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Author Topic: Hugs  (Read 922 times)

RoseHeart

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Hugs
« on: November 06, 2016, 06:13:51 am »

“Invincibility lies in the defence; the possibility of victory in the attack.”
-Sun Tzu

HUGS





A hyper competitive arena

  _____   _____   _____ 
 / ___ \_/ ___ \_/ ___ \
/ /
[A]\   /(G)\___/{L}\ \
\ \
___/   \___/¹J.\___/ /
/ /
²B.\___/¹H.\___/³M.\ \
\ \
___/¹E.\___/   \___/ /
/ /
²C.\___/    ___/³N.\ \
\ \
___/¹F.\___/³K.\___/ /
/ /
(D)\___/³I.\___/(O)\ \
\ \___/ _ \___/ _ \___/ /

 \_____/ \_____/ \_____/


[A]: Shrine
(D), (G), (O): Landings
{L}: Garden


About

To Begin
Choose to start at any unoccupied Landing.
Add yourself in at your beginning location:

D. Landing 1
Human Roseheart \0/ 20 HP


(location)
(piece) (name) \(souls collected)/ (remaining) HP

Ways to Win
>Obtain 3 souls and go to the shrine.
>Rest for 48 hours unharmed at the shrine.

How to Play
Kill other labyrinth dwellers to obtain a soul.
Each new hour, you may perform a new action, this one action might be:
>Enter/Exit arena.
>Initiating/completing an attack.
>Blocking/parrying an incoming attack.
>Moving to an adjacent unoccupied hex.
>Sleep/Wake.

Glossary
Numerical hour: You can perform 1 action per numbered hour, this means it's not actually necessary to wait 60 minutes between turns, so long as the number of hour has changed since your last action.
Adjacent hex: On the labyrinth map above, all traversable spaces are represented as a hex. An adjacent hex is one that is touching the hex you are standing on.
Unccupied hex: No player, except maybe a ghost, is on the hex.

Entering/Exiting the game
To begin, choose a unoccupied landing hex, a hex with no one on it.
"I start at D."
You are done for this turn, do not perform any other action this numerical hour.
If you wish to leave the arena and protect your souls, return to a landing to exit.
"I exit at D."

Moving to an adjacent, unoccupied hex
If you have not performed an action this numerical hour, you may move to a nearby uninhabited hex(you CAN move on to ghosts).
"I move to I"

Initiating an attack on an adjacent target
If you have not performed an action this numerical hour you may attack a player standing on a nearby hex.
"I attack Bob"
Note the time of your post. If the seconds was a 0 you missed.

Completing an attack
The next hour, if your attack has not been successfully blocked or parried, or you have not been attacked after initiating your attack, and they are still adjacent your hit lands. If you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total. (the first extra hour is x1 and gives no bonus)
"I hit Bob for 7."
The number in the seconds place of your initial attack post, is how much you do. Be sure to update their HP. If you kill your target, set them as a ghost, and add 1 soul to your total.

Blocking an attack
If you haven't done anything this numerical hour you may block an incoming attack. You may only choose 1 source to block. Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I block Joe's attack."
Note the time of your post. If the seconds was a 0, 1, or 2 you missed.
When someone attempts to block your attack, it is up to you as the attacker to notice the miss.

Parrying an attack
If you haven't done anything this numerical hour you may parry an incoming attack IF the attacker initiated it in a previous numerical hour(meaning they could complete the attack but have not). Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I parry Joe's attack."
Note the time of your post. If the seconds was a 0, 1, 2, 3, 4 or 5 you missed.
You cannot parry in the first 59 seconds of a new hour, if you did you missed.
"Joe takes 7 damage."
You do as much damage to them as they would have done to you had they just landed the attack. Be sure to update their health as you would from landing an attack.

Sleep/Wake
If you haven't done anything this numerical hour you may fall asleep.
"I sleep."
Any numerical hour thereafter you may wake up. Add the number of hours to your HP. If in the garden, restore double the amount. You cannot do anything else the turn you wake up.
"I wake and regain 4 HP."
You cannot go above your max HP.

The Ghost
If you were killed, while sleeping or otherwise, you are now a ghost, and cannot heal. Move to a Landing to respawn. Incorporeal, players may move onto your space and you may move onto theirs.

The Beast
Upon achieving victory you become a fully healed- 50HP Minotaur, whos attacks cannot be blocked(but CAN be parried). If another player achieves victory you die.

OH. BY "KILL" "ATTACK" I MEAN. GIVE. BIG. WARM. HUGS!!
« Last Edit: November 06, 2016, 01:04:38 pm by roseheart »
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RoseHeart

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Re: Hugs
« Reply #1 on: November 06, 2016, 06:15:07 am »

Reserved HoF
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RoseHeart

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Re: Hugs
« Reply #2 on: November 06, 2016, 06:15:36 am »

I arrive at G.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2
Human Roseheart \0/ 0 HP

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
« Last Edit: November 06, 2016, 06:17:19 am by roseheart »
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Gwolfski

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Re: Hugs
« Reply #3 on: November 06, 2016, 12:52:34 pm »

ptw
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Eventually when you go far enough the insane start becoming the sane

Felissan

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Re: Hugs
« Reply #4 on: November 06, 2016, 04:12:26 pm »

I arrive at O.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2
Human Roseheart \0/ 0 HP

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden

M. East Hall 4

N. East Hall 3

O. Landing 3
Human Felissan \0/ 20 HP

COPY --->

((I'm pretty sure you meant to start with 20 HP - I'll let you correct it if I'm right))
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

RoseHeart

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Re: Hugs
« Reply #5 on: November 06, 2016, 07:34:31 pm »

Move to J.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4
Human Roseheart \0/ 20 HP

K. East Hall 2

L. Garden

M. East Hall 4

N. East Hall 3

O. Landing 3
Human Felissan \0/ 20 HP

COPY --->

((how Earnest. COME GET A HUG.))
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Felissan

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Re: Hugs
« Reply #6 on: November 07, 2016, 01:05:25 pm »

Move to N.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4
Human Roseheart \0/ 20 HP

K. East Hall 2

L. Garden

M. East Hall 4

N. East Hall 3
Human Felissan \0/ 20 HP

O. Landing 3

COPY --->
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

RoseHeart

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Re: Hugs
« Reply #7 on: November 08, 2016, 02:29:58 am »

Move to M.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden

M. East Hall 4
Human Roseheart \0/ 20 HP

N. East Hall 3
Human Felissan \0/ 20 HP

O. Landing 3

COPY --->

Guess I'll go first(I understand, you're shy).

Spoiler (click to show/hide)
« Last Edit: November 08, 2016, 02:37:29 am by roseheart »
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