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Author Topic: Making of minimal raw DF tileset.  (Read 11252 times)

waterphage13

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Re: Making of default raw DF tileset.
« Reply #15 on: December 10, 2019, 12:01:46 pm »

After many tries I got an easy way to make smooth walls.
P.S.:
Does someone needs to update file or wait while it became more maked?

« Last Edit: December 10, 2019, 12:09:12 pm by waterphage13 »
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #16 on: December 10, 2019, 01:46:47 pm »

Thinking about wall ornaments:
« Last Edit: December 10, 2019, 01:54:15 pm by waterphage13 »
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #17 on: December 10, 2019, 02:26:18 pm »

Classical π‎-style:

Some corny style:

Some square style:
« Last Edit: December 11, 2019, 05:54:15 pm by waterphage13 »
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #18 on: December 11, 2019, 09:55:02 am »




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waterphage13

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Re: Making of default raw DF tileset.
« Reply #19 on: December 11, 2019, 10:09:17 am »

Is walls OK?
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Fleeting Frames

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Re: Making of default raw DF tileset.
« Reply #20 on: December 11, 2019, 04:53:39 pm »

Your square and corny style images seem to be identical.

waterphage13

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Re: Making of default raw DF tileset.
« Reply #21 on: December 11, 2019, 05:55:24 pm »

Your square and corny style images seem to be identical.
Fixed.
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Fleeting Frames

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Re: Making of default raw DF tileset.
« Reply #22 on: December 11, 2019, 08:25:46 pm »

I like your rough floors.

How are you getting multiple wall engraving styles; multiple materials again?

The bottom screenshot doesn't look too good; the pattern looks more like random noise.

waterphage13

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Re: Making of default raw DF tileset.
« Reply #23 on: December 12, 2019, 04:54:08 am »

I like your rough floors.

How are you getting multiple wall engraving styles; multiple materials again?

The bottom screenshot doesn't look too good; the pattern looks more like random noise.
It's just overrides. TWBT have material tags, 3-layer textures and randomiser.
P.P.S.:
I found what actually may needs to change, but... is that a real problem? Why wouldn't be that a feature?
« Last Edit: December 12, 2019, 05:02:17 am by waterphage13 »
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #24 on: December 12, 2019, 05:03:37 am »

Okay, I'll make an alternative textures for this things.
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Re: Making of default raw DF tileset.
« Reply #25 on: December 12, 2019, 10:58:03 am »

Ah, I figured you were doing things for vanilla DF, given the title (and thus not using dfhack expect for testing things out).

Multiple wall patterns isn't probably possible in vanilla, though...At best you could have different patterns in red, green and blue, I guess.

Not necessarily a problem, but I expected it to be an engraved wall like the previous images, with a different pattern. So figured noise-look was inappropriate if pattern was wanted for it.

waterphage13

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Re: Making of default raw DF tileset.
« Reply #26 on: December 12, 2019, 01:28:34 pm »

Alternative textures:

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waterphage13

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Re: Making of default raw DF tileset.
« Reply #27 on: December 12, 2019, 01:35:51 pm »

And the reason why it's alternative:
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #28 on: December 15, 2019, 05:56:10 am »

Additional walls. 16x256+16x100=5696 textures for smooth walls. And in additional, I need to make more kinds of constructed walls.
« Last Edit: December 15, 2019, 05:58:58 am by waterphage13 »
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waterphage13

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Re: Making of default raw DF tileset.
« Reply #29 on: December 15, 2019, 05:58:15 am »

IT'S TOO BIG FOR ME! MAYBE SOMEONE WANTS TO HELP ME WITH OTHER?
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