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Topics - MadMonkey

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Roll To Dodge / Deepdelve - A ChatGPT Forum Game
« on: November 19, 2023, 02:15:14 pm »
I'm using ChatGPT to run this forum game where the audience votes on the actions of the main character to explore a dwarven fortress. Expect some ai weirdness. We will see how this goes...

When an player action needs to be resolved we will use these rules rolled on a d6:
1) - Epic Fail. The action was not performed, and backfired horribly.
2) - Fail. Nothing happened.
3) - Partial Success. The exact degree of success is established by the GM.
4) - Success. The action was carried out adequately.
5) - Epic Success. The action succeeded in the most positive way possible.
6) - Overshot. The result was achieved, but with so much effort that there are unfortunate side effects.



The Dwarven Fortress of Deepdelve
Nestled in the heart of the Ironpeak Mountains, the fortress of Deepdelve stands as a monument to dwarven endurance and craftsmanship. Known as "Grondal-Khar" in the old Dwarvish tongue, Deepdelve has survived the ebb and flow of ages, its storied halls bearing witness to countless tales of valor and the unyielding spirit of its inhabitants.

History
Established in the bygone Era of Founders, Deepdelve was carved out by the esteemed Dwarven King Borin Stoutarm. It started as a humble settlement but quickly flourished into a fortress of great might and renown, renowned for its labyrinthine mines rich with ores and gems.

Culture
Deepdelve's dwarves are celebrated for their masterful artisanship, hearty feasts, and resonant folk songs. They uphold values of loyalty, craftsmanship, and strength. Ruled by King Balin Firebeard, a direct descendant of Borin, their society is a tapestry of ancient traditions and skilled artisans.

Economy
The economic lifeblood of Deepdelve revolves around its extensive mining operations and renowned craftsmanship. Artifacts forged in Deepdelve, be it weaponry or jewelry, are highly sought after in distant lands, making the fortress a bustling center for trade.

The Fortress Itself
An architectural wonder, Deepdelve features magnificent halls, towering columns, and expansive underground chambers. Its defenses are near impregnable, with myriad traps and steadfast warriors guarding its depths. Rumors speak of hidden chambers and secret treasures lying in wait for those daring enough to explore.



As you step through the towering gates of Deepdelve, the air changes from the crisp mountain chill to the warm, earthy scent of the underground halls. The sound of your footsteps echoes on the ancient stone floor, leading you to the bustling customs hall.

Before you stands a sturdy desk, behind which a burly dwarf with a braided beard looks up from his ledger. His eyes, sharp and assessing, quickly size you up. He gestures you forward with a nod, his voice a deep rumble echoing off the stone walls.



"Welcome to Deepdelve, traveler," he says, dipping his quill into an inkwell. "Before ye can venture further, I'll be needin' some particulars. Let's start with the basics, shall we?"

Information Required for Character Creation

1) Name and Title: "What's yer name, and do ye have a title ye go by? Folk here value names greatly, so choose wisely."

2) Race and Heritage: "Now, what kin are ye? A stout dwarf like meself, a nimble elf, or somethin' else? Your heritage speaks of yer strengths and the tales ye bring."

3) Profession and Skills: "What's yer trade? Are ye a warrior, a mage, or perhaps a crafty rogue? This will determine yer skills and how ye'll fare in Deepdelve."

4) Appearance: "How do ye look? The color of yer eyes, the build of yer body, the style of yer hair - all tell a story. Dwarves have a keen eye for detail, so be specific."

5) Equipment: "What do ye carry? A sword, a staff, or tools of a trade? In Deepdelve, what ye have at yer side can mean the difference between glory and the deep dark."

6) Background: "Every soul has a tale. What's yours? What brings ye to Deepdelve? Your past shapes your path forward and the adventures ye'll find."

7) Personality Traits: "Finally, what's in yer heart? Are ye bold, cunning, or wise? Your nature will guide yer decisions and the friendships ye'll forge within these walls."

2
Roll To Dodge / Keyforged Adventurer's Guild
« on: September 18, 2023, 08:32:43 pm »
You enter the Adventurer's Guild tent and find a dwarf looking over maps. Thieves tools and a flagon of ale are layed out on of a chest nearby. He greets you. "You look like a mighty adventurer indeed! My name is Bruv Brightbuckle. I come from a long line of trap detector rogues. I'm the last of my kin. The rest died in traps... Pull up a stool and we can discuss plans to explore the nearby caves and tombs!"

This thread is part of the forum game Keyforged. The main thread can be found here: Keyforged Outpost



Guild Members:
  • Guildmaster Blacktooth Ripclaw (RoseHeart) Level 1 Warrior
  • Bruv Brightbuckle (MadMonkey) Level 2 Rogue
  • Aywen Ayes (A1s) level 1 bard/level 1 Ranger
  • Bim "Bumson" The Great (Megam0nkey) Level 2 Mage

Non Guild Adventurers
  • Taarka (Crystalizedmire) Level 2 Bard
  • Elliot March (sodafoutain) Level 1 Warrior / Level 1 Cleric
  • Garrett Ashborn (PhaseBomb) Level 1 Warrior

More information about adventurer's can be found here.



Groups of adventurers can team up to take on dungeons. Adventurers need not join the guild to join a party but guild members can help with ideas for the mechanics. The first member of a party determins the parties name. Every party needs atleast one rogue or ranger, a warior or mage, and a cleric or bard. When ever the party enters a new room, three d6s are rolled, plus the challeng ratings of that dungeon, setting the difficulty for the traps, enemies, and rituals in that room. Each members stats of each type are added together, plus any modifiers from tools and buffs must meet or exceed that difficuly rating. When rounding we always round down with a minimum of 1. Members start off at level 1 in their class with no tools or buffs.

When you complete dungeons you might level up in a class of your choice. You can gain levels in multiple classes but you must choose only one role per dungeon.

LvlDungeons Completed
10
21
33
45
58

Spoiler: The Rogue Or Ranger (click to show/hide)

Spoiler: The Warrior Or Mage (click to show/hide)

Spoiler: The Cleric Or Bard (click to show/hide)



This thread will have 3 dungeons that can be explored at a time. Each one has challenge ratings that acts as the modifier for the traps, enemies, and rituals you will find inside. Once a dungeon is fully cleared, a new one can be discovered by members of The Cartogrophy Guild.

Spoiler: Arctic Cave (click to show/hide)

Spoiler: Temple of Hathur (click to show/hide)

Spoiler: Cultist Camp (click to show/hide)



Spoiler: Guild Supplies (click to show/hide)

3
Forum Games and Roleplaying / Losing Is Fun - Part II
« on: July 08, 2021, 03:52:34 pm »


Losing Is Fun is an interactive comic/suggestion game that follows adventurers on quests to aquire shinnies! The comic made it into The Hall of Legends. Read the comic on the archive website! https://losingisfun.org/ You can also follow Losing Is Fun on threads! https://www.threads.net/@akamadmonkey



Part I: http://www.bay12forums.com/smf/index.php?topic=164165



Hall of Patrons! A place to celebrate those who have supported the comic on https://www.patreon.com/monkeymakes! Patrons get access to "+2s" when suggesting for the comic amoung other features.

RoseHeart
kkroseva



You might also like The Littlest Cheese Maker by evictedSaint!



Part II

You are Urist Okbodthîkut IV. Your parents were the king and queen until they were recently murdered by a rampaging mob.



You are standing in your laboratory in front of a green glass window. There are an array of such windows each accompanied by a lever. The window in front of you has a hand crafted bin underneath a raised bridge.



4
Forum Games and Roleplaying / Adventures of Monkey
« on: May 26, 2021, 02:02:13 pm »


You get no response.

5
DF General Discussion / What is the weakest possible syndrome.
« on: September 09, 2019, 10:26:11 pm »
Forgotten Beast syndromes fascinate me. I was wondering if it is possible to run into randomly generated syndromes that just aren't that powerful. What is the weakest syndrome you have ever seen?

6
Tilesets and Graphics / MadMonkey ASCII Tileset
« on: September 09, 2019, 09:34:43 pm »
MadMonkey ASCII Tileset


Download

This is a square ASCII tileset designed to make the original ASCII style more accessible. The size is 10x10, upscaled to 20x20. There are graphics for military, kings, and corpses for the 5 civs. The colors are tweaked just a bit. Notably, brown is actually brown. By default, printmode is set to TWBT. Get the DFhack plugin here. Tthe walls are hollow although solid walls are an option.

For more examples of the tileset in action view Êrnïr, The Infinite Land.

7


Warning: This series contains spoilers for endgame content.

Spoiler: Chapter 1 (click to show/hide)



Spoiler: Chapter 2 (click to show/hide)



Spoiler: Chapter 3 (click to show/hide)



Spoiler: Chapter 4 (click to show/hide)



Spoiler: Chapter 5 (click to show/hide)



Spoiler: Chapter 6 (click to show/hide)



Spoiler: Chapter 7 (click to show/hide)



Spoiler: Chapter 8 (click to show/hide)



Spoiler: Chapter 9 (click to show/hide)



Spoiler: Chapter 10 (click to show/hide)

8


Losing Is Fun is an interactive comic/suggestion game that follows a kobold on a quest to steal a legendary dagger from a dwarven fortress. The comic made it into The Hall of Legends. Read the comic on the archive website! https://losingisfun.org/ You can also follow Losing Os Fun on threads! https://www.threads.net/@akamadmonkey



Part II: http://www.bay12forums.com/smf/index.php?topic=178723



Hall of Patrons! A place to celebrate those who have supported the comic on https://www.patreon.com/monkeymakes! Patrons get access to "+2s" when suggesting for the comic amoung other features.

RoseHeart
kkroseva



You might also like The Littlest Cheese Maker by evictedSaint!

9
For some reason when I am generating worlds with advanced parameters I have no problem when I have Complete Edge Oceans set to 3 or 4 but when I set it to 1 or 2 it gives me the error that it can't make enough ocean tiles next to the edge. What is going on here? If it can make enough edge ocean tiles to make 4 sides wouldn't it be able to handle 1 or 2 sides no problem?

What I am trying to do is make one large continent bordering two edges but I still want an ocean with a few small islands in it. Think sort of like east Asia. Any idea of how to do this? I seem to only ever get maps with one large continent or a bunch of tiny islands and peninsulas.

10
A forgotten beast has come! It is a great humanoid made of fire and shadow. It has wings and undulates rhythmically. It's horns are curved downward. Beware it's sword and whip!


The Mountainhome had been prospourus. The founder, Durin, was alive when the world was created. He lived so long he was called Durin the Deathless. *cough* vampire *cough* The craftsmanship of the dwarves was unmatched but after the great war they secluded themselves in under their mountain, digging in search of mithril adamantine. Their greed would be their downfall as their had awoken a terrible monster. The battle was feirce but Durin was struck down. His son Thrain and the rest of the dwarves were forced to abandoning the mountainhome. Thrain and six of his most loyal dwarves set out on a journey to find a new home. Their long trek has finally come to an end. A new chapter of dwarven history begins here at this place, Nimemonol, "The Lonely Mountain".


Nimemonol: The Lonely Mountain

This will be a succession fortress where our mega project is to model Erebor based on the version in The Hobbit movies. The mountain is a whopping 75 z levels tall and the fortifications will be dug into 60 of these. Silver, copper and marble are visible on the outside of the mountain. Trees are sparse but it should be managable. Building ideas can be shared in whatever format you would like as long as they are explained well enough. If you contribute your design will be listed for future reference even if your design isn't used. For example I have created a mock up of the fortifications which can be viewed below with each pixel representing a block. You are free to no follow other players blueprints but the basic dimensions of the wall will be decided upon to keep rooms within bounds and so we don't make any irreversible mistakes when digging out the front of the mountain.



Rules

Rules are not final and are subject to change with a majority vote.

  • Each session will be one in game year or 3 irl days which ever comes first.
  • Save files are to be uploaded with Dropbox or Mega.
  • Square ascii tilesetss in screen shots.
  • No mods or hacks.
  • The front wall must stay stay within agreed upon depth and basic dimensions. You have more freedom with the rest and aren't forced to follow other players blueprints.
  • If the fortress is abandoned or the mega project is otherwise doomed the previous save will be passed onto the next person.
  • If the fortress is destroyed by a dragon we will play adventure mode to kill the dragon before reclaiming it.
  • Levers must show what they are attached to using the in-game note system
  • Before you pass on your save file you must log a story of your fort including changes to the following: deaths, nicknames, elections, artifacts, battles, trades, and what you built with blueprints if you would like someone to finish it.
  • Include screenshots when useful.

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