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Topics - Psilobe

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DF Suggestions / [STEAM][UI] 'Sticky' menues | Room count/ homelessness
« on: February 17, 2023, 03:22:19 am »
Suggestion 1, sticky menu and defaults:
Some times you need to search through several menues, jump between different dwarfs and so on for different reason. Being able to toggle menues to be "sticky" ie don't reset would be really nice as well as customize their defaults. Ie always sorted in the same way or always sticky and similar.

At least for me being able to toggle a list to be sticky would make squad assignment much smoother and somewhat ease the burdens of the justice system.

Suggestions 2, better places UI;
Be able to filter, group and see more information in the places tab. Being able to add custom tags/labels to zones would be nice but just having my bedrooms and tombs etc grouped up and able to sort them would make life easier. It would make it simpler to see current status of your room stock and if you could group zones it would be really nice. Ie, tis bedroom, tomb, office and dinner is one group so I just assign the noble to the group instead of each one manually.

Also being able to see room value would be really really nice so you know which rooms are the best ones and which ones needs more tlc and so on or for nobles, how much more value you need to add.

Suggestion 3, dwarf information:
One could probably come up with many different types of information different people would like easily accessible and allowing that would be golden but for now I'll start with one simple request. I want a number for how many dwarfs currently lack a bed. Would really help determining how many more rooms are needed.

Suggestion 4, route handling:
When adding stops to a route, either hoghlighting the stop when hovering over one or adding a button that zooms you to a stop would make it easier to deal with routes.

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DF Gameplay Questions / Starting a fire!?
« on: May 05, 2022, 08:07:43 am »
How do I light my volcano mountain on fire?

I thought it was going to be easy... because of all of that lava.
I pumped up a healthy amount on the surface. No go. No uncontrolled cleansing fire.
Next I tried to skip minecarts on the lava and dropping stuff in to it in order to create lava mist but still no fire.

So, how do you go about starting a fire now?

3
DF Dwarf Mode Discussion / Magma safe.
« on: November 29, 2016, 06:50:54 am »
I want a magma safe. Not the materials but an actual safe. I'm going to create a room out of magma safe materials and keep that room in a large hall filled with magma. It will rest on one or two magma safe columns to prevent thieves of any kind to dig in to it and steel whatever I want to keep there without killing them self.  A bridge will extend towards this safe surrounded by glass. Extra  measures and traps will further prevent any unwanted access.

Thoughts? Extra safety measures? An entire district where each dwelling is submerged? Hmm that last one is actually not a bad idea.

4
DF Dwarf Mode Discussion / Does Ice destroy things when formed?
« on: November 22, 2016, 07:40:46 am »
So I have got a nice system of defences going for me I think. Leashed animals for detection. Small path for invaders to take filled with traps as well as fortifications for marksdwarfs to stand behind. Another layer is a large cistern over all this where I got floorhatches over the path. My intention was that if needed to release the water down on the path and wash away attackers. First year has now gone with a filled cistern which froze and as it melted several hatches seemed to be deconstructed and they along with their mechanisms has been washed away.

Is it the Ice that did this? The hatches which had floors above the water didnt froze and remains.

5
DF Gameplay Questions / Dwarf ignores certain stones?
« on: November 21, 2016, 09:47:58 am »
Am I missing something? Got plenty of alunite, microline, othoclase among others but they dont show up when I try to build a construction and they are ignored for everything.

They just use rhyolite for everything. Have I managed to mess up in some menu?

6
DF Dwarf Mode Discussion / Minefield Idea.
« on: November 14, 2016, 02:34:15 pm »
I want a minefield. My idea is simple. Get a nice pool of lava going. Cover with floor but scatter holes. Above each pool a bit up there should be constructed floor with 1x1 stockpile of booze. Activate either by having these floors connected to supports or retractable bridge. Not only will the floors crush stuff but the booze should fall down and blow up.

Any immediate idea or improvements?

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DF General Discussion / Which type of Urist are you?
« on: November 12, 2016, 06:10:50 pm »
After dragging up an old thread of the style: you know you have played too much DF when....

it got me thinking. Which type of player are you. I consider myself a veteran because I must have played DF for about a decade now. But I dont consider myself an expert.

I pick up DF roughly between 1 to 3 times a year and then for a few months play it. I could make a graph about how my playtime is spend but it's often an intense period followed by short stints and then some time before something makes me pick it up again.

Usually it's when I've had to read too many posts on 9gag about cod or bf or some other crap that makes me want some quality gaming in my life.

But I'm curious about the other members here how you play? Almost every time I start playing again I visit the quick questions and answer thread multiple times. Overall my own gameplay improves where I use more and more "advanced" features but I still post one or two questions there that should be remembered by now.

So tell us about how you play this wonderful game?

Are you a scientist pushing what can and cant be done?
An advanturer?
On again Off again like me?
Do you like to torture your nobles more idiotic dwarfs?

8
DF Gameplay Questions / 40.24 equipmen trouble
« on: March 12, 2016, 12:51:24 am »
I'm having trouble that my dwarfs doesn't wear the right armour. They have filled in missing armor with lower grade alternatives and when better is available they dont update. One genius is just wearing a worn out wool cap on his head yet the equipment menu still says he has what he needs. Is there any way to force dwarfs to recheck their equipment?

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DF Dwarf Mode Discussion / Where did my dwarf go? Bridge-a-pult
« on: November 05, 2014, 05:59:27 pm »
I was a little slow with setting up my military and got a waresloth inside my fortress. All loiters (dwarfes without nicknames and special roles) got drafted in to a brawler squad and ordered to bravely bumrush the beast. The only casulties was one dwarf that managed to bloodie up the entire castle before falling asleep in a stockpile and sadly one unlucky named one that was at the wrong place at the wrong time.

Anyway the moron which made a mess is locked inside a room but the otherone couldnt move and was in the middle of a corridor. Without a hospital to nurse him to health to be quarantined I did the only sane thing and build a bridge where he stood. I forgot about the catapult effect and thought I could just raise the bridge and smash him to bits afterwards. He is now missing for a week... Where did he go? He isnt in the corridor so did he disinegrate and travvel through 20+ layers of dirt and rock and his remains splattered on the surface?

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DF Gameplay Questions / Underground farming of above ground crops?
« on: May 01, 2012, 11:12:52 am »
If I dig out farming space in a soil layer and then breach the roof will I be able to grow above ground plants? Inside should be set to outside but will subterranean be set to above ground?

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DF Gameplay Questions / Red text in stocks
« on: April 30, 2012, 03:55:59 am »
When I check my stocks I see both white and red text, what does this mean? As far as I can tell the red text is right.

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DF Gameplay Questions / Fun with cage traps and pits
« on: December 17, 2011, 03:13:21 pm »
I had some cagetraps out in the wild at a strategic location to catch me some unicorns and badgers. This caused a slight problem when me with no miltary gets ambushed. As my dwarfs constantly run out to replace cages and reset traps they get scared my the goblins. They run away but lo and behold now the goblins are walking around outside my main gate making it impossible to get inside. After a while the goblins manage to fall in to my traps so I get a stockpile full of goblins. Yay now I only need to empty the cages and reset the traps. I make a ditch filled with magma, designate a pit above it and creates a 1 tile wide animal stockpile along this ditch. All goblins and badgers and whatnots are here now so I decide to pit them all but when my dwafs start trying to dump the bastards in to the lava most of them manages to escape instead leaving me with badgers/badger men and goblins running around in my base. Stumpped I get the situation under control with only a slight population dip (15 dwarfs) and asks myself, how did they get out!?

Why didnt they fall in to the lava as nice animals do?

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DF Dwarf Mode Discussion / no FUN
« on: December 13, 2011, 03:21:09 pm »
Lately I've been having no FUN happening in my fortress. I'm att 120 pop so far, a small welltrained milita that never has to do anything because of my super traps! One simple trap design early in the fort basically eliminates any threat be it megabeast or siege, the only possibility of failure is that flying can jsut sneak pass. Sometimes an accident happen and a dwarf is put in a coffin but nothing serial and I think I really need to start helping the FUN to happen.

The last few forts has been abandoned because of boredom. Allways catches any accident before it goes out of hand. So how can I encourage fun? Manually cause tantrum spirals? Driving my militia insane and let them loose on the fort? Kill all the babies and watch the mothers go berserk?

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DF Dwarf Mode Discussion / Breaching trough the adamantine pillar
« on: December 03, 2011, 05:43:49 pm »
I decided to dig out an adamantine pillar figuring that I'd get raped but so far the only thing that got raped is my fps. My game went from no problem, hand me more imigrants to having to abort because of the bad fps, is this bugged or something you can do about it?

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DF Dwarf Mode Discussion / Advanced food and booze
« on: November 28, 2011, 07:20:15 pm »
Up untill now I've based my forts survival on the basics when it comes to eating. I start a plump helmet farm and just expand when I need, a simple destillery or two for constant booze, nothing fancy. At times I butcher an animal for bones or leather and get some meat also but I wish to give my dwarfs the very best. I usually come to a point thou where I just buy all the meat, fish, cheese and booze merchants bring to complement my own production but I wish to grow my understanding of the food industry completely.

What are the simplest ways to set up the different industries and what does it require to grow differnet crops?  How do you set it up for yourself?

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