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Author Topic: [SPOILERS] divine cloth and fabric raws?  (Read 2288 times)

randomgenericusername

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Re: [SPOILERS] divine cloth and fabric raws?
« Reply #15 on: June 02, 2016, 04:53:00 pm »

also the wiki seems to have missing some spheres
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

randomgenericusername

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Re: [SPOILERS] divine cloth and fabric raws?
« Reply #16 on: June 04, 2016, 05:15:24 pm »

also it seems that X (example: pale) metal is the same from save to save, then why its called generated?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

scamtank

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Re: [SPOILERS] divine cloth and fabric raws?
« Reply #17 on: June 04, 2016, 08:17:09 pm »

because they don't actually exist until a god of a given sphere decides that they need some security goons to keep an eye on this slab thing they need to keep away from grubby mortal hands
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randomgenericusername

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Re: [SPOILERS] divine cloth and fabric raws?
« Reply #18 on: June 05, 2016, 07:28:33 pm »

ok now how i make an entity always have a same metal and cloth for everything from world to world?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: [SPOILERS] divine cloth and fabric raws?
« Reply #19 on: June 08, 2016, 02:35:46 pm »

my civ wont use my modded divine metals
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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