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Author Topic: modding vermin?  (Read 454 times)

Dame de la Licorne

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modding vermin?
« on: June 06, 2009, 05:31:45 pm »

Just a quick question.  If I mod in a vermin creature, do I need to gen a new world, or will it appear in my current one the next time I open it?
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Taritus

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Re: modding vermin?
« Reply #1 on: June 06, 2009, 05:38:19 pm »

Adding in a new entry requires a regeneration.
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Dame de la Licorne

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Re: modding vermin?
« Reply #2 on: June 06, 2009, 05:39:31 pm »

Thanks!
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Argonnek

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Re: modding vermin?
« Reply #3 on: June 06, 2009, 08:55:25 pm »

What vermin are you planning to mod?

Dame de la Licorne

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Re: modding vermin?
« Reply #4 on: June 09, 2009, 08:35:21 am »

A silkworm type creature.  And a few other plants, like flax, as well but those I know I need to gen a new world for.  I was just wondering if the same was true for vermin.  Since it is, I'll just lump it all together and have fun figuring out my mistakes.  :)
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If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur