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DF Dwarf Mode Discussion / Re: Dwarven Minecart Cavalry
« on: February 18, 2016, 07:53:55 pm »
So is it no problem to get the marksdwarves to ride the minecarts and shoot at the same time?
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Walls are not an option. LOS is... important.
What about a raising bridge? Don't those act as tracks as well? Can you have a pressure plate that only opens for carts?
I swear I'm gonna have to kill every single animal in the fort just to stop them from jamming the minecarts.
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The only thing I am having a problem understanding is the mechanics image. Otherwise the tracks (and even pillars!) are pretty clear.
I really have to say, minecart gifs are the best gifs to come out of dwarf fortress.
How do you make them, by the by? And do you have a schematic for the setup?
Would you mind uploading the save so we/I can look at your routing circuits more closely?
I'm getting excited about possibly trying my hand at this again!
I take it that you set which route is intended for a given minecart by using a suite of tracks with pressure plates, which then join up for the routing section? Or do you set the signal by levers, or some other mechanism? I'm quite interested in your route circuitry.
When I was designing my aborted attempt at something similar, I planned to have a centralized "sorting facility" to receive all goods and load up each workstation's payload. That really simplified the architecture, because it meant that every other workstation would only need to send goods to a single place. Then the sorting facility was going to have a loop-route for each type of good, which would detour to a track stop for each workstation if that workstation didn't have enough of that good. The problem was that I was going to use a different track for each loop, which was going to be a problem for workstations that were down below the caves. Your single-track routing seems like the solution.
Dwarfy as fuck.
What are you actually hauling with your router, if I might ask?