there was magic in real world and some game was fucking up it's representation, I would get pissed. However, there isn't. But there are such things as strength and dexterity in real world. AND THEY ARE NOT IMPROVED BY EATING FUCKING BEAR MEAT.
stupendously boring. Right.
And really, do you guys also think that Star Wars is an abomination because space fighters fly like planes?...Yes?
Really? You think Star Wars (the originals, not the crappy prequels) were horrible movies because they weren't realistic? My God, you just may be the worst person ever to watch movies with. I bet loud comments got you banned in all cinemas in your county.Er, I didn't actually say they were horrible. But yes, they were horrible and not only because of being horrifically unrealistic. Now can we please return to the topic of
Except it's nowhere near as boring.
And really, do you guys also think that Star Wars is an abomination because space fighters fly like planes?
Well, there isn't much to discuss on the latest topic because you think imagination is a crime.Go imagine yourself a perfect game. And a perfect world, while you're at it.
Really, curios/inspirationals don't make sense? So you would say you haven't learned anything from building lego houses as a child? Playing is *the* method of learning IRL, so I really don't see how it's so hard to swallow learning from toys in a game.I'd sure as fuck like to see some baby learn architecture by building a lego house.
And yes, it is quite bad that your only options for getting started are chestnuts and smooth stones. Why do you think I repeated so many times before the beta started that the game is currently content-poor and will make most people disappointed?Content-poor != intentionally badly designed.
Really, curios/inspirationals don't make sense? So you would say you haven't learned anything from building lego houses as a child? Playing is *the* method of learning IRL, so I really don't see how it's so hard to swallow learning from toys in a game.I'd sure as fuck like to see some baby learn architecture by building a lego house.
And really, what would you have? Building thousands of baskets and chopping thousands of trees for experience alone because it's somehow more realistic? Even if it is, it is still inferior gameplay because it's mind-numbingly grindy and doesn't involve any actual decision making. And if you're not making decisions you're not playing a game, you're watching it. Even if it actually requires you to turn the crank on the projector.So, collecting curios isn't mind-numbingly grindy and involves tons of actual decision making. Right. And obviously it's logical that finding a grass and pondering it would make you a better achitect.
Huh? Are you really disputing the fact that children learn from playing by citing the fact that babies can't draft floor plans?No, I'm disputing Fanboy's logic, because he says almost exactly that. Babies learn basic logic by playing, so piligrims would learn weaponsmithing and engineering by playing, my ass.
And no, pilgrims would learn skills by having master artisans teach them.Pondering a grass and a small rock != getting stuff taught by master artisans.
And piss off with personal insults already.I didn't insult you.
What can new players actually do?Run around for hours on end, searching for stones to ponder. Nothing else. No part of the previous two sentences was a joke.
Maybe they could teach you in exchange for fetching them some items, like say stones and grass. Hmmm......So the game doesn't have enough... I dunno, 'natural' grind, so now it's supposed to have fucking fetch quests. Gah.
Hey, either book you two a room, or knock it off.Maybe they could teach you in exchange for fetching them some items, like say stones and grass. Hmmm......So the game doesn't have enough... I dunno, 'natural' grind, so now it's supposed to have fucking fetch quests. Gah.
DJ has valid points, and even agrees with you, expanding on your ideas: I fetch my teachers money to get educated, that makes sense.Yes, that makes sense in any other game. But Salem is supposed to have wilderness exploration, survival and building from nothing as it's key factor. Which is kinda ruined by any NPC interaction whatsoever, and especially in such a critical way as skill advancement.
How do i get maple leaves?
And here we are again. I present you custom client for Salem! Click here to install it.
so, if you're completely butthurt about looking for random objects like a blind monkey, have no fear! Abandon this piece of fucking shit and go play something sane!Fixed that for you.
How do i get maple leaves?
Well... there's no reason you can't be a farmer and a soldier. Is there?In your proposed learning by doing system, yes, there very much is. Unless they make it so you have to battle carrots to harvest them.
In a learn by doing system? Not a problem. While you were learning farming you probably gained strength and/or endurance as a part of the work. When you then later decide that you want to learn combat you would actually have a better base to build on.Well... there's no reason you can't be a farmer and a soldier. Is there?In your proposed learning by doing system, yes, there very much is. Unless they make it so you have to battle carrots to harvest them.
Except that's going back to gaining general experience from all actions.In a learn by doing system? Not a problem. While you were learning farming you probably gained strength and/or endurance as a part of the work. When you then later decide that you want to learn combat you would actually have a better base to build on.Well... there's no reason you can't be a farmer and a soldier. Is there?In your proposed learning by doing system, yes, there very much is. Unless they make it so you have to battle carrots to harvest them.
Anyone have a Beta Key they don't want, wouldn't mind a couple for a few friends...I''ll PM you mine. I've lost all interest in this game before even playing it.
Except that's going back to gaining general experience from all actions.So fuck XP points? Girlinhat mentioned wurm's system and though i've never played it, It sounds similar to Ultima online. If you use a sword, you gain skill in using swords and nothing else.
It pretty much stamps out any idea of specialization of roles within a group.
*Every* character in a permadeath game should be able to defend itself, I thought that much was obvious.So... Which one do you want? everyone able to fight and do whatever or specialization?
...wat? If you don't want to hunt, then don't hunt. You'll specialize into farming. If you're trying to say "I want to be a farmer who can also fight and defend themselves" then you're not specialized. That's called "militia".I think he is talking about how killing bears used to be like, the best way to get exps.
So... Which one do you want? everyone able to fight and do whatever or specialization?PvP is a whole different beast. It's not really viable to have a small subset of a group specialize in it, because you can bet they're not going to be online when they're needed. And you can't really just PvP all day long, because there simply isn't that much PvP going on (nor should there be, given the permadeath conidition). It happens in short bursts between long stretches of crafting, and as such it must be something that all team member can pitch in for when the proverbial shit hits the fan.
I'd like to point out that I'm pretty sure the curio is even worse for this. Instead of being forced to hunt when I really just wanna focus on farming I am now forced to become a trinket maker. And I get no reward at all for farming.No, you can quite simply trade your farm products for somebody else's trinkets. This liquidity is what makes the curio system so liberating. You can do *anything* you want, and as long as it's something that other people find useful you can get everything you need to advance. Even if what you want to do is something that the game could never recognize as a useful activity, for example being the town's jester.
When you can log in for 2 minutes a day and get a demigod fighter character, something might be wrong.Because that is EXACTLY what happened in H&H and what is going to happen in Salem, because they didn't change anything.
Looks too cutesy for a game that's about pagan worship and murdering people.This. I was expecting something dark, depressing, and maybe a bit scary even.
Pass.
A kind providence hath ordained for you that you be allowed to participate in the Closed Beta Testing of Salem, the crafting MMO.
In order to embark on your journey to New-England, you have to register your Paradox Forums Account to the Salem database following this link: http://plymouth.seatribe.se/beta/register .
If you do not have a Paradox Forums Account already, please register one here: http://forum.paradoxplaza.com/forum/forum.php
You will also have to register your Beta Registration Keys:
SALM-0720-0b1d-5e2d-de92-fd22
SALM-0720-0b1d-5e2d-de92-fd22
You doomed yet another soul, Siquo. Hope you're happy.SALM-0720-0b1d-5e2d-de92-fd22Taken. Appreciated :)
Sorry man. Better luck next time? :)You doomed yet another soul, Siquo. Hope you're happy.SALM-0720-0b1d-5e2d-de92-fd22Taken. Appreciated :)
Anyone have another Beta Key? Another friend of mine wants to join...He doesn't deserve this torture.
DJ, did you bet someone a thousand bucks that Salem would succeed or something? Your arguments make absolutely no sense. You keep pushing your 'any skill system that MAKES FUCKING SENSE is bad because it allows bots' agenda while disregarding all opposition. You neatly skimmed over one of the best arguments expressed here:When you can log in for 2 minutes a day and get a demigod fighter character, something might be wrong.Because that is EXACTLY what happened in H&H and what is going to happen in Salem, because they didn't change anything.
Reading about this game that my computer is unable to play makes me want to get back into Haven and Hearth or Dwarf Fortress. I thank you all for that. Maybe someday when I have the money to get a better computer I can try Salem as well, seeing as it sounds like a great deal of Fun.Your computer can run DF but not Salem?
and here is one Your key is: SALM-a69d-70ce-7e15-c266-dd04Which part of 4chan?
MMORPG is giving them out @ http://www.mmorpg.com/gamelist.cfm/game/582/view/news/read/26002/Salem-Beta-Key-Giveaway.html but that site is the biggest pile of sub-human crap I have ever witnessed. Makes 4chan look like Mother Theresa
I don't think they let it go, at least in that way actually, it's just like paradox will not be involved in development anymore, it's still running the cash shop through it and presumably still funding it? I dunno for sure, everything is very odd. I know for a fact they're still running a cash shop through it, but I dunno if they're still funding it. I would think they would be if the cash shop is still active.