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« on: October 26, 2015, 09:14:01 am »
I thought I'd create a topic for imagining what the final version of DF will be like so we can share ideas, maybe come up with cool suggestions and argue about ridiculous little details. Let your imaginations run wild.
Let's assume, of course, that all current and future bugs are fixed and FPS is not a problem ever, no matter the population, size of the embark or any other considerations.
And I think at this time it's impossible to guess what the ideal number of dwarves for a fortress would be. Not so low that things like an economy, politics and standing armies don't make sense but no so high that it becomes unmanageable.
Military
Several rows of high fortified walls built against the side of a mountain, with spikes, traps and arrow slits, a metal drawbridge, catapults and ballistae built at strategic points, boiling oil to drop over invaders.
Enemies digging into your fortress doesn't seem realistic or interesting to me so I won't consider that.
There are ranks in the military. Pubescent dwarves are busy resuplying the marksdwarves, injured dwarves or corpses are carried to the proper locations.
If the enemies make it to the front gates, a device powered by animals and/or prisoners has moved the normal marketplace and inn - complete with kitchens, stables, main square and other leisurely buildings - and replaced it with a maze of narrow corridors riddled with traps. If after all this, the invaders still press on, they come to a huge room, walls too high to see the ceiling, arrows, bolts and rocks coming down on them and in a few entrances they see rows of dwarves making a stand with heavy shields and pike. Naturally, the floor is also trapped.
The important thing here is that all these defenses are necessary because of the numbers, technology and abilitiy of the enemies.
Economy
You can choose what type of economy you want. Close off your fortress completely or let foreigners come in to trade; have no poverty or create slums, crime, beggars and so on; let all classes intermingle or separate your fortress into several zones - one for rich people, one for nobles, one for scholars, one for artisans, one for other species and lowly rabble.
Garbage
At the moment, it's unsure whether there will be feces and urine but I'm assuming there will be other forms of garbage than just worn clothing and corpses. I think I'd make some holes in the nice streets to dump all garbage onto running water which shoots out the walls into the moat. In the not so nice streets, it'd be open air.
Alternatively, all garbage would be easily disposed of in the city and somehow end up in a big underground room where criminals scrape for food. When it fills up, we burn it.
Art
Most of us hate nobles but I like the idea of a dwarf rising to power on his merit. I would have an elite of the best dwarves living in a perfect city, away from the rabble, where everything is lavishly decorated and they spend their days reading and writing, dancing, playing and listening to music, with windows that look onto sealed parts of the caverns where animals frollick. They can also go hunt. Fountains decorate the streets, booze is stored in gigantic barrels built into engraved walls so that it appears to be coming out of animals' mouths and food appears as if by magic in communal or private dining rooms(Hopefully it can be done with moving fortress parts).
Feel free to make up your own categories of what you'd want to see in the mythical final version of DF. Also, I hope this topic hasn't been made already with much better ideas than mine...