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Dwarf Fortress => DF Community Games & Stories => Topic started by: Urdothor on December 24, 2015, 03:47:12 am

Title: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 24, 2015, 03:47:12 am

The idea here is to take a vanilla copy of Dwarf Fortress, wipe the raws and templates down to nothing, and then build it back up by hand into an entirely player made universe. A player made universe of new creatures and mechanics, and untold possibilities. As players you've wrought your madness on the world in fortresses, but now you can bring it onto the fabric of reality itself.

A modding (or more like world-building) succession with stories of an emerging reality in between.

Once enough people are interested we can decide to begin.

It would help if you're interested to declare whether you would like a turn as a modder, a player, or both.

How to play:
- First of all, feel free to just enjoy the mod without having anything to do with this thread. If you like to contribute:
- You may sign up for a modding turn, share a player story, or just contribute from the sidelines. Modding turns consist of developing the world, adding any creatures, materials, entities and so on that you see fit.
- Modding turns take one week (plus 1 week of bugfixing duty for modding turn). Player stories can be as long or as short as you like.
- Feel free to start a player report anytime after the mod is uploaded, and please give feedback. Your contribution is as important as the modding turns. If it's a detailed report with some play time, I will add it to this first post. If there are several I'll edit the table to contain them all. Reports from older versions are welcome too and may help us improve the new version still.
- Mod turns go in order. First, you have 1 week to make your additions. Then, upload your work. Your bugfixing turn starts immediately. At the same time, the next modder may start adding on his work. Please only sign up for a full modding turn if you are relatively competent at this and can contribute more than just a little content in one week.

Turns:
#Modders:
1Urdothor - Urdothor, Modder has created Bistök-udos Geshud Kes, a community mod. It menaces with spikes of code.
2Bearskie - Turn over
3Eritzap - Eritzap has been missing for several days now
4Cerapter - Cerapter cancels Mod Game: interrupted by combat
~Short term Moderator Turn
5Baffler - Turn Over
6Urdothor(redux) - Current Turn
7Trainzack
8chaotic skies
9Dorsidwarf
10hawkwing
11Lord_lemonpie
12Dwarf4Explosives
13DolosusDoleus
14Untrustedlife
15Cerapter (redux)
16Bearskie (redux)
17Baffler (redux)
People who I am uncertain whether they wish to mod or not are italicized for the moment.

We'll do player turns based on a first come, first serve basis. Whoever wants a turn just download the most recent copy and start reporting. We'll leave a player pool here to keep track of interested parties.
Spoiler: Player Pool (click to show/hide)

Installation:

1. Create a fresh second copy of Dwarf Fortress (This is so you don't lose other mods you have installed if you also want to play DFFS3)
2. Delete the raw file from the copy
3. Drag the raw file and data file over to the copy and allow it to overwrite
4. Enjoy

DFFS is also compatible with vanilla and most mods. If you wish to play it with vanilla complete only step 3.


Spoiler: Mod turn proceedings (click to show/hide)


Spoiler: Contribution advice (click to show/hide)

Proposed & Accepted ideas, as well as poll results, will be presented in the spoiler below for those who would've missed the discussions on them. If you have a comment regarding and idea, please feel free to do so.

Spoiler (click to show/hide)

New palette for those who are modding:

Spoiler (click to show/hide)

Baffler's turn has passed. Now it's Urdothors
http://dffd.bay12games.com/file.php?id=11726 (http://dffd.bay12games.com/file.php?id=11726)

Here's a wiki that chaotic skies made for us
http://df-from-scratch-iii.wikia.com/wiki/DF_From_Scratch_III_Wikia (http://df-from-scratch-iii.wikia.com/wiki/DF_From_Scratch_III_Wikia)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 24, 2015, 07:32:24 am
I don't mind, but we'll have to see if this one gets enough interest to sustain itself.

Shame the last one didn't really pan out. I thought the sci-fi/fantasy split was a good idea, but it may have thinned the contributions somewhat. Let's stick to one major theme this time around, if we're doing it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Eritzap on December 24, 2015, 09:27:13 am
I'm interested in taking part in this, sounds like fun. :)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 24, 2015, 01:05:59 pm
I don't mind, but we'll have to see if this one gets enough interest to sustain itself.

Shame the last one didn't really pan out. I thought the sci-fi/fantasy split was a good idea, but it may have thinned the contributions somewhat. Let's stick to one major theme this time around, if we're doing it.
I think once it get's going interest will increase a bit more.

I was thinking one theme might be nice, but wasn't sure what it should be. Once there are enough ideas, I'll see if I remember how to make a poll.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: FallacyofUrist on December 24, 2015, 01:58:20 pm
Over in Forum Games and Roleplaying, spiderking is running a game called The Modding God Game that's very similar to this.
The difference being that the players don't need to do the modding work- the GM does it for them and the end result should be a playable DF mod.

I think most players of Dwarf Fortress don't really want to take the time to mod it- but I also think most players of dwarf fortress would love to have their mod suggestions implemented by someone skilled.
~~~
That said, this might be more interesting than that. So good luck.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 24, 2015, 03:48:14 pm
Finally, it is back, sorta!
I'm definitely joining this if it starts.

And as for theme, I think something around the base-game's level would be fine. In technological level, I mean. My only problem with futuristic stuff is that the game doesn't really lend itself well to it. But I guess if people want futuristic stuff, then that's what we do.

Alternatively, theme could be technology vs. magic. Conflicts arise between nations and people as the magic slowly disappears from the world and as technology slowly replaces or outpaces most magical spells.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 24, 2015, 06:03:44 pm
Awesome to see someone have another go at this!

My health will probably prevent me from contributing too greatly to this, but I'd be happy to help, here and there. If nothing else, I might be able to mod random creatures so they're not random, but in-line with the world.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 24, 2015, 07:27:25 pm
Over in Forum Games and Roleplaying, spiderking is running a game called The Modding God Game that's very similar to this.
The difference being that the players don't need to do the modding work- the GM does it for them and the end result should be a playable DF mod.

I think most players of Dwarf Fortress don't really want to take the time to mod it- but I also think most players of dwarf fortress would love to have their mod suggestions implemented by someone skilled.
~~~
That said, this might be more interesting than that. So good luck.

I had no idea someone was doing something like this, outside of the two previous incarnations of this game I mentioned. Spiderkings thing looks fun though.

Awesome to see someone have another go at this!

My health will probably prevent me from contributing too greatly to this, but I'd be happy to help, here and there. If nothing else, I might be able to mod random creatures so they're not random, but in-line with the world.
Finally, it is back, sorta!
I'm definitely joining this if it starts.

And as for theme, I think something around the base-game's level would be fine. In technological level, I mean. My only problem with futuristic stuff is that the game doesn't really lend itself well to it. But I guess if people want futuristic stuff, then that's what we do.

Alternatively, theme could be technology vs. magic. Conflicts arise between nations and people as the magic slowly disappears from the world and as technology slowly replaces or outpaces most magical spells.

Thanks for the support. I know a lot of people enjoyed it before, so I wanted to take a stab at getting it going.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 25, 2015, 09:23:45 am
Alternatively, theme could be technology vs. magic. Conflicts arise between nations and people as the magic slowly disappears from the world and as technology slowly replaces or outpaces most magical spells.

Shadowrun.

FUCK YEAH LET'S DO THIS.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 25, 2015, 10:32:00 am
Alternatively, theme could be technology vs. magic. Conflicts arise between nations and people as the magic slowly disappears from the world and as technology slowly replaces or outpaces most magical spells.

Shadowrun.

FUCK YEAH LET'S DO THIS.
I wasn't trying to reference anything, but sure, uh, whatever!
Pssst... guys... what's a "Shadowrun"?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on December 25, 2015, 12:46:14 pm
I'll grab a modding turn, sure. I've added plenty of buildings and reactions, but I've not done much with creatures. This seems like a good opportunity to jump in.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 01:50:15 pm
Alright, all those who've already declared they want a turn, are you interested in modding, or playing? For the sake of simplicity, I'll assume modding for everyone.

I'll start putting all our basics together today, and play testing them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 25, 2015, 05:28:33 pm
Obviously modding.

In fact, if I recall correctly, there were always fewer players than modders.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 05:57:32 pm
In the original it briefly swapped, I believe. Doesn't matter much though.

All that's needed from the original appears to be something to shut up random creatures from being created (Edited Halfling's original file) and a file of standard gaits of different kinds, which I'll fill in. Otherwise, everything else can be made from scratch, and I'll leave some basic template behind for anyone who wants a base.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 25, 2015, 06:02:29 pm
Also, there are currently five people signed up but divided into four turns :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 06:16:53 pm
Oops...

I don't forum very well if you can' t tell.

I was thinking an interesting theme for the world might be something along the lines of a world eating interdimensional parasite coming to the plane to devour everything, and being met by previous inhabitants safeguards(like, guardians and things) while the current inhabitants are caught in between.

Magic vs. technology would also be very fun as well.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 25, 2015, 06:24:40 pm
Magic vs. technology would also be very fun as well.
Or, for that matter, Magic vs. science. You'd have simple, seemingly impossible creatures that simply don't bother with all the niceties of physics and complex, realistic creatures that do. It would also provide another option for the random beasts: Simply leaving them in, as personifications of Chaos.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 06:26:07 pm
From the way I understand it they'll still use vanilla materials and templates. At least, that's how I understood it to be in the previous attempts at this.

Edit: And the occasional duck megabeast...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 25, 2015, 06:29:40 pm
From the way I understand it they'll still use vanilla materials and templates. At least, that's how I understood it to be in the previous attempts at this.

Edit: And the occasional duck megabeast...
It's possible, however, with a wee bit of hex-editing, to replace all random beasts with creatures in line with the universe. They won't be random, but they won't stick out like a sore thumb, either.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 06:32:50 pm

The RCP stuff from vanilla refers to vanilla tissues bodies and materials. What's worse is that it assigns the creatures the same attributes, interactions and tokens according to a particular design and you can only change that by editing the DF executable. That's possible, but we don't have enough stuff of our own to make beasts yet. So as it is bringing them in would make it completely not "from scratch".
it of hex-editing, to replace all random beasts with creatures in line with the universe. They won't be random, but they won't stick out like a sore thumb, either.

We can discuss it at a later time once we fill out the world beyond a few basic creatures. Once the world can handle random beasts.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 25, 2015, 06:34:51 pm
Speaking of more in-depth editing, could we do graphics pack for the mod too?
Not saying that we definitely would, but asking if we could if we ever would.

I mean, since we're doing everything from scratch, most letters wouldn't match the players' expectations, anyway.

...We could also slap in the now-updated DFhack too later on, though I never used it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: SQman on December 25, 2015, 06:38:10 pm
It's back? It's back! I've read the first thread and it was glorious. Puke plants and murder squids.
One tip from a potential player's perspective:
Boring creatures are necessary. The first DF from scratch had that problem. There were like 3 non-homicidal animals. Killer squids and petrifying bugs are cool, but it's not fun when every wave of wildlife is just as threatening as a siege of bad guys.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 25, 2015, 06:49:26 pm
It's back? It's back! I've read the first thread and it was glorious. Puke plants and murder squids.
One tip from a potential player's perspective:
Boring creatures are necessary. The first DF from scratch had that problem. There were like 3 non-homicidal animals. Killer squids and petrifying bugs are cool, but it's not fun when every wave of wildlife is just as threatening as a siege of bad guys.
Do not listen to the ramblings of this madman!
In this world, it's be killed or BE killed!

...Yeah, but seriously. Even the second one had a similar problem.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 06:51:22 pm
Speaking of more in-depth editing, could we do graphics pack for the mod too?
Not saying that we definitely would, but asking if we could if we ever would.

I mean, since we're doing everything from scratch, most letters wouldn't match the players' expectations, anyway.

...We could also slap in the now-updated DFhack too later on, though I never used it.
Graphics pack? Sure. I have some experience making graphics from Minecraft so if someone wants graphics I could give it a shot.
I suppose we should make sure the default ASCII look is up to snuff first though.

I've never actually used DFhack to be honest, so I'm not sure how best to utilise it.

It's back? It's back! I've read the first thread and it was glorious. Puke plants and murder squids.
One tip from a potential player's perspective:
Boring creatures are necessary. The first DF from scratch had that problem. There were like 3 non-homicidal animals. Killer squids and petrifying bugs are cool, but it's not fun when every wave of wildlife is just as threatening as a siege of bad guys.
I intend to fill it with interesting, but nonlethal, critters and plants.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 07:55:11 pm
Small update from the God Forge

The gods of old were masters of their craft, effortlessly pulling forth their masterful creations from the void. The gods of this plane are much younger, inexperienced, and unsure of themselves. They too pull their creations from the planes of nothingness, but the process is more taxing, and takes many hours for even the simplest of creations, and often drains the gods of their energy. The newest god, the first one to shape this plane, now looks out upon his first creation. Before him stretches an endless plain of hardened rock and soft earth, dotted by patches of lush green grass. This god smiles upon his creation, exhausted, but knows there's still much work left to be done.


Basic stone. Basic earth. Basic grass.
Well... there's no fire yet. That's a good sign right?

Edit: What kind of creature should the starting race be?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 25, 2015, 08:15:20 pm
Small update from the God Forge

The gods of old were masters of their craft, effortlessly pulling forth their masterful creations from the void. The gods of this plane are much younger, inexperienced, and unsure of themselves. They too pull their creations from the planes of nothingness, but the process is more taxing, and takes many hours for even the simplest of creations, and often drains the gods of their energy. The newest god, the first one to shape this plane, now looks out upon his first creation. Before him stretches an endless plain of hardened rock and soft earth, dotted by patches of lush green grass. This god smiles upon his creation, exhausted, but knows there's still much work left to be done.


Basic stone. Basic earth. Basic grass.
Well... there's no fire yet. That's a good sign right?

Edit: What kind of creature should the starting race be?
Er, what the heck, how about they look like semi-colons? They'd be monocular, with spherical eye-cum-heads. Their "necks" are a bunch of reasonably tough organic wires, and their torsos end in stingers. They lack legs, and have one free-floating appendage, extending from the tip of the torso (with the other wires,) which ends in a clam-like claw. Their hide is like organic chainmail (though not as strong, obviously.) They come in a variety of colors, but never green. Their glass-like stingers inject a poison which slows its victim down. They have six castes. Male, female, genderless, male worker, female worker, and genderless workers. The genderless castes cannot breed, and are emotionless. The worker castes are twice as athletic, fertile, etc, but have half the lifespan of the other castes.

How's that sound?

EDIT: I suppose that for speech, they vibrate their bodies to produce the sounds.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 25, 2015, 08:17:25 pm
Small update from the God Forge

The gods of old were masters of their craft, effortlessly pulling forth their masterful creations from the void. The gods of this plane are much younger, inexperienced, and unsure of themselves. They too pull their creations from the planes of nothingness, but the process is more taxing, and takes many hours for even the simplest of creations, and often drains the gods of their energy. The newest god, the first one to shape this plane, now looks out upon his first creation. Before him stretches an endless plain of hardened rock and soft earth, dotted by patches of lush green grass. This god smiles upon his creation, exhausted, but knows there's still much work left to be done.


Basic stone. Basic earth. Basic grass.
Well... there's no fire yet. That's a good sign right?

Edit: What kind of creature should the starting race be?
Er, what the heck, how about they look like semi-colons? They'd be monocular, with spherical eye-cum-heads. Their "necks" are a bunch of reasonably tough organic wires, and their torsos end in stingers. They lack legs, and have one free-floating appendage, extending from the tip of the torso (with the other wires,) which ends in a clam-like claw. Their hide is like organic chainmail (though not as strong, obviously.) They come in a variety of colors, but never green. Their glass-like stingers inject a poison which slows its victim down. They have six castes. Male, female, genderless, male worker, female worker, and genderless workers. The genderless castes cannot breed, and are emotionless. The worker castes are twice as athletic, fertile, etc, but have half the lifespan of the other castes.

How's that sound?

EDIT: I suppose that for speech, they vibrate their bodies to produce the sounds.
It sounds reasonably insane.

When I say reasonably insane, I mean it sounds reasonable, if a tad insane. If a more popular idea doesn't spring up, we'll use that.
That actually fits really well into my world devouring interdimensional beings idea.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 26, 2015, 02:10:13 am
I've got a rough idea for a water troll entity I'm planning in my turn. They would very small on land (<20000), which makes them even worse in combat than halflings. The catch is that when they step onto a tile with water, they quadruple in size, strength, agility, etc, and gain a bunch of water spells.

Since Fort mode still doesn't allow water-based pathing, it'll be interesting to see how players adapt to the water troll's fragility without water. Either choose to regularly shower your fort, design a fort where 1/7 water is the norm, or choose to hydrate them only in battle. They would also be very much at home with elaborate drowning traps.

Just my two-cents worth.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 26, 2015, 02:11:24 am
I'm curious as to how you would accomplish that... Have you some mystical knowledge I lack?
If so, may I borrow it?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 26, 2015, 02:16:18 am
I plan on using an interaction with [CDI:LOCATION_HINT:IN_WATER].

Interactions aren't really casted regularly now outside of combat, so yeah, it'll have to be combat buffs only.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 26, 2015, 02:19:46 am
I was tempted to recreate a civilization I worked on for the first DF From Scratch. It's a glacier based civilization, with a hard outer ice shell, that melts away when in warmer climates, leaving them exposed.

Edit: The issue is they're a pain in the bum.

Double edit: To keep everyone informed, I'm working off and on with making a few templates and things to save future modders some trouble.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 26, 2015, 05:27:15 am
Would you consider using the vanilla templates/detail/variation plans? I always felt they were tools to assist the modder, and not actual content as per se. The original two's insistence on making everything from scratch may have been detrimental to their adding of real content such as creatures/metals/entities.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 26, 2015, 05:43:31 am
Well, I already have a number of templates done, and more or less functioning, even though they don't apply to what I planned to build. And making the body plans, etc, I found always strengthened everyone's abilities in the end, even if it there was some fire along the way. I don't mind tossing them back in, if a large enough crowd agrees with you.

I do want to correct some errors the original two made along the way, but at the same time, some things aren't necessarily a bad thing. Building new templates does give the opportunity for a player to go beyond vanillas way of doing things, which was in spirit with the goal of this.

I'll make a poll, and see what people think.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 26, 2015, 06:06:05 am
Honestly, not using original templates just results in one thing: people copying in the original templates.

But it doesn't matter to me. I guess we could use some tweaking mod's new values regarding material definitions and such, so I guess there's merit in using new templates, too.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 26, 2015, 06:07:27 am
Honestly, not using original templates just results in one thing: people copying in the original templates.

But it doesn't matter to me. I guess we could use some tweaking mod's new values regarding material definitions and such, so I guess there's merit in using new templates, too.
True, but it tends to be frowned on. At the very least, I will (hopefully) have a plethora of templates in place once I get everything up and running with minimal screaming from DF.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 27, 2015, 08:11:27 pm
Posting to check on template progress. Also because I don't want this to die and be forgotten.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 27, 2015, 08:33:56 pm
Sorry. I'm working on all the templates, and some basic creatures, etc. Basically, laying the ground work, and I haven't posted anything, because I'm still testing how everything is working.

I liked having the non-vanilla templates Halfling made as our base(and he made quite a few) because they had some fundamental differences to vanilla ones, and it changed the feel a bit. If we did non-vanilla templates, I would have a large number of them in place(I've already made a number of them) so that there wouldn't be much need to draw from vanilla. Depending on how the poll goes, I don't mind tossing them however.

Since these things tend to have a vanilla-ish first race, i.e. a race that players kind of like dwarfs put isn't exactly the same, how about this for a first race?
3 Castes. 2 are the breeding males and females. They're better craftsman, and improve those skills better, but are horrid at combat, and retract into a shell or other body part when threatened. The genderless caste is sterile, but are strong fighters, and also have this shell, but use it more as an armor, and not as a shield.

Edit: Just looking through the creature tokens, and I got curious.
Can you put [THICKWEB] on a web making vermin, and have the same annoying effect?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 27, 2015, 08:40:49 pm
No need to apologise, I was just checking up.

And as for the first playable race? I'm on the opinion of "we'll see when we get there".
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 27, 2015, 08:42:48 pm
I'm just trying to come up with something with a normal enough play style to welcome new players, yet with enough of a twist to be interesting. I just noticed sometimes the new races in the previous attempts were a bit hard on new players, when you don't know how to play them.

Edit: On that front, I'm open to ideas.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 27, 2015, 11:06:18 pm
3 Castes. 2 are the breeding males and females. They're better craftsman, and improve those skills better, but are horrid at combat, and retract into a shell or other body part when threatened. The genderless caste is sterile, but are strong fighters, and also have this shell, but use it more as an armor, and not as a shield.
What would they look like?

Also, how about giving the male and female castes the [PET] tag? That could be interesting...

EDIT: I seem to recall reading about a being made of bees. So, if composite creatures are still a thing, we should really try them out.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 27, 2015, 11:49:45 pm
The issue is pets not being allowed to do jobs, I believe. Kinda forfeits the whole "Protect the useless craftsman" idea.
I intended them to be mostly humanoid, many either reptilian, or mammalian like a pangolin.

If you can find a way to do composites, sounds like fun. Maybe as the second race? A juxtaposition between a relatively normal species and a relatively whacked up one, would make quite the difference, as opposed to everything being weird. Weird surrounded by weird, is just normal, ya know?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 28, 2015, 12:56:38 am
The issue is pets not being allowed to do jobs, I believe. Kinda forfeits the whole "Protect the useless craftsman" idea.
If memory serves, it's not that they can't work, but that their allowed labors can't be toggled. Still, it is an impediment. I suppose they could be baseline skilled in everything, but yeah, it's probably more trouble than it's worth.

I intended them to be mostly humanoid, many either reptilian, or mammalian like a pangolin.
Pangoliny sounds good.

Weird surrounded by weird, is just normal, ya know?
Agreed, though I'd like things to be at least a step removed from Vanilla DF. I'd prefer it if there were no pseudo-humans, for example. If you're going to do that, why bother replacing raws in the first place?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 01:04:32 am
Probably.

Pangolin's are so much fun. I get to make them hide inside their tails.

I agree on the step removed. I was thinking a humanoid figure, just as something familiar to ground them, if that makes any sense? It's not going to be straight humans, or dwarfs, or anything.
Edit: There are going to some similarities here and there, for the sake of assisting people in learning how to play.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 28, 2015, 02:40:29 am
Edit: There are going to some similarities here and there, for the sake of assisting people in learning how to play.
Such a thing is, as they say, inevitable. I'm more worried about things being made in the generic D&D mould. It strikes me that the purpose of this endeavor is to reimagine DF from the ground up.  If something slots comfortably into Vanilla, why not release it separately from this mod?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 02:51:02 am
Such a thing is, as they say, inevitable. I'm more worried about things being made in the generic D&D mould. It strikes me that the purpose of this endeavor is to reimagine DF from the ground up.  If something slots comfortably into Vanilla, why not release it separately from this mod?
That's a very good point. Most of our previous submissions, in my own opinion, fit comfortably just outside of vanilla. Nothing spectacularly insane, to the point of being off-putting, but different. Dirigible Gazelle, the "elves" from the first thread, etc.


Edit: An egg laying civilization. That's a new one for most people.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 28, 2015, 03:24:08 am
Agreed on the templates part; if the new templates are good enough, then the vanilla templates won't be necessary. Thanks for doing the bulk of the work. :P

Another entity suggestion. I initially planned on having them as a domestic grazer, but they don't look half-bad as a 'beginner's civ'.

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 03:34:58 am
Agreed on the templates part; if the new templates are good enough, then the vanilla templates won't be necessary. Thanks for doing the bulk of the work. :P

Another entity suggestion. I initially planned on having them as a domestic grazer, but they don't look half-bad as a 'beginner's civ'.

  • A sentient race of grazers with natural rock/gemstone armor.
  • Slow but strong natural attacks and movement.
  • Their 'armor' does not heal (ever), so injuries are permanent.
  • Would have multiple castes with different types of armoring.
  • A highly rigid society, with many caste-dependent entity positions.
  • Gemstoners would naturally be the part of the nobility, sedimentary rock would be workers, etc.
  • Could have rudimentary earth magic, such as blasting everyone in the vicinity with cave-in dust.

If I'm starting this, and I'm not willing to get it going right, then why bother?

I like this idea. It's neat. Truthfully, I would like to have at least a couple civs, at least a dozen critters, and a hand full of basic materials to get the world going in some kind of direction. I enjoyed watching the first thread, but it seems to me the world was overly bare for an overly large amount of time.

Edit: Egg-laying civilizations can apparently consume their own eggs.   ???
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 28, 2015, 04:03:18 am
Truthfully, I would like to have at least a couple civs, at least a dozen critters, and a hand full of basic materials to get the world going in some kind of direction.

We could do this right now. Do you want me to get started on them?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 04:05:31 am
Truthfully, I would like to have at least a couple civs, at least a dozen critters, and a hand full of basic materials to get the world going in some kind of direction.

We could do this right now. Do you want me to get started on them?
That would be great. I have creatures partially covered for the moment... And I hate to be that guy and give you the "boring" stuff, but could you make some inorganics/plants?
Edit: I have a few basic material templates, if you want?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 28, 2015, 04:08:47 am
Are we aiming to make all civs playable?


If we're going with the "extradimensional beings invade" scenario, how about an evil civ that's harnessed, to some extent, the things from beyond? Existential quislings, as it were. 
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 04:11:12 am
Are we aiming to make all civs playable?


If we're going with the "extradimensional beings invade" scenario, how about an evil civ that's harnessed, to some extent, the things from beyond? Existential quislings, as it were.

I don't know if I want all civs playable. Any major pros or cons one way or another?
Also, the composite creature idea would be really cool for the extradimensional invasion scenario

I dunno what scenario to go with, honestly.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 28, 2015, 04:14:41 am
I feel that most should be made playable. Gives more variety. Even if there aren't any significant gameplay differences, players will still be able to choose which creature they like best instead of being shoehorned into one race.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 04:16:54 am
I feel that most should be made playable. Gives more variety. Even if there aren't any significant gameplay differences, players will still be able to choose which creature they like best instead of being shoehorned into one race.

True.

Do you want my basic templates? There's nothing game altering.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 28, 2015, 04:21:06 am
I don't know if I want all civs playable. Any major pros or cons one way or another?
The greatest benefit I can think of, in addition to the added immersion, is the ability to really affect the world. One's efforts wouldn't necessarily be one-sided.

The only downside that I can think of would be the extra effort needed to make each race fit for fort-mode.

Of course, the more alien civs might understandably be off-limits
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 04:25:49 am
I suppose whether a civilization should be user playable is up to it's maker, and I suppose, vote by contributors, with a majority vote taking precedence. Anything playable, but extremely alien, should have a play guide written up.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 28, 2015, 04:37:59 am
Yes to the templates. :) Let's get this thing started.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 04:43:21 am
Here ya go. Since I'd like to get my inorganics in place first:

Spoiler: Stone&Metal Templates (click to show/hide)

Nothing brand new. The metal templates a bit nerfed, but it's very similar to vanilla.

Edit: We have an opportunity to change the standard gaits. Should we?

Double Edit: It's very similar to simply because you can't change a stone that much.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 28, 2015, 12:57:46 pm
And then there were two.

The young Bear God looked upon the God Urd's work - a shapeless lump of rock, suspended in a vast void of nothingness. It was far from complete. To hope that this may match the Elder God's creation may be foolish, but the fledgling world showed promise. Even as he contemplated, he could sense the God Urd hard at work creating the laws of the world that was to be. A complex process of numbers and symmetry.

It was well within the Bear God's capabilities, but it was a dull and thankless task. For now, he was restricted by what had already been put in place. Two laws - of metal and stone. Enough to tell a story of the birth of this world.



At the dawn of time, four basic stones were moulded from the earth.
Dreit, Reyl, Khor & Rokku.


Spoiler (click to show/hide)

The weight of the world bore down upon the fresh stone, and the first ore was forged.
Don.


Spoiler (click to show/hide)

With it, came the twin metals: Aeron and Gargon.

One; razor-sharp.
One; dense and heavy.


Spoiler (click to show/hide)

Beneath the world, towering spires of frozen stone emerge from the heat.
Fielish veins.

They are colder than ice, powered by the fiel strands within their core - which are colder and sharper still.


Spoiler (click to show/hide)

And at the heart of the planet, a glowing core of pure magicite spins.
Infusing every being in this planet with magic.


Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 28, 2015, 06:37:39 pm
Thanks dude. I know it wasn't uber challenging or anything. It's just nice to have some one take the load off me a bit. I was tempted to go the way of Halfling and make the first stone "rock."

Edit: I think having different origins of the starting things will stop it from feeling stale.

Double Edit: Going to include your stuff under the raws.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 29, 2015, 12:01:15 am
^ Urp, I forgot to replace all the stone and metal templates with your versions (_URD). Sorry.

Spoiler: More on what I added (click to show/hide)



The Bear God was awaiting his chance to practice his craft. He craved for the creation of life - to see the lights of a billion souls flicker across this realm. Yet the laws were still not in place, and the Bear God was becoming restless. He was never one to dawdle.

It did not take long for the strings of creation to wind and flow through him, and the Bear God began crafting his own laws.

Code: (Plant & Wood Templates) [Select]
[MATERIAL_TEMPLATE:PLANT_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:GREEN_YELLOW]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:GREEN_YELLOW]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:GREEN_YELLOW]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:GREEN_YELLOW]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:GREEN_YELLOW]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:3000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:15000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:15000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:15000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:15000]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:15000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:15000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]

[MATERIAL_TEMPLATE:PLANT_MEDIUM_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:GREEN]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:GREEN]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:GREEN]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:30000]
[IMPACT_FRACTURE:30000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:30000]
[COMPRESSIVE_FRACTURE:30000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:30000]
[TENSILE_FRACTURE:30000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:30000]
[TORSION_FRACTURE:30000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:30000]
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:30000]
[BENDING_FRACTURE:30000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]

[MATERIAL_TEMPLATE:PLANT_HARD_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:plant]
[STATE_ADJ:ALL_SOLID:plant]
[STATE_COLOR:SOLID_PASTE:DARK_GREEN]
[STATE_NAME:SOLID_PASTE:paste]
[STATE_ADJ:SOLID_PASTE:paste]
[STATE_COLOR:SOLID_PRESSED:DARK_GREEN]
[STATE_NAME:SOLID_PRESSED:matter]
[STATE_ADJ:SOLID_PRESSED:matter]
[STATE_COLOR:LIQUID:DARK_GREEN]
[STATE_NAME:LIQUID:solution]
[STATE_ADJ:LIQUID:solution]
[STATE_COLOR:GAS:DARK_GREEN]
[STATE_NAME:GAS:gas]
[STATE_ADJ:GAS:gas]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:5000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:50000]
[IMPACT_FRACTURE:50000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:50000]
[COMPRESSIVE_FRACTURE:50000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:50000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:50000]
[TORSION_FRACTURE:50000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:50000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:50000]
[BENDING_FRACTURE:50000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[ROTS]

[MATERIAL_TEMPLATE:WOOD_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:LIGHT_BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:LIGHT_BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:LIGHT_BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:LIGHT_BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:LIGHT_BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:40000]
[IMPACT_FRACTURE:40000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:40000]
[COMPRESSIVE_FRACTURE:40000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:40000]
[TENSILE_FRACTURE:40000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:40000]
[TORSION_FRACTURE:40000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000]
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:40000]
[BENDING_FRACTURE:40000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]

[MATERIAL_TEMPLATE:WOOD_MEDIUM_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:2000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:2000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:70000]
[IMPACT_FRACTURE:70000]
[IMPACT_STRAIN_AT_YIELD:500]
[COMPRESSIVE_YIELD:70000]
[COMPRESSIVE_FRACTURE:70000]
[COMPRESSIVE_STRAIN_AT_YIELD:500]
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:70000]
[TENSILE_STRAIN_AT_YIELD:500]
[TORSION_YIELD:70000]
[TORSION_FRACTURE:70000]
[TORSION_STRAIN_AT_YIELD:500]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:70000]
[SHEAR_STRAIN_AT_YIELD:500]
[BENDING_YIELD:70000]
[BENDING_FRACTURE:70000]
[BENDING_STRAIN_AT_YIELD:500]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]

[MATERIAL_TEMPLATE:WOOD_HARD_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:DARK_BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wood]
[STATE_COLOR:SOLID_PASTE:DARK_BROWN]
[STATE_NAME:SOLID_PASTE:wood slurry]
[STATE_ADJ:SOLID_PASTE:wood slurry]
[STATE_COLOR:SOLID_PRESSED:DARK_BROWN]
[STATE_NAME:SOLID_PRESSED:wood chippings]
[STATE_ADJ:SOLID_PRESSED:wood chippings]
[STATE_COLOR:LIQUID:DARK_BROWN]
[STATE_NAME:LIQUID:liquified wood]
[STATE_ADJ:LIQUID:liquified wood]
[STATE_COLOR:GAS:DARK_BROWN]
[STATE_NAME:GAS:smoke]
[STATE_ADJ:GAS:smoke]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:3000]
[IGNITE_POINT:10500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:3000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:100000]
[IMPACT_FRACTURE:100000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:100000]
[COMPRESSIVE_FRACTURE:100000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:100000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:100000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]



Here are some templates for plant and wood. You can call for soft, medium or hard plant/wood templates, and I've also greatly simplified the physical property values. Vanilla's might be more realistic, but since we have the opportunity to rework the templates I'm going for simplicity instead.

Spoiler (click to show/hide)

So, who wants to make some PLANTS?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 29, 2015, 12:03:56 am
I planned on making syndrome grass at some point. It works amazingly well.

Edit: As to the impatient bit. I've been working a lot on creature templates, and ironing out kinks, so we have a strong foundation. It's left the non-creature things a bit sparse. I really do apologise.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 29, 2015, 12:20:36 am
No worries. This project definitely needs a strong foundation. Can I know which templates have you finished so that I don't accidentally do another one?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 29, 2015, 12:30:50 am
Various basic organic tissues, skin, fat, bone, etc. and basic body, and body detail plans relating to them.
Give me a bit and I can post them. My laptop was dead so I'm on my phone.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 12:07:33 am
Alright, I've gotten started on some of the grasses, and I'm really digging the idea of biome-specific terrain. In essence, each biome will have exclusive grass types that define the look of the place - so a mountain won't look like a swamp, and a swamp won't look like a forest. This is as opposed to vanilla where there's 50 different types of grass all blended together, and they're all green.

Here, check them out:

Code: [Select]
[PLANT:PYRELIGHT_BSK]
[NAME:pyrelight]
[NAME_PLURAL:pyrelights]
[ADJ:pyrelight]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_MEDIUM_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GRASS]
[GRASS_TILES:249:250:',':'.']
[ALT_GRASS_TILES:248:248:248:248]
[GRASS_COLORS:3:0:0:6:0:1:6:0:0:0:0:0]
[ALT_PERIOD:9000:200]
[PREFSTRING:glowing nature]
[PREFSTRING:illumination]
[WET]
[DRY]
[BIOME:ANY_WETLAND]

[PLANT:FIELDERKIN_BSK]
[NAME:fielderkin]
[NAME_PLURAL:fielderkins]
[ADJ:fielderkin]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_MEDIUM_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GRASS]
[GRASS_TILES:''':'.':',':'`']
[GRASS_COLORS:7:0:1:7:0:1:7:0:0:0:0:1]
[ALT_GRASS_TILES:'`':',':'.':''']
[ALT_PERIOD:1000:20]
[PREFSTRING:rippling fields]
[PREFSTRING:cool breeze]
[WET]
[DRY]
[BIOME:TUNDRA]
[BIOME:TAIGA]
[BIOME:GLACIER]

[PLANT:FIRETAIL_BSK]
[NAME:firetail]
[NAME_PLURAL:firetails]
[ADJ:firetail]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_MEDIUM_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GRASS]
[GRASS_TILES:'`':'.':',':''']
[GRASS_COLORS:4:0:1:4:0:0:6:0:1:6:0:0]
[PREFSTRING:blazing color]
[PREFSTRING:smoky smell]
[DRY]
[BIOME:ANY_DESERT]

[PLANT:BIOLUMINESCENCE_BSK]
[NAME:bioluminescence]
[NAME_PLURAL:bioluminescence]
[ADJ:bioluminescent]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_SOFT_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[GRASS]
[GRASS_TILES:'.':',':'`':''']
[GRASS_COLORS:1:0:0:1:0:1:7:0:0:0:0:0]
[PREFSTRING:light]
[WET]
[DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]

Firetails are red desert-dwelling plants. Bioluminescence is found in the caverns; this time around they're a nice shade of blue. I'm considering different grasses for different cavern levels as well.

The other two are animated grasses. Pyrelights are found in swamps. They're a combination of bright cyan and yellow, and their blinking makes pretty little lightshows. Fielderkins are white plants (couldn't fit in cyan there) that blow in the wind. They are found in cold areas.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 02:04:54 am
Thank you for your contributions. Everything has been added. My contributions should be complete within a day or so, not counting any unexpected... bugs.

Biome specific terrain sounds really nice. Would be a huge improvement on vanilla.
Question, does animated grass change at the same time? I ask, because that might lead to... interesting... results with pyrelight.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 02:48:01 am
Sadly no. Shame, I was thinking of some cool stuff to do aswell.

Now that you're here, what do you think about this suggestion of Halfling's from the original thread?

Hmm, guys, I just had a new idea that I think is pretty cool, but let me know how you feel. It's a shame I didn't think of this when I started this thread.

Extending the standard DF palette. Okay, you can't really do that, but what you can do is repurpose some of the color IDs entirely. Normally color schemes/mods don't do that, but since we don't have to worry about compatibility with vanilla, we could. Now would be a good time to get it started. Note when reading the following that you CAN use colors independently of brightness values (just type in 8 when you mean 7 and brightness 1).

I'm not a color designer but here's my suggestion.

(http://s23.postimg.org/xcd3kfasb/colors.png)

Spoiler (click to show/hide)


Justification:

What do we look at by far most of the time in the game? What are we most frustrated by that we don't have many colors for when modding? (okay, just speaking for myself. Still) Answer:
1. Stone and metal
2. Vegetation
3. Wood

Keeping that in mind, do we really need two kinds of cyan, two kinds of purple, two kinds of blue and two kinds of red to make up 50% of our color set? IMHO, no. We could use one blue, one red (tinted slightly better for use in blood and meat), one purple and no cyan.

This frees up many colors for use. In the above set we have many more colors I feel are more suitable to making vegetation, stones, wood and metal. Of course this was just a quick mock up without much deep thought.

Your thoughts?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 02:51:50 am
I like the idea actually. What would we have to do to make the different colors work?

I would like to put forward the idea of more accurate creatures classes beyond the... two?ish used by vanilla to add in syndromes and the like. They attempted this in the first one, and, I'm not to sure about the second one, but people had trouble knowing what classes were created. So maybe, add in a list of more or less standardized classes somewhere for those who wish to use them later?

Edit: Halfling made an edit to his table due to some mostly hardcoded colors used by the game:

Hm, first of all, I would really like to figure out a good color to use for luminescence. That would, I think, merit 1 color of its own. Let me know if you have one, for luminescent things like that moss.

However, there will always be casualties when large changes are made. That's why I said I should have thought of it at the start. Now, I was thinking dark greys would migrate to either slate or a different color, to give more hues to stone. You may be right on the gold. It seemed natural to include it because gold is such a special metal. Dark sea green was intended to be used to give some stone a jade-like color.

Also, turns out you can't change colors completely arbitrarily due to hard-coded materials and things (thanks Japa for pointing it out, I did forget). Here's a rethought version with some hints of what the game may/will/should, depending on whether it's moddable or not, use those for. Here if you want "gray" as in metallic you are supposed to go for gray90, and if you want a dark, calm, stone-like color you should choose a tint (slateg, rosequartz, burlywood).

(http://s15.postimg.org/61ke8m3or/colors2.png)

Spoiler (click to show/hide)

I have a feeling the idea of making magma on your level orange and water on your level turquoise may cause a lot of controversy, but it's a matter of what you're used to.

Feels a little neutered this way. Well, again, thoughts - just an idea for now.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 08:31:26 am
Remember that one creature can have multiple classes. Some ideas of classification basis: organicity, magical power, intelligence, etc.

Spent around 15 minutes recreating the color palette, then I saw this.

Here's the data file to add the colors, and screencaps of all that.

Anyway, booted it up and ran some DF. It's not a bad scheme, but two problems stand out for me: SlateGray is personally too white for ice, as seen in these brook and frozen river shots.
Spoiler (click to show/hide)

Second, the brown is ugly. It doesn't fit into some things like the Stealth Mode LOS and designations, and things that up looking quite faded. I personally prefer the pastel colors to be more striking, and better colors - gray90 is too similar to white, slateG4 is quite similar to Rose Quartz, and I'm not too sure if Wheat is actually necessary.

We're going to need an actual color modder if we're going to do this. It's not going to be worth it if the set comes out looking like dirt.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 09:04:29 am
I was already aware one creature could have multiple classes. I was suggested a standardized implementation of classes, as well as having more than the default "can it be poisoned" and "is it an edible vermin" that vanilla has. I was thinking of classifying based on mundane/supernatural(or extradimensional), verterbrate/inverterbrate, organic/inorganic, etc. Magical power might be fun since we're doing a magic based theme. Like, a highly magical creature may be exposed to, or immune to, certain diseases.

It looks alright. The brown is a tad off, and the ice, I would agree.
Do you know any colour modders we could ask in regards to this?

While looking for interesting types of play, or tag combinations, I found out a civilization can be a [GRAZER] creature successfully during world-gen, and fortress play. It just requires a vastly different starting game. I may look into it. It's vastly different from vanilla. Done right, it could turn out quite fun.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 30, 2015, 09:17:22 am
Regarding classifications: let us do that with materials, too. So for example, we'll be able to use hearts or lungs in reactions if we put a reaction class into the heart/lung tissue materials.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 09:29:15 am
Regarding classifications: let us do that with materials, too. So for example, we'll be able to use hearts or lungs in reactions if we put a reaction class into the heart/lung tissue materials.

Of course heart/lung reactions would only work after you've butchered them, as is my understanding of the reaction_class token. But, that sounds like it would be a good idea.
Should we make a list of reaction classes then, for those who wish to target things, or include their things, without searching?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 12:21:08 pm
Hey guys. Haven't had the time to test, but give this color set a whirl and tell me what you think. :)

Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:18] Default+
[BLUE_G:51]
[BLUE_B:175]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:128]
[CYAN_B:128]
[RED_R:200] Less-bright red
[RED_G:0]
[RED_B:0]
[MAGENTA_R:128]
[MAGENTA_G:0]
[MAGENTA_B:128]
[BROWN_R:235] Dusk
[BROWN_G:136]
[BROWN_B:0]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:51]185 Dark Sands (Light Gray - Indigo)
[DGRAY_G:69]152
[DGRAY_B:84]115
[LBLUE_R:0] Default+
[LBLUE_G:114]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:255]
[LGREEN_B:0]
[LCYAN_R:0]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:164] Fields (Light Magenta - Brown)
[LRED_G:36]
[LRED_B:6]
[LMAGENTA_R:255] Baleur (Light Magenta - Pink)
[LMAGENTA_G:66]
[LMAGENTA_B:130]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on December 30, 2015, 12:28:50 pm
PTW. Also, I'I'd like a modding turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 12:57:10 pm
Hey guys. Haven't had the time to test, but give this color set a whirl and tell me what you think. :)

Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:18] Default+
[BLUE_G:51]
[BLUE_B:175]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:128]
[CYAN_B:128]
[RED_R:200] Less-bright red
[RED_G:0]
[RED_B:0]
[MAGENTA_R:128]
[MAGENTA_G:0]
[MAGENTA_B:128]
[BROWN_R:235] Dusk
[BROWN_G:136]
[BROWN_B:0]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:51]185 Dark Sands (Light Gray - Indigo)
[DGRAY_G:69]152
[DGRAY_B:84]115
[LBLUE_R:0] Default+
[LBLUE_G:114]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:255]
[LGREEN_B:0]
[LCYAN_R:0]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:164] Fields (Light Magenta - Brown)
[LRED_G:36]
[LRED_B:6]
[LMAGENTA_R:255] Baleur (Light Magenta - Pink)
[LMAGENTA_G:66]
[LMAGENTA_B:130]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
Definitely gonna have a go with this.  :)

Also, I have an idea to fix an issue the previous version had doing turns, and without trying github as that apparently had some problems. Once basic templates are done, I'll post all of them and people can put up small additions during other peoples turns, and instead of the modders whose turn it is worrying about catching all the working raws, I'll be overseer of this little fortress and add them in, in-between turns.
Unless someone has a better idea, perhaps?

Edit: Trainzack, you've been added up top.  :D
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on December 30, 2015, 08:15:13 pm
Hey guys. Haven't had the time to test, but give this color set a whirl and tell me what you think. :)

Code: [Select]
lots of colors

I briefly tried this, and I like how vibrant everything is.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: XhAPPYSLApX on December 30, 2015, 08:53:47 pm
I wish I was a better modder, so I can join in on that end. But I would love to play through all the crazy stuff everyone puts together :D
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 09:10:36 pm
I wish I was a better modder, so I can join in on that end. But I would love to play through all the crazy stuff everyone puts together :D

I can stick you in the player pool then.

Edit: Bearskie! My beautiful pink trees! How could you take them from me?!
Wood feels so orange that its not even funny.

Otherwise, I like it.  :)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 09:45:11 pm
The point is that wood colors can be modded, so you could redirect it to 4:0:0 for dark brown. Although I might be biased towards liking orange wood. :P

Pink trees? Light magenta is still pink ya know? I might have to make it a little bit brighter - more hot pink than pastel pink.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 09:54:06 pm
The point is that wood colors can be modded, so you could redirect it to 4:0:0 for dark brown. Although I might be biased towards liking orange wood. :P

Pink trees? Light magenta is still pink ya know? I might have to make it a little bit brighter - more hot pink than pastel pink.

I haven't actually seen any of these alternate colors yet. I just know my poor pink trees are red now.  :(
I know there is a pink, it's just not showing on my world, though it IS a vanilla world.

Do the things you've submitted work with these colors?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: XhAPPYSLApX on December 30, 2015, 10:17:18 pm
Is this a repeating succession? If so, I may consider trying out modding so I can get in on the modding too.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 10:23:25 pm
Is this a repeating succession? If so, I may consider trying out modding so I can get in on the modding too.
Define repeating succession?

It's a bit of a spiritual succession. Since almost all things done during a modding turn require a new world, we aren't passing down a fortress, so much as the game itself, and people doing playing turns give a bit of a view of the world as it stands.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: XhAPPYSLApX on December 30, 2015, 10:32:24 pm
Is this a repeating succession? If so, I may consider trying out modding so I can get in on the modding too.
Define repeating succession?

It's a bit of a spiritual succession. Since almost all things done during a modding turn require a new world, we aren't passing down a fortress, so much as the game itself, and people doing playing turns give a bit of a view of the world as it stands.
As in the same players play an indefinite amount of turns, starting over with the person at the top of the list.

Basically repeating the list after it reaches the last person.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 30, 2015, 11:15:20 pm
Ah. Yes, the list can be repeated unless someone new would like a turn. They get mild preferential treatment.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 30, 2015, 11:37:00 pm
^ I think what he's meaning to say is whether it'll be like the Windy Universes thread, where an upper limit of players is imposed and we only cycle through the old players.

Put the finishing touches on my color set. Here's a comparison between it and vanilla.

Vanilla
(http://i.imgur.com/YsghsbA.png)

Proposed
(http://i.imgur.com/jBzCmKa.png)

Code: (colors.txt) [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:18] Default+
[BLUE_G:51]
[BLUE_B:175]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:128]
[CYAN_B:128]
[RED_R:175] Just brown
[RED_G:69]
[RED_B:20]
[MAGENTA_R:163]128 More bright magenta
[MAGENTA_G:17]
[MAGENTA_B:192]128
[BROWN_R:235] Dusk
[BROWN_G:136]
[BROWN_B:0]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:51]185 Dark Sands (Light Gray - Indigo)
[DGRAY_G:69]152
[DGRAY_B:84]115
[LBLUE_R:0] Default+
[LBLUE_G:114]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:255]
[LGREEN_B:0]
[LCYAN_R:0]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:200] Less bright red
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:255]255 Bone (Light Magenta - Pink)
[LMAGENTA_G:66]32
[LMAGENTA_B:130]141
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

Spoiler:  Wiki dump (click to show/hide)

Changes:

What do you think? I like it because it allows us to play with more colors than usual, while still keeping that vanilla flavor. Plus, it's vibrant, and the style definitely helps us to distinguish ourselves from regular DF.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 12:04:04 am
I quite like that actually. It'll certainly feel much different than vanilla, and I like having more colors. I can put it up on the poll, to see if people like the idea? I like having more colors to work with.

Could we arrange the colors so that the hard coded colors draw from better slots? 4 0 and 4 1 being magma I believe, and 1 0 and 1 1 being water, as well as some hardcoded sky and ice slots.

Edit: Swap the orange, brown and red around so our magma isn't brown?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 12:29:47 am
I've already accounted for the hardcoded slots. Water feels alright to me, sky and ice is the same as vanilla.

6 0 is the LOS check, unit crouch background and designations, which don't look quite right in brown, and 4 0 is the background of a dead unit, which looks really weird in orange. The magma is only brown on the level above; and trust me, it appears quite right ingame.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 12:32:34 am
I've already accounted for the hardcoded slots. Water feels alright to me, sky and ice is the same as vanilla.

6 0 is the LOS check, unit crouch background and designations, which don't look quite right in brown, and 4 0 is the background of a dead unit, which looks really weird in orange. The magma is only brown on the level above; and trust me, it appears quite right ingame.

I wasn't sure if you had or not. Perhaps the brown looks good do to a contrast with the other colors. Regardless, I really like the palette. Would I need to recolor your submission? Probably, I think.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 12:33:45 am
PTW, this looks highly fascinating. I won't be taking a turn, I think.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 12:40:56 am
PTW, this looks highly fascinating. I won't be taking a turn, I think.
If you change your mind, the doors always open. Hope it turns out to be quite entertaining for you.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 12:47:03 am
Oh, certainly. I've just got the twin issues of college in five days and no experience with modding. I'll probably be active/providing hilariously impractical ideas, though.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 01:09:57 am
No worries, I will recolor them later. Since modders will have to mod according to these colors, I think a poll will be necessary. Have to get majority consensus first.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 01:13:49 am
No worries, I will recolor them later. Since modders will have to mod according to these colors, I think a poll will be necessary. Have to get majority consensus first.
I will, I just can't seem to find how to add another question. I suppose I have to reset the poll. I feel bad about stopping the previous one here, because people keep voting on it, and the general majority is 'I don't care"
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 03:33:09 am
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 03:40:54 am
What ideas do you have so far, including what you've sent me?

Also, I assume we aren't doing all 50 biomes separately, as that would be madness, and are instead clumping them, correct?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 31, 2015, 04:13:03 am
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Well, assuming that we're going with the "extra-dimensional invasion" theme, how about alternating between the natural and the eldritch? So a freshwater tropical swamp would be full of natural colors, all ROYGBIVs and browns; while a saltwater one might be all black and white and blue with assorted reds and pinks, like a fantastical lunar, or infernal, landscape.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 04:23:19 am
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Well, assuming that we're going with the "extra-dimensional invasion" theme, how about alternating between the natural and the eldritch? So a freshwater tropical swamp would be full of natural colors, all ROYGBIVs and browns; while a saltwater one might be all black and white and blue with assorted reds and pinks, like a fantastical lunar, or infernal, landscape.
The issue with that being limited color palette, unfortunately, atleast unless we do a graphics set. Completely forgot graphics sets apply to creatures, not terrain *derp*
 Maybe using some of the weirder ASCII symbols for the tile, atleast until some(maybe me) makes a tileset and graphics pack?

Edit: In regards to theme, what if we combined the "Magic vs. Tech" ideas with the "extra-dimensional invasion" theme? Maybe lay out some ideas of how magic interacts with extra-dimensional things, and with technology, and how technology interacts with the other two?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 04:34:47 am
@Urd: Not much. Nightgrass fields, sakura trees in an open desolate plain, third cavern layer pulsating with magic and oddity due to proximity with the magicite core.

@Urlance: Ooh, I like the interdimensional idea. I think i can figure something out. Could I put them in evil/good biomes instead?

Just to clarify our theme atm. A world powered by magic, where everyday creature use magic. That is, until the invasion of extra-dimensional beings throws their world into chaos and disorder. As the conflict escalates, a technological revolution begins amongst the native species', in an effort to help combat the alien invaders.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Aleksanderus on December 31, 2015, 04:43:57 am
I want to be a player of this mod!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 31, 2015, 04:49:25 am
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Well, assuming that we're going with the "extra-dimensional invasion" theme, how about alternating between the natural and the eldritch? So a freshwater tropical swamp would be full of natural colors, all ROYGBIVs and browns; while a saltwater one might be all black and white and blue with assorted reds and pinks, like a fantastical lunar, or infernal, landscape.
The issue with that being limited color palette, unfortunately, atleast unless we do a graphics set. Completely forgot graphics sets apply to creatures, not terrain *derp*
 Maybe using some of the weirder ASCII symbols for the tile, atleast until some(maybe me) makes a tileset and graphics pack?
I'm aware of the color-limit. But you can have a different emphasize on the colors, surely? And as you say, tiles are also effective in communicating alienness.
@Urlance: Ooh, I like the interdimensional idea. I think i can figure something out. Could I put them in evil/good biomes instead?
Yeah, that works even better. That slipped my mind somehow.
Just to clarify our theme atm. A world powered by magic, where everyday creature use magic. That is, until the invasion of extra-dimensional beings throws their world into chaos and disorder. As the conflict escalates, a technological revolution begins amongst the native species', in an effort to help combat the alien invaders.
This sounds good. I suggest that the dimension's native magic have a natural, procreative manner. So you might have turkeys popping out of thin air, but they're a recognizable quality, achieved through consistent means. The extradimensional magicks, on the other hand, are even more bizarre than their attendant physics, embodying a more chaotic model (at least as far as the rather clockwork engine of DF allows.) The natives of the universe, finding their mages wanting, devote their efforts to harnessing the building blocks of their own plane.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 04:49:25 am
@Bearskie
Obviously swamps are going to be darker colors, browns, greens etc. Tall cat tail things, and low clumpy looking grasses.

The extra-dimensional invasion was an idea of mine actually.... I borrowed it from Magic the Gathering, sort of.
I assume that not all creatures of this plane will be magical? There has to be some mundane-ity.

@Aleksanderus
Will add you to the pool
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 31, 2015, 04:53:57 am

I assume that not all creatures of this plane will be magical? There has to be some mundane-ity.
Indeed. The usual idea of a small percentage of the population being magically sensitive should work rather nicely with the caste system.

Also, magecite golems should absolutely be a thing.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 05:01:22 am
And perhaps entire mundane races as well.

So, there are 4 classifications of races so far I think.
Mundane
Magical
Extra-dimensional
Technological

Perhaps the technology is magic based? Like steam punk, with magic instead of steam?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 05:05:47 am
I had it in my mind that magic was ubiquitous, and creatures would have naturally evolved to adapt to such a magic-rich environment. Still don't mind if we're going to do mundanity over magic. Not sure if mundanity is a strong suit of this franchise though. *cough*

As an added thought, the interdimensional beings could be magic resistant or immune as well, sort of like the Dungeon Dimensioners from Discworld. It could explain why the natives saw the need to turn to technology with their magic being useless against them.

Edit: Technological shouldn't necessarily be mutually exclusive with the others; there's no reason magical beings cant use it as well.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 05:07:17 am
You could split the technology types into Industrial and Esoteric, or similar. Basically have one be simple, effective, lots of dark metal and heavy-bore firearms, whereas the other has crazy advanced teslaguns and the like, but less of them and they're more fragile.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on December 31, 2015, 05:08:03 am
Perhaps the technology is magic based? Like steam punk, with magic instead of steam?
It's not like someone's going eschew magic altogether, if it can still help him mass-produce his wares. That said, mundane races aren't necessarily going to have easy access to it, so perhaps there should be two technological categories.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 05:09:42 am
I had it in my mind that magic was ubiquitous, and creatures would have naturally evolved to adapt to such a magic-rich environment. Still don't mind if we're going to do mundanity over magic. Not sure if mundanity is a strong suit of this franchise though. *cough*

As an added thought, the interdimensional beings could be magic resistant or immune as well, sort of like the Dungeon Dimensioners from Discworld. It could explain why the natives saw the need to turn to technology with their magic being useless against them.
I was thinking perhaps mundanity was a passive magic? Like how some force-strong creatures can't use it but are resistant?

As in our dimensions magic doesn't apply to them basically because they have different fundamental laws of nature?


True, I wasn't thinking of strictly splitting the classifications, more of setting them so we know whats there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 05:10:27 am
Basically have the people without any magic, who use highly utilitarian, industrial technology, and the people who already had magic, but decided to create thaumotechnical alternatives when pure magic turned out ineffective.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 05:28:02 am
Basically have the people without any magic, who use highly utilitarian, industrial technology, and the people who already had magic, but decided to create thaumotechnical alternatives when pure magic turned out ineffective.

Don't forget the neutral parties who try to ignore the whole thing and go about their daily lives without changing, in hopes one day everything just goes away.  :P

@Bearskie
To elaborate on my earlier statement regarding mundanity, some creatures will obviously be stronger magicly than others. Everyone will in some way be magical. Just not necessarily in a fireball flinging way. Something like a prey animal who becomes resistant to its magical predators, or some such?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 07:22:33 am
Yeah, I understand. Although I suggest we do not tie those tags in terms of x have xx properties, y has yy properties, etc. For example, I might want to have a mundane creature that is weak to magic. You can still have creature classification tags, of course, they'll just serve other purposes (social interactions, curses).

For magical defense, perhaps something like MAGIC_RESIST/MAGIC_IMMUNE/MAGIC_WEAK as classes. It's more modular - modders can just slap the tag on whichever creature they want to have the passive magic resistance, without having to force them to be mundane or technological creatures.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 07:30:05 am
Yeah, I understand. Although I suggest we do not tie those tags in terms of x have xx properties, y has yy properties, etc. For example, I might want to have a mundane creature that is weak to magic. You can still have creature classification tags, of course, they'll just serve other purposes (social interactions, curses).

For magical defense, perhaps something like MAGIC_RESIST/MAGIC_IMMUNE/MAGIC_WEAK as classes. It's more modular - modders can just slap the tag on whichever creature they want to have the passive magic resistance, without having to force them to be mundane or technological creatures.

That seems like a good idea of how to go about it. Can you think of any other passive magic abilities besides a general resistance?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 07:40:15 am
Vampire-esque lifesense, for one.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 07:45:22 am
Small problem with the magic-resist & magic-weak classes is that modders may have to write different effects for different resistance levels. Might get a little hairy. Too many classes will confuse newbies and make modding efforts too rigid.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 07:50:25 am
Small problem with the magic-resist & magic-weak classes is that modders may have to write different effects for different resistance levels. Might get a little hairy. Too many classes will confuse newbies and make modding efforts too rigid.

So, in regards to magic, we'll have
Mundane
Magic Resistant
Magic Immune
Magic User

Does that sound about right? And maybe Magic resistant creatures get a second passive boost, or if we want a different passive boost, we class it mundane but give it the passive boost?

Edit: We can actually do resistances in syndromes now, can't we?
Also, are Active magic users resistant, immune, or vulnerable, to magic?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 08:00:20 am
It feels too complex at the moment, like I'm playing a D&D game instead of DF.

Let's just roll with what we've got. Complex systems can come later.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 08:03:40 am
It feels too complex at the moment, like I'm playing a D&D game instead of DF.

Let's just roll with what we've got. Complex systems can come later.
What's the issue with D&D?  :)
Alright, so what exactly do we have set in place? There's been a lot of proposals.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 08:06:55 am
I'd say magic users should have no inherent resistance to magic, but be capable of getting it elsewhere.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 08:37:40 am
We tend to throw a lot of proposals out on here. I feel like I'm going to forget everything we decide upon unless we take some time to make a list.

Agreed Upon:
~Standardized creature classes and reaction classes
~Theme: Magical plane, in which extra-dimensional being have invaded, and some inhabitants are taking up technology
~Some kind of passive/active magic system?
~Extradimensional magic being much more chaotic

Proposals:
~Vanilla templates versus From scratch
~New Color palette
~How we intend to classify magic, technological, and extradimensional creatures

Have I missed anything?

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 31, 2015, 08:42:38 am
I gotta say, I'm already not liking this mass-theorising before we even started.

Well, NOT not liking, but this isn't how the previous two were done is what I'm saying, I guess. As an example, those things that made Stonesense work, those were not planned to be included from the very start, and yet they still got in.

So, basically, I didn't come here to make the next Hearts of Victoria Dwarfiopa Univeralis Kings V. Even before this we had themes, and if we wanted some standard, well... it was just included midway in. I don't want to decide about whether mundane creatures get 10% or 20% magical defence in hills if they're the attacker, because frankly, nobody cares.

Already we will be having difficulties communicating to the players different new ideas, as the best we can do is make a documentation that like 80% won't read.

---

However, I'm not saying we shouldn't HAVE any plans. Of course, include various levels of magical resistance (my suggestion would be to make it as generic as possible: MAGIC_WEAK, MAGIC_MID, MAGIC_RESIST, MAGIC_IMMUNE) but don't decide on shit like, magic users are inherently weak or that invaders and inherently immune. Let the people who create those races later on decide what they want to do.

...Though I'd suggest making magic a material, the giving creatures a [MATERIAL_FORCE_MULTIPLIER] token. That'd make them weak/strong against magical attacks, and magic could be VERY versatile. Injected / drunk / touch-based magic could be resisted / enhanced by the [SYNDROME_DILUTION_FACTOR] token.

EDIT: Urdothor posted while I was writing this.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 08:48:55 am
Well, we should hopefully be starting by the end of today. I'm phenomenally close to being done.

The mass theorizing, I suppose, started as an attempt to lay down some basic ground work. I feel like the other two fell once they started tossing in things willy-nilly... that isn't the word I want. Just, Chaos is good for this idea yes, but it has to be tempered chaos, if that makes any sense?

Like my idea to have any small addition other modders want to make added in between turns. That way, it doesn't mess with the modder's work, and we know that the newest, working model of the whatever, is put in.

Edit: As to communication, should I put up some sort of ideas list then?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 31, 2015, 11:07:05 am
We could definitely use a list of proposed / accepted ideas somewhere on the main page. On the same list, the later accepted standards should be included as well.

Further, we really should have a documentation regarding... everything in the mod. Not necessarily reactions or items, they can be given definitions now, but everything else, yes.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 11:24:02 am
We could definitely use a list of proposed / accepted ideas somewhere on the main page. On the same list, the later accepted standards should be included as well.

Further, we really should have a documentation regarding... everything in the mod. Not necessarily reactions or items, they can be given definitions now, but everything else, yes.

I should've snagged a second post spot for future use. Would've helped in the long run. No matter though, We'll make due.

By documentation, do you mean a play guide, or more of a general thing for modders like the list of classes? Or something else entirely. Regardless, I intend to add a folder for the first two things, at least.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dozebôm Lolumzalěs on December 31, 2015, 02:48:02 pm
Could I work on some forests? Live up to my name as Warden of the Woods, :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on December 31, 2015, 03:19:40 pm
We could definitely use a list of proposed / accepted ideas somewhere on the main page. On the same list, the later accepted standards should be included as well.

Further, we really should have a documentation regarding... everything in the mod. Not necessarily reactions or items, they can be given definitions now, but everything else, yes.

I should've snagged a second post spot for future use. Would've helped in the long run. No matter though, We'll make due.

By documentation, do you mean a play guide, or more of a general thing for modders like the list of classes? Or something else entirely. Regardless, I intend to add a folder for the first two things, at least.
I originally meant a Player's Guide, but now that I think about it, we might need something for the modders too, I guess.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 06:01:36 pm
Could I work on some forests? Live up to my name as Warden of the Woods, :P

Moddiing them? Sure. We have some plant templates you can go ahead and use.

Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 11:16:49 pm
Color changes for the new palette:


Spoiler: Pyrelight swamp (click to show/hide)
Spoiler: Firetail desert (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: XhAPPYSLApX on December 31, 2015, 11:30:57 pm
One last question, would it be okay if, instead of me actively modding. That I could be more of an idea guy?

Making shit up and hoping it fits? (I wouldn't just make up random shit though)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on December 31, 2015, 11:44:31 pm
Giff idea pls pls
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on December 31, 2015, 11:47:40 pm
One last question, would it be okay if, instead of me actively modding. That I could be more of an idea guy?

Making shit up and hoping it fits? (I wouldn't just make up random shit though)

That's certainly what I'll be doing.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on December 31, 2015, 11:51:33 pm
@Bearskie
I'll save those raws in case we do end up changing palettes, but for now, they'll remain the same.
I'll put up the palette change as a poll here in a moment

Edit: On a side note, are we going to want to do a tileset and graphics pack for this at some point?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 01, 2016, 07:01:27 am
Graphics pack, definitely!

Well, I mean, I can't do graphics, but I really want this project to have one.

Tileset, now THAT I really can't do. At least with graphics, I know how to apply them in the raws. Not so much with tilesets.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 01, 2016, 07:44:25 am
Graphics pack, definitely!

Well, I mean, I can't do graphics, but I really want this project to have one.

Tileset, now THAT I really can't do. At least with graphics, I know how to apply them in the raws. Not so much with tilesets.

I have the background to make one. Eventually... We could have certain effects like making the extra dimensional creatures(or plants) tiles have a different feel too them, but that would all have to be agreed on beforehand, and raws changed accordingly
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Antsan on January 01, 2016, 09:16:41 am
PTW
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on January 01, 2016, 09:55:29 pm
I'm rather wary of tilesets, though I'm no doubt in the minority. That said, I wouldn't mind something in the style of the first five Ultimas, a sort of tapestry.
(http://www.apple2.org.za/gswv/me/Boris/Ultima/Pics/U3/u3a2.jpg)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 01, 2016, 10:19:14 pm
It would be quite interesting to make an actual tapestry-themed pack, with weave-patterns and the like. Too bad I'm not a draw-personage.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: BlackFlyme on January 01, 2016, 10:48:55 pm
Poking.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 01, 2016, 11:09:23 pm
I'll join this as a modder, I guess. Don't expect me to be adding entire new civs though, I'll probably just be adding a huge variety of creatures and materials, that kind of thing.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on January 01, 2016, 11:31:02 pm
huge variety of creatures and materials

I'm no expert, but that sounds like exactly what we need.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 01, 2016, 11:32:14 pm
^ Exactly what we need. The old scratches had way too many civs and not enough 'normal' wildlife (ie wildlife that weren't mini-sieges).

Code: [Select]
[PLANT:HIGHTOWER_BSK]
[NAME:hightower tree][NAMES_PLURAL:hightower trees][ADJ:hightower tree]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_HARD_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:WOOD]
[PREFSTRING:vertical nature]
[PREFSTRING:dizzying height]
[PREFSTRING:solid wood]

[DRY]
[BIOME:MOUNTAIN]
[BIOME:ANY_SAVANNA]
[FREQUENCY:20]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:hightower seed:hightower seeds:4:0:0:LOCAL_PLANT_MAT:SEED]

[TREE:LOCAL_PLANT_MAT:WOOD]
[STANDARD_TILE_NAMES]
[MAX_TRUNK_HEIGHT:15]
[MAX_TRUNK_DIAMETER:3]
[TRUNK_PERIOD:10]
[TRUNK_WIDTH_PERIOD:30]
[BRANCH_DENSITY:0]
[BRANCH_RADIUS:0]
[HEAVY_BRANCH_DENSITY:0]
[HEAVY_BRANCH_RADIUS:0]
[TRUNK_BRANCHING:0]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
[TREE_COLOR:4:0:0]
[SAPLING]
[TWIGS_SIDE_TRUNK:1]
[TWIGS_ABOVE_TRUNK:1]

[PLANT:SAKURA_BSK]
[NAME:sakura][NAMES_PLURAL:sakura trees][ADJ:sakura]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_MEDIUM_TEMPLATE_BSK]
[BASIC_MAT:LOCAL_PLANT_MAT:WOOD]
[PREFSTRING:spring blooming]
[PREFSTRING:beautiful flowers]
[PREFSTRING:poetic nature]

[DRY]
[BIOME:TUNDRA]
[BIOME:TAIGA]
[FREQUENCY:100]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:sakura seed:sakura seeds:5:0:1:LOCAL_PLANT_MAT:SEED]

[TREE:LOCAL_PLANT_MAT:WOOD]
[STANDARD_TILE_NAMES]
[MAX_TRUNK_HEIGHT:4]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_PERIOD:10]
[TRUNK_WIDTH_PERIOD:200]
[BRANCH_DENSITY:100]
[BRANCH_RADIUS:2]
[HEAVY_BRANCH_DENSITY:20]
[HEAVY_BRANCH_RADIUS:1]
[TRUNK_BRANCHING:2]
[ROOT_DENSITY:15]
[ROOT_RADIUS:4]
[TREE_TILE:5]
[TREE_COLOR:5:0:1]

[USE_MATERIAL_TEMPLATE:FLOWER:PLANT_SOFT_TEMPLATE_BSK]
[STATE_COLOR:ALL:PINK]
[DISPLAY_COLOR:5:0:1]
[USE_MATERIAL_TEMPLATE:LEAF:PLANT_MEDIUM_TEMPLATE_BSK]

[GROWTH:FLOWER]
[GROWTH_NAME:cherry blossom:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_DENSITY:1500]
[GROWTH_TIMING:0:100800]
[GROWTH_PRINT:5:5:5:0:1:0:100800:3]
[GROWTH_DROPS_OFF]

[GROWTH:LEAF]
[GROWTH_NAME:sakura leaf:sakura leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_DENSITY:1000]
[GROWTH_TIMING:0:302400]
[GROWTH_PRINT:0:6:2:0:0:0:201600:2]
[GROWTH_PRINT:0:6:4:0:0:201601:252000:2]
[GROWTH_PRINT:0:6:4:0:1:252001:302400:2]

Two new trees: the sakura and the hightower tree. You can change the biomes & frequencies if you want, due to the lack of trees we'll be facing in this first round.

Code: [Select]
[PLANT:MOSSGRUB_BSK]
[ALL_NAMES:mossgrub]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_SOFT_TEMPLATE_BSK]
[MATERIAL_VALUE:2]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[EDIBLE_VERMIN]
[STRUCTURAL_PLANT_MAT]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PREFSTRING:green flavor]

[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:1]
[FREQUENCY:100]

[SPRING][SUMMER][AUTUMN][WINTER]
[GROWDUR:1008]
[VALUE:2]
[PICKED_TILE:5]
[DEAD_PICKED_TILE:5]
[SHRUB_TILE:247]
[DEAD_SHRUB_TILE:247]
[CLUSTERSIZE:5]
[PICKED_COLOR:2:0:0]
[DEAD_PICKED_COLOR:4:0:0]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:0]
[SHRUB_DROWN_LEVEL:NONE] hmm, wonder if this works

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_BSK]
[EDIBLE_VERMIN]
[SEED:mossgrub spawn:mossgrub spawn:2:0:0:LOCAL_PLANT_MAT:SEED]

And the first crop in this place: mossgrub. Your typical food crop, found in the first cavern layer. Can only be grown to eat, not drink. I'm trying to tune down the OP-ness of vanilla farming, so it has a grow duration of one season.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on January 01, 2016, 11:37:05 pm
Is there currently a download of all of the base files we'll be using, or is that still in the process of being made?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 01, 2016, 11:53:30 pm
Is there currently a download of all of the base files we'll be using, or is that still in the process of being made?

Not quite. A god can only lay out so many successful universal laws while maintaining effort on his winter break assignments. Because my teacher does those. Honestly, I'm going to lay out as bare bones of a base as I can and hand it off to Bearskie, ASAP.

My apologies everyone. I wasn't expecting so much work during a break. I figured I would have more chance to build this up.

Edit: Thank you all for waiting patiently while I make the base work. I appreciate it.

Should I go ahead and say Bearskie's palette is approved?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 02, 2016, 01:50:48 pm
I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 02, 2016, 03:15:35 pm
I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)

1, I assume that means you want a modding turn?
2, In regards to elves, if you can somehow make them unique from vanilla elves, go for it. Not sure if "space" elves, as space is defined, fits the theme extra, but extra-dimensional elves of some variety might. However you want to spin it, as long as it doesn't stretch outside the theme to much
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 02, 2016, 03:58:42 pm
I vote Yea to Bearskie's pallette. Just those two images were enough to convince me, what with how much more fantastical from DF they look.

(speaking of ideas, I totally call dibs on elves for this world.

space elves)

1, I assume that means you want a modding turn?
2, In regards to elves, if you can somehow make them unique from vanilla elves, go for it. Not sure if "space" elves, as space is defined, fits the theme extra, but extra-dimensional elves of some variety might. However you want to spin it, as long as it doesn't stretch outside the theme to much

Yes, I'd love a modding turn.
And they'll be "elves" in not a great deal more than name, really.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 02, 2016, 07:06:54 pm
Sounds good to me :)

I've locked the poll, as the trend, and general comment base, has shown everyone to be in agreement with using Bearskie's palette. As such, I have moved it to the accepted ideas section of the first post, as well as made note of it for future modders.

@Bearskie,
Furthermore, I have edited the raws as specified, with regards to this palette, and I shall soon be making my own modifications based on it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 02, 2016, 09:40:09 pm
Might I suggest we start claiming call signs now? We could make a list in a readme somewhere, so that people can always reference what's been claimed already, but we still need to claim them.

Also, I'm going to claim KOS cha.

Edit: Now that I think about it, cha makes more sense than KOS. I meant it to be read "kay, os", or the same as chaos, but that isn't immediately obvious now that I think about it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Whisperling on January 02, 2016, 09:43:54 pm
PTW
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on January 02, 2016, 09:57:55 pm
If claiming is a thing that we are doing, then I claim EAZ. TZK. TAZ, for the pronunciation.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 02, 2016, 09:59:03 pm
Might I suggest we start claiming call signs now? We could make a list in a readme somewhere, so that people can always reference what's been claimed already, but we still need to claim them.

Also, I'm going to claim KOS if I can.

I think most people's relate to their name. I have urd, bearskie has bsk, etc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 02, 2016, 11:26:30 pm
Alright, a couple of quick questions.

1) What are we calling this? "DF From Scratch Redux" is hard to say, and remember.

2) How would you guys feel about a wiki? Nothing like the regular DF wiki, I'm not that good, but something so people can have a reference guide, and somewhere that we can create dedicated guides for each race, once we get there.

3) Github? Yes or no? This makes our 'project' semi-open source, as in we can allow people to split it off, but not directly edit it. Also helps modders with templates, etc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 02, 2016, 11:35:59 pm
Alright, a couple of quick questions.

1) What are we calling this? "DF From Scratch Redux" is hard to say, and remember.

2) How would you guys feel about a wiki? Nothing like the regular DF wiki, I'm not that good, but something so people can have a reference guide, and somewhere that we can create dedicated guides for each race, once we get there.

3) Github? Yes or no? This makes our 'project' semi-open source, as in we can allow people to split it off, but not directly edit it. Also helps modders with templates, etc.

1. I'll eventually change it to signify that it's the third iteration, in a somewhat less bothersome way. I went with redux to try to attract some past members.

2. A wiki would be cool, and there'll be a folder in the files with basic reference material for modders, and a folder for play guides for players

3. From what I understand, they eventually tried github on the first one, and the entire time on the second one, and the general view was that turn-based edits worked a tad better. My idea is to always have the newest finished turn on the front page, and if it isn't your turn, you may still mod, but instead of the modder worrying about integrating all these ideas (which ended up with dupped raws, and non-functioning prototypes, I will personally add all working ideas in between turns.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 02, 2016, 11:45:02 pm
The name thing was becausse I wasn't sure if I could change the Wiki name. If we can't, I'll just make a new one. The reason I said guides on the wiki was because most players don't really seem pay attention to the actual files, although there are some who would be curious. I can try to set up github, although there will be hickups at first, and I won't have any actual information until we've established the templates, but until then I can work on controling the files :P

Edit: Alright, I've begun work on the wiki. I will post a link once the front page is done, and then possibly begin work on adding other pages, depending on how late it is.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 02, 2016, 11:50:16 pm
The name thing was becausse I wasn't sure if I could change the Wiki name. If we can't, I'll just make a new one. The reason I said guides on the wiki was because most players don't really seem pay attention to the actual files, although there are some who would be curious. I can try to set up github, although there will be hickups at first, and I won't have any actual information until we've established the templates, but until then I can work on controling the files :P

Just call it DF from scratch the third, or something. I'll link to it, so, it's unlikely anyone finds an old one. I'm really hesitant about github. They've had a lot of problems with it in the past. The guy running the last version even recommended keeping the original format. If we could make an open source place for templates though, that would be nice, but at the same time, it's nice to have everything interact, and not seperate.

I'm really on the fence. If anyone can suggest a good way to do it, I'd be interested.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 12:20:44 am
Alright, the wiki's up (http://df-from-scratch-iii.wikia.com/wiki/Main_Page), although very bare at the moment. Literally just the front page, but feel free to make an account and comment, that way I can give you admin access.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 03, 2016, 12:31:14 am
Cerapter also knows how to edit the ingame help files, so we can make a play guide or something.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 12:31:46 am
Cerapter also knows how to edit the ingame help files, so we can make an play guide or something.

That's extremely helpful.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 12:33:57 am
Cerapter also knows how to edit the ingame help files, so we can make an play guide or something.

That's extremely helpful.

If I had a nickle for everytime I wished there was something like this, I'd be swimming in nickles.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: hawkwing on January 03, 2016, 04:49:38 am
I'd like to try my hand at a turn of modding.

I have a few ideas about the lore in the meanwhile (not yet sure what bits could be represented well in-game, though).

So far we're discussing both magic and invaders from another universe. This is on top of an entirely new setting. Three degrees of separation is a bit too chaotic, in my opinion. It makes it difficult to explain to people, and I think what we need to pull something coherent from this adventure in godhood is tighter focus. And on that note, I really love the story being told in the background of young gods crafting a universe.

I think I have a way to describe these separate things, magic, world crafting, and extra-dimensional invaders coherently.

You see in small applications, magic can be a force for order. It can allow those sensitive to it to shape the world around them. Some cave creatures and rocks may even use it passively, perhaps for bioluminessence. But in our godly haste, we overlooked it's cost. As our world grew more attuned to the forces of magic, it began to rend at the fabric of our creation, in places breaking down the very rules it was built upon.

These stains upon our grand tapestry are know as 'evil' to some, but they are simply the workings of chaos. The touch of the mad gods, who lurk in the shadows. We who build this world are gods of Order and Chaos. Only time will tell which side will claim this realm.

Story time finished, what do you all think? I'd call it the Realm of Order and Chaos. Perhaps when a suggestion is brought up, we could call it orderly or chaotic, and if it's orderly it becomes apart of the base realm, and if it's chaotic, it becomes a product of the blighted chaos biomes.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 04:52:00 am
That sounds semi-coherent enough for me. Of course, you need the approval of everyone else still, but I feel like we could go somewhere with this.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 05:09:58 am
-snippity snip-
One, your interest in a mod turn is noted.

Two, the background story of young gods was a bit inspired by the original, as everyone there considered themselves a bit of a god of the universe, lore wise, atleast, to start with.
That said, the idea of chaotic magic, versus orderly magic, seems already to be prevalent as we've had people with relatively mundane thoughts, and some madder ones. And Order/Chaos theme might really pull this together. I'm interested, at least, though I default any decisions to majority, as always.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 05:46:36 am
I'm working on a right-up of the lore so far right now. Basically just the creation of metal and stone, the actual stones and ores, plants, trees, the grasses, the two trees, and the crop. After this, I'm going to bed; it's 5 AM.

Also, I support the order and chaos thing, as I kind of assumed that's what we're going for anyway. But all mention of it lore-wise so far is just one or two sentences, so if we decide otherwise, that's no big deal.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 05:57:21 am
There's a few write ups from me and Bearskie during creation, if you want to quote those, or something.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 06:02:22 am
I've kind of incorporated them in. I'll give credit to you guys at the bottom of the lore page, and specify what you made so far, but most of the stuff in here is a way-too-tired-for-totally-coherent-thought version of me typing, so typos/plotholes, ect. are to be expected.

Also, I'm almost done, and I'm going to be off til about 3 or 4 PM today CST; I've got traveling to do!

Edit: Feel free to edit, correct this, delete it, whatever, it's up. (http://df-from-scratch-iii.wikia.com/wiki/Lore)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 03, 2016, 07:31:10 am
Cerapter also knows how to edit the ingame help files, so we can make a play guide or something.
Oh, yeah, I did do that in the previous one. Kinda forgot about it.
In fact, I'd like to ask this right now:

Should we have some sort of Flora & Fauna Encyclopćdia in the game? Like, y'know, when you press the ? button ingame, you see the help in-game, and there, we could have a new section for every creature and plant (and maybe materials, too). This, however, would require that you provide info about your creatures / plants / materials, but if we're doing a wiki, too, then that shouldn't be a problem. Essentially, the in-game help could provide a shorter wiki page, and some tips on how to fight the creature / use the plant / gather the material, or something like that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 03, 2016, 07:45:32 am
Yep. Definitely. Cover the more basic details first, before we try and write descriptions and all. So for plants: edible raw, edible cooked, etc, biome.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 08:07:48 am
I'm in agreement.

I'd forgotten how hard it is starting entirely from scratch. Sorry this is all taking so long. I'm considering finishing all my base work, ripping out whats incomplete, and just sending it to you Bearskie, and giving you my stuff once it's completed. *Sigh* It's a wee bit more than I bargained for.

Bearskie, you never gave me a seed template, but it's listed on your plants. Might I request it at this time?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 03, 2016, 08:18:10 am
Ah crap, must've forgot. Here it is. Similar material properties as plant_medium_template_bsk.

Code: [Select]
[MATERIAL_TEMPLATE:SEED_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:FLAX]
[STATE_NAME:ALL_SOLID:seed]
[STATE_ADJ:ALL_SOLID:seed]
[STATE_COLOR:SOLID_PASTE:FLAX]
[STATE_NAME:SOLID_POWDER:seed powder]
[STATE_ADJ:SOLID_POWDER:seed powder]
[STATE_COLOR:SOLID_PASTE:FLAX]
[STATE_NAME:SOLID_PASTE:seed paste]
[STATE_ADJ:SOLID_PASTE:seed paste]
[STATE_COLOR:SOLID_PRESSED:FLAX]
[STATE_NAME:SOLID_PRESSED:seed cake]
[STATE_ADJ:SOLID_PRESSED:seed cake]
[STATE_COLOR:LIQUID:FLAX]
[STATE_NAME:LIQUID:seed solution]
[STATE_ADJ:LIQUID:seed solution]
[STATE_COLOR:GAS:FLAX]
[STATE_NAME:GAS:seed gas]
[STATE_ADJ:GAS:seed gas]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:3000]
[IGNITE_POINT:10700]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10500]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:30000]
[IMPACT_FRACTURE:30000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:30000]
[COMPRESSIVE_FRACTURE:30000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:30000]
[TENSILE_FRACTURE:30000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:30000]
[TORSION_FRACTURE:30000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:30000]
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:30000]
[BENDING_FRACTURE:30000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:1000]
[ABSORPTION:100]
[SEED_MAT]
[DO_NOT_CLEAN_GLOB]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 09:45:11 am
Looking at your templates, it'll be easy to tell would made what based on what we called our gases and liquids. You went an entirely different route than I did in that respect, possibly for the better.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 03, 2016, 09:57:17 am
Boiling seeds just didn't sounded right -- more breakfast than fire.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 10:02:55 am
I went with liquefied/melted _______ materials, and for the organics, ______ ash for the gases, as typically if an organic gets that hot, it's turned to ash.

Edit: Don't question how one liquefies bones.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 12:12:35 pm
I'm sure it's been done. Probably some guy out in the middle of no where melting rabbit bones, but whatever.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Lord_lemonpie on January 03, 2016, 12:49:01 pm
Sign me up for modding please! I'm definitely not a good modder, so expect a lot of easy to mod stuff like creatures and plants from me.

EDIT: I assume I can use all body plans, materials and tissues that are present right? I'm terrible at creating them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 03, 2016, 12:51:57 pm
Everybody seems to have the impression that that's bad. More random animals and shit is only good for the project.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 01:09:50 pm
Sign me up for modding please! I'm definitely not a good modder, so expect a lot of easy to mod stuff like creatures and plants from me.

EDIT: I assume I can use all body plans, materials and tissues that are present right? I'm terrible at creating them.

Yes, and there should be quite a few.

Assuming body parts stop melting, falling off, or generally disappearing when I define them. *Sigh*

Edit: As an update to what's going on, every time I make a new anything, I appear to somehow repeat nearly all previously made mistakes in an almost exactly the same fashion, despite my best attempts. Apparently I can't mod. 
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 01:37:24 pm
Hey, I've tried modding on a different game, and ended up crashing the game, corrupting every file involved, and needing to get a fresh copy, because I made a huge addition, without stopping to test.

Needless to say, many hundreds of errors all at once tend to break things.

Horribly.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 01:49:58 pm
It's also not helping that I'm making templates for materials and body detail plans, etc, I don't currently need so as to aid my fellow modders down the pipe.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 02:00:06 pm
So make what you need, release that, and keep adding new templates and things as time goes on. It appears Bearski has the first turn anyway, which considering how much he's already contributed, means you should have an entire extra week while he's working on his own projects.

Also, this takes some amount of strain off of you, because you don't really have a deadline any more.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 03, 2016, 02:02:19 pm
I've been tempted to do that.

I just need to clean everything up so there's a "basic" world, I think, since I don't feel like ripping everything out, and then Bearskie can have his turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 03, 2016, 07:35:31 pm
I'll be back again tomorrow. I have to de-texturify a world, as I accidentally made a succesion world with a tileset and graphics set, and I meant for it to be in ascii. Woops.

On the other hand, I can take textures and turn them into an exact science.

Mostly.

Scratch that, it was fairly easy, as all I had to do was copy and paste some raws.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 04, 2016, 09:58:53 pm
Any progress so far?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 04, 2016, 10:49:55 pm
I imagine forum activity will fall off heavily until people get used to a school workload again.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 04, 2016, 11:07:32 pm
Ah. Yeah, my school just throws projects and stuff at you pretty much from day one, and the rest of my time is filled with working on pet projects and stuff, so I'm normally pretty busy already.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 04, 2016, 11:20:51 pm
You are plainly more industrious than many forumgoers.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Whisperling on January 04, 2016, 11:24:56 pm
I imagine forum activity will fall off heavily until people get used to a school workload again.

Grumble six thirty to eight thirty grumble grumble.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 04, 2016, 11:33:43 pm
I have one short class. Which is good, because it's hard.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 05, 2016, 01:28:00 am
Nah, not indutrious. I just have to be doing something, or I drive everyone else insane, not to mension myself.

Also, I'll be back who knows when. I'm going to be more busy than usual, because teachers just hate life.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 08, 2016, 01:32:36 am
I'd like to join as a modder. I could also make some graphics eventually if we want to make a graphics pack to go along with this eventually. Rather simple stuff is all I can do, to be honest.

I have a lot of ideas for weird mundane creatures, plus an entire magic pseudophylum based on the Nuckelavee.

Spoiler: stuff (click to show/hide)
I think this sounds slightly too cliche, to be honest. I'd prefer if it was less magic being at fault directly and more it's presence in these worlds acting as a beacon that attracts the more divergent, random magic-based creatures (going along with the previously-mentioned Dungeon Dimensions analogy). I do like the idea of passive magic use, and I have some ideas for why there are mundane creatures while nature takes advantage of anything that it can that are based on that. Basically, my idea is that mundane creatures use magic at such a basic, cellular and natural level (using RNA-programmable enzyme summoning circles instead of ribosomes, for example) and for such mundane purposes (stuff like increased strength that's likely to be given to mundane creatures by modders anyway for the sake of competitive balance), that it's unrecognizable as magic both to animals that are explicitly magic and to more ordinary magic itself (due to the sheer volume of minute magical effects cluttering up their magic signature, preventing spells from recognizing them as targets), which gives them the magical resistance they need to stop their thaumobiological makeup from being jumbled by ambient magic.

TLDR: I think mundane creatures should use magic, but in a mundane way (not requiring special interactions), like vanilla's giant creatures that defy the square-cube law.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 10, 2016, 04:45:20 am
What's happening now?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 10, 2016, 06:02:02 am
Now? Let's go practice medicine.
We wait, I think.

Also, another request
: could we have the creature's average size in the creature description? I think some mod or mods did this already, somehow like this:

"(~60 000 cm3) A medium-sized hippy who's all about protecting them trees."

I'd like this mainly because I think most of us will be making pretty alien shit. Some way to QUICKLY determine whether you should even take on an enemy would be nice. I mean, we'll still have the in-game and the 'out-game' wiki for these types of information, but you shouldn't have to consult either of those to get an idea regarding the power of two creatures.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 10, 2016, 11:33:22 pm
Now? Let's go practice medicine.
We wait, I think.

Also, another request
: could we have the creature's average size in the creature description? I think some mod or mods did this already, somehow like this:

"(~60 000 cm3) A medium-sized hippy who's all about protecting them trees."

I'd like this mainly because I think most of us will be making pretty alien shit. Some way to QUICKLY determine whether you should even take on an enemy would be nice. I mean, we'll still have the in-game and the 'out-game' wiki for these types of information, but you shouldn't have to consult either of those to get an idea regarding the power of two creatures.

That's a good idea I think.

Sorry, fixing some bugs. The flavor of the day for bugs today:
Strobe deserts. Forgot to define soils. Will do shortly.

Also, Bearskie, a few minor issues I hadn't picked up on your raws. Fixed 'em

Edit: New idea.

So, I know in the original there wasn't really much at all until like the 3rd turn, and everything was rather bare right?

What if before we start everyone involved submits something? Like everyone submit a few basic things, like a basic creature, stone, plant, etc. before we actually begin?

I just finished the templates, so if we want to do that we can.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 11, 2016, 02:04:04 am
I'll see if I can make a simple grazing animal. Nothing too weird. Just pretty much a vacuum-faced armless theropod dinosaur.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 11, 2016, 02:21:43 am
Strobe deserts.

Strobe deserts.

Strobe deserts.

I feel that this must be a thing. Possibly as a feature of those areas worst corrupted by Chaos?

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 11, 2016, 04:48:16 am
I'm pretty sure that that's a bug that can't be replicated. Otherwise I would insist that solid blood walls and creatures with molten glass for blood would have to be a thing as well.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 11, 2016, 04:52:06 am
Could use exclusive grasses to place rainbow grasses in evil deserts somewhere. Can use alternate tiling to create strobe flashing effect. It's gonna be sooo DIIIISSSCOOOOOOO~!

Edit - Got the PM! Will be starting my turn, but everyone's free to make basic contributions while I'm at it. Here's the save (http://dffd.bay12games.com/file.php?id=11646) Urdothor sent me, it contains the current templates and stuff. Some of them are off though -- you can't use identical tokens (eg two lungs both with token LUNG), but identical categories are ok.

Note. Halfling's values are alot higher than vanilla's and ours. Basic organic materials are often at least as strong as Urd's stone template, sometimes 2x, and come close to metal values. I'm going to increase my plant stats to match it -- I suggest you do the same.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 07:39:25 am
Bearskie, you're more experienced than I am. Could you fix the things that are a bit off, such as the lungs, and boost my inorganic template values?

Or, I'll do it and send it to you. Just which happens to work out best.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 11, 2016, 08:50:39 am
No problem. I'd also like to tidy up the body files. All the parts would be unchanged, but I'll make the connections more modular through con_cats instead of cons.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 09:49:57 am
That works. Thank you for doing that, and being patient with me. Its been awhile since I did anything major modding-wise.
I tried to balance the organic tissues relative to eachother, with Halflings as a base,  but you still might want to check it out.

Edit: I've just noticed i have ROTS under one of my stones. That isn't intentional.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 11, 2016, 10:58:05 am
Edit: I've just noticed i have ROTS under one of my stones. That isn't intentional.
That sounds more like a feature than a bug, if ya ask me. :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 10:59:08 am
Edit: I've just noticed i have ROTS under one of my stones. That isn't intentional.
That sounds more like a feature than a bug, if ya ask me. :P

If it works, we should keep it. It is dark purple, so...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 11, 2016, 11:34:25 am
I say we'll see.

Anyway, my contribution put together in like 10 minutes:

Code: (creature_injokes_CER.txt) [Select]
creature_injokes_CER

[OBJECT:CREATURE]

[CREATURE:DWARF_CER]
[NAME:dwarf:dwarves:dwarven]
[CASTE_NAME:dwarf:dwarves:dwarven]
[CREATURE_TILE:1][COLOR:3:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:stupid dwarven tricks]
[PREFSTRING:beards]
[PREFSTRING:suicidal tendencies]
[ALL_ACTIVE]

[CREATURE:HUMAN_CER]
[NAME:human:humans:human]
[CASTE_NAME:human:humans:human]
[CREATURE_TILE:'U'][COLOR:3:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:stature]
[ALL_ACTIVE]

[CREATURE:ELF_CER]
[NAME:elf:elves:elven]
[CASTE_NAME:elf:elves:elven]
[CREATURE_TILE:'e'][COLOR:3:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:grace]
[PREFSTRING:"grace"]
[ALL_ACTIVE]

[CREATURE:GOBLIN_CER]
[NAME:goblin:goblins:goblin]
[CASTE_NAME:goblin:goblins:goblin]
[CREATURE_TILE:'g'][COLOR:7:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:terrifying features]
[ALL_ACTIVE]

[CREATURE:KOBOLD_CER]
[NAME:kobold:kobolds:kobold]
[CASTE_NAME:kobold:kobolds:kobold]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:mischief]
[PREFSTRING:adorableness]
[ALL_ACTIVE]

[CREATURE:KOBOLD_CER]
[NAME:kobold:kobolds:kobold]
[CASTE_NAME:kobold:kobolds:kobold]
[CREATURE_TILE:'k'][COLOR:6:0:0]
[FANCIFUL]
[DOES_NOT_EXIST]
[PREFSTRING:mischief]
[PREFSTRING:adorableness]
[ALL_ACTIVE]

[CREATURE:HALFLING_CER]
[NAME:halfling:halflings:halfling]
[CASTE_NAME:halfling:halflings:halfling]
[CREATURE_TILE:173][COLOR:6:0:0]
[PREFSTRING:small stature]
        [PREFSTRING:hairy feet]
[FANCIFUL]
[DOES_NOT_EXIST]
[ALL_ACTIVE]

CREATURE:CHIRP_CER]
[NAME:chirp:chirps:chirpy]
[CREATURE_TILE:67]
[COLOR:2:0:1]
[PREFSTRING:colourful feathers]
[FANCIFUL]
[DOES_NOT_EXIST]
[ALL_ACTIVE]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 12:33:01 pm
I'll save all posted contriutions and add them after Bearskie's done, so he doesnt need to worry about them
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 11, 2016, 01:03:10 pm
Edit: New idea.

So, I know in the original there wasn't really much at all until like the 3rd turn, and everything was rather bare right?

What if before we start everyone involved submits something? Like everyone submit a few basic things, like a basic creature, stone, plant, etc. before we actually begin?

I just finished the templates, so if we want to do that we can.

I'm still here! I'm a little wary of submitting a creature because it has a lot of dependencies compared other sorts of things, but here's an aboveground plant.

Edit: Now with proper materials definitions!

Spoiler: Vermillion Tree (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 04:16:49 pm
Baffler, we have templates posted earlier if you intend to post more items. I'll put them somewhere obvious on the front page in a bit.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 11, 2016, 05:36:25 pm
Huh, dunno how I missed those. I've updated it with the new templates. I'll put together some other plants too while I'm at it, and edit them into this post.

Edit: Just one for now, the salmon cane, a brewable aboveground plant that's edible raw or cooked. So named for its ubiquity and resemblance to a cane. They can be found in great number near pretty much any body of water, but cannot be farmed.


Spoiler: RAWs (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 11, 2016, 09:58:30 pm
Huh, dunno how I missed those. I've updated it with the new templates. I'll put together some other plants too while I'm at it, and edit them into this post.

Don't worry about it.  :) Glad to have some submissions to get this rolling.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 13, 2016, 12:18:25 am
This is a double post, but it is a new topic, so I think it's alright.

What are your thoughts on using DFHack with this mod? It would let us do more, but it does pull us away from the original DFFS and vanilla. I'd like some opinions on the matter.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 13, 2016, 01:47:03 am
I vote no to avoid burdening the save with dfhack. DFSIII isnt the sort of mod one would use on a regular basis; it's more of a one time, check-out thing. If raw bugs were bad, wait till the hack bugs set in.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 13, 2016, 05:57:03 am
Yeah, I'd rather avoid adding more complexity to this. We have enough bugs already. I'd keep it limited to RAW files and at most a graphics pack.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 13, 2016, 08:36:24 am
Building blocks are complete!

I will get started on actually making things with the remainder of my turn now, but here's my current save (http://dffd.bay12games.com/file.php?id=11652) for those who want to make their own additions. It contains the latest templates and materials.

BP - Urd's file contains several complete sets. The bsk file is more modular so you can mix and match BP's.
Body detail plan - Unlike vanilla, these detail plans handle both layering and positioning for specific regions of the creature. For example, body, leg, or arms. Remember to remove any materials or tissues that you don't use. (keratin scales/chitin spring to mind)
Creature variations - Gaits are unchanged.
Material template - Organ tissue and nerve tissue are the main materials for internal organs. Keratin is used for a variety of reasons.
Tissue template - Removed the arteries and major arteries tokens. If you want a tissue to gush blood (say, the heart), you have to do it the vanilla way (tl add major arteries)

Aside from the above, there is an excel file in the Information for Modders folder that contains some useful information on material values and detail plans.

Note.
Still a few bugs cropping up for some niggling reasons. Most values are not set in stone; there will likely be changes to material properties or detail plans to fix balance issues. Right now, the heightened bone density in this mod has, instead of making creatures more durable to pain, made their punches more capable of exploding skulls in gore.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 13, 2016, 11:02:21 pm
Right now, the heightened bone density in this mod has, instead of making creatures more durable to pain, made their punches more capable of exploding skulls in gore.

Definitely need to drop down the values of bone a bit then.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 14, 2016, 04:04:02 am
It's alot more to do with the body detail plans -- bone tissue layers are too thick.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 14, 2016, 04:43:22 pm
-snip-
Totally unrelated, but you really like the word "niggling", don'tcha? :P

EDIT: A bit more related: no wonder bone just destroys everything, if it can not only keep up with DF's bronze, but also makes up large part of the creature's arms, if I'm reading it right. Like, 60% of an arm is just bone, compared to DF's 45%.

I mean, I can't, because the explanation for the arguments used is:
Quote
I've used arguments to allow other tissues to be inserted, should anyone wish to do so

...But seriously. :P
Tell us what those arguments are. I'm guessing they follow the original
format, but don't forget to comment anyway! It is important that future modders can read your code at a glance.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 14, 2016, 07:46:51 pm
The values are about what they were from the original, edited to fit a 1000 relsize for the torso.
Ignore that sentence. I don't know what I meant when I said that.

 I'm going to drop the amount of bone in everything combat related down to 50%. Should solve part of the problem. Going to leave everything else a bit higher, but going to drop those values as well . And I'll mark my default arguments down in the raws.

Edit: Should I re-release the files after I fix them?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 15, 2016, 01:19:34 am
Double post, but new topic.

All posted contributions have been added to my files, under appropriately named files. The amount of bone in creatures is being reduced. I'm considering changing the material strengths from Halfling's version to something a bit closer to vanilla, but, the values are all relative in the grand scheme of things right? If everything's x amount stronger than vanilla, then the universe balances out?

Edit:

Double Edit: Bone layers for standard creatures at 50% of a creatures body part. ~45% for Birds
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 15, 2016, 08:15:03 pm
Double post, but new topic.

All posted contributions have been added to my files, under appropriately named files. The amount of bone in creatures is being reduced. I'm considering changing the material strengths from Halfling's version to something a bit closer to vanilla, but, the values are all relative in the grand scheme of things right? If everything's x amount stronger than vanilla, then the universe balances out?

Edit:

Double Edit: Bone layers for standard creatures at 50% of a creatures body part. ~45% for Birds

A quick arena test of my own (using vanilla humans with the new body and tissue plans copypasted over the vanilla ones) shows that the balance is still more lethal than vanilla. Unarmed combat is more gorey, with several blows usually being enough to pulp limbs or render them unusable, but at least nobody's head is exploding anymore. Combat with weapons is probably less lethal now, but we've been surprised before.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 15, 2016, 11:44:26 pm
Err... where are the new layers again?

Just to not leave you guys in the lurch, progress report. 2 entities in the works, one megabeast complete, random creatures planned, bunch of weapons made.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 04:36:21 pm
Err... where are the new layers again?

Just to not leave you guys in the lurch, progress report. 2 entities in the works, one megabeast complete, random creatures planned, bunch of weapons made.

You mean the layers where I just reduced the bone down to a smaller size? Haven't posted them yet. Got really busy after fixing them. Give me 10 minutes and they'll be re-posted.

If you're working on 2 entities, I'll probably scrap what I was working on, as we don't need too many entities, and mine isn't all too far along.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 16, 2016, 04:38:44 pm
If you're working on 2 entities, I'll probably scrap what I was working on, as we don't need too many entities, and mine isn't all too far along.
Can we stop with this thinking already?
We aren't trying to publish an AAA game.
We mainly want to have fun, or at least, that's what I want.

Don't scrap anything. Put them in. Be free, my child!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 04:43:12 pm
If you're working on 2 entities, I'll probably scrap what I was working on, as we don't need too many entities, and mine isn't all too far along.
Can we stop with this thinking already?
We aren't trying to publish an AAA game.
We mainly want to have fun, or at least, that's what I want.

Don't scrap anything. Put them in. Be free, my child!

I just don't want to flood the world with entities, which is something DFFS tends to do. If we already have entities being made, I can put more effort towards interesting regular creatures.

Edit: This is fun. And I think a larger range of regular creatures over a large range of entities would be more fun.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 16, 2016, 04:53:27 pm
And I think a larger range of regular creatures over a large range of entities would be more fun.
So if I'm getting this right, you want interesting regular creatures first, but then we can increase entities as much as we want to, yeah?

Speaking of entities, can we have all of them tolerate every biome the other entities appear in? By this I mean that I don't want an entity to stay alive forever just because no other entity will ever move to deserts, for example.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 05:01:23 pm
So if I'm getting this right, you want interesting regular creatures first, but then we can increase entities as much as we want to, yeah?

Speaking of entities, can we have all of them tolerate every biome the other entities appear in? By this I mean that I don't want an entity to stay alive forever just because no other entity will ever move to deserts, for example.

Basically. We can have more entities once we have enough unique regular creatures. I don't want to set a ratio or anything of entities to regular creature, but there should be substantially more regular creatures.

Maybe not every biome, depending on the creature, but most biomes. Like, if you have lizards, which are notoriously cold blooded, I doubt they'd be fond of moving anywhere remotely chilly.

http://dffd.bay12games.com/file.php?id=11668 (http://dffd.bay12games.com/file.php?id=11668) New version of the body layers, hopefully balanced better, and contributions have been added.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 16, 2016, 05:15:36 pm
Ah, well, yes. I just don't want a scenario where people duke it out in temperate areas because all of them tolerate it but never get anywhere because they all hate eachother's starting biome.

I'll be taking a look at the new layers.

...And boy, I'm going to have to think up some original stuff for my turn. I have no idea what do I even want to see in-game yet, that's why I haven't been contributing substantially.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 05:26:01 pm
Ah, well, yes. I just don't want a scenario where people duke it out in temperate areas because all of them tolerate it but never get anywhere because they all hate eachother's starting biome.

I'll be taking a look at the new layers.

...And boy, I'm going to have to think up some original stuff for my turn. I have no idea what do I even want to see in-game yet, that's why I haven't been contributing substantially.

Yes, I get what you mean. Hopefully we can prevent that.

Well, not new per say, but fixed hopefully.

Yea, I have a few ideas but I'm waiting to see how they'd interact with Bearskie's creations before I delve too deeply
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 16, 2016, 05:44:31 pm
Also, regarding that Modder's Resource and DFSIII Material whatever excel spreadsheets that I somehow managed to miss all this time: which one's are we using? Both?

Also, I don't have Excel because I don't have Windows. I hope when it comes to me modifying it, if I'll ever have to, that I won't fuck it up with LibreOffice.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 05:49:08 pm
Also, regarding that Modder's Resource and DFSIII Material whatever excel spreadsheets that I somehow managed to miss all this time: which one's are we using? Both?

Also, I don't have Excel because I don't have Windows. I hope when it comes to me modifying it, if I'll ever have to, that I won't fuck it up with LibreOffice.

I think they both apply to different things. And... I forgot to modify them. Drat.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 16, 2016, 08:35:59 pm
Sorry, they're dupes, forgot to delete the older one. :3 Modders Resource is the latest version.

If you're working on 2 entities, I'll probably scrap what I was working on, as we don't need too many entities, and mine isn't all too far along.
Don't scrap anything. Put them in. Be free, my child!

Count me in the 'more entities' camp. Was kinda looking forward to this being like Fortress Defense or summat. Each to their own I suppose. :P Just don't let my stuff stop you from adding whatever you've planned, because I'd feel kinda terrible if that were the case.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 09:05:05 pm
Sorry, they're dupes, forgot to delete the older one. :3 Modders Resource is the latest version.

Count me in the 'more entities' camp. Was kinda looking forward to this being like Fortress Defense or summat. Each to their own I suppose. :P Just don't let my stuff stop you from adding whatever you've planned, because I'd feel kinda terrible if that were the case.

Well, at the moment I have the time to work on either my entity, or more regular creatures, and as we haven't gotten a ton of creature submissions, I figured more creatures was a wiser choice for the moment.

I might be able to squeeze enough time together to do both.

EDIT: I have a fun idea for a rare, benevolent semi-megabeast/megabeast. The danger is the fact that it's very hot and fiery, and a bit dangerous to be around.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 11:04:24 pm
So there's an issue that I'd like some thought's on. It's been discussed in the first DFFS, so there's already a few ideas of how to go about it, but perhaps it should still be discussed in case any more ideas spring up.

The question is how to go about language_symbol and language_word files.

A few ideas are to

Go with vanilla words and its symbols, and then if people decide to add more words, add the translations to all the other languages.

Use a vastly larger vocabulary (Vanilla is 2000, I believe, according to the first thread), consisting of basically whatever words you could want, and use custom symbols so that each entity can have a unique flavor to its naming, and do translations them all using a utility

Start with a small basic language file and add words as we go, and add translations as we go
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 16, 2016, 11:34:31 pm
For the record, I favor vanilla words + custom symbols & translations. Don't mind using a custom word file, but its the making of a new word file that's the annoying part. Still, if you're up for the challenge, sure thing.

Alternatively, we could opt to use a mod like Language Unlocked (http://www.bay12forums.com/smf/index.php?topic=103686.0) or the Dictionapocalypse project (http://www.bay12forums.com/smf/index.php?topic=113536.msg3463243#msg3463243), which both supplement the vanilla raws with even more words.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 16, 2016, 11:36:38 pm
For the record, I favor vanilla words + custom symbols & translations. Don't mind using a custom word file, but its the making of a new word file that's the annoying part. Still, if you're up for the challenge, sure thing.

Alternatively, we could opt to use a mod like Language Unlocked (http://www.bay12forums.com/smf/index.php?topic=103686.0) or the Dictionapocalypse project (http://www.bay12forums.com/smf/index.php?topic=113536.msg3463243#msg3463243), which both supplement the vanilla raws with even more words.

I've been looking for something exactly like those!
I think that using expanded vanilla+custom symbols is the most favorable.

Edit: I don't mind adding new words, but the already expanded lists have most of the words I would want to add, and repeating work isn't a fun task.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on January 17, 2016, 12:11:48 am
Start with a small basic language file and add words as we go, and add translations as we go
This seems like the best bet to me. Vanilla DF has weird, out of place words like "bodice." They'd be doubly out of place in this mod. I think that the language files should encompass whatever's in the game, at present.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 12:17:43 am
Start with a small basic language file and add words as we go, and add translations as we go
This seems like the best bet to me. Vanilla DF has weird, out of place words like "bodice." They'd be doubly out of place in this mod. I think that the language files should encompass whatever's in the game, at present.

I will say that adding words as we go means that any previously made civs have to be translated for. If a modder moves on, thats more work on the current modder. With custom symbols, out of place words won't really be used until they fit.
Though, it's majority opinion on what we do.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 17, 2016, 05:12:13 am
Oh, I'd very much love if we started with an almost-empty language file, then worked our way up, though I guess we really shouldn't reinvent the wheel.

Actually, I'd accept if we just cull stupid words from the vanilla game, like the previously mentioned "bodice".

And I didn't know you could add custom symbols, but if you can, well then, I have no problems at all then!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 05:39:19 am
Oh, I'd very much love if we started with an almost-empty language file, then worked our way up, though I guess we really shouldn't reinvent the wheel.

Actually, I'd accept if we just cull stupid words from the vanilla game, like the previously mentioned "bodice".

And I didn't know you could add custom symbols, but if you can, well then, I have no problems at all then!

I want to start from the ground up, but the aforementioned problem sprung up, of having to do a translation for every new word, for every entity.

I decided for the moment(so we have something going on) to use Language Unlocked for a slightly expanded vocabulary, and then just define custom symbols to increase the occurrence of words you want your civilization to use. It seems, apparently, that certain symbols are required, and that there are certain rules to how symbols are made and used.

What's a good way to collect ideas for words to cull?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 17, 2016, 06:28:21 am
Well, I don't have a template as to what words we should delete, but a general idea.
So, here (http://dwarffortresswiki.org/index.php/Language)'s every word in-game.

Let's go down the list and find words that, while being actual words, I couldn't ever see being used for whatever it is these words currently get used for, like given names, place names, geographical locations, cities, etc.

Say, for example: "abatement". Makes sense, but not in names.
However, things like "abbey" and "abyss" can stay, though I'd divide them into smaller groups, like RELIGIOUS_PLACES and DESCRIPTOR_BAD or something like that. But that's just personal nitpicking.

As for needing to constantly update translation files, I'd suggest that a modder making an entity file could decide between them manually updating the files, them leaving us instructions on how he imagined their language and how should we expand it, or...

We could use some language generators, like this one (http://www.bay12forums.com/smf/index.php?topic=45628.0). A modder could give us the language generation files (in case of the above program) and we could just generate new words as we need them.

So we could easily circumvent the ever-expanding translation problem, too.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 06:49:37 am
Alright, how about we cull everything that doesn't make sense, but otherwise keep vanilla as a base(because we aren't going to generate a massive amount of words), and then just add on everything past that?

That way no one is making a new base from scratch, and we still have a fairly large base so that we don't get repeated things that often, but we have words that make sense where they are, and can then be expanded.

Edit: I made a poll to go with it, because I think this is more or less all the unique ideas we can have for this.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 17, 2016, 06:58:02 am
Well, no offence really, but even if started with a blank slate, I'd be copying common words over from vanilla anyways :P

But yeah, that's how I thought it could go, too. I'm in that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 07:31:49 am
That's another point, no reinventing the wheel if we use a reduced vanilla.

I have a fun creature that's almost done. It's a megabeast. It's a phoenix.
It has a lot of beneficial things to having it around, but is very hard to actually keep contained/capture.
 It provides minor happy feelings to all those around it, with some small, mostly harmless negative effects that have a concentration on them so that they build if you stay too close to long.
It's obviously very hot and flaming, and bursts into flames periodically. Upon being "reborn" it can grant a creature immortality, but provides a variety of negatives, such as slowing them down, making them dizzy, and a chance of them gaining [OPPOSED_TO_LIFE].
When nesting it drops some items for my planned alchemy system. The items count as small gems.
It can also get very big if it lives long enough. Don't piss it off.

I'll post raws for it as soon as I get to my laptop!

Edit: I see it being one of the few wild things not directly trying to murder you. It does do a number of indirect murder-y things though.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 17, 2016, 10:54:07 am
I might try something I just thought of, which would be labor-intensive to set up, but if I do it right it will work beautifully. And will be incredibly useful for making new languages repeatedly.

Edit: Scratch that. I think we just need something like a spreadsheet, or just a list, that gives the alphabet, grammar rules, etc. for every language. This being one of the few files everyone will most likely touch, we should probably label it "DFS_language" or something.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 17, 2016, 12:29:08 pm
Also, I have some song suggestions. These are pretty much what I've been playing with nowadays (except I cut together a full album + the original Dwarf Fortress in-game song, for a total of over an hour of music in-game), and they're done in a similar style like what the DF songs are done in.
The menu music is about 2 minutes long, the in-game is 10.

Have both of them here (https://www.dropbox.com/s/53u72nzezoi89nh/DFFS_III_songs_new.rar?dl=0).
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 17, 2016, 01:39:46 pm
Was there any particular reason you used .ogg?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 17, 2016, 01:51:00 pm
Yes. The game uses .ogg.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 17, 2016, 04:44:35 pm
So, I DLed the files, and virtually everything in there is standard Toady stuff? I thought the point here was working from flat-out scratch, no hand-holding?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 05:12:06 pm
So, I DLed the files, and virtually everything in there is standard Toady stuff? I thought the point here was working from flat-out scratch, no hand-holding?

The only vanilla stuff left in is the stuff the game refuses to function without.

Should be a few files with a _shutupdf ending, and so forth but the rest is us. Should be quite a few _bsk and _urd files.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Gwolfski on January 17, 2016, 05:19:36 pm
Ptw. might mod later.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 17, 2016, 05:26:15 pm
Ptw. might mod later.

Alrighty! Happy to have you.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 18, 2016, 03:31:59 am
There's tonnes of files for stuff like wolverines and geckos, in files headed with community donation thanks.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 18, 2016, 03:34:27 am
And now I want to make wolverine-gecko fusions. Sort of like aye-ayes, but with foot pads and without the long fingers. Also, with scaly tails.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 18, 2016, 04:43:30 am
There's tonnes of files for stuff like wolverines and geckos, in files headed with community donation thanks.

What link are you using?

Edit: And, are you using a second copy DF with the raw file removed when installing?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 18, 2016, 08:29:12 am
Stuff's pretty much done, now I'm testing for bugs an- whoa that's alot of bugs.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 18, 2016, 08:49:48 am
Stuff's pretty much done, now I'm testing for bugs an- whoa that's alot of bugs.

Remember to remove RCP_GLOSS_PAW, if you haven't already. Will remove any "Nightcreature" bugs in the error log
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 19, 2016, 11:11:59 am
Here we go: End of my turn (pre-bugfix) (http://dffd.bay12games.com/file.php?id=11652)

This is the stable build! It doesn't crash (yay), but it does not mean it's balanced. Nosirrr. It just means that the game is actually playable, but I still have to test my creations to see if they're doing exactly what I told them to do.

Here's the rundown:

Creatures (2): Joobs, flying squiddy thingies, and Magwharls, big massive whales that live beneath the magma sea. They're both relatively benign, no worries.

Megabeast (1): Corazoid, big coral beast that only dies once you chop off every one of his 12 limbs, which reanimate, by the way.

Entities (2): Remember when I said we should make all entities playable? Turns out its hard to make a fortress mode civ that isn't completely boring to play. Took up the majority of my modding time.

Water trolls - Small trolls who've come from beneath the ocean to... build fortresses. And sell you things. Huzzah, capitalism! These are practically underwater dwarves; they have a very structured society and ohgodthenobles.

You're only limited to your military of 10 until you become a township, so good luck surviving with your (pretty decent) traps, and hydration ability -- basically trolls become stronger when they fight in water or have been walking around in water for some time.

Hunting mantis  - These guys are terrifying in combat. Definitely have to balance them later. Basically a warrior race relying on their natural attacks. They have various tribal stuff going on; hoping to expand on that later.

Atm they're carnivores, so they can't reliably survive since there's zero damn protein on this planet bar joobs (which you can run a breeding industry for I suppose). Haven't given them reliable choppers and diggers yet, so these guys are not 100% ready to play. Even if they were, the lack of wildlife to hunt makes them pretty boring.

Oh, and they get rowdy when they haven't hunted for a while (think negative thoughts, start fistfights -- not good when your arm is essentially a bladed sword). Also, don't be surprised if you see a couple of males drop dead during breeding season.



Urdothor's going to take this and compile the latest additions, while I'm still ratting out any bugs I can find in gameplay. All trees now have [BIOME:ANY_LAND] for the time being, to provide a reliable source of wood. Joobs are supposed to be curious beasts, but I've left that out for now.

There's a couple of other things (items/reactions/templates) that I made but ended up not using. They're still there for anyone wanting to use them. Modder's Resource hasn't been updated either.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 19, 2016, 11:29:03 am
How exciting, the first turn is done!

A bit less than I expected, but to be honest, entities take long to make. Also, regarding the Modder's Resource, I wish that we replace that with a more functional and less fancy one. Not at all because I can't seem to insert a row without fucking up the entire thing, but because I can't seem to insert a row without fucking up the entire thing.

...And a simpler one would allow filtering and ordering and stuff.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 19, 2016, 01:27:55 pm
Now that I've been told the source of all the obscuring normal DF files, I might have a crack at creating some wild animals/livestock for this!

Edit: DF crashes on launch, saying it's missing curses 600*400
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 19, 2016, 01:56:50 pm
Now that I've been told the source of all the obscuring normal DF files, I might have a crack at creating some wild animals/livestock for this!

Edit: DF crashes on launch, saying it's missing curses 600*400

Thats really, really odd.
How exciting, the first turn is done!

A bit less than I expected, but to be honest, entities take long to make. Also, regarding the Modder's Resource, I wish that we replace that with a more functional and less fancy one. Not at all because I can't seem to insert a row without fucking up the entire thing, but because I can't seem to insert a row without fucking up the entire thing.

...And a simpler one would allow filtering and ordering and stuff.

I have no idea how to do that, unfortunately.

I think once bug fixes are complete, I'll start on the main antagonist race, the invading... dunno what to call them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 19, 2016, 03:21:20 pm
Found the bug, I deleted the art folder  ::)

However, the game crashes instantly for me when I create a new world (with latest bearskie raws)

EDIR:I don't suppose I can use color descriptors for object colors?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 19, 2016, 03:46:40 pm
Okay, trying to make a creature, but there seems to be some pretty immense differences between how the wiki says to use [body] and how its being used in bearskie's creatures (Which I'm using as an example)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 19, 2016, 04:38:23 pm
I have no idea how to do that, unfortunately.
I'll whip up a basic spreadsheet if you need it. ;)

Okay, trying to make a creature, but there seems to be some pretty immense differences between how the wiki says to use [body] and how its being used in bearskie's creatures (Which I'm using as an example)
Please check if you are not mistaking body files with body detail files. I did that for a long time.
Both seem okay to me, though. Seem. I have not yet checked them in-game. (Nor will I till the end of the week; I'm doing finals right now.)

But in case you meant the [BODY] tag in the creature raws, well... Those seem good, too. [BODY] just needs every body part you want on a creature, with minimal ordering (like, not putting arms connected to the upper body when you haven't put in an upper body yet).
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 19, 2016, 04:46:26 pm
Spoiler: Screatures! (click to show/hide)

How's that?

e: uses
Spoiler: 4-eyes eye template (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 19, 2016, 05:38:37 pm
Looks good to me. Looks, again, I don't have the time to check right now.
Though [SIZE] is not a valid tag. [BODY_SIZE:years:days:size] is one, though.
And besides, a size of 6 is tiny. Like, that's about six times as large as an ant.

Anyway, here's a quick mock-up of my suggested spreadsheet re-creation. Mock-up in the sense that only materials are shown, and only two are currently in.

But, assuming nothing goes wrong, you can filter by creator, various numbers, what file the material is in, search for IDs, etc.
https://www.dropbox.com/s/1jvoe7catwobmvu/DFFS_III.xlsx?dl=0 (https://www.dropbox.com/s/1jvoe7catwobmvu/DFFS_III.xlsx?dl=0)

...Also, can you no longer attach stuff?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 19, 2016, 06:56:01 pm
Looks good to me. Looks, again, I don't have the time to check right now.
Though [SIZE] is not a valid tag. [BODY_SIZE:years:days:size] is one, though.
And besides, a size of 6 is tiny. Like, that's about six times as large as an ant.


...Also, can you no longer attach stuff?

The wiki told me SIZE is a tag, that size:6 was about dwarven, size:10 prevents drawbridges, and size:13 is giant sperm whales. I have no clue what the [size] tag actually does but I couldnt find the ;bodysize] documentation.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 19, 2016, 10:23:11 pm
Nice spreadsheet! Probably more functional than mine.

The screatures are missing a lowerbody part; they only have an upper body (torso). You'll likely need ABDOMEN_BSK or some other lowerbody to make them functional.
Also, I think you're looking at an outdated version of the wiki. Try this. (http://dwarffortresswiki.org/index.php/DF2014:Creature_token)

Note. OH SHIT. I realised I didn't copy over the vanilla words, symbol and dwarf files into the files I uploaded. If you want the game to work, you're going to have to insert them into the raws too in the meantime, else it automatically crashes. For now, I've updated the download. Also found a weird bug - game crashes when you try to embark near the edge of the world. Don't know what's causing it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 01:56:29 am
I think tail_bsk is a LOWERBODY part
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 02:32:07 am
Unfortunately not; its just [CONTYPE:LOWERBODY], that's all.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 06:10:29 am
-snip-

Hey Bearskie, no creature classes on your stuff?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 07:08:22 am
Huh, no there aren't. Suppose I'll slap on a WORLDLY token onto them (although in the presence of only two classes WORLDLY is essentially the absence of EXTRADIMENSIONAL). My creatures aren't magic resist or anything, so I'll just leave the magic resistance stuff out.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 07:16:18 am
I'll slap worldly on them as well.

Your magwharls don't like magma. It drowns them. Amphibious only applies to water I think.
Also, definitely dropping down the strength of bone significantly. Just witnessed 2 magwharls knock the everything off each other.

Edit: You can also come up with new classes if you wish, as well.

Double Edit:
Two Corazoid's fighting eachother results in a near infinite battle of resurrction. It's amusing to watch.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 08:10:53 am
Not sure what does that have to do with bone -- Magwharls don't use bone at all. Darn about the drowning part though. Guess I'll have to give them NOBREATHE.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 08:43:37 am
Not sure what does that have to do with bone -- Magwharls don't use bone at all. Darn about the drowning part though. Guess I'll have to give them NOBREATHE.

Oh, they don't. Whoops. Mis-read something while scrolling through the raws I think. Or sleep deprivation.
Either way, attacks from them seem to completely massacre each other.

Edit: Given their size I expected them to massacre others, just not eachother.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 08:50:07 am
Class is added by [CREATURE_CLASS:] right?

E: Replaced screature's tail_bsk with new bodypart, tail_struct_drs.

Code: [Select]
[BODY:TAIL_STRUCT_DWARF]
[BP:TAIL:tail:STP][CONTYPE:UPPPERBODY][CATEGORY:TAIL][LOWERBODY]
[DEFAULT_RELSIZE:575]
For animals which have very large tails, or where the lower body is one, like serpents (yes I know snakes have a distinct lower body and tail but that's lame so whatever)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 09:09:22 am
Class is added by [CREATURE_CLASS:] right?

E: Replaced screature's tail_bsk with new bodypart, tail_struct_drs.

Code: [Select]
[BODY:TAIL_STRUCT_DWARF]
[BP:TAIL:tail:STP][CONTYPE:UPPPERBODY][CATEGORY:TAIL][LOWERBODY]
[DEFAULT_RELSIZE:575]
For animals which have very large tails, or where the lower body is one, like serpents (yes I know snakes have a distinct lower body and tail but that's lame so whatever)
That'll be helpful for some people. Good thinking.



Update: Messaged Eritzap about participating in this. No response yet. If at the end of bugfixing Eritzap still hasn't responded we'll strike through their name and move on.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 09:28:30 am
Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 09:35:54 am
Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
If I am interpreting what you've said correctly, then yes, Only Bob and Charlie would spawn, as Anne is more of a category binding the two castes to being the same creature, if that makes sense.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 09:39:57 am
Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
If I am interpreting what you've said correctly, then yes, Only Bob and Charlie would spawn, as Anne is more of a category binding the two castes to being the same creature, if that makes sense.

Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?

EDIT: I think firebreathing has changed, I cant seem to find where it's added
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 09:41:38 am
Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 09:53:00 am
Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
world classes, like 'woldly' and 'magic_weak' and stuff
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 09:56:12 am
Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
world classes, like 'woldly' and 'magic_weak' and stuff
Oh! Those are creature classes. [CREATURE_CLASS:_______]  They're used for syndrome and interaction targeting. Since this is a magic world, I'm going to be using those a lot.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 10:23:51 am
New animal! Scraws!

Code: [Select]
[CREATURE:SCRAW]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, predatory, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATORY]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[EXOTIC_PET]
[PETVALUE:50]

[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]
[CREATURE_CLASS:MAGIC_WEAK]

[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_BSK:TOOTH_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TAIL_BSK:TOES_6_BSK]

[BODYGLOSS:BACK_BSK:abdomen:back:abdomens:backs]
[BODYGLOSS:CLAWS_URD:toe:claw:toes:claws]

[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH_BSK]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]
 



[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[CHILDNAME:scrawling:scrawlings]


[CASTE:STD_MALE]
[POP_RATIO:40]
[MALE]
[CASTE:STD_FEMALE]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]


  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:LOCAL_CREATURE_MAT:CUSTOMMATERIAL:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]



E: Screatures have been updated, too!

Quote
Code: [Select]
[CREATURE:SCREATURE_DRS]
[NAME:screature:screatures:screature]
[DESCRIPTION:A moderately-sized lizard, shaped like a snake with two front legs.]
[CREATURE_TILE:'s']
[COLOR:0:2:0]
[LARGE_ROAMING]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:2:20]
[PREFSTRING:love of alcohol]
[CURIOUSBEAST_GUZZLER]
[PET]
[PETVALUE:30]
[TRAINABLE]

        [VISION_ARC:20:300]
[DIURNAL]
[MAXAGE:30:90]
[MUNDANE]
[CREATURE_CLASS:WORLDLY]
[CREATURE_CLASS:MAGIC_WEAK]


[BODY:TORSO_BSK:LEG_2PART_BIPED_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:MOUTH_BSK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:TAIL_STRUCT_DRS]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:CHITIN]
[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:CHITIN]

[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]

[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:2:0:50000]

[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH_BSK]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:2:1]
[ATTACK_PRIORITY:MAIN]

[CHILD:2]
[CHILDNAME:screaturelet:screaturelets]


[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:1:4]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 10:30:27 am
New animal! Scraws!
-snip-

Just so you're aware, the reason Bearskie's creatures have CURIOUSBEAST_GUZZLER without brackets is because it's a temporary deactivation of it. If you want your creatures to have it, simply add the brackets around it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 10:32:22 am
New animal! Scraws!
-snip-

Just so you're aware, the reason Bearskie's creatures have CURIOUSBEAST_GUZZLER without brackets is because it's a temporary deactivation of it. If you want your creatures to have it, simply add the brackets around it.

Whoops! I thought that was a little bit strange.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 10:58:59 am
Looks like I missed a flurry of creativity here. :3 You might want to add [STANCE] to your tail, since its being used to move around (otherwise your serpents will just crawl all over the place). Firebreathing is a material emission interaction now, with material fire flow. Nice additions.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 11:07:03 am
Should magwharls move on land? Because that's terrifying.
Also, your civilizations don't seem very upset with each other, so over long periods, they just populate the everything... Definitely need to add in my aggressively expanding antagonist race.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 11:14:29 am
They're perfectly [BENIGN] :P. Only way they might wander into your fort is through sheer dumb luck. Can't find a decent way to get them to stay in their habitat; best I could do was to give them minimum speed on land. Tinkering with the idea of making them explode in a burst of magma as soon as they're out of the magma sea.

Water trolls expand like lemmings, hunting matises just... sit there. I've got an upcoming fix that limits their expansion somewhat, but they're still very conquistadory for some reason.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 11:18:05 am
They're perfectly [BENIGN] :P. Only way they might wander into your fort is through sheer dumb luck. Can't find a decent way to get them to stay in their habitat; best I could do was to give them minimum speed on land. Tinkering with the idea of making them explode in a burst of magma as soon as they're out of the magma sea.

Water trolls expand like lemmings, hunting matises just... sit there. I've got an upcoming fix that limits their expansion somewhat, but they're still very conquistadory for some reason.

[IMMOBILE_LAND]?

I know they do. I had a world with only water trolls genned as a civilization, and they covered every available fricking map square. The invaders shall soon cull their numbers though. And everything else.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 20, 2016, 11:26:26 am
^ only works with AQUATIC, i think.

v can't remove IMMOBILE, only certain tags can be added or removed through interactions.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 11:28:50 am
Give them [IMMOBILE] and a reaction they use in magma to remove the tag for a period of time?

Edit: Also in the project pipeline(along with a dozen other ideas for this.) is alchemy/magic. May I add extra alchemy butcher drops to your creatures once I get it up and running?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 12:53:52 pm
Looks like I missed a flurry of creativity here. :3 You might want to add [STANCE] to your tail, since its being used to move around (otherwise your serpents will just crawl all over the place). Firebreathing is a material emission interaction now, with material fire flow. Nice additions.

Do the screatures need STANCE on their tail? I thought their legs had that.

E: In my opinion, its a collab effort, so adding cool alchemical stuff should be encouraged
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 12:58:29 pm
Any creatures that attempt to have a lower body tail, but without legs, would need stance, but otherwise just the legs is fine
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 01:14:30 pm
Any creatures that attempt to have a lower body tail, but without legs, would need stance, but otherwise just the legs is fine
I'll make a "body tail" which has stances too, then. For snake-shaped animals without legs.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 20, 2016, 01:24:45 pm
I like scraws. They're like little four-eyed mole lizards.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 20, 2016, 02:06:57 pm
I like scraws. They're like little four-eyed mole lizards.
An adult Scraw is bodysize 200,000. Did you mean Screatures?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 20, 2016, 07:26:12 pm
Posting to watch, might do some modding later on.

EDIT: Made a snap decision and I want to have a go at modding. I have a couple of ideas I'd like to implement, mostly involving workshops/professions/other stuff like that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 20, 2016, 08:38:06 pm
Posting to watch, might do some modding later on.

EDIT: Made a snap decision and I want to have a go at modding. I have a couple of ideas I'd like to implement, mostly involving workshops/professions/other stuff like that.

Alright! Onto the list you go.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 21, 2016, 05:56:20 am
I like scraws. They're like little four-eyed mole lizards.
An adult Scraw is bodysize 200,000. Did you mean Screatures?
Yes. I got confused :P.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 06:18:01 am
To anyone wanting to make creatures with firesafe materials, I've taken the liberty of creating them. Once Bearskie is done bug fixing we'll lump them in, as well as Dorsidwarf's creations.

On the matter of what I'm currently doing, its a few minor templates, soil, gems, that I missed before, my megabeast (Which is actually rather helpful). And finally, the extra-dimensional parasitic, semi-intelligent creatures. I'm going to simulate the uncoordinated invasion by having them exist both as an entity, and as animal. That way you see stragglers and mass forces.  After that, I plan to design a large number of normal creatures, and include them during my turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 21, 2016, 07:14:22 am
I actually did start making some new domesticated animals, as my turn should be coming up, as Eritzap seem to have not replied. Or I'm just blind.

I suppose I'll just post my stuff in the meantime:

I haven't been able to get the kicking working, so I'm still working on that, but other than that, they seem fine during Arena testing. I'll try embarking with them later.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 07:19:53 am
Those look pretty nice. Interested to see what else you come up with. It's nice to have milk and cheese. Currently, I'm producing alcohol templates, so that should be fun for everyone. I'm not sure how nasty of a drunk effect to put on it though.

I've also just realised I've inexplicably left out a number of different modifiers, i.e. the color and body ones, while working. 
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 21, 2016, 11:43:05 am
Bugfixes! Get ya bugfixes here! Hell, so many darn bugfixes, I can't even begin to list them all...

HERE! (http://dffd.bay12games.com/file.php?id=11652)

I've tested most of the basic functionalities already, and will be basing a solid playthrough off this version. This latest version includes screatures, milky hoppers, twilight singers, aardips, spindlewebs and the Phoenix. Scraws didn't make it, because they still don't have any tissues defined. I tidied them up a little for you Doris:

Code: (Updated scraws) [Select]
[CREATURE:SCRAW_DRS]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, predatory, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATOR]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[PET_EXOTIC]
[PETVALUE:50]

[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]


[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_B

SK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TOES_6_BSK:TAIL_BSK]

[BODYGLOSS:ABDOMEN_BACK_BSK]
[BODYGLOSS:CLAWS_URD]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]

[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[GENERAL_CHILD_NAME:scrawling:scrawlings]

[CASTE:STD_MALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:40]
[MALE]
[CREATURE_CLASS:MAGIC_WEAK]
[CASTE:STD_FEMALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CREATURE_CLASS:MAGIC_WEAK]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, predatory, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]

  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan reptile with four eyes, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]

Spoiler: Major changes (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 11:51:13 am
-snip-

If you're done bug fixing, then that makes it Cerapter's turn now. Hurray for forward motion!  :)

Phoenixes aren't quite finished, but they're finished enough to be implemented for the moment at-least. At the moment they're just flaming birds though.

Glad you got everything that was contributed implemented in.

I think that the embark bug has something to do with structures near edge of map??? Similar bugs have been reported in vanilla before.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 21, 2016, 11:53:27 am
Eh, though I didn't intend the twilight singers to become wagon pullers, I absolutely don't care. I know why you did it, though I'll be replacing them with an actual wagon animal when the time comes.

I'll take over then, though technically, I'll only begin tomorrow afternoon, as I'll have one of my finals final tomorrow morning. And I'll also end sooner, because I'll be having another at the 28th.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 11:57:56 am
Whenever works for you is fine. I can also drop you further down in the list if it's more convenient.

Also, Bearskie, you can sign up for another turn if you want too.
We could continuously cycle out, with turns being the time for major developments and minor contributions between them.

Edit: Doing sketches for an optional graphics pack. The insistence on generic descriptions is killing me.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 21, 2016, 12:37:23 pm
For the scraws, imagine a komodo dragon the size of a crocoldile with hippopotomous legs surrounded by a ring of claws, with 4 beady eyes. That stands over a meter high at the shoulder.

(Scraws aren't done yet, they lack tissues and materials and stuff until I figure out how to give Collossal Scraws metal bones.

Also wow bodysize is weird. Alpacas are 70k but a cow is 400,000? collossal scraws are also gonna get even biggerer)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 12:46:37 pm
I believe materials are creature specific. As in, if one caste gets _____ bone, they all get _____ bone.
And phoenixes aren't done either. You can just edit the material you want in later. For now Bearskie's gone and implemented them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 21, 2016, 12:48:57 pm
Whenever works for you is fine. I can also drop you further down in the list if it's more convenient.
Nah.

Edit: Doing sketches for an optional graphics pack. The insistence on generic descriptions is killing me.
Of course people are going to go for generic descriptions, that's how it is in vanilla.
...Also, personally, because I only had vague ideas regarding what they look like.

But I did base off the milky hopper of frogs and toads (and was originally going for actual toad-like creatures; then moved them to the desert, then mixed the frog-toad together, then mixed in a cow). So think a naked toad (they don't have hair) with some similarities to a cow.

The twilight singers are a mixture of a cow (again), a goat, and a pig. They also got antennae midway through for no reason whatsoever.

Also wow bodysize is weird. Alpacas are 70k but a cow is 400,000? collossal scraws are also gonna get even biggerer)
My favourite is elves and dwarves being exactly the same size. Nobody ever draws them thataway, but they're both 60,000 cm3. Though luckily, BODY-SIZE just gives you a rough estimate. I mean, a frail but tall elf and a stout but short dwarf could both be 60,000 cm3 in real life.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 12:53:49 pm
Alright

Thank you for the description of your creatures.
It's odd. Some vanilla descriptions are extremely detailed. Some are "This is a peaceful mammal with hair."

Speaking of body size, most things will probably look about the same size graphics wise, otherwise I limit everything to tiny, tiny areas, and no one wants that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 21, 2016, 02:40:05 pm
If its not possible to give scraws metal bones without complicated interaction/syndrome magic, then I'll just say that they're done as

Code: [Select]
[CREATURE:SCRAW_DRS]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, crocadillian, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATOR]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[PET_EXOTIC]
[PETVALUE:50]

[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]


[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_BSK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TOES_6_BSK:TAIL_BSK]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:CHITIN]

[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:CHITIN]

[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]

[BODYGLOSS:ABDOMEN_BACK_BSK]
[BODYGLOSS:CLAWS_URD]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]

[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[GENERAL_CHILD_NAME:scrawling:scrawlings]

[CASTE:STD_MALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:40]
[MALE]
[CREATURE_CLASS:MAGIC_WEAK]
[CASTE:STD_FEMALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CREATURE_CLASS:MAGIC_WEAK]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[PREFSTRING:firey breath]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]

  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1500000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]

Correct me if I'm wrong!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 21, 2016, 05:36:38 pm
For the scraws, imagine a komodo dragon the size of a crocoldile with hippopotomous legs surrounded by a ring of claws, with 4 beady eyes. That stands over a meter high at the shoulder.
So pretty much a weird-legged Megalania (https://en.wikipedia.org/wiki/Megalania)?

I made a simple graphic for a screature and am working on one for the scraw. Any idea where I should put this sort of stuff?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Lord_Silverkey on January 21, 2016, 06:27:00 pm
I won't be signing up for a modding turn as I don't have much experience modding DF and my real life schedule tends to be a little crazy, but I might make a few small contributions via posting code boxes if that's alright with everybody.

Also, in the arena testing area Scraws seem to crash the game when you try to view them, and are invulnerable. It seems that the game can't find their tissue (if they have any).
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 21, 2016, 06:51:33 pm
Yeah, known bug.

And it's actually quite easy to give things metal bones. Take a gander at the Bronze Colossus in vanilla for a more detailed look, but you can define a tissue as being made from anything you want. You'd just have to apply it to the bones specifically rather than the entire body.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 21, 2016, 07:01:25 pm
Yeah, known bug.

And it's actually quite easy to give things metal bones. Take a gander at the Bronze Colossus in vanilla for a more detailed look, but you can define a tissue as being made from anything you want. You'd just have to apply it to the bones specifically rather than the entire body.

The problem was having only members of a caste having it, I thik
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 21, 2016, 07:03:46 pm
Speaking of metals, I think that we should have a LOT more ores, stones, and metal types. So far I believe that we have 4 stone types and 4 ores, one of which isn't even mineable. Having a more complicated geology will make future work involving objects, weapons, and armor much easier because we won't have to scramble to change everything once someone adds a new metal to the game.

Also, it makes our world more interesting.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 07:12:35 pm
Speaking of metals, I think that we should have a LOT more ores, stones, and metal types. So far I believe that we have 4 stone types and 4 ores, one of which isn't even mineable. Having a more complicated geology will make future work involving objects, weapons, and armor much easier because we won't have to scramble to change everything once someone adds a new metal to the game.

Also, it makes our world more interesting.

We will have more eventually. Takes a bit of time.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Untrustedlife on January 21, 2016, 07:37:52 pm
SIgn me up for a turn, ill make the world extra fun.

Skyrim style vampire lords that summon weird looking harpies and other horrible creatures from another plane(I know a trick for creating a spell that can summon random creatures) ftw.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 21, 2016, 11:30:25 pm
SIgn me up for a turn, ill make the world extra fun.

Skyrim style vampire lords that summon weird looking harpies and other horrible creatures from another plane(I know a trick for creating a spell that can summon random creatures) ftw.

I know the trick too. Or, a trick atleast. I was considering using it for my antagonist creatures.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 21, 2016, 11:40:47 pm
Speaking of unit size, since DF treats units as a cm3 cube, I used body appearance modifier tokens to get mantises closer to where I envisioned them. Tall, yet thin and slender.
For metal-boned Scraws, you'd have to have caste-specific layering for each caste. Tedious, but it is generally the best way.

The Bear God waved his paw, sending the Scraws back to the realm of imagination. Begone, Scraws, he intoned, and return only once your creator has deemed you worthy of this realm.
Later on, he was heard mumbling:

"Could've sworn I removed them..."
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 12:01:59 am
The Bear God waved his paw, sending the Scraws back to the realm of imagination. Begone, Scraws, he intoned, and return only once your creator has deemed you worthy of this realm.
Later on, he was heard mumbling:

"Could've sworn I removed them..."


To quote the words I'm sure that all gods have used to talk about humans at some point, Oh no, they've gone sentient.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 12:09:53 am
The fledgling scraw (or at least the incorporeal idea of it), freshly banished from this realm, looked up into the bosom of its master -- the god Dorisdwarf. It then croaked with a barely audible voice:
"What is life."




AW HELL, Screatures don't have their tissues defined either. Going to leave that to you Cerapter, it's just a simple matter of inserting the args that the bp_detail_plan calls for.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 07:36:03 am
Hey Urd, remember when you changed all the material's colddam points to 10000?

Spoiler (click to show/hide)

Turns out adventure mode has some pretty wide temperature fluctuations (this was in a warm region).
It gets even worse when you go further north into the temperate regions.

Spoiler (click to show/hide)

And I'm pretty sure everything freezes to death in the night, myself included.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 08:25:30 am
Hey Urd, remember when you changed all the material's colddam points to 10000?
Wait, what, when did this happen?
I mean, now that I'm checking the raws, it DID happen, but why?

The lowest survivable temperature just went from 9900 Ů (-56 °C / -68.8 Fahrenheit) to 10000 Ů (0 °C / 32 Fahrenheit).
This sounds like some typo due to copying to me.

EDIT: Misread a line. There seems to be no problem with the raws! Then what's going on?

EDIT2: I forgot to download the latest version. So I was right in a way. So I ask, why did this happen again?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 08:58:39 am
It was an unsaid change; Urd pm-ed me about it and I just shrugged it off, since it didn't make much of a difference. Probably best to wait for him to wake up later.

I've been playtesting, and made little fixes to the files as I go along. Passing them to you, since you're in charge of the save right now.

Spoiler: Here you go (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 09:46:49 am
I hadn't realised that the temperatures in adventure mode fluctuated so much. I'd changed the temperature because even in colder regions, I'd never really had much issue with frostbite and figured it would be an interesting change. We can change it back though. There's 2 places where it needs to be changed, my 2 organic template files.

Edit: I see the problem. I looked at the temperature scale on the wiki, and instead of grabbing the Outside, freezing climate (varies) value of 9960 somehow read the value of 10000. Whoops.

Edit2: Any encounters with phoenixes?They're only half done(The bird half), but I'm curious.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 10:38:06 am
AAAAAAAAAHHHHHHH!!

(http://i.imgur.com/GjH4wRg.png)

WHATS HAPPENING

(http://i.imgur.com/UC3ZtHD.png)

GUYS YOU HAVE TO SEE THIS

(http://i.imgur.com/uIjK2cv.png)

GUYS YOU HAVE TO PLAY THIS

(http://i.imgur.com/Q55knnZ.png)

SAAAAAAAAAVE (http://dffd.bay12games.com/file.php?id=11687)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 10:40:16 am
-snip-

What the heck? One, what's happening with all the water?
Two, what the heck is all that pink to the left?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 10:48:02 am
-snip-

What the heck? One, what's happening with all the water?
Two, what the heck is all that pink to the left?
1. I 'unno.
2. Sakura trees.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 10:51:30 am
There appears to be a small ocean of sakura trees.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 11:15:43 am
Spoiler: Sakura blossoms (click to show/hide)
Spoiler: It is now summer. (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 11:17:04 am
Eh, I embarked in a desert once. More sakura trees than sand particles.

Though the BIOME:ANY_LAND thing is temporary.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 11:27:16 am
Spoiler: Sakura blossoms (click to show/hide)

When I said I missed my pink trees I didn't mean I wanted them all to be pink.   :P

So, aside from designing the antagonist entity, who I've decided to name the Skakavacs, I'm also redesigning how I'm doing my pangolin entity.
Originally I was going to have two castes that were actual reproductive male and female, and they were going to be rare, and incapable of defending themselves, and have a genderless caste that took care of actually defending them. I've decided to do the same thing, but instead of having the caste be genderless, its instead going to be a species that is incapable of self-defense so they magically alter the genetic makeup of a special pet species I'm making in numerous different ways for different purposes.

~Transforming them to defend themselves
~Transforming them into an edible species
~Transforming them into a creature that can be milked, and that "Milk" can be transformed into building blocks
~Etc.

Literally depending on the ability to transform this species magically.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 22, 2016, 11:30:08 am
How're you going to control the transforming part?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 11:35:42 am
How're you going to control the transforming part?

A boiling stone reaction from a custom workshop where the creature to be transformed will be tethered(or pastured) nearby.
Of course, that results in all creatures nearby transforming, so I might attempt to give the person doing the reaction a temporary syndrome bestowing an interaction to make one shapeshifter creature transform.
I'll play around with it.

Edit: I'm going to try to balance it to where all the transformations are only good for their one role, and the entity entirely depends on that creature for that purpose.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 22, 2016, 12:11:46 pm
You could also make it depend on creature class, with those and their transformed versions being the only members of the group. That way you don't have to worry about your animal caretaker turning into a goat.

And it warms my heart to see vermillion trees poking through like islands on the sea of pink. I'm really liking that color scheme too.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 12:15:01 pm
You could also make it depend on creature class, with those and their transformed versions being the only members of the group. That way you don't have to worry about your animal caretaker turning into a goat.

And it warms my heart to see vermillion trees poking through like islands on the sea of pink. I'm really liking that color scheme too.

That was the way I was going to do it. Creature classes made sense to me.

Also the raws you sent in for the vermillion trees didn't really have any colors specified beyond default, if I recall. Or, not specified in a way that appeared anyway. So I believe colors got added in at some point

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 22, 2016, 01:24:07 pm
New color scheme was definitely a good choice.

I've given up on giant scraws having metal bones, and am saving that for a later date, so I guess scraws are ready? I did put regular tissues in the last time I posted them right?




If there's nothing more to add, I might start work on my extraplanar 'elf' entity. These are not the elves you were looking for.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 01:35:19 pm
If there's nothing more to add, I might start work on my extraplanar 'elf' entity. These are not the elves you were looking for.

My extradimensional creatures are going to be more crystalline than anything, if you want to keep things consistent. If you'll give me a bit I'll post a gem template.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 22, 2016, 01:53:14 pm
If there's nothing more to add, I might start work on my extraplanar 'elf' entity. These are not the elves you were looking for.

My extradimensional creatures are going to be more crystalline than anything, if you want to keep things consistent. If you'll give me a bit I'll post a gem template.
Oooh, nice.
Crystal bug tech elves from another dimension!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 02:38:07 pm
Finally officially began my turn, now that I have implemented Bearskie's changes.

Though I'll have to look out for this one:
Quote
Fixed tissue layering in screatures - Inserted the relevant ARGS that the body detail plan calls for

Since inspiration is not coming, I'll decode then rewrite some menu stuffs.
Then I might finally develop the Modder's resource. Because boy, is it lackluster.

Regarding body temperatures: How about we meet between the middle of -56 °C and 0 °C? Like, freezing at -20 °C (9,964 Ů) or so? That seems like it's not stupidly high yet you will also require insulating clothes to walk about in colder biomes.

And if that does not work out, we'll decrease it further, like to -30 °C.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 02:42:05 pm
Finally officially began my turn, now that I have implemented Bearskie's changes.

Though I'll have to look out for this one:
Quote
Fixed tissue layering in screatures - Inserted the relevant ARGS that the body detail plan calls for

Since inspiration is not coming, I'll decode then rewrite some menu stuffs.
Then I might finally develop the Modder's resource. Because boy, is it lackluster.

Regarding body temperatures: How about we meet between the middle of -56 °C and 0 °C? Like, freezing at -20 °C (9,964 Ů) or so? That seems like it's not stupidly high yet you will also require insulating clothes to walk about in colder biomes.

And if that does not work out, we'll decrease it further, like to -30 °C.

That sounds good.

Also... A lot of my inspiration comes from Magic: The Gathering cards, oddly enough. They've had some bizarre creatures and things.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 03:51:41 pm
Since I have started the in-game help file, I'd like you all to write together medium amounts of info for every creature, every material, every EVERYTHING you have already put in the game.

Entity, creature, plant, material, inorganic, syndrome, EVERYTHING.

By medium amounts, I mean not 10 pages of dissertations of stuff like a wiki would do, nor 6 words as the in-game descriptions would do, but somewhere in-between. However, there is no character limit, and encoding takes miliseconds, no matter the amount of text, so you are free to go absolutely fucking bonkers.

EDIT: IMPORTANT! I'm redoing the Modder's Resource spreadsheet, don't do anything to it you don't want lost.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 03:52:55 pm
Since I have started the in-game help file, I'd like you all to write together medium amounts of info for every creature, every material, every EVERYTHING you have already put in the game.

Entity, creature, plant, material, inorganic, syndrome, EVERYTHING.

By medium amounts, I mean not 10 pages of dissertations of stuff like a wiki would do, nor 6 words as the in-game descriptions would do, but somewhere in-between. However, there is no character limit, and encoding takes miliseconds, no matter the amount of text, so you are free to go absolutely fucking bonkers.

I can do that. Templates too?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 22, 2016, 04:27:32 pm
Screature:
Mid-sized lizardoids, these four-eyed creatures have only two legs, which they haul themselves along the ground with, attatched to a slender body with a long, heavy tail.
They can be found almost anywhere above freezing, and are much admired for their intense love of alcohol.
They are tameable.

Scraw:
Scraws are a family of four-eyed lizardoids. They come in three flavours - Normal, Fire, and Collossal. They are all active in the evening and morning.

Normal scraws look like giant monitor lizards, standing chest high on a (mythical) human on four, hippo-like legs. They have sharp teeth, and a long tail. They are found anywhere warmer than the tundra.

Flame scraws are like regular scraws, except that they have the Fire sphere, are found only in deserts, and are immune to fire. They live much longer, and the females can breathe fire. They can be liked by sentients for their firey breath.

Collossal scraws are Fanciful beasts, standing several meters high at the shoulder. Their thick, tree-trunk legs are ringed with sharp claws, and they live to be a thousand years old.
They are semimegabeasts, and there is a modifier of 1,000 on their products. They breed far more slowly than normal scraws, which their young resemble.
Be careful when raising scraws that you don't mistake the collossal for the regular - collossal scraw's young are named and look the same as a regular scraw, except that they rapidly outgrow their foster "parents".
They can be liked by sentients for their intimidating bulk.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 22, 2016, 04:30:54 pm
Since I have started the in-game help file, I'd like you all to write together medium amounts of info for every creature, every material, every EVERYTHING you have already put in the game.

Entity, creature, plant, material, inorganic, syndrome, EVERYTHING.

By medium amounts, I mean not 10 pages of dissertations of stuff like a wiki would do, nor 6 words as the in-game descriptions would do, but somewhere in-between. However, there is no character limit, and encoding takes miliseconds, no matter the amount of text, so you are free to go absolutely fucking bonkers.

EDIT: IMPORTANT! I'm redoing the Modder's Resource spreadsheet, don't do anything to it you don't want lost.

I've only contributed plants so far, so not much to say about these.

Vermillion Tree
Short, broad trees named for their brilliant red wood. They grow fairly quickly, and tolerate most climates and soil types.


Salmon Cane
A fleshy, reedlike aboveground plant found in great number near bodies of water. They can be brewed, and eaten raw or cooked, but cannot be farmed. A good early food source, but somewhat unreliable, especially for larger settlements.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 04:36:23 pm

I can do that. Templates too?
I assume you mean the material templates, if yes, sure. If no, still sure.

Also, your normal leather material template has no tensile strain at yield value.

EDIT: You can link in help files, so if you guys wanna  refer to something else, do it. Also, you can recolour stuff, but only using the base 14 colours.

As an example, here's how the main help file looks like:
Code: [Select]
[TITLE]Dwarf Fortress: The Manual[/TITLE]
You can press [IKEY:HELP] any time for help.  Press it now for help on how to use this text viewer.  As of January 2016, you can also find help at the DF Wiki at dwarffortresswiki.org.  And remember:
[C:2:0:1]Losing is fun![C:7:0:0]
[B]
[LINK:data/help/intro]Introduction[/LINK]
[LINK:data/help/new_region]Creating Your World[/LINK]
[LINK:data/help/setup_game]Preparing For The Journey[/LINK]
[LINK:data/help/outpost]Your First Outpost[/LINK]
[LINK:data/help/menus]The Many Menus[/LINK]
[LINK:data/help/icons]Icons[/LINK]
[LINK:data/help/tables]Tables[/LINK]
[B]
[LINK:data/help/a_main]The Adventurer's Manual[/LINK]
[B]
[LINK:data/help/technical]Technical[/LINK]

And that results in:
Quote
Dwarf Fortress: The Manual
You can press ? anytime for help. [...] And remember: losing is fun!

Introduction
Creating your world
[...]

Little explanation:
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Lord_Silverkey on January 22, 2016, 05:25:34 pm
So I started working on a fish, then found that since I haven't modded DF in a few years (.3x series) I was a little lost.

I decided to start with some metals instead, since I remember them having less of a learning curve.

This is what I've got so far:

Code: [Select]
inorganic_metal_sky

[OBJECT:INORGANIC]

I made metals by simply averaging together stat numbers from vanilla metals then rounding them to the nearest 1, so they should be relativly functional and balanced. Assuming that this mod has stats similar to vanilla.


Thudol is a tin, lead, and iron hybrid.

It's not wonderful to work with, and if I understand the tags right, you should be able to make weapons and ammo, but not ranged weapons, armour, or anvils.

[INORGANIC:THUDOL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE_URD]
[STATE_NAME_ADJ:ALL_SOLID:thudol]
[STATE_NAME_ADJ:LIQUID:molten thudol]
[STATE_NAME_ADJ:GAS:boiling thudol]
[DISPLAY_COLOR:0:7:1] same as vanilla iron and lead.
[BUILD_COLOR:0:7:1] same as vanilla iron and lead.
[MATERIAL_VALUE:5]
[SPEC_HEAT:260]
[MELTING_POINT:11258]
[BOILING_POINT:14327]
[SOLID_DENSITY:8823]
[LIQUID_DENSITY:8210]
[MOLAR_MASS:127251]
[IMPACT_YIELD:206500]
[IMPACT_FRACTURE:492333]
[IMPACT_STRAIN_AT_YIELD:601]
[COMPRESSIVE_YIELD:206500]
[COMPRESSIVE_FRACTURE:492333]
[COMPRESSIVE_STRAIN_AT_YIELD:601]
[TENSILE_YIELD:59000]
[TENSILE_FRACTURE:140666]
[TENSILE_STRAIN_AT_YIELD:53]
[TORSION_YIELD:59000]
[TORSION_FRACTURE:140666]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:59000]
[SHEAR_FRACTURE:140666]
[SHEAR_STRAIN_AT_YIELD:145]
[BENDING_YIELD:59000]
[BENDING_FRACTURE:140666]
[BENDING_STRAIN_AT_YIELD:53]
[MAX_EDGE:10000]
[ITEMS_WEAPON][ITEMS_AMMO]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:TAUPE_GRAY]


Ikonium is a silver, steel, and black bronze hybrid.

This one is fairly valuable, and can be made into anything. Not nearly as effective as vanilla steel for most things though.

[INORGANIC:IKONIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE_URD]
[STATE_NAME_ADJ:ALL_SOLID:ikonium]
[STATE_NAME_ADJ:LIQUID:molten ikonium]
[STATE_NAME_ADJ:GAS:boiling ikonium]
[DISPLAY_COLOR:7:7:1] used silver
[BUILD_COLOR:7:7:1] used silver
[MATERIAL_VALUE:17]
[SPEC_HEAT:372]
[MELTING_POINT:12134]
[BOILING_POINT:14490]
[SOLID_DENSITY:9090]
[LIQUID_DENSITY:8107]
[MOLAR_MASS:75753]
[IMPACT_YIELD:700000]
[IMPACT_FRACTURE:1295000]
[IMPACT_STRAIN_AT_YIELD:488]
[COMPRESSIVE_YIELD:700000]
[COMPRESSIVE_FRACTURE:1295000]
[COMPRESSIVE_STRAIN_AT_YIELD:488]
[TENSILE_YIELD:200000]
[TENSILE_FRACTURE:370000]
[TENSILE_STRAIN_AT_YIELD:173]
[TORSION_YIELD:200000]
[TORSION_FRACTURE:370000]
[TORSION_STRAIN_AT_YIELD:202]
[SHEAR_YIELD:200000]
[SHEAR_FRACTURE:370000]
[SHEAR_STRAIN_AT_YIELD:231]
[BENDING_YIELD:200000]
[BENDING_FRACTURE:370000]
[BENDING_STRAIN_AT_YIELD:131]
[MAX_EDGE:10000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:SILVER]


Rhysuium is an adamantine, gold, and platinum hybrid.

It's generally really good and really valuable, but not nearly as good or valuable as vanilla adamantine. Most noticeably it's much more dense and has much less of a maximum cutting edge. I took off the "deep special" tag, because I intend to make it a rare ore sort of like aluminium and I figure we don't need the circus to have !fun!. At least until we come up with a circus of our own. I left the "wafers" and "stockpile thread metal" tags in, but have no idea what they do so that might be a problem. I also removed the "items soft" tag.

[INORGANIC:RHYSIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE_URD]
[STATE_NAME_ADJ:ALL_SOLID:rhysium]
[STATE_NAME_ADJ:LIQUID:molten rhysium]
[STATE_NAME_ADJ:GAS:boiling rhysium]
[DISPLAY_COLOR:6:6:1] same as brass
[BUILD_COLOR:6:6:1] same as brass
[MATERIAL_VALUE:123]
[SPEC_HEAT:2586]
[MELTING_POINT:16699]
[BOILING_POINT:27342]
[SOLID_DENSITY:13640]
[LIQUID_DENSITY:13227]
[MOLAR_MASS:149299]
[IMPACT_YIELD:1841667]
[IMPACT_FRACTURE:2016667]
[IMPACT_STRAIN_AT_YIELD:83]
[COMPRESSIVE_YIELD:1841667]
[COMPRESSIVE_FRACTURE:2016667]
[COMPRESSIVE_STRAIN_AT_YIELD:83]
[TENSILE_YIELD:1716667]
[TENSILE_FRACTURE:1766667]
[TENSILE_STRAIN_AT_YIELD:41]
[TORSION_YIELD:1716667]
[TORSION_FRACTURE:1766667]
[TORSION_STRAIN_AT_YIELD:116]
[SHEAR_YIELD:1716667]
[SHEAR_FRACTURE:1766667]
[SHEAR_STRAIN_AT_YIELD:116]
[BENDING_YIELD:1716667]
[BENDING_FRACTURE:1766667]
[BENDING_STRAIN_AT_YIELD:41]
[MAX_EDGE:40000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[WAFERS]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:BRASS]

This is a mod component attempt. All Modmanship is of the most average quality. it is encrusted with numbers. This mod component is adorned with tags and vague descriptions. On the mod component there is a description of Ikonium. It is surrounded by the descriptions of Thudol and Rhysium. The Ikonium is making a plaintive gesture.

On this post there is a description of Lord_Silverkey. Lord_Silverkey is labouring. This writing relates to the creation of the mod component by Lord_Silverkey in the early spring of 2016.

-----

It's very much based off of the vanilla metals so far. It uses Urdothor's metal templates since I saw no reason to make another that does basically the same thing. I can make a new metal template if that's a problem.

I also haven't made any new ores for the metals, but they work fine in the object testing arena.

I'm not familiar with how new colour palettes work, so they use vanilla colour numbers. The effect is... interesting.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 22, 2016, 05:33:32 pm
If it doesn't have a tensile strain at yield, then neither does my firesafe leather then.

My material templates are pretty standard. They're stronger than the vanilla, but otherwise they're what you expect. Currently we have Skin, Fat, Muscle, Tendon, Cartilage, Organ Tissue, Nervous Tissue, Keratin, Scale, Bone, Hair, Feathers, Blood, and Flame tissues.
We have a few materials that vanilla lacks. Keratin Scales are meant to be the outer layer on armored mammals. It isn't as strong as scale is, but I believe is the third strongest organic material outside of plants.

We have 3 tiers of leather, with a special fourth type in the first tier.
Normal Leather is the basic leather, and is stronger than vanilla leather. Use it for most things that can produce leather.
Within this tier is firesafe leather, which is as strong as normal leather is, but is fire safe.
Next is toughened leather. Its midway between bone and leather, with a slight preference towards bone. This is the highest tier and apex predator, extremely tough benign animal, or semi-megabeast should be capable of producing, barring a few exceptions.
Finally is hardened leather. This is just below bone, and is quite stiff in relation to leather. Only mega-beasts and demons should naturally produce this. It may be produce-able in the future through processing of toughened leather, but is otherwise limited.

The phoenix isn't done at the very moment, but the following is what it will be:
At birth the phoenix is just larger than a cat. At 100 years old it reaches the size of a deer. At 1500 years it is just smaller than a full grown moose. The phoenix periodically showers those around it with feelings of euphoria, as well as ever increasing numbness, which eventually will lead to nerve damage to those who spend to much time exposed to them. The phoenix is benign, and will not attack without provocation. It is however, always on fire, and periodically will burst into flames. Yearly, the phoenix turns to ashes and is reborn. During this period of rebirth she may grant someone around her with immortality, with a chance of turning it against mortals(OPPOSED_TO_LIFE). The phoenixes feathers have use in alchemy and other magics, though a phoenix will only shed her feathers when nesting.

We should have gem, soil and alcohol templates through the pipeline soon, so Cerapter, be on the the look out!


It's very much based off of the vanilla metals so far. It uses Urdothor's metal templates since I saw no reason to make another that does basically the same thing. I can make a new metal template if that's a problem.

I also haven't made any new ores for the metals, but they work fine in the object testing arena.

I'm not familiar with how new colour palettes work, so they use vanilla colour numbers. The effect is... interesting.

Please do use any templates you find. This is a collaborative effort. Those templates are there specifically to be used by you all.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 05:36:54 pm
Ay there Lord_Silverkey! Welcome!

I'll be honest, I've always found material stuff to be harder to mod than creatures (or literally anything), but whatever you say. Mind that we have played around with the numbers of vanilla, resulting in most of the things being stronger but also dishing out more damage.

So you might have to adjust your values. But then again, I haven't tested it yet, so it might be just fine.

The new colours are "technically" not new. We just replaced the original ones, so a number that originally pointed, say, the deep-piss brown of vanilla now points to our brown brown.

EDIT: I'll be implementing any fixes or new stuff as they come, Urdothor.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Lord_Silverkey on January 22, 2016, 06:04:32 pm
Please do use any templates you find. This is a collaborative effort. Those templates are there specifically to be used by you all.
Thanks for the info.
Ay there Lord_Silverkey! Welcome!

I'll be honest, I've always found material stuff to be harder to mod than creatures (or literally anything), but whatever you say. Mind that we have played around with the numbers of vanilla, resulting in most of the things being stronger but also dishing out more damage.

So you might have to adjust your values. But then again, I haven't tested it yet, so it might be just fine.
Well I've always been annoyed at trying to put together creatures from a variety of different templates and making them actually fit together properly, stacking skin, fat, etc.

When making the metals themselves, all you really have to mess with is the stat numbers, which is pretty easy for me if I closely reference existing metals, then play-test them a bunch. But maybe I'm just weird.

*shrugs*

The new colours are "technically" not new. We just replaced the original ones, so a number that originally pointed, say, the deep-piss brown of vanilla now points to our brown brown.
Good to know. I probably won't mess with them much anyways.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 07:08:48 pm
Dorsidwarf, this one goes out for you.

You have, in your screature creature file, this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
This, under normal circumstances, would work. Normal circumstances being if the tissues you're trying to put on the creature are defined in the body detail plans, themselves. However, Urdothor set it up that way (and vanilla DF uses it similarly) that you can give it 'arguments', i.e., you can decide during the making of your creature what tissues you want on them.

So, for example, in your case, it would be something like this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
This would give the screatures cartilage, then bone, then muscle, then fat, then skin tissues, in that order.
Now, if you want to make 'em special, you can give them, for example, metal as bones, too. Simply do something like this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
This would replace all cartilage and bone with iron in your screature (though we have no iron in DFFS).

For now, I added cartilage, bone, muscle, fat and skin to your screatures, so that they don't spam my errorlog, but feel free to play around with it. Post any changes you want made.

I'm not sure how I missed this and how nobody helped you on this, but here you go now. Slap me with your freshest scraw RAW and we can have that in, too.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 22, 2016, 08:04:16 pm
Dorsidwarf, this one goes out for you.

You have, in your screature creature file, this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
This, under normal circumstances, would work. Normal circumstances being if the tissues you're trying to put on the creature are defined in the body detail plans, themselves. However, Urdothor set it up that way (and vanilla DF uses it similarly) that you can give it 'arguments', i.e., you can decide during the making of your creature what tissues you want on them.

So, for example, in your case, it would be something like this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
This would give the screatures cartilage, then bone, then muscle, then fat, then skin tissues, in that order.
Now, if you want to make 'em special, you can give them, for example, metal as bones, too. Simply do something like this:
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
[BODY_DETAIL_PLAN:TAIL_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:IRON:IRON]
This would replace all cartilage and bone with iron in your screature (though we have no iron in DFFS).

For now, I added cartilage, bone, muscle, fat and skin to your screatures, so that they don't spam my errorlog, but feel free to play around with it. Post any changes you want made.

I'm not sure how I missed this and how nobody helped you on this, but here you go now. Slap me with your freshest scraw RAW and we can have that in, too.

This is really neat!

But will it be able to be overriden by castes, is the real question, since I only want colossal scaws to be packing internal armor.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 22, 2016, 08:12:46 pm
It is a caste-level tag, so you can put normal stuff in your other castes, and the metal boned version to your colossal scraws.

Since I dunno if it would overwrite or apply it twice, I suggest using it just at caste level in your case.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 03:50:47 am
Code: [Select]
creature_drs

[OBJECT:CREATURE]
[CREATURE:SCRAW_DRS]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, crocodillian, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATOR]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[PET_EXOTIC]
[PETVALUE:50]

[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]


[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_BSK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TOES_6_BSK:TAIL_BSK]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:CHITIN]

[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:CHITIN]


[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]

[BODYGLOSS:ABDOMEN_BACK_BSK]
[BODYGLOSS:CLAWS_URD]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]

[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[GENERAL_CHILD_NAME:scrawling:scrawlings]

[CASTE:STD_MALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:40]
[MALE]
[CREATURE_CLASS:MAGIC_WEAK]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:STD_FEMALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CREATURE_CLASS:MAGIC_WEAK]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[PREFSTRING:firey breath]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]

  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1500000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[MODVALUE:10]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BSK:AERON_BSK]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BSK:AERON_BSK]
[DIFFICULTY:6]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]
[MODVALUE:10]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BSK:AERON_BSK]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BSK:AERON_BSK]
[DIFFICULTY:6]


[CREATURE:KNOLL]
[NAME:knoll,knolls,knoll]
[DESCRIPTION:a monkeylike creature with a dog's head, it is known for causing mischief.]
[CREATURE_TILE:"k"]
[COLOR:1:1:2]
[BIOME:ALL_LAND]
[POPULATION_NUMBER:1:30]
[TRAPAVOID]
[MISCHIEVOUS]
[CURIOUSBEAST_ITEM]
[PREFSTRING:chaotic mischief]
[FLEEQUICK]
[MAXAGE:10:100]
[MODVALUE:2]

The freshest of raws
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 05:00:12 am
*Glances over them briefly*

Your biting attack is using the striking skill (not bite), and you should have your attacks placed after the caste definitions since you haven't yet defined the tissues beforehand.

You can't put AERON_BSK direct into the body detail plan arguments - those only accept tissues; aeron is a material. To have the material aeron be used as a tissue, you will have to define a tissue with the material set to aeron.

Code: [Select]
[TISSUE:AERON_BONE]
[TISSUE_NAME:bone:STP]
[TISSUE_MATERIAL:INORGANIC:AERON_BSK]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:100]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

You can drop this into your creature, and then now you can use AERON_BONE as a tissue argument in the bp detail plans.

---
Cerapter, new batch of patches. Less of the crashes-the-game sort and more of the balance sort.

Spoiler: Patch 2 (click to show/hide)

The reason I did a custom make-nest reaction is because there isn't an option to make SOFT_MAT tools in fortress mode for some reason, even after the tool permission has been given in the entity. Game does not like my soft woven cloth/leather nests. Any future entities who want to make nests should call on this reaction as well.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 05:21:09 am
Implemented most changes there, but I have no idea what fielish is or where can I find it.

Scraws are still not in, though I might go ahead and fix them myself, if need be.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 05:31:45 am
Under my inorganics file. It's the HFS vein rock of this world, can be thread-extracted into fiel.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 06:22:15 am
Code: [Select]
[CREATURE:SCRAW_DRS]
[NAME:scraw:scraws:scraw]
[DESCRIPTION:A large, crocodillian, four-eyed reptile.]
[CREATURE_TILE:'S']
[COLOR:1:2:0]
[LARGE_PREDATOR]
[BIOME:NOT_FREEZING]
[POPULATION_NUMBER:1:8]
[PET_EXOTIC]
[PETVALUE:50]
[CARNIVORE]
[CREPUSCULAR]
[VISION_ARC:20:300]
[MAXAGE:30:90]

[CREATURE_CLASS:WORLDLY]


[BODY:TORSO_BSK:ABDOMEN_BSK:SPINE_BSK:HEART_BSK:LUNG_BSK:GUT_BSK:HEAD_NECK_NOTHROAT_BSK:SKULL_BSK:BRAIN_BSK:EYES_4_DRS:NOSE_BSK:MOUTH_BSK:INCISOR_BSK:TEETH_GENERIC_BSK:INTERNAL_EARS_BSK:LEG_2PART_FRONT_BSK:LEG_2PART_REAR_BSK:TOES_6_BSK:TAIL_BSK]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:CHITIN]

[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:CHITIN]

[TISSUE:AERON_BONE]
[TISSUE_NAME:metallic bone:STP]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:50]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[BODY_DETAIL_PLAN:TAIL_LAYERS_URD]

[BODYGLOSS:ABDOMEN_BACK_BSK]
[BODYGLOSS:CLAWS_URD]


[BODY_SIZE:0:0:20000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:10:0:200000]

[CHILD:2]
[GENERAL_CHILD_NAME:scrawling:scrawlings]

[CASTE:STD_MALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:40]
[MALE]
[CREATURE_CLASS:MAGIC_WEAK]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:STD_FEMALE]
[CASTE_NAME:scraw:scraws:scraw]
[POP_RATIO:20]
[FEMALE]
[LITTERSIZE:3:5]
[CREATURE_CLASS:MAGIC_WEAK]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:FIRE_MALE]
[POP_RATIO:20]
[MALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[PETVALUE:80]
[MAXAGE:100:130]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
[CASTE:FIRE_FEMALE]
[POP_RATIO:10]
[FEMALE]
[CASTE_NAME:flame scraw:flame scraws:flame scraw]
[CHILDNAME:flame scrawling:flame scrawlings]
[DESCRIPTION:A large, crocadillian, four-eyed reptile. The females are known for their flaming breath.]
[PREFSTRING:firey breath]
[COLOR:2:1:0]
[BIOME:ANY_DESERT]
[LITTERSIZE:1:3]
[PETVALUE:100]
[MAXAGE:150:200]
[FIREIMMUNE]
[CREATURE_CLASS:MAGIC_RESIST]
[SPHERE:FIRE]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]

  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:fire breath]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:FIREJET]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]


[CASTE:GREAT_MALE]
[MALE]
[POP_RATIO:2]
[POPULATION_NUMBER:0:3]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1500000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[MODVALUE:10]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BONE:AERON_BONE]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BONE:AERON_BONE]
[DIFFICULTY:6]

[CASTE:GREAT_FEMALE]
[FEMALE]
[POP_RATIO:1]
[POPULATION_NUMBER:0:2]
[CASTE_NAME:collossal scraw:collossal scraws:collossal scraw]
[CHILDNAME:scrawling:scrawling]
[DESCRIPTION:A gargantuan crocodile-like reptile with four eyes and long legs, known for its immense size]
[LITTERSIZE:1:2]
[PETVALUE:1000]
[MAXAGE:200:300]
[SPHERE:STRENGTH]
[SEMIMEGABEAST]
[CHILD:10]
[PREFSTRING:intimidating bulk]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:10:0:100000]
[BODY_SIZE:50:0:300000]
[BODY_SIZE:200:0:1000000]
[CREATURE_CLASS:MAGIC_RESIST]
[FANCIFUL]
[LITTERSIZE:1:2]
[MODVALUE:10]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BONE:AERON_BONE]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD:SKIN:FAT:MUSCLE:AERON_BONE:AERON_BONE]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_PREPARE_AND_RECOVER:4:1]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:TOE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_PREPARE_AND_RECOVER:3:1]
[ATTACK_PRIORITY:MAIN]

Plz scraws stop not being the work. I can't start making alien elves until you are the work
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 06:49:39 am
Code: [Select]
[TISSUE:AERON_BONE]
[TISSUE_NAME:metallic bone:STP]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:50]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

You define a tissue, but give it no material.

Code: [Select]
[TISSUE:AERON_BONE]
[TISSUE_NAME:metallic bone:STP]

                [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:AERON]  <--

[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:50]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

So I modified it so that it will use a material called aeron that I have defined in the Scraw's RAW. But there is no such thing yet, so I do this:
Code: [Select]
[USE_MATERIAL_TEMPLATE:AERON:AERON_BSK] <---
[TISSUE:AERON_BONE]
[TISSUE_NAME:metallic bone:STP]
                [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:AERON]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:50]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
This will make it so that in the Scraw's RAW, anytime I say AERON, I actually mean AERON_BSK from the inorganics. I hope it can detect from inorganics too, at least.
It should work now, since I have told you how to apply tissue layers to bo-
Code: [Select]
[BODY_DETAIL_PLAN:BASIC_LAYERS_URD]
[BODY_DETAIL_PLAN:LEG_LAYERS_URD]
...My boy. Pls.

You DID do the Colossal Scraws' tissue layers, but forgot every other Scraws'. :P
I fixed them for you.

EDIT: I did a dumb, you can refer to inorganics straight from the tissue definitions in creatures, like so:
Code: [Select]
[TISSUE_MATERIAL:INORGANIC:AERON_BSK]So the final code would be:
Code: [Select]
[TISSUE:AERON_BONE]
[TISSUE_NAME:metallic bone:STP]
                [TISSUE_MATERIAL:INORGANIC:AERON_BSK]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:1025]
[VASCULAR:10]
[PAIN_RECEPTORS:50]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:08:06 am
Does the phoenix work so far? I haven't done creatures in ages. I'm working on having the rest of it done soon.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 07:15:58 am
USE_MATERIAL_TEMPLATE:AERON:AERON_BSK

This won't work btw. Aeron is not a material template.

Second example is the right one.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 07:22:19 am
USE_MATERIAL_TEMPLATE:AERON:AERON_BSK

This won't work btw. Aeron is not a material template.

Second example is the right one.
Yeah, I realised that.

Does the phoenix work so far? I haven't done creatures in ages. I'm working on having the rest of it done soon.
If you ask work in the sense if it does not give errors, well, right now, this is the errorlog in its entirety:
Code: [Select]
Cannot generate random creatures -- missing body gloss RCP_GLOSS_PAWIf you ask does it work in the sense of balance, well, fuck if I know! I'll just be getting around testing, seeing stuff in fortress mode and in arena.

If you guys want to, I can upload my first day's moddings in its entirety, so you guys can fuck around, too.

EDIT: The fucking
DELELELELEEEEEE
slays me everytime I try to test stuff.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:25:28 am
Does the phoenix work so far? I haven't done creatures in ages. I'm working on having the rest of it done soon.
If you ask work in the sense if it does not give errors, well, right now, this is the errorlog in its entirety:
Code: [Select]
Cannot generate random creatures -- missing body gloss RCP_GLOSS_PAWIf you ask does it work in the sense of balance, well, fuck if I know! I'll just be getting around testing, seeing stuff in fortress mode and in arena.

If you guys want to, I can upload my first day's moddings in its entirety, so you guys can fuck around, too.

That was the sense I had meant.

That error has to continue to be generated. Don't re-add RCP_GLOSS_PAW or all hell breaks loose.

I would love to try out what you've created.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 07:26:25 am
Alrighty. Though I tested the Phoenix out in-game too, it sprays flames and can burst into them as intended.

I'll be uploading my stuff then, give me a moment.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:30:00 am
Alrighty. Though I tested the Phoenix out in-game too, it sprays flames and can burst into them as intended.

I'll be uploading my stuff then, give me a moment.

That's good. There's quite a bit more too them coming soon-ish. They aren't quite done, and weren't meant to be released either, but it was in the files I sent Bearskie, and is stable enough, so no harm in having them in
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 07:38:11 am
Here it is, then.
Access the new help menu by pressing ?, then navigating down.
Hope I didn't forget anything critical.

http://dffd.bay12games.com/file.php?id=11692

Changelog:
Code: [Select]
- aardips
  - added [TRAINABLE_HUNTING] + [TRAINABLE_WAR]
  - added skull and 2 eyes
  - added [ATTACK_FLAG_EDGE] + [ATTACK_PENETRATION_PERC:20] to peck
  - gore now has [ATTACK_CONTACT_PERC:100] instead of [ATTACK_CONTACT_PERC:70]
- hunting mantises
  - spelling error in wrestler profession fixed
  - removed [CDI:TARGET:A:SELF_ONLY] from battlecry interaction
- corazoid
  - [CDI:WAIT_PERIOD:300] to raise coral interaction
- spindlewebs
  - removed [VERMIN_HATEABLE]
- Bearskie's seed material template
  - doubled value from 1 to 2
- water troll (entity)
  - added [WEAPON:ITEM_WEAPON_HATCHET_BSK]
- Urdothor's every organic material template
  - changed cold damage point from 10000 °U to 9964 °U, or 0 °C to -20 °C
    (do a search and replace using COLDDAM_POINT:9964 to switch it around)
- changed the following files to make them not reference dwarves / elves / humans:
  - in data/announcement: end4, fortressintro, kingarrival, merchantexit, merchantintro, unretire
  - in data/dipscript/text: <everything>
- added a new menu in data/help/main that points to data/help/dffs_main, where we will put the ingame help for DFFS:R
- reworked the Modder's Resource to be more easily usable
- added Lord_Silverkey's
  - rhysium
  - iconium
  - thudol
- screatures
  - added SKIN:FAT:MUSCLE:BONE:CARTILAGE as layers to them
- fixed a spelling error where the twilight singer's ID was missing my 3-letter-ID (it is now called TWILIGHT_SINGER_CER)
- fixed a bug where I forgot to make my creatures geldable
- fixed forgotten [PET] and [STANDARD_GRAZER] tags in my creatures
- added the Troy, a wagon puller pack animal
  - twilight singers are still available as both, but they're weaker
  - added trade
- added in-game help for some stuff
- changed the water troll hydration interaction and its usage as Bearskie asked
- added leather and cloth nest reactions as Bearskie asked (+ added them to water trolls and mantises)
- added the ability to make drinkable stuff from milk
  - PROCESS_MILK_CER is the reaction name, add [PERMITTED_REACTION:PROCESS_MILK_CER]
- added the poofgeck
- added then fixed the scraws
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:40:08 am
Did you fix the tensile strain at yield value thing for the leather?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 07:45:34 am
Nah, I had no idea what value I was supposed to write in there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:51:10 am
Nah, I had no idea what value I was supposed to write in there.
Um, vanilla's is 50000 and that fits in with the trend of the other two leathers, so we'll say 50000. Also put that value in under the FIRESAFE_LEATHER_TEMPLATE as well. That would be under my firesafe organics file.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 07:51:59 am
Alrighty, I'll fix that, then refresh the uploaded file if I can.

EDIT: Done. As of now, your leathers are fixed.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 09:18:58 am
Hey, what are all the TXT~ files for?

Also, female Flame Scraws can't breathe fire. Dunno whether that's intentional.



Btw, I'm going to suggest something now about the mod. It's about pain. Can we all agree that pain ruins the fun of good combat? Instead of getting an epic battle between two combatants, we get one bone chip and its game over. Mind you, this is in vanilla.

In Redux, the pain is set even higher than vanilla. I've just had trolls passing out from tearing a muscle. It's ridiculous. Its not entertaining, and its one of the primary reasons why fights end so fast in this mod. Believe me, I don't like my dlelelelelelelewhooooooop's dealing one-hit-knockouts either.

So, a proposal. Dramatically lower the pain values in the tissue templates. Make it so that we can have nice dramatic combat logs, with each combatant hanging onto his limbs and life to the very end. Vanilla's realism be damned, this is Redux. Let's make a mod that is fun to play.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 09:56:54 am
Hey, what are all the TXT~ files for?
Nothing. They're backups automatically created when I change stuff, normally hidden on Linux so that's why I didn't notice them. Feel free to delete them.

Also, female Flame Scraws can't breathe fire. Dunno whether that's intentional.
Eh, ain't my fault. Though I'll go ahead and fix it.

EDIT: I just saw your pain suggestion, I'll see how that'll work out. Now that I'm checking it, muscle has +3 pain receptors, bone has +50, tooth has 10 (originally none) and organs have +11. So there's that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 10:22:52 am
I'm perfectly fine with lowering pain. A lot of those values are from Halfling, and he was, at first, going towards a bit more realistic end result. So I'm fine with reducing pain a lot, just not eliminating it entirely.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 10:27:01 am
I've set them to vanilla values, for now.

EDIT: Anyone tried playing though fortress mode right now?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 10:33:42 am
Perhaps half of vanilla values? With the increased bone density, most attacks are now powerful enough to fracture all the way to the bone layer and internals. Creatures are going to need duller pain to keep fighting after their ribs and lungs have exploded into gore.

Yeah, why?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 10:56:57 am
So, alright, the muscle pain receptors are definitely too much.

Source: just got half my face bitten off by my own dog. Blood everywhere, and I'm missing some of my lips.

...But seriously, next guy can take the files. I'm for real won't be available because I, for real, got my bitten on my face. I'll be following on mobile, I guess?

EDIT: do these
- fixed male flame scraws not being able to breathe fire
- fixed a bug where scraws' attacks were only given to the last defined caste, instead of all of them
- deleted duplicate PAIN_RECEPTORS tag in KERATIN_SCALE_TEMPLATE_URD
- changed PAIN_RECEPTORS in the following tissues:
  - MUSCLE_TEMPLATE_URD: 8 -> 5 (vanilla 5)
  - BONE_TEMPLATE_URD: 100 -> 50 (vanilla 50)
  - TOOTH_TEMPLATE_URD: 10 -> 0 (vanilla 0)
  - ORGAN_TISSUE_TEMPLATE_URD: 16 -> 5 (vanilla 5)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dozebôm Lolumzalěs on January 23, 2016, 11:03:27 am
You got your dog to rip your muscles just so we'd get better numbers? How !!SCIENTIFIC!! of you!

((Sorry about that joke, and sorry about the face. Hope the pain's mostly gone away. (Did the Creator set the pain receptors right for this universe? :P)))
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 11:17:13 am
It's just coming on, actually, now that the adrenaline has wore off.

And of course, a dwarven life extends way beyond simulations!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 11:57:19 am

So, alright, the muscle pain receptors are definitely too much.

Source: just got half my face bitten off by my own dog. Blood everywhere, and I'm missing some of my lips.

...But seriously, next guy can take the files. I'm for real won't be available because I, for real, got my bitten on my face. I'll be following on mobile, I guess?


Have you made any more changes since you last uploaded? And I'll contact Baffler.
And I'm sorry to hear that happened. That's gotta suck.

Perhaps half of vanilla values? With the increased bone density, most attacks are now powerful enough to fracture all the way to the bone layer and internals. Creatures are going to need duller pain to keep fighting after their ribs and lungs have exploded into gore.

Would it help if we thickened all the noncombat areas of the body? Torso, etc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 23, 2016, 12:14:31 pm
Have you made any more changes since you last uploaded? And I'll contact Baffler.
Unlike what Bearskie said, it's male flame scraws that can't breathe fire. Simply copy the interaction from the females below.
Also in scraws, they have attacks defined at the bottom, but they only apply to the last defined caste. a [SELECT_CASTE:ALL] before the attacks should fix that, if I recall correctly.
KERATIN_SCALE_TEMPLATE_URD has PAIN_RECEPTORS defined twice, delete one of them.
Also played around with the tissue PAIN_RECEPTORS as I posted above, but there's nothing set in stone, yet, so that doesn't really matter.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 12:20:51 pm
Unlike what Bearskie said, it's male flame scraws that can't breathe fire. Simply copy the interaction from the females below.
Also in scraws, they have attacks defined at the bottom, but they only apply to the last defined caste. a [SELECT_CASTE:ALL] before the attacks should fix that, if I recall correctly.
KERATIN_SCALE_TEMPLATE_URD has PAIN_RECEPTORS defined twice, delete one of them.
Also played around with the tissue PAIN_RECEPTORS as I posted above, but there's nothing set in stone, yet, so that doesn't really matter.

Alright. And I'll take a quick moderator turn to make sure the changes get made, and implement my inorganic templates.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 12:48:09 pm
It is intended that only female flame scraws breathe fire (see description)


Thanks for fixing my sucky-ass raws up, too. I've never coded anything for DF other than a rock type in the first dffs.
That sucks that you got hurt, ceraptor. I hope you recover well, man.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 23, 2016, 12:52:28 pm
Yeah I was about to say only female scraws breathe fire, but I couldn't remember if that was right or not, so I ended up taking too long and missed my chance :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 12:54:54 pm
Baffler can't start his turn till Sunday anyway, so that gives me a full day to apply changes and such.

I'm going to try thickening the areas of the body not used in combat, torso, neck, abdomen, etc. to see if that helps combat some of the combat issues. I'm also going to reduce pain values to 3/4 vanilla.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 01:19:42 pm
Baffler can't start his turn till Sunday anyway, so that gives me a full day to apply changes and such.

I'm going to try thickening the areas of the body not used in combat, torso, neck, abdomen, etc. to see if that helps combat some of the combat issues. I'm also going to reduce pain values to 3/4 vanilla.
Giant Scraw bones, by the way, are supposed to have very low pain receptors. Its a magical giant with metal bones, after all.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 01:33:14 pm
Yes, but the issue is all the pain receptors appear to be too high.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 23, 2016, 02:26:35 pm
Just read up on all the progress, and I'm loving the scraws. Nice job!

Also, sorry about your face Cerapter. That really sucks.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 23, 2016, 03:10:14 pm
Cats can be just as bad or worse. While a dogs mouth is (noramlly) fairly clean, a cat's claws are disgusting, unless you bathe your cat almost every day, and even then...it's not the best feeling, having your face shreaded and then becoming infected.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 23, 2016, 03:21:19 pm
Eh, ain't my fault. Though I'll go ahead and fix it.

EDIT: I just saw your pain suggestion, I'll see how that'll work out. Now that I'm checking it, muscle has +3 pain receptors, bone has +50, tooth has 10 (originally none) and organs have +11. So there's that.
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 03:23:37 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 03:30:21 pm
Uh oh. I just tested scraws in the arena and all of them only use "push" attacks with latest ceraptor raws

E: Also, flame scraws work fine, but all scraws are named as "Scraw x", regardless of caste.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 03:31:27 pm
Uh oh. I just tested scraws in the arena and all of them only use "push" attacks with latest ceraptor raws

He didn't get a chance to re-upload after fixing them, that's why. I've fixed it since then.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 23, 2016, 03:32:50 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.

I'm not a doctor or anything, but I vaguely remember someone saying something about breaking bones doing a lot of damage to surrounding tissue that does have lots of pain receptors (with shards, fragments, blunt trauma, etc.) and vanilla bone has such high pain modifiers to model that.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 03:33:20 pm
(http://puu.sh/mGTVY/c4b4284afb.png)

Something's not right with flame scraws here, I think.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 03:35:02 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.

I'm not a doctor or anything, but I vaguely remember someone saying something about breaking bones doing a lot of damage to surrounding tissue that does have lots of pain receptors (with shards, fragments, blunt trauma, etc.) and vanilla bone has such high pain modifiers to model that.


That must be why my broken bones have never hurt. I always cleanly break them, so not much trauma to the surrounding tissue. I'll try to find a balance of values that works decently.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 23, 2016, 03:37:23 pm
(http://puu.sh/mGU7m/2dc14c696f.png)
I like the emergent stories already.

Also the phoenixes in the arena are going hammer and tongs at each other while killing everything around them with flame aura. They both have each other grappled and are snapping bone after bone.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 03:41:35 pm
(http://puu.sh/mGU7m/2dc14c696f.png)
I like the emergent stories already.

Also the phoenixes in the arena are going hammer and tongs at each other while killing everything around them with flame aura. They both have each other grappled and are snapping bone after bone.
They're eventually going to have more attacks with precedence over fire, but they were put in early.

Plus, they ARE megabeasts, so.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 23, 2016, 04:09:45 pm
Hmm...we need more...Violence, in this world. I might make some very...."dangerous" animals soon. I will still call them my Fun pets, though.

Anyway, an animal that explodes when it dies sounds interesting...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 04:16:35 pm
Hmm...we need more...Violence, in this world. I might make some very...."dangerous" animals soon. I will still call them my Fun pets, though.

Anyway, an animal that explodes when it dies sounds interesting...

Well, I'm going to add the antagonist species soon, so that'll be plenty violent. And then hopefully some benign stuff. Because a world entirely full of death isn't fun.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 07:26:05 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.

I'm not a doctor or anything, but I vaguely remember someone saying something about breaking bones doing a lot of damage to surrounding tissue that does have lots of pain receptors (with shards, fragments, blunt trauma, etc.) and vanilla bone has such high pain modifiers to model that.

Argh, not real life again.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 23, 2016, 07:31:11 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.

I'm not a doctor or anything, but I vaguely remember someone saying something about breaking bones doing a lot of damage to surrounding tissue that does have lots of pain receptors (with shards, fragments, blunt trauma, etc.) and vanilla bone has such high pain modifiers to model that.

Argh, not real life again.

Lets set all pain values to negative one so everyone gains euphoria from punches.  :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Whisperling on January 23, 2016, 07:51:46 pm
I'd like to note that, in real life, breaking bones may be less painful than minor cuts due to the reduced number of pain receptors that deep.

I find it depends on the person, and how it's broken. When I break bones, I feel nothing at all really. Some people break bones and they're down for the count, so to speak.

I'm not a doctor or anything, but I vaguely remember someone saying something about breaking bones doing a lot of damage to surrounding tissue that does have lots of pain receptors (with shards, fragments, blunt trauma, etc.) and vanilla bone has such high pain modifiers to model that.

Argh, not real life again.

Lets set all pain values to negative one so everyone gains euphoria from punches.  :P

Urist McSuicidal cancels productivity: beating himself to death.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: XhAPPYSLApX on January 23, 2016, 08:48:34 pm
You know, would it actually be a bit too late to be put on the modder list instead?

I actually do know a bit about creature modding.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 23, 2016, 09:28:19 pm
Lets set all pain values to negative one so everyone gains euphoria from punches.  :P

!!ENTITY IDEA!!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 23, 2016, 10:33:03 pm

Lets set all pain values to negative one so everyone gains euphoria from punches.  :P

Urist McSuicidal cancels productivity: beating himself to death.

1: Sigged, 2: This made me laugh way too hard.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 23, 2016, 10:54:44 pm
Alright, I picked up the RAW's. For accountability purposes my goals, in order of priority, are:

1) Plants. This isn't Earth, so some of these should be quite alien, but I'll try to keep them on general themes. I like how different from vanilla it looks already, and more of that can only be good.

2) Animals. I probably won't get a lot of these in, creatures aren't my strong suit, but I have at a few in mind.

3) Entity. They aren't intended to be playable, but they should make the game more interesting. I'm not sure if I'll have time to get to them or not, but I have the concept figured out so if I have a chance I'll put them in. There would be two entities with the same creature, one of whom is friendly and trades with you, while the other has close ties with some of the more organized invaders. The first one would have very middle of the road, moral relativist type ethics to minimize conflict, and have some unique stuff to sell you. The other would basically be more dangerous kobolds, equipped with a mishmash of mundane equipment and lower-quality "export versions" of invader tech. They'll be thieves/babysnatchers to make them hostile by default, and if they have some success they'll send an ambush.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 24, 2016, 12:22:40 am
Alright, just finished work on some new trees, but I'm going to make sure the game doesn't implode when they're added first.

Basically, it's a tree made out of Gargon (the really dense and heavy metal). I was going to make ironwood trees, but then I remembered we don't have iron. So this is what I ended up with.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:44:28 am
Alright, I picked up the RAW's. For accountability purposes my goals, in order of priority, are:

1) Plants. This isn't Earth, so some of these should be quite alien, but I'll try to keep them on general themes. I like how different from vanilla it looks already, and more of that can only be good.

I'll be sending you fixes shortly.

Edit: Reducing pain receptors, thickening internals not used in attacks so hopefully things get gored less. Everything is a little below vanilla values in regards to pain receptors.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 05:16:30 am
Well, that healed faster than I expected. I'm back in business, baby! Except that my lip has swollen and it's a pain in the ass to eat anything. But other than that, I'm a-okay.

I think I'll try playing fortress mode or something, because we hadn't had a playthrough yet, right? Though I'm absolutely horrible at vanilla fortress mode too, but oh well.

Which one's more playable in fortress mode, water trolls or them mantises?

(I might just play adventurer in the end, though :P)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 05:31:10 am
Well, that healed faster than I expected. I'm back in business, baby! Except that my lip has swollen and it's a pain in the ass to eat anything. But other than that, I'm a-okay.

I think I'll try playing fortress mode or something, because we hadn't had a playthrough yet, right? Though I'm absolutely horrible at vanilla fortress mode too, but oh well.

Which one's more playable in fortress mode, water trolls or them mantises?

(I might just play adventurer in the end, though :P)

We have not had a fortress mode play through that's been posted, that's correct. Also, would you like to be marked down for a second turn then?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 05:36:16 am
We have not had a fortress mode play through that's been posted, that's correct. Also, would you like to be marked down for a second turn then?
Sure.

Also, to anyone making creatures: don't forget to make your creatures geldable, if applicable!
Like this:
Code: [Select]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]

EDIT:
Quote
3   Cerapter - Over early due to dog related incidents
This does not say "Cerapter cancels Mod Game: interrupted by combat". What a scam. :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 05:46:30 am

EDIT:
Quote
3   Cerapter - Over early due to dog related incidents
This does not say "Cerapter cancels Mod Game: interrupted by combat". What a scam. :P

Didn't even think of that at the time. Gonna add that in.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 24, 2016, 05:47:14 am
...Defunitely the water trolls. They're essentially underwater dwarves in gameplay, although fortress mode doesn't incorporate water-based pathfinding.

I've run about two forts so far, but don't look forward to any write-ups. They were mostly to suss out bugs in gameplay. One rather interesting one was visitors freezing to death as soon as they entered the map, presumably from the colddam bug (this was before you lowered it). So I had frozen visitors knocking on the door of my fort, while lil' trolls freaked out over everything. Check out whether it still occurs at the new temperature values. :)

Also, water trolls dont have any upper clothing and shoes. They will get bad thoughts from it. Still haven't decided what I want them to wear...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 05:49:17 am
Still haven't decided what I want them to wear...

The skins of their fallen enemies?
Woven loinclothes?
This? It even fits the magic theme.
Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 07:10:10 am
Wetsuits?
Bandoliers?
Bikinis?

I'll stop now.

Urd, did you get anywhere with those raws for crystalline magic tissues?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 07:20:55 am

Urd, did you get anywhere with those raws for crystalline magic tissues?

Not quite yet. A bit busy trying to fix things, and testing pain receptors and tissue thicknesses. Give me like, an hour and I'll have a new set of files up.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 08:01:56 am
http://imgur.com/a/y7lM9

Here you go guys, my first playthrough. "Playthrough". I literally did not get anywhere.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 08:08:55 am
That's really odd... :/ Did the game give an error log for the crash, or just crash?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 24, 2016, 08:15:17 am
You know, I've just realised. Urd, you could've given your phoenix fireproof materials by doing it the dragon way -- just select material followed by setting ignites and heatdams to none. The fireproof templates wouldn't have been needed at all.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 08:16:25 am
That's really odd... :/ Did the game give an error log for the crash, or just crash?
Just crash.
Code: [Select]
path fail: aardip,191,77,159 -> 191,78,158: Id #1941:Path Goal Owner:Station Owner at 191,78,158This is the only error that appeared in-game, and this was during it, not during the saving.
The gamelog is similarly devoid of anything strange.
Code: [Select]
*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 3133333
 Seed: UWYYJyiXw5Ld06KzAFMj
 History Seed: kmKthFXYIRIaleuuQ9DE
 Name Seed: 0MdXzQMzVBWijcRxMoJS
 Creature Seed: zRXFrHv7Ef7jnD2cTCLm
*** STARTING NEW GAME ***
*** STARTING NEW GAME ***
*** STARTING NEW GAME ***
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM ISLAND
 Seed: qEEuM6YewSo8EkCMck4g
 History Seed: CsEEEGwsuIqWsQG0Ma04
 Name Seed: oeYoEWWg2M844i8ekQMQ
 Creature Seed: U2mCEoYwAOmoo6yoSKGK
** Starting New Outpost **
Ozleb Tathtatbokbon, Peasant cancels Remove Stairs/Ramps: Inappropriate dig square.
Ozleb Tathtatbokbon has become a Driller.
Dolil Obot\93ler has become a Carpenter.
Dolil Obot\93ler has become a Driller.
Tiz\94t Vodeststek, colony owner has imposed a ban on certain exports.
Tiz\94t Vodeststek, colony owner has mandated the construction of certain goods.
\90zneth Biruturn\96t, Peasant cancels Weave Yarn into Cloth: Needs 1 unused collected yarn thread.
Tiz\94t Vodeststek, colony owner has imposed a ban on certain exports.
It is now summer.
The Stray Poofgeck Widower (Tame) has been slaughtered.
Genlath G\A1dthurimesh has become a Weaver.
The royal representative Rithul Ilromlim from Fidgam Ubal has arrived.
A caravan from Fidgam Ubal has arrived.
Tiz\94t Vodeststek has become a colony owner.
Merchants have arrived and are unloading their goods.
Odkish Usenenseb has become a Trader.
The Stray Twilight Singer (Tame) has been slaughtered.
\90zneth Biruturn\96t has become a Weaver.
The merchants from Fidgam Ubal will be leaving soon.
The merchants from Fidgam Ubal have embarked on their journey.
The Stray Twilight Singer (Tame) has been missing for a week.
Mothdast Lisedikud has become a Cook.
Some migrants have arrived.
All those "Starting new games" were me trying to hop over to an island during Embarking without touching water and failing. :P
Ignore the strange characters such as "\95". Those are from me trying to open the gamelog but not knowing what it was encoded in.

EDIT:
You know, I've just realised. Urd, you could've given your phoenix fireproof materials by doing it the dragon way -- just select material followed by setting ignites and heatdams to none. The fireproof templates wouldn't have been needed at all.
That's true, I did the poofgeck similarly. Gave its hair [YARN] in the creature definition itself.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 08:19:55 am
You know, I've just realised. Urd, you could've given your phoenix fireproof materials by doing it the dragon way -- just select material followed by setting ignites and heatdams to none. The fireproof templates wouldn't have been needed at all.
Oh right. Completely forgot about that.

-snip-

I've been getting the same weird error log thing, and occasionally having holes in my arena. Anyone else with a similar issue?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 24, 2016, 08:31:36 am
Weird error log is just pathing, happens all the time. Holes have something to do with the trees.

Which part of saving did it crash at? Is it reproducible?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 08:35:39 am
Which part of saving did it crash at? Is it reproducible?
Right when I chose to save, it crashed. As for reproductivity, I am not sure.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 01:28:47 pm
Crashing has gotten worse. My game invariably crashes at some point before I manage to embark, and the errorlog just tells me that it "Cannot generate random creatures -- missing body gloss RCP_GLOSS_PAW." It usually happens during worldgen, but sometimes it's on the embark screen, or when I actually try to embark. Am I missing something obvious, or has the shutupdf solution stopped working for some reason? I'm using DF 42.05.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 01:40:18 pm
"Cannot generate random creatures -- missing body gloss RCP_GLOSS_PAW"
This has always been in the errorlog since the first version of this. It's required, otherwise we get about 50 other errors. This completely stops random creatures from attempting to spawn.

I think we're all on slightly different version, (I'm using 42.04) but that couldn't be what's causing the error could it?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 01:57:22 pm
Whatever the problem was, deleting and replacing color.txt seems to have fixed it. I must've accidentally something or other when I was poking around in there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 01:58:41 pm
So, something in the colors.txt file was off?

Edit: Baffler, I possess new files for you.

https://www.dropbox.com/s/uqijj9i2bho62tt/DFFS3.zip?dl=0 (https://www.dropbox.com/s/uqijj9i2bho62tt/DFFS3.zip?dl=0)

Changes:
 Implemented Cer's changes
Gem and Soil templates
Fixed pain values and tissue thicknesses
New crystalline and gaseous tissues for my extradimensional race.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 02:12:25 pm
Nice, I'll put those in right away. And if there was something wrong with color.txt, it's something I did to it. Replacing it with the one from the .zip fixed the problem completely.

I've also noticed what's probably a DF bug where the game crashes if you bring the cursor over an ocean tile. It seems like a weird problem to have, but I'm certain that's what's going on.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:14:11 pm
Nice, I'll put those in right away. And if there was something wrong with color.txt, it's something I did to it. Replacing it with the one from the .zip fixed the problem completely.

I've also noticed what's probably a DF bug where the game crashes if you bring the cursor over an ocean tile. It seems like a weird problem to have, but I'm certain that's what's going on.

OOOOOOH!!!! I KNOW WHAT THAT PROBLEM IS!
There's not enough sand and rock to generate an ocean floor. There's literally no ocean bottom which is why it's crashing. It happened on the first one. I can fix it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 02:15:47 pm
Can I request a modding turn again, by the way?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:16:27 pm
Can I request a modding turn again, by the way?

I totally meant to put you up again. Sorry. I got side tracked. 1 moment.
Edit: Check it now.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 02:21:43 pm
I totally meant to put you up again. Sorry. I got side tracked. 1 moment.
Edit: Check it now.
Thanks. Though now that I think about it, having a modding turn just means you gotta bugfix and test stuff. I mean, we can all post stuff even if it's not our turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:23:39 pm
I totally meant to put you up again. Sorry. I got side tracked. 1 moment.
Edit: Check it now.
Thanks. Though now that I think about it, having a modding turn just means you gotta bugfix and test stuff. I mean, we can all post stuff even if it's not our turn.

I think of it as a contribution outside your turn has to be a minor thing, like a creature or plant, where-as if you plan to mod the entire oceanic ecosystem or an entity, you have to take a turn. It also makes sure the files have an owner and it keeps moving and working.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 02:26:12 pm
Nice, I'll put those in right away. And if there was something wrong with color.txt, it's something I did to it. Replacing it with the one from the .zip fixed the problem completely.

I've also noticed what's probably a DF bug where the game crashes if you bring the cursor over an ocean tile. It seems like a weird problem to have, but I'm certain that's what's going on.

OOOOOOH!!!! I KNOW WHAT THAT PROBLEM IS!
There's not enough sand and rock to generate an ocean floor. There's literally no ocean bottom which is why it's crashing. It happened on the first one. I can fix it.

I can get that easy enough, but that's good to know.

I totally meant to put you up again. Sorry. I got side tracked. 1 moment.
Edit: Check it now.
Thanks. Though now that I think about it, having a modding turn just means you gotta bugfix and test stuff. I mean, we can all post stuff even if it's not our turn.

I think of it as a contribution outside your turn has to be a minor thing, like a creature or plant, where-as if you plan to mod the entire oceanic ecosystem or an entity, you have to take a turn. It also makes sure the files have an owner and it keeps moving and working.

Along this vein though, I'd like to encourage people who've submitted entities to post more things for them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 02:30:40 pm
I think of it as a contribution outside your turn has to be a minor thing, like a creature or plant, where-as if you plan to mod the entire oceanic ecosystem or an entity, you have to take a turn. It also makes sure the files have an owner and it keeps moving and working.
Ah, I suppose. Yeah, entities would require a modding turn, indeed.
A real shame, but oh well.

Along this vein though, I'd like to encourage people who've submitted entities to post more things for them. It makes them a lot more interesting, but I wouldn't really feel right fiddling with them myself and making a really complete entity with a unique feel is difficult to do in just a week.
This, too. A week could be enough to get your entity started, I guess, but other than that, not much.



Oh, by the way, should we start modding the language files? I'm willing to do language_SYM and the language_words files if you all post words that we should keep from vanilla / implement.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:32:26 pm
Once we have more soil and rock it'll all be fine.
Has anyone seen any more strobe deserts?  ???

I've actually been working on my entity out-of-turn so that my turn is more of a bugfix-er than anything. Also, because until everyone else is more fleshed out... it's probably going to wreck all the everything during world gen. Crystalline skin, large hordes, interactions to "summon" others from the void. The only thing saving everyone is that the lesser castes can only stay grounded to this plane(alive) for a year-ish.

Oh, by the way, should we start modding the language files? I'm willing to do language_SYM and the language_words files if you all post words that we should keep from vanilla / implement.

I am not fond of taking on this project, but... I probably should.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 02:37:10 pm
I am not fond of taking on this project, but... I probably should.
Eh, it's just roughly 3300 words, at least going by the row count in language_sym, you'll be fine. ;D
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 02:38:25 pm
There's actually a utility we can use for the actual words, called DFLangCreate, by Talvieno. I can't find the thread for some reason, but you give it a few sample words and it'll fill out the rest for you with words that sound sort of like your samples. It's really quite impressive, though I can understand a more purist approach.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:41:51 pm
I am not fond of taking on this project, but... I probably should.
Eh, it's just roughly 3300 words, at least going by the row count in language_sym, you'll be fine. ;D

Yes, but I have 2 entities I want to add, graphics, a plethora of creatures, and everything all that entails to do. And that's just for this thread. Then there's "The City" thread, stuff for other games, and school. Bah.
It shall be done! A dwarfs work is never complete!...
Unless it's break time.


There's actually a utility we can use for the actual words, called DFLangCreate, by Talvieno. I can't find the thread for some reason, but you give it a few sample words and it'll fill out the rest for you with words that sound sort of like your samples. It's really quite impressive, though I can understand a more purist approach.

Our actual issue is removing the nonsense words from vanilla.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 02:45:44 pm
Yes, but I have 2 entities I want to add, graphics, a plethora of creatures, and everything all that entails to do. And that's just for this thread. Then there's "The City" thread, stuff for other games, and school. Bah.
I did say I'd do it, you don't have to!
I'll be filtering out stuff like "abatement", that really should have no place in names, or stuff like "rabbit", because what's a rabbit.
On request, I'll also add some words if you guys want to.

Also, should we have a unified language_english for now, like the other two had before languages were implemented?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 02:50:20 pm
Yes, but I have 2 entities I want to add, graphics, a plethora of creatures, and everything all that entails to do. And that's just for this thread. Then there's "The City" thread, stuff for other games, and school. Bah.
I did say I'd do it, you don't have to!
I'll be filtering out stuff like "abatement", that really should have no place in names, or stuff like "rabbit", because what's a rabbit.
On request, I'll also add some words if you guys want to.

Also, should we have a unified language_english for now, like the other two had before languages were implemented?

If you want too. Honestly, looking at the vanilla words, I stop like every 3 words to see if something has a definition that makes sense in some form.

Edit: Wasn't the unified language_english because an entity spoke english?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 03:01:06 pm
Edit: Wasn't the unified language_english because an entity spoke english?
Eh, I dunno. I only remember there being a language_english file.

Also, I stop every third word to see its definition, so there's that. Maaaaybe we could have just started from the scratch.

Ugh, this is one of those things that I REALLY want to do, but it's also SOOO much. It infuriates me.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:03:13 pm
Edit: Wasn't the unified language_english because an entity spoke english?
Eh, I dunno. I only remember there being a language_english file.

Also, I stop every third word to see its definition, so there's that. Maaaaybe we could have just started from the scratch.

Ugh, this is one of those things that I REALLY want to do, but it's also SOOO much. It infuriates me.

What if we divide it into chunks?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 03:05:20 pm
Urd, are both innards and outards of your crystalline entities supposed to be called "crystalline hide"?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:06:44 pm
Urd, are both innards and outards of your crystalline entities supposed to be called "crystalline hide"?

Well, it was going to be entirely crystalline down to a gaseous internal bit.
Just bodygloss it to whatever you want to call it.

Edit: I'll probably rename it before I use it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 03:22:58 pm
What if we divide it into chunks?
Sure! We could go by amount, or we could just divide them by symbols.
Division by symbols roughly divides them into 100-200 words a symbol, except for stuff like desert, which has 10 or less words, and man-made stuff like fortress, wall, etc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:28:54 pm
Well, let's see if we can get some other people involved. I'll post a thing on the first post.

Symbol works. And that way everyone knows how their word is being applied.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 03:37:04 pm
Code: [Select]
[CREATURE:ELF_EXT_DRS]
[NAME:elf:elfs:elfen]
[DESCRIPTION:an unnerving extradimensional creature, these crystalline beings hail from an era of technology on a scale not to be seen in this world]
[CREATURE_TILE:'ë']
[COLOR:5:1:0]
[CREATURE_CLASS:EXTRADIMENSIONAL]

[INTELLIGENT]
[CANOPENDOORS]
[EQUIPS]
[BENIGN]
[DIURNAL]
[NO_DRINK]
[SWIMS_LEARNED]

//BODY STUFF HERE VVV



//HELP I DONT UNDERSTAND THIS BIT ITS ALL COPYPASTA

[PHYS_ATT_RANGE:STRENGTH:650:660:680:700:750:800:900]
[PHYS_ATT_RANGE:AGILITY:500:1000:1400:1500:1600:2000:2500]
[MENT_ATT_RANGE:WILLPOWER:200:700:1000:1200:1400:1700:2200]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:4000]

[PROFESSION_NAME:MINER:excavator:excavators]
[PROFESSION_NAME:CRAFTSMAN:craftelf:craftelfs]
[PROFESSION_NAME:FISHERMAN:fishtaker:fishtakers]
[PROFESSION_NAME:SPEARMAN:spearelf:spearelfs]
[PROFESSION_NAME:AXEMAN:axelf:axelfs]
[PROFESSION_NAME:SWORDSMAN:bladeself:bladeselfs]
[PROFESSION_NAME:MASTER_SWORDSMAN:bladedancer:bladedancers]
[PROFESSION_NAME:PIKEMAN:pike-elf:pike-elfs]
[PROFESSION_NAME:BOWMAN:archer:archers]
[PROFESSION_NAME:MASTER_BOWMAN:archer elite:archer elites]
[PROFESSION_NAME:CROSSBOWMAN:boltelf:boltelfs]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:boltgiver:boltgivers]
// babus
[BABY:1]
[GENERAL_BABY_NAME:crystalis:crystalises]


[CHILD:6]
[GENERAL_CHILD_NAME:elflet:elflets]
[CHILDNAME:elflet:elflets]

//castes
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:WATCHER]
[NAME:elf watcher:elf watchers:elf watcher]
[DESCRIPTION:a mysterious subform of the invading crystalline elfs, the watchers stand, fearless and eternal]
[NO_GENDER]
[NOFEAR]
[NOCTURNAL]
[NO_PHYS_ATT_RUST]
[NO_DIZZINESS]
[NOEMOTION]

first draft wooo! (this is missing all the body stuff since I'm not good enough to set up material/body/layer templates.)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:40:09 pm
Code: [Select]
[CREATURE:ELF_EXT_DRS]
[NAME:elf:elfs:elfen]
[DESCRIPTION:an unnerving extradimensional creature, these crystalline beings hail from an era of technology on a scale not to be seen in this world]
[CREATURE_TILE:'ë']
[COLOR:5:1:0]
[CREATURE_CLASS:EXTRADIMENSIONAL]

[INTELLIGENT]
[CANOPENDOORS]
[EQUIPS]
[BENIGN]
[DIURNAL]
[NO_DRINK]
[SWIMS_LEARNED]

//BODY STUFF HERE VVV



//HELP I DONT UNDERSTAND THIS BIT ITS ALL COPYPASTA

[PHYS_ATT_RANGE:STRENGTH:650:660:680:700:750:800:900]
[PHYS_ATT_RANGE:AGILITY:500:1000:1400:1500:1600:2000:2500]
[MENT_ATT_RANGE:WILLPOWER:200:700:1000:1200:1400:1700:2200]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:4000]

[PROFESSION_NAME:MINER:excavator:excavators]
[PROFESSION_NAME:CRAFTSMAN:craftelf:craftelfs]
[PROFESSION_NAME:FISHERMAN:fishtaker:fishtakers]
[PROFESSION_NAME:SPEARMAN:spearelf:spearelfs]
[PROFESSION_NAME:AXEMAN:axelf:axelfs]
[PROFESSION_NAME:SWORDSMAN:bladeself:bladeselfs]
[PROFESSION_NAME:MASTER_SWORDSMAN:bladedancer:bladedancers]
[PROFESSION_NAME:PIKEMAN:pike-elf:pike-elfs]
[PROFESSION_NAME:BOWMAN:archer:archers]
[PROFESSION_NAME:MASTER_BOWMAN:archer elite:archer elites]
[PROFESSION_NAME:CROSSBOWMAN:boltelf:boltelfs]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:boltgiver:boltgivers]
// babus
[BABY:1]
[GENERAL_BABY_NAME:crystalis:crystalises]


[CHILD:6]
[GENERAL_CHILD_NAME:elflet:elflets]
[CHILDNAME:elflet:elflets]

//castes
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:WATCHER]
[NAME:elf watcher:elf watchers:elf watcher]
[DESCRIPTION:a mysterious subform of the invading crystalline elfs, the watchers stand, fearless and eternal]
[NO_GENDER]
[NOFEAR]
[NOCTURNAL]
[NO_PHYS_ATT_RUST]
[NO_DIZZINESS]
[NOEMOTION]

first draft wooo! (this is missing all the body stuff since I'm not good enough to set up material/body/layer templates.)

I believe we're going with a blinking "motif" for our extra dimensional creatures. Bearskie's suggested it a couple times, and I think it's a cool idea. Basically, the tile of the creature flashes. It's up to you if you want to do it. That's my only comment. Cool idea on the elves though, hope you make them unique.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 03:43:21 pm
I believe we're going with a blinking "motif" for our extra dimensional creatures. Bearskie's suggested it a couple times, and I think it's a cool idea. Basically, the tile of the creature flashes. It's up to you if you want to do it. That's my only comment. Cool idea on the elves though, hope you make them unique.
That's done with [ALTCOLOR] or something?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:45:17 pm
That's done with [ALTCOLOR] or something?

[ALTTILE] Colors don't change I think.

Do we want to choose a unified symbol for all extradimensional creatures to flash to, or is just the presence of flashing enough?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 03:52:43 pm
That's done with [ALTCOLOR] or something?

[ALTTILE] Colors don't change I think.

Do we want to choose a unified symbol for all extradimensional creatures to flash to, or is just the presence of flashing enough?
I think the flashing might be enough. After all - do the creatures all come from the same other dimension?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 03:53:19 pm
Do we want to choose a unified symbol for all extradimensional creatures to flash to, or is just the presence of flashing enough?
How about 029 (↔)?
Unused by the game, and it could symbolise that these creatures crossed dimensions.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 03:53:51 pm
I think the flashing might be enough. After all - do the creatures all come from the same other dimension?

They're all from the void. The area beeeeetween dimensions.
Edit: Well, the invaders are. We could have other mult-dimensional beings? If people think it fits our magic/tech/void theme.

Do we want to choose a unified symbol for all extradimensional creatures to flash to, or is just the presence of flashing enough?
How about 029 (↔)?
Unused by the game, and it could symbolise that these creatures crossed dimensions.

Or, we could do ∩ like a portal/gateway.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 03:56:59 pm
Oh, I like the portal/ateway one.

E: do we have it? Notepad says it isnt an ANSI symb ol
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 03:57:48 pm
More idiopathic crashing as I have to leave to do some work. Before it started acting up I managed to add 4 new trees and 3 types of grass, all found in broadleaf forests. I also added a new aboveground crop, but I'm having problems getting the milling reaction to work. Grasslands, shrublands, and savannas are next on the agenda.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 04:00:03 pm
More idiopathic crashing as I have to leave to do some work. Before it started acting up I managed to add 4 new trees and 3 types of grass, all found in broadleaf forests. I also added a new aboveground crop, but I'm having problems getting the milling reaction to work.

Nice, so you're doing a plant arc kinda thing.

Oh, I like the portal/ateway one.

E: do we have it? Notepad says it isnt an ANSI symbol

It's in the Extended ASCII set, so maybe notepad doesn't have it because it's limited in its capabilities? I looked at the character table here:
http://dwarffortresswiki.org/index.php/Character_table (http://dwarffortresswiki.org/index.php/Character_table)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 04:01:22 pm
More idiopathic crashing as I have to leave to do some work. Before it started acting up I managed to add 4 new trees and 3 types of grass, all found in broadleaf forests. I also added a new aboveground crop, but I'm having problems getting the milling reaction to work.

Nice, so you're doing a plant arc kinda thing.

Oh, I like the portal/ateway one.

E: do we have it? Notepad says it isnt an ANSI symbol

It's in the Extended ASCII set, so maybe notepad doesn't have it because it's limited in its capabilities? I looked at the character table here:
http://dwarffortresswiki.org/index.php/Character_table (http://dwarffortresswiki.org/index.php/Character_table)

I see. But yeah, definitely ∩ or Ω
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 04:04:05 pm

I see. But yeah, definitely ∩ or Ω

It showed up!
Just put down the number, 239.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 24, 2016, 05:12:13 pm
Sorry to interupt, but can someone help with the Wiki? I've been trying to add stuff to it, but I can barely keep up with what's going on at the moment, let alone update the wiki.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 05:14:39 pm
Sorry to interupt, but can someone help with the Wiki? I've been trying to add stuff to it, but I can barely keep up with what's going on at the moment, let alone update the wiki.
I will attempt to help with the wiki.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 24, 2016, 05:38:47 pm
Sorry to interupt, but can someone help with the Wiki? I've been trying to add stuff to it, but I can barely keep up with what's going on at the moment, let alone update the wiki.
I will attempt to help with the wiki.

I don't care if you can only add one or two things here or there, that's still helping :P

Seriously though, the raws are looking increasingly scary to scan through to find descriptions and stuff.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 05:54:49 pm
I don't care if you can only add one or two things here or there, that's still helping :P

Seriously though, the raws are looking increasingly scary to scan through to find descriptions and stuff.

It only gets !!Scarier!!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 24, 2016, 05:58:15 pm

It only gets !!Scarier!!

AHHHHH RUN THERE'S TOO MANY RAW FILES AHHHHHHH!!!!!!!!!!!!!!!1!111!!!!1!1!

Edit: So adventuring is surprisingly mundane at the moment. I know it's not exactly the main focus of anything, but it is not interesting. So far Mantises just hang out in trees for days on end talking, normally leading to someone starving to death. Haven't met any water trolls.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 06:15:34 pm
So far Mantises just hang out in trees for days on end talking
Speaking of which, I just noticed the mantises default site type is TREE_CITY, yet they prefer to start in desert-y areas.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 24, 2016, 06:35:14 pm
That's odd. I've only ever seen them in forests, but then, I've been genning worlds with low savagery and low beasts, so who knows :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 06:51:41 pm
Another strange thing.

I just noticed that unlike in vanilla, it is almost, if not totally, impossible to die due to the heat in scorching areas. Fat in vanilla melts at 10078 °U, some scorching territories can reach roughly 10080 °U (can go higher or lower), but here in DFFS III, fat melts at 10100 °U. In both versions, fat is the first thing to melt on a creature's body.

Yes, this means that sometimes, water evaporates right next to a creature when it feels mildly inconvenienced by the heat, though this is not THAT likely. During testing, I mostly saw it happen with 1-2 level high water, and even then, at one-two spots in a river. Tested by setting weather to magma in arena, evaporating all water, then setting it down to scorching, placing creatures, and watching both them and the water.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 24, 2016, 07:02:17 pm
Drop the temperature, maybe?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 24, 2016, 07:24:47 pm
Drop the temperature, maybe?
I guess, though then I'll somehow have to stop them milky hoppers from burning up.

What does the [HOMOEOTHERM] tag do, anyways?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 24, 2016, 07:31:57 pm
Drop the temperature, maybe?
I guess, though then I'll somehow have to stop them milky hoppers from burning up.

What does the [HOMOEOTHERM] tag do, anyways?

I beleieve it sets a creature to always have a certain body temperature
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 24, 2016, 08:57:13 pm
True, although external temperature will still factor into account (dwarves have 10508, but they can still freeze or melt to death).

Also, if there is no objection, I'd like to repurpose the hunting mantises as a non-playable civilization, possibly cave or subterranean. Right now, their gameplay just isn't interesting enough in Fortress Mode. *shrugs*
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 24, 2016, 09:30:07 pm
If you put something up, I'd be happy to put it in.

Anyway, the grasslands, savannas, and shrublands all have trees and grass now. My goal is to get the deserts and conifer forests done tomorrow, then the marshes and extreme biomes like mountains and tundra by Tuesday. After that it's crops and wild shrubs. I've been thinking of making a distinction between the two, with wild plants that you can't grow that are good supplements to your supply early on, have high value products, or have magical properties. Farms would remain your mainstay, but its products would also be fairly mundane by comparison.

Just for laughs, I also added fog clouds to oceans, lakes, forests, and wetlands. They don't actually do anything, they're just to liven the place up a little.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 25, 2016, 04:42:57 am
^ Currently, the only farmable crop, mossgrub, has a GROWDUR of 3 months (plump helmets are 20-ish days), which was me trying to balance out farming a little. You can adjust that value as you like to suit your overall plant arc.

Alright, hunting mantises have been relegated to being an underground civilization. You will now only see them whenever they send their ambushes or babysnatchers. Just replace the current mantis entries with these:

Code: (Creature) [Select]
[CREATURE:MANTIS_HUNTING_BSK]
[NAME:hunting mantis:hunting mantises:hunting mantis]
[DESCRIPTION:A bipedal insect known for its natural combat prowess. They view the use of weapons to be a sign of cowardice, preferring to use their chitinous arm-blades instead. (Size 55000)]
[CASTE_NAME:hunting mantis:hunting mantises:hunting mantis]
[CREATURE_TILE:'m']
[CREATURE_SOLDIER_TILE:'h']
[COLOR:4:0:1]
[PREFSTRING:warrior ways]
[PREFSTRING:warlike nature]
[CREATURE_CLASS:WORLDLY]

[LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]

[BIOME:SUBTERRANEAN_CHASM][UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:50:100]
[CLUSTER_NUMBER:1:2]
[CAN_LEARN][UTTERANCES]
[CANOPENDOORS]
[CARNIVORE]
[AMBUSHPREDATOR]
[EQUIPS]
[TRANCES]
[NOCTURNAL]
[SWIMS_LEARNED]

[BODY:THORAX_BSK:ABDOMEN_BSK:HEAD_NECK_NOTHROAT_BSK:ARM_MANTIS_BSK:LEG_3PART_BIPED_BSK:HEART_BSK:GUT_BSK:BRAIN_BSK:EYES_2_BSK:INCISOR_BSK:TRACHEA_INSECT_BSK:ANTENNA_BSK]
[BODYGLOSS:THIGH_HIND_BSK]
[BODYGLOSS:INTESTINE_GUT_BSK]

[BODY_DETAIL_PLAN:INSECT_MATERIALS_BSK]
[BODY_DETAIL_PLAN:INSECT_TISSUES_BSK]

[BODY_DETAIL_PLAN:COMPLETE_INSECT_LAYERS_BSK:CHITIN:FAT:MUSCLE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE_ARM:CHITIN]

[BODY_APPEARANCE_MODIFIER:LENGTH:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:BROADNESS:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:HEIGHT:165:170:173:175:177:180:185]

[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:3:0:40000]
[BODY_SIZE:5:0:55000]

[MAXAGE:20:30]

[SMELL_TRIGGER:5000]
[LOW_LIGHT_VISION:10000]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[SPOUSE_CONVERSION_TARGET]

[HAS_NERVES]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:300]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:300]

[USE_MATERIAL_TEMPLATE:PAINT_RED:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[EVAPORATES]
[USE_MATERIAL_TEMPLATE:PAINT_BLUE:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:BLUE]
[EVAPORATES]
[DISPLAY_COLOR:2:0:0]

[ATTACK:STAB:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:impale:impales]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STRIKE:BODYPART:BY_CATEGORY:BLADE_ARM]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hook:hooks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:50]
[ATTACK_PREPARE_AND_RECOVER:5:1]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[CAN_DO_INTERACTION:MANTIS_HUNTING_BSK]
[CDI:ADV_NAME:battlecry]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:cry_mantis.txt]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:20]
[CDI:WAIT_PERIOD:7200]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5kph

[PERSONALITY:VIOLENT:40:70:100]
[PERSONALITY:BRAVERY:40:70:100]
[PERSONALITY:EXCITEMENT_SEEKING:25:70:100]
[PERSONALITY:PRIDE:0:60:100]
[PERSONALITY:SINGLEMINDED:0:60:100]
[PERSONALITY:ASSERTIVENESS:0:60:100]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:30:80]
[PERSONALITY:BASHFUL:0:0:0] prevent naked clothing thoughts

[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:WRESTLING:1]

[SKILL_LEARN_RATE:GRASP_STRIKE:150]
[SKILL_LEARN_RATE:MELEE_COMBAT:150]
[SKILL_LEARN_RATE:SNEAK:150]
[SKILL_RATE:MINING:0:1:1:1] slowest mining speed

[PHYS_ATT_RANGE:STRENGTH:750:800:850:900:950:1000:1050]
[PHYS_ATT_RANGE:AGILITY:500:1000:1400:1500:1600:2000:2500]
[MENT_ATT_RANGE:WILLPOWER:200:700:1000:1200:1400:1700:2200]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]

[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:HAMMERMAN:hammer-wielding coward:hammer-wielding cowards]
[PROFESSION_NAME:SPEARMAN:stick-wielding coward:stick-wielding cowards]
[PROFESSION_NAME:AXEMAN:axe-wielding coward:axe-wielding cowards]
[PROFESSION_NAME:SWORDSMAN:blade-wielding coward:blade-wielding cowards]
[PROFESSION_NAME:MACEMAN:club-wielding coward:club-wielding cowards]
[PROFESSION_NAME:PIKEMAN:pike-wielding coward:pike-wielding cowards]
[PROFESSION_NAME:LASHER:whip-wielding coward:whip-wielding cowards]
[PROFESSION_NAME:MASTER_HAMMERMAN:hammer-wielding heretic:hammer-wielding heretics]
[PROFESSION_NAME:MASTER_SPEARMAN:stick-wielding heretic:stick-wielding heretics]
[PROFESSION_NAME:MASTER_AXEMAN:axe-wielding heretic:axe-wielding heretics]
[PROFESSION_NAME:MASTER_SWORDSMAN:blade-wielding heretic:blade-wielding heretics]
[PROFESSION_NAME:MASTER_MACEMAN:club-wielding heretic:club-wielding heretics]
[PROFESSION_NAME:MASTER_PIKEMAN:pike-wielding heretic:pike-wielding heretics]
[PROFESSION_NAME:MASTER_LASHER:whip-wielding heretic:whip-wielding heretics]

[PROFESSION_NAME:BOWMAN:bowmantis:bowmantises]
[PROFESSION_NAME:MASTER_BOWMAN:master bowmantis:master bowmantises]
[PROFESSION_NAME:CROSSBOWMAN:marksmantis:marksmantises]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:master marksmantis:master marksmantises]

[CHILD:1]
[GENERAL_CHILD_NAME:mantis nymph:mantis nymphs]
[CHILDNAME:mantis nymph:mantis nymphs]

[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1:GREEN:1:GRAY:1:DARK_BROWN:1:RAW_UMBER:1:OLIVE:1]
[TLCM_NOUN:chitin:SINGULAR]

[CASTE:MALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhunter:skyhunters]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhunter:waterhunters]
[CASTE_PROFESSION_NAME:RECRUIT:hunter:hunters]

[MALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_BLUE:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:LIGHT_BLUE:1:DARK_BLUE:1:BLUE:1:MIDNIGHT_BLUE:1:PERIWINKLE:1:CERULEAN:1:SKY_BLUE:1]
[TLCM_NOUN:warpaint:SINGULAR]
[CASTE:FEMALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhuntress:skyhuntresses]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhuntress:waterhuntresses]
[CASTE_PROFESSION_NAME:RECRUIT:huntress:huntresses]

[FEMALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_RED:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:CHITIN:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_SIZE:30]
[CLUTCH_SIZE:2:5]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:RED:1:VERMILION:1:SCARLET:1:CARMINE:1:DARK_SCARLET:1:CRIMSON:1]
[TLCM_NOUN:warpaint:SINGULAR]

Code: (Entity) [Select]
[ENTITY:HUNTER_BSK]
[LAYER_LINKED]
[CREATURE:MANTIS_HUNTING_BSK]

[ARMOR:ITEM_ARMOR_WRAP_BSK]
[TOOL:ITEM_TOOL_PACKAGE_BSK]
[TOOL:ITEM_TOOL_NEST_BSK]
[PERMITTED_REACTION:TAN_HIDE_BSK]
[PERMITTED_REACTION:WOOD_MECHANISM_BSK]
[PERMITTED_REACTION:LEATHER_NEST_BSK]
[PERMITTED_REACTION:CLOTH_NEST_BSK]

[USE_ANIMAL_PRODUCTS]
[USE_CAVE_ANIMALS]
[INDOOR_WOOD]
[INDOOR_GARDENS]
[INDOOR_ORCHARDS]
[INDOOR_FARMING]

[FRIENDLY_COLOR:4:0:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:3]
[PROGRESS_TRIGGER_PRODUCTION:3]
[PROGRESS_TRIGGER_TRADE:3]
[PROGRESS_TRIGGER_POP_SIEGE:1]
[PROGRESS_TRIGGER_PROD_SIEGE:1]
[PROGRESS_TRIGGER_TRADE_SIEGE:1]

[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]

[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[MERCENARY]

[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]

[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]

[ETHIC:ASSAULT:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:SLAVERY:ONLY_IF_SANCTIONED]
[ETHIC:THEFT:SHUN]
[ETHIC:TORTURE_AS_EXAMPLE:APPALLING]
[ETHIC:TORTURE_FOR_INFORMATION:APPALLING]
[ETHIC:TORTURE_FOR_FUN:APPALLING]
[ETHIC:TORTURE_ANIMALS:APPALLING]
[ETHIC:TREASON:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:VANDALISM:PERSONAL_MATTER]

[VALUE:LAW:-30]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:-15]
[VALUE:TRUTH:0]
[VALUE:CUNNING:0]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:0]
[VALUE:TRADITION:30]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:0]
[VALUE:INDEPENDENCE:50]
[VALUE:STOICISM:30]
[VALUE:KNOWLEDGE:0]
[VALUE:INTROSPECTION:15]
[VALUE:SELF_CONTROL:15]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:-15]
[VALUE:MERRIMENT:-15]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:50]
[VALUE:SKILL:30]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:30]
[VALUE:COMPETITION:30]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:-15]
[VALUE:COMMERCE:-15]
[VALUE:ROMANCE:0]
[VALUE:NATURE:30]
[VALUE:PEACE:-15]
[BANDITRY:50]
[LOCAL_BANDITRY]

[POSITION:WARLEADER]
[NAME:warband leader:warband leaders]
[ACCOUNT_EXEMPT]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DEMAND_MAX:5]
[DO_NOT_CULL]
[DUTY_BOUND]
[EXPORTED_IN_LEGENDS]
[FLASHES]
[COLOR:6:0:1]
[KILL_QUEST]
[MANDATE_MAX:5]
[NUMBER:1]
[PRECEDENCE:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_TOMB:5000]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[SLEEP_PRETENSION]
[MENIAL_WORK_EXEMPTION]
[SUCCESSION:BY_POSITION:CLAN_LEADER]
[POSITION:CLAN_LEADER]
[NAME:clan leader:clan leaders]
[NUMBER:20]
[ELECTED]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:GRASP_STRIKE]
[PRECEDENCE:30]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[COLOR:6:0:0]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BEDROOM:2500]
[REQUIRED_TOMB:2500]
[SUCCESSION:BY_HEIR]
[POSITION:CLAN_MESSENGER]
[NAME:clan runner:clan runners]
[NUMBER:20]
[COLOR:2:0:0]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:CLAN_LEADER]
[PRECEDENCE:150]
[DUTY_BOUND]

[POSITION:CHIEF]
[NAME_MALE:chieftain:chieftains]
[NAME_FEMALE:chieftess:chieftesses]
[NUMBER:1]
[SITE]
[ELECTED]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[PRECEDENCE:100]
[SQUAD:1:chief:chiefs]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DUTY_BOUND]
[COLOR:7:0:1]
[POSITION:ELDER]
[NAME:elder:elders]
[NUMBER:1]
[SITE]
[ELECTED]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RELIGION]
[PRECEDENCE:100]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DUTY_BOUND]
[COLOR:7:0:1]
[POSITION:HEALER]
[NAME:healer:healers]
[SITE]
[NUMBER:AS_NEEDED]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:ELDER]
[PRECEDENCE:200]
[COLOR:5:0:1]
[POSITION:QUARTER]
[NAME:quartermaster:quartermasters]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:CHIEF]
[PRECEDENCE:130]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_OFFICE:250]
[COLOR:5:0:0]
[POSITION:HUNTER]
[NAME_MALE:lead hunter:lead hunters]
[NAME_FEMALE:lead huntress:huntresses]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:5:apprentice:apprentices]
[APPOINTED_BY:CHIEF]
[PRECEDENCE:150]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[COLOR:0:0:1]

[GENERATE_DANCE_FORMS]

Since they are no longer used, you can delete these interactions from my interaction file:
   [INTERACTION:MANTIS_NOHUNT_EMOTION_BSK]
   [INTERACTION:MANTIS_NOHUNT_FACET_BSK]
   [INTERACTION:MANTIS_MATING_FEMALE_BSK]

And these reactions from my reaction files:
   [REACTION:LEATHER_TOUGH_HAIR_BSK]
   [REACTION:LEATHER_TOUGH_CLOTH_BSK]
   [REACTION:LEATHER_TOUGH_FEATHER_BSK]
   [REACTION:LEATHER_HARD_KERATIN_BSK]
   [REACTION:LEATHER_HARD_SCALE_BSK]
   [REACTION:LEATHER_HARD_CHITIN_BSK]
   [REACTION:MAKE_MANTIS_MINING_BSK]
   [REACTION:MAKE_MANTIS_AXE_BSK]

And these weapons from my weapons file:
   [ITEM_WEAPON:ITEM_WEAPON_AXE_MANTIS_BSK]
   [ITEM_WEAPON:ITEM_WEAPON_MINING_MANTIS_BSK]

Btw, I notice that my data/speech/mantis_cry file was not included in Urd's latest download. It throws up an error on load. Would be eternally grateful if you could add it back in for me Baffler. :)

Also, I realised the water troll's second hydration ability wasn't working properly. Here's the fix.
Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 25, 2016, 05:03:29 am
Well, it's a shame that hunting mantises have been sent underground. I'd say I have played a few fortress modes with them, but I really only played one, and that had 4 water trolls and 3 mantises as the starting seven. I think I forgot to bring any digging tools so I was stuck on the surface for a while during that one, or do the mantises have no digging tools?

But with the hunting mantises delegated to the underground, may I make an entity for the deserts? I have a rough idea for a desert-y entity, the question is, may I post them here or should I wait for my turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 25, 2016, 05:22:49 am
Sure sure, mod away. ^_^

They were supposed to be this primitive yet powerful race that eschewed most tech, hence removing mechanics, stoneworking and metalsmithing. Couldn't remove digging though, so I made them slow diggers. They do have a digger; it's called the earthscraper, and can be made at a craftsman's workshop from some bone, wood and leather.

Their playstyle was supposed to center around their hunting industry, but I couldn't really come up with enough ideas to make it interesting. Too many concepts fell flat; in the end they became glorified kobolds. Ah well. Hope they enjoy the underground.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 06:50:29 am
Ah well. Hope they enjoy the underground.

In about a week its gonna be safer than the surface.  :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 25, 2016, 09:41:26 am
The irony :P. I should get to work on some underground features. Considering making the third cavern layer to be a place seeping with wild magic, since its so close to the core.

On another note, I've been taking a gander at the pottery industry, it being one of the few non-hardcoded industries in the game. After collecting clay, you will first have to shape it into your desired product. This process takes up no fuel, and produces dummy unusable tool items. To make your clay bed/table/whatever usable, the shaped products can then fired at a kiln, which takes up fuel as usual.

Spoiler: Material templates (click to show/hide)
Spoiler: Inorganics (click to show/hide)
Spoiler: Tools - general (click to show/hide)
Spoiler: Tools - clayworking (click to show/hide)
Spoiler: REACTIONS (click to show/hide)
Spoiler: Entity permissions (click to show/hide)

That is a shitload of stuff and reactions, so err, I understand if you won't let me put it in during Baffler's turn. Bugtested it, it works fine. Would like it if you could insert the entity permissions into the water trolls once you're ok with it. :)

Incase you missed it, the above also contains clay tablets, which can be used to start up a library. It's also alot easier to make than paper. Literally 1 clay = 1 tablet, no firing needed. Just like the Sumerians used to do it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 25, 2016, 09:47:58 am
[INORGANIC:MERDE_BSK]
Truly the shittiest of clays out there, this one is.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on January 25, 2016, 09:57:12 am
Schist-iest.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 25, 2016, 10:25:10 am
Also, completely unrelated, but I just realised how bad I am at making entities. Namely, I am troubled by the fact that despite all them tags, all entities still feel the same to play.

...Also I got rid of Carpentry and the creatures couldn't dismantle the wagon, so there's also that. I'm getting really infuriated by the amount of stuff that's still not brought out to RAWs.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 10:43:10 am
The irony :P. I should get to work on some underground features. Considering making the third cavern layer to be a place seeping with wild magic, since its so close to the core.

-snip-

That sounds like a cool idea I think. Go for it.

And we can go ahead and implement the reactions during Bafflers turn, if he's fine with adding them in.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 12:50:26 pm
Yeah, I don't have an issue with that. I'll put them in once I get back to the computer I'm working on this from.

So I've been thinking more about the magic plant stuff, and I realized that there are a lot of different ways to approach it for my part. Work on that stuff is still a ways off, but I feel like if I don't figure it out ahead of time it'll be pretty messy. My first instinct is to make biome dependent wild plants (with some more universal than others, to give it a different feel depending on where you embark but still have a few widely available basics) with reactions defined in the raws for processing and use (possibly with other inputs) that people can add to entities as they feel is appropriate. Low level products could be potions with various effects (and drawbacks...) and high level products also including high quality equipment and materials, in addition to more powerful potion effects. I also vaguely recall the old Masterwork using potions like that to temporarily give creatures access to interactions too, but that might have required DFHack and that's far beyond my ability to mess with. An example of a low level effect could be heightened strength at the cost of some nausea, while higher level effects could give creatures [NOFEAR] and [NOPAIN], but make them too sick to function (dizzy, vomiting, fever) for a while after those effects wear off.

What are other people's thoughts on this? I don't really want to break the balance by going all out on something like this, but I think giving the player some control over the system couldn't hurt, and it would be within reach of non-magical entities.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 25, 2016, 01:20:18 pm
Sounds like a really interesting system!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 01:39:39 pm
Yeah, I don't have an issue with that. I'll put them in once I get back to the computer I'm working on this from.

So I've been thinking more about the magic plant stuff, and I realized that there are a lot of different ways to approach it for my part. Work on that stuff is still a ways off, but I feel like if I don't figure it out ahead of time it'll be pretty messy. My first instinct is to make biome dependent wild plants (with some more universal than others, to give it a different feel depending on where you embark but still have a few widely available basics) with reactions defined in the raws for processing and use (possibly with other inputs) that people can add to entities as they feel is appropriate. Low level products could be potions with various effects (and drawbacks...) and high level products also including high quality equipment and materials, in addition to more powerful potion effects. I also vaguely recall the old Masterwork using potions like that to temporarily give creatures access to interactions too, but that might have required DFHack and that's far beyond my ability to mess with. An example of a low level effect could be heightened strength at the cost of some nausea, while higher level effects could give creatures [NOFEAR] and [NOPAIN], but make them too sick to function (dizzy, vomiting, fever) for a while after those effects wear off.

What are other people's thoughts on this? I don't really want to break the balance by going all out on something like this, but I think giving the player some control over the system couldn't hurt, and it would be within reach of non-magical entities.

I was going to do something like this for alchemy using creature items and minerals, etc., so maybe we could collaborate?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 05:52:58 pm
-snip-

I was going to do something like this for alchemy using creature items and minerals, etc., so maybe we could collaborate?

We probably should. Here are the plants with magical properties I've got planned so far. None of it's actually made yet, but I have the ideas in mind.

Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 06:11:26 pm

We probably should. Here are the plants with magical properties I've got planned so far. None of it's actually made yet, but I have the ideas in mind.

Spoiler (click to show/hide)

How does the tool base potion thing work, exactly? And the invisibility? (I ask because I've not seen it, so it sounds interesting and intriguing)

Ideas I've had:
Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 25, 2016, 06:16:01 pm
So...I was tossing around a few ideas, watching anime for inspiration, you know, generally doing stuff. And I had the idea of weapons, that can only be gotten by fighting demons. Maybe they're really powerful, so only like a really lucky fortress can get one, or a powerful adventurer? The reason they're so special is because they're Cursed, so they do more damage to magical enemies. You could have some variety, like bows, swords, daggers, maces, etc. What do you guys think? I'm not sure on this one, but I thought it was interesting :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 06:19:36 pm
And I had the idea of weapons, that can only be gotten by fighting demons.

Demons

Demons

That brings up the question. Are our demons naturally of this plane, forged by the effects of raw magic(magicite) on mortal beings, or are they the massive titans of the extradimensional beings feasting on the core of the plane?

Edit: Also, does contact with a weapon cause syndrome effects? Like actual cursed weapons?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 25, 2016, 06:30:29 pm
And I had the idea of weapons, that can only be gotten by fighting demons.

Demons

Demons

That brings up the question. Are our demons naturally of this plane, forged by the effects of raw magic(magicite) on mortal beings, or are they the massive titans of the extradimensional beings feasting on the core of the plane?

Edit: Also, does contact with a weapon cause syndrome effects? Like actual cursed weapons?

Not sure about where they come from, but contact with the weapons for too long can lead to horrible things. Like insanity, pain, death, possesion...you get the idea. The only exception is if someone is trained from birth for these weapons, and even then they rarely survive the experience.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 06:33:00 pm
Not sure about where they come from, but contact with the weapons for too long can lead to horrible things. Like insanity, pain, death, possesion...you get the idea. The only exception is if someone is trained from birth for these weapons, and even then they rarely survive the experience.

That's part of my question. Does contact with weapons cause syndrome effects?

I think I'm gonna put necrosis on iron and test it in the arena.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 06:58:04 pm

We probably should. Here are the plants with magical properties I've got planned so far. None of it's actually made yet, but I have the ideas in mind.

Spoiler (click to show/hide)

How does the tool base potion thing work, exactly? And the invisibility? (I ask because I've not seen it, so it sounds interesting and intriguing)

Ideas I've had:
Spoiler (click to show/hide)

The idea was to make them tools that're just called "x potion" then make a boiling stone reaction that consumes the potion. That way people can drink them even if they aren't thirsty and people don't have to do crazy stuff with burrows to get the right person to drink them, just assign them to that workshop with the manager or disable the alchemy labor for everyone else. The invisibility one would work by giving the creature access to an interaction (using (CE_CAN_DO_INTERACTION]) that gives them the hide ability. The usage hint would be blank, which if I remember right makes the creature use it whenever it's available. Just gotta make the cooldown shorter than the duration of the effect and that's that.

A side effect of doing it that way is that people could burrow their entire fort on the workshop tile and give everyone the potion's effect, but given the negative effects of these that probably isn't the smartest plan anyway.

Edit: I really like the permanent potions idea. The fumes are interesting, but could you explain a little more how that would work? And as I recall it takes DFHack to reliably apply coatings to weapons. It's technically possible with some really janky setups, but they're all just as likely to infect the person doing it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 07:08:50 pm
The idea was to make them tools that're just called "x potion" then make a boiling stone reaction that consumes the potion. That way people can drink them even if they aren't thirsty and people don't have to do crazy stuff with burrows to get the right person to drink them, just assign them to that workshop with the manager or disable the alchemy labor for everyone else. The invisibility one would work by giving the creature access to an interaction (using (CE_CAN_DO_INTERACTION]) that gives them the hide ability. The usage hint would be blank, which if I remember right makes the creature use it whenever it's available. Just gotta make the cooldown shorter than the duration of the effect and that's that.

A side effect of doing it that way is that people could burrow their entire fort on the workshop tile and give everyone the potion's effect, but given the negative effects of these that probably isn't the smartest plan anyway.

Boiling stones don't actually work all to reliably without DF Hack do to "breathing ticks" (65-75%?) http://www.bay12forums.com/smf/index.php?topic=154562.msg6659549#msg6659549 (http://www.bay12forums.com/smf/index.php?topic=154562.msg6659549#msg6659549).

I actually had a possible solution that's posted in that link, but I can repost it if requested.
I think that his numbers are probably a wee bit off given a comment at the bottom about how often the effect works.

As to this, "The usage hint would be blank, which if I remember right makes the creature use it whenever it's available. Just gotta make the cooldown shorter than the duration of the effect and that's that." What I noticed in arena was that it wasn't used on self as often anymore. If I could make a suggestion? Use two, usage hint "greeting" and usage hint "attack_only(or whatever the actual thing is)." That way they'll be forced to use it in the only 2 situations they'll find themselves in.


Edit: My solution to large groups, which I posted in the thread, is theoretical, but might work.
Spoiler (click to show/hide)

There's a mod that covers weapons in adventure mode, if I recall.


Double Edit: The mod escapes me! Nooooooooo... Well... I see 2 possible ways to do it then. Weapons made of a material that melts inside the creature. Or.... momentarily give an interaction to the user that can target a material, and tell it to fire the poison at it..
Or give up.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 08:14:33 pm
Ouch, well that's disappointing. And makes me wonder just how much else I know about what's possible and what's not is two or more major releases old, heh. I guess they'll pretty much have to be drinks to get them to work reliably, but it's so inelegant by comparison as far as gameplay is concerned.

The only problem I see with your solution is that the containers won't disappear along with the stones. We might be able to provide an explanation for that mechanically by making the player produce special containers to run the reaction that are, regardless of input material, made of a material with the necessary properties. But even that might fail, since the liquids would need to make it into the right container and as far as I know there's no way to guarantee that that will happen.

Edit: Or we could daisy-chain free automatic reactions that require, then consume, an otherwise useless product of the first (that will rot away if unused to prevent abuse) get more gas flowing. I don't know exactly how many it would take, but it's bound to work eventually, right?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 08:19:55 pm
Ouch, well that's disappointing. And makes me wonder just how much else I know about what's possible and what's not is two or more major releases old, heh. I guess they'll pretty much have to be drinks to get them to work reliably, but it's so inelegant by comparison as far as gameplay is concerned.

The only problem I see with your solution is that the containers won't disappear along with the stones. We might be able to provide an explanation for that mechanically by making the player produce special containers to run the reaction that are, regardless of input material, made of a material with the necessary properties. But even that might fail, since the liquids would need to make it into the right container and as far as I know there's no way to guarantee that that will happen.

Edit: Or we could daisy-chain free automatic reactions that require, then consume, an otherwise useless product of the first (that will rot away if unused to prevent abuse) get more gas flowing. I don't know exactly how many it would take, but it's bound to work eventually, right?

You can specify reaction classes to allow the reaction to require special containers!

[REACTION_CLASS:X] Reagent material must have the specified reaction class

Edit: So that means that my way can work, if we can get the SPEC_HEAT timing right on the fumes.

Double Edit: Boiling stone reactions Inhalation effects are a lot more consistent out of combat, so that means it should work fairly often.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 08:26:40 pm
Ouch, well that's disappointing. And makes me wonder just how much else I know about what's possible and what's not is two or more major releases old, heh. I guess they'll pretty much have to be drinks to get them to work reliably, but it's so inelegant by comparison as far as gameplay is concerned.

The only problem I see with your solution is that the containers won't disappear along with the stones. We might be able to provide an explanation for that mechanically by making the player produce special containers to run the reaction that are, regardless of input material, made of a material with the necessary properties. But even that might fail, since the liquids would need to make it into the right container and as far as I know there's no way to guarantee that that will happen.

Edit: Or we could daisy-chain free automatic reactions that require, then consume, an otherwise useless product of the first (that will rot away if unused to prevent abuse) get more gas flowing. I don't know exactly how many it would take, but it's bound to work eventually, right?

You can specify reaction classes to allow the reaction to require special containers!

[REACTION_CLASS:X] Reagent material must have the specified reaction class

Edit: So that means that my way can work, if we can get the SPEC_HEAT timing right on the fumes.

It would take a fair bit of tinkering, but if that's the case I don't see why this wouldn't work. Now we just need to ‼science‼ at it a little...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 08:29:18 pm
It would take a fair bit of tinkering, but if that's the case I don't see why this wouldn't work. Now we just need to ‼science‼ at it a little...

I suppose all we really have to do is find what interval between SPEC_HEAT makes one stone boil as another's smoke dissapates.

Edit: What if we did 1 person potions as a stone that boils on touch, not air contact? So it's a contact syndrome, basically.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 08:44:46 pm
I thought contact syndromes with materials were kinda finicky. Did you ever do that test with nauseating iron?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 08:47:10 pm
I thought contact syndromes with materials were kinda finicky. Did you ever do that test with nauseating iron?

I believe it's only finicky with weapons? I can give it a quick go.

Did you implement Bearskies reactions with the sand/clay(?) yet, by the way?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 25, 2016, 08:52:26 pm
Yeah, I put them in earlier today.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 08:54:06 pm
Yeah, I put them in earlier today.

Just keeping track is all.

Edit: The player list is slowly gaining character, inspired by Cerapters "Cerapter Cancels Mod Game" suggestion. I vaguely remember having important things to do. Vaguely.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 25, 2016, 09:58:14 pm
Thoughts on poisons and potions:

Easiest way for poisons would be to insert it into a container,  and let players get the contents out by themselves. A minecart-esque container tool, say a cauldron-on-wheels would work best, since the contents can be spilled by parking it on a track stop, instead of finicking about with dumping and stockpiles.

Alternatively, for the more temperature sensitive option, a glob that is stable at normal temperatures, but melts or boils at near-magma tiles would be very ideal for poison delivery. It would require engineering with magma, but its there for the expert player to use.

Lastly, you could have a 1tile workshop where you put all your weapons in the workshop, use a spawn poison reaction, and dismantle the workshop. The poison will coat the floor, and the weapons will be on that tile. If you don't want to coat weapons, this can still be used to selectively place poison tiles.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 25, 2016, 10:02:42 pm
The way poison alchemy was attempted in DFFS originally was basically like a siege engine. A workshop producing long burning clouds thats then abandoned in the entrance-way.
We could do the SPEC_HEAT in a container solution, and have those containers in stockpiles and have it just spew clouds for awhile?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 26, 2016, 12:49:51 am
So I managed to achieve metallic trees. It's probably really simple compared to other stuff, but hey. I'm proud of myself :P

Anyway, I'll put up the code tomorrow. First, sleep, school, small amounts of balancing, and maybe some leaves, and we'll have rare, metalic trees!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 26, 2016, 02:56:55 am
This doesnt change the mechanics of anything, but if you're going the traditional boiling syndrome route, it'd sound better if you phrased it as a 'magical ritual' or something. Therefore, when the boiling syndrome inevitably fails to kick in, you could attribute it to a failed casting. Sounds better than 'oh, that potion just happened to not work -- maybe try another sip?'. It would also make more sense when the syndrome infects everyone around the ritual caster.

New creature:
Code: [Select]
[CREATURE:NIGHTMARE_BSK]
[NAME:nightmare:nightmares:nightmare]
[DESCRIPTION:An equine terror that roams the dark places of the world. Now you shall know why you fear the night. (Size ~200000)]
[CREATURE_TILE:165]
[COLOR:0:0:1]
[PREFSTRING:sense of immersion]
[CREATURE_CLASS:WORLDLY]
[CREATURE_CLASS:MAGIC_RESIST]

[LARGE_ROAMING][LARGE_PREDATOR]
[BIOME:ANY_FOREST]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_SAVANNA]
[POPULATION_NUMBER:40:80]
[CLUSTER_NUMBER:3:8]
[FREQUENCY:100]

[ADOPTS_OWNER]
[EVIL][MOUNT][PACK_ANIMAL][PET]
[PETVALUE:-20]

[NOCTURNAL]
[BONECARN]
[NOT_LIVING]
[NIGHT_CREATURE_BOGEYMAN]

[NO_SLEEP]
[NOPAIN]
[NOEXERT]
[NOFEAR]
[NOEMOTION]

[BODY:BASIC_BODY_URD:BASIC_HEAD_URD:BASIC_FACE_URD:BASIC_QUADRUPED_LIMBS_URD:TAIL_BSK]
[BODYGLOSS:PAW_URD]
[BODYGLOSS:HOCK_URD]
[BODYGLOSS:ABDOMEN_RUMP_BSK]

[BODY_DETAIL_PLAN:BASIC_MATERIALS_URD]
[REMOVE_MATERIAL:CARTILAGE]
[REMOVE_MATERIAL:KERATIN]
[REMOVE_MATERIAL:KERATIN_SCALE]
[REMOVE_MATERIAL:SCALE]
[REMOVE_MATERIAL:CHITIN]
[REMOVE_MATERIAL:BLOOD]
[BODY_DETAIL_PLAN:BASIC_TISSUES_URD]
[REMOVE_TISSUE:CARTILAGE]
[REMOVE_TISSUE:KERATIN]
[REMOVE_TISSUE:KERATIN_SCALE]
[REMOVE_TISSUE:SCALE]
[REMOVE_TISSUE:CHITIN]
[BODY_DETAIL_PLAN:HAIR_URD]

[USE_MATERIAL_TEMPLATE:DUST:DIRT_TEMPLATE_BSK]
[STATE_NAME_ADJ:ALL:dust]
[STATE_COLOR:ALL:BLACK]
[DISPLAY_COLOR:1:0:1]
[MELTING_POINT:NONE]
[BOILING_POINT:10500]
[MAT_FIXED_TEMP:10600]
[TISSUE:DUST]
[TISSUE_NAME:dust:dust]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:DUST]
[RELATIVE_THICKNESS:5]
[HEALING_RATE:1]
[FUNCTIONAL]
[SCARS]
[CONNECTS]
[MUSCULAR]
[STRUCTURAL]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE_MAT_STATE:SOLID_POWDER]
[TISSUE_LEAKS]

[BODY_DETAIL_PLAN:COMPLETE_INSECT_LAYERS_BSK:SKIN:MUSCLE:DUST:BONE]
[TISSUE_LAYER:BY_CATEGORY:NECK:HAIR:TOP]
[TISSUE_LAYER:BY_CATEGORY:TAIL:HAIR]

[BODY_APPEARANCE_MODIFIER:LENGTH:50:70:90:100:110:130:150]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:85:95:100:105:115:125]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:85:95:100:105:115:125]

[BODY_SIZE:0:0:15000]
[BODY_SIZE:1:0:80000]
[BODY_SIZE:3:0:200000]
[MAXAGE:30:50]
[SMELL_TRIGGER:1000]
[LOW_LIGHT_VISION:10000]
[ODOR_LEVEL:80]
[ODOR_STRING:fear]

[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[PUS:LOCAL_CREATURE_MAT:DUST:GAS]
[BLOOD:LOCAL_CREATURE_MAT:DUST:GAS]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SMASH:BODYPART:BY_TYPE:UPPERBODY]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:smash against:smashes against]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:SECOND]

[CAN_DO_INTERACTION:FEAR_NIGHTMARE_BSK]
[CDI:ADV_NAME:strike fear]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:20]

[CANNOT_CLIMB]
[SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:405:270:135:1900:2900] 65kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] 10kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:691:482:251:1900:2900] 35kph

[CHILD:5]
[GENERAL_CHILD_NAME:nightfoal:nightfoals]
[CHILDNAME:nightfoal:nightfoals]

[CASTE:MALE]
[MALE]
[CASTE_NAME:nightcolt:nightcolts:nightcolt]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE_NAME:nightmare:nightmares:nightmare]

Code: [Select]
[INTERACTION:FEAR_NIGHTMARE_BSK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:prey]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:nightmares]
[CE_FEEL_EMOTION:EMOTION:FEAR:SEV:60:START:0:END:7200] 1 week
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Amperzand on January 26, 2016, 03:48:49 am
That does make sense. Certainly all the testing I've heard of this version suggests it's very hard to do.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 26, 2016, 05:37:30 am
He admires nightmares for their The Who.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 26, 2016, 05:44:11 am
....Dang, I thought it'd be 'he enjoys nightmares for The Who'. Scrapping that joke. :3
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 26, 2016, 09:09:26 am
Thoughts on poisons and potions:

Easiest way for poisons would be to insert it into a container,  and let players get the contents out by themselves. A minecart-esque container tool, say a cauldron-on-wheels would work best, since the contents can be spilled by parking it on a track stop, instead of finicking about with dumping and stockpiles.

Alternatively, for the more temperature sensitive option, a glob that is stable at normal temperatures, but melts or boils at near-magma tiles would be very ideal for poison delivery. It would require engineering with magma, but its there for the expert player to use.

Lastly, you could have a 1tile workshop where you put all your weapons in the workshop, use a spawn poison reaction, and dismantle the workshop. The poison will coat the floor, and the weapons will be on that tile. If you don't want to coat weapons, this can still be used to selectively place poison tiles.

What if we made a modified siege engine which launches easily-broken vials full of our poisons? I have no idea if this will work but its something to consider.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 09:59:51 am
Thoughts on poisons and potions:

Easiest way for poisons would be to insert it into a container,  and let players get the contents out by themselves. A minecart-esque container tool, say a cauldron-on-wheels would work best, since the contents can be spilled by parking it on a track stop, instead of finicking about with dumping and stockpiles.

Alternatively, for the more temperature sensitive option, a glob that is stable at normal temperatures, but melts or boils at near-magma tiles would be very ideal for poison delivery. It would require engineering with magma, but its there for the expert player to use.

Lastly, you could have a 1tile workshop where you put all your weapons in the workshop, use a spawn poison reaction, and dismantle the workshop. The poison will coat the floor, and the weapons will be on that tile. If you don't want to coat weapons, this can still be used to selectively place poison tiles.

What if we made a modified siege engine which launches easily-broken vials full of our poisons? I have no idea if this will work but its something to consider.

That can't be done unfortunately.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 26, 2016, 10:14:40 am
^ True, but some thoughts on the idea. A boulder that is stable at underground temperatures, but explodes into a cloud of gas in outdoor temperatures. You could theoretically launch such boulders using a catapult, and have them explode in your invader's faces.

I say theoretically, because I'm not entirely sure how rigorous the temperature calculations are. The boulder may just passively sit outdoors and refuse to boil until the turn of the season, or only until a unit walks over it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 10:26:14 am
^ True, but some thoughts on the idea. A boulder that is stable at underground temperatures, but explodes into a cloud of gas in outdoor temperatures. You could theoretically launch such boulders using a catapult, and have them explode in your invader's faces.

I say theoretically, because I'm not entirely sure how rigorous the temperature calculations are. The boulder may just passively sit outdoors and refuse to boil until the turn of the season, or only until a unit walks over it.

When syndromes first came out, someone did some science with all sorts of things involving it. I might look for it again because I remember a possible solution.

"Combining these ideas is it possible to drop a [SYN_CONTACT] blooded creature from a execution tower into a siege to cause explosive toxic havoc? [confirmed]"

Make using the potion cause the somewhat hoop jumping series of events that can create a new creature. Have that creature be immobile and called "venom potion vial" or something, and set it to drop on invaders? Maybe? Dunno.

Edit: Also, we can still call it alchemy because sometimes a potion just fails. They aren't exactly warrantied by some big potion corporation.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 26, 2016, 10:37:14 am
Easier would probably be to have a creature with gaseous or liquid secretions. No need to throw them off towers to get gas.

Still rather hoop-la though. Not the best way for poisons to work.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 10:46:53 am
Easier would probably be to have a creature with gaseous or liquid secretions. No need to throw them off towers to get gas.

Still rather hoop-la though. Not the best way for poisons to work.
Yea, its all a bit much.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 26, 2016, 01:49:32 pm
Elves might have to go on the backburner. Faking advanced tech in DF is hard.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 26, 2016, 03:56:56 pm
Right, update. Things are getting a little behind schedule, with deserts, conifer forests, and extreme biomes (mountains, taiga/tundra) still needing attention before I can start the crop arc. I hope to get at least one of those categories done per day, which would leave me with Friday and Saturday to do crops and magic stuff if I don't get ahead or behind. Not as much as I'd hoped to get done, but it's something. If I have to leave something off, it'll be the magic. I don't want to end my turn with an incomplete system in place and that still needs some science.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 04:16:41 pm
Right, update. Things are getting a little behind schedule, with deserts, conifer forests, and extreme biomes (mountains, taiga/tundra) still needing attention before I can start the crop arc. I hope to get at least one of those categories done per day, which would leave me with Friday and Saturday to do crops and magic stuff if I don't get ahead or behind. Not as much as I'd hoped to get done, but it's something. If I have to leave something off, it'll be the magic. I don't want to end my turn with an incomplete system in place and that still needs some science.

Don't worry to much about it. Also, if you want to, you can just make the alchemy plants for now, and we can add in the reactions and stuff later.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 26, 2016, 06:23:00 pm
Taigas and deserts already have fielderkins and firetails btw, but you're free to add anything you want.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on January 26, 2016, 06:29:35 pm
Did anyone make clays and sand and so on for the sea? I'm getting sea tile crashes again.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 06:32:51 pm
Did anyone make clays and sand and so on for the sea? I'm getting sea tile crashes again.

Bafflers working on it I think? If not, I'll throw together some interesting things.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 26, 2016, 07:06:01 pm
Yeah, I made some basic "pelagic clay" and "pelagic sediment" to stop the crashing.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 07:08:57 pm
Yeah, I made some basic "pelagic clay" and "pelagic sediment" to stop the crashing.

Has it helped?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 26, 2016, 07:15:33 pm
Yeah, I made some basic "pelagic clay" and "pelagic sediment" to stop the crashing.

Has it helped?

I... haven't tested it actually. One moment...

Seems that it didn't. That's strange. Unfortunately I don't have time to tinker with it tonight, got more work to do. At least I got the deserts finished.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 26, 2016, 07:34:11 pm
Yeah, I made some basic "pelagic clay" and "pelagic sediment" to stop the crashing.

Has it helped?

I... haven't tested it actually. One moment...

Seems that it didn't. That's strange. Unfortunately I don't have time to tinker with it tonight, got more work to do. At least I got the deserts finished.

This is what the issue is.
For example, did you know that DF generates a world properly but just plain crashes if you move your cursor over water if there are no things that ocean floors are specified to be made out of?

Just need more oceanic rock and soils and things.
Edit: Sand, sedimentary rock and soil, according to the wiki.

Double edit: Remove [ROTS] from my stone as well. That's a mistake that shouldn't be there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 28, 2016, 04:00:09 pm
Desert plants are done. Conifer forests and extreme biomes remain. I'll probably be able to finish those, but it's looking less and less likely that I'll be able to get more than a few crops/wild plants done by Sunday. Shit's kinda hit the fan around here and I can't really sit down and spend an hour or two on this anymore. It's not bad enough to hand it off, but I won't get done nearly as much as I'd hoped. I'll just have to submit things after my turn is done. Speaking of which, is it too early for me to sign up for another? I quite enjoyed working on this, even if I didn't get as much as I'd hope.

In ocean crash news, I seem to have managed to reduce but not entirely eliminate the issue. I'm not sure exactly what it's throwing a fit about, but I'll find it eventually.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Gwolfski on January 28, 2016, 05:40:16 pm
Moar rocks and sand is the solution, i think! try taking vanilla and slowly removing rocks from it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 28, 2016, 06:21:59 pm
Desert plants are done. Conifer forests and extreme biomes remain. I'll probably be able to finish those, but it's looking less and less likely that I'll be able to get more than a few crops/wild plants done by Sunday. Shit's kinda hit the fan around here and I can't really sit down and spend an hour or two on this anymore. It's not bad enough to hand it off, but I won't get done nearly as much as I'd hoped. I'll just have to submit things after my turn is done. Speaking of which, is it too early for me to sign up for another? I quite enjoyed working on this, even if I didn't get as much as I'd hope.

In ocean crash news, I seem to have managed to reduce but not entirely eliminate the issue. I'm not sure exactly what it's throwing a fit about, but I'll find it eventually.

Sure, another turn sounds fine! I understand what you mean. I have a huge week long thing next week of all weeks. My turn! :( Oh well, it'll be worked out eventually I suppose.

The problem is oceans try to generate with massive amounts of everything.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 28, 2016, 06:43:29 pm
I was really bored earlier so I just made a stone that is constantly on fire. Its nothing special, but I had 10ish minutes of free time, so here you go.

Spoiler (click to show/hide)
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 28, 2016, 08:51:04 pm
I was really bored earlier so I just made a stone that is constantly on fire. Its nothing special, but I had 10ish minutes of free time, so here you go.

Spoiler (click to show/hide)

I forsee some interesting abuses for this thing. It's in.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 28, 2016, 10:20:25 pm
Now we need a fire proof race so we can haul it to our deathtraps stockpiles.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 30, 2016, 09:15:03 am
So, what's everyone been working on lately?

Here's my newest creation. It's a fruit that is actually a creature: the ballofruit. Again, probably took way more time that I could have justified making this guy, but glad he works.

Spoiler: Body (click to show/hide)
Spoiler: Tissue template (click to show/hide)
Spoiler: Plant (click to show/hide)
Spoiler: Creature (click to show/hide)

...and lastly, I've made a reaction that distills juice from plants. It's basically the non-alcoholic equivalent of brewing, and can be found at the still. To allow your plants or fruits to be juiced, you just have to use JUICE_MAT, the same way you would usually use DRINK_MAT.

Spoiler: Reaction (click to show/hide)

Also, could someone add mossgrub juice to my mossgrub? Just add [MATERIAL_REACTION_PRODUCT:JUICE_MAT:LOCAL_PLANT_MAT:DRINK] under the STRUCTURAL definition, and dump this somewhere in the plant:

   [USE_MATERIAL_TEMPLATE:DRINK:LIQUID_TEMPLATE_BSK]
      [STATE_NAME_ADJ:ALL_SOLID:frozen mossgrub juice]
      [STATE_NAME_ADJ:LIQUID:mossgrub juice]
      [STATE_NAME_ADJ:GAS:boiling mossgrub juice]
      [STATE_COLOR:ALL:MOSS_GREEN]
      [MATERIAL_VALUE:3]
      [DISPLAY_COLOR:2:0:0]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
      [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on January 30, 2016, 06:43:28 pm
So, what's everyone been working on lately?
Nothing in all honesty. I'll be maybe-possibly unavailable since we'll be re-registering for university soon. I say maybe because the registering at the start of the year was both slow and too fast-paced at the same time, with confusing shit everywhere, and I don't know how the mid-year registering goes yet.

So, yeah.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 30, 2016, 06:53:16 pm
Alright, I've just made what're probably going to be the last changes I'll make during my official turn. I got hardly anything done, looking back at it, but it's something. I'll have them finalized and uploaded, and a proper writeup of the changes, sometime around noon tomorrow.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on January 30, 2016, 07:21:38 pm
I've been attempting to start a forum game (http://www.bay12forums.com/smf/index.php?topic=155848.0), while reading lots of other forum games and/or fanfictions.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 30, 2016, 08:05:04 pm
School, life. Etc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on January 31, 2016, 12:00:45 am
Someone should add [SPECIAL] to Dol's magmon before they start arsoning trade caravans.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 31, 2016, 12:05:13 am
Someone should add [SPECIAL] to Dol's magmon before they start arsoning trade caravans.

Very good point. If Bafflers doesn't, I'll do it once he posts everything.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 31, 2016, 12:37:31 am
Someone should add [SPECIAL] to Dol's magmon before they start arsoning trade caravans.

Whoops. Thanks for pointing that out.

However, it would have been kinda funny for someone to be playing, have a caravan arrive, and have it suddenly burst into flames.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on January 31, 2016, 03:30:14 pm
Sorry for the delay, thing I had to do took longer than expected. The download. (http://dffd.bay12games.com/file.php?id=11726)

I got hardly anything done, to be completely honest. I have trees for most of the world and some new grass types, but most of them are fairly boring and I didn't get any additional work done after my post on the 28th besides copying people's submissions in. I'll continue submitting things to fill out my original goals.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 31, 2016, 03:37:20 pm
Sorry for the delay, thing I had to do took longer than expected. The download. (http://dffd.bay12games.com/file.php?id=11726)

I got hardly anything done, to be completely honest. I have trees for most of the world and some new grass types, but most of them are fairly boring and I didn't get any additional work done after my post on the 28th besides copying people's submissions in. I'll continue submitting things to fill out my original goals.

That's fine. Everyone gets busy. Like, this is the worst week for my turn, so I'll probably be reduced to what I've already had done, and copying submissions.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on January 31, 2016, 08:30:45 pm
I was messing around in the arena, and I noticed that the screatures, for whatever reason, constantly have a bright green background (the entire tile, besides the s, is green). I'm not sure if this is supposed to be the case, but it looks really weird.

Also, you can't spawn fire scraws or colossal scraws.

EDIT: Grammar
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on January 31, 2016, 08:40:53 pm
I'll look into it in a bit.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dorsidwarf on February 01, 2016, 05:06:38 pm
I could spawn them, so I'm not sure what's up.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on February 01, 2016, 05:45:34 pm
I redownloaded the files and now, for whatever reason, I can spawn the scraws. I dunno what happened. It probably was a bug.

Sorry about that. Imma go back to messing around in adventure mode and see if I can't find anything broken.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 01, 2016, 06:13:14 pm
Sorry no updates so far. Major paper at the worst possible time. Hopefully I get a decent amount done.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 02, 2016, 03:04:34 am
Adventure mode is crashing for me, got no idea why. :/

+ Real sorry for this, but after realising that mantises cant even be found in adventure mode, I'd like to just make them a sort of animal person (ie large roaming above ground). You can delete the entire entity file, and replace the current mantises with this version:

Code: [Select]
[CREATURE:MANTIS_HUNTING_BSK]
[NAME:hunting mantis:hunting mantises:hunting mantis]
[DESCRIPTION:A bipedal insect known for its natural combat prowess. They view the use of weapons to be a sign of cowardice, preferring to use their chitinous arm-blades instead. (Size 55000)]
[CASTE_NAME:hunting mantis:hunting mantises:hunting mantis]
[CREATURE_TILE:'m']
[CREATURE_SOLDIER_TILE:'h']
[COLOR:4:0:1]
[PREFSTRING:warrior ways]
[PREFSTRING:warlike nature]
[CREATURE_CLASS:WORLDLY]

[LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]

[LARGE_ROAMING]
[BIOME:ANY_TROPICAL]
[BIOME:ANY_DESERT]
[BIOME:MOUNTAIN]
[SAVAGE]
[POPULATION_NUMBER:20:100]
[CLUSTER_NUMBER:2:8]
[FREQUENCY:30]

[CAN_LEARN][UTTERANCES]
[CANOPENDOORS]
[CARNIVORE]
[AMBUSHPREDATOR]
[EQUIPS]
[TRANCES]
[NOCTURNAL]
[SWIMS_LEARNED]

[BODY:THORAX_BSK:ABDOMEN_BSK:HEAD_NECK_NOTHROAT_BSK:ARM_MANTIS_BSK:LEG_3PART_BIPED_BSK:HEART_BSK:GUT_BSK:BRAIN_BSK:EYES_2_BSK:INCISOR_BSK:TRACHEA_INSECT_BSK:ANTENNA_BSK]
[BODYGLOSS:THIGH_HIND_BSK]
[BODYGLOSS:INTESTINE_GUT_BSK]

[BODY_DETAIL_PLAN:INSECT_MATERIALS_BSK]
[BODY_DETAIL_PLAN:INSECT_TISSUES_BSK]

[BODY_DETAIL_PLAN:COMPLETE_INSECT_LAYERS_BSK:CHITIN:FAT:MUSCLE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE:CHITIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE_ARM:CHITIN]

[BODY_APPEARANCE_MODIFIER:LENGTH:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:BROADNESS:70:72:74:75:76:78:80]
[BODY_APPEARANCE_MODIFIER:HEIGHT:165:170:173:175:177:180:185]

[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:3:0:40000]
[BODY_SIZE:5:0:55000]

[MAXAGE:20:30]

[SMELL_TRIGGER:5000]
[LOW_LIGHT_VISION:10000]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[SPOUSE_CONVERSION_TARGET]

[HAS_NERVES]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:300]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:300]

[USE_MATERIAL_TEMPLATE:PAINT_RED:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[EVAPORATES]
[USE_MATERIAL_TEMPLATE:PAINT_BLUE:LIQUID_TEMPLATE_BSK]
[STATE_NAME:ALL:warpaint]
[STATE_COLOR:ALL:BLUE]
[EVAPORATES]
[DISPLAY_COLOR:2:0:0]

[ATTACK:STAB:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:impale:impales]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:BLADE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:2]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STRIKE:BODYPART:BY_CATEGORY:BLADE_ARM]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:hook:hooks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:50]
[ATTACK_PREPARE_AND_RECOVER:5:1]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[CAN_DO_INTERACTION:MANTIS_HUNTING_BSK]
[CDI:ADV_NAME:battlecry]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERBAL_SPEECH:cry_mantis.txt]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:20]
[CDI:WAIT_PERIOD:7200]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5kph

[PERSONALITY:VIOLENT:40:70:100]
[PERSONALITY:BRAVERY:40:70:100]
[PERSONALITY:EXCITEMENT_SEEKING:25:70:100]
[PERSONALITY:PRIDE:0:60:100]
[PERSONALITY:SINGLEMINDED:0:60:100]
[PERSONALITY:ASSERTIVENESS:0:60:100]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:30:80]
[PERSONALITY:BASHFUL:0:25:50] prevent naked clothing thoughts

[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:WRESTLING:1]
[NATURAL_SKILL:SNEAK:1]
[NATURAL_SKILL:DISCIPLINE:3]

[SKILL_LEARN_RATE:GRASP_STRIKE:150]
[SKILL_LEARN_RATE:MELEE_COMBAT:150]
[SKILL_LEARN_RATE:SNEAK:150]
[SKILL_RATE:MINING:0:1:1:1] slowest mining speed

[PHYS_ATT_RANGE:STRENGTH:750:800:850:900:950:1000:1050]
[PHYS_ATT_RANGE:AGILITY:500:1000:1400:1500:1600:2000:2500]
[MENT_ATT_RANGE:WILLPOWER:200:700:1000:1200:1400:1700:2200]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]

[PROFESSION_NAME:CRAFTSMAN:crafter:crafters]
[PROFESSION_NAME:HAMMERMAN:hammer-wielding coward:hammer-wielding cowards]
[PROFESSION_NAME:SPEARMAN:stick-wielding coward:stick-wielding cowards]
[PROFESSION_NAME:AXEMAN:axe-wielding coward:axe-wielding cowards]
[PROFESSION_NAME:SWORDSMAN:blade-wielding coward:blade-wielding cowards]
[PROFESSION_NAME:MACEMAN:club-wielding coward:club-wielding cowards]
[PROFESSION_NAME:PIKEMAN:pike-wielding coward:pike-wielding cowards]
[PROFESSION_NAME:LASHER:whip-wielding coward:whip-wielding cowards]
[PROFESSION_NAME:MASTER_HAMMERMAN:hammer-wielding heretic:hammer-wielding heretics]
[PROFESSION_NAME:MASTER_SPEARMAN:stick-wielding heretic:stick-wielding heretics]
[PROFESSION_NAME:MASTER_AXEMAN:axe-wielding heretic:axe-wielding heretics]
[PROFESSION_NAME:MASTER_SWORDSMAN:blade-wielding heretic:blade-wielding heretics]
[PROFESSION_NAME:MASTER_MACEMAN:club-wielding heretic:club-wielding heretics]
[PROFESSION_NAME:MASTER_PIKEMAN:pike-wielding heretic:pike-wielding heretics]
[PROFESSION_NAME:MASTER_LASHER:whip-wielding heretic:whip-wielding heretics]

[PROFESSION_NAME:BOWMAN:bowmantis:bowmantises]
[PROFESSION_NAME:MASTER_BOWMAN:master bowmantis:master bowmantises]
[PROFESSION_NAME:CROSSBOWMAN:marksmantis:marksmantises]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:master marksmantis:master marksmantises]

[CHILD:1]
[GENERAL_CHILD_NAME:mantis nymph:mantis nymphs]
[CHILDNAME:mantis nymph:mantis nymphs]

[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1:GREEN:1:GRAY:1:DARK_BROWN:1:RAW_UMBER:1:OLIVE:1]
[TLCM_NOUN:chitin:SINGULAR]

[CASTE:MALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhunter:skyhunters]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhunter:waterhunters]
[CASTE_PROFESSION_NAME:RECRUIT:hunter:hunters]

[MALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_BLUE:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:LIGHT_BLUE:1:DARK_BLUE:1:BLUE:1:MIDNIGHT_BLUE:1:PERIWINKLE:1:CERULEAN:1:SKY_BLUE:1]
[TLCM_NOUN:warpaint:SINGULAR]
[CASTE:FEMALE]
[CASTE_PROFESSION_NAME:HUNTER:skyhuntress:skyhuntresses]
[CASTE_PROFESSION_NAME:FISHERMAN:waterhuntress:waterhuntresses]
[CASTE_PROFESSION_NAME:RECRUIT:huntress:huntresses]

[FEMALE]
[SECRETION:LOCAL_CREATURE_MAT:PAINT_RED:LIQUID:BY_CATEGORY:HEAD:CHITIN:CONTINUOUS]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:CHITIN:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:ORGAN_TISSUE:LIQUID]
[EGG_SIZE:30]
[CLUTCH_SIZE:2:5]
[SET_TL_GROUP:BY_CATEGORY:ALL:FAT]
[TL_COLOR_MODIFIER:RED:1:VERMILION:1:SCARLET:1:CARMINE:1:DARK_SCARLET:1:CRIMSON:1]
[TLCM_NOUN:warpaint:SINGULAR]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on February 02, 2016, 07:24:37 pm
Mantises aren't actually too difficult to find, they just tend to hide in trees is all. If you want to find them, you must look up.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 02, 2016, 07:35:06 pm
Mantises aren't actually too difficult to find, they just tend to hide in trees is all. If you want to find them, you must look up.
See, if I look up, they know I know they're there, and if they know I know that they're there, then they have to kill me because I know they know I know they're there, ya know?

Edit: In other words, looking up tends to be a bad idea.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on February 02, 2016, 09:09:16 pm
I've only played as a mantis anyway, so they seem to ignore me, but oh well.

Irrelevent sidenote: An entity that doesn't need to breathe, and has no problem hanging around in lava, would be interesting for adventuring. The we could walk the bottom of the ocean :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on February 02, 2016, 09:36:12 pm
I've only played as a mantis anyway, so they seem to ignore me, but oh well.

Irrelevent sidenote: An entity that doesn't need to breathe, and has no problem hanging around in lava, would be interesting for adventuring. The we could walk the bottom of the ocean :P
That's possible as a vampire, in Vanilla. The main obstacle is lag.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 02, 2016, 09:44:37 pm
If I get time to finish my entity, I'm going to start working on some regular creatures that will make the oceans remarkable less fun.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 03, 2016, 12:32:36 am
I'm considering a creature for the underground that's an infinitely spawning fungi thing using the whole morph-lose limb-reanimate-transform system. They would spawn little sporeling things, instead of exact replicas, so you could tell which was the original and cull it. What do you all think?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on February 03, 2016, 12:37:09 am
Sounds like a decent idea, so long as they've got some kind of population control for performance reasons. Maybe a greeting interaction could disable it. That way all a player who wants to farm them is separate them, but wild populations don't crowd out everything else.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 03, 2016, 12:38:46 am
Maybe. Or some kind of 1 time syndrome that lets them spawn, and they can't repeat it in their lifetime, or something of that nature.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urlance Woolsbane on February 03, 2016, 01:41:17 am
How about an automatic, self-targeting interaction, that, for a brief period, gives the creature a time-delayed syndrome which removes the "limbs" and gives it the ability to use an interaction which in turn can create the sporelings?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 04, 2016, 12:13:25 am
So, I'm working on my extradimensional entity (The one that's going to make everyone hate me), and I'm having trouble coming up with a few ideas.

So, as they're from between dimensions they aren't supposed to quite follow conventional physics. Which is why a lot of their body work is different, they're made of gem and gas, their body structure is odd, etc. I want them to have some other effects that show they kind of warp reality, so I'm trying to come up with some kind of effect/syndrome to place on other creatures, i.e. transformation, etc. that shows they've been warped.

Any ideas?

Also, going to do a bit of a "weather" arc.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 04, 2016, 05:52:11 am
You've already heard this, but liberal usage of CE_FLASH_TILE :D. It makes the player feel as if the game is glitching, specially if you're the OCD sort (waaaaaaa symbols everywhere).
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on February 04, 2016, 12:21:18 pm
You've already heard this, but liberal usage of CE_FLASH_TILE :D. It makes the player feel as if the game is glitching, specially if you're the OCD sort (waaaaaaa symbols everywhere).

I like this idea. It isn't for the reason, but it makes them just as repulsive to the player as they are to the locals. If they're going to be playable, that probably isn't an ideal solution.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on February 04, 2016, 07:12:27 pm
I don't think they're supposed to be playable. Also, we could purposely use the rainbow desert thing, just to make them a little more annoying.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 04, 2016, 07:16:57 pm
They aren't meant to be playable. They're meant to be a thing of terror. Which is why they're going to be pink.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 05, 2016, 04:55:04 am
It is terrifying indeed.

Atm I'm working on a clay race - essentially multiple castes of the same creature, each caste having their own strengths. Chief amongst these are the Shapers, who will be able to reshape (resurrect) dead members into different castes. They will also have access to better pottery reactions and equipment; perhaps either using less fuel or having an easier method to create fuel.

The castes will be as follows:

Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 05, 2016, 03:08:24 pm
You could do a caste like what someone tried during the original DFFS. Socketed limbs that fly off during combat for more "shaping"
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on February 05, 2016, 08:26:12 pm
That sounds interesting. Do you plan to enforce the castes by giving them natural skills, or poor learning abilities?

Anyway, I've been working on a creature but I'm having a little bit of trouble. Does a higher number for [MILKABLE]'s frequency argument mean more or less common milking? And is there any way for me to disable the vanilla cheesemaking reaction for it?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 05, 2016, 09:16:40 pm
Probably not natural skills, as resurrection carries over skills and such (I think?), which won't play well with the caste transformations. Learning rates, definitely - and other tricks that will narrow down their focus specialties.

[MILKABLE] higher means longer time before ready to be milked. Vanilla's milk template has [MATERIAL_REACTION_PRODUCT:CHEESE_MAT:LOCAL_CREATURE_MAT:CHEESE], so as long as yours doesn't have that line, it shouldn't be called in a cheese reaction. Unsure if there's any side effects to removing that token.

Also, didn't you reduced the pain receptors in the tissue templates? The latest save by Baffler still have the rather painful versions.

---

Aaaaah I hate typo errors. Important fix for these two body files, the connections were spelled wrongly:

Code: [Select]
[BODY:ARM_2PART_BSK] no elbow
[BP:RA:right arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM]
[DEFAULT_RELSIZE:150]
[BP:RH:right hand:STP][CON:RA][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:RWRIST:right wrist:STP][CON:RH][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]
[BP:LA:left arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM]
[DEFAULT_RELSIZE:150]
[BP:LH:left hand:STP][CON:LA][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:LWRIST:left wrist:STP][CON:LH][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BODY:BASIC_QUADRUPED_LIMBS_URD] front 2partleg + rear 2partleg
[BP:F_RL:right front leg:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:350]
[BP:F_RKNEE:right front knee:STP][CON:F_RL][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:75]
[BP:F_RF:right front foot:right front feet][CON:F_RL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
[BP:F_RANKLE:right front ankle:STP][CON:F_RF][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:70]
[BP:F_LL:left front leg:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:350]
[BP:F_LKNEE:left front knee:STP][CON:F_LL][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:75]
[BP:F_LF:left front foot:left front feet][CON:F_LL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
[BP:F_LANKLE:left front ankle:STP][CON:F_LF][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:70]
[BP:R_RL:right rear leg:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:350]
[BP:R_RKNEE:right rear knee:STP][CON:R_RL][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:75]
[BP:R_RF:right rear foot:right rear feet][CON:R_RL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
[BP:R_RANKLE:right rear ankle:STP][CON:R_RF][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:70]
[BP:R_LL:left rear leg:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:350]
[BP:R_LKNEE:left rear knee:STP][CON:R_LL][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:75]
[BP:R_LF:left rear foot:left rear feet][CON:R_LL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
[BP:R_LANKLE:left rear ankle:STP][CON:R_LF][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:70]


+ Remove [SITE] from the royal guard captain in the water troll entity.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on February 07, 2016, 08:44:28 pm
Quick question here. I'm cooking up a civ for for this mod which involves four basic castes. I won't spoil any details about it, but an idea that I have is that civ ethics could change depending on which caste holds civ leadership. Is there a way to do that? Because I have absolutely no idea how I'd go about doing it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 07, 2016, 10:42:53 pm
Ethics can't really be changed mid-game. I've heard that the behavior of the civ is affected by the personality of its leader aswell, but not entirely sure about that matter.

Hacky way, make four copy-paste entities that use the same creature, except in terms of ethics. Make the leader position only be able to be occupied by the caste that reflects the chosen civ's ethics. Make sure to limit the max civ numbers though, otherwise you'll have 4x as many similar-looking entities.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 08, 2016, 05:13:44 am
Does anyone mind if I take a couple extra days to finish up before passing it on? I missed a lot of time I had to work on it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Baffler on February 08, 2016, 10:25:08 am
I don't mind myslef, but I'd still do the upload as-is and check with whoever is next on the list before continuing.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 08, 2016, 11:08:56 am
As I tend to work projects parallel, instead of sequentially, theres not much complete, but there is a lot that would be posted in following days.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 08, 2016, 11:46:58 pm
...When did I actually start my turn? Does anyone recall?

Edit: Just now noticed, did Scraws get removed? I seem to be unable to locate them in the files. I see, Bearskie cut them do to lack of tissues.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on February 09, 2016, 01:44:19 am
If you want some extra time, that's okay with me.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 09, 2016, 01:49:05 am
If you want some extra time, that's okay with me.
Thanks! Lets me finish up some things!
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 09, 2016, 02:54:55 am
I did, but didn't Cerapter/Baffler fix and add them back in his turn?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 09, 2016, 03:03:04 am
I did, but didn't Cerapter/Baffler fix and add them back in his turn?

My copy, and the most recent download, don't appear to have them. So, I don't know what happened
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 09, 2016, 06:53:10 am
Someone must've skipped Cerapter's save altogether then. On closer look, there's none of his additions, bugfixes, and the in-game help files he made. :( No sense blaming anyone, just find a way to merge your current raws with whatever changes Cerapter made during his turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 09, 2016, 11:55:34 pm
just find a way to merge your current raws with whatever changes Cerapter made during his turn.

By hand, unfortunately. *Sigh*
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 10, 2016, 12:05:42 am
Times like these make me wonder whether Github's a good idea...
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 10, 2016, 12:08:37 am
Times like these make me wonder whether Github's a good idea...

To put it this way, the guy rooting for them to use github in the original said this was a better idea.

Edit: Maybe some kind of combined idea where at the end of a turn you add to github your turn, and all contributions, so all contributions go through the current turn holder?

Double Edit: Quick fix, file compare-er.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on February 10, 2016, 11:53:21 am
I just leave for a few months and THIS IS WHAT I GET?!

i cri Not really, mistakes happen. At least someone realised it in time.

Though no wonder people weren't commenting on the animals I put in. This also means people hadn't played fortress mode since then, since if I recall correctly, my animals were the only wagon-pullers ingame.

Edit: Maybe some kind of combined idea where at the end of a turn you add to github your turn, and all contributions, so all contributions go through the current turn holder?
...What.

This is how I though using github (or some alternative with better reputation) would go, with the current modder approving smaller additions during his as he seeks fit. Was the only reason for us not using it because people thought we would all blast additions to it concurrently? Heck no, that would be chaotic.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 10, 2016, 12:08:36 pm
That ended up being how github was used in prior editions. Chaos, madness, etc. And not of the good kind.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Gwolfski on February 10, 2016, 02:55:56 pm
I thinki evryone should have their own raw file for each thing, makes it easuer.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 10, 2016, 09:15:09 pm
I thinki evryone should have their own raw file for each thing, makes it easuer.
h

Well, we do, but the thing is, if a past file needs fixing, or gets changed, it screws things up
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on February 11, 2016, 09:13:13 am
So, I was running my initial test run of the clay people, when I found something rather unexpected...

(http://i.imgur.com/ehQB8ts.png)

How in the nine fucks did that get down there?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on February 13, 2016, 10:11:38 am
Eh. World genned with a big hole and a tree in the middle, or possibly a pillar of stone that fell. Who the f*ck knows.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on February 14, 2016, 09:27:24 am
Anyone know if there's a downside to not giving non-playable entities access to clothing? I know with playable entities everyone gets miserable, but will the same happen with others?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on February 15, 2016, 01:59:10 pm
Anyone know if there's a downside to not giving non-playable entities access to clothing? I know with playable entities everyone gets miserable, but will the same happen with others?

I don't think so. I'm fairly certain that emotions really only have an effect during fort mode.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on February 23, 2016, 11:00:56 pm
I don't think the game even emulates emotions outside of on-map characters in fortress mode.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on February 26, 2016, 02:44:36 pm
i'm not a good enough modder to do anything other than copy/paste/slightly change, but how about this idea? a "hellicopter" it has classes of extradimensional and inorganic. it has four rotors and one grasper
and should be similar to being evil flying kobolds. rare castes of hellicopters come with the ability to shoot bullets at your... trolls? anyone want to add this for me?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on March 05, 2016, 09:35:04 pm
Slight issue with computer malfunctioning completely and utterly in all way shape and form. *Sigh* Well, back online atleast.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Untrustedlife on March 07, 2016, 09:01:17 pm
I don't think the game even emulates emotions outside of on-map characters in fortress mode.

It emulates emotion in adventurer mode aswell. Actually.Also presumably entities without clothing wont sell clothing in adventure mode either. Also when they come to your fort they will obviously have no clothes..and everywhere else in the world they will have no clothes.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Untrustedlife on March 07, 2016, 09:04:18 pm
Ethics can't really be changed mid-game. I've heard that the behavior of the civ is affected by the personality of its leader aswell, but not entirely sure about that matter.

Hacky way, make four copy-paste entities that use the same creature, except in terms of ethics. Make the leader position only be able to be occupied by the caste that reflects the chosen civ's ethics. Make sure to limit the max civ numbers though, otherwise you'll have 4x as many similar-looking entities.

Yes it is effected by its leaders personality.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on March 08, 2016, 02:30:20 pm
So, I've lost some old work, since my computer screwed up, so... Anyone have anything new to give me to make up for lost work?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on March 11, 2016, 08:59:38 am
They are kind of a mess, but here, have my clay entity. Because of interaction issues with the shapers not willing to resurrect dead corpses right beside them, they're no longer fortress-mode playable. I had also planned for custom weapons/armor to add some flavour (+ a custom clay metal), but I guess that's not going to be done any time soon.

Code: (Creature) [Select]
[CREATURE:CLAY_ENTITY_BSK]
[NAME:awakened clay:awakened clay:awakened clay]
[PREFSTRING:many shapes and forms]
[CREATURE_TILE:2]
[COLOR:4:0:0]
[CREATURE_CLASS:WORLDLY]

[CANOPENDOORS]
[EQUIPS]
[BENIGN]
[NO_UNIT_TYPE_COLOR]

[CANNOT_UNDEAD]
[NO_DRINK][NO_EAT][NO_FEVERS][NO_SLEEP][NONAUSEA]

[MAGMA_VISION]
[STRANGE_MOODS]
[SWIMS_LEARNED]

[ALL_ACTIVE]
[SMELL_TRIGGER:8000]
[ODOR_LEVEL:20]
[ODOR_STRING:fired clay]
[SPOUSE_CONVERSION_TARGET]

[BABY:5]
[GENERAL_BABY_NAME:piece of clay:pieces of clay]
[CHILD:6]
[GENERAL_CHILD_NAME:piece of clay:pieces of clay]

[USE_MATERIAL_TEMPLATE:CLAY:CLAY_TEMPLATE_BSK]
[TISSUE:CLAY]
[TISSUE_NAME:clay:clay]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CLAY]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[PAIN_RECEPTORS:5]
[HEALING_RATE:100]
[VASCULAR:15]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:CERAMIC:CERAMIC_TEMPLATE_BSK]
[TISSUE:CERAMIC]
[TISSUE_NAME:ceramic:ceramic]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:CERAMIC]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[VASCULAR:30]
[PAIN_RECEPTORS:5]
[HEALING_RATE:1000]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:RCERAMIC:REINFORCED_CERAMIC_TEMPLATE_BSK]
[TISSUE:RCERAMIC]
[TISSUE_NAME:ceramic:ceramic]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:RCERAMIC]
      [FUNCTIONAL][STRUCTURAL][MUSCULAR]
      [RELATIVE_THICKNESS:2]
[VASCULAR:30]
[PAIN_RECEPTORS:5]
[HEALING_RATE:1000]
      [CONNECTS]
[SCARS][SETTABLE][SPLINTABLE]
      [TISSUE_SHAPE:LAYER]

[USE_MATERIAL_TEMPLATE:HEAT:GAS_TEMPLATE_BSK]
[STATE_NAME_ADJ:ALL:heat]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[PREFIX:NONE]
[TISSUE:HEAT]
[TISSUE_NAME:heat:heat]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HEAT]
      [RELATIVE_THICKNESS:2]
[HEALING_RATE:5]
      [TISSUE_SHAPE:FEATHERS]
[TISSUE_MAT_STATE:GAS]

[USE_MATERIAL_TEMPLATE:SUPERHEAT:GAS_TEMPLATE_BSK]
[STATE_NAME_ADJ:ALL:intense heat]
[STATE_COLOR:ALL:RED]
[DISPLAY_COLOR:4:0:1]
[PREFIX:NONE]
[TISSUE:SUPERHEAT]
[TISSUE_NAME:heat:heat]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SUPERHEAT]
      [RELATIVE_THICKNESS:2]
[HEALING_RATE:5]
      [TISSUE_SHAPE:FEATHERS]
[TISSUE_MAT_STATE:GAS]

[CASTE:DOLL_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:DOLL_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:PAGE_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:PAGE_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:BARROW_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:BARROW_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:KNIGHT_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:KNIGHT_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:GOLEM_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:GOLEM_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]
[CASTE:SLAYER_MALE]
[MALE]
[CREATURE_CLASS:CLAY_MALE]
[CASTE:SLAYER_FEMALE]
[FEMALE]
[CREATURE_CLASS:CLAY_FEMALE]

[CASTE:CER_DOLL_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_DOLL_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_PAGE_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_PAGE_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_BARROW_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_BARROW_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_KNIGHT_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_KNIGHT_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_GOLEM_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_GOLEM_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]
[CASTE:CER_SLAYER_MALE]
[MALE]
[CREATURE_CLASS:CERAMIC_MALE]
[CASTE:CER_SLAYER_FEMALE]
[FEMALE]
[CREATURE_CLASS:CERAMIC_FEMALE]

[CASTE:SHAPER_DOLL]
[CASTE:SHAPER_PAGE]
[CASTE:SHAPER_BARROW]
[CASTE:SHAPER_KNIGHT]
[CASTE:SHAPER_GOLEM]
[CASTE:SHAPER_SLAYER]

[CASTE:UNFINISHED]
[ARENA_RESTRICTED]
[DESCRIPTION:A misshapened lump of clay, being worked on by the resident Shaper. (Size 5000)]
[CASTE_NAME:deformed lump of clay:deformed lumps of clay:deformed clay][CASTE_TILE:7]
[NOT_BUTCHERABLE][NOTHOUGHT]
[BODY:BODY_SIMPLE_HEAD_BSK]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[IMMOBILE]
[BODY_SIZE:0:0:5000]
[POP_RATIO:1]

[SELECT_CASTE:SHAPER_DOLL]
[SELECT_ADDITIONAL_CASTE:SHAPER_PAGE]
[SELECT_ADDITIONAL_CASTE:SHAPER_BARROW]
[SELECT_ADDITIONAL_CASTE:SHAPER_KNIGHT]
[SELECT_ADDITIONAL_CASTE:SHAPER_GOLEM]
[SELECT_ADDITIONAL_CASTE:SHAPER_SLAYER]
[CASTE_NAME:Shaper:Shapers:Shaper][CASTE_TILE:2][CASTE_GLOWTILE:2][CASTE_GLOWCOLOR:6:0:0]
[DESCRIPTION:Shapers are the masters of the clay race. They hold the power to breathe new life into dormant clay with their enormous heart furnaces. Despite being gentle craftsbeings at heart, these four-armed giants with reinforced ceramic platings are nonetheless formidable foes to face in combat. (Size 200 000)]
[BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:4ARMS_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[TISSUE_LAYER:BY_CATEGORY:ALL:RCERAMIC]
[BLOOD:LOCAL_CREATURE_MAT:SUPERHEAT:GAS]

[BODY_SIZE:0:0:200000]
[POP_RATIO:3000] 1 in 75
[CREATURE_CLASS:CLAY_SHAPER]

[NOEXERT]
[EXTRAVISION]
[NO_GENDER]
[SLOW_LEARNER]
[NATURAL_SKILL:POTTERY:16]

[GRASSTRAMPLE:10]
[HOMEOTHERM:11500]

[PERSONALITY:VIOLENT:0:20:40]
[PERSONALITY:LOVE_PROPENSITY:0:5:10]
[PERSONALITY:HATE_PROPENSITY:0:5:10]
[PERSONALITY:ENVY_PROPENSITY:0:5:10]
[PERSONALITY:CHEER_PROPENSITY:0:5:10]
[PERSONALITY:DEPRESSION_PROPENSITY:0:5:10]
[PERSONALITY:ANGER_PROPENSITY:0:5:10]
[PERSONALITY:ANXIETY_PROPENSITY:0:5:10]
[PERSONALITY:LUST_PROPENSITY:0:5:10]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:5:10]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:5:10]

[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3512:2634:1756:878:4900:6900] 10kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:4732:4026:3327:1097:5922:7567] 8kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:4732:4026:3327:1097:5922:7567] 8kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:4732:4026:3327:1097:5922:7567] 8kph

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pummel:pummels]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp:stomps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:SHAPER_DOLL]
[CAN_DO_INTERACTION:CLAYSHAPER_DOLL_BSK]
[CDI:ADV_NAME:shape clay Doll]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:DOLL_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_PAGE]
[CAN_DO_INTERACTION:CLAYSHAPER_PAGE_BSK]
[CDI:ADV_NAME:shape clay Page]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:PAGE_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_BARROW]
[CAN_DO_INTERACTION:CLAYSHAPER_BARROW_BSK]
[CDI:ADV_NAME:shape clay Barrow]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:BARROW_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_KNIGHT]
[CAN_DO_INTERACTION:CLAYSHAPER_KNIGHT_BSK]
[CDI:ADV_NAME:shape clay Knight]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:KNIGHT_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_GOLEM]
[CAN_DO_INTERACTION:CLAYSHAPER_GOLEM_BSK]
[CDI:ADV_NAME:shape clay Golem]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:GOLEM_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]
[SELECT_CASTE:SHAPER_SLAYER]
[CAN_DO_INTERACTION:CLAYSHAPER_SLAYER_BSK]
[CDI:ADV_NAME:shape clay Slayer]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:place the clay into your heart furnace:places the clay into its heart furnace:places the clay into each other's heart furnace]
[CDI:WAIT_PERIOD:300]
[SET_TL_GROUP:BY_TYPE:UPPERBODY:RCERAMIC]
[TL_COLOR_MODIFIER:SLAYER_BSK:1]
[TLCM_NOUN:mastery:SINGULAR]

[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE] [BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:ARM_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[CASTE_NAME:clay Doll:clay Dolls:clay Doll][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE]
[CASTE_NAME:ceramic Doll:ceramic Dolls:ceramic Doll][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:DOLL_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_MALE]
[SELECT_ADDITIONAL_CASTE:CER_DOLL_FEMALE]
[DESCRIPTION:Dolls are the tiny artisans of the clay race. They are immensely weak and fragile, and often rely on their quick speed to flee from conflict. Their heightened learning ability means that most awakened clay start out as Dolls before being reshaped into their respective castes. (Size 15 000)]
[CASTE_TILE:12][CASTE_GLOWTILE:12][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:15000]
[BABYNAME:delicate piece of clay:delicate pieces of clay]
[CHILDNAME:delicate clay:delicate clay]
[MAXAGE:30:500]

[INTELLIGENT]
[FLEEQUICK]
[SKILL_LEARN_RATES:150]

[GRASSTRAMPLE:0]
[HOMEOTHERM:10800]
[NO_VEGETATION_PERTURB]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:7780:7508:7254:2925:8478:9233] 3kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:7780:7508:7254:2925:8478:9233] 3kph

[PHYS_ATT_RANGE:STRENGTH:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:TOUGHNESS:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:ENDURANCE:200:300:400:500:600:700:800]
[PHYS_ATT_RANGE:AGILITY:500:1000:1300:1500:1700:2000:2500]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 150% more damage taken

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:200]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:200]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[BODY:TORSO_STANCE_BSK:CORE_BODY_BSK:HEAD_NONECK_BSK:INTERNAL_EARS_BSK:HAND_BODY_BSK]
[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[CASTE_NAME:clay Page:clay Pages:clay Page][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[CASTE_NAME:ceramic Page:ceramic Pages:ceramic Pages][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:PAGE_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_MALE]
[SELECT_ADDITIONAL_CASTE:CER_PAGE_FEMALE]
[DESCRIPTION:Pages are the blind laborers of the clay race. To compensate for their lack of vision, Pages utilize levitation to zip around at immense speeds across uneven terrain, making them excellent haulers and builders -- though generally horrible in anything else. (Size 30 000)]
[CASTE_TILE:13][CASTE_GLOWTILE:13][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:30000]
[BABYNAME:soft piece of clay:soft pieces of clay]
[CHILDNAME:soft clay:soft clay]
[MAXAGE:30:500]

[INTELLIGENT]
[FLEEQUICK]

[GRASSTRAMPLE:0]
[HOMEOTHERM:10800]

[GAIT:WALK:Fast Glide:500:NO_BUILD_UP:5:LAYERS_SLOW:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Glide:700:NO_BUILD_UP:0:AGILITY:STEALTH_SLOWS:10]
[GAIT:CLIMB:Fast Glide:500:NO_BUILD_UP:5:LAYERS_SLOW:AGILITY:STEALTH_SLOWS:10]
[GAIT:CLIMB:Glide:700:NO_BUILD_UP:0:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Roll:5500:NO_BUILD_UP:0]
[GAIT:SWIM:Float:5500:NO_BUILD_UP:0]

[PHYS_ATT_RANGE:STRENGTH:2200:2300:2450:2500:2550:2700:2800]

[ATTACK:COLLIDE:BODYPART:BY_CATEGORY:BODY_UPPER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:collide into:collides into]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:500]
[ATTACK_PREPARE_AND_RECOVER:4:5]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE] [BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:4ARMS_3PART_BSK:FINGERS_6_BSK:LEG_3PART_BIPED_BSK:TOES_6_BSK]
[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[DESCRIPTION:Barrows are the fighters of the clay race. While physically resembling the four-armed bodies of the Shapers, mentally the Barrows have a fiery reputation for being violent and temperamental. Their stout size means nothing to them, for these hardy constructs will gladly engage enemies of any shape and size, sometimes even coming out on top through sheer force of will. (Size 30 000)]
[CASTE_NAME:clay Barrow:clay Barrows:clay Barrow][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE]
[CASTE_NAME:ceramic Barrow:ceramic Barrows:ceramic Barrow][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:BARROW_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_MALE]
[SELECT_ADDITIONAL_CASTE:CER_BARROW_FEMALE]
[CASTE_TILE:11][CASTE_GLOWTILE:11][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:30000]
[BABYNAME:hard piece of clay:hard pieces of clay]
[CHILDNAME:hard clay:hard clay]
[MAXAGE:30:500]

[INTELLIGENT]
[HOMEOTHERM:10800]

[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:1161:938:716:462:2200:3300] 19kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:4122:3330:2541:975:5411:7233] 9kph

[PHYS_ATT_RANGE:TOUGHNESS:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:STRENGTH:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:AGILITY:200:300:400:500:600:700:800]
[PRONE_TO_RAGE:1]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pummel:pummels]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:5:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[BODY:TORSO_BSK:ABDOMEN_BSK:CORE_BODY_BSK:HEAD_NECK_NOTHROAT_BSK:EYES_2_BSK:NOSE_BSK:MOUTH_BSK:EXTERNAL_EARS_BSK:HORN_BSK:ARM_3PART_BSK:FINGERS_6_BSK:BASIC_QUADRUPED_LIMBS_URD]
[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[CASTE_NAME:clay Knight:clay Knights:clay Knight][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[CASTE_NAME:ceramic Knight:ceramic Knights:ceramic Knight][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:KNIGHT_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_MALE]
[SELECT_ADDITIONAL_CASTE:CER_KNIGHT_FEMALE]
[DESCRIPTION:Knights are the skirmishers of the clay race. They are tall, elegant constructs, with many sharp protrusions emerging from their heads. Knights can reach incredible speeds while sprinting, although they get exhausted quickly. (Size 70 000)]
[CASTE_TILE:20][CASTE_GLOWTILE:20][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:70000]
[BABYNAME:light piece of clay:light pieces of clay]
[CHILDNAME:light clay:light clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:LEG:200]
[RELSIZE:BY_CATEGORY:KNEE:40]
[RELSIZE:BY_CATEGORY:ANKLE:35]
[RELSIZE:BY_CATEGORY:FOOT:60]
[GRASSTRAMPLE:2]
[HOMEOTHERM:10800]
[INTELLIGENT]
[MOUNT]

[PHYS_ATT_RANGE:STRENGTH:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:ENDURANCE:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:TOUGHNESS:400:550:650:800:950:1050:1200]
[PHYS_ATT_RANGE:AGILITY:500:1000:1300:1500:1700:2000:2500]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 150% more damage taken

[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:800:507:338:169:1900:2900] 52kph + 800walk
[CANNOT_CLIMB]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12kph

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[DESCRIPTION:Golems are the siegers of the clay race. These large one-eyed constructs are difficult to take down, though smart opponents can use their lumbering size and speed against them. Clumsy though they might be, anyone caught within the reach of a Golem's sweeping arms is in for a world of pain. (Size 100 000)]
[BODY:BODY_SIMPLE_HEAD_BSK:CORE_BODY_BSK:EYE_HEAD_LARGE_BSK:ARM_2PART_BSK:LEG_2PART_BIPED_BSK]
[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[CASTE_NAME:clay Golem:clay Golems:clay Golem][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[CASTE_NAME:ceramic Golem:ceramic Golems:ceramic Golem][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:GOLEM_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_MALE]
[SELECT_ADDITIONAL_CASTE:CER_GOLEM_FEMALE]
[CASTE_TILE:234][CASTE_GLOWTILE:234][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:100000]
[BABYNAME:heavy piece of clay:heavy pieces of clay]
[CHILDNAME:heavy clay:heavy clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:ARM:400]
[RELSIZE:BY_CATEGORY:WRIST:50]
[RELSIZE:BY_CATEGORY:HAND:200]
[GRASSTRAMPLE:20]
[HOMEOTHERM:10800]
[INTELLIGENT]

[PHYS_ATT_RANGE:TOUGHNESS:500:1000:1300:1500:1700:2000:2500]
[PHYS_ATT_RANGE:AGILITY:200:230:280:300:320:370:400]
[RETRACT_INTO_BP:BY_CATEGORY:ARM:assume a defensive stance:assumes a defensive stance:lower your arms:lowers <pro_pos> arms]

[MEANDERER]
[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12kph

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slam:slams]
[ATTACK_CONTACT_PERC:500]
[ATTACK_VELOCITY_MODIFIER:1500]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

[ATTACK:SHOVE:BODYPART:BY_CATEGORY:ARM]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:shove:shoves]
[ATTACK_CONTACT_PERC:500]
[ATTACK_PREPARE_AND_RECOVER:5:5]
[ATTACK_VELOCITY_MODIFIER:300]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_PRIORITY:SECOND]

[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[BODY:BODY_SIMPLE_HEAD_BSK:MULTIPURPOSE_TAIL_BSK:CORE_BODY_BSK:EYE_HEAD_LARGE_BSK:TENTACLE_SHARP_6_BSK]
[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[CASTE_NAME:clay Slayer:clay Slayers:clay Slayer][CASTE_COLOR:4:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CLAY]
[POP_RATIO:100000]
[SELECT_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[CASTE_NAME:ceramic Slayer:ceramic Slayers:ceramic Slayer][CASTE_COLOR:6:0:0]
[TISSUE_LAYER:BY_CATEGORY:ALL:CERAMIC]
[POP_RATIO:10000]
[SELECT_CASTE:SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:SLAYER_FEMALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_MALE]
[SELECT_ADDITIONAL_CASTE:CER_SLAYER_FEMALE]
[DESCRIPTION:Slayers are the glass cannons of the clay race. The largest of the clay constructs, Slayers are essentially a whirling mass of serrated tentacles atop a muscular tail. Their whiplash strikes can easily sever any limbs that it comes into contact with, or cause enemies to immediately pass out from the pain. Despite this, they are relatively frail and cautious in their movements, with their prominent body eye being a sizable weak spot for those brave enough to go near. (Size 120 000)]
[CASTE_TILE:238][CASTE_GLOWTILE:238][CASTE_GLOWCOLOR:4:0:1]
[BLOOD:LOCAL_CREATURE_MAT:HEAT:GAS]

[BODY_SIZE:0:0:120000]

[BABYNAME:sharp piece of clay:sharp pieces of clay]
[CHILDNAME:sharp clay:sharp clay]
[MAXAGE:30:500]

[RELSIZE:BY_CATEGORY:EYE:350]
[HOMEOTHERM:10800]
[INTELLIGENT]

[NOEXERT]
[PHYS_ATT_RANGE:TOUGHNESS:200:300:400:500:600:700:800]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:3:2] 200% more damage taken

[CANNOT_JUMP]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:1945:1504:1062:548:3100:4500] 16kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2728:2069:1409:675:4000:5700] 13kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2728:2069:1409:675:4000:5700] 13kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:1945:1504:1062:548:3100:4500] 16kph

[ATTACK:LASH:BODYPART:BY_CATEGORY:TENTACLE]
[ATTACK_SKILL:WHIP]
[ATTACK_VERB:lash:lashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:15]
[ATTACK_PREPARE_AND_RECOVER:2:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK_PRIORITY:MAIN]

Code: (Entity) [Select]
[ENTITY:CLAY_BSK]
[ALL_MAIN_POPS_CONTROLLABLE]
[CREATURE:CLAY_ENTITY_BSK]

[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]

[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[OUTDOOR_WOOD]
[EQUIPMENT_IMPROVEMENTS]
[METAL_PREF]
[STONE_PREF]
[GEM_PREF]

[ITEM_IMPROVEMENT_MODIFIER:GLAZED:2000]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[START_BIOME:ANY_DESERT]
[START_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_SAVANNA]
[SETTLEMENT_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_DESERT:5]
[BIOME_SUPPORT:ANY_SAVANNA:3]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:MOUNTAIN:2]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_FOREST:1]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]

[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:SUMMER]
[SIEGER]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[PROGRESS_TRIGGER_PROD_SIEGE:3]
[PROGRESS_TRIGGER_TRADE_SIEGE:3]

[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:REBIRTH]
[RELIGION_SPHERE:CREATION]
[SPHERE_ALIGNMENT:CRAFTS:2000]
[SPHERE_ALIGNMENT:CREATION:2000]
[SPHERE_ALIGNMENT:EARTH:2000]
[SPHERE_ALIGNMENT:FIRE:2000]
[SPHERE_ALIGNMENT:LABOR:2000]
[SPHERE_ALIGNMENT:REBIRTH:2000]
[SCOUT]
[MERCENARY]
[SCHOLAR:ALL]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]

[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:WALL]

[TOOL:ITEM_TOOL_JAR_BSK]
[TOOL:ITEM_TOOL_LIBRARY_RACK_BSK]

[TOOL:ITEM_TOOL_CLAY_TABLET_BSK]
[TOOL:ITEM_TOOL_CLAY_BED_BSK]
[TOOL:ITEM_TOOL_CLAY_CHAIR_BSK]
[TOOL:ITEM_TOOL_CLAY_TABLE_BSK]
[TOOL:ITEM_TOOL_CLAY_COFFIN_BSK]
[TOOL:ITEM_TOOL_CLAY_BOX_BSK]
[TOOL:ITEM_TOOL_CLAY_ARMORSTAND_BSK]
[TOOL:ITEM_TOOL_CLAY_WEAPONRACK_BSK]
[TOOL:ITEM_TOOL_CLAY_CABINET_BSK]
[TOOL:ITEM_TOOL_CLAY_SLAB_BSK]
[TOOL:ITEM_TOOL_CLAY_JAR_BSK]
[TOOL:ITEM_TOOL_CLAY_TOTEM_BSK]
[TOOL:ITEM_TOOL_CLAY_GOBLET_BSK]
[TOOL:ITEM_TOOL_CLAY_FIGURINE_BSK]
[TOOL:ITEM_TOOL_CLAY_AMULET_BSK]
[TOOL:ITEM_TOOL_CLAY_SCEPTER_BSK]
[TOOL:ITEM_TOOL_CLAY_CROWN_BSK]
[TOOL:ITEM_TOOL_CLAY_RING_BSK]
[TOOL:ITEM_TOOL_CLAY_EARRING_BSK]
[TOOL:ITEM_TOOL_CLAY_BRACELET_BSK]

[PERMITTED_REACTION:MAKE_CLAY_JAR_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BED_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CHAIR_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TABLE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_COFFIN_BSK]
[PERMITTED_REACTION:MAKE_CLAY_STATUE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BOX_BSK]
[PERMITTED_REACTION:MAKE_CLAY_ARMORSTAND_BSK]
[PERMITTED_REACTION:MAKE_CLAY_WEAPONRACK_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CABINET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_SLAB_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TOTEM_BSK]
[PERMITTED_REACTION:MAKE_CLAY_GOBLET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:MAKE_CLAY_AMULET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_SCEPTER_BSK]
[PERMITTED_REACTION:MAKE_CLAY_CROWN_BSK]
[PERMITTED_REACTION:MAKE_CLAY_RING_BSK]
[PERMITTED_REACTION:MAKE_CLAY_EARRING_BSK]
[PERMITTED_REACTION:MAKE_CLAY_BRACELET_BSK]
[PERMITTED_REACTION:MAKE_CLAY_TABLET_BSK]

[PERMITTED_REACTION:KILNFIRE_CLAY_JAR_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BED_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CHAIR_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_TABLE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_COFFIN_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_STATUE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BOX_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_ARMORSTAND_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_WEAPONRACK_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CABINET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_SLAB_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_TOTEM_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_GOBLET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_FIGURINE_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_AMULET_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_SCEPTER_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_CROWN_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_RING_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_EARRING_BSK]
[PERMITTED_REACTION:KILNFIRE_CLAY_BRACELET_BSK]

[PERMITTED_REACTION:GLAZE_CERAMIC_BSK]

[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:NOT_APPLICABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:TORTURE_AS_EXAMPLE:SHUN]
[ETHIC:TORTURE_FOR_INFORMATION:SHUN]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:VANDALISM:PUNISH_SERIOUS]

[VALUE:LAW:30]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:15]
[VALUE:TRUTH:50]
[VALUE:CUNNING:-15]
[VALUE:ELOQUENCE:30]
[VALUE:FAIRNESS:50]
[VALUE:DECORUM:15]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:30]
[VALUE:COOPERATION:50]
[VALUE:INDEPENDENCE:-15]
[VALUE:STOICISM:-15]
[VALUE:KNOWLEDGE:15]
[VALUE:INTROSPECTION:15]
[VALUE:SELF_CONTROL:15]
[VALUE:TRANQUILITY:-15]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:30]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:15]
[VALUE:HARD_WORK:30]
[VALUE:SACRIFICE:15]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:15]
[VALUE:ROMANCE:0]
[VALUE:NATURE:0]
[VALUE:PEACE:-15]
[WILL_ACCEPT_TRIBUTE]

[POSITION:MONARCH]
[NAME_MALE:patriarch:patriarch]
[NAME_FEMALE:matriarch:matriarchs]
[ALLOWED_CLASS:CLAY_SHAPER]
[ACCOUNT_EXEMPT]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[COLOR:1:0:0]
[DETERMINES_COIN_DESIGN]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[DEMAND_MAX:5]
[MANDATE_MAX:5]
[MENIAL_WORK_EXEMPTION]
[NUMBER:1]
[PRECEDENCE:1]
[PUNISHMENT_EXEMPTION]
[REQUIRED_BEDROOM:7500]
[REQUIRED_DINING:7500]
[REQUIRED_TOMB:7500]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RELIGION]
[RULES_FROM_LOCATION]
[SPECIAL_BURIAL]
[SUCCESSION:BY_HEIR]

[POSITION:SPEAK]
[NAME:speaker:speakers]
[BRAG_ON_KILL]
[COLOR:7:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[EXPORTED_IN_LEGENDS]
[KILL_QUEST]
[NUMBER:1]
[PRECEDENCE:10]
[REQUIRED_OFFICE:5000]
[REQUIRED_BEDROOM:5000]
[REQUIRED_CABINETS:2]
[REQUIRED_BOXES:2]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:VOICE]
[POSITION:VOICE]
[NAME:voice:voices]
[BRAG_ON_KILL]
[COLOR:7:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[NUMBER:10]
[PRECEDENCE:30]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_CABINETS:1]
[REQUIRED_BOXES:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[SUCCESSION:BY_HEIR]
[POSITION:MILITARY]
[NAME:commander:commanders]
[BRAG_ON_KILL]
[COLOR:3:0:0]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[SQUAD:30:infantry:infantry]
[COMMANDER:INFANTRY:ALL]
[NUMBER:1]
[PRECEDENCE:15]
[REQUIRED_DINING:5000]
[REQUIRED_OFFICE:5000]
[REQUIRED_STANDS:2]
[REQUIRED_RACKS:2]
[RESPONSIBILITY:MILITARY_GOALS]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:INFANTRY]

[POSITION:INFANTRY]
[NAME:infantry lead:infantry leads]
[SITE]
[NUMBER:1]
[SQUAD:30:infantry:infantry]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[COLOR:0:0:1]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:50]
[POSITION:EXECUTION]
[NAME:breaker:breakers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:HAMMER]
[PRECEDENCE:150]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_OFFICE:800]
[REQUIRED_STANDS:3]
[REQUIRED_RACKS:3]
[COLOR:4:0:1]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:20]
[POSITION:LAW]
[NAME:protector:protectors]
[SITE]
[NUMBER:AS_NEEDED]
[APPOINTED_BY:EXECUTION]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:protector:protectors]
[PRECEDENCE:220]
[DO_NOT_CULL]
[DUTY_BOUND]
[COLOR:3:0:0]
[REQUIRES_MARKET]
[REQUIRES_POPULATION:20]
[POSITION:HEALTH]
[NAME:fixer:fixers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[PRECEDENCE:250]
[COLOR:5:0:1]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:TRADE]
[NAME:counter:counters]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:ACCOUNTING]
[PRECEDENCE:260]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[COLOR:5:0:0]
[DO_NOT_CULL]
[DUTY_BOUND]

[POSITION:SITE_ADMIN]
[NAME:keeper:keepers]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[PRECEDENCE:80]
[NUMBER:1]
[SLEEP_PRETENSION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[COLOR:5:0:0]
[MANDATE_MAX:3]
[DEMAND_MAX:3]

[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on March 11, 2016, 09:02:10 am
Code: (Body) [Select]
[BODY:4ARMS_3PART_BSK]
[BP:RUA1:first right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:RLA1:first right forearm:STP][CON:RUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:RELBOW1:first right elbow:STP][CON:RLA1][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:RH1:first right hand:STP][CON:RLA1][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:RWRIST1:first right wrist:STP][CON:RH1][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:LUA1:first left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:LLA1:first left forearm:STP][CON:LUA1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:LELBOW1:first left elbow:STP][CON:LLA1][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:LH1:first left hand:STP][CON:LLA1][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:LWRIST1:first left wrist:STP][CON:LH1][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:RUA2:second right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:RLA2:second right forearm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:RELBOW2:second right elbow:STP][CON:RLA2][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:RH2:second right hand:STP][CON:RLA2][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:RWRIST2:second right wrist:STP][CON:RH2][LIMB][JOINT][RIGHT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BP:LUA2:second left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:LLA2:second left forearm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:LELBOW2:second left elbow:STP][CON:LLA2][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:75]
[BP:LH2:second left hand:STP][CON:LLA2][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:75]
[BP:LWRIST2:second left wrist:STP][CON:LH2][LIMB][JOINT][LEFT][SMALL][INTERNAL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:30]

[BODY:TENTACLE_SHARP_6_BSK]
[BP:TENT1:first serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT2:second serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT3:third serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT4:fourth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT5:fifth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]
[BP:TENT6:sixth serrated tentacle:STP][CONTYPE:UPPERBODY][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:150]

[BODY:TORSO_STANCE_BSK]
[BP:UB:torso:STP][UPPERBODY][STANCE][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]

[BODY:EYE_HEAD_SMALL_BSK]
[BP:EYE:eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]

[BODY:EYE_HEAD_LARGE_BSK]
[BP:EYE:eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][CATEGORY:EYE]
[DEFAULT_RELSIZE:150]

[BODY:CORE_BODY_BSK]
[BP:CORE:core:STP][CONTYPE:UPPERBODY][SMALL][INTERNAL][THOUGHT][CIRCULATION][BREATHE][CATEGORY:CORE]
[DEFAULT_RELSIZE:100]

[BODY:MULTIPURPOSE_TAIL_BSK]
[BP:TAIL:tail:STP][CONTYPE:UPPERBODY][CATEGORY:TAIL][LOWERBODY][GRASP][STANCE]
[DEFAULT_RELSIZE:750]

Code: (Interaction) [Select]
[INTERACTION:CLAYSHAPER_DOLL_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:DOLL_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:DOLL_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:DOLL_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:DOLL_FEMALE]

[INTERACTION:CLAYSHAPER_PAGE_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:PAGE_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:PAGE_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:PAGE_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:PAGE_FEMALE]

[INTERACTION:CLAYSHAPER_BARROW_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:BARROW_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:BARROW_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:BARROW_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:BARROW_FEMALE]

[INTERACTION:CLAYSHAPER_KNIGHT_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:KNIGHT_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:KNIGHT_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:KNIGHT_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:KNIGHT_FEMALE]

[INTERACTION:CLAYSHAPER_GOLEM_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:GOLEM_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:GOLEM_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:GOLEM_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:GOLEM_FEMALE]

[INTERACTION:CLAYSHAPER_SLAYER_BSK]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:CLAY_MALE]
[IT_AFFECTED_CLASS:CLAY_FEMALE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FIRED_CLAY]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:fallen clay]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:CLAY_ENTITY_BSK:UNFINISHED]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_MALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:SLAYER_MALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:SLAYER_MALE]
[SYNDROME]
[SYN_AFFECTED_CLASS:CLAY_FEMALE]
[SYN_IMMUNE_CREATURE:CLAY_ENTITY_BSK:SLAYER_FEMALE]
[CE_BODY_TRANSFORMATION:START:1]
[CE:CREATURE:CLAY_ENTITY_BSK:SLAYER_FEMALE]

Code: (Descriptor Color) [Select]
[COLOR:DOLL_BSK]
[NAME:in Dolls]
[RGB:205:127:50]

[COLOR:PAGE_BSK]
[NAME:in Pages]
[RGB:205:127:50]

[COLOR:BARROW_BSK]
[NAME:in Barrows]
[RGB:205:127:50]

[COLOR:KNIGHT_BSK]
[NAME:in Knights]
[RGB:205:127:50]

[COLOR:GOLEM_BSK]
[NAME:in Golems]
[RGB:205:127:50]

[COLOR:SLAYER_BSK]
[NAME:in Slayers]
[RGB:205:127:50]

Code: (Material Template) [Select]
[MATERIAL_TEMPLATE:REINFORCED_CERAMIC_TEMPLATE_BSK]
[STATE_COLOR:ALL_SOLID:TAN]
[STATE_NAME:ALL_SOLID:ceramic]
[STATE_ADJ:ALL_SOLID:ceramic]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:molten ceramics]
[STATE_ADJ:LIQUID:molten ceramics]
[STATE_COLOR:GAS:TAN]
[STATE_NAME:GAS:ceramic dust]
[STATE_ADJ:GAS:ceramic dust]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:10]
[SPEC_HEAT:600]
[IGNITE_POINT:14000]
[MELTING_POINT:12500]
[BOILING_POINT:15000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:4000]
[LIQUID_DENSITY:2500]
[IMPACT_YIELD:250000]
[IMPACT_FRACTURE:300000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:250000]
[COMPRESSIVE_FRACTURE:300000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:250000]
[TENSILE_FRACTURE:300000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:250000]
[TORSION_FRACTURE:300000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:200000]
[SHEAR_FRACTURE:300000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:250000]
[BENDING_FRACTURE:300000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:5000]
[ABSORPTION:0]
[ITEMS_HARD]
[REACTION_CLASS:CERAMIC]
[REACTION_CLASS:GLAZEABLE]

So, what are these guys all about, and why so many raws in the first place?
Well I can't really answer the second question, but I can the first. :P

Awakened clay is a creature consisting of six normal types; Dolls, Pages, Barrows, Knights, Golems, Slayers. Each caste has its strengths and weaknesses. Then you have the Shapers, who are basically the 'creator' of all these clay constructs. They have the ability to resurrect dead clay constructs of all types and reshape them into the construct of their chosen expertise. You also have ceramic constructs, slightly uncommon (1 out of 10), who are made of ceramic instead of clay (much stronger), but cannot be revived or reshaped.

This was originally planned to be a fortress mode race, with special weapons, reactions, armor and stuff, but it seems pretty unlikely now that the AI doesn't use its resurrection interactions properly, thus breaking a key concept of this creature, which is the resurrection and reshaping.

Being made of inorganics, awakened clay are generally stronger in combat than organic creatures. However they still get utterly destroyed by any metal weapons, so you shouldn't need to worry too much...ish. Even without metal, clay constructs 'bleed' internal heat a whole lot when they are hit, meaning that you won't get stuck with a bronze colossus situation where fleshy fists just can't break through the inorganic.

Oh, and some minor fixes:
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on March 14, 2016, 12:40:01 am
Alright. I'll implement these fixes and addins once I finish re-comparing the old files and the current files for the second time.
And back everything up, this time.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on March 14, 2016, 09:52:31 pm
I'm going to go through the most recent version of files and add everything to the wiki.

Little Idea I had: The player could be a "god" or some other semi-omniscient being, and the reason the Awakened Clay people aren't playable is you can't control the magic binding them, or some other magical reason.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on March 15, 2016, 02:47:22 am
Cerapter, could you teach us how to edit the in-game help files? :) Always wanted to know.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on March 20, 2016, 10:13:16 am
...I might have went missing for SEVERAL weeks there, but I better reply now than never.

Search for the df_announce_decode.pl and df_announce_encode.pl files from the very first thread. Download them. Then, for example, you could type:

Code: [Select]
perl df_announce_decode.pl df_linux/data/announcement/* > /tmp/announcement.txt
Into the console to have every file in the announcement folder decoded into the annoucement.txt in the tmp folder. Using them as a base, make a new file as you wish, like, rewriting messages or changing around when the elves come or whatever, then type:

Code: [Select]
perl df_announce_encode.pl /tmp/announcement.txt > df_linux/data/announcement
To encode it back. Please note that while you can decode multiple files at once, you can only encode one file at a time.



Regardless, I'll be honest, modding vanilla DF feels like those age-old type of "modding games", where you only get to move sliders around or rewrite a few strings. Ultimately, all races are going to look alike, they'll behave alike. The same with inorganics, plants, whatever you got there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Urdothor on March 20, 2016, 05:33:03 pm

Regardless, I'll be honest, modding vanilla DF feels like those age-old type of "modding games", where you only get to move sliders around or rewrite a few strings. Ultimately, all races are going to look alike, they'll behave alike. The same with inorganics, plants, whatever you got there.
Yea, there's only so much that can really be done, isn't there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on March 29, 2016, 09:13:06 am
excuse me, but how do I remove the vanilla vampire and other such interactions from the game? I asked this question on a modding question thread, but no one understood the question.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Bearskie on March 29, 2016, 09:31:55 am
They're hardcoded.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on March 29, 2016, 09:41:09 am
but when I play this mod, go to the arena, press k, then the create creature button and press u, it doesn't show any vampires or such, so it must happen. and the original df from scratch mod had a note in the custom vampire that said something like the custom vampire had some syn_classes in case the vanilla vampires got added again
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trollhammaren on March 29, 2016, 10:41:31 am
The original Scratch thread had a lot of weird hacks by Halfling like the _shutupdf files that removed features of the game. Maybe your answer is there.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on March 29, 2016, 10:48:21 am
The original Scratch thread had a lot of weird hacks by Halfling like the _shutupdf files that removed features of the game. Maybe your answer is there.
Thanks, i'll try that(but I'm pretty sure this mod also doesn't have vanilla vampires)by the way this mod should really get some secrets
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Trainzack on March 29, 2016, 06:26:33 pm
I believe the options to control the number of werecreature and vampire curses is in the advanced world-gen settings.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on April 05, 2016, 11:09:22 am
It's the body_rcp.txt that controls it. not much experimenting so don't know if changing the name of it works.
PS. if you don't have body_rcp(or is it body_rpc?) there are no demons for dark fortress civs. anyone know how to make a replacement for demons?
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 02, 2016, 12:05:21 am
*silent bump*
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: TheError on May 02, 2016, 04:24:01 pm
I'll sign up for a modding turn.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: pikachu17 on May 03, 2016, 09:36:24 am
Is this dead? either way i'll take a turn
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 05, 2016, 11:19:52 pm
I'm not sure. I hope it's not dead; if we start over that would be part 4, and none of the others have been finished. Not looking good for this thing so far. Oh well.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: TheError on May 07, 2016, 12:07:06 pm
I'll begin my turn in a few days.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: TheError on May 10, 2016, 03:07:39 pm
Actually I'll start later, someone else can start.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 10, 2016, 09:53:15 pm
Alright, I'm going to give this, say, a week. Then I'm going to take it over.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: vyznev on May 11, 2016, 06:59:44 am
Search for the df_announce_decode.pl and df_announce_encode.pl files from the very first thread. Download them. Then, for example, you could type:

Code: [Select]
perl df_announce_decode.pl df_linux/data/announcement/* > /tmp/announcement.txt
Into the console to have every file in the announcement folder decoded into the annoucement.txt in the tmp folder. Using them as a base, make a new file as you wish, like, rewriting messages or changing around when the elves come or whatever, then type:

Code: [Select]
perl df_announce_encode.pl /tmp/announcement.txt > df_linux/data/announcement
To encode it back. Please note that while you can decode multiple files at once, you can only encode one file at a time.

Guy who originally wrote those scripts here. Nice to see that people are still keeping this idea alive!  :)

I actually have an improved version of those scripts (https://github.com/vyznev/dfscratch/blob/master/utils/text_to_data.pl) in my old github repo from the first thread.  I merged them into a single script, and added some fancy command line switches.  The idea is that you can run it once with the --reverse switch, like this:

Code: [Select]
perl text_to_data.pl --basedir=df_linux/ --reverse
and it'll (try to) decode all the encoded data files in df_linux/data into normal text files in a new directory named df_linux/data_src.  Then you can edit them as you like, and run it again:

Code: [Select]
perl text_to_data.pl --basedir=df_linux/
which will re-encode all the files that you edited.  (It looks at the file timestamps to see which files have been changed.)

The improved script can (or at least could) also decode and re-encode a bunch of files that the original scripts couldn't, including the data/index file that contains a bunch of paths to other files (among other things). Alas, there's some kind of a hardcoded checksum that I never managed to reverse engineer, so changing most of the strings in the index file will (would) cause DF to error out. Also, it should be noted that I haven't tried any of these scripts on recent DF versions, so for all I know some change might've broken them. Caveat emptor.

There's a bunch of other potentially useful scripts in that github repo too, like a rudimentary raw validator (https://github.com/vyznev/dfscratch/blob/master/utils/check_raws.pl), a mineral color/symbol previewer (https://github.com/vyznev/dfscratch/blob/master/utils/stone_colors_to_html.pl) (because the original project had a bunch of really weird looking stones due to people screwing up the color codes) and a little helper script for spell-checking DF raws with ispell (https://github.com/vyznev/dfscratch/blob/master/utils/ispell_deformat_raws.pl).

BTW, regarding github in general, I still think it would be (close to) the ideal tool for a project like this, but only if all the people involved actually know how to use it (at least at a basic level, i.e. forking and cloning a repo, committing changes, pulling and pushing and making pull requests).  If most people can't or won't use it, then the few that do will end up having to keep track of everyone else's changes, and if they get busy with other things (as happened to me back then), the whole github thing will just fizzle out. :(
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 11, 2016, 07:03:26 am
I could probably manage github, as summer is coming up and I'm going to have a bunch of free time. It would still be better if people didn't have to wait for me to be on to do anything, but oh well :P
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on May 11, 2016, 10:29:15 am
Oh hey there, vyznev. An updated script for encoding and decoding is good to hear.

And I'll be honest, I REALLY want to use git. Maybe not necessarily github, but git. Problem is, literally no one on the internet who uses it can teach it, and thus, I do not know myself how to use them.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Dwarf4Explosives on May 17, 2016, 02:31:36 am
How to use git:
1: Download sourcetree.
2: Make a repository on github.
3: Link your copy of sourcetree to repository.
4: Add files to the folder associated with your repository.
5: Stage and commit files, then push to origin.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: DolosusDoleus on May 17, 2016, 02:12:19 pm
((Psst. This thread is kinda dead. If y'all want to garner interest from more people, I'd reccomend starting a new thread. If you want to keep the progress from this thread, I'm sure the OP will be happy to let you do so.))
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on May 20, 2016, 07:22:35 am
So I have made a Github (https://github.com/LordCerapter/D4FS) page for the upcoming 4th editions, assuming we will have one. I have practised enough with Git in the meantime, and it does not seem menacing.

Still I'd like you guys to check if what I have written so far seems okay, regarding Git(hub) usage, that is. I actually downloaded GitKraken, and am using that right now, it's pretty neato.

If you guys deem it okay, we might go ahead and make a new thread for the fourth edition, where we finalise rules and agree on the submission standards and shit.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 20, 2016, 10:06:46 am
I'd say that's okay. This one was pretty slow going to begin with, and this way if someone leaves for a while everyone else can keep working and not have to worry about it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on May 20, 2016, 11:00:29 am
Yup, the stalling is why I want a full git-based one.

In fact, I'm making a thread for it.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: chaotic skies on May 20, 2016, 11:09:50 am
Link it when you're done making the thread.
Title: Re: DF from Scratch Redux - An entirely player made universe succession
Post by: Cerapter on May 20, 2016, 11:17:07 am
Will do. I'm meanwhile expanding the wiki on the Github page, so it may be late a bit.

EDIT: Here it is. (http://www.bay12forums.com/smf/index.php?topic=158283.0)